The Empire Of Man (v2024)
Magic Weapons
Runefang
max 1 per ArmyAt the dawn of the Empire, a dozen magical blades were forged for Sigmar’s chieftains. Those that survive are treasured artefacts, potent symbols of the status and authority of their wielders.
R S AP Special Rules
Runefang Combat S -2 Magical Attacks, Strike First
Notes: When making a roll To Wound for a hit caused with a Runefang, a roll of 2+ is always a success, regardless of the target’s Toughness.
Mace Of Helsturm
max 1 per ArmyThis mace was used in battle by the first Grand Theogonist, Johann Helsturm. It is said that Helsturm’s faith in Sigmar was strong enough to shatter the walls of a castle.
Mace Of Helsturm R S AP Special Rules
Single-handed Combat S - Magical Attacks
Double-handed Combat 10 -5 Magical Attacks, Multiple Wounds (D6), Requires Two Hands
Notes: The Mace of Helsturm has two profiles. You must choose which the wielder will use at the start of each round of a combat. If used double-handed, the wielder may make only one attack, regardless of their Attacks characteristic.
Sword Of Justice
max 1 per ArmyThe Sword of Justice is an ancient weapon studded with Dwarf runes of vengeance and retribution that bestow the power of unswerving accuracy and deadly retribution upon it.
R S AP Special Rules
Sword of Justice Combat S -1 Armour Bane (1), Magical Attacks, Multiple Wounds (2)
Notes: The wielder of the Sword of Justice may re-roll any failed rolls To Wound.
Dragon Bow
max 1 per ArmyA relic from the ancient Elven colonies of the Old World, this wondrously crafted bow enables the wielder to outshoot the finest archers in the Empire.
R S AP Special Rules
Dragon Bow 36" 6 -2 Magical Attacks, Multiple Wounds (2)
Notes: Commanders of the Empire only.
Magic Armour
Armour Of Fortune
max 1 per ArmyEngraved with runes of luck and providence, the Armour of Fortune turns aside fatal blows harmlessly.
The Armour of Fortune is a suit of heavy armour. In addition, its wearer has a 6+ Ward save against any wounds suffered and is immune to the Killing Blow special rule. If the wearer is struck a Killing Blow, they are permitted armour and Regeneration saves as normal. If the wound is unsaved, they lose a single Wound.
Armour Of Tarnus
max 1 per ArmyThis cunning armour was crafted to the specifications of the warrior-Wizard von Tarnus.
The Armour of Tarnus is a suit of light armour which may be purchased and worn by an Imperial Wizard, even if they do not have the option to be equipped with armour, a shield or barding, without penalty. In addition, its wearer has a 5+ Ward save against any wounds suffered.
Talismans
The White Cloak
max 1 per ArmyBlessed by Ar-Ulric, the magics within this fine cloak protect the wearer from the hottest flame.
The wearer of the White Cloak has a 5+ Ward save against any wounds suffered, and a 3+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.
Jade Amulet
max 1 per ArmyPotent jade talismans are given in thanks for services performed on behalf of the Cult of Sigmar.
The bearer is immune to the Killing Blow special rule. If the bearer is struck a Killing Blow, they are permitted armour and Regeneration saves as normal. If the wound is unsaved, they lose a single Wound.
Enchanted Items
Laurels Of Victory
max 1 per ArmyCelebrated heroes of the Empire are decorated with golden laurels which magnify their fearsome reputation in the eyes of their enemies.
When determining your combat result, each unsaved wound caused by an attack made by the bearer of the Laurels of Victory is worth 2 combat result points, rather than the usual 1.
The Silver Horn
max 1 per ArmyThe triumphant call of this elegant hunting horn lends speed to the hooves of even the weariest steed.
Characters with the Swiftstride special rule only. The bearer of the Silver Horn (and any unit they have joined) may re-roll the D6 when using the Swiftstride special rule.
Shroud Of Iron
max 1 per ArmyThis strange device resembles a market trader’s awning. When unfurled, the Shroud of Iron protects its bearer from harm falling from on high.
The bearer of the Shroud of Iron (and any unit they have joined) has a 6+ Ward save against any wounds suffered that were caused by a non-magical template.
Arcane Items
Book Of Ashur
max 1 per Army (Wizard only )Written by an Elven Mage, this comprehensive book of magic is a priceless text for those that practice the art of magic… unless this copy is a poorly proofread and badly edited reproduction, that is.
The bearer of the Book of Ashur increases their Dispel range by 3" and, unless they roll any natural double, may apply a +1 modifier to any of their Casting or Dispel rolls. However, if the bearer rolls any natural double when making a Casting or Dispel roll, the book has proven to be a poor reproduction, full of glaring errors, and the +1 modifier cannot be applied to that roll.
Wizard’s Familiar
max 1 per Army (Wizard only )Many Wizards keep familiars, supernatural creatures that aid them in their arcane studies. Often, this aid is apparent in the ease with which the Wizard dispels the conjurations of their enemies. 0-1 per Wizard. The owner of a Wizard’s Familiar may apply a +1 modifier to any of their Dispel rolls.
Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.
Wizard’s Staff
max 1 per Army (Wizard only )Throughout the Old World, Wizards carry ensorcelled staffs through which they can channel and direct their powers.
The bearer of the Wizard’s Staff gains a +1 modifier to their Casting roll when attempting to cast an Assailment spell or a Magic Missile.
Banner enchantement
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Imperial Banner
max 1 per ArmyThis fine silken standard is a proud reminder of a time when the Empire was unified as one.
All friendly units within the Command range of the model carrying the Imperial Banner roll 3D6 when making a Fear, Panic or Terror test and discard the highest result.
Griffon Standard
max 1 per ArmyA unit flying the Griffon Standard resolutely stands its ground, and few foes can break them.
When determining your combat result, a unit carrying the Griffon Standard can claim a Rank Bonus of +2 for each extra rank behind the first, rather than the usual +1.
The Gleaming Pennant
max 1 per ArmyShining with an inner radiance, the Gleaming Pennant offers hope to those that march beneath it.
Single use. A unit carrying the Gleaming Pennant may re-roll a single failed Leadership test.
Note that a Break test is not a Leadership test.
Banner Of Duty
max 1 per ArmyThis venerable banner steels the hearts of despairing warriors, renewing their will to fight on.
A unit carrying the Banner of Duty may re-roll any failed Rally test.
Army organisation
Characters
(50% Max)
Core
(25% Least)
Special
(50% Max)
Rare
(25% Max)
Mercenaries
(20% Max)
Allies
(25% Max)
General of the Empire
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
General of the Empire | 4 | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 9 |
Captain of the Empire
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
General of the Empire | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 2 | 8 |
Mount Barded warhorse
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Barded warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
Mount Empire warhorse
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Empire warhorse | 8 | 3 | - | 3 | - | - | 3 | 1 | - |
Mount Pegasus
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Pegasus | 8 | 3 | - | 4 | - | (+1) | 4 | 2 | - |
Mount Demigryph
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Demigryph | 7 | 4 | - | 5 | - | (+1) | 4 | 3 | - |
Mount Griffon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Griffon | 6 | 5 | - | 5 | (+1) | (+3) | 5 | 4 | - |
Mount Imperial Griffon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Imperial Griffon | 6 | 5 | - | 6 | (+1) | (+4) | 4 | 4 | - |
Wizard Lord
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Wizard Lord | 4 | 4 | 3 | 3 | 4 | 3 | 3 | 2 | 8 |
Master Mage
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Master Mage | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Grand Master
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Grand Master | - | 6 | 3 | 4 | 4 | 3 | 6 | 4 | 9 |
Chapter Master
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chapter Master | - | 5 | 3 | 4 | 4 | 2 | 5 | 3 | 8 |
Witch Hunter
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Witch Hunter | 4 | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 8 |
Lector of Sigmar
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Lector of Sigmar | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 3 | 8 |
Mount War Alter of Sigmar
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
War Alter | - | - | - | 5 | 5 | 5 | - | - | - | |
Barded Warhorse(2) | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Barded Warhorse(2)
Priest of Sigmar
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Priest of Sigmar | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 7 |
High Priest of Ulric
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
High Priest of Ulric | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 3 | 8 |
Priest of Ulric
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Priest of Ulric | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 2 | 7 |
Empire Engineer
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Empire Engineer | 4 | 3 | 4 | 3 | 3 | 2 | 3 | 1 | 7 |
State Troops
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
State Troop | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | |
Sergeant | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Veteran State Troops
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Veteran State Trooper | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | |
Veteran Sergeant | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
State Missile Troops
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
State Missile Trooper | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | |
Sergeant | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Free Company Militia
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Militia Fighter | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | |
Militia Leader | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Empire Archers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Empire Archer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Empire Knights
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Empire Knight | - | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | |
Preceptor | - | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | |
Barded Warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Inner Circle Knights
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Inner Circle Knight | - | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 9 | |
Inner Circle Preceptor | - | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 9 | |
Barded Warhorse | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Inner Circle Knight
Empire Greatswords
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Greatsword | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | |
Count's Champion | 4 | 5 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Pistoliers
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Pistolier | - | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | |
Veteran | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | |
Empire Warhorse | 8 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Outriders
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Outrider | - | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | |
Sharpshooter | - | 3 | 5 | 3 | 3 | 1 | 3 | 1 | 7 | |
Empire Warhorse | 8 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Outrider
Demigryph Knights
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Demigryph Knight | - | 4 | 3 | 4 | 4 | 3 | 4 | 1 | 8 | |
Demygriph Preceptor | - | 4 | 3 | 4 | 4 | 3 | 4 | 1 | 8 | |
Demygriph | 7 | 4 | - | 5 | - | - | 4 | 3 | - |
Model Rules
War Altar of Sigmar
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
War Altar | - | - | - | 5 | 5 | 5 | - | - | - | |
Barded Warhorse(2) | 7 | 3 | - | 3 | - | - | 3 | 1 | - |
Model Rules
Barded Warhorse(2)
Great Cannon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Great Cannon | - | - | - | - | 6 | 3 | - | - | - | |
Gun Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 |
Mortar
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Mortar | - | - | - | - | 6 | 3 | - | - | - | |
Gun Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 |
Steam Tank
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Steam Tank | 4 | - | - | 6 | 7 | 10 | - | - | - | |
Engineer Commander | - | 3 | 4 | 3 | - | - | 3 | 1 | 8 |
The Empire Of Man Model Rules
Steam Tank
Model Rules
- Stomp Attacks(D3+1)
- Impact Hits(D6+1)
- Close Order
- Terror
- Large Target
- Immune To Psychology
- Unbreakable
Engineer Commander
Flagellants
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Flagellant | 4 | 3 | 2 | 3 | 3 | 1 | 3 | 1 | 5 | |
Prophet of Doom | 4 | 3 | 2 | 3 | 3 | 1 | 3 | 2 | 5 |
Helblaster Volley Gun
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Helblaster Volley Gun | - | - | - | - | 6 | 3 | - | - | - | |
Gun Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 |
Helstorm Rocket Battery
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Helstorm Rocket Battery | - | - | - | - | 6 | 3 | - | - | - | |
Gun Crew | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 |