
Dwarven Holds (Last)
Arme Magiques
Giant Sword (Lords)
max 1 per ArmyGiant Sword (Heroes)
max 1 per ArmySkull Splitter
max 1 per ArmyBlade of Strife
max 1 per ArmyOgre Sword
max 1 per ArmyObsidian Sword
max 1 per ArmyFencer's Swords - models on foot only
max 1 per ArmyAxe of Battle
max 1 per ArmyKing Slayer
max 1 per ArmyBeast-Bane Halberd
max 1 per ArmySword of Haste
max 1 per ArmyFleshrender
max 1 per ArmyBlessed Sword
max 1 per ArmySword of Strength
max 1 per ArmySword of Skill
max 1 per ArmyFlaming Lance
max 1 per ArmyScreaming Swords
max 1 per ArmyRazor Blade
max 1 per ArmySpear of Gagnir
max 1 per ArmyBurning Blade of Chaos
max 1 per ArmyLeeching Blade - Gnarled Soothsayer and Soothsayer only
max 1 per ArmyThe Impaler
max 1 per ArmyEternal Sword (Lord)
max 1 per ArmyEternal Sword (Heroe)
max 1 per ArmyMortal Blade (Lord)
max 1 per ArmyMortal Blade (Heroes)
max 1 per ArmyDissolving Touch (Lord)
max 1 per ArmyDissolving Touch (Heroe)
max 1 per ArmyLash of Lust - Mark of Lust only (Lord)
max 1 per ArmyLash of Lust - Mark of Lust only (Heroes)
max 1 per ArmyHeadsman’s Axe - Infantry only (Lord)
max 1 per ArmyHeadsman’s Axe - Infantry only (Heroe)
max 1 per ArmyBeastmaster’s Lash (Lord)
max 1 per ArmyRune of Fury
max 1 per ArmyRune of Might
max 1 per ArmyRune of Precision
max 1 per ArmyRune of Quickening
max 1 per ArmyRune of Craftsmanship (Lord)
max 1 per ArmyRune of Penetrating (Lord)
max 1 per ArmyRune of Smashing (Lord)
max 1 per ArmyRune of Destruction (Lord)
max 1 per ArmyRune of Fire
max 1 per ArmyThe Sonnstahl
max 1 per ArmyHammer of Witches
max 1 per ArmyStar Mace
max 1 per ArmyGreat Bow of Elu
max 1 per ArmyOnyx Hammer - Lord
max 1 per ArmyBlade of Burning Steel
max 1 per ArmyDragon Lance (Heroes)
max 1 per ArmyMace of Tristan (Lord)
max 1 per ArmyKhagadai’s Maul
max 1 per ArmyHeart-Ripper
max 1 per ArmyAxe-Breaker Gauntlet
max 1 per ArmyAxe of the Aporcalypse (Lord)
max 1 per ArmyAxe of the Aporcalypse (Heroes)
max 1 per ArmyBackstabbing Dirks
max 1 per ArmySword of the Dawn Ages (Lord)
max 1 per ArmySword of the Dawn Ages (Heroe)
max 1 per ArmySpear of the Stampede
max 1 per ArmySerpent Bow
max 1 per ArmyBow of Wyscan
max 1 per ArmySacred Spear of Cadaron (Heroes)
max 1 per ArmyWhirlwind Blade - Models on foot only (Lord)
max 1 per ArmyWhirlwind Blade - Models on foot only (Heroe)
max 1 per ArmyThe Doom Blade - Infantry only
max 1 per ArmyThe Doom Blade Infantry only
max 1 per ArmyVanquisher Eternal - Model on foot only
max 1 per ArmyScourge of Kings
max 1 per ArmyBlade of Red Thirst - Vampires only
max 1 per ArmyBow of Nepharet
max 1 per ArmyOnyx Hammer - Heroes
max 1 per ArmyHero’s Sword (Heroes) - Characters only
max 1 per ArmyMaza's Zappin Bow
max 1 per ArmyHero’s Sword (Lord) - Characters only
max 1 per ArmyDragon Lance (Lord)
max 1 per ArmyMace of Tristan (Heroes)
max 1 per ArmySacred Spear of Cadaron (Lord)
max 1 per ArmyBeastmaster’s Lash (Heroes)
max 1 per ArmySpear of the Blazing Dawn (Lord)
max 1 per ArmySpear of the Blazing Dawn (Heroe)
max 1 per ArmyRune of Craftsmanship (Heroe)
max 1 per ArmyRune of Penetrating (Heroe)
max 1 per ArmyRune of Smashing (Heroe)
max 1 per ArmyRune of Destruction (Heroe)
max 1 per ArmyAether Wand (Lord)
max 1 per ArmyAether Wand (Heroe)
max 1 per ArmyHeart Seeker (Lord)
max 1 per ArmyHeart Seeker (Heroe)
max 1 per ArmyBlade of Grief
max 1 per ArmyTrident of Torment
max 1 per ArmyEye of the Storm
max 1 per ArmyBlade of the Swarm (Lord)
max 1 per ArmyBlade of the Swarm (Heroe)
max 1 per ArmyThe Impaler
max 1 per ArmyOnly Characters without Ambush. Type: Hand Weapon. Attacks with this weapon gain +2 Strength in the Round of Combat directly after the wielder has charged into combat. This modifier is only applied to attacks directed against the charged enemies. The weapon can be shot using the rules for a Bolt Thrower Artillery Weapon: Range 18", Strength 3[6] , Armour Piercing (6), [Multiple Wounds (D3)] . Shots from the weapon never suffer negative to-hit modifiers.
Leeching Blade
max 1 per ArmyType: Hand Weapon. Before the wielder rolls a Panic Test (note, not before re-rolling it) it may choose to immediately lose 1 Wound. If so, the Panic Test is automatically passed.
Headsman's Axe
max 1 per ArmyType: Great Weapon. Attacks with this weapon gain +3 Strength (instead of +2) and Multiple Wounds (2).
Beastmaster's Lash
max 1 per ArmyType: Hand Weapon. The wielder gains +1 Attack when using this weapon. Attacks made with this weapon are always performed at Strength 5 (regardless of modifiers). A model with Towering Presence that is hit by this weapon loses Stomp (if it had it) until the end of the Phase.
The Sonnstahl
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon wound automatically and have Armour Piercing (6).
Hammer of Witches
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Lightning Reflexes and +1 Strength.
Star Mace
max 1 per ArmyType: Great Weapon. The wielder gains Crush Attack when wielding this weapon.
Great Bow of Elu
max 1 per ArmyType: Longbow. Strength: As user +1, Multiple Shots (3), Armour Piercing (1).
Spear of the Blazing Dawn
max 1 per ArmyType: Spear. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1 (regardless of modifiers). If the Strength would be higher without this rule, ignore it.
When attacking a Monster or Ridden Monster, any successful rolls to-hit with this weapon will cause two hits instead of one.
Onyx Hammer
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +2 Strength. Attacks with this weapon have Multiple Wounds (D3) against models which are Flammable.
Blade of Burning Steel
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).
One use only: May be activated at the start of any Round of Combat. For the duration of the phase, attacks made with this weapon gain Metalshifting.
Mace of Tristan
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1. If the Strength would be higher without this rule, ignore it. Whenever an enemy model suffers one or more hits from this weapon, roll a D6 at the end of the Initiative step for every hit. If one or more 4+ results are rolled, all Magical Weapons carried by the attacked models are reverted to its mundane type for the rest of the game.
Dragon Lance
max 1 per ArmyType: Lance. The wielder gains Breath Weapon (Strength 3, Flaming Attacks). Attacks with this weapon have Multiple Wounds (D3) in the Round of Combat directly after the wielder has charged into combat. This bonus can only be applied to attacks directed against the charged enemies.
Khagadai’s Maul
max 1 per ArmyType: Great Weapon. Attacks made with this weapon gain Multiple Wounds (D3).
Heart-Ripper
max 1 per ArmyType: Iron Fist. Attacks made with this weapon will always hit on a 3+ or better in Close Combat regardless of any negative to-hit modifiers or Parry, and gain Lethal Strike and Armour Piercing (1).
Axe-Breaker Gauntlet
max 1 per ArmyType: Iron Fist. If the wielder scores one or more hits in a single Round of Combat using this weapon against an enemy model with a Magical Weapon, roll a D6 before rolling to wound: On a roll of 3+, all Magical Weapons wielded by this enemy model are reverted to its mundane type for the rest of the game.
Axe of the Aporcalypse
max 1 per ArmyType: Hand Weapon. The wielder gains +D3 Strength and +D3 Attacks when using this weapon. These modifiers are rolled for, and in effect, at the Initiative step when the Character attacks with the weapon.
Maza's Zappin Bow
max 1 per ArmyType: Bow. Range 24", Strength 3, Multiple Shots (3), Lightning Attacks. The wielder’s unit gains Quick to Fire.
Backstabbing Dirk
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1). If the wielder is attacking an enemy unit in their flank or rear, attacks made with this weapon gain +2 Strength.
Sword of the Dawn Ages
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +1 Strength and Multiple Wounds (2).
Spear of the Stampede
max 1 per ArmyType: Lance. The wielder’s mount gains Impact Hits (+D6).
Serpent Bow
max 1 per ArmyType: Bow. The wielder may elect to replace its normal Shooting Attack and instead use the rules for Bolt Thrower Artillery Weapons with the following profile: Range 18", Strength 3[6], Armour Piercing (6), [Multiple Wounds (D3)].
Bow of Wyscan
max 1 per ArmyType: Longbow. The bearer may choose to replace its normal Shooting Attack with Multiple Shots (2D6), Strength 1, Poisoned Attacks. This special Shooting Attack cannot be combined with Fey Arrows.
Sacred Spear of Cadaron
max 1 per ArmyType: Spear. Attacks made with this weapon gain +1 Strength. If the bearer causes at least one unsaved wound with this weapon, the bearer and all R&F models in the bearer's unit gain Distracting until the end of the Close Combat Phase.
Whirlwind Blade
max 1 per Army- models on foot only
Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (2).
Vanquisher Eternal
max 1 per ArmyType: Halberd. Attacks made with this weapon gain Lethal Strike. The Weapon has two types of attacks:
Focused Strike and Sweeping Strike. Choose at the beginning of each Round of Combat which mode is used.
Focused Strike: Attacks made with this weapon gain Multiple Wounds (D3).
Sweeping Strike: The wielder cannot make normal Close Combat Attacks. Instead, the wielder makes one attack towards each enemy model in base contact with it which hit automatically. The wielder also makes one attack towards each enemy model which could make a Supporting Attack against it which hit on 4+. These attacks are resolved using the normal rules (Vanquisher Eternal is a Halberd with Lethal Strike).
Scourge of Kings
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon have Strength 5 and gain Armour Piercing (1). Every successful to-hit roll with this weapon inflicts two hits instead of one.
The Doom Blade
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Strength 10, Multiple Wounds (D6) and Divine Attacks. At the end of each friendly Player Turn, the wielder suffers 1 hit with Toxic Attacks (which counts as a Close Combat Attack). A Character with this weapon doesn’t have to be the army General even if he is the model with the highest Leadership.
Eye of the Storm
max 1 per ArmyType: Halberd. When the bearer casts Hand of Heaven from Thaumaturgy, add +2 hits to the Target of the spell.
Blade of the Swarm
max 1 per ArmyType: Hand Weapon. If the wielder’s unit has more Full Ranks than each of the enemy units Engaged in the same Combat, the wielder gains +3 Attacks when using this weapon.
Blade of Red Thirst
max 1 per Army- Midnight Aristocracy only
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains Vampiric (3+), and makes a Vampiric roll for each unsaved wound caused by this weapon (instead of just one). Instead of following normal rules for successful Vampiric Rolls, each successful roll can be used to either Recover 1 wound to wielder, or Raise 1 Wound in Wielder’s unit. Wielder’s model can never Recover more than 1 Wound per phase with this.
Burning Blade of Chaos
max 1 per ArmyType: Hand Weapon.
Attacks made with this weapon gain Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks with this weapon have been made, for each model slain by this weapon, that model’s unit suffers 1 Strength 4 hit with Flaming Attacks. This is considered a Special Close Combat Attack.
Spear of Gagnir
max 1 per ArmyType: Spear. Attacks made with this weapon gain +1 Strength and Lethal Strike.
Épée de Géant
max 1 per ArmyType : Arme de Base. Les attaques portées avec cette arme ont +3 en Force.
Épée Ogre
max 1 per ArmyType : Arme de Base. Les attaques portées avec cette arme ont +2 en Force.
La Pioche de Jack
max 1 per ArmyNe peut pas être pris par une figurine avec la règle Présence Imposante.
Type : Arme de Base. Les Attaques portées avec cette arme ont +1 en Force. Contre les figurines avec la règle Présence Imposante, elles gagnent aussi la règle Blessures Multiples (2), et comptent comme ayant une Force égale à l’Endurance de leur cible pour le jet pour blesser. Ignorez tout autre modificateur de Force que celui fourni par cette arme quand la cible est une figurine avec la règle Présence Imposante. Notez que le bonus de +1 en Force s’applique après avoir égalé la Force avec l’Endurance de la cible.
Trancheuse de Crâne
max 1 per ArmyType : Arme de Tir. Portée 24″, Force 4, Perforant (1), Tirs Multiples (4). Les Attaques de Tir réalisées avec cette arme ignorent la Capacité de Tir et les modificateurs pour toucher, et touchent à la place toujours sur 4+.
Hache de Bataille
max 1 per ArmyType : Arme de Base. Le porteur a 6 Attaques quand il utilise cette arme mais ne peut jamais blesser sur un meilleur résultat que 3+.
Hallebarde Fléau-des-Bêtes
max 1 per ArmyType : Hallebarde. Les attaques portées avec cette arme ont toujours Force 5 (quels que soient les modificateurs) et la règle Blessures Multiples (2, Char, Infanterie Monstrueuse, Bête Monstrueuse, Cavalerie Monstrueuse, Monstre, Monstre Monté).
Épée Sacrée
max 1 per ArmyType : Arme de Base. Les attaques portées avec cette arme ont la règle Attaques Divines et leurs jets pour blesser ratés peuvent être relancés.
L’Arracheur de Chair
max 1 per ArmyType : Arme Lourde. Les attaques portées avec cette arme ont la règle Perforant (1).
Tueuse de Rois
max 1 per ArmyType : Arme de Base. Le porteur gagne +1 en Force et +1 Attaque quand il attaque avec cette arme pour chaque Personnage ennemi en contact socle à socle avec l’unité du porteur. Ce bonus est calculé et prend effet au palier d’Initiative auquel sont faites les attaques.
Épée d’Obsidienne
max 1 per ArmyType : Arme de Base. Les attaques portées avec cette arme ont la règle Perforant (6).
Épées d’Escrimeur
max 1 per ArmyType : Paire d’Armes. Le porteur obtient une Capacité de Combat de 10.
Épée des Héros
max 1 per ArmyType : Arme de Base. Les Attaques portées avec cette arme ont +1 en Force. Le porteur gagne +1 Attaque quand il combat avec cette arme. Quand il attaque avec cette arme, le porteur ne peut excéder 4 Attaques et une Force de 5, quels que soient les modificateurs.
Épée de Force
max 1 per ArmyType : Arme de Base. Les attaques portées avec cette arme ont +1 en Force.
Lance Enflammée
max 1 per ArmyType : Lance de Cavalerie. Les attaques portées avec cette arme ont la règle Attaques Enflammées.
Lame Tranchante
max 1 per ArmyType : Arme de Base. Les attaques portées avec cette arme ont la règle Perforant (1).
Armure Magique
Dueler’s Shield
max 1 per ArmyArmour of Destiny
max 1 per ArmyBluffer's Helm - cannot be taken by Large Targets
max 1 per ArmyArmour of Fortune
max 1 per ArmyMithril Mail - models on foot only (Lords)
max 1 per ArmyGlittering Cuirass
max 1 per ArmyBronze Breastplate
max 1 per ArmyDragon Mantle - models on foot only
max 1 per ArmyGambler's Armour
max 1 per ArmyDragonscale Helm
max 1 per ArmyHardened Shield
max 1 per ArmyLucky Shield
max 1 per ArmyAaghor’s Flayed Hide (Lord)
max 1 per ArmyAaghor’s Flayed Hide (Heroes)
max 1 per ArmyCrimson Mail - Infantry only
max 1 per ArmyRune of Crushing
max 1 per ArmyRune of Aegis
max 1 per ArmyRune of Iron
max 1 per ArmyRune of Steel
max 1 per ArmyRune of Mountains
max 1 per ArmyRune of Bronze
max 1 per ArmyRune of Resistance
max 1 per ArmyBlessed Armour of Frederick the Great – models on foot only
max 1 per ArmyThe Black Helm
max 1 per ArmyArmour of Volund
max 1 per ArmyDaemon Hunter’s Helm (Heroe)
max 1 per ArmyMask of the Furnace
max 1 per ArmyArmour of Percival
max 1 per ArmyCrusader’s Helm
max 1 per ArmyMammoth-Hide Armour
max 1 per ArmyYeti Furs
max 1 per ArmyPlates of Tuktek
max 1 per ArmyCrown of the Cavern King - Goblin only Cannot be taken by a Large Target
max 1 per ArmyTaurosaur Helm - models on foot only
max 1 per ArmyHelm of the Wild Hunt
max 1 per ArmyPutrid Plate
max 1 per ArmyDeceiver’s Buckler
max 1 per ArmyCrown of the Pharaohs
max 1 per ArmyArmour of Eternities - Model on foot only
max 1 per ArmyRed Plate of Gilles de Raux
max 1 per ArmyMithril Mail - models on foot only (Heroes)
max 1 per ArmyForce Shield
max 1 per ArmyDaemon Hunter’s Helm (Lord)
max 1 per ArmyAaghor's Flayed Hide
max 1 per ArmyThe wearer gains Regeneration (4+) and +1 Toughness, but cannot wear any Suits of Armour or Shields, and lose them if it already had it.
Crimson Mail
max 1 per ArmyType: Heavy Armour. For each unsaved wound inflicted by the wearer in Close Combat, the wearer gains +1 to its Armour Save (which cannot be improved better than 1+) for the remainder of the game.
Blessed Armour of Frederick the Great
max 1 per ArmyType: Plate Armour. The wearer has a 1+ Armour Save.
Armour of Volund
max 1 per ArmyType: Plate Armour. Attacks againstthe wearer with Lethal Strike lose this special rule.
The Black Helm
max 1 per ArmyType: None (6+ Armour Save). The wearer gains Fear.
Daemon Hunter’s Helm
max 1 per Army- Cannot be taken by models with Towering Presences, except models mounted on Griffon.
Type: None (6+ Armour Save). The wearer gains Ward Save (3+) against Magical Attacks.
Mask of the Furnace
max 1 per ArmyType: None (6+ Armour Save). The wearer gains Fireborn and a Breath Weapon (Strength 3, Flaming Attacks).
Crusader’s Helm
max 1 per ArmyType: Helm (6+ Armour Save). The wearer may reroll failed Armour Saves. Attacks against the wearer with Lethal Strike lose this special rule.
Armour of Percival
max 1 per ArmyType: Heavy Armour. The wearer gains +1 to its Ward Save to a maximum of 4+. Any Divine Attacks made against the wielder lose Divine Attacks.
Mammoth-Hide Cloak
max 1 per ArmyModels on foot only.
Type: None (6+ Armour Save). If the wearer is hit by an attack with a Strength value of 6 or more, the Strength of the attack is reduced to 5.
Yeti Furs
max 1 per ArmyType: None (6+ Armour Save). Enemy units in base contact with the wearer suffer -1 Initiative, to a minimum of 1.
Crown of the Cavern King
max 1 per ArmyCannot be taken by a Towering Presence Type: None (6+ Armour Save). The wearer can only join or be joined by a unit if all its models share at least one model part of the same Greenhide Race with the wearer.
The wearer's unit gains Vanguard and may move after Rallying, although it does not gain the ability to March or shoot in the same turn. The wearer’s Inspiring Presence or Hold Your Ground range is increased by 6".
Plates of Tuktek
max 1 per ArmyType: Heavy Armour. The wearer gains +1 Toughness and the wearer’s model gains Impact Hits (D3).
Taurosaur Helm
max 1 per Armymodels on foot only
Type: None (6+ Armour Save). The wearer gains +1 Toughness and Impact Hits (1).
Helm of the Wild Hunt
max 1 per ArmyType: None (6+ Armour Save). The wearer gains +1 Weapon Skill and +1 Attack until the end of the Combat Phase following after the model has successfully charged into combat.
Crown of the Pharaohs
max 1 per ArmyType: None (6+ Armour Save). The bearer may use its Undying Will (it if has it) on a single friendly unit within 6". If the wearer is Engaged in Combat, it may only choose to grant Weapon Skill to a friendly Undead unit that is Engaged with the same enemy unit as the Character. In addition, the bearer may choose to use its Undying Will special rule in the Shooting Phase by granting Ballistic Skill 3 to all Undead models in a single friendly unit within 6". Undying Will may be used only in a single phase of each Player Turn. Characters on a mount with Towering Presence add 6" to the range of this item.
Armour of Eternities
max 1 per ArmyType: Plate Armour. The wearer gains +1 Wound.
Deceiver’s Buckler
max 1 per ArmyType: Shield. While using the shield, the wielder gains Distracting and may nominate one enemy model in base contact with the user of the shield at the start of each Round of Combat. For the duration of this Round of Combat, one part of the chosen model (wielder’s choice) suffers -1 Attack, to a minimum of 1.
Putrid Plate
max 1 per ArmyType: Plate Armour. For every successful Armour Save made by the wearer against Close Combat Attacks, the unit which caused the wound suffers 1 hit with Toxic Attacks.
Red Gauntlets of Gilles de Raux
max 1 per ArmyType: None (6+ Armour Save). The wearer gains +1 Wound.
Dueler’s Shield
max 1 per ArmyType: Shield. At the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffers -1 Attack, to a minimum of 1.
Armure du Destin
max 1 per ArmyInfanterie, Bêtes de Guerre et Cavalerie uniquement.
Type : Armure Lourde. Le porteur gagne une Sauvegarde Invulnérable (4+).
Heaume de Tromperie
max 1 per ArmyNe peut pas être pris par une figurine avec la règle Présence Imposante.
Type : Aucun (Sauvegarde d’Armure 6+). Les jets pour blesser réussis contre le porteur doivent être relancés.
Cotte de Maille en Mithril
max 1 per ArmyType : Armure Lourde (Sauvegarde d’Armure 2+). Cette Sauvegarde d’Armure ne peut être en aucun cas améliorée.
Cuirasse Étincelante
max 1 per ArmyType : Armure Lourde. Le porteur gagne la règle Distrayant.
Armure de Bonne Fortune
max 1 per ArmyType : Armure Lourde. Le porteur gagne une Sauvegarde Invulnérable (5+).
Cape en Écailles de Dragon
max 1 per ArmyType : Aucun. Le porteur gagne la règle Protection Innée (5+).
Plastron de Bronze
max 1 per ArmyType : Armure Lourde. Usage Unique. Vous pouvez activer l’objet lorsque la figurine du porteur subit une touche. Pour la durée de la Phase, la figurine du porteur gagne alors une Sauvegarde d’Armure de 1+. Si la figurine du porteur a la règle Présence Imposante, cette Sauvegarde d’Armure est limitée à 2+.
Heaume en Écailles de Dragon
max 1 per ArmyType : Aucun (Sauvegarde d’Armure 6+). Le porteur gagne la règle Né du Feu.
Bouclier de Chance
max 1 per ArmyType : Bouclier. Usage Unique. Ignorez la première touche subie par la figurine du porteur. Si plusieurs attaques se disputent le statut de première touche, le porteur peut choisir la touche à ignorer.
Bouclier Renforcé
max 1 per ArmyType : Bouclier. Ajoutez un bonus additionnel de +1 à la Sauvegarde d’Armure du porteur quand il utilise ce bouclier, pour un total de +2. Le porteur subit un malus de -3 en Initiative, jusqu’à un minimum de 1, lorsqu’il porte des Attaques normales de Corps à Corps.
Talisman
Talisman of Supreme Shielding
max 1 per ArmySprout of Rebirth
max 1 per ArmyObsidian Nullstone
max 1 per ArmyDusk Stone
max 1 per ArmyObsidian Rock
max 1 per ArmyTalisman of Greater Shielding
max 1 per ArmyGemstone Amulet
max 1 per ArmyObsidian Pebble
max 1 per ArmyLucky Charm
max 1 per ArmyDragonfire Gem
max 1 per ArmyTalisman of Shielding
max 1 per ArmyPillager Icon
max 1 per ArmyEye of Dominance
max 1 per ArmyIron Hide
max 1 per ArmyNauseating Aura - Mark of Pestilence only
max 1 per ArmyShackles of Reality
max 1 per ArmyBlissful Bindings - Mark of Lust only (Lord)
max 1 per ArmyBrass Collar - Mark of Wrath only
max 1 per ArmyWeaver’s Eye
max 1 per ArmyAmulet of Spite
max 1 per ArmyMidnight Cloak
max 1 per ArmyRune of the Forge
max 1 per ArmyRune of Kinship
max 1 per ArmyRune of Infamy
max 1 per ArmyRune of Shielding
max 1 per ArmyRune of Retribution - One per army
max 1 per ArmyRune of Courage
max 1 per ArmyRune of Dragon’s Breath
max 1 per ArmyThe Winter Cloak
max 1 per ArmyGleaming Robes - Mage or Archmage only
max 1 per ArmyRing of Desiccation
max 1 per ArmyTalisman of Roland
max 1 per ArmyBlind Eye of Nyanggai
max 1 per ArmyPan of Protection Pinchin’ - Goblins only
max 1 per ArmyStarfall Shard - Lord
max 1 per ArmyStarfall Shard - Heroe
max 1 per ArmyFire Blight Pendant
max 1 per ArmyArmlet of Power
max 1 per ArmyBrooch of the Sun
max 1 per ArmyMantle of Night - models on foot only
max 1 per ArmyVeil of Shadows
max 1 per ArmyBlessed Scripture (Lord)
max 1 per ArmyBlessed Scripture (Heroes)
max 1 per ArmyBlissful Bindings - Mark of Lust only (Heroe)
max 1 per ArmySteel Skin
max 1 per ArmyEye of Dominance
max 1 per ArmyClose Combat Attacks made by Swarms, War Beasts, Cavalry mounts, Monstrous Beasts, Monstrous Cavalry mounts, Chariot-pulling beasts, Monsters and Ridden Monster mounts can only hit the bearer on rolls of ‘6’. Crew and riders are unaffected.
Midnight Cloak
max 1 per ArmyThe wearer gains a Ward Save (3+) against Ranged Attacks. The wearer also gains Lethal Strike and Multiple Wounds (D3) in the first Round of Combat.
Amulet of Spite
max 1 per ArmyIf an enemy Wizard within 12" attempted casting a spell in which two or more Magic Dice rolled a double, the caster suffers a Miscast. A single casting roll cannot result in more than one Miscast.
The Winter Cloak
max 1 per ArmyThe wearer gains Distracting, a Ward Save (5+) and Fireborn.
Gleaming Robe
max 1 per ArmyMage on foot only The wearer gains Ethereal. The model cannot make attacks, including special attacks.
Ring of Desiccation
max 1 per ArmyAll enemy units in base contact with the bearer’s model are Flammable.
Steel Skin
max 1 per ArmyAttacks against the wearer with Lethal Strike and/or Poisoned Attacks lose these special rules.
Talisman of Roland
max 1 per ArmyNo unit may use the Stand and Shoot reaction when charged by the bearer’s unit. Furthermore, the bearer’s unit gains +1 to its Ward Save against any Ranged Attacks to a maximum of 4+. This cannot be used against Magical Attacks.
Blessed Scripture
max 1 per ArmyMultiple Wounds suffered by the bearer are halved, rounded up.
Blind Eye of Nyanggai
max 1 per ArmyOne use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling. The bearer’s unit (and all models in it) cannot be targeted by the opponent’s non-aura spells during this phase.
Pan of Protection Pinchin’
max 1 per ArmyThe bearer, when wounded, may use the Armour Save, Ward Save, Regeneration Save, and Magic Resistance of the model that inflicted the wound.
Starfall Shard
max 1 per ArmyThe bearer’s model gains Fireborn and Hard Target
Fire Blight Pendant
max 1 per ArmyNeither the bearer nor anyone who attacks the bearer in Close Combat gains any Strength bonuses from either magical or mundane weapons.
Brooch of the Sun
max 1 per ArmyAt the start of each Round of Combat, nominate one enemy model in base contact with bearer. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffer -1 Attack, to a minimum of 1.
Armlet of Power
max 1 per ArmyThe bearer can cast a Bound Spell (Power Level 3).
Type: Caster. Duration: Lasts one Turn.
The target doubles its Strength. Mounts are unaffected.
Eternal Ring
max 1 per Army- Midnight Aristocracy only
The wearer has a Ward Save (2+) against the first wound suffered (after Armour Saves) in the game and attacks against the wearer with Lethal Strike and/or Multiple Wounds lose these special rules.
Mantle of Night
max 1 per Army- Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.
Talisman de Protection Suprême
max 1 per ArmyLe porteur gagne une Sauvegarde Invulnérable (4+).
Graine de Renaissance
max 1 per ArmyLe porteur gagne une Régénération (4+).
Pierre d’Annulation d’Obsidienne
max 1 per ArmyLe porteur gagne la règle Résistance à la Magie (3).
Pierre du Crépuscule
max 1 per ArmyLe porteur peut relancer ses jets de Sauvegarde d’Armure ratés. S’il choisit de le faire, il ne peut pas utiliser de Sauvegarde Invulnérable ou de Régénération.
Talisman de Protection Majeure
max 1 per ArmyLe porteur gagne une Sauvegarde Invulnérable (5+).
Gemme d’Obsidienne
max 1 per ArmyLe porteur gagne la règle Résistance à la Magie (2).
Gemme de Feu de Dragon
max 1 per ArmyLe porteur gagne la règle Né du Feu.
Charme de Chance
max 1 per ArmyUsage Unique. Peut être activé quand la figurine du porteur rate un jet de Sauvegarde d’Armure. Ce jet peut alors être relancé.
Talisman de Protection
max 1 per ArmyLe porteur gagne une Sauvegarde Invulnérable (6+).
Objet arcanique
Essence of a Free Mind (Lords)
max 1 per ArmyEssence of a Free Mind (Heroes)
max 1 per ArmyBacklash Scroll
max 1 per ArmyBook of Arcane Power (Lords)
max 1 per ArmyBook of Arcane Power (Heroes)
max 1 per ArmyDispel Scroll
max 1 per ArmyTome of Arcane Lore (Lords)
max 1 per ArmyGrounding Rod (Lords)
max 1 per ArmyGrounding Rod (Heroes)
max 1 per ArmySceptre of Power (Lords)
max 1 per ArmySceptre of Power (Heroes)
max 1 per ArmyBinding Scroll
max 1 per ArmyShielding Scroll
max 1 per ArmyWand of Stability
max 1 per ArmyGourd of Beetles
max 1 per ArmyMirror of Change - Mark of Change only
max 1 per ArmySeventh Seal
max 1 per ArmySoul-Bound Staff
max 1 per ArmyScrolls of the Eighth Pact - models with Mark of Change only
max 1 per ArmySorcerer’s Lodestone
max 1 per ArmySkull of Cacophrax (Lord)
max 1 per ArmyDagger of Moraec (Lord)
max 1 per ArmyDagger of Moraec (Heroes)
max 1 per ArmyWandering Familiar
max 1 per ArmyRune of Denial - One per army
max 1 per ArmyRune of Brilliance
max 1 per ArmyRune of Harnessing
max 1 per ArmyRune of Mastery
max 1 per ArmyRune of Devouring - One per army
max 1 per ArmyRune of Grounding - One per army
max 1 per ArmyBook of Meladys (Lord)
max 1 per ArmyBook of Meladys (Heroe)
max 1 per ArmyAmethyst Crystal
max 1 per ArmyBesheluk’s Mechanism
max 1 per ArmyWafers of Penitence
max 1 per ArmyDaemon Heart
max 1 per ArmyBlack Cube
max 1 per ArmyAncient Plaque (Lord)
max 1 per ArmyAncient Plaque (Heroe)
max 1 per ArmyBook of the Dead
max 1 per ArmyEye of Setesh
max 1 per ArmyUnholy Tome
max 1 per ArmyStaff of the Vengeful Dead
max 1 per ArmyDaemonic Idol
max 1 per ArmyTome of Arcane Lore (Heroes)
max 1 per ArmySkull of Cacophrax (Heroe)
max 1 per ArmyWandering Familiar
max 1 per ArmyAt the start of each friendly Magic Phase you may place a familiar counter with a 20x20mm base within 6" of the owner. This familiar acts (and is subject to the same restrictions) as a model of Standard Height for the purpose of drawing Lines of Sight. It must be put more than 1" away from other models and from Impassable terrain. Once it is placed, the player must declare which side of the familiar is the front. Whenever the bearer of this item casts a non-bound spell, it may choose to use the position of its familiar when drawing Line of Sight, measuring Range and determining front arc (you must use all of these or none at all). At the end of the Magic Phase the familiar is removed.
Amethyst Crystal
max 1 per ArmyIn each of the opponent’s Magic Phases, after rolling Magic Flux, the bearer may remove 1 Magic Dice from the opponent's Magic Dice pool and add +1 for its side’s Channel Attempt.
Book of Meladys
max 1 per ArmyOnce per Magic Phase, the bearer may reroll a single Magic Dice when making a casting roll provided the Magic Dice was not a natural '6'.
Besheluk’s Mechanism
max 1 per ArmyWhen the bearer Successfully casts a non-attribute spell from Pyromancy, choose a Kadim Incarnate or Kadim Titan unit within 18" of the bearer.
If the unit is solely composed of Kadim Incarnates it recovers D3 Wounds. If it is a Kadim Titan it recovers 1 wound. No unit may be affected by this effect more than once each magic phase.
Daemon Heart
max 1 per ArmyOne use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling.
During this phase, all enemy Wizards within 24" of the bearer will suffer a Miscast on successful Casting rolls that include any double. This Miscast is resolved as if 1 more Magic Dice were used. Only double ‘6’ counts as an Overwhelming Power, and no more than one Miscast can be suffered per roll. Bound Spells are not affected.
Ancient Plaque
max 1 per ArmyOnce per friendly Magic Phase, the bearer may reroll one Magic Dice that was used for a casting attempt. This ability cannot be used when the bearer is casting with only one Magic Dice, and cannot reroll a dice which was a natural ‘6’.
Black Cube
max 1 per ArmyOne use only. The bearer may activate this item in the opponent’s Magic Phase, after Magic Flux and Channelling have been rolled. When activated, remove 1 Magic Dice from the opponent’s Magic Dice Pool, and add 1 Magic Dice to the owner’s Magic Dice Pool.
Book of the Dead
max 1 per ArmyWhenever the wearer successfully casts an Augment spell from Evocation, other than Evocation of Souls, the Target(s) of the spell Raise(s) wounds equal to their Evoked value. Characters and models with Towering Presences cannot benefit from this item.
Unholy Tome
max 1 per ArmyThe bearer can cast Danse Macabre from Evocation as a Bound Spell (Power Level 4).
Daemonic Idol
max 1 per ArmyWhenever an enemy model rolls on the Miscast Table, you may force the model to reroll the D3 for the Miscast Roll.
Grimoire de Puissance Cabalistique
max 1 per ArmyLe porteur gagne un modificateur de +1 pour lancer et dissiper les sorts.
Parchemin de Dissipation
max 1 per ArmyUsage Unique. Vous pouvez utiliser ce parchemin au lieu de faire une tentative de dissipation. Le sort est automatiquement dissipé.
Essence de Libre Pensée
max 1 per ArmyLe Magicien peut inscrire deux Voies de Magie sur la Liste d’Armée plutôt qu’une, parmi les Voies qui lui sont normalement accessibles. Choisissez laquelle de ces deux Voies il va utiliser avant de générer les sorts.
Baguette de Stabilité
max 1 per ArmyUsage Unique. Le porteur peut ajouter un Dé de Magie gratuit à un de ses jets de dissipation après avoir vu le résultat du jet.
Parchemin de Protection
max 1 per ArmyUsage Unique. Vous pouvez utiliser ce parchemin au lieu de faire une tentative de dissipation. Toutes les figurines affectées gagnent une Sauvegarde Invulnérable (4+) contre les effets de ce sort.
Sceptre de Pouvoir
max 1 per ArmyUsage Unique. Le porteur peut ajouter un unique Dé de Magie depuis sa réserve à un jet de lancement de sort après avoir vu le résultat du jet. Cela ne permet pas de dépasser la limite de 5 Dés de Magie pour lancer des sorts.
Enchantement de Bannière
Runic Standard of Shielding
max 1 per ArmyRunic Standard of Swiftness
max 1 per ArmyRunic Standard of Dismay
max 1 per ArmyRending Banner
max 1 per ArmyStalker's Standard
max 1 per ArmyAether Icon
max 1 per ArmyHoly Icon
max 1 per ArmyBanner of Discipline
max 1 per ArmyBanner of Speed
max 1 per ArmyFlaming Standard
max 1 per ArmyWar Standard
max 1 per ArmyIcon of the Relentless Company
max 1 per ArmyGleaming Icon
max 1 per ArmyBanner of Courage
max 1 per ArmyArmy organisation

Heroes
(50% Max)

Base
(25% Min)

Rare
(25% Max)

Spécial
(50% Max)

Lords
(50% Max)

Mount
(No Limit)

Anvil of Power
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Enclume de pouvoir | - | - | - | - | 7 | 4 | - | - | - | Machine de guerre |
Anvil Guard (4) | 3 | 5 | 3 | 4 | 4 | - | 2 | 1 | 9 |

Dwarf Ballista
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 7 | 3 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | 4 | - | 2 | 1 | 9 |

Flame Cannon
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 7 | 3 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | 4 | - | 2 | 1 | 9 |

Grudge Buster
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Crew (2) | - | 4 | 3 | 4 | 4 | - | 2 | 2 | 9 | Cavalerie |
Grudge Buster | 1 | - | - | 5 | 5 | 5 | - | - | - |
Règles spéciales
Grudge Buster

Hold Guardians
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Hold Guardian | 5 | 4 | 3 | 6 | 5 | 3 | 2 | 2 | 10 | Infanterie Monstrueuse |
Champion | 5 | 5 | 4 | 6 | 5 | 3 | 2 | 3 | 10 |

Rangers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Ranger | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 5 | 5 | 3 | 4 | 1 | 2 | 2 | 9 |

Vengeance Seeker
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Vengeance Seeker | 3 | 5 | 3 | 4 | 4 | 3 | 2 | * | 10 | Infanterie |

Attack Copters
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Driver | - | 4 | 3 | 4 | 4 | - | 2 | 2 | 9 | Cavalerie |
Copter | 1 | - | - | - | 5 | 3 | - | - | - |

Cannon
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 7 | 3 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | 4 | - | 2 | 1 | 9 |

Catapult
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 7 | 3 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | 4 | - | 2 | 1 | 9 |

Deep Watch
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Iron Guard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 6 | 4 | 4 | 4 | 1 | 2 | 2 | 9 |

Flame Copter
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Driver | - | 4 | 3 | 4 | 4 | - | 2 | 2 | 9 | Cavalerie |
Copter | 1 | - | - | - | 5 | 3 | - | - | - |

Forge Wardens
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Forge Warden | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 6 | 4 | 4 | 4 | 1 | 2 | 2 | 9 |

King's Guard
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
King’s Guard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 | Infanterie |
Champion | 3 | 6 | 4 | 4 | 4 | 1 | 2 | 3 | 9 |

Miners
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Miner | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 5 | 4 | 4 | 4 | 1 | 2 | 2 | 9 |

Organ Gun
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Machine | - | - | - | - | 7 | 3 | - | - | - | Machine de guerre |
Crew (3) | 3 | 4 | 3 | 3 | 4 | - | 2 | 1 | 9 |

Seekers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Seeker | 3 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 10 | Infanterie |
Champion | 3 | 5 | 4 | 4 | 4 | 1 | 2 | 2 | 10 |

Steam Bomber
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Driver | - | 4 | 3 | 4 | 4 | - | 2 | 2 | 9 | Cavalerie |
Copter | 1 | - | - | - | 5 | 3 | - | - | - |

Clan Marksmen
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Marksman | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 5 | 4 | 3 | 4 | 1 | 2 | 2 | 9 |

Clan Warriors
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 5 | 4 | 3 | 4 | 1 | 2 | 2 | 9 |

Greybeards
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Greybeard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Infanterie |
Champion | 3 | 6 | 4 | 4 | 4 | 1 | 2 | 2 | 9 |

Daemon Seeker
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Daemon Seeker | 3 | 7 | 4 | 5 | 5 | 3 | 5 | 5 | 10 | Infanterie |

King
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
King | 3 | 7 | 4 | 4 | 5 | 3 | 4 | 4 | 10 | Infanterie |

Master Engineer
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Master Engineer | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 2 | 10 | Infanterie |

Runic Master
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Runic Master | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 2 | 10 | Infanterie |
Règles spéciales

Dragon Seeker
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dragon Seeker | 3 | 6 | 3 | 4 | 5 | 2 | 4 | 4 | 10 | Infanterie |

Engineer
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | 3 | 5 | 4 | 4 | 4 | 2 | 3 | 2 | 9 | Infanterie |

Runic Smith
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Runic Smith | 3 | 5 | 3 | 4 | 4 | 2 | 3 | 2 | 9 | Infanterie |

Thane
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 10 | Infanterie |

Thane - BSB
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 10 | Infanterie |

Monture Mount : Shield Bearers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Shield Bearers | 3 | 5 | 3 | 4 | 4 | 4 | 2 | 2 | 10 | Infanterie |

Monture Mount : War Throne
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
War Throne | 3 | 5 | 3 | 4 | 4 | 6 | 2 | 4 | 10 | Infanterie |