| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ | 
            Hex
                      Missile
                      Damage
                      Replicable
           Range 18"  | 
        Instant | ||
The target suffers D3+1 hits with AP 4, Flaming Attacks, Magical Attacks, and Zeal (against Metal Armour). These hits always wound on 4+.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ | 
            Hex
           Range 36"  | 
        One Turn | ||
The target suffers -1 Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ | 
            Augment
           Range 18"  | 
        One Turn | ||
The target gains +1 to hit and Magical Attacks (Melee & Shooting).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8++ | 
            Ground
           Range 24"  | 
        One Turn | ||
Place a Wall Terrain Feature with dimensions 1×6″ on the target.
Remove the Terrain Feature when the spell ends.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [9+]+ | 
            Augment
           Range 18"  | 
        One Turn | ||
The target gains <+1> {+2} to its Armour.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ | 
            Hex
                      Missile
                      Damage
           Range 24"  | 
        Instant | ||
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.