Cosmology

Cosmology

Cosmology is the Path of Balance. It focuses on the cosmic equilibrium between the enduring Cosmos of the Mortal Realm and the capricious Chaos of the Immortal, producing forces of preservation or destruction, peace or pandemonium, life or death. Cosmologists can be unpredictable, yet always seek to arrive at a balance. Their determination to see all sides often sets them at odds with ardent believers in a cause.

Duality: All Cosmology spells are divided into two versions, representing opposing aspects: Cosmos and Chaos.
When casting a Cosmology spell, always declare which version of the spell you are using, and substitute the square brackets ([𝛼] or [𝛽]) with the content listed in the table at the bottom of each Spell Card corresponding to the chosen version (Cosmos or Chaos).

(1) Weal and Woe

Casting Type Duration
8+ Universal
Range 18"
One Turn

The target must reroll [𝛼] to-wound rolls, except natural rolls of [𝛽].

[𝛼]: Failed
[𝛽]: ‘1’

[𝛼]: Successful
[𝛽]: ‘6’

(2) Hearts and Minds

Casting Type Duration
6+ [𝛼]
Range 24"
Instant

If the target is Shaken, it stops being Shaken. If the target is not Shaken, it must take a Panic Test.

[𝛼]: Hex, Damage
[𝛼]: Augment

(3) Truth of Time

Casting Type Duration
9+ Universal
Range 24"
One Turn

The target’s Cha and Mob are set to [𝛼].

[𝛼]: 8″
[𝛼]: 3″

(4) Ice and Fire

Casting Type Duration
10+ Hex Missile Damage
Range 24"
Instant

The target suffers 2D6 hits with Str 4, AP 0, and Magical Attacks. Successful [𝛼] against wounds caused by this spell must be rerolled.

[𝛼]: Special Saves
[𝛼]: Armour Saves

(5) Cosmic Scales

Casting Type Duration
11+ Augment
Range 18"
One Turn

The target gains Divine Attacks (Melee & Shooting) and Magical Attacks (Melee & Shooting), and it’s [𝛼] is set to at least 8.

[𝛼]: Def
[𝛼]: Off

(6) Near and Far

Casting Type Duration
11+ Damage [𝛼]
Instant

The target suffers D3+1 hits with Str 7, AP 3, and Magical Attacks.

[𝛼]: Hex, Range 24″
[𝛼]: Aura*, Range 9″, Universal

*The caster’s unit is not targeted.