Dwarven Holds (Last)
Battle Rune
Rune of Swift Striking
max 2 per ArmyThe target gains +3 Initiative
Rune of Resolve
max 2 per ArmyThe target friendly unit may perform a 6" Magical Move.
Rune of Reckoning
max 2 per ArmyThe target friendly unit may reroll failed to-hit rolls in Close Combat.
Rune of Oaths
max 2 per ArmyThe target gains Stubborn and Immune to Psychology.
Rune of Gleaming
max 2 per ArmyThe target gains Hard Target and Distracting.
Rune of Resilience
max 2 per ArmyAll to-wound rolls against the target receive a -1 modifier (multiple instances cast on the same unit do not stack).
Weapon Rune
Rune of Penetrating
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain Armour Piercing (6).
Rune of Destruction
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).
Rune of Smashing
max 1 per ArmyModels on foot only. Attacks made with a Weapon engraved with this Rune gain Strength 10 when attacking targets with a Toughness of 5 or greater.
Rune of Craftsmanship
max 1 per ArmyA weapon engraved with this Rune becomes a magical Great Weapon.
Rune of Might
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain +1 Strength for each Rune of Might.
Rune of Precision
max 1 per ArmyThe wielder of a weapon engraved with this Rune gain Lightning Reflexes.
Rune of Quickening
max 1 per ArmyFor each Rune of Quickening engraved on a weapon, the bearer strikes at +2 Initiative when using this weapon.
Rune of Fury
max 1 per ArmyFor each Rune of Fury engraved on a weapon, the bearer gains +1 Attack when wielding this weapon.
Rune of Fire
max 1 per ArmyAttacks made with a weapon engraved with this Rune gain Flaming Attacks.
Armour Rune
Rune of Resistance
max 1 per ArmySuccessful to-wound rolls against the wearer of an armour engraved with this Rune must be rerolled.
Rune of Mountains
max 1 per ArmyThe wearer gains +1 Toughness, up to a maximum of Toughness 6.
Rune of Steel
max 1 per ArmyAn armour engraved with this Rune allows the wearer to reroll failed Armour Saves.
Rune of Bronze
max 1 per ArmyThe wearer gains +1 Wound.
Rune of Aegis
max 1 per ArmyThe wearer gains Magic Resistance (1) or increases this effect by +1 per Rune, up to Magic Resistance (4). This does not increase the Magic Resistance inherited from another model in the unit.
Rune of Iron
max 1 per ArmyThe wearer gains Innate Defence (6+). One additional rune may be used to increase this effect to (5+).
Rune of Crushing
max 1 per ArmyThe wearer gains Impact Hits (+1).
Talismanic Rune
Rune of Retribution
max 1 per ArmyOne Use Only. May be activated at the beginning of any Movement Phase. Friendly units within 6" gain Devastating Charge for the duration of the Player Turn.
Rune of Dragon’s Breath
max 1 per ArmyThe bearer gains Breath Weapon (Strength 4, Flaming Attacks, Magical Attacks).
Rune of Courage
max 1 per ArmyOne use only. May be activated at the start of any Round of Combat. For the duration of the phase, the wearer gains Stubborn.
Rune of Infamy
max 1 per ArmyThe bearer gains Fear.
Aether Loathestone
max 1 per ArmyOne use only. Instead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing this rune, friendly models cannot cast Bound Spells nor can any friendly models carry Arcane Runes.
Rune of Shielding
max 1 per ArmyA talisman engraved with a Rune of Shielding grants the bearer a Ward Save (6+) or increases the Ward Save on this model by +1 per rune. This Rune stacks only with itself and/or Shield Wall, up to a maximum of 4+ (this does not affect the interaction with Magic Resistance).
Rune of Kinship
max 1 per ArmyThe bearer gains Scout and Ambush but may not be mounted on a War Throne.
Rune of the Forge
max 1 per ArmyThe bearer gains Fireborn.
Arcane Rune
Rune of Denial
max 1 per ArmyOne use only. The bearer may choose to use this rune instead of making a Dispel Attempt. The spell is automatically dispelled.
Rune of Mastery
max 1 per ArmyRune of Harnessing
max 1 per ArmyThe Dwarven Hold player gains a +1 modifier to Channel rolls and the opponent suffer a -1 modifier to Channel rolls.
Rune of Grounding
max 1 per ArmyAt the end of a friendly Magic Phase, the bearer may save one unused Magic Dice and add it to the pool of Magic Dice in the next Magic Phase (immediately after rolling Magic Flux).
Rune of Brilliance
max 1 per ArmyThe bearer gains a +1 modifier to all dispel rolls and all casting rolls when casting Bound Spells (this overrides the normal restriction of not adding casting modifiers to Bound Spells).
Rune of Devouring
max 1 per ArmyOne use only. The player may choose to use this Rune instead of making a Dispel Attempt. The spell is cast as normal but is afterward lost and cannot be cast again for the rest of the game. This rune cannot be combined with the Rune of Denial on the same item.
Standard Rune
Runic Standard of Dismay
max 1 per ArmyUnits charging the bearer’s unit suffer a -D6" modifier to their Charge Range. Roll for each unit that charges the bearer's unit, before moving any unit. This can cause a failed charge. This has no effect on Pursuit or Overrun Moves.
Runic Standard of Shielding
max 1 per ArmyAll friendly units within 6" of the bearer gain a Ward Save (5+) against Shooting Attacks.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Anvil Rune
Rune of Storms
max 1 per ArmyThe target instantly suffers D6 Strength 6 hits with Lightning Attacks. The target cannot use Flying movement for the duration of the spell.
Rune of Shattering
max 1 per ArmyThe target instantly suffers 2D6 Strength 4 hits. Units who suffer at least one wound from this Runic Bound Spell suffer a -1 to-hit modifier in Close Combat and treat all terrain (includingOpen Terrain) as Dangerous Terrain (1).
Rune of Cleansing
max 1 per ArmyChoose one spell with Duration: Lasts One Turn or Remains In Play affecting the target. The spell immediately comes to an end.
Banner enchantement
Rending Banner
max 1 per ArmyAll non-character models in the bearer’s unit gain Armour Piercing (1).
Stalker's Standard
max 1 per ArmyThe bearer’s unit gains Strider and Swiftstride.
Aether Icon
max 1 per ArmyThe bearer can make Dispel Attempts as if it was a Wizard Master.
Banner of Speed
max 1 per ArmyThe bearer's unit gains +1 Movement.
Flaming Standard
max 1 per ArmyThe bearer's unit automatically passes all Panic Tests.
Banner of Discipline
max 1 per ArmyThe bearer's unit automatically passes all Panic Tests.
War Standard
max 1 per ArmyThe bearer's unit adds +1 to the Combat Score of any combat they are involved in.
Icon of the Relentless Company
max 1 per ArmyOne use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.
Gleaming Icon
max 1 per ArmyOne use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.
Army Organisation
Characters
(35% Max)
Core
(25% Least)
Clans' Thunder
(35% Max)
Special
(No Limit)
Engines of War
(20% Max)
Lords of Stone - King
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
King | 3 | 7 | 4 | 4 | 5 | 3 | 4 | 4 | 10 | Infantry |
Coursier elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Monstrous Beast |
Lords of Stone - Thane
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 3 | 9 | Infantry |
Dragon Seeker
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Dragon Seeker | 3 | 7 | 4 | 5 | 5 | 3 | 5 | 5 | 10 | Infantry |
Anvil of Power
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Anvil Guard (3) | 3 | 5 | 3 | 4 | - | - | 2 | 1 | 9 | War Machine |
Anvil | - | - | - | - | 4 | 5 | - | - | - |
Model Rules
Runic Smith
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Runic Smith | 3 | 5 | 3 | 4 | 4 | 3 | 3 | 2 | 9 | Infantry |
Engineer
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 3 | 5 | 4 | 4 | 4 | 2 | 3 | 2 | 9 | Infantry |
Mount War Throne
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
War Throne | 3 | 5 | 3 | 4 | 4 | 6 | 2 | 4 | 10 | Infantry |
Coursier elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Monstrous Beast |
Mount Shield Bearers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Shield Bearers | 6 | 5 | 3 | 4 | 4 | 4 | 2 | 2 | 9 | Infantry |
Clan Marksmen
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Clan Marksmen | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Infantry |
Clan Warriors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Clan Warriors | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Infantry |
Carnosaure | 7 | 3 | 0 | 7 | 5 | 5 | 2 | 4 | 5 | Monster |
Model Rules
Greybeards
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Greybeards | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infantry |
Carnosaure | 7 | 3 | 0 | 7 | 5 | 5 | 2 | 4 | 5 | Monster |
Model Rules
Deep Watch
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Deep Watch | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infantry |
Grudge Buster
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Grudge Buster | 1(8) | - | - | 5 | 5 | 5 | 2 | - | - | Chariot |
Crew (2) | - | 4 | 4 | 4 | 4 | - | 2 | 2 | 9 |
Model Rules
Grudge Buster
Hold Guardians
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Hold Guardians | 5 | 4 | 3 | 6 | 5 | 3 | 2 | 2 | 10 | Monstrous Infantry |
King's Guard
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
King's Guard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 | Infantry |
Vengeance Seeker
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Vengeance Seeker | 3 | 5 | 3 | 4 | 4 | 3 | 2 | * | 10 | Infantry |
Coursier Noir | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Monstrous Beast |
Miners
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Miners | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infantry |
Rangers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Rangers | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | Infantry |
Seekers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Seekers | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 10 | Infantry |
Coursier Noir | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Monstrous Beast |
Steam Copters - Steam Bomber
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Copter | 1(8) | - | - | - | 5 | 8 | - | - | - | Cavalry |
Pilot | - | 4 | 4 | 4 | 4 | - | 2 | 2 | 9 |
Steam Copters - Attack Copter
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Steam Copters - Attack Copter | 1(8) | - | - | - | 5 | 8 | - | - | - | Cavalry |
Pilot | - | 4 | 4 | 4 | 4 | - | 2 | 2 | 9 |
Forge Wardens
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Forge Wardens | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infantry |
Field Artillery - Cannon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | War Machine |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Catapult
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | War Machine |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Dwarf Ballista
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | War Machine |
Coursier Elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Monstrous Beast |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Flame Cannon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | War Machine |
Coursier Elfique | 9 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 5 | Monstrous Beast |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |
Field Artillery - Organ Gun
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 4 | 5 | - | - | - | War Machine |
Crew (3) | 3 | 4 | 3 | 3 | - | - | 2 | 1 | 9 |