Dwarven Holds

Dwarven Holds (Last)

Magical Weapons

Giant Sword (Lords)

max 1 per Army

Giant Sword (Heroes)

max 1 per Army

Skull Splitter

max 1 per Army

Blade of Strife

max 1 per Army

Ogre Sword

max 1 per Army

Obsidian Sword

max 1 per Army

Fencer's Swords - models on foot only

max 1 per Army

Axe of Battle

max 1 per Army

Sterminatrice di re

max 1 per Army

Beast-Bane Halberd

max 1 per Army

Sword of Haste

max 1 per Army

Fleshrender

max 1 per Army

Blessed Sword

max 1 per Army

Sword of Strength

max 1 per Army

Sword of Skill

max 1 per Army

Flaming Lance

max 1 per Army

Screaming Swords

max 1 per Army

Razor Blade

max 1 per Army

Spear of Gagnir

max 1 per Army

Burning Blade of Chaos

max 1 per Army

Leeching Blade - Gnarled Soothsayer and Soothsayer only

max 1 per Army

The Impaler

max 1 per Army

Spada sempiterna (Signore)

max 1 per Army

Eternal Sword (Heroe)

max 1 per Army

Lama esiziale (Signore)

max 1 per Army

Lama esiziale (Heroe)

max 1 per Army

Tocco della dissoluzione (Signore)

max 1 per Army

Dissolving Touch (Heroe)

max 1 per Army

Lash of Lust - Mark of Lust only (Lord)

max 1 per Army

Lash of Lust - Mark of Lust only (Heroes)

max 1 per Army

Headsman’s Axe - Infantry only (Lord)

max 1 per Army

Headsman’s Axe - Infantry only (Heroe)

max 1 per Army

Beastmaster’s Lash (Lord)

max 1 per Army

Runa della furia

max 1 per Army

Runa della forza

max 1 per Army

Runa della precisione

max 1 per Army

Runa della rapidit

max 1 per Army

Rune of Craftsmanship (Lord)

max 1 per Army

Rune of Penetrating (Lord)

max 1 per Army

Rune of Smashing (Lord)

max 1 per Army

Rune of Destruction (Lord)

max 1 per Army

Runa del fuoco

max 1 per Army

The Sonnstahl

max 1 per Army

Martello delle streghe

max 1 per Army

Star Mace

max 1 per Army

Great Bow of Elu

max 1 per Army

Onyx Hammer - Lord

max 1 per Army

Blade of Burning Steel

max 1 per Army

Dragon Lance (Heroes)

max 1 per Army

Mace of Tristan (Lord)

max 1 per Army

Khagadai’s Maul

max 1 per Army

Cavacuori

max 1 per Army

Axe-Breaker Gauntlet

max 1 per Army

Axe of the Aporcalypse (Lord)

max 1 per Army

Axe of the Aporcalypse (Heroes)

max 1 per Army

Backstabbing Dirks

max 1 per Army

Sword of the Dawn Ages (Lord)

max 1 per Army

Sword of the Dawn Ages (Heroe)

max 1 per Army

Spear of the Stampede

max 1 per Army

Serpent Bow

max 1 per Army

Bow of Wyscan

max 1 per Army

Sacred Spear of Cadaron (Heroes)

max 1 per Army

Whirlwind Blade - Models on foot only (Lord)

max 1 per Army

Whirlwind Blade - Models on foot only (Heroe)

max 1 per Army

The Doom Blade - Infantry only

max 1 per Army

The Doom Blade Infantry only

max 1 per Army

Vanquisher Eternal - Model on foot only

max 1 per Army

Flagello dei re

max 1 per Army

Blade of Red Thirst - Vampires only

max 1 per Army

Bow of Nepharet

max 1 per Army

Onyx Hammer - Heroes

max 1 per Army

Hero’s Sword (Heroes) - Characters only

max 1 per Army

Maza's Zappin Bow

max 1 per Army

Hero’s Sword (Lord) - Characters only

max 1 per Army

Dragon Lance (Lord)

max 1 per Army

Mace of Tristan (Heroes)

max 1 per Army

Sacred Spear of Cadaron (Lord)

max 1 per Army

Beastmaster’s Lash (Heroes)

max 1 per Army

Spear of the Blazing Dawn (Lord)

max 1 per Army

Spear of the Blazing Dawn (Heroe)

max 1 per Army

Rune of Craftsmanship (Heroe)

max 1 per Army

Rune of Penetrating (Heroe)

max 1 per Army

Rune of Smashing (Heroe)

max 1 per Army

Rune of Destruction (Heroe)

max 1 per Army

Verga d'etere (Signore)

max 1 per Army

Aether Wand (Heroe)

max 1 per Army

Spiccacuori (Signore)

max 1 per Army

Heart Seeker (Heroe)

max 1 per Army

Lama del supplizio

max 1 per Army

Tridente del tormento

max 1 per Army

Eye of the Storm

max 1 per Army

Blade of the Swarm (Lord)

max 1 per Army

Blade of the Swarm (Heroe)

max 1 per Army

The Impaler

max 1 per Army

Only Characters without Ambush. Type: Hand Weapon. Attacks with this weapon gain +2 Strength in the Round of Combat directly after the wielder has charged into combat. This modifier is only applied to attacks directed against the charged enemies. The weapon can be shot using the rules for a Bolt Thrower Artillery Weapon: Range 18", Strength 3[6] , Armour Piercing (6), [Multiple Wounds (D3)] . Shots from the weapon never suffer negative to-hit modifiers.

Leeching Blade

max 1 per Army

Type: Hand Weapon. Before the wielder rolls a Panic Test (note, not before re-rolling it) it may choose to immediately lose 1 Wound. If so, the Panic Test is automatically passed.

Headsman's Axe

max 1 per Army

Type: Great Weapon. Attacks with this weapon gain +3 Strength (instead of +2) and Multiple Wounds (2).

Frusta dell'addestratore

max 1 per Army

Type: Hand Weapon. The wielder gains +1 Attack when using this weapon. Attacks made with this weapon are always performed at Strength 5 (regardless of modifiers). A model with Towering Presence that is hit by this weapon loses Stomp (if it had it) until the end of the Phase.

The Sonnstahl

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon wound automatically and have Armour Piercing (6).

Martello delle streghe

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Lightning Reflexes and +1 Strength.

Star Mace

max 1 per Army

Type: Great Weapon. The wielder gains Crush Attack when wielding this weapon.

Great Bow of Elu

max 1 per Army

Type: Longbow. Strength: As user +1, Multiple Shots (3), Armour Piercing (1).

Spear of the Blazing Dawn

max 1 per Army

Type: Spear. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1 (regardless of modifiers). If the Strength would be higher without this rule, ignore it.
When attacking a Monster or Ridden Monster, any successful rolls to-hit with this weapon will cause two hits instead of one.

Onyx Hammer

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +2 Strength. Attacks with this weapon have Multiple Wounds (D3) against models which are Flammable.

Blade of Burning Steel

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).
One use only: May be activated at the start of any Round of Combat. For the duration of the phase, attacks made with this weapon gain Metalshifting.

Mace of Tristan

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1. If the Strength would be higher without this rule, ignore it. Whenever an enemy model suffers one or more hits from this weapon, roll a D6 at the end of the Initiative step for every hit. If one or more 4+ results are rolled, all Magical Weapons carried by the attacked models are reverted to its mundane type for the rest of the game.

Dragon Lance

max 1 per Army

Type: Lance. The wielder gains Breath Weapon (Strength 3, Flaming Attacks). Attacks with this weapon have Multiple Wounds (D3) in the Round of Combat directly after the wielder has charged into combat. This bonus can only be applied to attacks directed against the charged enemies.

Khagadai’s Maul

max 1 per Army

Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (D3).

Cavacuori

max 1 per Army

Type: Iron Fist. Attacks made with this weapon will always hit on a 3+ or better in Close Combat regardless of any negative to-hit modifiers or Parry, and gain Lethal Strike and Armour Piercing (1).

Axe-Breaker Gauntlet

max 1 per Army

Type: Iron Fist. If the wielder scores one or more hits in a single Round of Combat using this weapon against an enemy model with a Magical Weapon, roll a D6 before rolling to wound: On a roll of 3+, all Magical Weapons wielded by this enemy model are reverted to its mundane type for the rest of the game.

Axe of the Aporcalypse

max 1 per Army

Type: Hand Weapon. The wielder gains +D3 Strength and +D3 Attacks when using this weapon. These modifiers are rolled for, and in effect, at the Initiative step when the Character attacks with the weapon.

Maza's Zappin Bow

max 1 per Army

Type: Bow. Range 24", Strength 3, Multiple Shots (3), Lightning Attacks. The wielder’s unit gains Quick to Fire.

Backstabbing Dirk

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1). If the wielder is attacking an enemy unit in their flank or rear, attacks made with this weapon gain +2 Strength.

Sword of the Dawn Ages

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength and Multiple Wounds (2).

Spear of the Stampede

max 1 per Army

Type: Lance. The wielder’s mount gains Impact Hits (+D6).

Serpent Bow

max 1 per Army

Type: Bow. ​The wielder may elect to replace its normal Shooting Attack and instead use the rules for Bolt Thrower Artillery Weapons with the following profile: Range 18", Strength 3[6], Armour Piercing (6), [Multiple Wounds (D3)].

Bow of Wyscan

max 1 per Army

Type: Longbow. The bearer may choose to replace its normal Shooting Attack with Multiple Shots (2D6), Strength 1, Poisoned Attacks. This special Shooting Attack cannot be combined with Fey Arrows.

Sacred Spear of Cadaron

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength. If the bearer causes at least one unsaved wound with this weapon, the bearer and all R&F models in the bearer's unit gain Distracting until the end of the Close Combat Phase.

Whirlwind Blade

max 1 per Army

- models on foot only
Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (2).

Vanquisher Eternal

max 1 per Army

Type: Halberd. Attacks made with this weapon gain Lethal Strike. The Weapon has two types of attacks:
Focused Strike and Sweeping Strike. Choose at the beginning of each Round of Combat which mode is used.
Focused Strike:​ Attacks made with this weapon gain Multiple Wounds (D3).
Sweeping Strike:​ The wielder cannot make normal Close Combat Attacks. Instead, the wielder makes one attack towards each enemy model in base contact with it which hit automatically. The wielder also makes one attack towards each enemy model which could make a Supporting Attack against it which hit on 4+. These attacks are resolved using the normal rules (Vanquisher Eternal is a Halberd with Lethal Strike).

Flagello dei re

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon have Strength 5 and gain Armour Piercing (1). Every successful to-hit roll with this weapon inflicts two hits instead of one.

The Doom Blade

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Strength 10, Multiple Wounds (D6) and Divine Attacks. At the end of each friendly Player Turn, the wielder suffers 1 hit with Toxic Attacks (which counts as a Close Combat Attack). A Character with this weapon doesn’t have to be the army General even if he is the model with the highest Leadership.

Eye of the Storm

max 1 per Army

Type: Halberd. When the bearer casts Hand of Heaven from Thaumaturgy, add +2 hits to the Target of the spell.

Blade of the Swarm

max 1 per Army

Type: Hand Weapon. If the wielder’s unit has more Full Ranks than each of the enemy units Engaged in the same Combat, the wielder gains +3 Attacks when using this weapon.

Blade of Red Thirst

max 1 per Army

- Midnight Aristocracy only
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains Vampiric (3+), and makes a Vampiric roll for each unsaved wound caused by this weapon (instead of just one). Instead of following normal rules for successful Vampiric Rolls, each successful roll can be used to either Recover 1 wound to wielder, or Raise 1 Wound in Wielder’s unit. Wielder’s model can never Recover more than 1 Wound per phase with this.

Burning Blade of Chaos

max 1 per Army

Type: Hand Weapon.
Attacks made with this weapon gain Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks with this weapon have been made, for each model slain by this weapon, that model’s unit suffers 1 Strength 4 hit with Flaming Attacks. This is considered a Special Close Combat Attack.

Spear of Gagnir

max 1 per Army

Type: Spear. Attacks made with this weapon gain +1 Strength and Lethal Strike.

Giant Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +3 Strength.

Ogre Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +2 Strength.

Jack's Pickaxe

max 1 per Army

cannot be taken by models with Towering Presence.
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. Against models with Towering Presence, attacks made with this weapon also gain Multiple Wounds (2) and count as having a Strength equal to the Toughness of their target when rolling to wound (ignore all other Strength modifiers except the ones granted by this weapon when attacking models with Towering Presence).

Skull Splitter

max 1 per Army

Type: Shooting Weapon. Range 24", Strength 4, Armour Piercing (1), Multiple Shots (4). Shooting Attacks made with this weapon ignore Ballistic Skill and all to-hit modifiers, and instead hit on 4+.

Axe of Battle

max 1 per Army

Type: Hand Weapon. The wielder has 6 Attacks when using this weapon, but can never wound on better than 3+.

Beast-Bane Halberd

max 1 per Army

Type: Halberd. Attacks made with this weapon have Strength 5 (regardless of modifiers) and Multiple Wounds (2, Monsters, Ridden Monsters, Monstrous Cavalry, Monstrous Infantry, Monstrous Beasts, Chariots).

Blessed Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Divine Attacks and may reroll failed to-wound rolls.

Fleshrender

max 1 per Army

Type: Great Weapon. Attacks made with this weapon gain Armour Piercing (1).

Sterminatrice di re

max 1 per Army

Type: Hand Weapon. The wielder gains +1 Strength and +1 Attack when attacking with this weapon for each enemy Character in base contact with the wielder's unit (this bonus is calculated and in effect at the Initiative step when the attacks are made).

Obsidian Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (6).

Fencer's Swords

max 1 per Army

Type: Paired Weapons. The wielder has Weapon Skill 10.

Hero's Sword

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains +1 Attack when using this weapon. When attacking with this weapon, wielder cannot have more than 4 Attacks and Strength 5 (regardless of modifiers).

Sword of Strength

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain +1 Strength.

Flaming Lance

max 1 per Army

Type: Lance. Attacks made with this weapon gain Flaming Attacks.

Razor Blade

max 1 per Army

Type: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).

Magical Armour

Dueler’s Shield

max 1 per Army

Armour of Destiny

max 1 per Army

Bluffer's Helm - cannot be taken by Large Targets

max 1 per Army

Armour of Fortune

max 1 per Army

Mithril Mail - models on foot only (Lords)

max 1 per Army

Glittering Cuirass

max 1 per Army

Bronze Breastplate

max 1 per Army

Dragon Mantle - models on foot only

max 1 per Army

Gambler's Armour

max 1 per Army

Dragonscale Helm

max 1 per Army

Hardened Shield

max 1 per Army

Lucky Shield

max 1 per Army

Aaghor’s Flayed Hide (Lord)

max 1 per Army

Aaghor’s Flayed Hide (Heroes)

max 1 per Army

Crimson Mail - Infantry only

max 1 per Army

Rune of Crushing

max 1 per Army

Rune of Aegis

max 1 per Army

Runa del ferro

max 1 per Army

Runa dell'acciaio

max 1 per Army

Rune of Mountains

max 1 per Army

Rune of Bronze

max 1 per Army

Runa della resistenza

max 1 per Army

Blessed Armour of Frederick the Great – models on foot only

max 1 per Army

The Black Helm

max 1 per Army

Armour of Volund

max 1 per Army

Daemon Hunter’s Helm (Heroe)

max 1 per Army

Maschera della fornace

max 1 per Army

Armour of Percival

max 1 per Army

Crusader’s Helm

max 1 per Army

Mammoth-Hide Armour

max 1 per Army

Pelliccia di Yeti

max 1 per Army

Plates of Tuktek

max 1 per Army

Crown of the Cavern King - Goblin only Cannot be taken by a Large Target

max 1 per Army

Taurosaur Helm - models on foot only

max 1 per Army

Helm of the Wild Hunt

max 1 per Army

Putrid Plate

max 1 per Army

Deceiver’s Buckler

max 1 per Army

Corona dei faraoni

max 1 per Army

Armour of Eternities - Model on foot only

max 1 per Army

Red Plate of Gilles de Raux

max 1 per Army

Mithril Mail - models on foot only (Heroes)

max 1 per Army

Force Shield

max 1 per Army

Daemon Hunter’s Helm (Lord)

max 1 per Army

Aaghor's Flayed Hide

max 1 per Army

The wearer gains Regeneration (4+) and +1 Toughness, but cannot wear any Suits of Armour or Shields, and lose them if it already had it.

Crimson Mail

max 1 per Army

Type: Heavy Armour. For each unsaved wound inflicted by the wearer in Close Combat, the wearer gains +1 to its Armour Save (which cannot be improved better than 1+) for the remainder of the game.

Blessed Armour of Frederick the Great

max 1 per Army

Type: Plate Armour. The wearer has a 1+ Armour Save.

Armour of Volund

max 1 per Army

Type: Plate Armour. Attacks againstthe wearer with Lethal Strike lose this special rule.

The Black Helm

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fear.

Daemon Hunter’s Helm

max 1 per Army

- Cannot be taken by models with Towering Presences, except models mounted on Griffon.
Type: None (6+ Armour Save). The wearer gains Ward Save (3+) against Magical Attacks.

Maschera della fornace

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fireborn and a Breath Weapon (Strength 3, Flaming Attacks).

Crusader’s Helm

max 1 per Army

Type: Helm (6+ Armour Save). The wearer may reroll failed Armour Saves. Attacks against the wearer with Lethal Strike lose this special rule.

Armour of Percival

max 1 per Army

Type: Heavy Armour. The wearer gains +1 to its Ward Save to a maximum of 4+. Any Divine Attacks made against the wielder lose Divine Attacks.

Manto di pelle di mammut

max 1 per Army

Models on foot only.
Type: None (6+ Armour Save). If the wearer is hit by an attack with a Strength value of 6 or more, the Strength of the attack is reduced to 5.

Pelliccia di Yeti

max 1 per Army

Type: None (6+ Armour Save). Enemy units in base contact with the wearer suffer -1 Initiative, to a minimum of 1.

Corona del re delle caverne

max 1 per Army

Cannot be taken by a Towering Presence Type: None (6+ Armour Save). The wearer can only join or be joined by a unit if all its models share at least one model part of the same Greenhide Race with the wearer.
The wearer's unit gains Vanguard and may move after Rallying, although it does not gain the ability to March or shoot in the same turn. The wearer’s Inspiring Presence or Hold Your Ground range is increased by 6".

Plates of Tuktek

max 1 per Army

Type: Heavy Armour. The wearer gains +1 Toughness and the wearer’s model gains Impact Hits (D3).

Taurosaur Helm

max 1 per Army

models on foot only
Type: None (6+ Armour Save). The wearer gains +1 Toughness and Impact Hits (1).

Helm of the Wild Hunt

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Weapon Skill and +1 Attack until the end of the Combat Phase following after the model has successfully charged into combat.

Corona dei faraoni

max 1 per Army

Type: None (6+ Armour Save). The bearer may use its Undying Will (it if has it) on a single friendly unit within 6". If the wearer is Engaged in Combat, it may only choose to grant Weapon Skill to a friendly Undead unit that is Engaged with the same enemy unit as the Character. In addition, the bearer may choose to use its Undying Will special rule in the Shooting Phase by granting Ballistic Skill 3 to all Undead models in a single friendly unit within 6". Undying Will may be used only in a single phase of each Player Turn. Characters on a mount with Towering Presence add 6" to the range of this item.

Armour of Eternities

max 1 per Army

Type: Plate Armour. The wearer gains +1 Wound.

Deceiver’s Buckler

max 1 per Army

Type: Shield. While using the shield, the wielder gains Distracting and may nominate one enemy model in base contact with the user of the shield at the start of each Round of Combat. For the duration of this Round of Combat, one part of the chosen model (wielder’s choice) suffers -1 Attack, to a minimum of 1.

Putrid Plate

max 1 per Army

Type: Plate Armour. For every successful Armour Save made by the wearer against Close Combat Attacks, the unit which caused the wound suffers 1 hit with Toxic Attacks.

Red Gauntlets of Gilles de Raux

max 1 per Army

Type: None (6+ Armour Save). The wearer gains +1 Wound.

Dueler’s Shield

max 1 per Army

Type: Shield. At the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffers -1 Attack, to a minimum of 1.

Armour of Destiny

max 1 per Army

Infantry, Cavalry and War Beasts only.
Type: Heavy Armour. The wearer gains a Ward Save (4+).

Bluffer's Helm

max 1 per Army

Type: None (6+ Armour Save). Successful towound rolls against the wearer must be rerolled.

Mithril Mail

max 1 per Army

Type: Heavy Armour (2+ Armour Save). This Armour Save cannot be improved by any means.

Glittering Cuirass

max 1 per Army

Type: Heavy Armour. The wearer gains Distracting.

Armour of Fortune

max 1 per Army

Type: Heavy Armour. The wearer gains a Ward Save (5+)

Dragon Mantle

max 1 per Army

Type: None. The wearer gains Innate Defence (5+).

Bronze Breastplate

max 1 per Army

Type: Heavy Armour. One use only. Whenever the wearer's model suffers a hit, the item can be activated.
For the duration of the Phase, the wearer's model gains a 1+ Armour Save. If the wearer’s model has Towering Presence, it gains a 2+ Armour Save instead.

Dragonscale Helm

max 1 per Army

Type: None (6+ Armour Save). The wearer gains Fireborn.

Hardened Shield

max 1 per Army

Type: Shield. The bearer gains an additional +1 to its Armour Save (for a total of +2) while using the shield . The bearer attacks with normal Close Combat Attacks at -3 Initiative (to a minimum of 1).

Lucky Shield

max 1 per Army

Type: Shield. One use only. Ignore the first hit the bearer's model suffers while using the shield . If the bearer is hit by several simultaneous attacks, the bearer chooses which attack to ignore.

Talismans

Talisman of Supreme Shielding

max 1 per Army

Sprout of Rebirth

max 1 per Army

Obsidian Nullstone

max 1 per Army

Dusk Stone

max 1 per Army

Pietra d'ossidiana

max 1 per Army

Talisman of Greater Shielding

max 1 per Army

Gemstone Amulet

max 1 per Army

Obsidian Pebble

max 1 per Army

Monile portafortuna

max 1 per Army

Gemma draconica

max 1 per Army

Talismano di protezione

max 1 per Army

Icona del saccheggiatore

max 1 per Army

Occhio del dominio

max 1 per Army

Pelle di ferro

max 1 per Army

Nauseating Aura - Mark of Pestilence only

max 1 per Army

Pastoie della realt

max 1 per Army

Blissful Bindings - Mark of Lust only (Lord)

max 1 per Army

Brass Collar - Mark of Wrath only

max 1 per Army

Weaver’s Eye

max 1 per Army

Amuleto del livore

max 1 per Army

Mantello del crepuscolo

max 1 per Army

Runa della forgia

max 1 per Army

Runa dell'affinit

max 1 per Army

Rune of Infamy

max 1 per Army

Runa di difesa

max 1 per Army

Rune of Retribution - One per army

max 1 per Army

Runa del coraggio

max 1 per Army

Rune of Dragon’s Breath

max 1 per Army

The Winter Cloak

max 1 per Army

Gleaming Robes - Mage or Archmage only

max 1 per Army

Anello dell'essiccazione

max 1 per Army

Talisman of Roland

max 1 per Army

Blind Eye of Nyanggai

max 1 per Army

Pan of Protection Pinchin’ - Goblins only

max 1 per Army

Starfall Shard - Lord

max 1 per Army

Starfall Shard - Heroe

max 1 per Army

Fire Blight Pendant

max 1 per Army

Armlet of Power

max 1 per Army

Brooch of the Sun

max 1 per Army

Mantle of Night - models on foot only

max 1 per Army

Velo di tenebre

max 1 per Army

Blessed Scripture (Lord)

max 1 per Army

Blessed Scripture (Heroes)

max 1 per Army

Blissful Bindings - Mark of Lust only (Heroe)

max 1 per Army

Pelle d'acciaio

max 1 per Army

Occhio del dominio

max 1 per Army

Close Combat Attacks made by Swarms, War Beasts, Cavalry mounts, Monstrous Beasts, Monstrous Cavalry mounts, Chariot-pulling beasts, Monsters and Ridden Monster mounts can only hit the bearer on rolls of ‘6’. Crew and riders are unaffected.

Mantello del crepuscolo

max 1 per Army

The wearer gains a Ward Save (3+) against Ranged Attacks. The wearer also gains Lethal Strike and Multiple Wounds (D3) in the first Round of Combat.

Amuleto del livore

max 1 per Army

If an enemy Wizard within 12" attempted casting a spell in which two or more Magic Dice rolled a double, the caster suffers a Miscast. A single casting roll cannot result in more than one Miscast.

The Winter Cloak

max 1 per Army

The wearer gains Distracting, a Ward Save (5+) and Fireborn.

Veste scintillante

max 1 per Army

Mage on foot only The wearer gains Ethereal. The model cannot make attacks, including special attacks.

Anello dell'essiccazione

max 1 per Army

All enemy units in base contact with the bearer’s model are Flammable.

Pelle d'acciaio

max 1 per Army

Attacks against the wearer with Lethal Strike and/or Poisoned Attacks lose these special rules.

Talisman of Roland

max 1 per Army

No unit may use the Stand and Shoot reaction when charged by the bearer’s unit. Furthermore, the bearer’s unit gains +1 to its Ward Save against any Ranged Attacks to a maximum of 4+. This cannot be used against Magical Attacks.

Blessed Scripture

max 1 per Army

Multiple Wounds suffered by the bearer are halved, rounded up.

Blind Eye of Nyanggai

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling. The bearer’s unit (and all models in it) cannot be targeted by the opponent’s non-aura spells during this phase.

Pan of Protection Pinchin’

max 1 per Army

The bearer, when wounded, may use the Armour Save, Ward Save, Regeneration Save, and Magic Resistance of the model that inflicted the wound.

Frammento meteorico

max 1 per Army

The bearer’s model gains Fireborn and Hard Target

Fire Blight Pendant

max 1 per Army

Neither the bearer nor anyone who attacks the bearer in Close Combat gains any Strength bonuses from either magical or mundane weapons.

Brooch of the Sun

max 1 per Army

At the start of each Round of Combat, nominate one enemy model in base contact with bearer. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffer -1 Attack, to a minimum of 1.

Armlet of Power

max 1 per Army

The bearer can cast a Bound Spell (Power Level 3).
Type: Caster. Duration: Lasts one Turn.
The target doubles its Strength. Mounts are unaffected.

Eternal Ring

max 1 per Army

- Midnight Aristocracy only
The wearer has a Ward Save (2+) against the first wound suffered (after Armour Saves) in the game and attacks against the wearer with Lethal Strike and/or Multiple Wounds lose these special rules.

Mantle of Night

max 1 per Army

- Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.

Talisman of Supreme Shielding

max 1 per Army

The bearer gains a Ward Save (4+).

Obsidian Nullstone

max 1 per Army

The bearer gains Magic Resistance (3).

Sprout of Rebirth

max 1 per Army

The bearer gains a Regeneration (4+).

Dusk Stone

max 1 per Army

The bearer may choose to reroll its failed Armour Saves. If it does, it cannot take Ward or Regeneration Saves.

Talisman of Greater Shielding

max 1 per Army

The bearer gains a Ward Save (5+).

Pietra d'ossidiana

max 1 per Army

The bearer gains Magic Resistance (2).

Gemma draconica

max 1 per Army

The bearer gains Fireborn.

Monile portafortuna

max 1 per Army

One use only. May be activated when the bearer's model fails an Armour Save. That failed Armour Save may be rerolled.

Talismano di protezione

max 1 per Army

The bearer gains a Ward Save (6+).

Arcane Items

Essenza di una mente libera (Signore)

max 1 per Army

Essenza di una mente libera (Heroe)

max 1 per Army

Backlash Scroll

max 1 per Army

Libro del potere arcano (Signore)

max 1 per Army

Libro del potere arcano (Heroe)

max 1 per Army

Dispel Scroll

max 1 per Army

Tome of Arcane Lore (Lords)

max 1 per Army

Grounding Rod (Lords)

max 1 per Army

Grounding Rod (Heroes)

max 1 per Army

Scettro del potere (Signore)

max 1 per Army

Scettro del potere (Heroe)

max 1 per Army

Pergamena vincolante

max 1 per Army

Shielding Scroll

max 1 per Army

Wand of Stability

max 1 per Army

Gourd of Beetles

max 1 per Army

Mirror of Change - Mark of Change only

max 1 per Army

Seventh Seal

max 1 per Army

Bastone degli spiriti avvinti

max 1 per Army

Scrolls of the Eighth Pact - models with Mark of Change only

max 1 per Army

Sorcerer’s Lodestone

max 1 per Army

Skull of Cacophrax (Lord)

max 1 per Army

Dagger of Moraec (Lord)

max 1 per Army

Dagger of Moraec (Heroes)

max 1 per Army

Famiglio errante

max 1 per Army

Rune of Denial - One per army

max 1 per Army

Rune of Brilliance

max 1 per Army

Runa dell'imbrigliamento

max 1 per Army

Runa della maestria

max 1 per Army

Rune of Devouring - One per army

max 1 per Army

Rune of Grounding - One per army

max 1 per Army

Libro di Meladys (Signore)

max 1 per Army

Libro di Meladys (Heroe)

max 1 per Army

Cristallo d'ametista

max 1 per Army

Besheluk’s Mechanism

max 1 per Army

Ostie della penitenza

max 1 per Army

Daemon Heart

max 1 per Army

Black Cube

max 1 per Army

Antica placca (Signore)

max 1 per Army

Antica placca (Heroe)

max 1 per Army

Libro dei morti

max 1 per Army

Eye of Setesh

max 1 per Army

Tomo sacrilego

max 1 per Army

Staff of the Vengeful Dead

max 1 per Army

Daemonic Idol

max 1 per Army

Tome of Arcane Lore (Heroes)

max 1 per Army

Skull of Cacophrax (Heroe)

max 1 per Army

Famiglio errante

max 1 per Army

At the start of each friendly Magic Phase you may place a familiar counter with a 20x20mm base within 6" of the owner. This familiar acts (and is subject to the same restrictions) as a model of Standard Height for the purpose of drawing Lines of Sight. It must be put more than 1" away from other models and from Impassable terrain. Once it is placed, the player must declare which side of the familiar is the front. Whenever the bearer of this item casts a non-bound spell, it may choose to use the position of its familiar when drawing Line of Sight, measuring Range and determining front arc (you must use all of these or none at all). At the end of the Magic Phase the familiar is removed.

Cristallo d'ametista

max 1 per Army

In each of the opponent’s Magic Phases, after rolling Magic Flux, the bearer may remove 1 Magic Dice from the opponent's Magic Dice pool and add +1 for its side’s Channel Attempt.

Libro di Meladys

max 1 per Army

Once per Magic Phase, the bearer may reroll a single Magic Dice when making a casting roll provided the Magic Dice was not a natural '6'.

Besheluk’s Mechanism

max 1 per Army

When the bearer Successfully casts a non-attribute spell from Pyromancy, choose a Kadim Incarnate or Kadim Titan unit within 18" of the bearer.
If the unit is solely composed of Kadim Incarnates it recovers D3 Wounds. If it is a Kadim Titan it recovers 1 wound. No unit may be affected by this effect more than once each magic phase.

Daemon Heart

max 1 per Army

One use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling.
During this phase, all enemy Wizards within 24" of the bearer will suffer a Miscast on successful Casting rolls that include any double. This Miscast is resolved as if 1 more Magic Dice were used. Only double ‘6’ counts as an Overwhelming Power, and no more than one Miscast can be suffered per roll. Bound Spells are not affected.

Antica placca

max 1 per Army

Once per friendly Magic Phase, the bearer may reroll one Magic Dice that was used for a casting attempt. This ability cannot be used when the bearer is casting with only one Magic Dice, and cannot reroll a dice which was a natural ‘6’.

Black Cube

max 1 per Army

One use only. The bearer may activate this item in the opponent’s Magic Phase, after Magic Flux and Channelling have been rolled. When activated, remove 1 Magic Dice from the opponent’s Magic Dice Pool, and add 1 Magic Dice to the owner’s Magic Dice Pool.

Libro dei morti

max 1 per Army

Whenever the wearer successfully casts an Augment spell from Evocation, other than Evocation of Souls, the Target(s) of the spell Raise(s) wounds equal to their Evoked value. Characters and models with Towering Presences cannot benefit from this item.

Tomo sacrilego

max 1 per Army

The bearer can cast Danse Macabre from Evocation as a Bound Spell (Power Level 4).

Daemonic Idol

max 1 per Army

Whenever an enemy model rolls on the Miscast Table, you may force the model to reroll the D3 for the Miscast Roll.

Libro del potere arcano

max 1 per Army

The bearer gains a +1 casting modifier to casting and dispel rolls.

Dispel Scroll

max 1 per Army

Instead of making a dispel roll, you may use this scroll. The spell is automatically dispelled.

Essenza di una mente libera

max 1 per Army

The Wizard may select up to two Paths on their Army List instead of one (from the ones normally available to it). Select which of the two Paths to use when generating spells.

Wand of Stability

max 1 per Army

The bearer may add a free additional Magic Dice to one of its dispel rolls, after seeing the dispel roll.

Shielding Scroll

max 1 per Army

Instead of making a dispel roll, you may use the scroll. All models affected by the spell gain a Ward Save (4+) against the spell.

Scettro del potere

max 1 per Army

The bearer may add a single Magic Dice from its Dice Pool to a casting roll, after seeing the casting roll. Note that this cannot exceed the limit of max 5 Magic Dice used to cast spells.

Banner enchantement

Stendardo runico di difesa

max 1 per Army

Stendardo runico della rapidit

max 1 per Army

Stendardo runico dello sgomento

max 1 per Army

Insegna lacerante

max 1 per Army

Stendardo dell'oppressore

max 1 per Army

Icona d'etere

max 1 per Army

Holy Icon

max 1 per Army

Insegna della disciplina

max 1 per Army

Insegna della velocit

max 1 per Army

Stendardo infuocato

max 1 per Army

War Standard

max 1 per Army

Icon of the Relentless Company

max 1 per Army

Gleaming Icon

max 1 per Army

Banner of Courage

max 1 per Army

Army organisation

Heroes

Heroes

(50% Max)

Base

Base

(25% Min)

Rare

Rare

(25% Max)

Speciale

Speciale

(50% Max)

Lords

Lords

(50% Max)

Cavalcatura

Cavalcatura

(No Limit)

Rare
Rare

Incudine del potere

150 pti mod. singolo
Max 1 Modelli/Esercito (Army organisation)
Truppe M WS BS S T W io UN Ld Tipo di truppa
Anvil - - - - 7 4 - - - Macchina da guerra
Anvil Guard (4) 3 5 3 4 4 - 2 1 9

Options

5 pts
5 pts
free
free
free
free
free
free
free
Rare

Balista nanica

55 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Machine - - - - 7 3 - - - Macchina da guerra
Equipaggio (3) 3 4 3 3 4 - 2 1 9

Options

5 pts
10 pts
15 pts
Rare

Lanciafiamme

105 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Machine - - - - 7 3 - - - Macchina da guerra
Equipaggio (3) 3 4 3 3 4 - 2 1 9

Options

5 pts
15 pts
20 pts
Rare

Ranger

325 pti + 10 pti/modello extra 5-20 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Ranger 3 4 4 3 4 1 2 1 9 Fanteria
Campione 3 5 5 3 4 1 2 2 9

Command group options

10 pts
10 pts
10 pts

Options

2 pts/mod.
1 pts/mod.
1 pts/mod.
2 pts/mod.
1 pts/mod.
2 pts/mod.
Speciale
Speciale

Cannone

100 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Machine - - - - 7 3 - - - Macchina da guerra
Equipaggio (3) 3 4 3 3 4 - 2 1 9

Options

20 pts
5 pts
15 pts
Speciale

Catapulta

90 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Machine - - - - 7 3 - - - Macchina da guerra
Equipaggio (3) 3 4 3 3 4 - 2 1 9

Options

5 pts
15 pts
50 pts
Speciale

Sentinelle delle profondit

1100 pti + 15 pti/modello extra 10-20 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Iron Guard 3 5 3 4 4 1 2 1 9 Fanteria
Campione 3 6 4 4 4 1 2 2 9

Command group options

10 pts
10 pts
10 pts
50 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts
Speciale

Custodi della forgia

1400 pti + 14 pti/modello extra 10-20 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Forge Warden 3 5 3 4 4 1 2 1 9 Fanteria
Campione 3 6 4 4 4 1 2 2 9

Command group options

10 pts
20 pts
10 pts
10 pts
25 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts
Speciale

Guardia del re

1300 pti + 16 pti/modello extra 10-20 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
King’s Guard 3 5 3 4 4 1 2 2 9 Fanteria
Campione 3 6 4 4 4 1 2 3 9

Command group options

10 pts
10 pts
10 pts
50 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts

Options

1 pts/mod.
Speciale

Minatori

900 pti + 10 pti/modello extra 10-20 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Miner 3 4 3 4 4 1 2 1 9 Fanteria
Campione 3 5 4 4 4 1 2 2 9

Command group options

10 pts
10 pts
10 pts

Options

1 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
Speciale

Cannone ad organo

125 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Machine - - - - 7 3 - - - Macchina da guerra
Equipaggio (3) 3 4 3 3 4 - 2 1 9

Options

5 pts
15 pts
45 pts
Speciale

Squartatori

275 pti + 11 pti/modello extra 5-25 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Seeker 3 4 3 4 4 1 2 1 10 Fanteria
Campione 3 5 4 4 4 1 2 2 10

Command group options

10 pts
10 pts

Options

2 pts/mod.
25 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts
2 pts/mod.
Base
Base

Tiratori del clan

1100 pti + 11 pti/modello extra 10-25 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Marksman 3 4 3 3 4 1 2 1 9 Fanteria
Campione 3 5 4 3 4 1 2 2 9

Command group options

10 pts
10 pts
10 pts

Options

free
2 pts/mod.
1 pts/mod.
3 pts/mod.
Base

Guerrieri del clan

600 pti + 7 pti/modello extra 10-30 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Guerriero 3 4 3 3 4 1 2 1 9 Fanteria
Campione 3 5 4 3 4 1 2 2 9

Command group options

10 pts
10 pts
10 pts
25 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.
3 pts/mod.
1 pts/mod.
Base

Barbegrigie

900 pti + 11 pti/modello extra 10-20 modello
Truppe M WS BS S T W io UN Ld Tipo di truppa
Greybeard 3 5 3 4 4 1 2 1 9 Fanteria
Campione 3 6 4 4 4 1 2 2 9

Command group options

10 pts
10 pts
10 pts

Options

1 pts/mod.
1 pts/mod.
25 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts
2 pts/mod.
3 pts/mod.
Lords
Lords

Daemon Seeker

130 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Daemon Seeker 3 7 4 5 5 3 5 5 10 Fanteria

Options

125 pts
15 pts
20 pts
30 pts
40 pts

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Lords

Re

135 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Re 3 7 4 4 5 3 4 4 10 Fanteria

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

30 pts
125 pts
10 pts
4 pts
8 pts
8 pts
10 pts
50 pts
150 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Lords

Master Engineer

120 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Master Engineer 3 6 4 4 5 3 3 2 10 Fanteria

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

100 pts
3 pts
8 pts
4 pts
5 pts
8 pts
8 pts
10 pts
20 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Lords

Runic Master

125 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Runic Master 3 6 4 4 5 3 3 2 10 Fanteria

Options

125 pts
3 pts
8 pts
5 pts
5 pts
5 pts
5 pts
5 pts
5 pts

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Heroes
Heroes

Squartadraghi

50 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Squartadraghi 3 6 3 4 5 2 4 4 10 Fanteria

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

75 pts
15 pts
20 pts
20 pts
25 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Heroes

Ingegnere

65 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Ingegnere 3 5 4 4 4 2 3 2 9 Fanteria

Options

50 pts
2 pts
6 pts
4 pts
5 pts
8 pts
8 pts
10 pts
20 pts

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Heroes

Fabbro runico

70 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Fabbro runico 3 5 3 4 4 2 3 2 9 Fanteria

Options

75 pts
2 pts
6 pts
5 pts
5 pts
5 pts
5 pts
5 pts
5 pts

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Heroes

Thane

70 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Thane 3 6 4 4 5 2 3 3 10 Fanteria

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

25 pts
75 pts
8 pts
10 pts
4 pts
8 pts
8 pts
30 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Heroes

Thane - BSB

95 pti mod. singolo
Max 1 Modelli/Esercito (Army organisation)
Truppe M WS BS S T W io UN Ld Tipo di truppa
Thane 3 6 4 4 5 2 3 3 10 Fanteria

Options

25 pts
75 pts
8 pts
10 pts
4 pts
8 pts
8 pts
100 pts

(0-1 per Army)

45 pts
45 pts
40 pts

(0-1 per Army)

30 pts
30 pts
30 pts

(0-1 per Army)

25 pts
25 pts
25 pts
20 pts
15 pts
15 pts
5 pts
5 pts

Magical Weapons

40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magical Armour

45 pts
30 pts
30 pts
30 pts
15 pts
10 pts
10 pts

Talismans

35 pts
35 pts
30 pts
20 pts
15 pts
10 pts
5 pts

Arcane Items

50 pts
40 pts
35 pts
35 pts
35 pts
25 pts
Cavalcatura