Forteresses Naines

Forteresses Naines (Last)

Rune de Bataille

Rune of Swift Striking

max 2 per Army

The target gains +3 Initiative

Rune of Resolve

max 2 per Army

The target friendly unit may perform a 6" Magical Move.

Rune of Reckoning

max 2 per Army

The target friendly unit may reroll failed to-hit rolls in Close Combat.

Rune of Oaths

max 2 per Army

The target gains Stubborn and Immune to Psychology.

Rune of Gleaming

max 2 per Army

The target gains Hard Target and Distracting.

Rune of Resilience

max 2 per Army

All to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).

Rune d'arme

Rune of Penetrating

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Armour Piercing (6).

Rune of Destruction

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Smashing

max 1 per Army

Models on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.

Rune of Craftsmanship

max 1 per Army

A weapon engraved with this Rune becomes a magical Great Weapon.

Rune of Might

max 1 per Army

Attacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.

Rune of Precision

max 1 per Army

The wielder of a weapon engraved with this Rune gain Lightning Reflexes.

Rune of Quickening

max 1 per Army

For each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.

Rune of Fury

max 1 per Army

For each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.

Rune of Fire

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Flaming Attacks.

Rune d'amure

Rune of Resistance

max 1 per Army

Successful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.

Rune of Mountains

max 1 per Army

The wearer gains +1 Toughness, up to a maximum of Toughness 6.

Rune of Steel

max 1 per Army

An armour engraved with this Rune allows the wearer to reroll failed Armour Saves.

Rune of Bronze

max 1 per Army

The wearer gains +1 Wound.

Rune of Aegis

max 1 per Army

The wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.

Rune of Iron

max 1 per Army

The wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).

Rune of Crushing

max 1 per Army

The wearer gains Impact Hits (+1).

Rune de Talisman

Rune of Retribution

max 1 per Army

One Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.

Rune of Dragon’s Breath

max 1 per Army

The bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).

Rune of Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.

Rune of Infamy

max 1 per Army

The bearer gains Fear.

Aether Loathestone

max 1 per Army

One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.

Rune of Shielding

max 1 per Army

A talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only​ with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).

Rune of Kinship

max 1 per Army

The bearer gains Scout and Ambush but may not be mounted on a War Throne.

Rune of the Forge

max 1 per Army

The bearer gains Fireborn.

Rune Acranique

Rune of Denial

max 1 per Army

One use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.

Rune of Mastery

max 1 per Army

Rune of Harnessing

max 1 per Army

The Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.

Rune of Grounding

max 1 per Army

At the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).

Rune of Brilliance

max 1 per Army

The bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Rune of Devouring

max 1 per Army

One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.

Rune standard

Runic Standard of Dismay

max 1 per Army

Units charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.

Runic Standard of Shielding

max 1 per Army

All friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Rune d'enclume

Rune of Storms

max 1 per Army

The target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.

Rune of Shattering

max 1 per Army

The target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).

Rune of Cleansing

max 1 per Army

Choose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.

Magic Standard

Étendard de Gar Daecos

max 1 per Army

Amiral uniquement.
Toutes les unités de Corsaires et de Légionnaires Sadiques à moins de 6′′ du porteur reçoivent un bonus de +1 pour blesser au Corps à Corps.

Bannière Ensanglantée

max 1 per Army

Les éléments de figurine dotés de la règle Instinct Meurtrier dans l’unité du porteur peuvent relancer les jets pour blesser ratés ayant donné '1' ou '2' au Corps à Corps.

Banner of Unity

max 1 per Army

The bearer's unit is never disrupted when flanked by enemy units (but can still be disrupted by enemy units to its rear).

Banner of the Stallion

max 1 per Army

The bearer's unit and all friendly units with Swiftstride within 12" of the bearer may reroll results of ‘1’ for Charge Range, Pursuit and Overrun rolls.

Banner of Becalming

max 1 per Army

The bearer gains Channel. At the Start of each enemy Magic Phase select one friendly Wizard within 12" of the bearer. That Wizard gains a +1 modifier to its dispel rolls during this Magic Phase.

War Banner of Ryma

max 1 per Army

The bearer’s unit gains Thunderous Charge. Mounts are not affected.

Banner of the Brazen Bul

max 1 per Army

Infantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.

Banner of Nezibkesh

max 1 per Army

All Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.

Banner of the Last Charge

max 1 per Army

All mounts in the bearer’s unit gain Impact Hits (1).

Dragonskin Banner

max 1 per Army

Models in the bearer’s unit may reroll to-hit, to-wound, and Armour Save rolls of ‘1’ in the first Round of Combat (including Special Attacks).

Skull of Qenghet

max 1 per Army

Models in the bearer’s unit cause Fear and automatically pass Terror Tests.

Mikinok’s Totem

max 1 per Army

Other Magical Items in the bearer's unit and Magical Items in units (friend or foe) in base contact with the bearer's unit cease to work and revert to their mundane type (if it has any). The effect on Magical Items in other units lasts as long as the units remain in base contact.

Totem of Mixoatl

max 1 per Army

R&F model parts with Born Predator in bearer’s unit gain Hatred.

Banner of the Entombed

max 1 per Army

Models with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".

The Lightning Rod

max 1 per Army

One use only. May be activate at the start of the opponent’s Player Turn. During this Player Turn, all friendly units gain Hard Target. No Flying Movement may take place.

Icon of Ruin

max 1 per Army

Any enemy wishing to dispel an “Augment” or “Universal” spell that has targeted the bearer’s unit suffers a -2 modifier to the Dispel Attempt against that spell.

Banner of the Barrows Kings

max 1 per Army

Barrow Knights and Barrow Guard in the bearer’s unit gain a +1 to-hit modifier in Close Combat

Nine-Tailed Standard

max 1 per Army

All friendly Infantry models in units within 12" of the bearer of this banner gain +1 Movement.

Banner of Transmutation

max 1 per Army

- Change only.
All Shooting Attacks made against the bearer’s unit suffer a -1 to-wound modifier.

Banner of Temptation

max 1 per Army

- Lust only.
One use only. The Banner may be activated when the bearer declares a charge. The target of the charge must declare Hold as their Charge Reaction, unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Banner of Fury

max 1 per Army

- Wrath only.
The bearer gains Frenzy, and only loses Frenzy if the banner ceases to work. All models in the bearer's unit have Frenzy for as long as the bearer also has it and remains in the unit.

Banner of Filth

max 1 per Army

- Pestilence only.
Close Combat Attacks of all models in the bearer’s unit gain Poisoned Attacks.

The Oriflamme

max 1 per Army

The bearer gains Fear. Enemy units in base contact with the bearer’s unit may not benefit from Hold Your Ground.

Ironhide Icon

max 1 per Army

The bearer’s unit gains a Ward Save (5+) against Shooting Attacks.

Black Standard of Zagvozd

max 1 per Army

The bearer’s unit gains a Ward Save (4+) against Shooting Attacks.

Bannière Lacérante

max 1 per Army

Les figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).

Étendard du Pisteur

max 1 per Army

L’unité du porteur gagne les règles Course Rapide et Guide.

Icône d’Éther

max 1 per Army

Le porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.

Bannière de Vitesse

max 1 per Army

L’unité du porteur gagne +1 en Mouvement.

Étendard Flamboyant

max 1 per Army

Au début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.

Bannière de Discipline

max 1 per Army

L’unité du porteur réussit automatiquement ses tests de Panique.

Étendard de Guerre

max 1 per Army

L’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.

Icône de la Compagnie Implacable

max 1 per Army

Usage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.

Icône Étincelante

max 1 per Army

Usage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.

Enchantement de Bannière

Bannière Lacérante

max 1 per Army

Les figurines non Personnage de l’unité du porteur gagnent la règle Perforant (1).

Étendard du Pisteur

max 1 per Army

L’unité du porteur gagne les règles Course Rapide et Guide.

Icône d’Éther

max 1 per Army

Le porteur peut effectuer des tentatives de dissipation comme s’il était un Maître Magicien.

Bannière de Vitesse

max 1 per Army

L’unité du porteur gagne +1 en Mouvement.

Étendard Flamboyant

max 1 per Army

Au début de chaque Manche de Corps à Corps, ou avant de tirer avec l’unité du porteur, la bannière peut être activée. Dans ce cas, toutes les Attaques de Tir et de Corps à Corps non spéciales de l’unité gagnent la règle Attaques Enflammées jusqu’à la fin de la phase.

Bannière de Discipline

max 1 per Army

L’unité du porteur réussit automatiquement ses tests de Panique.

Étendard de Guerre

max 1 per Army

L’unité du porteur ajoute un bonus de Résultat de Combat de +1 dans n’importe quel Corps à Corps dans lequel elle est impliquée.

Icône de la Compagnie Implacable

max 1 per Army

Usage Unique. Vous pouvez l’activer au début de n’importe laquelle de vos étapes des Autres Mouvements.
Les figurines d’Infanterie de l’unité du porteur peuvent alors tripler leur Mouvement en Marche Forcée plutôt que le doubler pour ce tour. Le déplacement ne peut toutefois pas dépasser 15″. Cet effet ne peut pas être activé au premier Tour de Jeu si l’unité a utilisé la règle Avant-Garde ou Éclaireur.

Icône Étincelante

max 1 per Army

Usage Unique. Peut être activée la première fois que l’unité du porteur rate un test de Commandement.
L’unité peut alors relancer les dés pour ce test raté.

Organisation de l’armée

Personnages

Personnages

(35% Max)

Clans' Thunder

Clans' Thunder

(35% Max)

Spécial

Spécial

(No Limit)

Base

Base

(25% Min)

Engines of War

Engines of War

(20% Max)

Personnages
Personnages

Lords of Stone - King

230 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
King 3 7 4 4 5 3 4 4 10 Infanterie
Coursier elfique 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

250 pts
20 pts
8 pts
16 pts
16 pts
20 pts
120 pts
320 pts
60 pts
Personnages

Lords of Stone - Thane

120 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Thane 3 6 4 4 5 3 3 3 9 Infanterie

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

(0-1 par Armée)

Max ItemByArmy Max 1
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

150 pts
16 pts
8 pts
16 pts
16 pts
20 pts
120 pts
50 pts
Personnages

Dragon Seeker

220 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Dragon Seeker 3 7 4 5 5 3 5 5 10 Infanterie

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

150 pts
60 pts
80 pts
Personnages

Anvil of Power

200 pts Figurine seule
Max 1 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Anvil Guard (3) 3 5 3 4 - - 2 1 9 Machine de guerre
Anvil - - - - 4 5 - - -

Command group options

gratuit
Max one General by Army Max 1 entry

Options

50 pts
50 pts
gratuit
Personnages

Runic Smith

175 pts Figurine seule
Troupes M CC CT F E PV I A Cd Type de troupe
Runic Smith 3 5 3 4 4 3 3 2 9 Infanterie

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

200 pts
4 pts
12 pts
20 pts
40 pts
60 pts
Personnages Engines of War

Engineer

140 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Engineer 3 5 4 4 4 2 3 2 9 Infanterie

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

gratuit
Max one General by Army Max 1 entry

Options

100 pts
4 pts
12 pts
8 pts
16 pts
16 pts
20 pts
40 pts
Base
Base Clans' Thunder

Clan Marksmen

210 pts + 21 pts/figurine 10-25 models
Max 4 figurines par armée (Organisation de l’armée)
Max 25
Min 10
Set When Active if Handgun(4637) is selected to 0
Troupes M CC CT F E PV I A Cd Type de troupe
Clan Marksmen 3 4 3 3 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Figurine par Unité)

gratuit
4 pts/fig.
3 pts/fig.
6 pts/fig.
Base

Clan Warriors

120 pts + 14 pts/figurine 10-40 models
Max 40
Min 10
Max 40
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected to 0
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected, Active if A single Clan Warriors...(4615) is selected to 0
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected to 0
Set When Active if A single Clan Warriors...(4615) is selected, Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4615) is selected to 0
Troupes M CC CT F E PV I A Cd Type de troupe
Clan Warriors 3 4 3 3 4 1 2 1 9 Infanterie
Carnosaure 7 3 0 7 5 5 2 4 5 Monstre

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Figurine par Unité)

2 pts/fig.
2 pts/fig.
2 pts/fig.
2 pts/fig.
2 pts/fig.
6 pts/fig.
Base

Greybeards

180 pts + 22 pts/figurine 10-30 models
Max 30
Min 10
Max 30
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Set When Active if A single Clan Warriors...(4627) is selected, Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Set When Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Set When Active if A single Clan Warriors...(4627) is selected, Active if A single Clan Warriors or Greybeards unit may Vanguard (max 30 models(4627) is selected to 0
Troupes M CC CT F E PV I A Cd Type de troupe
Greybeards 3 5 3 4 4 1 2 1 9 Infanterie
Carnosaure 7 3 0 7 5 5 2 4 5 Monstre

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

(0-30 Figurine par Unité)

2 pts/fig.
2 pts/fig.
4 pts/fig.
6 pts/fig.
Spécial
Spécial

Deep Watch

330 pts + 28 pts/figurine 15-30 models
Max 30
Min 15
Troupes M CC CT F E PV I A Cd Type de troupe
Deep Watch 3 5 3 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
100 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Spécial

King's Guard

360 pts + 30 pts/figurine 15-30 models
Max 30
Min 15
Troupes M CC CT F E PV I A Cd Type de troupe
King's Guard 3 5 3 4 4 1 2 2 9 Infanterie

Command group options

20 pts
20 pts
20 pts
100 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/fig.
Spécial

Miners

180 pts + 20 pts/figurine 10-20 models
Max 3 figurines par armée (Organisation de l’armée)
Max 20
Min 10
Troupes M CC CT F E PV I A Cd Type de troupe
Miners 3 4 3 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts

Options

4 pts/fig.
5 pts/fig.
4 pts/fig.
2 pts/fig.
Spécial

Rangers

120 pts + 20 pts/figurine 5-20 models
Max 2 figurines par armée (Organisation de l’armée)
Max 20
Min 5
Troupes M CC CT F E PV I A Cd Type de troupe
Rangers 3 4 4 3 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts

Options

2 pts/fig.
2 pts/fig.
2 pts/fig.
4 pts/fig.
2 pts/fig.
4 pts/fig.
Spécial

Seekers

110 pts + 22 pts/figurine 5-25 models
Max 3 figurines par armée (Organisation de l’armée)
Max 25
Min 5
Max 25
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected, Active if May Skirmish (max 15 m...(4679) is selected to 0
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected to 0
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected, Active if May Skirmish (max 15 m...(4679) is selected to 0
Set When Active if May Skirmish (max 15 models, 0-1 Choice(4679) is selected to 0
Troupes M CC CT F E PV I A Cd Type de troupe
Seekers 3 4 3 4 4 1 2 1 10 Infanterie
Coursier Noir 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses

Command group options

20 pts
20 pts
20 pts

Options

4 pts/fig.

(0-15 Figurine par Unité)

2 pts/fig.
Clans' Thunder
Clans' Thunder

Forge Wardens

280 pts + 28 pts/figurine 10-20 models
Max 20
Min 10
Max 30 Figurines par Armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Forge Wardens 3 5 3 4 4 1 2 1 9 Infanterie

Command group options

20 pts
20 pts
20 pts
50 pts
Set Hidden When If Standard Bearer selected on SameUnit to false
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Engines of War
Engines of War

Field Artillery - Cannon

270 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Catapult

220 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
100 pts
Engines of War

Field Artillery - Dwarf Ballista

120 pts Figurine seule
Max 4 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Coursier Elfique 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
20 pts
Engines of War

Field Artillery - Flame Cannon

130 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Coursier Elfique 9 3 0 3 3 1 4 1 5 Bêtes Monstrueuses
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Organ Gun

280 pts Figurine seule
Max 2 figurines par armée (Organisation de l’armée)
Troupes M CC CT F E PV I A Cd Type de troupe
Machine - - - - 4 5 - - - Machine de guerre
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
45 pts