
Dwarfs (Revision-28)
Weapon Runes
Master Rune of Skalf Blackhammer
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Smiting
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Alaric the Mad
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Breaking
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Dragon Slaying
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Flight
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Snorri Spangelhelm
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Master Rune of Swiftness
max 1 per Army (Dominant) (Enchantment: Hand weapon, Hammer, Axe)Rune Of Speed
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Rune of Parrying
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Grudge Rune
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)One Rune of Striking
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune of Striking
max 1 per Army (Enchantment: Hand weapon)Three Rune Of Striking
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)One Rune Of Might
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune Of Might
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)One Rune Of Cleaving
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune Of Cleaving
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Three Rune Of Cleaving
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)One Rune Of Dismay
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune Of Dismay
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Three Rune Of Dismay
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Rune Of Fury
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune Of Fury
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Three Rune Of Fury
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)One Rune Of Fire
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune Of Fire
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Three Rune Of Fire
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)One Rune Of Daemon Slaying
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Two Rune Of Daemon Slaying
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Three Rune Of Daemon Slaying
max 1 per Army (Enchantment: Hand weapon, Hammer, Axe)Armour Runes
Master Rune Of Adamant
max 1 per Army (Dominant) (Enchantment: Gromril armour)Master Rune Of Gromril
max 1 per Army (Dominant) (Enchantment: Gromril armour)One Rune Of Fortitude
max 1 per Army (Enchantment: Gromril armour)Two Rune Of Fortitude
max 1 per Army (Enchantment: Gromril armour)Three Rune Of Fortitude
max 1 per Army (Enchantment: Gromril armour)One Rune Of Iron
max 1 per Army (Enchantment: Gromril armour)Two Rune Of Iron
max 1 per Army (Enchantment: Gromril armour)Three Rune Of Iron
max 1 per Army (Enchantment: Gromril armour)Rune Of Shielding
max 1 per Army (Enchantment: Gromril armour)Rune Of Preservation
max 1 per Army (Enchantment: Gromril armour)Rune Of Impact
max 1 per Army (Enchantment: Gromril armour)Rune Of Stone
max 1 per Army (Enchantment: Gromril armour)Talismanic Runes
Master Rune Of Balance
max 1 per Army (Dominant)Master Rune Of Spite
max 1 per Army (Dominant)Master Rune Of Passage
max 1 per Army (Dominant)Rune Ofwarding
max 1 per ArmyTwo Rune of Warding
max 1 per ArmyThree Rune Of Warding
max 1 per ArmyRune of Spellbreaking
max 1 per ArmyTwo Rune Of Spellbreaking
max 1 per ArmyRune Of Luck
max 1 per ArmyRune Of The Furnace
max 1 per ArmyEngineering Runes
Master Rune Of Immolation
max 1 per Army (Dominant)Master Rune Of Disguise
max 1 per Army (Dominant)Rune Of Penetrating
max 1 per ArmyTwo Rune Of Penetrating
max 1 per ArmyStalwart Rune
max 1 per ArmyTwo Stalwart Rune
max 1 per ArmyRune Of Accuracy
max 1 per ArmyRune Of Forging
max 1 per ArmyFlakkson’s Rune Of Seeking
max 1 per ArmyRune Of Burning
max 1 per ArmyMagic Weapon
Runefang
max 1 per ArmyAll hits from a Runefang wound automatically with no armour saves allowed.
The Mace of Helsturm
max 1 per ArmyAlways Strikes Last. Requires Two Hands. The wielder of this weapon strikes at +2 Strength in close combat. Instead of attacking normally, the bearer can choose to forfeit all of his normal Attacks to make a single, special Attack (which still has the Always Strikes Last special rule). If this Attack hits, it is resolved at Strength 10 and has both the Flaming Attacks and Multiple Wounds (D3) special rules.
Giant Blade
max 1 per ArmyClose combat attacks made with this sword are resolved at +3 Strength.
Sword of Bloodshed
max 1 per ArmyThe wielder has +3 Attacks.
Obsidian Blade
max 1 per ArmyArmour saves cannot be taken against wounds caused by the Obsidian Blade.
Ogre Blade
max 1 per ArmyClose combat attacks made with this sword are resolved at +2 Strength.
Sword of Strife
max 1 per ArmyThis wielder of the Sword of Strife has +2 Attacks.
Fencer's Blades
max 1 per ArmyPaired weapons. The bearer has Weapon Skill 10.
Sword of Anti-Hereos
max 1 per ArmyThe bearer has +1 Strength and +1 Attack for every enemy character in base contact with him or his unit. These bonuses are calculated at the start of each round of close combat and last until its end.
Spellthieving Sword
max 1 per ArmyA Wizard that suffers unsaved wounds from the Spellthieving Sword loses one of his spells (determined randomly) for each unsaved wound.
Sword of Swift Slaying
max 1 per ArmyThe wielder of the Sword of Swift Slaying has the Always Strikes First special rule.
Sword of Battle
max 1 per ArmyThe wielder has +1 Attack.
Berserker Sword
max 1 per ArmyThe bearer has the Frenzy special rule and can never lose his Frenzy.
Sword of Might
max 1 per ArmyClose combat attacks made with this sword are resolved at +1 Strength.
Gold Sigil Sword
max 1 per ArmyAttacks from the Gold Sigil Sword are made at Initiative 10.
Sword of Striking
max 1 per ArmyAttacks made with the Sword of Striking receive a +1 bonus to hit.
Biting Blade
max 1 per ArmyClose combat attacks made by the Biting Blade are Armour Piercing.
Relic sword
max 1 per ArmyAttacks made with the Relic Sword will always wound on a 5+, unless they would normally need a lower result.
Shrieking blade
max 1 per ArmyThe bearer causes Fear.
Tormentor sword
max 1 per ArmyA monster or character that suffers an unsaved wound from the Tormentor sword has the Stupidity special rule for the rest of the game.
Warrior bane
max 1 per ArmyA monster or character that suffers unsaved wounds from Warrior Bane permanently loses one Attack for each unsaved wound (to a minimum of Attacks 1).
The Blade of Realities
max 1 per ArmyNo armour or ward saves can be taken against Wounds caused by the Blade of Realities.
The Piranha Blade
max 1 per ArmyThe wielder has the Multiple Wounds (D3) and Armour Piercing special rules.
Sacred Stegadon Helm Of Itza
max 1 per ArmyThe wearer of the Sacred Stegadon Helm counts his armour save as being one point higher than normal. Furthermore, the Sacred Stegadon Helm grants the wearer +1 Toughness and the Impact Hits (D3) special rule.
Thundermace
max 1 per ArmySiegebreaker
max 1 per ArmyThe Spirit Sword
max 1 per ArmyArmour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll 2D6 and add their respective Leadership values.
If the wounded model’s total is higher, or the totals are the same, nothing else happens.
If the wounded model’s total is lower, it immediately suffers a Wound for each point by which its total was exceeded, with no armour saves allowed.
Daith’s Reaper
max 1 per ArmyAll failed To H it and To Wound rolls made with Daith’s Reaper must be re-rolled, as must all successful armour saves taken against Wounds caused by this weapon.
The Bow Of Loren
max 1 per ArmyThe Bow ofLoren is an Asrai longbow (see page 37) with the Multiple Shots (A+ 1) special rule, which means it fires a number of shots equal to 1 plus the wielder’s Attacks characteristic. It cannot fire enchanted arrows.
Lame D'Antarhak
max 1 per ArmyDestructeur d'Éternité
max 1 per ArmyLa Lame Éternelle
max 1 per ArmyFouet de Désespoir
max 1 per ArmyÉpée Voleuse d'Esprits
max 1 per ArmyFléeau Pestilentiel
max 1 per ArmySceptre du Changement
max 1 per ArmyBaguette de Bizarrerie
max 1 per ArmyHâche de Khorne
max 1 per ArmyLame de Sang
max 1 per ArmyLame d'Or Bondissant
max 1 per ArmyLance des Étoiles
max 1 per ArmyArc du Patrouilleur
max 1 per ArmySkabscrath
max 1 per ArmyMasse Putréfiante
max 1 per ArmyÉpée du Changement
max 1 per ArmyÉpée des Feux de l'Enfer
max 1 per ArmyMassue primitive
max 1 per ArmyHâche à Hommes
max 1 per ArmyMasse de Broyage
max 1 per ArmyLe Dévoreur
max 1 per ArmyLance de Chasse
max 1 per ArmyHâches de Khorgor
max 1 per ArmyLes Griffes d'Ithilmaar
max 1 per ArmyLe Hachoir d'Airain
max 1 per ArmyLe saigneur
max 1 per ArmyMarteau Noir d'Hashut
max 1 per ArmyDague de Malice
max 1 per ArmyMasse des Ténèbres
max 1 per ArmyÉpée du champion de la Dame
max 1 per ArmySerment du Graal uniquement
Épée des Héros
max 1 per ArmyLance du Chêne Sacré
max 1 per Armymonté uniquement
Épée de Naissance de Gasconnie
max 1 per ArmyFléau de Fracasse
max 1 per ArmyLance d'Artenois
max 1 per Armymonté uniquement
Lance du Dragon
max 1 per Armymonté uniquement
Lame Fatale
max 1 per ArmyLame de Malepierre
max 1 per ArmyArme de Technomage
max 1 per ArmyLame de Corruption
max 1 per ArmyLame Suintante
max 1 per ArmyLe Fléau des Nains
max 1 per ArmyLame Nurglitch
max 1 per ArmyÉtoiles de Jet en Malepierre
max 1 per ArmyFusée Funeste
max 1 per ArmySpère de Mort
max 1 per ArmyPique à Bétail
max 1 per ArmyElectro-Fouet
max 1 per ArmyLe Marteau De Karak Drazh
max 1 per ArmyLa Hache Rouge De Karak-aux-huit-pics
max 1 per ArmyMagic Armour
The Armour of Meteoric Iron
max 1 per ArmyThe Armour of Meteoric Iron grants the wearer both a 1+ armour save (that cannot be improved by any means) and a 6+ ward save.
Helm of the Skavenslayer
max 1 per ArmyHelm. The wearer of the Helm of the Skavenslayer counts his armour save as being one point higher than normal. The wearer also causes Fear. Against models from a Skaven army, the wearer causes Terror instead. However, all Skaven gain the Hatred special rule while attacking the wearer.
Armour of Destiny
max 1 per ArmyHeavy armour. The Armour of Destiny grants the wearer a 4+ ward save.
Trickster's Helm
max 1 per ArmyThe wearer counts his armour save as being one point higher than normal. Any successful roll to wound made against the wearer of the Trickster’s Helm must be re- rolled.
Armour of Silvered Steel
max 1 per ArmyThe Armour of Silvered Steel grants its wearer a 2+ armour save that cannot be improved by any means.
Armour of Fortune
max 1 per ArmyHeavy armour. The Armour of Fortune grants the wearer a 5+ ward save.
Helm of Discord
max 1 per ArmyThe wearer counts his armour save as being one point higher than normal. In addition, at the start of each Close Combat phase, choose an enemy character in base contact with the bearer or his unit. That character must immediately take a Leadership test. If the test is failed, the character succumbs to the helm’s sibilant whispers of malice and jealousy. In this Close Combat phase, the victim cannot make attacks and is hit automatically.
Glittering scales
max 1 per ArmyLight armour. Enemies suffer a -1 to hit penalty when attempting to strike the wearer in close combat.
Shield of Ptolos
max 1 per ArmyShield. The bearer has a 1+ armour save against shooting attacks.
Spellshield
max 1 per ArmyShield. The bearer gains Magic Resistance (1).
Gambler's armour
max 1 per ArmyHeavy armour. The Gambler’s Armour grants the wearer a 6+ ward save.
Dragonhelm
max 1 per ArmyThe wearer counts his armour save as being one point higher than normal. The wearer has a 2+ ward save against Flaming Attacks.
Enchanted shield
max 1 per ArmyShield. The bearer counts his armour save as being two points higher than normal, rather than the usual one point that a shield would normally grant.
Charmed shield
max 1 per ArmyShield. One use only. The first hit suffered by the bearer of the Charmed Shield is discounted on a roll of 2+.
Plaque Ventrale de la Gueule
max 1 per ArmyThe Helm Of The Hunt
max 1 per ArmyThe wearer ofthe Helm ofthe Hunt counts his armour save as being one point higher than normal. Furthermore, the Helm ofthe Hunt grants the bearer the Devastating Charge special rule and + 1 Weapon Skill on a turn in which he charges into combat.
Armure de Caledor
max 1 per ArmyArmure Fantôme
max 1 per ArmyBouclier du Wyrm des Mers
max 1 per ArmySuaire de Nuit
max 1 per ArmyHeaume aux Yeux Innombrables
max 1 per ArmyArmure Rouilleuse
max 1 per ArmyPeau de Troll
max 1 per ArmyPelisse des ombres
max 1 per ArmyPlates Noircies
max 1 per ArmyHeaume du Bélier
max 1 per ArmyArmure de Bazherak le Cruel
max 1 per ArmyMasque de Fournaise
max 1 per ArmyCuirasse Dorée
max 1 per ArmySerment du Graal uniquement
Armure du Noble Astre
max 1 per ArmyBouclier du Graal
max 1 per ArmySerment du Graal uniquement
Grand Heaume de Gromril
max 1 per ArmyArmure d'Agilulf
max 1 per ArmyArmure de Bonne Fortune
max 1 per ArmyBouclier Fl'éau des Orques
max 1 per ArmyArmure d'Éclats de Malepierre
max 1 per ArmyArmure du bord du Monde
max 1 per ArmyBouclier de Distraction
max 1 per ArmyLa Magnifique Armure De Borek Gros-sourcils
max 1 per ArmyEnchanted Item
Van Horstmann's Speculum
max 1 per ArmyWhen the wearer fights in a challenge, he must 'swap' the Strength, Toughness, Initiative and Attacks characteristics on his profile with his enemy (but not the enemy's mount, if he has one). So, the wearer fights with his enemy fights Toughness, Initiative and Attacks whilst his enemy fights with the wearer's Strength, Toughness, Initiative and Attacks.
Note that you cannot choose not to use Van Horstmann's Speculum and you must swap all of the listed characteristics for the duration of the challenge, not just some of them.
Ring of Volans
max 1 per ArmyOne use only.
Bound Spell (power level variable).
At the beginning of the game, choose one of the eight Lores of Magic from the Warhammer rulebook and generate a spell from it as if the bearer were a Level 1 Wizard. That spell is bound within the Ring of Volans and can be cast, just like a bound spell, with a power level equal to the normal casting value of the spell.
Wizarding hat
max 1 per ArmyThe wearer is treated as being a Level 2 Wizard who can use a randomly chosen Battle Magic lore. However, he also has the Stupidity special rule.
Fozzrik’s Folding Fortress
max 1 per ArmyAfter deployment zones have been agreed, but before the armies have been deployed, place a watchtower building (or scratch-built structure of a similar size) in your deployment zone to represent the Folding Fortress. This is treated as a standard building.
If you do not have a suitable building to place, you cannot use Fozzrik’s Folding Fortress.
Arabyan carpet
max 1 per ArmyInfantry or monstrous infantry models on foot only. The owner of this magical carpet has the Fly special rule. However, he cannot join units.
Crown of command
max 1 per ArmyThe bearer of the Crown of Command has the Stubborn special rule.
Healing Potion
max 1 per ArmyOne use only. The Healing Potion can be drunk at the start of the controlling player’s turn. The imbiber immediately recovers D6 Wounds lost in the battle.
Featherfoe Torc
max 1 per ArmyFlying creatures (and their riders) must re-roll successful rolls to hit against the bearer (and any unit he is with) in close combat.
Ruby ring of Ruin
max 1 per ArmyBound spell (power level 3). The Ruby Ring of Ruin contains the Fireball spell.
The Terrifying mask of EEE!
max 1 per ArmyThe wearer of this mask causes Terror. However, other models can never use his Leadership.
Potion of Strength
max 1 per ArmyOne use only. The Potion of Strength can be drunk at the start of any player’s turn. The imbiber has +3 Strength until the end of the turn.
Potion of Toughness
max 1 per ArmyOne use only. The Potion of Toughness can be drunk at the start of any player’s turn. The imbiber has +3 Toughness until the end of the turn.
The other trickster's shard
max 1 per ArmyModels in base contact with the bearer (friends and foes) must re-roll successful ward saves.
Ironcurse Icon
max 1 per ArmyThe character (and any unit he is with) gain a 6+ ward save against war machine weapons.
Potion of Foolhardiness
max 1 per ArmyOne use only. The Potion of Foolhardiness can be drunk at the start of any player’s turn. The imbiber has the Immune to Psychology and the Devastating Charge special rules until the end of the player turn.
Potion of Speed
max 1 per ArmyOne use only. The Potion of Speed can be drunk at the start of any player’s turn. The imbiber has +3 Initiative until the end of the turn.
The Cloak of Feathers
max 1 per ArmySkink character on foot only. The wearer of the Cloak of Feathers has the Fly special rule. In addition, the wearer has the M agic Resistance (1) special rule.
The Horn Of Kygor
max 1 per ArmyOne use only. The bearer of the Horn of Kygor can sound it at the start of any of his Movement phases. If he does so, all friendly monsters, monster mounts, monstrous beasts, monstrous cavalry mounts, cavalry mounts, chariot beasts and war beasts within 12" of the bearer have the Frenzy special rule until the start of their next Movement phase. Note that the Horn of Kygor has no effect on riders, just their mounts.
The Egg Of Quango
max 1 per ArmyOne use only. The Egg of Quango can be cracked open at the start of any Close Combat phase. Nominate one enemy unit in base contact with the bearer or his unit, roll a D6 and consult the table below to find out what happens. Any Wounds inflicted count towards combat results.
Rock Eye
max 1 per ArmyAcorns of The Ages
max 1 per ArmyMoonstone of The Hidden Ways
max 1 per ArmyHail of Doom Arrow
max 1 per ArmyCapes des Dunes
max 1 per ArmyMasque Mortuaire de Kharnut
max 1 per ArmyLe Volume Chromatique
max 1 per ArmyLa Pierre d'Inéluctabilité
max 1 per ArmyLe Portique à Glyphes
max 1 per ArmyFragment Gardien de Moranion
max 1 per ArmyAnneau de Fureur de Khaine
max 1 per ArmyGemme de Feu Solaire
max 1 per ArmyCape de Barbes
max 1 per ArmyBaguette de Mort Ardente
max 1 per ArmyPendentif de Slaanesh
max 1 per ArmyCalice du CHaos
max 1 per ArmyÉclat de Pierre des Hardes
max 1 per ArmyCor de la Grande Chasse
max 1 per ArmyPierre de Haine
max 1 per ArmyPeau d'Humain
max 1 per ArmyOlifant Rugissant
max 1 per ArmyFlasque Démoniaque d'Ashak
max 1 per ArmyLa Cor de. Frédémond
max 1 per ArmySainte Icône
max 1 per ArmyLe Gobelet de Rubis
max 1 per ArmyCrinière du Pur-sang
max 1 per Armysur destrier uniquement
Bois de la Grande Chasse
max 1 per ArmyTresse d'Isolde
max 1 per ArmyGantelet de Duel
max 1 per ArmyBreuvage Skaven
max 1 per ArmySkataplasme
max 1 per ArmyFlûte de Tâches-Noires
max 1 per ArmyPrésage de Malédiction Vermineuse
max 1 per ArmyBombe Infernale
max 1 per ArmyOrbe d'Airain
max 1 per ArmyBesicles de Technomage
max 1 per ArmyFumigènes
max 1 per ArmyCor D'argent De La Vengeance
max 1 per ArmyAnneau Ardent De Thori
max 1 per ArmyBanner enchantement
Master Rune Of Groth One-eye
max 1 per ArmyMaster Rune Of Stromni Redbeard
max 1 per ArmyMaster Rune Of Valaya
max 1 per ArmyMaster Rune Of Grungni
max 1 per ArmyOne Rune Of Battle
max 1 per ArmyTwo Rune Of Battle
max 1 per ArmyThree Rune Of Battle
max 1 per ArmyOne Rune Of Slowness
max 1 per ArmyTwo Rune Of Slowness
max 1 per ArmyThree Rune Of Slowness
max 1 per ArmyOne Rune Of Sanctuary
max 1 per ArmyTwo Rune Of Sanctuary
max 1 per ArmyThree Rune Of Sanctuary
max 1 per ArmyRune Of Stoicism
max 1 per ArmyStrollaz’ Rune
max 1 per ArmyRune Of Courage
max 1 per ArmyAncestor Rune
max 1 per ArmyLa Bannière des Forts Perdus
max 1 per ArmyRampager's standard
max 1 per ArmyA unit with this Magic Standard can re-roll its charge distance dice.
Wailing banner
max 1 per ArmyA unit with this banner causes Terror in its enemies.
Ranger’s Standard
max 1 per ArmyA unit with the Ranger’s Standard has the Strider special rule.
Razor Standard
max 1 per ArmyModels in a unit with the Razor Standard have the Armour Piercing special rule.
War banner
max 1 per ArmyA unit with this banner adds +1 to its combat result.
Banner of Swiftness
max 1 per ArmyModels in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Lichebone Pennant
max 1 per ArmyModels in a unit with the Lichebone Pennant have Magic Resistance (1).
Standard of Discipline
max 1 per ArmyModels in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Banner of Eternal Flame
max 1 per ArmyModels in a unit with the Banner of Eternal Flame have Flaming Attacks.
Gleaming Pennant
max 1 per ArmyOne use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Scarecrow Banner
max 1 per ArmyA unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Army Organisation
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Lords
(No Limit)

Heroes
(No Limit)
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Core
(No Limit)
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Special
(No Limit)

Rare
(No Limit)
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Thorgrim Grudgebearer
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Thorgrim Grudgebearer | 3 | 7 | 6 | 4 | 5 | 7 | 4 | 4 | 10 | Fanteria |
Thronebearers | 3 | 5 | 3 | 4 | - | - | 3 | 4 | - |
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Thorek Ironbrow
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Thorek Ironbrow | 3 | 6 | 4 | 4 | 5 | 5 | 3 | 2 | 10 | Macchina da guerra |
Anvil Guards | 3 | 5 | 3 | 4 | - | - | 2 | 2 | - |
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Ungrim Ironfist
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Ungrim Ironfist | 3 | 9 | 4 | 4 | 6 | 3 | 5 | 4 | 10 | Fanteria |
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Belegar Ironhammer
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Belegar Ironhammer | 3 | 8 | 4 | 4 | 5 | 3 | 4 | 4 | 10 | Fanteria |
apparecchiature
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Lord
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Lord | 3 | 7 | 4 | 4 | 5 | 3 | 4 | 4 | 10 | Fanteria |
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Runelord
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Runelord | 3 | 6 | 4 | 4 | 5 | 3 | 3 | 2 | 9 | Fanteria |
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Daemon Slayer
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Daemon Slayer | 3 | 7 | 3 | 4 | 5 | 3 | 5 | 4 | 10 | Fanteria |

Josef Bugman
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Josef Bugman | 3 | 6 | 5 | 5 | 5 | 2 | 4 | 4 | 10 | Fanteria |

Grimm Burloksson
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Grimm Burloksson | 3 | 4 | 5 | 6 | 4 | 2 | 2 | 2 | 9 | Fanteria |

Thane
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Thane | 3 | 6 | 4 | 4 | 5 | 2 | 3 | 3 | 10 | Fanteria |

Runesmith
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Runesmith | 3 | 5 | 4 | 4 | 4 | 2 | 2 | 2 | 9 | Fanteria |

Master Engineer
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Master Enginneer | 3 | 4 | 4 | 4 | 4 | 2 | 2 | 2 | 9 | Fanteria |

Dragon Slayer
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Dragon Slayer | 3 | 6 | 3 | 4 | 5 | 2 | 4 | 3 | 10 | Fanteria |

Mount Oath Stone
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
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Mount Shieldbearers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
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Mount Anvil of Doom
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
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Dwarf Warriors
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Veteran | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | Fanteria |
Dwarf Warrior | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Fanteria |
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Quarrelers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Quarrelers | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Fanteria |
Veteran | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | Fanteria |
apparecchiature
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Thunderers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Thunderer | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Fanteria |
Veteran | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | Fanteria |
apparecchiature
.png)
Longbreads
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Longbeard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 9 | Fanteria |
Old Guard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 | Fanteria |
.png)
Hammerers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Hammerer | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 9 | Fanteria |
Keeper of the Gate | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 3 | 9 | Fanteria |
.png)
Ironbreakers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Ironbreaker | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 10 | Fanteria |
Ironbeard | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 2 | 10 | Fanteria |
apparecchiature
.png)
Miners
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Miner | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Fanteria |
Prospector | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 9 | Fanteria |
apparecchiature
.png)
Slayers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Slayer | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 10 | Fanteria |
Giant Slayer | 3 | 5 | 3 | 4 | 4 | 3 | 3 | 2 | 10 | Fanteria |
apparecchiature
- Ancestral Grudge
- Array of axes
- Slayer Cult
- Deathblow
- Slayer Axes
- Relentless
- Unbreakable
- Resolute
- Slayer
.png)
Cannon
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Cannon | - | - | - | - | 7 | 3 | - | - | - | Macchina da guerra |
Dwarf Crew(3) | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
.png)
Gyrocopter
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Gyrocopter | 1 | 4 | 3 | 4 | 5 | 3 | 2 | 2 | 9 | Unique |
.png)
Bolt Thrower
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Bolt Thrower | - | - | - | - | 7 | 3 | - | - | - | Macchina da guerra |
Dwarf Crew(3) | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
.png)
Grudge Thrower
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Grudge Thrower | - | - | - | - | 7 | 3 | - | - | - | Macchina da guerra |
Dwarf Crew(3) | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |

Organ Gun
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Organ Gun | - | - | - | - | 7 | 3 | - | - | - | Macchina da guerra |
Dwarf Crew(3) | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |

Flame Cannon
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Flame Cannon | - | - | - | - | 7 | 3 | - | - | - | Macchina da guerra |
Dwarf Crew(3) | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |

Rangers
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Ranger | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | Fanteria |
Ol' Deadeye | 3 | 4 | 4 | 3 | 4 | 1 | 2 | 1 | 9 | Fanteria |

Irondrakes
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Irondrake | 3 | 5 | 3 | 4 | 4 | 1 | 2 | 1 | 1 | Fanteria |
Ironwarden | 3 | 5 | 4 | 4 | 4 | 1 | 2 | 1 | 10 | Fanteria |
apparecchiature

Gyrobomber
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Gyrobomber | 1 | 4 | 3 | 4 | 5 | 3 | 2 | 2 | 9 | Unique |