Araby (Revision-24)

Banner enchantement

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sunstrike The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.
Mf 9+/12+ 18"/36" Instant
The spell shoots in a straight line from the caster's base. Each model under the line takes a S 5 hit with Flaming Attacks.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sand Storm Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 12+/18+ 12"/18" Instant
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sand Storm (Bound Spell) Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.
Mf 5+ 12" Instant
Remains in Play. Affects all units (friend and foe) within range. No units within the sand storm can use missile weapons, and war machines cannot fire. No units may be targeted by any missile attack. Flying units are restricted to their ground movement. Enemy units affected cannot march in their next movement phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Sand Blast Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.
Mf 8+/13+ 18"/36" Instant
Causes D6/2D6 S 2 hits. The target reduces all their movement by half (rounding up) in their next movement phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Shifting Sands Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.
Mf - Instant
Whenever a spell from the Lore of the Desert is cast on an enemy unit, that unit must re-roll 6’s for their charge distance, when fleeing and when pursuing until the start of the next Arabyan magic phase.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Quicksand All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.
Mf 11+/14+ 18"/36" Instant
All models in the unit must take an I test. Those that fail must then take an armour save. If passed, they are dragged down into the sand and are removed as casualties, with no save allowed. Models without armour count as passing on a 6. This spell has no effect on models with the Fly, Ethereal or Strider.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Mirage Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.
Mf 10+/12+ 24"/48" Instant
Remains in Play. Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible in the Movement phase, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Dancing Scimitar Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.
Mf 8+/10+ 24"/48" Instant
Causes D6/2D6 S 4 hits. Roll a D6 after resolving the damage; on a 3+, the Dancing Scimitar moves to another unengaged enemy unit within 8". Keep rolling until you make an unsuccessful attempt or run out of enemy units. Note that any unit cannot get hit more than once by the same Dancing Scimitar each turn.

Racial Trait Spell

getto Gamma Tipo Durata Effetto
Curse of the Genie The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.
Mf 6+/8+ 24"/48" Instant
The target must re-roll all successful To Wound rolls until the start of the caster’s next magic phase.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

Lords
Lords Heroes

Sorcerer Lord

165pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Sorcerer Lord
Sorcerer Lord:

Magic options

35 pts
free

Options

21 pts
95 pts
95 pts
95 pts
95 pts
free
15 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
18 pts
Lords Heroes

Emir

90pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Emir
Emir:

Options

free
8 pts
4 pts
4 pts
5 pts
5 pts
21 pts
18 pts
15 pts
155 pts
45 pts
free
3 pts
Lords

Mount Dao

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Efreet

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Marid

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Djinn

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Camel

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Abdul Alhazred

165pti
mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Abdul Alhazred
Abdul Alhazred:

Options

95 pts
95 pts
95 pts
95 pts
Lords Heroes

Special Characters

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi
Khalil Al-Zahir
Thronebearer
Salah ad-Din
Sultan Jaffar
The Golden Magus
Khalil Al-Zahir:
Thronebearer:
Salah ad-Din:
Sultan Jaffar:
The Golden Magus:

Options

295 pts
265 pts
325 pts
370 pts
Lords

Mount War Elephant

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Crew

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Crew

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Radiant Pegasus

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Janissary

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Lords

Mount Beylik

mod. singolo
Taglia:Standard
Tipo:Fanteria
Base:20x20
Globali Ava Mar Dis Regole del modello
" "
Difensive Vit Dif Res Arm
Offensive Att Off For Pen Agi

Options

Heroes
Heroes

Mount General

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa

apparecchiature

Options

Heroes

Sorcerer

65 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Sorcerer 4 3 3 3 3 2 3 1 7

Magic options

35 pts
free

Options

14 pts
95 pts
95 pts
95 pts
95 pts
free
15 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
12 pts
Heroes

Sheikh

50 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Sheikh 4 5 5 4 4 2 5 3 8

Options

free
6 pts
3 pts
3 pts
5 pts
5 pts
14 pts
18 pts
15 pts
30 pts
free
2 pts
25 pts
free
Heroes

Sindibadu

150 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Sindibadu 4 6 5 4 4 2 6 3 8

Araby apparecchiature

apparecchiature

Options

Heroes

Special Characters

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Layla Bint Suraya 4 5 3 4 3 2 5 3 8
Silvermane 9 3 - 3 3 1 3 1 5
Ottokar Mehmed Agha 4 6 5 4 4 2 6 3 9
Prince of Thieves 5 5 5 4 4 2 6 3 8
Abdul Alhazred 4 3 3 3 3 2 3 1 8
Sindibadu 4 6 5 4 4 2 6 3 8
Malik Ibn La'Ahad 5 7 6 4 4 2 7 3 9

Options

135 pts
125 pts
165 pts
165 pts
150 pts
195 pts
Core
Core

Warriors of Araby

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Warrior 4 3 3 3 3 1 3 1 7
Holy Man 4 3 3 3 3 1 2 0 7
Dibbukim 4 4 3 4 4 1 4 2 7
Ghazi 4 3 3 3 3 1 3 2 7

Options

Command group options

10 pts
10 pts
10 pts
Core

Bowmen

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Bowman 4 3 3 3 3 1 3 1 7
Askari 4 3 4 3 3 1 3 1 7

Command group options

10 pts
10 pts
10 pts

Options

Core

Tribal Skirmishers

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Tribal Skirmisher 4 3 3 3 3 1 3 1 6
Akhi 4 3 4 3 3 1 3 1 6

Options

Command group options

10 pts
10 pts
Core

Slave Levies

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Slave 4 2 2 3 3 1 3 1 3
Slavemaster 4 3 3 3 3 1 3 1 7

Araby apparecchiature

apparecchiature

Command group options

free

Options

Special
Special

Palace Guard

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Palace Guard 4 4 3 4 3 1 3 1 8
Askar 4 4 3 4 3 1 3 2 8

Command group options

10 pts
10 pts
10 pts

Options

Special

Silent Guards

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Silent Guard 4 3 3 3 3 1 3 1 7

Options

Command group options

10 pts
10 pts
Special

Naffatun

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Naffatah 4 3 3 3 3 1 3 1 7
Naffatah 4 3 3 3 3 1 3 1 7

Options

Special

Nomad Scouts

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Nomad Scout 4 3 4 3 3 1 3 1 7
Sharpshooter 4 3 5 3 3 1 3 1 7

Options

Command group options

10 pts
Special

Flying Carpet Riders

mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Carpet Rider - 3 3 3 3 1 3 1 7

Araby apparecchiature

apparecchiature

Options

Rare
Rare

Cannon

76 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Cannon - - - - 7 - - - -

apparecchiature

Options

Rare

Monster Bombard

131 pti mod. singolo
Truppe M WS BS S T W io UN Ld Tipo di truppa
Monster Bombard - - - - 7 - - - -

apparecchiature

Options