Unnatural Roots
A unit containing gains Resolute.
A unit containing gains Resolute.
Hard Target (1).
+2~Arm, to a maximum of~3.
Each Melee Attack allocated against the model that rolls a 1 to hit is instead allocated to the attacking model’s Health Pool, with Automatic Hits.
+1~Att.
One use only. Duration: One Phase. May be activated just before the model’s unit rolls a Break Test: that Break Test is automatically failed, and the HP loss suffered from Su\-per\-nal is halved, rounding fractions down.
Model parts without Mount or Construct gain Grind Attack) (D3, Str~5, AP~2, Magical Attacks, Unmodifiable)}.
The unit or model knows (or gains) Hereditary Spell as an additional Learned Spell.
If the unit or model is not a Wizard, it instead gains Wizard Conclave (1), and knows Hereditary Spell.
At the beginning of Vanguard Units (Battle Setup, step~3.F), you may remove any unit entirely with this Manifestation from the Battlefield and Deploy them again elsewhere, following the general Deployment restrictions.
One use only. Duration: One Phase.
May be activated at the start of a friendly Charge Phase: the model gains Horror, and its Charge Range rolls are Maximised.
Immune (Divine Attacks).
The model part gains Breath Attack (Str~3, AP~2, Magical Attacks, Stand and Shoot).
+2~Mob
Van\-guard~Mob) (3)}.
First Strike (Hatred).
Courage Tests taken by the unit gain Minimised.
Devastating Charge (+2~Agi).
Melee Attacks allocated by the model against an enemy unit’s Flank or Rear Facing gain +1~Str and +1~AP.
Afflict (1~Def, 1~Off)
Enemy units in contact with the model lose Devastating Charge.
Attacks with Multiple Wounds (X) against the model reduce their X by~1 (to a minimum of~1).
Zeal (against Scoring).
Afflict (2~Agi).
During the Siphon the Veil step of your Magic Phase, gain one Magic Dice for each unit containing this Manifestation.
Aegis (3+, against Flaming Attacks), Flaming Attacks (Melee \& Shooting). The model automatically fails all Regeneration Saves.
The model part’s Melee Attacks gain +1~Str and +1~AP.
For each Melee Attack where a 1 is rolled to wound, the model with suffers a hit that wounds automatically, with AP~10.
Lightning Attacks.
+1~AP.
Poison Attacks (Melee \& Shooting).
Zeal (against Height~3--5).
After a Round of Combat in which at least one attack with Unholy Appetite has caused a HP loss, all attacks with Unholy Appetite gain Hatred until the end of the next Player Turn.
The first time the model with is on the winning side of a Combat, it gains +1~Str and +1~AP, with Duration: Permanent.