Patto Vampirico

Patto Vampirico (v2021 beta 2)

Weapon Enchantments

Maledizione del biancospino

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.

Incisioni ancestrali

max 3 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain +2Strength and +2 Armour Penetration, and become Magical Attacks. The wielder gains +2 Attack Value andDistracting while using this weapon.

Gemelle fameliche

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon gain Lethal Strike and become MagicalAttacks. Whenever the wielder rolls a natural ‘6’ to wound with a Close Combat Attack, and this attack causes anunsaved wound, the bearer Recovers 1 Health Point at the end of the Initiative Step. No more than 1 Health Pointmay be Recovered per phase in this manner.

Follia fatale

max 1 per Army (Enchantment: Beast Axe)

Attacks made with this weapon become Magical Attacks. For each CloseCombat Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform aClose Combat Attack at the same Initiative Step (this overrides the normal restriction that Beast Axe attacks alwaysstrike at Initiative Step 0). This must be allocated towards the model (or Health Pool) that rolled the ‘1’ to hit.

La luce di Sonnstahl

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon wound automatically, alwayshave Armour Penetration 10, and become Magical Attacks.

Condanna a morte

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Battle Focus and become MagicalAttacks. If a hit is scored with it against an enemy unit, friendly models with Parent Unit or Support Unit gainBattle Focus with attacks allocated towards the same enemy unit in the same phase in subsequent InitiativeSteps.

Martello delle streghe

max 1 per Army (Enchantment: Hand Weapon)

The bearer’s Attack Value is set to 5 while using this weapon,and attacks made with it gain Battle Focus (against Channel) and become Magical Attacks.

Reaper's Harvest

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon always have Strength 10 and Armour Penetration 10 and gain Divine Attacks and become Magical Attacks. When rolling to wound with attacks made with this weapon, use the enemy's Discipline instead of its Resilience.

True Thirst

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and become Magical Attacks, and Vampiric (3+). For each unsaved wound caused by this weapon during a Melee Phase, Raise 1 Health Point of R&F models in the wielder's unit at the end of the Melee Phase. The number of Raised Health Points in each phase cannot exceed the fixed component of the Reanimated value of the R&F models in the unit, disregarding any D3 or D6 parts (e.g. you can Raise 4 Zombies in a single phase).

Segreti della lama del fato

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with thisweapon gain Multiple Wounds (D6), become Divine Attacks and Magical Attacks, and theirStrength and Armour Penetration are set to 10. At the end of each friendly Player Turn, the wielder suffers 1hit with Toxic Attacks, which counts as a Melee Attack.

Signore dell'orda

max 1 per Army (Enchantment: Paired Weapons)

The wielder always has Attack Value 3D6 while using this weapon.Attacks made with this weapon always have Strength 3, always have Armour Penetration 1, and becomeMagical Attacks.

Retaggio di Khagadai

max 1 per Army (Enchantment: Great Weapon)

Attacks made with this weapon gain Multiple Wounds (D3)and become Magical Attacks.

Maledizione della vipera

max 1 per Army (Enchantment: Ogre Crossbow, Brace of Ogre Pistols)

Shots 4, Str 4, AP 2 (Range is dependent on whichweapon is enchanted). This weapon also gains Magical Attacks and Poison Attacks (in case of Brace ofOgre Pistols, both Attack Attributes also apply to Close Combat Attacks made with it). An enchanted Ogre Crossbowloses Area Attack (1×5). Shooting Attacks made with this weapon always hit on 4+.

Cavacuori

max 1 per Army (Enchantment: Paired Weapons, Iron Fist)

Attacks made with this weapon gain Lethal Strike,+1 Armour Penetration, become Magical Attacks, and can never hit on worse than 3+.

Rituale sanguinario

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons, Iron Fist)

The wielder gains+1 Offensive Skill and +1 Attack Value while using this weapon. Attacks made with it become Magical Attacks.For each unsaved wound inflicted with this weapon, the owner gains one Veil Token.

Gloria dell'era dell'alba

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon gain +1 Strength, MagicalAttacks, and Multiple Wounds (2).

Scarica incendiaria

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks madewith this weapon become Flaming Attacks and Magical Attacks. A unit that is hit by one or more ofthese attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it isnow considered to be in Soft Cover until the end of the Player Turn.

Giudizio divino

max 1 per Army (Enchantment: Lance)

Cannot be taken by a model with Might.Attacks made with this weapongain Devastating Charge (Multiple Wounds (D3+1)) and become Magical Attacks.

Risolutezza di Tristan

max 1 per Army (Enchantment: Hand Weapon)

While using this weapon, the wielder gains +1 Strength, +1 ArmourPenetration, +1 Attack Value, and Magical Attacks. After a successful to-hit roll, the attacker may discard oneof the hits with this weapon and choose an enchanted weapon carried by the model the attack was allocated towards.The Weapon Enchantments of the chosen weapon are ignored for the rest of the game.

Cuore di legno di drago

max 1 per Army (Enchantment: Lance)

The wielder gains Breath Attack (Str 5, AP 0, Flaming Attacks).Attacks made with this weapon become Flaming Attacks and Magical Attacks.

Deicida

max 1 per Army (Enchantment: Great Weapon)

The wielder gains +1 Attack Value while using this weapon. Attacks made withthis weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, againstAegis) (note that the latter also applies against models with Aegis Saves with Conditional Application).

Flagello dei re

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder’s AttackValue is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failedto-wound rolls when fighting a Duel.

Forza titanica

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this enchanted weapon gain +3 Strength and become Magical Attacks.

Iscrizioni benedette

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this enchanted weapon become
Divine Attacks and Magical Attacks, and failed to wound rolls must be rerolled.

Sterminatrice di re

max 1 per Army (Enchantment: Close Combat Weapon)

The wielder of this enchanted weapon gains +X Strength, +X Armour Penetration, +X Attack Value, and Magical Attacks while using it, where X is equal to the number of enemy Characters in base contact with the wielder’s unit. This bonus is calculated at the Initiative Step when the attacks are made.

Frantuma scudi

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this enchanted weapon gain +6 Armour Penetration, become Magical Attacks, and can never wound on to-wound rolls better than 3+.

Hero's Heart

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

The wielder of this enchanted weapon gains +1 Attack Value while using it. Attacks made with this enchanted weapon become Magical Attacks and always have at least Strength 5 and at least Armour Penetration 3.

Destrezza ultraterrena

max 1 per Army (Enchantment: Close Combat Weapon)

The wielder of this enchanted weapon gains +2 Offensive Skill and +2 Agility while using it, and attacks made with it become Magical Attacks.

Tocco di grandigia

max 1 per Army (Enchantment: Close Combat Weapon)

Attacks made with this enchanted weapon gain +1 Strength, +1 Armour Penetration, and become Magical Attacks.
Strength modifiers from this weapon (combining both mundane and Weapon Enchantment modifiers) cannot exceed +2 (but can exceed +2 through modifiers from other sources, such as spells).

Luce purificante

max 1 per Army (Enchantment: Close Combat Weapon)

At the start of each Round of Combat, the wielder may choose to have attacks made with this enchanted weapon become Flaming Attacks and Magical Attacks.

Presagio dell'apocalisse

max 1 per Army (Enchantment: Hand Weapon)

Roll a single D3 at the Initiative Step in which the wielder is attacking. During this Initiative Step, the wielder gains a modifier equal to the result of the D3 roll to its Attack Value, Strength, and Armour Penetration while using this weapon. Attacks made with this weapon become Magical Attacks.

Tagliagole furtivo

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with this weapon gain Lightning Reflexes, Lethal Strike, and become Magical Attacks.
When fighting a Duel, failed to-wound rolls with attacks with this weapon must be rerolled.

Saetta di Maza

max 1 per Army (Enchantment: Bow)

The wielder’s unit gains Quick to Fire. This Bow gains Aim (2+), and its profile is changed to: Range 24", Shots 3, Str as user, AP as user, Magical Attacks.

Portento in fiamme

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon become Flaming Attacks andMagical Attacks, gain Multiple Wounds (D3), and their Armour Penetration is set to 10.

Simbolo del massacro

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder gains +2Attack Value, +2 Agility, and Magical Attacks. Close Combat Attacks made against the wielder’s model gain +1to hit.

Ramo di Wyscan

max 1 per Army (Enchantment: Sylvan Longbow)

Attacks made with this Sylvan Longbow gain +1 to wound when shooting from Short Range, and become Magical Attacks.

Lanugine del seme di vita

max 1 per Army (Enchantment: Sylvan Longbow)

Attacks made with this weapon become Magical Attacks. Instead of firing this Sylvan Longbow using the standard rules for Sylvan Longbows and Longbows, the wielder may apply the following rules: Range 30″, Shots always 1, Strength and Armour Penetration vary depending on the wielder’s distance to the target:
• Str 4, AP 1 if within 10″
• Str 5, AP 2 if more than 10″ and within 20″
• Str 6, AP 3 if more than 20″ and within 30″, and the attack gains Multiple Wounds (2)

Onore del cacciatore

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and become Magical Attacks.
If the wielder causes at least one unsaved wound with this weapon, the wielder and all R&F models in the wielder’s unit gain Distracting until the end of the Melee Phase.

Spirito del vortice

max 1 per Army (Enchantment: Sylvan Blades)

The wielder gains +1 Attack Value, and attacks made with this weapon gain +1 Strength, Lethal Strike, and become Magical Attacks.

Cuore di onice

max 1 per Army (Enchantment: Hand Weapon, Infernal Weapon)

Enchantment: Hand Weapon or Infernal Weapon.
Attacks made with this weapon become Flaming Attacks and Magical Attacks and gain Multiple Wounds (D3, against Flammable). In addition, their Strength is always set to 6.

Colpo di pietrascura

max 1 per Army (Enchantment: Jezail, Ratlock Pistols)

The weapon gains +1 Shots. Shooting Attacks madewith this weapon with a natural to-wound roll of ‘6’ gain Multiple Wounds (D3).

Conflagrazione stellare

max 1 per Army (Enchantment: Lance)

Attacks made with this weapon gain Devastating Charge (+1 Att) andLethal Strike, and become Divine Attacks and Magical Attacks.One use only. May be activated at the start of any Round of Combat. The wielder counts as Charging for the purposeof Devastating Charge.

Cuore del legno di Elu

max 1 per Army (Enchantment: Longbow)

This weapon gains Shots 3, Str as user +1, AP as user +1, and MagicalAttacks.

Scheggia d'alba ardente

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon gain +1Strength, +2 Armour Penetration, and become Magical Attacks. Each successful to-hit roll with this weaponcauses two hits instead of one.

Deicida

max 1 per Army (Enchantment: Great Weapon)

The wielder gains +1 Attack Value while using this weapon. Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, against Aegis) (note that the latter also applies against models with Aegis
Saves with Conditional Application).

Flagello dei re

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder's Attack Value is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failed to-wound rolls when Fighting a Duel.

Deicida

max 1 per Army (Enchantment: Great Weapon)

The wielder gains +1 Attack Value while using this weapon. Attacks made with this weapon become Divine Attacks and Magical Attacks, and gain Multiple Wounds (2, against Aegis) (note that the latter also applies against models with Aegis
Saves with Conditional Application).

Flagello dei re

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

While using this weapon, the wielder's Attack Value is set to 6. Attacks made with this weapon become Magical Attacks and must reroll failed to-wound rolls when Fighting a Duel.

Artiglio di Drago

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon become Magical At- tacks, gain +1 Strength, +2 Armour Penetration and Lightning Reflexes.

Danza dei Fiori di Ciliegio

max 1 per Army (Enchantment: Katana)

Attacks made with this weapon become Magical At- tacks, and gain +1 Armour Penetration. Additionally, the bearer gains Kenjutsu (2) and +1 Attack Value.

Byargfylli

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon become Divine Attacks and MagicalAttacks, and gain Lethal Strike and Lightning Reflexes.

Eyratöki

max 1 per Army (Enchantment: Hand Weapon)

The wielder gains Crush Attack, and can perform two CrushAttacks instead of one (provided it declared the use of its Crush Attack at the end of step 4 of the Round of CombatSequence as usual).

Simbolo del massacro

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks with this weapon become MagicalAttacks. While using this weapon, the wielder gains +2 Attack Value and +2 Agility. Close Combat Attacks madeagainst the wielder’s model gain +1 to hit.

Spear of Evisceration

max 1 per Army (Enchantment: Hand Weapon, Spear)

The wielder of this enchanted weapon gains Multiple Wounds (D3+1) and Magic Attacks.
Some rare spears display multiple, deadly blades.

Retaggio di Khagadai

max 1 per Army (Enchantment: Great Weapon)

Attacks made with this weapon gain Multiple Wounds (D3) and become Magical Attacks.

Maledizione della vipera

max 1 per Army (Enchantment: Ogre Crossbow, Brace of Ogre Pistols)

Shots 4, Str 4, AP 2 (Range is dependent on which weapon is enchanted). This weapon also gains Magical Attacks and Poison Attacks (in case of Brace of Ogre Pistols, both Attack Attributes also apply to Close Combat Attacks made with it). An enchanted Ogre Crossbow loses Area Attack (1×5). Shooting Attacks made with this weapon always hit on 4+.

Cavacuori

max 1 per Army (Enchantment: Paired Weapons, Iron Fist)

Attacks made with this weapon gains Lethal Strike, become Magical Attacks, +1 Armour Penetration, and can never hit on worse than 3+.

Rituale sanguinario

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons, Iron Fist)

The wielder gains +1 Offensive Skill and +1 Attack Value while using this weapon. Attacks made with it gain Magical Attacks. For each unsaved wound inflicted with this weapon, the owner gains one Veil Token

Conflagrazione stellare

max 1 per Army

Attacks made with this weapon gain Devastating Charge (+1 Att) and Lethal Strike, and become Divine Attacks and Magical Attacks.
One use only. May be activated at the start of any Round of Combat. The wielder counts as Charging for the purpose of Devastating Charge.

Cuore del legno di Elu

max 1 per Army (Enchantment: Longbow)

This weapon gains 3", Str as user +1, AP as user +1, and Magical Attacks.

Scheggia d'alba ardente

max 1 per Army (Enchantment: Spear)

Attacks made with this weapon gain +1 Strength, +2 Armour Penetration, and become Magical Attacks. Each successful to-hit roll with this weapon causes two hits instead of one.

Frostbite

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with his weapon always have Armour Penetration 10 and have Multiple Wounds (D3). If an enemy model receives an unsaved wound from attack made by Frostbite, it will receive additional D3 automatic hits with Strength 6, Armour Piercing 10 at Initiative 0 step of combat

Tyrant's Hand

max 1 per Army (Enchantment: Shooting Weapon)

If any friendly unit within 12́́ of the bearer fails a Panic test, you may inflict that unit D3 hits with Strength 4, Armour Penetration 1. The unit then passes the test automatically and becomes Shaken until end of the Player Turn.

Hawkeye

max 1 per Army (Enchantment: Bow)

Attacks made with this weapon gain + 1 to wound when shooting from Long Range.When shooting from Short Range, they gain + 2 to wound instead.

Scarica incendiaria

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks madewith this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks losesSoft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered tobe in Soft Cover until the end of the Player Turn.

Crusader’s Daring

max 1 per Army (Enchantment: Lance)

Close Combat Attacks made with this weapon gain Multiple Wounds (D3) and +2 Str.

Conquistador’s Riposte

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Enemies who are wounded by this weapon in a Duel take -2 Agi, -1 Off, -1 Def as long as the combat lasts. This effect does not stack multiple times.

Masterwork Rapier

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

The bearer gains +1 Att and +2 Agi.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gainDevastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Eye of the Bull

max 1 per Army (Enchantment: Flintlock Axe)

Close Combat Attacks and Shooting Attacks made with this weapon hit automatically. These hits are resolved with Armour Penetration 10, and Magical Attacks. The Strength of the weapon’s Close Combat Attacks is set to the wielder’s Offensive Skill, and the Strength of the weapon’s Shooting Attacks is set to 5. In addition, while using this weapon, the wielder’s Attack Value is setto 1 and Close Combat Attacks made with this weapon gain Multiple Wounds (2).

Flame of the East

max 1 per Army (Enchantment: Close Combat Weapon)

The wielder gains Volcanic Embrace (D3) while using this weapon.

Crippling Frost

max 1 per Army (Enchantment: Great Weapon)

Attacks made with this weapongain +1 Strength, +1 Armour Penetration, and become Magical Attacks. In addition, for every hit inflictedwith the weapon in a Duel, choose a model part of the enemy model. The chosen model part suffers −1 Attack Valueuntil the end of the Round of Combat.

Lacerating Touch

max 1 per Army (Enchantment: Paired Weapons)

Attacks made with this weapon becomeMagical Attacks and gain +2 Armour Penetration. While using this weapon, the wielder gains +2 Attack Valueand Fear.

Transcendence

max 1 per Army (Enchantment: Lance)

Attacks made with this weapon become Magical Attacks. For eachunsaved wound inflicted against enemy models with this weapon, the wielder gains +1 Strength and +1 ArmourPenetration for the rest of the game, up to a maximum of +2 each.

Mastery of Slaughter

max 1 per Army (Enchantment: Spear)

Whileusing this weapon, the wielder must reroll natural to-wound rolls of ‘1’ with Close Combat Attacks, and attacks madewith this weapon become Magical Attacks. In addition, for each Health Point lost by an enemy unit due toattacks made with this weapon, the wielder’s side adds +1 to their Combat Score of this Round of Combat. This mayexceed the normal limit in Duels.

Pride of Gar Daecos

max 1 per Army (Enchantment: Halberd)

While using this weapon, the wielder gains+1 Attack Value, and attacks made with this weapon become Divine Attacks and Magical Attacks.

Curse of the Wind God

max 1 per Army (Enchantment: Yumi)

Models with the Mon of the Ashiwara Clan onlyAttacks made with this weapon become Magical At- tacks. The wielder always shoots before all other models in his unit. For every successful to-hit roll of attacks with this weapon, choose one of the follow- ing Attack Attributes (Shooting), which apply to all other friendly models making Shooting Attacks with a Yumi (Longbow) or a Bow against the target unit in this phase:
• Natural to-hit rolls of ‘1’ must be rerolled.
• Natural to-wound rolls of ‘1’ must be rerolled.
• The Armour Penetration of the attack is set to 1

Black Demon Essence

max 1 per Army (Enchantment: Yari)

Models with Mon of the Taneka Clan only.Attacks made with this weapon gain +1 Strength and +1 Armour Penetration and become Magical Attacks. If the wielder causes one or more unsaved wounds with this weapon while charging, all models in the target unit suffer -1 to-hit until the end of the Round of Combat.

Wicked Serrations

max 1 per Army (Enchantment: Hobgoblin Scimitar)

Singlemodel units that have suffered one or more Health Point losses due to attacks from this weapon suffer −1 Resilienceand −1 Attack Value until the end of the Combat Phase.

Swarm Master

max 1 per Army (Enchantment: Close Combat Weapon)

Infantry models only
While using this weapon, the wielder gainsGrind Attacks (X), where X is the number of Full Ranks in the wielder’s unit, up to a maximum of 10. These Grind Attacks are resolved with Strength 3, Armour Penetration 1, and Magical Attacks.

Secrets of the Doom Blade

max 1 per Army (Enchantment: Hand Weapon)

StandardHeight models onlyWhile using this weapon,the wielder gains +1 Attack Value. Attacks made with this weapon gain Multiple Wounds (D6), becomeDivine Attacks and Magical Attacks, and their Strength and Armour Penetration are set to 10. At the end of each friendly Movement Phase, if the wielder is not Engaged in Combat, it suffers 1 hit with LightningAttacks.

Rodentium Bullets

max 1 per Army (Enchantment: Pistol)

The weapon’s range is set to 18″. The weapon gains +2 Shots, +1 AP, Accurate, and Magical Attacks.

Armour Enchantments

Afflizione di Aaghor

max 1 per Army (Enchantment: Light Armour)

The wearer gains +1 Resilience and Fortitude (4+), butautomatically fails all of its Armour Saves.

Astuzia dell'ingannatore

max 1 per Army (Enchantment: Light Armour)

Successful to-wound rolls against the wearer’s model must bererolled.

Nebbia oscurante

max 1 per Army (Enchantment: Shield)

While using this Shield, enemy units in base contact with the bearer suffer −1Agility. The bearer’s unit does not benefit from +1 Agility from Charging Momentum.

Forma selvaggia

max 1 per Army (Enchantment: Suit of Armour)

At the start of the Melee Phase, the bearer may choose to gain either of thefollowing:• +1 Strength, +1 Armour Penetration, and −1 Resilience• −1 Strength, −1 Armour Penetration, and +1 ResilienceThe effects last until the end of the Melee Phase.

Imperial Seal

max 1 per Army (Enchantment: Plate Armour)

The wearer gains +3 Armour and +1 Discipline. The wearer’s unit cannotvoluntarily declare Flee as a Charge Reaction.

Acciaio nero

max 1 per Army (Enchantment: Plate Armour)

The wearer gains +1 Armour and Fear. If taken by a model on foot, thewearer gains an additional +1 Armour.

Guardia del fuoco stregato

max 1 per Army (Enchantment: Shield)

The bearer gains Aegis (4+, against Magical Attacks) whileusing this Shield.

Scudo di Volund

max 1 per Army (Enchantment: Shield)

While using this Shield, attacksagainst the bearer’s model with Lethal Strike and/or Battle Focus lose these Attack Attributes.

Legend of the Black King

max 1 per Army (Enchantment: Heavy Armour, Plate Armour)

The bearer gains +1 Armour and Aegis (4+).

Protezione putrida

max 1 per Army (Enchantment: Light Armour)

The wearer gains +2 Armour. For each successful Armour Save made by thewearer against Melee Attacks, the wearer immediately inflicts 1 hit with Toxic Attacks against the model that causedthe wound, before any casualties are removed, distributed onto the model’s Health Pool. This is considered a SpecialAttack.

Rete dell'inganno

max 1 per Army (Enchantment: Shield)

While using this Shield, the bearer gains Distracting. At the endof step 2 of the Round of Combat Sequence (immediately after Choose Weapons), nominate one enemy model part inbase contact with the user of the Shield. For the duration of this Round of Combat, the nominated model part suffers−1 Attack Value.

Sigillo della gilda dei minatori

max 1 per Army (Enchantment: Heavy Armour)

The owner’s army gains a +1 modifier for theroll for determining who chooses the Deployment Zone. Immediately after Deployment Zones are chosen, nominatea Terrain Feature with its centre in your half of the Battlefield. Unless that Terrain Feature is Impassable Terrain orOpen Terrain, it becomes Dangerous Terrain (2).

Cinturone del lottatore

max 1 per Army (Foot only.) (Enchantment: Light Armour)

The wearer gains +2 Armour and +1 Strength.

Manto di pelle di mammut

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Attacks against thewearer can never have a Strength above 5.

Resilienza del karkadan

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Resilience but automatically failsall Special Saves.

Pelliccia di Yeti

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Enemy units in base contact with the wearersuffer −1 Agility.

Vigore del taurosauro

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour and +1 Health Point.

Squame seghettate

max 1 per Army (Enchantment: Shield)

While using this Shield, the bearer gains Grind Attacks (2) that arealways resolved with Strength 5 and Armour Penetration 2.

Salvezza del crociato

max 1 per Army (Dominant) (Enchantment: Heavy Armour)

The wearer gains +1 Armour and must reroll failed ArmourSaves.

Fortezza della fede

max 1 per Army (Enchantment: Shield)

While using this Shield, the bearer must reroll natural to-hit andto-wound rolls of ‘1’ with its Close Combat Attacks, and must reroll natural Armour Save rolls of ‘1’.

Lealt di Parsifal

max 1 per Army (Dominant) (Enchantment: Shield)

While usingthis Shield, the wearer gains Aegis (+1, max. 4+). Attacks against the bearer that are Divine Attacks lose thisAttack Attribute while using this Shield.

Uther’s Conviction

max 1 per Army (Enchantment: Heavy Armour)

The wearer gains +1 Armour and Aegis (+1, max. 4+, againstArmour Penetration 6 or more).

Abbraccio del sole

max 1 per Army (Enchantment: Shield)

The bearer gains Distracting while using this Shield.

Benedizione dello sciacallo

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Health Points andFortitude (5+).

Mortifrago

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour and Fortitude (4+).

Destiny's Call

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by Large ConstructsThe wearer gains Aegis (4+) and its Armour is set to 3 and can never be improved beyond this.

Essence of Mithril

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by Large ConstructsThe wearer’s Armour is set to 5 and can never be improved beyond this.

Vespertino (Scudo)

max 1 per Army (Enchantment: Shield)

The bearer may choose to reroll its failed Armour Saves while using this Shield. If it does, it automatically fails all Special Saves.

Ghostly Guard

max 1 per Army (Enchantment: Heavy Armour, Plate Armour)

The wearer gains +2 Armour against non-Magical Attacks.

Infusione di basalto

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour and Aegis (3+, against Flaming Attacks). The wearer automatically fails all Fortitude Saves.

Lega dell'alchimista

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour and suffers −2 Offensive Skill.

Willow's Ward

max 1 per Army (Foot only.) (Enchantment: Shield)

While using this Shield, the bearer cannot use Parry, gains +1 Armour, and Impact Hits distributed onto the bearer suffer −2 Armour Penetration.

Sigillo della repubblica

max 1 per Army (Foot only.) (Enchantment: Heavy Armour)

For each unsaved wound inflicted against enemy models with thewearer’s Close Combat Attacks, the wearer gains +1 Armour for the rest of the game.

Barriera di Tuktek

max 1 per Army (Enchantment: Suit of Armour)

The wearer’s model gains +1 Resilience. In addition, attacks made with Lethal Strike lose Lethal Strike when attacking the wearer’s model.

Spirito del gladiatore

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour and Parry.

Vincoli Kadim

max 1 per Army (Enchantment: Shield)

The bearer’s weaponslose Two-Handed if they had it. While using this Shield, the bearer gains Aegis (+1, against Flaming Attacks, max.2+) and Parry.

Veste scintillante

max 1 per Army (Enchantment: Light Armour)

The wearer gains Aegis (3+) and itsArmour is set to 1, which cannot be improved. If the wearer Miscasts and rolls Magical Inferno or Witchfire,the number of hits is halved, rounding fractions up.

Protezione di Dorac

max 1 per Army (Foot only.) (Enchantment: Heavy Armour)

The wearer gains +2 Armour and +2 Defensive Skill.

Flagello dei demoni

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Armour against Magical Attacks.

Metallo astrale

max 1 per Army (Enchantment: Shield)

The first time the bearer’s model suffers an unsaved wound from an attackwith Multiple Wounds while using this Shield, the number of wounds suffered is halved, rounding fractions up.

Abbraccio del sole

max 1 per Army (Enchantment: Shield)

The bearer gains Distracting while using this Shield.

Benedizione dello sciacallo

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Health Points and Fortitude(5+).

Abbraccio del sole

max 1 per Army (Enchantment: Shield)

The bearer gains Distracting while using this Shield.

Benedizione dello sciacallo

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +2 Health Points and Fortitude(5+).

Simbolo del Dominio Imperiale

max 1 per Army (Enchantment: Heavy Armour)

Infantry models with Way of the Warrior onlyThe wearer gains +2 Armour and +1 Resilience.

Nobunaga's Honour

max 1 per Army (Enchantment: Sode)

The bearer gains +1 Armour and ignores the first un- saved wound it suffers. This can prevent all wounds from an attack with Multiple Wounds. If the bearer suffers several wounds at the same time, choose which one is ignored.

Corteccia protettiva

max 1 per Army (Enchantment: Light Armour)

Infantry models onlyThe wearer gains +1 Armour, Aegis (5+), Fearless, Flammable, and Magical Attacks.

Maledizione del cervo nero

max 1 per Army (Enchantment: Light Armour)

.The wearer gains and Devastating Charge (+1 Str, +1 Att, +1Def).

Armatura di Gunagr

max 1 per Army (Enchantment: Suit of Armour)

The bearer gains Fearless andcan never be wounded on better than 4+.

Triforgiata

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +3 Armour. If the wearer’s model has ToweringPresence, its Armour cannot be improved beyond 5.

Rhino Hide

max 1 per Army (Enchantment: Shield)

All Close Combat Attacks made against the bearer suffer -1 to wound. Once per game, activated at the start of a Melee Phase for the duration of that phase, all attacks against the bearer are made at half their Strength, rounded up.
The hide of a faithful rhino brace against any evil, as its remnants carry parts of its spirit.

Cinturone del lottatore

max 1 per Army (Foot only.) (Enchantment: Light Armour)

The wearer gains +2 Armour and +1 Strength.

Manto di pelle di mammut

max 1 per Army (Foot only.) (Enchantment: Suit of Armour)

The wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Resilienza del karkadan

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Resilience but automatically fails all Special Saves.

Pelliccia di Yeti

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour. All enemy model parts in units in base contact with the wearer suffer -1 Agility.

Veste scintillante

max 1 per Army

Standard Height Mages only.
Light Armour enchantment.The wearer gains Aegis (3+) and its Armour is set to 1, which cannot be improved. If the wearer Miscasts and rolls Magical Inferno or Witchfire, the number of hits is halved (rounding fractions up).

Protezione di Dorac

max 1 per Army

Models on foot only.
Heavy Armour enchantment.The wearer gains +2 Armour and +2 Defensive Skill.

Flagello dei demoni

max 1 per Army

Suit of Armour enchantment.The wearer gains +2 Armour against Magical Attacks.

Metallo astrale

max 1 per Army

Shield enchantment.
The first time the bearer's model suffers an unsaved Wound from an attack with Multiple Wounds while using this Shield, the number of Wounds suffered is halved rounding fractions up.

Belt of the Bogatyr

max 1 per Army (Enchantment: Heavy Armour)

The bearer gains Strength 6, Resilience 6, Crush Attack and Cannot be Stomped.

Tundra's Kiss

max 1 per Army (Enchantment: Shield)

For each failed to hit roll of Melee Attack against the wielder of this shield, the attacking model suffers one automatic hit with Strength 4, Armour Penetration 1 in its initiative Step.

Ice Shield

max 1 per Army (Enchantment: Shield)

The wielder gets +2 Defensive Skill.

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

The wearer gains +1 Armour.Attacks against the wearer can never have a Strength above 5.

Legend of the Mad Don

max 1 per Army (Dominant) (Enchantment: Plate Armour)

Mounted models only.
May only be taken by a Don.
Bearer gains Random Movement (2D6+1), Aegis (2+, against Ranged Attacks), Aegis (4+), Fear, Fearless, Unbreakable, and may never join any unit.

Blaze of Protection

max 1 per Army (Enchantment: Infernal Armour)

Infantry models only.The wearer gains +3 Armour. Every enemy model in base contact with the wearer’s model that could allocate one or more Close Combat Attacks towards it but doesn’t, after resolving its Close Combat Attacks, suffers 1 hit with Strength 4, Armour Penetration 0, and Flaming Attacks, distributed onto the model’s Health Pool. This is considered a Special Attack.

Elemental Plate

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by modelswith Towering PresenceThe wearergains Aegis (4+, against Close Combat Attacks). This Aegis Save cannot be used against Close Combat Attacksmade with a Hand Weapon. In addition, the wearer gains Aegis (4+, against Flaming Attacks).

Death’s Head Aura

max 1 per Army (Enchantment: Suit of Armour)

Cannot be taken by units thatcount toward CoreIf on foot, thewearer gains +2 Armour. If mounted, the wearer gains +1 Armour instead. In addition, the wearer gains Aegis(3+, against Special Attacks).

Plague-Hermit’s Blessing

max 1 per Army (Enchantment: Light Armour)

Cult of Errahman onlyThe wearer gains +1 Health Point and Fortitude (5+).
Successful to-hit rolls with Close Combat Attacks against the wearer must be rerolled.

Artefacts

Pioggia oscura

max 1 per Army

One use onlyOne use only. This Artefact is automatically activated at the start of the first Game Turn (ifthe bearer is not on the Battlefield at this time, the item cannot be used). Its effects last until the end of the GameTurn. If the owner has the second Player Turn, all Shooting Attacks suffer −2 to hit during the opponent’s ShootingPhase. If the owner has the first Player Turn, instead all Shooting Attacks suffer −1 to hit during the opponent’sShooting Phase.

Icona del saccheggiatore

max 1 per Army

All friendly units within 12″ of the bearer comprised entirely of Razortusks orsingle model Chariots, excluding Characters, gain Vanguard.

Seme della foresta oscura

max 1 per Army

One use onlyOne use only. Right before the battle (during step 7 of the DeploymentPhase Sequence), the bearer must place a single Forest Terrain Feature that must be no larger than10″ in length and 6″ in width on the Battlefield, not in contact with any other Terrain Feature except Open Terrain,more than 1″ away from all enemy units, and with its centre within 12″ of the bearer. All friendly models inside thisForest Terrain Feature gain a +1 Casting Modifier for Augment, Hex, and Universal spells, and add (+1/+1) to thePower Level of Totem Bound Spells they cast. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dicefrom friendly models is always a failed Casting Attempt, regardless of any modifiers.

Bulino di selce

max 1 per Army

While the bearer has the centre of its base inside a Forest Terrain Feature, allfriendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature onthe Battlefield gain Magic Resistance (2).

Occhio del dominio

max 1 per Army

Close Combat Attacks from Beast, Cavalry, and Construct models willalways hit the bearer only on a roll of 6+. If the attacking model is a multipart model, only model parts withHarnessed are affected.

Corona di corna

max 1 per Army

The bearer’s unit and all units within range of its Commanding Presence (ifapplicable) automatically pass Discipline Tests taken due to Primal Instinct.

Mantello invernale

max 1 per Army

The bearer gains Aegis (2+, against Flaming Attacks), Aegis (5+),and Distracting. The bearer automatically fails all Fortitude Saves.

Medaglione di Sunna

max 1 per Army

When fighting a Duel, choose a single model part with neither Harnessed nor Inanimate thatthe bearer is fighting with. The bearer and the chosen model part must swap their unmodified Characteristicvalues of Strength, Armour Penetration, Resilience, Agility, and Attack Value. This is done before applying othermodifiers. If the chosen model part does not have a Defensive Profile of its own, use the Multipart Model’s DefensiveProfile instead.

Exemplar’s Flame

max 1 per Army (Dominant) (Wizard only )

Choose a single Parent Unit after Spell Selection (at step 8 of the Pre-GameSequence). At the start of any friendly Melee Phase, if the bearer is within 18″ of the chosen unit, the owner maychoose to discard a single Veil Token from their Veil Token pool to grant all R&F models in the chosen unit LethalStrike and Magical Attacks until the end of the phase.

Manto di Ullor

max 1 per Army

Enemy units within 6″ of the bearer do not gain +1 Agility for Charging Momentum.

Pendente ipnotico

max 1 per Army

The bearer gains Distracting. All Standard Height R&F models in the bearer's unit gain Parry.

Eternity Gem

max 1 per Army

Vampire Counts and Courtiers on Monstruous Revenant or without Towering Presence onlyAttacks against the bearer’s model with Lethal Strike and/or Multiple Wounds lose these Attack Attributes.
One use only: Must be activated when the bearer’s model suffers the first wound in the game after Armour Saves. The bearer’s model gains Aegis (2+) against this wound.

Night's Crown

max 1 per Army

Standard Height models onlyClose Combat Attacks allocated towards the bearer’s model do not gain Strength modifiers of the +X type conferred by Close Combat Weapons. Close Combat Attacks can never wound the bearer’s model on better than 4+.

Necromantic Staff

max 1 per Army (Dominant)

Wizards onlyThe bearer gains Channel (1) and can cast the first Boosted version (6″ Aura) of Arise! (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Unholy Tome

max 1 per Army (Dominant)

Wizards onlyDominant. The bearer can cast Danse Macabre from Evocation as a Bound Spell with Power Level (4/8).

Medaglione maledetto

max 1 per Army

Right before the battle (during step 7 of the Deployment Phase Sequence), choose a Character, Champion, or a single model unit in the opponent's Army List. The bearer must reroll failed to-hit and to-wound rolls against the chosen model.

Lente multifocale

max 1 per Army

At the start of each friendly Shooting Phase,you may choose a Weapon Team within 3″ of the bearer. For the duration of the phase, Shooting Attacks made bythis Weapon Team gain +1 to hit.

Secondo risveglio

max 1 per Army

When the bearer casts a spell of type Damage for which dice are usedto determine the number of hits the spell inflicts, you may choose to reroll those dice. If so, all dice must be rerolled.

Corona della successione

max 1 per Army

When the army’sGeneral is removed as a casualty, the bearer gains Commanding Presence.

Velo frenetico

max 1 per Army

The bearer gains Tiny (see Rat Swarmsunit), and its March Rate is set to 20″.

Scettro del valore murino

max 1 per Army

The bearer gains Stand Behind.

Pietra della focalizzazione

max 1 per Army

Wizards only.Whenever a friendly unit within 24″ of the bearer inflicts one or more hits in afriendly Magic or Shooting Phase, the owner may discard Veil Tokens from their Veil Token pool before rolling towound. For every discarded Veil Token, one of the hits gains +1 to wound. If there are more hits than discarded VeilTokens, declare which hits gain the modifier before rolling any dice. Each hit can only be affected once.

Lingua di Lygur

max 1 per Army

Enemy units in base contact with the bearer suffer −1 Attack Value.

Catena dell'impetuoso

max 1 per Army

The bearer gains Stomp Attacks (D3+1), and all models in the bearer’sunit must reroll failed to-wound rolls with Stomp Attacks.

Ciondolo degli uri

max 1 per Army

The bearer gains Mountain Hide.

Sfera di schermatura

max 1 per Army

Models on Palanquin and Skink Palanquin only.The bearer gains Aegis(2+, against Ranged Attacks) and automatically fails all saves against Melee Attacks.

Antica placca

max 1 per Army (Dominant)

Once per Magic Phase, the bearer may reroll a single Magic Dice whenmaking a casting roll, provided the spell was not Miscast. This ability cannot be used for Casting Attempts with onlyone Magic Dice.

Frammento meteorico

max 1 per Army

The bearer’s model gains Aegis (2+, against Flaming Attacks) and HardTarget (1), and automatically fails all Fortitude Saves.

Spirito dell'assalto

max 1 per Army

The bearer’s mount gains Impact Hits (D6). If it already hadImpact Hits, increase the number of Impact Hits by D6 instead.

Bastone di Giada

max 1 per Army

The bearer can cast Healing Waters (Druidism) as a Bound Spell with Power Level (4/8).

Spirito del raptor

max 1 per Army

Solo modelli a piediThe bearer gains +4″ Advance Rate, +4″ March Rate, and Swiftstride.This Artefact cannot be taken by a model with Ranger’s Boots.

Uovo di Quetzal

max 1 per Army

The bearer gains Breath Attack (Str D3+2, AP 1, Magical Attacks).

Tavoletta del sole

max 1 per Army

The bearer always selects its spells from all Learned Spells of its chosen Path and Spark ofCreation (Hereditary Spell). This overrides the Spell Selection rules for Wizard Apprentices, Adepts, and Essence ofa Free Mind. This Artefact cannot be combined with Protean Potentate.

Tesseratto di ossidiana

max 1 per Army

One use only. May be activated in the opponent’s Magic Phase atthe end of step 3 of the Magic Phase Sequence (Siphon the Veil). When activated, remove 1 Magic Dice from theopponent’s Magic Dice pool.

Olifante della tempesta

max 1 per Army

One use only. May be activated at the start of any Player Turn. Enemy unitscannot make Flying Movements during this Player Turn.

Ostie della penitenza

max 1 per Army

Wizards onlyOne use only. May be activated after rolling for a Dispelling Attempt.Add +2 to the rolled result. This is an exception to the Casting and Dispelling Modifiers rule.

Tabarro del cavaliere nero

max 1 per Army (Dominant)

One use only. Activate when the bearer reaches 0 (or fewer) HealthPoints. Ignore all Health Point losses below 0 and do not remove the bearer as a casualty. Instead, after resolving allsimultaneous attacks (such as all Shooting Attacks from the same unit or all Melee Attacks at the same InitiativeStep), the bearer’s Health Points are set to 1, and it gains Aegis (3+) until the end of the Player Turn.

Cristallo della carica valente

max 1 per Army (Dominant)

Wizards onlyOne use only. May be activated at the start ofthe opponent’s Magic Phase. In this phase, during Siphon the Veil, before converting Veil Tokens into Magic Dice,remove 1 Veil Token from the Active Player’s Veil Token pool for each friendly unit that is Engaged in Combat within18″ of the bearer. Add the Veil Tokens removed this way to your Veil Token pool. This cannot increase your VeilToken pool beyond 6 Veil Tokens. Any excess Veil Tokens are discarded.

Ankh di Naptesh

max 1 per Army

The bearer gains Hierophant. R&F models in the bearer’s unit gainFortitude (6+).

Scettro di Sekhem

max 1 per Army

The bearer gains Autonomous and Stubborn.

Corona dei faraoni

max 1 per Army

The bearer increases the range ofits Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until thestart of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start ofyour next Player Turn.

Destrieri di Nephet-Ra

max 1 per Army

Models with at least one Skeletal Horse model part in the bearer’sunit gain Ghost Step and +4″ March Rate.

Mantello della tempesta di sabbia

max 1 per Army

The bearer gains Fly (5″, 15″), Light Troops, and Swiftstride, and canperform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.

Libro dei morti

max 1 per Army

The bearer can cast Death is Only the Beginning as a Bound Spell with PowerLevel (4/8) and the following modification:The spell’s range is changed to 12″ Aura.

Clessidra sacra

max 1 per Army (Dominant)

The bearer may reroll failed Casting Attempts that were rolled using 2Magic Dice (by rerolling both Magic Dice).

Bendaggi benedetti

max 1 per Army

The bearer gains +1 Health Point and loses Flammable if it had it(note that this does not prevent the model from gaining Flammable from other sources).

Rotolo dell'essiccazione

max 1 per Army

After determining Deployment Zones (at the end of step 6 of thePre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the TerrainFeature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.

Maschera funeraria di Teput

max 1 per Army

Enemy units in base contact with the bearer suffer −2 Offensive Skill.

Corona del re mago

max 1 per Army (Cannot be taken by Wizards )

During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).

Book of Arcane Mastery

max 1 per Army (Dominant) (Wizard apprentice only, Wizard adept only )

The bearer’s first Casting Attempt in each Magic Phase gains a +2 Casting Modifier. When using a single Magic Dice for this Casting Attempt, a natural roll of ‘1’ or ‘2’ on the Magic Dice is always a failed Casting Attempt, regardless of any modifiers.

Corona dell'autarchia

max 1 per Army

Cannot be taken by models with Not a Leader.The model’s range of Commanding Presence (if available) is increased by 3″, up to a maximum of 18″. If the model does not have Commanding Presence, it gains Commanding Presence whose range is always set to 3″.

Pietra d'ossidiana

max 1 per Army

The bearer gains Magic Resistance (2).

Scettro da battaglia

max 1 per Army

The bearer can cast a Bound Spell, Power Level (4/8):
Type: Augment. Range 18″. Duration: One Turn.
The target gains +1 to hit with its Close Combat Attacks.

Pergamena vincolante

max 2 per Army

One use only. May be activated after Siphon the Veil (at the end of step 3 of the Magic Phase Sequence).
When activated, pick an enemy model and select one of its Attribute, Bound, or Learned Spells. The selected model cannot cast the chosen instance of the spell during this Magic Phase. Only a single Binding Scroll may be activated during the same phase.

Essenza di una mente libera

max 1 per Army (Dominant) (Wizard only )

The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it). During Spell Selection, choose which one of the two Paths to use. The bearer cannot select from the Learned Spells 5 and 6 of its chosen Path.

Vambraci del lampo

max 1 per Army

The bearer can cast Hand of Heaven (Thaumaturgy) as a Bound Spell with Power Level (4/8).

Talismano di protezione

max 1 per Army

The bearer gains Aegis (5+).

Ranger's Boots

max 1 per Army (Foot only.)

Standard Height Infantry models on foot only.The bearer gains Strider and, unless using Flying Movement, +2″ Advance Rate up to a maximum of 10″, and +4″ March Rate up to a maximum of 20″.

Cimelio magico

max 1 per Army (Dominant) (Wizard only )

The bearer gains the Hereditary Spell during Spell Selection, always knows it in addition to its other spells, cannot select it during Spell Selection, andcannot replace or otherwise lose it.

Scettro del potere

max 1 per Army

One use only. A Wizard with this Artefact may add a single Magic Dice from its Magic Dice pool to one of its casting rolls or dispelling rolls, after seeing the casting or dispelling roll (note that casting rolls cannot exceed the limit of max 5 Magic Dice).

Talismano del vuoto

max 1 per Army

The bearer gains Channel (1).

Bastone del drago

max 1 per Army

The bearer gains Breath Attack (Str 3, AP 0, Flaming Attacks).

Sfera di cristallo

max 1 per Army

The firsts Dispelling Attempt in each enemy Magic Phase gains a +2 Dispelling Modifier, provided the bearer is on the Battlefield.

Potion of Strength

max 1 per Army

One use only. May be activated at the start of any phase or Round of Combat. Until the end of the Player Turn the bearer gains Crush Attack.

Gemma draconica

max 1 per Army

The bearer gains Aegis (2+, against Flaming Attacks). The bearer automatically fails all Fortitude Saves.

Monile portafortuna

max 1 per Army

One use only. May be activated when the bearer’s model fails an Armour Save. This failed Armour Save may be rerolled.

Pozione della rapidit

max 1 per Army

One use only. May be activated at the start of any Round of Combat. Until the end of the Player Turn, the bearer gains +3 Agility.

Corona del re delle caverne

max 1 per Army

Cannot be taken by models with Towering Presence.
All models in the bearer's unit that have at least one model part of the Greenhide Races Common Goblin, Cave Goblin, or Forest Goblin gain Vanguard and Feigned Flight.
If the bearer is Common Goblin, Cave Goblin, or Forest Goblin, its Commanding Presence and Rally Around the Flag range (if available) is increased by 6".

Teschio feticcio

max 1 per Army (Dominant)

master onlyAt the start of any friendly Magic Phase, add X Veil Tokens to your pool, where X is the number of friendly units Engaged in Combat minus the number of friendly Fleeing units. You cannot gain more than 3 Veil Tokens this way. These tokens are in addition to Veil Tokens gained from other sources. The Skull Fetish can never cause a loss of Veil Tokens.

Fiasca di birra di troll

max 1 per Army

The bearer may perform a Special Attack that is made at the bearer’s Agility. In the corresponding Initiative Step, choose an enemy unit that the bearer is able to attack with Close Combat Attacks. This unit suffers a hit with Strength 5 and Armour Penetration 10.

Padella arraffaprotezione

max 1 per Army

When successfully wounded, the bearer may choose to use the attacker's Armour value and/or its Special Save:
• Use the Armour value that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Armour (including any modifiers), if available.
• Use the Special Save that the attacking model would have against the attack that inflicted the wound (including Conditional Application, modifiers, etc.). If so, the bearer cannot use its own Special Save (including any modifiers), if available.
In addition, when the bearer’s unit is the target of a spell, the bearer gains the same Magic Resistance as the Caster of the spell.

Grimorio delle anime

max 1 per Army (Dominant)

Immediately before removing a friendly model without Insignificant in aunit within 9″ of the bearer’s model due to enemy attacks, you gain one Veil Token for each Health Point that modelhad the first time it entered the Battlefield.

Orbe profetico

max 1 per Army

At the end of Siphon the Veil, the army may keep up to 6 Veil Tokens instead ofthe normal 3.

Guanti immortali

max 1 per Army

At the start of any Round of Combat, you may discard a Veil Tokenfrom your Veil Token pool. If so, choose either Divine Attacks, Flaming Attacks, or Magical Attacks. The bearer’sClose Combat Attacks gain the chosen Attack Attribute. The chosen effect lasts until the end of the phase.

Signore della dannazione

max 1 per Army

Sorcerers, Doomlords, and Shrine Priests only.Any unit with Irredeemablewithin 18″ of the bearer’s model may reroll the distance it moves in the Movement Phase with Random Movement.

Pietra dell'idolatria

max 1 per Army

One use only. Must be activated when the bearer’s model suffers the firsthit in the game. This hit is ignored. If the bearer is hit by several simultaneous attacks, the bearer chooses whichattack to ignore.

Colpo di grandine

max 1 per Army

(Forest Princes and Chieftains only)Forest Princes and Chieftains only.
One use only. When this Artefact is used, it is a Shooting Weapon with the following profile:Range 30", 3D6", Str 4, AP 1, Magical Attacks. Aim is set to 2+. When fired from Short Range it gains +1 Armour Penetration. Master Archer cannot be used in conjunction with Hail Shot.

Specchio del viandante della bruma

max 1 per Army

(Models on foot only)One use only. If the bearer’s unit consists entirely of Standard Height Infantry models, is unengaged, and is fully inside a Forest Terrain Feature that doesn’t contain any enemy models, the unit may teleport to any other Forest Terrain Feature on the Battlefield.
This special movement is resolved at the end of the owner’s Movement Phase. When teleporting, the unit must be placed fully inside the target Forest. It may appear in any legal formation but must follow the Unit Spacing rule. The unit counts as having performed a March Move.

Semi consacrati

max 1 per Army (Foot only.)

Models on foot only.
One use only. The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest
Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Forest must fit within a circle with a diameter of 6".

Tamburi di Ceryrn

max 1 per Army

(Models on foot only)Models on foot only.
One use only. May be activated when the bearer's unit Declares a Charge. The target of the charge may only declare Hold as its Charge Reaction unless it is already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.

Corno della caccia selvaggia

max 1 per Army

One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.

Glifo di Amryl

max 1 per Army

(Cannot be taken by models with Sylvan Spirit.)The bearer gains Cannot be Stomped. When fighting a Duel, the bearer gains +3 Defensive Skill.

Anello dell'essiccazione

max 1 per Army

At the start of every Round of Combat, every enemy unit in base contact withthe bearer’s model gains one Incendiary marker.

Dadi di Lugar

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit,to-wound, or Armour Save roll per Player Turn. Crush Attacks are not affected.

Libro di Meladys

max 1 per Army (Dominant)

Once per Magic Phase, the bearer may reroll a single Magic Dice whenmaking a casting roll, provided the spell was not Miscast. When rerolling a natural ‘1’, the rerolled Magic Dice benefitsfrom Fizzle (if the Casting Attempt fails) regardless of the value rolled from the reroll.

Anello del Trono perlato

max 1 per Army

Cannot be taken by Gigantic models.After step 4of the Round of Combat Sequence (after issuing and accepting Duels), choose one of the following:• A single Special Item on a Character or Champion in base contact with the bearer• A single Special Item on a single model unit in base contact with the bearer• A Banner Enchantment carried by a Standard Bearer in base contact with the bearerThis Special Item is ignored for as long as its bearer remains in base contact with the bearer of the Ring of the PearlThrone. Only a single Special Item can be affected at any time. In case the model has more than one instance of thechosen item, only one instance is affected.

Diadema di protezione

max 1 per Army

The bearer gains Aegis (+2, max 4+).

Cristallo d'ametista

max 1 per Army

Wizards onlyDispelling rolls made by the bearer’s army gain a +1 modifier.

Smalto fulgido

max 1 per Army

The bearer gains Hard Target (1).

Ankh di Naptesh

max 1 per Army

The bearer gains Hierophant. R&F models in the bearer's unit gain Fortitude(6+).

Scettro di Sekhem

max 1 per Army

Il portatore ottiene Determinato e Autonomo.

Corona dei faraoni

max 1 per Army

Pharaohs and Nomarchs only.
The bearer increases the range of its Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until the start of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start of your next Player Turn.

Destrieri di Nephet-Ra

max 1 per Army

Models with at least one Skeletal Horse model part in the bearer’s unit gain Ghost Step and +4 March Rate.

Mantello della tempesta di sabbia

max 1 per Army

Models on foot only.
The bearer gains Fly (5″, 15″), Light Troops,and Swiftstride, and can perform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.

Libro dei morti

max 1 per Army (Dominant)

The bearer can cast Death is Only the Beginning as a Bound Spell with Power Level (4/8) and the following modification:
The spell’s range is changed to 12″ Aura.

Clessidra sacra

max 1 per Army (Dominant)

The bearer may reroll failed Casting Attempts that were rolled using 2 Magic Dice (by rerolling both Magic Dice).

Bendaggi benedetti

max 1 per Army

The bearer gains +1 Health Point and loses Flammable if it had it (note that this does not prevent the model from gaining Flammable from other sources).

Rotolo dell'essiccazione

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.

Maschera funeraria di Teput

max 1 per Army

Enemy units in base contact with the bearer suffer -2 Offensive Skill.

Ankh di Naptesh

max 1 per Army

The bearer gains Hierophant. R&F models in the bearer's unit gain Fortitude(6+).

Scettro di Sekhem

max 1 per Army

Il portatore ottiene Determinato e Autonomo.

Corona dei faraoni

max 1 per Army

Pharaohs and Nomarchs only.
The bearer increases the range of its Commanding Presence by 6″. At the start of each of your Player Turns, the bearer may lose Undying Will until the start of your next Player Turn and choose a friendly unit within 12″. This unit gains Undying Will until the start of your next Player Turn.

Destrieri di Nephet-Ra

max 1 per Army

Models with at least one Skeletal Horse model part in the bearer’s unit gain Ghost Step and +4 March Rate.

Mantello della tempesta di sabbia

max 1 per Army

Models on foot only.
The bearer gains Fly (5″, 15″), Light Troops,and Swiftstride, and can perform a Sweeping Attack that causes 2D6 hits with Strength 2 and Armour Penetration 1.

Libro dei morti

max 1 per Army (Dominant)

The bearer can cast Death is Only the Beginning as a Bound Spell with Power Level (4/8) and the following modification:
The spell’s range is changed to 12″ Aura.

Clessidra sacra

max 1 per Army (Dominant)

The bearer may reroll failed Casting Attempts that were rolled using 2 Magic Dice (by rerolling both Magic Dice).

Bendaggi benedetti

max 1 per Army

The bearer gains +1 Health Point and loses Flammable if it had it (note that this does not prevent the model from gaining Flammable from other sources).

Rotolo dell'essiccazione

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Field, Forest, or Water Terrain Feature. This Terrain Feature ceases to be the Terrain Feature it used to be and loses all its rules. It is treated as Dangerous Terrain (1) for all enemy units.

Maschera funeraria di Teput

max 1 per Army

Enemy units in base contact with the bearer suffer -2 Offensive Skill.

Prayer Bead of the Inner Fire

max 1 per Army (Dominant)

Solo Yamabushi.
Le Preghiere dello Yamabushi del Kami hanno Livello di Potere (5/9).

Bronze Token

max 1 per Army

Il portatore ottiene Non pu essere Calpestato

Ossa di Norn

max 1 per Army (Wizard only )

The Wizard can select its spells from all the Learned Spells of its chosen Pathand the Hereditary Spell. This rule overrides the Spell Selection rules connected to being a Wizard Apprentice orAdept.

Arpa di Bragi

max 1 per Army

The range of the bearer’s Commanding Presence or Rally Around the Flag isalways 18″.

Karadon’s Courser

max 1 per Army

Knight Commanders mounted on Horse and Marshals mounted on Horse only.Oneuse only. May be activated at the start of any friendly Player Turn. For the duration of this Player Turn, friendly unitswithin 6″ of the bearer must reroll failed Charge Range rolls.

Secrets of Mamlambo

max 1 per Army

The bearer is immune to the special effects of Poison Attacks.
Small snakes reveal the secrets of great serpents.

Tales of the Vile Poacher

max 1 per Army

Bound Spell (5/8) Savage Fury – Shamanism
Imbongi stories relating how Vile Poachers massacre animals always incite rage in all who hear it.

Feathers Helmet

max 1 per Army

Were-men only. All Beasts models within 6” may borrow the bearer’s Dis.
Animals know who the alpha leader is.

Statue of the Night Predator

max 1 per Army

Were-men only. The bearer’s own unit and one Spirit Animal unit associated with his Ancestor Spirit gain Vanguard.
The panther’s footprints tell his tactics.

Fang Necklace

max 1 per Army

Lone Hunters only. The bearer gains +1 Dis.
Lone Hunters legends inspire those who hear them

Tribal Masks

max 2 per Army

Wise Men only. The Model gains +1 modifier to its casting rolls when casting the Hereditary Spell.
Most Wise Men wear bright masks, which help them to get in tune with their Ancestor Spirits

Weather Dance Headdress

max 1 per Army

Wise Men only. At step 7 of the Pre-Game Sequence, select the weather. Its effects last two Games Turns and cease at the start of the game's 3rd Turn. Every unit may be affected, friend or foe, even those Engaged in Combat.
- Thunder Dance: At the start of every Magic Phase, the Active Player may choose a spot on the battlefield; each unit within 3" of that spot suffers the effects of the spell Quicksilver Lash - Alchemy.
- Storm Dance: Every unit gets -1 Adv, -3 Mar on ground. Units with Fly get Fly (-3, -6).
- Moon Dance: Models with Channel get Channel (+1).
- Rain Dance: All Shooting Weapons add +1 to their Aim.
- Sun Dance: Every unit’s Dis decreases by the best Armour Save available in that unit.
Some elaborate dances seem to give literally control over the weather.

Lingua di Lygur

max 1 per Army

Enemy units in base contact with the bearer suffer -1 Attack Value.

Catena dell'impetuoso

max 1 per Army

The bearer gains Stomp Attacks (D3+1), and all models in the bearer's unit must reroll failed to-wound rolls with Stomp Attacks.

Ciondolo degli uri

max 1 per Army

The bearer gains Mountain Hide.

Libro di Meladys

max 1 per Army (Dominant)

Dominant.
Once per Magic Phase, the bearer may reroll a single Magic Dice when making a casting roll, provided the spell was not Miscast. When rerolling a natural '1', the rerolled Magic Dice benefits from Fizzle (if the Casting Attempt fails) regardless of the rerolled value.

Anello del Trono perlato

max 1 per Army

Cannot be taken by Gigantic models.After step 4 of the Round of Combat Sequence (after issuing and accepting Duels), choose one of the following:
• A single Special Item on a Character or Champion in base contact with the bearer
• A single Special Item on a single model unit in base contact with the bearer
• A Banner Enchantment carried by a Standard Bearer in base contact with the bearer
The effects of this Special Item are ignored for as long as its bearer remains in base contact with the bearer of the Ring of the Pearl Throne. Only a single Special Item can be affected at any time. In case the model has more than one instance of the chosen item, only one instance is affected.

Diadema di protezione

max 1 per Army

The bearer gains Aegis (+2, max 4+).

Cristallo d'ametista

max 1 per Army

Wizards onlyDispelling rolls made by the bearer’s army gain a +1 modifier.

Smalto fulgido

max 1 per Army

Cavalry models only.
The bearer gains Hard Target (1).

Asta degli Orizzonti

max 1 per Army (Dominant) (Wizard only )

The range of Aura spells cast by the Wizard is increased by 3′′, and the range of all other spells cast by the Wizard is increased by 6′′. Spells with the type Caster or Caster’s Unit and Bound Spells are not affected.

I Gioielli della Marea

max 1 per Army (Wizard only )

Solo Shugenja.
Tutti i modelli dellunit del portatore ottengono Viaggiatore(acqua). Prima del battaglia (durante la fase 7 della sequenza di Schieramento), il portatore deve posizionare un elemento di Terreno Acqua (che non deve essere pi grande di 10 in lunghezza e 5 in larghezza) nel campo di battaglia, non deve essere in contatto con altri Elementi Terreno, deve rimanere ad almeno 1 da tutte le unit nemiche, e il suo centro deve essere a 12 dal portatore.

Metéoric Staff

max 1 per Army

The bearer can cast Ice and Fire from Cosmology as a Bound Spell with Power Level (5 / 9). Additionally, the wielder receives +1 modifier to its casting rolls.

Seven League Boots

max 1 per Army

Infantry model only.
the Bearer gains Swiftstride, Strider and Advance 10", March 20". The Bearer cannot join or be joined by any units or models and can March Move normally, even if there are enemy units within 8" of the bearer and can make a shooting attack after its March Move.

Cloak of Eternal Winter

max 1 per Army

The bearer gains Distracting, Aegis (5+) and Aegis (2+, against Flaming Attacks).

Hetman's Finest Brew

max 1 per Army

Infantry only.
The artefact must be activated before rolling for the first turn. (at the beginning of stop 8 of the Deployment Phase Sequence). D3 units in the army gain Fearless

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-GameSequence), place a single Field Terrain Feature that must be no larger than 10″ in length and 6″ in widthcompletely outside the opponent’s Deployment Zone.

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer’s unit gain Devastating Charge(Lightning Reflexes).

Turul Radiant Headdress

max 1 per Army

Standard Height only.The bearer gains Distractingand Terror.

Confiscated Tome

max 1 per Army

Wizards only.
During spell selection, choose either Occultism, Divination, Witchcraft, or Alchemy. The bearer randomly knows one of the βirst four spells of that path in addition to his other spells.

Lifeforce Talisman

max 1 per Army (Dominant)

Whenever the bearer Miscasts, the owner may choose to inflict D3 hits onthe bearer’s unit. These hits wound automatically with no saves of any kind allowed. If so, the owner may choose toapply a +1 or a −1 Miscast Modifier.

Gem of Faith’s Tithe

max 1 per Army

Whenever the bearer attempts to cast a spell, the owner may choose afriendly Champion with Pledged to Darkness within 12″. If so, use the position of the Champion when drawing Lineof Sight and measuring range. For Direct spells, also use the Champion’s Front Arc. The owner must use all of theseor none at all. If the spell is successfully cast, the Champion suffers 1 hit that wounds automatically with no saves ofany kind allowed.

Fiendish Snares

max 1 per Army

Immediately after Deployment Zones are chosen, the owner nominates aTerrain Feature other than Impassable Terrain or Open Terrain with its centre in their half of the Battlefield. Thechosen Terrain Feature becomes Dangerous Terrain (2).

Lugar’s Dice

max 1 per Army

A single model part of the bearer’s model can reroll a single failed to-hit,to-wound, or Armour Save roll per Player Turn. Crush Attacks are not affected.

Ledger of Souls

max 1 per Army (Dominant)

Immediately before removing a friendly model without Insignificant in aunit within 9″ of the bearer’s model due to enemy attacks, you gain one Veil Token for each Health Point that modelhad the first time it entered the Battlefield.

Scurrying Veil

max 1 per Army

The bearer gains Tiny, and its March Rate isset to 20″.Tiny: Universal Rule.The model ignores friendly units when moving in the Charge and Movement Phase, but must follow the UnitSpacing rule at the end of the move.

Breath of the Brass Bull

max 1 per Army

The bearer’smodel gains +1 Health Point and the bearer gains Breath Attack (Toxic Attacks).

Tablet of Vezodinezh

max 1 per Army (Dominant)

Wizards only.When the bearer attempts to cast a non-Bound Spell using three or more Magic Dice, treat a single rolled ‘1’ or ‘2’ as a natural ‘3’. If the bearer would suffer a Witch fire Miscast effect, treat it as Magical Inferno instead.

Golden Idol of Shamut

max 1 per Army

If the bearer’s model is Infantry, its Advance Rate is set to 4″and its March Rate is set to 12″. In addition, the bearer can cast Glory of Gold (Alchemy) as a Bound Spell withPower Level (4/8).

Moithir’s Mirror

max 1 per Army

For each successful Aegis Save roll of 5+ made by the bearer against an enemy attack, the bearerimmediately inflicts 1 hit with Strength 5, Armour Penetration 2, and Magical Attacks against the model thatcaused the wound, before any casualties are removed, distributed onto the model’s Health Pool. This is considered aSpecial Attack. In addition, the bearer gains Aegis (5+).

Mask of the War Crow

max 1 per Army

The bearer’s unitgains Fear. In addition, the bearer and any friendly unit that contains one or more models with Fear within6″ of the bearer’s unit must reroll natural to-wound rolls of ‘1’ with its Close Combat Attacks.

Ceinran’s Scales

max 1 per Army (Wizard only )

The bearer can cast The Wheel Turns (Witchcraft) as a Bound Spellwith Power Level (4/8).

Seal of the 9th Fleet

max 1 per Army

Models with Academy Training in the bearer’s unit gain Battle Focus in the First Roundof Combat.

Ring of the Obsidian Thrones

max 1 per Army

The bearer gains Will of the Senate (see Obsidian Guard unit).

Beastmaster’s Whistle

max 1 per Army

Beastmasters only.One use only. May be activated at the start of any friendly Charge Phase. Charge Range rolls of friendly Manticores and models with Type Beast within 12″ of the bearer are subject to Maximised Roll until the end of the Charge Phase.

Mempo of Honour

max 1 per Army

Models Way of the Warrior only.The bearer must always issue a Duel whenever pos- sible, and Duels issued by the bearer must always be accepted. The bearer’s model can score up to +4 Overkill Combat Score instead of +3.

Candle of the Void

max 1 per Army

Whenever a friendly model casts a non-Attribute spell within 12′′ of the bearer, the bearer immediately casts Evil Eye (Witchcraft), which always targets the bearer’s unit.

Kimono of the Flowing Waters

max 1 per Army

The bearer gains +2 Defensive Skill.

Mempo of Blood

max 1 per Army

The bearer gains Fear and enemy units cannot choose Stand and Shoot as a Charge Reaction when reacting to Charges made by the bearer’s unit.

Breath ofthe Brass Bull

max 1 per Army

The bearer’s model gains +1 Health Point and the bearer gains Breath Attack(Toxic Attacks).

Zartosht’s Chains

max 1 per Army

Enemy units in base contact with the bearer’s model suffer −2 Defensive Skill. The roll for Flee Distance of enemy units in base contact with the bearer’s model is subject to Minimised Roll.

Crown of Hubris

max 1 per Army (Dominant) (Wizard only )

Immediately after Siphon the Veil, i.e. after converting Veil Tokens into Magic Dice, the bearer may choose to inflict D6 hits against its unit that wound automatically with no saves of any kind allowed. These hits are considered Special Attacks. If so, the owner gains additional Veil Tokens equal to half the number of lost Health Points, rounding fractions up.

Orb of Ateus

max 1 per Army

Vermin Senators and Rakachit Technocrats onlyOnce per Shooting Phase, the bearer may discard 2 Veil Tokens from its owner’s Veil Token pool and nominate a unit within 6″that has not fired yet during this Shooting Phase. Weapons with Trial and Terror in this unit gain +1 to wound and Magical Attacks, and the number of hits from each Mishaps is increased by 3. The effects last until the end of the phase.

Map of the Deeps

max 1 per Army

Vermin Senators and StygianOverseers onlyAt the end of each friendly ShootingPhase, the bearer may move a single friendly Tunnel Marker within 24″ up to 6″ in any direction.

Tarina’s Lyre

max 1 per Army

Vermin Senators and FetthisFleshmasters onlyStomp Attacks made by enemyunits within 6″ of the bearer suffer a −2 to-wound modifier.

Orator’s Toga

max 1 per Army

The bearer gains Stand Behind and cannotissue Duels.

Storm Rocket

max 1 per Army

Vermin Senators and SkorchitAlchemists onlyOne use only. When this Artefactis used, it is a Shooting Weapon with Aim (2+) and the following profile: Range 24″, Shots 1, Str 5, AP 2, AreaAttack (3×3), Magical Attacks. On a natural to-hit roll of ‘1’, the wielder suffers 1 hit with Lightning Attacks.

Tome of the Ratking

max 1 per Army

The bearer can cast The Awakened Swarm (Hereditary Spell) as a Bound Spell with Power Level (4/8).
At the end of each friendly Magic Phase, the bearer may discard up to 3 Veil Tokens. For each discarded Veil Token, Raise 3 Health Points in a friendly Rat Swarms unit. This can Raise Health Points above the unit’s starting size, up to a maximum of 27 Health Points.

Cowl of the Apostate

max 1 per Army

The model gains Holy Triumvirate (see Swarm Priest), and for the purpose of this rule, it counts as having both Caelysian Pantheon and Cult of Errahman.

Banner enchantement

Stendardo nero di Zagvozd

max 1 per Army

Close Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.

Insegna lacerante

max 3 per Army

One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Insegna della velocit

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stendardo dell'oppressore

max 3 per Army

The bearer’s unit gains Strider.

Icona d'etere

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Insegna della disciplina

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Stendardo infuocato

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Insegna della compagnia implacabile

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Stendardo della legione

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Racial Trait Spell

This spell has a second Boosted version, which is shown using {{this colour-coding}}

getto Tipo Durata Effetto
Arise! When resolving the spell, choose one of the following effects for each target:
● The R&F part of the target Raises a number of Health Points equal to its Reanimated value.
● Up to one Character within the target Recovers a number of Health Points equal to its Reanimated value.
Models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.
Mf 4+ [8+] {11+}+ Augment
Gamma 18" [6" Aura] {12" Aura}
Instant
When resolving the spell, choose one of the following effects for each target:
● The R&F part of the target Raises a number of Health Points equal to its Reanimated value.
● Up to one Character within the target Recovers a number of Health Points equal to its Reanimated value.
Models with Towering Presence cannot Recover more than 2 Health Points from this spell in a single Magic Phase.

With a Vampiric Bloodline

Personaggi

Personaggi

(40% Max)

Base

Base

(25% Min)

Speciale

Speciale

(No Limit)

Morte rapida

Morte rapida

(30% Max)

Anime dannate

Anime dannate

(20% Max)

Independent Army

Personaggi

Personaggi

(40% Max)

Base

Base

(20% Min)

Speciale

Speciale

(No Limit)

Morte rapida

Morte rapida

(30% Max)

Anime dannate

Anime dannate

(20% Max)

Personaggi
Personaggi

Conte vampiro

340pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 9 1
Difensive Vit Dif Res Arm
3 7 5 0
Offensive Att Off For Pen Agi
Conte vampiro 5 7 5 2 7

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

free
75 pts

(no Dragon, Strigoi)

225 pts
free
free
free
free
free
free
free
free
free
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts
65 pts

(0-1 item per Unit)

75 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts

Options

50 pts
110 pts
80 pts
45 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
15 pts
80 pts
50 pts
35 pts
50 pts
60 pts
45 pts
40 pts
110 pts
70 pts

(foot only, 0-1 per Army)

65 pts

(foot only)

50 pts
free
75 pts
225 pts
50 pts

(Wizards only)

80 pts

(Wizard Adept and Master only)

20 pts
free

(0-1 per Army)

80 pts

(0-1 per Army)

45 pts

(0-1 per Army)

50 pts

(0-1 per Army)

35 pts

(0-1 per Army)

45 pts

(0-1 per Army)

40 pts

(foot only, 0-1 per Army)

65 pts

(foot only, 0-1 per Army)

50 pts

(0-1 per Army)

80 pts

(0-1 per Army)

20 pts
fino a 200 pts
5 pts
55 pts

(foot only)

15 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
15 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts

(un'unica scelta)

10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
15 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
15 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
Set When Disable mount when Flying Horror is selected, Disable mount when Ranger's Boots is selected, Disable mount when Flying Horror is selected, Disable mount when Bestial Bulk is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected to 0
60 pts
115 pts
115 pts
10 pts
330 pts
95 pts
345 pts
425 pts
340 pts
Personaggi

Conte vampiro of the Dragon Bloodline

390pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 9 1
Difensive Vit Dif Res Arm
3 7 5 0
Offensive Att Off For Pen Agi
Conte del Drago 5 9 5 2 7

Enchantment options

110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

Options

free
200 pts
75 pts

(no pt limit)

5 pts
55 pts

(foot only)

15 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
60 pts
115 pts
115 pts
10 pts
125 pts
330 pts
95 pts
345 pts
425 pts
Personaggi

Conte vampiro Von Karnstein

355pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 9 1
Difensive Vit Dif Res Arm
3 7 5 0
Offensive Att Off For Pen Agi
Conte Von Karnstein 5 7 5 2 7

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

free
75 pts
225 pts
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts
65 pts

(0-1 item per Unit)

75 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

Options

200 pts

(nessun limite)

5 pts
55 pts

(foot only)

15 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
15 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
60 pts
115 pts
115 pts
10 pts
125 pts
330 pts
95 pts
370 pts
425 pts
Personaggi

Conte vampiro Lamia

390pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 9 1
Difensive Vit Dif Res Arm
3 7 5 0
Offensive Att Off For Pen Agi
Conte Lamia 4 7 5 2 7

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

free
75 pts
225 pts
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

Options

200 pts

(nessun limite)

5 pts
55 pts

(foot only)

15 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
15 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
free
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
60 pts
115 pts
115 pts
10 pts
125 pts
425 pts
345 pts
425 pts
Personaggi

Conte vampiro Strige

450pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 9 1
Difensive Vit Dif Res Arm
4 7 5 0
Offensive Att Off For Pen Agi
Conte Strige 5 7 5 2 7

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

free
75 pts
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

Options

200 pts

(nessun limite)

(un'unica scelta)

10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
340 pts
Personaggi

Conte vampiro Nosferatu

340pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 9 1
Difensive Vit Dif Res Arm
3 7 5 0
Offensive Att Off For Pen Agi
Conte Nosferatu 4 5 5 2 7

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

75 pts
225 pts
free
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

Options

200 pts

(nessun limite)

5 pts
100 pts
70 pts
50 pts
35 pts
15 pts

(un'unica scelta)

10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
20 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
60 pts
115 pts
115 pts
10 pts
125 pts
330 pts
95 pts
345 pts
425 pts
Personaggi

Cortigiano vampiro

155pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 1
Difensive Vit Dif Res Arm
3 6 4 0
Offensive Att Off For Pen Agi
Cortigiano vampiro 4 6 5 2 6

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

30 pts

(no Dragon, Strigoi)

105 pts
free
free
free
free
free
free
free
free
free
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

(nessun limite di punti)

50 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
110 pts
80 pts
45 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
15 pts
80 pts
50 pts
35 pts
50 pts
60 pts
45 pts
40 pts
110 pts
70 pts

(foot only, 0-1 per Army)

65 pts

(foot only)

50 pts
free
30 pts
105 pts
255 pts
50 pts
80 pts
20 pts
free

(0-1 per Army)

80 pts

(0-1 per Army)

45 pts

(0-1 per Army)

50 pts

(0-1 per Army)

35 pts

(0-1 per Army)

45 pts

(0-1 per Army)

40 pts

(0-1 per Army)

65 pts

(0-1 per Army)

50 pts

(0-1 per Army)

80 pts

(0-1 per Army)

20 pts
100 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
55 pts

(foot only)

15 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
10 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
65 pts
110 pts
115 pts
10 pts
330 pts
95 pts
Personaggi

Cortigiano vampiro Brotherhood of the Dragon

205pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 1
Difensive Vit Dif Res Arm
3 6 4 0
Offensive Att Off For Pen Agi
Cortigiano del Drago 4 8 5 2 6

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts

Magic options

30 pts
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

100 pts

(nessun limite di punti)

5 pts
55 pts

(foot only)

15 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
65 pts
110 pts
115 pts
10 pts
125 pts
330 pts
95 pts
Personaggi

Cortigiano vampiro Von Karnstein

170pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 1
Difensive Vit Dif Res Arm
3 6 4 0
Offensive Att Off For Pen Agi
Cortigiano Von Karnstein 4 6 5 2 6
Cortigiano Von Karnstein:

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

30 pts
105 pts
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

100 pts

(nessun limite di punti)

5 pts
55 pts

(foot only)

15 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
10 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
65 pts
110 pts
115 pts
10 pts
125 pts
330 pts
95 pts
Personaggi

Cortigiano vampiro Lamia

205pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 1
Difensive Vit Dif Res Arm
3 6 4 0
Offensive Att Off For Pen Agi
Cortigiano del Lamia 3 6 5 2 6

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

30 pts
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

(nessun limite di punti)

5 pts
55 pts

(foot only)

15 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
10 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts
105 pts
100 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
free

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
65 pts
110 pts
115 pts
10 pts
125 pts
425 pts
Personaggi

Cortigiano vampiro Strigoi

265pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 1
Difensive Vit Dif Res Arm
4 6 4 0
Offensive Att Off For Pen Agi
Cortigiano Stryges 4 6 5 2 6

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

30 pts
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

100 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
Personaggi

Cortigiano vampiro Nosferatu

155pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 1
Difensive Vit Dif Res Arm
3 6 4 0
Offensive Att Off For Pen Agi
Cortigiano Nosferatu 3 4 5 2 6

Enchantment options

110 pts
65 pts
60 pts
55 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

30 pts
105 pts
255 pts
free
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry
25 pts

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

100 pts

(nessun limite di punti)

5 pts
100 pts
70 pts
50 pts
35 pts
15 pts
10 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
65 pts
110 pts
115 pts
10 pts
125 pts
330 pts
95 pts
Personaggi

Necromante

130pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 7 1
Difensive Vit Dif Res Arm
3 3 3 0
Offensive Att Off For Pen Agi
Necromante 1 3 3 0 3
Necromante:

Enchantment options

110 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Magic options

75 pts
225 pts
free
free

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts

(0-1 item per Unit)

75 pts
65 pts
55 pts
55 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts

(0-1 item per Unit)

40 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

free
Max one General by Army Max 1 entry

(0-1 per Army)

25 pts

Options

100 pts
200 pts
5 pts
100 pts
70 pts
50 pts
35 pts
15 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected to 0
10 pts
250 pts
75 pts
10 pts
85 pts
Personaggi

Re del tumulo

165pti
mod. singolo
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 8 1
Difensive Vit Dif Res Arm
4 5 5 0
Offensive Att Off For Pen Agi
Re del tumulo 3 5 4 1 4

Enchantment options

55 pts

(foot only)

15 pts
110 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
110 pts
100 pts
70 pts
50 pts
35 pts
35 pts
15 pts

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts
65 pts
55 pts
55 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts
50 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Command group options

(0-1 per Army)

50 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

150 pts
5 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts
5 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
75 pts
Personaggi Anime dannate

Spettro ferale

110pti
mod. singolo
Max 3 Modelli/Esercito (With a Vampiric Bloodline)
Max 3 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 5 1
Difensive Vit Dif Res Arm
3 4 3 0
Offensive Att Off For Pen Agi
Spettro ferale 3 4 3 10 2

Enchantment options

110 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Options

100 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts
65 pts
55 pts
55 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts
50 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
35 pts
145 pts
10 pts
Personaggi

Spettro ferale Revenant mostruoso

115pti
mod. singolo
Max 3 Modelli/Esercito (With a Vampiric Bloodline)
Max 3 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Cavalleria
Base:50x50
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 5 1
fly 8" 16"
Difensive Vit Dif Res Arm
4 4 5 0
Offensive Att Off For Pen Agi
Spettro ferale 3 4 3 10 2

Enchantment options

110 pts
65 pts
60 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Artefacts

100 pts
95 pts

(0-1 item per Unit)

85 pts
65 pts
55 pts
55 pts
50 pts

(0-1 item per Unit)

50 pts
50 pts
50 pts
40 pts
35 pts
35 pts
35 pts
35 pts
30 pts

(foot only)

30 pts
25 pts
20 pts
20 pts
10 pts
10 pts

Options

100 pts
10 pts
65 pts
50 pts
50 pts
50 pts
35 pts
25 pts
20 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
Set When Disable mount when Ranger's Boots is selected, Disable mount when Bestial Bulk is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Flying Horror is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected, Disable mount when Ranger's Boots is selected, Disable mount when Willow's Ward is selected, Disable mount when Willow's Ward is selected, Disable mount when Ranger's Boots is selected to 0
145 pts
10 pts

(lose Aegis (3+, against nonMagical Attacks))

155 pts
Personaggi Anime dannate

Banshee

155pti
mod. singolo
Max 3 Modelli/Esercito (With a Vampiric Bloodline)
Max 3 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 5 1
Difensive Vit Dif Res Arm
3 3 3 0
Offensive Att Off For Pen Agi
Banshee 1 3 3 0 3
Personaggi

Mount Carro dei cadaveri

mod. singolo
Height:Large
Tipo:Costrutto
Base:60x100
Globali Ava Mar Dis Regole del modello
4" 8" C
Difensive Vit Dif Res Arm
4 C 4 C+2
Offensive Att Off For Pen Agi
Orda barcollante 8 1 3 0 1
Telaio 4 1
Personaggi

Mount Corte dei dannati

mod. singolo
Height:Large
Tipo:Costrutto
Base:60x100
Globali Ava Mar Dis Regole del modello
8" 8" C
Difensive Vit Dif Res Arm
5 C 5 C
Offensive Att Off For Pen Agi
Concubine (2) 2 5 5 2 6
Destriero fantasma 8 2 3 0 2
Telaio D6 5 2

Options

95 pts
Personaggi

Mount Corte dei dannati Lamia

mod. singolo
Height:Large
Tipo:Costrutto
Base:60x100
Globali Ava Mar Dis Regole del modello
8" 8" C
Difensive Vit Dif Res Arm
5 C 5 C
Offensive Att Off For Pen Agi
Concubine (2) 2 5 5 2 6
Destriero fantasma 8 2 3 0 2
Telaio D6 5 2
Personaggi Morte rapida

Mount Orrore stridente

mod. singolo
Max 1 Modelli/Esercito (With a Vampiric Bloodline)
Max 1 Modelli/Esercito (Independent Army)
Height:Gigantic
Tipo:Bestia
Base:150x100
Globali Ava Mar Dis Regole del modello
6" 12" C
fly 8" 16"
Difensive Vit Dif Res Arm
6 4 6 0
Offensive Att Off For Pen Agi
Orrore stridente 4 4 5 2 2
Personaggi Morte rapida

Mount Redivivo mostruoso

mod. singolo
Max 3 Modelli/Esercito (With a Vampiric Bloodline)
Max 3 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Cavalleria
Base:50x50
Globali Ava Mar Dis Regole del modello
6" 12" C
fly 8" 16"
Difensive Vit Dif Res Arm
4 C 5 C
Offensive Att Off For Pen Agi
Redivivo mostruoso 4 4 5 2 2

Options

10 pts
Personaggi Morte rapida

Mount Drago zombi colossale

mod. singolo
Max 1 Modelli/Esercito (With a Vampiric Bloodline)
Max 1 Modelli/Esercito (Independent Army)
Height:Gigantic
Tipo:Bestia
Base:150x100
Globali Ava Mar Dis Regole del modello
6" 12" C
fly 7" 14"
Difensive Vit Dif Res Arm
6 5 6 4
Offensive Att Off For Pen Agi
Drago zombi colossale 5 5 6 3 2
Drago zombi colossale:
Base
Base

Scheletri

150pti + 8 pti/modello extra
20-60 modello
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 4 D6+4
Difensive Vit Dif Res Arm
1 2 3 0
Offensive Att Off For Pen Agi
Scheletri 1 2 3 0 2
Scheletri:

Command group options

10 pts
10 pts
10 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

1 pts/mod.
1 pts/mod.
Base

Ghoul

125pti + 16 pti/modello extra
10-40 modello
Max 4 Modelli/Esercito (With a Vampiric Bloodline)
Max 4 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 6 D6+4
Difensive Vit Dif Res Arm
1 3 4 0
Offensive Att Off For Pen Agi
Ghoul 2 3 3 0 4

Command group options

10 pts

Options

(0-35 Models per Unit)

2 pts/mod.
Base

Ghoul Stryge

145pti + 18 pti/modello extra
10-35 modello
Max 4 Modelli/Esercito (With a Vampiric Bloodline)
Max 4 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 6 D6+4
Difensive Vit Dif Res Arm
1 3 4 0
Offensive Att Off For Pen Agi
Ghoul Stryge 2 3 3 0 4

Options

10 pts
Base

Sciame di pipistrelli

110pti + 22 pti/modello extra
2-10 modello
Max 4 Modelli/Esercito (With a Vampiric Bloodline)
Max 4 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Bestia
Base:40x40
Globali Ava Mar Dis Rsr Regole del modello
1" 2" 3 D6+4
fly 6" 12"
Difensive Vit Dif Res Arm
4 3 2 0
Offensive Att Off For Pen Agi
Sciame di pipistrelli 4 3 2 0 3
Sciame di pipistrelli:
Speciale
Speciale

Lupi funesti

80pti + 15 pti/modello extra
5-15 modello
Max 5 Modelli/Esercito (With a Vampiric Bloodline)
Max 5 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Bestia
Base:25x50

Units of 8 or more models count towards Base instead of Speciale.

Globali Ava Mar Dis Rsr Regole del modello
9" 18" 3 D3+4
Difensive Vit Dif Res Arm
1 3 3 0
Offensive Att Off For Pen Agi
Lupi funesti 1 3 3 0 3
Lupi funesti:

Command group options

10 pts
Speciale

Guardia del tumulo

160pti + 20 pti/modello extra
15-40 modello
Max 5 Modelli/Esercito (With a Vampiric Bloodline)
Max 5 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 7 D3+4
Difensive Vit Dif Res Arm
1 3 4 0
Offensive Att Off For Pen Agi
Guardia del tumulo 1 3 4 1 3

Command group options

10 pts
10 pts
10 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

2 pts/mod.
3 pts/mod.
5 pts/mod.
Speciale

Pipistrelli giganti

100pti + 10 pti/modello extra
2-9 modello
Max 4 Modelli/Esercito (With a Vampiric Bloodline)
Max 4 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Bestia
Base:40x40
Globali Ava Mar Dis Rsr Regole del modello
1" 2" 3 D3+1
fly 9" 18"
Difensive Vit Dif Res Arm
2 3 3 0
Offensive Att Off For Pen Agi
Pipistrelli giganti 2 3 3 0 3
Pipistrelli giganti:
Speciale

Cavalieri del tumulo

170pti + 37 pti/modello extra
5-15 modello
Max 4 Modelli/Esercito (With a Vampiric Bloodline)
Max 4 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Cavalleria
Base:25x50
Globali Ava Mar Dis Rsr Regole del modello
8" 16" 7 D3+2
Difensive Vit Dif Res Arm
1 3 4 2
Offensive Att Off For Pen Agi
Cavalieri del tumulo 1 3 4 1 3
Destriero scheletrico 1 2 3 0 2

Command group options

10 pts
10 pts
10 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Speciale

Ghast

160pti + 85 pti/modello extra
3-10 modello
Max 5 Modelli/Esercito (With a Vampiric Bloodline)
Max 5 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Fanteria
Base:40x40
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 5 D3+1
Difensive Vit Dif Res Arm
3 3 5 0
Offensive Att Off For Pen Agi
Ghast 3 3 4 1 2

Command group options

10 pts
Speciale

Carro dei cadaveri

260pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Costrutto
Base:60x100
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 5 2
Difensive Vit Dif Res Arm
4 3 4 2
Offensive Att Off For Pen Agi
Signore dei cadaveri 1 3 3 0 3
Orda barcollante 8 1 3 0 3
Telaio 4 1
Signore dei cadaveri:
Orda barcollante:
Speciale

Corte dei dannati

300pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Costrutto
Base:60x100
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 7 1
Difensive Vit Dif Res Arm
5 5 5 2
Offensive Att Off For Pen Agi
Concubina (3) 2 5 5 2 6
Destrieri fantasma 8 2 3 0 2
Telaio 5 2

Options

75 pts
Speciale

Corte dei dannati Lamia

375pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Costrutto
Base:60x100
Globali Ava Mar Dis Rsr Regole del modello
4" 8" 7 1
Difensive Vit Dif Res Arm
5 5 5 2
Offensive Att Off For Pen Agi
Concubina (3) 2 5 5 2 6
Destrieri fantasma 8 2 3 0 2
Telaio 5 2
Speciale

Altare della nonmorte

350pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Costrutto
Base:50x100
Globali Ava Mar Dis Rsr Regole del modello
8" 8" 5 1
Difensive Vit Dif Res Arm
5 3 5 2
Offensive Att Off For Pen Agi
Tetra guida 1 3 3 0 3
Destrieri fantasma 8 2 3 0 2
Telaio 5 2
Speciale

Carrozza tetra

465pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Costrutto
Base:50x100
Globali Ava Mar Dis Rsr Regole del modello
8" 8" 7 1
Difensive Vit Dif Res Arm
5 3 5 4
Offensive Att Off For Pen Agi
Cocchiere 2 3 3 10 2
Vampiro 4 6 5 2 6
Cavalcature nonmorte (2) 1 3 4 1 2
Telaio 5 2

Options

10 pts
Speciale

Carrozza oscura Von Karnstein

485pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Costrutto
Base:50x100
Globali Ava Mar Dis Rsr Regole del modello
8" 8" 7 1
Difensive Vit Dif Res Arm
5 3 5 4
Offensive Att Off For Pen Agi
Cocchiere 2 3 3 10 2
Vampiro 4 6 5 2 6
Cavalcature nonmorte (2) 1 3 4 1 2
Telaio 5 2

Options

15 pts
Anime dannate
Anime dannate

Orda fantasma

160pti + 75 pti/modello extra
2-5 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:40x40
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 4 1
Difensive Vit Dif Res Arm
4 3 3 0
Offensive Att Off For Pen Agi
Orda fantasma 4 3 3 1 1
Orda fantasma:
Anime dannate

Spettri

185pti + 45 pti/modello extra
5-10 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 5 1
Difensive Vit Dif Res Arm
1 3 3 0
Offensive Att Off For Pen Agi
Spettri 2 3 3 10 2

Options

100 pts
Anime dannate

Spettri de Nosferatu

185pti + 45 pti/modello extra
5-10 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 5 1
Difensive Vit Dif Res Arm
1 3 3 0
Offensive Att Off For Pen Agi
Spettri de Nosferatu 2 3 3 10 2
Spettri de Nosferatu:

Command group options

100 pts
Anime dannate

Cacciatori spettrali

185pti + 35 pti/modello extra
5-10 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Cavalleria
Base:25x50
Globali Ava Mar Dis Rsr Regole del modello
8" 16" 5 1
Difensive Vit Dif Res Arm
1 3 3 1
Offensive Att Off For Pen Agi
Cacciatore spettrale 2 3 3 10 2
Destriero fantasma 1 2 3 0 2

Options

100 pts
Anime dannate

Cacciatori Nosferatu spettrali

185pti + 35 pti/modello extra
5-10 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Cavalleria
Base:25x50
Globali Ava Mar Dis Rsr Regole del modello
8" 16" 5 1
Difensive Vit Dif Res Arm
1 3 3 1
Offensive Att Off For Pen Agi
Cacciatore di Nosferatu spettrale 2 3 3 10 2
Destriero fantasma 1 2 3 0 2

Command group options

100 pts
Morte rapida
Morte rapida

Orrore stridente

500pti
mod. singolo
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Gigantic
Tipo:Bestia
Base:150x100
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 4 1
fly 8" 16"
Difensive Vit Dif Res Arm
6 4 6 0
Offensive Att Off For Pen Agi
Orrore stridente 4 4 5 2 2
Orrore stridente:
Morte rapida

Corpse Giant

265pti
mod. singolo
Max 3 Modelli/Esercito (With a Vampiric Bloodline)
Max 3 Modelli/Esercito (Independent Army)
Height:Gigantic
Tipo:Fanteria
Base:50x75

Supplement Giant

Globali Ava Mar Dis Regole del modello
7" 14" 7
Difensive Vit Dif Res Arm
7 3 5 1
Offensive Att Off For Pen Agi
Corpse Giant 5 3 5 2 3
Corpse Giant:

Options

30 pts
30 pts
30 pts
40 pts
Morte rapida

Cavalieri vampiro

250pti + 85 pti/modello extra
3-6 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Cavalleria
Base:25x50
Globali Ava Mar Dis Rsr Regole del modello
7" 14" 7 1
Difensive Vit Dif Res Arm
2 5 4 2
Offensive Att Off For Pen Agi
Cavaliere vampiro 2 5 5 2 5
Cavalcatura nonmorta 1 3 4 1 2
Cavalcatura nonmorta:

Command group options

10 pts
10 pts
10 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts

Options

25 pts/mod.
Morte rapida

Cavalieri vampiro Brotherhood of the Dragon

325pti + 110 pti/modello extra
3-6 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Standard
Tipo:Cavalleria
Base:25x50
Globali Ava Mar Dis Rsr Regole del modello
7" 14" 7 1
Difensive Vit Dif Res Arm
2 5 4 2
Offensive Att Off For Pen Agi
Cavaliere vampiro 2 5 5 2 5
Cavalcatura nonmorta 1 3 4 1 2

Command group options

10 pts
10 pts
10 pts

(0-1 per Army)

90 pts

(0-3 per Army)

50 pts

(0-3 per Army)

50 pts

(0-3 per Army)

40 pts

(0-3 per Army)

40 pts

(0-3 per Army)

35 pts

(0-3 per Army)

30 pts

(0-3 per Army)

10 pts

(0-3 per Army)

10 pts
Morte rapida

Progenie vampirica

260pti + 80 pti/modello extra
3-8 modello
Max 3 Modelli/Esercito (With a Vampiric Bloodline)
Max 3 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Fanteria
Base:40x40
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 8 D3
fly 9" 18"
Difensive Vit Dif Res Arm
3 3 4 0
Offensive Att Off For Pen Agi
Progenie vampirica 3 4 5 2 4

Command group options

10 pts
Morte rapida

Mietitori alati

290pti + 165 pti/modello extra
2-4 modello
Max 2 Modelli/Esercito (With a Vampiric Bloodline)
Max 2 Modelli/Esercito (Independent Army)
Height:Large
Tipo:Fanteria
Base:50x75
Globali Ava Mar Dis Rsr Regole del modello
6" 12" 10 D3
fly 6" 12"
Difensive Vit Dif Res Arm
4 5 5 2
Offensive Att Off For Pen Agi
Mietitori alati 4 5 5 2 4
Mietitori alati:

Options

15 pts/mod.
15 pts/mod.