Kosmologie

Kosmologie

Duality: All Cosmology spells are divided into two versions, representing opposing aspects; Cosmos and Chaos. When casting Cosmology spells, always declare which version of the spell you are using. Whenever the Caster successfully casts a non-Bound Cosmology spell, the next Cosmology spell it attempts to cast has its Casting Value reduced by 1, provided this spell is a Cosmology spell of the opposing aspect.

(1) Weal and Woe

Gießen Art Dauer
8+ Universal
Angebot 18"
One Turn

The target must reroll [𝛼] to-wound rolls, except natural rolls of [𝛽].

[𝛼]: Failed
[𝛽]: ‘1’

[𝛼]: Successful
[𝛽]: ‘6’

(2) Hearts and Minds

Gießen Art Dauer
6+ [𝛼]
Angebot 24"
Instant

If the target is Shaken, it stops being Shaken. If the target is not Shaken, it must take a Panic Test.

[𝛼]: Hex, Damage
[𝛼]: Augment

(3) Truth of Time

Gießen Art Dauer
9+ Universal
Angebot 24"
One Turn

The target’s Cha and Mob are set to [𝛼].

[𝛼]: 8″
[𝛼]: 3″

(4) Ice and Fire

Gießen Art Dauer
10+ Hex Missile Damage
Angebot 24"
Instant

The target suffers 2D6 hits with Str 4, AP 0, and Magical Attacks. Successful [𝛼] against wounds caused by this spell must be rerolled.

[𝛼]: Special Saves
[𝛼]: Armour Saves

(5) Cosmic Scales

Gießen Art Dauer
11+ Augment
Angebot 18"
One Turn

The target gains Divine Attacks (Melee & Shooting) and Magical Attacks (Melee & Shooting), and it’s [𝛼] is set to at least 8.

[𝛼]: Def
[𝛼]: Off

(6) Near and Far

Gießen Art Dauer
11+ Damage [𝛼]
Instant

The target suffers D3+1 hits with Str 7, AP 3, and Magical Attacks.

[𝛼]: Hex, Range 24″
[𝛼]: Aura*, Range 9″, Universal

*The caster’s unit is not targeted.