Krasnoludzkie Twierdze

Krasnoludzkie Twierdze (Last)

Battle Rune

Rune of Swift Striking

max 2 per Army

The target gains +3 Initiative

Modifiers (2)
When points ≤ 3000
Set Max Rune of Swift Striking by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Swift Striking by Roster to 4 selections

Rune of Resolve

max 2 per Army

The target friendly unit may perform a 6" Magical Move.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Resolve by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Resolve by Roster to 4 selections

Rune of Reckoning

max 2 per Army

The target friendly unit may reroll failed to-hit rolls in Close Combat.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Reckoning by Roster to 4 selections
When points ≤ 3000
Set Max Rune of Reckoning by Roster to 1 selections

Rune of Oaths

max 2 per Army

The target gains Stubborn and Immune to Psychology.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Oaths by Roster to 4 selections
When points ≤ 3000
Set Max Rune of Oaths by Roster to 1 selections

Rune of Gleaming

max 2 per Army

The target gains Hard Target and Distracting.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Gleaming by Roster to 4 selections
When points ≤ 3000
Set Max Rune of Gleaming by Roster to 1 selections

Rune of Resilience

max 2 per Army

All to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).

Modifiers (2)
When points ≤ 3000
Set Max Rune of Resilience by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Resilience by Roster to 4 selections

Weapon Rune

Rune of Penetrating

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Armour Piercing (6).

Modifiers (2)
When points ≤ 3000
Set Max Rune of Penetrating by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Penetrating by Roster to 2 selections

Rune of Destruction

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Modifiers (2)
When points ≥ 8000
Set Max Rune of Destruction by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Destruction by Roster to 1 selections

Rune of Smashing

max 1 per Army

Models on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Smashing by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Smashing by Roster to 2 selections

Rune of Craftsmanship

max 1 per Army

A weapon engraved with this Rune becomes a magical Great Weapon.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Craftsmanship by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Craftsmanship by Roster to 2 selections

Rune of Might

max 1 per Army

Attacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Might by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Might by Roster to 2 selections

Rune of Precision

max 1 per Army

The wielder of a weapon engraved with this Rune gain Lightning Reflexes.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Precision by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Precision by Roster to 1 selections

Rune of Quickening

max 1 per Army

For each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Quickening by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Quickening by Roster to 2 selections

Rune of Fury

max 1 per Army

For each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Fury by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Fury by Roster to 1 selections

Rune of Fire

max 1 per Army

Attacks made with a weapon engraved with this Rune gain Flaming Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Fire by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Fire by Roster to 1 selections

Armour Rune

Rune of Resistance

max 1 per Army

Successful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Resistance by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Resistance by Roster to 2 selections

Rune of Mountains

max 1 per Army

The wearer gains +1 Toughness, up to a maximum of Toughness 6.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Mountains by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Mountains by Roster to 1 selections

Rune of Steel

max 1 per Army

An armour engraved with this Rune allows the wearer to reroll failed Armour Saves.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Steel by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Steel by Roster to 2 selections

Rune of Bronze

max 1 per Army

The wearer gains +1 Wound.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Bronze by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Bronze by Roster to 2 selections

Rune of Aegis

max 1 per Army

The wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Aegis by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Aegis by Roster to 1 selections

Rune of Iron

max 1 per Army

The wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).

Modifiers (2)
When points ≥ 8000
Set Max Rune of Iron by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Iron by Roster to 1 selections

Rune of Crushing

max 1 per Army

The wearer gains Impact Hits (+1).

Modifiers (2)
When points ≥ 8000
Set Max Rune of Crushing by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Crushing by Roster to 1 selections

Talismanic Rune

Rune of Retribution

max 1 per Army

One Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Retribution by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Retribution by Roster to 1 selections

Rune of Dragon’s Breath

max 1 per Army

The bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).

Modifiers (2)
When points ≤ 3000
Set Max Rune of Dragon’s Breath by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Dragon’s Breath by Roster to 2 selections

Rune of Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Courage by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Courage by Roster to 1 selections

Rune of Infamy

max 1 per Army

The bearer gains Fear.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Infamy by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Infamy by Roster to 2 selections

Aether Loathestone

max 1 per Army

One use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.

Modifiers (2)
When points ≤ 3000
Set Max Aether Loathestone by Roster to 1 selections
When points ≥ 8000
Set Max Aether Loathestone by Roster to 2 selections

Rune of Shielding

max 1 per Army

A talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only​ with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).

Modifiers (2)
When points ≥ 8000
Set Max Rune of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Shielding by Roster to 1 selections

Rune of Kinship

max 1 per Army

The bearer gains Scout and Ambush but may not be mounted on a War Throne.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Kinship by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Kinship by Roster to 1 selections

Rune of the Forge

max 1 per Army

The bearer gains Fireborn.

Modifiers (2)
When points ≥ 8000
Set Max Rune of the Forge by Roster to 2 selections
When points ≤ 3000
Set Max Rune of the Forge by Roster to 1 selections

Arcane Rune

Rune of Denial

max 1 per Army

One use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Denial by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Denial by Roster to 1 selections

Rune of Mastery

max 1 per Army

Modifiers (2)
When points ≤ 3000
Set Max Rune of Mastery by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Mastery by Roster to 2 selections

Rune of Harnessing

max 1 per Army

The Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Harnessing by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Harnessing by Roster to 2 selections

Rune of Grounding

max 1 per Army

At the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).

Modifiers (2)
When points ≥ 8000
Set Max Rune of Grounding by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Grounding by Roster to 1 selections

Rune of Brilliance

max 1 per Army

The bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).

Modifiers (2)
When points ≤ 3000
Set Max Rune of Brilliance by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Brilliance by Roster to 2 selections

Rune of Devouring

max 1 per Army

One use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Devouring by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Devouring by Roster to 1 selections

Standard Rune

Runic Standard of Dismay

max 1 per Army

Units charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.

Modifiers (2)
When points ≥ 8000
Set Max Runic Standard of Dismay by Roster to 2 selections
When points ≤ 3000
Set Max Runic Standard of Dismay by Roster to 1 selections

Runic Standard of Shielding

max 1 per Army

All friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.

Modifiers (2)
When points ≥ 8000
Set Max Runic Standard of Shielding by Roster to 2 selections
When points ≤ 3000
Set Max Runic Standard of Shielding by Roster to 1 selections

Runic Standard of Swiftness

max 1 per Army

The bearer’s unit gains Vanguard.

Modifiers (2)
When points ≥ 8000
Set Max Runic Standard of Swiftness by Roster to 2 selections
When points ≤ 3000
Set Max Runic Standard of Swiftness by Roster to 1 selections

Anvil Rune

Rune of Storms

max 1 per Army

The target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.

Modifiers (2)
When points ≥ 8000
Set Max Rune of Storms by Roster to 2 selections
When points ≤ 3000
Set Max Rune of Storms by Roster to 1 selections

Rune of Shattering

max 1 per Army

The target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).

Modifiers (2)
When points ≤ 3000
Set Max Rune of Shattering by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Shattering by Roster to 2 selections

Rune of Cleansing

max 1 per Army

Choose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.

Modifiers (2)
When points ≤ 3000
Set Max Rune of Cleansing by Roster to 1 selections
When points ≥ 8000
Set Max Rune of Cleansing by Roster to 2 selections

Magic Standard

Banner of Gar Daecos

max 1 per Army

Lord of Dread with Fleet Commander only
Corsairs and Dread Legionnaires in units within 6" of the bearer gain a +1 to-wound modifier in Close Combat.

Banner of Blood

max 1 per Army

Any model parts with Killer Instinct in the bearer’s unit may reroll failed to-wound rolls of '1' and '2' in Close Combat.

Banner of Unity

max 1 per Army

The bearer's unit is never disrupted when flanked by enemy units (but can still be disrupted by enemy units to its rear).

Banner of the Stallion

max 1 per Army

The bearer's unit and all friendly units with Swiftstride within 12" of the bearer may reroll results of ‘1’ for Charge Range, Pursuit and Overrun rolls.

Banner of Becalming

max 1 per Army

The bearer gains Channel. At the Start of each enemy Magic Phase select one friendly Wizard within 12" of the bearer. That Wizard gains a +1 modifier to its dispel rolls during this Magic Phase.

War Banner of Ryma

max 1 per Army

The bearer’s unit gains Thunderous Charge. Mounts are not affected.

Banner of the Brazen Bul

max 1 per Army

Infantry only. The bearer’s unit has Vanguard. Units within 12" of the bearer and with more than half of its models with Unruly may reroll failed Panic Tests.

Banner of Nezibkesh

max 1 per Army

All Special Close Combat Attacks against the bearer’s unit suffer -1 Strength.

Banner of the Last Charge

max 1 per Army

All mounts in the bearer’s unit gain Impact Hits (1).

Dragonskin Banner

max 1 per Army

Models in the bearer’s unit may reroll to-hit, to-wound, and Armour Save rolls of ‘1’ in the first Round of Combat (including Special Attacks).

Skull of Qenghet

max 1 per Army

Models in the bearer’s unit cause Fear and automatically pass Terror Tests.

Mikinok’s Totem

max 1 per Army

Other Magical Items in the bearer's unit and Magical Items in units (friend or foe) in base contact with the bearer's unit cease to work and revert to their mundane type (if it has any). The effect on Magical Items in other units lasts as long as the units remain in base contact.

Totem of Mixoatl

max 1 per Army

R&F model parts with Born Predator in bearer’s unit gain Hatred.

Banner of the Entombed

max 1 per Army

Models with Underground Ambush in the army may add +1 to their Ambush roll (declare usage before rolling). If this is used, the starting Underground Point must be placed within 24" of the bearer, and the starting point only moves D6".

The Lightning Rod

max 1 per Army

One use only. May be activate at the start of the opponent’s Player Turn. During this Player Turn, all friendly units gain Hard Target. No Flying Movement may take place.

Icon of Ruin

max 1 per Army

Any enemy wishing to dispel an “Augment” or “Universal” spell that has targeted the bearer’s unit suffers a -2 modifier to the Dispel Attempt against that spell.

Banner of the Barrows Kings

max 1 per Army

Barrow Knights and Barrow Guard in the bearer’s unit gain a +1 to-hit modifier in Close Combat

Nine-Tailed Standard

max 1 per Army

All friendly Infantry models in units within 12" of the bearer of this banner gain +1 Movement.

Banner of Transmutation

max 1 per Army

- Change only.
All Shooting Attacks made against the bearer’s unit suffer a -1 to-wound modifier.

Banner of Temptation

max 1 per Army

- Lust only.
One use only. The Banner may be activated when the bearer declares a charge. The target of the charge must declare Hold as their Charge Reaction, unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Banner of Fury

max 1 per Army

- Wrath only.
The bearer gains Frenzy, and only loses Frenzy if the banner ceases to work. All models in the bearer's unit have Frenzy for as long as the bearer also has it and remains in the unit.

Banner of Filth

max 1 per Army

- Pestilence only.
Close Combat Attacks of all models in the bearer’s unit gain Poisoned Attacks.

The Oriflamme

max 1 per Army

The bearer gains Fear. Enemy units in base contact with the bearer’s unit may not benefit from Hold Your Ground.

Ironhide Icon

max 1 per Army

The bearer’s unit gains a Ward Save (5+) against Shooting Attacks.

Black Standard of Zagvozd

max 1 per Army

The bearer’s unit gains a Ward Save (4+) against Shooting Attacks.

Rending Banner

max 1 per Army

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

max 1 per Army

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

max 1 per Army

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

max 1 per Army

The bearer's unit gains +1 Movement.

Flaming Standard

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

War Standard

max 1 per Army

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

max 1 per Army

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

max 1 per Army

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Zaklęcie sztandaru

Rending Banner

max 1 per Army

All non-character models in the bearer’s unit gain Armour Piercing (1).

Stalker's Standard

max 1 per Army

The bearer’s unit gains Strider and Swiftstride.

Aether Icon

max 1 per Army

The bearer can make Dispel Attempts as if it was a Wizard Master.

Banner of Speed

max 1 per Army

The bearer's unit gains +1 Movement.

Flaming Standard

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

Banner of Discipline

max 1 per Army

The bearer's unit automatically passes all Panic Tests.

War Standard

max 1 per Army

The bearer's unit adds +1 to the Combat Score of any combat they are involved in.

Icon of the Relentless Company

max 1 per Army

One use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.

Gleaming Icon

max 1 per Army

One use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.

Army Organisation

Characters

Characters

  • Max 35 % pts
Clans' Thunder

Clans' Thunder

  • Max 35 % pts
Special

Special

  • No limit
Core

Core

  • Min 25 % pts
Engines of War

Engines of War

  • Max 20 % pts
Characters
Characters

Lords of Stone - King

230 pts single model
Troops M WS BS S T W I A Ld Troop's type
King 3 7 4 4 5 3 4 4 10 Infantry
Coursier elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections

Options

250 pts
20 pts
8 pts
16 pts
16 pts
20 pts
120 pts
320 pts
60 pts
Characters

Lords of Stone - Thane

120 pts single model
Troops M WS BS S T W I A Ld Troop's type
Thane 3 6 4 4 5 3 3 3 9 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections
Constraints (1)
Max ItemByArmy Max 1 models per force
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

150 pts
16 pts
8 pts
16 pts
16 pts
20 pts
120 pts
50 pts
Characters

Dragon Seeker

220 pts single model
Troops M WS BS S T W I A Ld Troop's type
Dragon Seeker 3 7 4 5 5 3 5 5 10 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections

Options

150 pts
60 pts
80 pts
Characters

Anvil of Power

200 pts single model
Max 1 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Anvil Guard (3) 3 5 3 4 - - 2 1 9 War Machine
Anvil - - - - 4 5 - - -

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections

Options

50 pts
50 pts
free
Characters

Runic Smith

175 pts single model
Troops M WS BS S T W I A Ld Troop's type
Runic Smith 3 5 3 4 4 3 3 2 9 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections

Options

200 pts
4 pts
12 pts
20 pts
40 pts
60 pts
Characters Engines of War

Engineer

140 pts single model
Max 2 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Engineer 3 5 4 4 4 2 3 2 9 Infantry

Anvil Rune

50 pts
50 pts
0 pts

Arcane Rune

100 pts
100 pts
75 pts
75 pts
70 pts
70 pts

Armour Rune

90 pts
90 pts
60 pts
40 pts
30 pts
20 pts
10 pts

Battle Rune

0 pts
0 pts
0 pts
0 pts
0 pts
0 pts

Talismanic Rune

70 pts
60 pts
60 pts
30 pts
30 pts
30 pts
20 pts
10 pts

Weapon Rune

80 pts
80 pts
40 pts
40 pts
40 pts
40 pts
40 pts
30 pts
10 pts

Standard Rune

100 pts
80 pts
50 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 selections

Options

100 pts
4 pts
12 pts
8 pts
16 pts
16 pts
20 pts
40 pts
Core
Core Clans' Thunder

Clan Marksmen

210 pts + 21 pts/extra model 10-25 models
Max 4 Units by Army (Army Organisation)
Max 25 models per parent
Min 10 models per parent
Troop modifiers (1)
When Handgun is selected
Set Max models in unit to 0 models
Troops M WS BS S T W I A Ld Troop's type
Clan Marksmen 3 4 3 3 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts
50 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

free
4 pts/mod.
3 pts/mod.
6 pts/mod.
Core

Clan Warriors

120 pts + 14 pts/extra model 10-40 models
Max 40 models per parent
Max 40 models per parent
Min 10 models per parent
Troop modifiers (4)
When A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
When A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
When all of
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
When all of
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
Troops M WS BS S T W I A Ld Troop's type
Clan Warriors 3 4 3 3 4 1 2 1 9 Infantry
Carnosaure 7 3 0 7 5 5 2 4 5 Monster

Command group options

20 pts
20 pts
20 pts
50 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
6 pts/mod.
Core

Greybeards

180 pts + 22 pts/extra model 10-30 models
Max 30 models per parent
Max 30 models per parent
Min 10 models per parent
Troop modifiers (4)
When A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
When A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
When all of
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
When all of
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
  • · A single Clan Warriors or Greybeards unit may Vanguard (max 30 models is selected
Set Max models in unit to 0 models
Troops M WS BS S T W I A Ld Troop's type
Greybeards 3 5 3 4 4 1 2 1 9 Infantry
Carnosaure 7 3 0 7 5 5 2 4 5 Monster

Command group options

20 pts
20 pts
20 pts
50 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/mod.
2 pts/mod.
4 pts/mod.
6 pts/mod.
Special
Special

Deep Watch

330 pts + 28 pts/extra model 15-30 models
Max 30 models per parent
Min 15 models per parent
Troops M WS BS S T W I A Ld Troop's type
Deep Watch 3 5 3 4 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts
100 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Special

King's Guard

360 pts + 30 pts/extra model 15-30 models
Max 30 models per parent
Min 15 models per parent
Troops M WS BS S T W I A Ld Troop's type
King's Guard 3 5 3 4 4 1 2 2 9 Infantry

Command group options

20 pts
20 pts
20 pts
100 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts

Options

2 pts/mod.
Special

Miners

180 pts + 20 pts/extra model 10-20 models
Max 3 Units by Army (Army Organisation)
Max 20 models per parent
Min 10 models per parent
Troops M WS BS S T W I A Ld Troop's type
Miners 3 4 3 4 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts

Options

4 pts/mod.
5 pts/mod.
4 pts/mod.
2 pts/mod.
Special

Rangers

120 pts + 20 pts/extra model 5-20 models
Max 2 Units by Army (Army Organisation)
Max 20 models per parent
Min 5 models per parent
Troops M WS BS S T W I A Ld Troop's type
Rangers 3 4 4 3 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts

Options

2 pts/mod.
2 pts/mod.
2 pts/mod.
4 pts/mod.
2 pts/mod.
4 pts/mod.
Special

Seekers

110 pts + 22 pts/extra model 5-25 models
Max 3 Units by Army (Army Organisation)
Max 25 models per parent
Max 25 models per parent
Min 5 models per parent
Troop modifiers (4)
When all of
  • · May Skirmish (max 15 models, 0-1 Choice is selected
  • · May Skirmish (max 15 models, 0-1 Choice is selected
Set Max models in unit to 0 models
When all of
  • · May Skirmish (max 15 models, 0-1 Choice is selected
  • · May Skirmish (max 15 models, 0-1 Choice is selected
Set Max models in unit to 0 models
When May Skirmish (max 15 models, 0-1 Choice is selected
Set Max models in unit to 0 models
When May Skirmish (max 15 models, 0-1 Choice is selected
Set Max models in unit to 0 models
Troops M WS BS S T W I A Ld Troop's type
Seekers 3 4 3 4 4 1 2 1 10 Infantry
Coursier Noir 9 3 0 3 3 1 4 1 5 Monstrous Beast

Command group options

20 pts
20 pts
20 pts

Options

4 pts/mod.
2 pts/mod.
Clans' Thunder
Clans' Thunder

Forge Wardens

280 pts + 28 pts/extra model 10-20 models
Max 20 models per parent
Min 10 models per parent
Max 30 Modele na Armię (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Forge Wardens 3 5 3 4 4 1 2 1 9 Infantry

Command group options

20 pts
20 pts
20 pts
50 pts
Modifiers (1)
When Standard Bearer is selected
Show this entry
70 pts
60 pts
55 pts
50 pts
45 pts
35 pts
30 pts
30 pts
10 pts
Engines of War
Engines of War

Field Artillery - Cannon

270 pts single model
Max 2 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Catapult

220 pts single model
Max 2 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
100 pts
Engines of War

Field Artillery - Dwarf Ballista

120 pts single model
Max 4 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
20 pts
Engines of War

Field Artillery - Flame Cannon

130 pts single model
Max 2 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Coursier Elfique 9 3 0 3 3 1 4 1 5 Monstrous Beast
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
40 pts
Engines of War

Field Artillery - Organ Gun

280 pts single model
Max 2 Units by Army (Army Organisation)
Troops M WS BS S T W I A Ld Troop's type
Machine - - - - 4 5 - - - War Machine
Crew (3) 3 4 3 3 - - 2 1 9

Options

10 pts
45 pts