
Elfi del Terrore (Last)
Magical Weapons
Giant Sword (Lords)
max 1 per ArmyGiant Sword (Heroes)
max 1 per ArmySkull Splitter
max 1 per ArmyBlade of Strife
max 1 per ArmyOgre Sword
max 1 per ArmyObsidian Sword
max 1 per ArmyFencer's Swords - models on foot only
max 1 per ArmyAxe of Battle
max 1 per ArmySterminatrice di re
max 1 per ArmyBeast-Bane Halberd
max 1 per ArmySword of Haste
max 1 per ArmyFleshrender
max 1 per ArmyBlessed Sword
max 1 per ArmySword of Strength
max 1 per ArmySword of Skill
max 1 per ArmyFlaming Lance
max 1 per ArmyScreaming Swords
max 1 per ArmyRazor Blade
max 1 per ArmySpear of Gagnir
max 1 per ArmyBurning Blade of Chaos
max 1 per ArmyLeeching Blade - Gnarled Soothsayer and Soothsayer only
max 1 per ArmyThe Impaler
max 1 per ArmySpada sempiterna (Signore)
max 1 per ArmyEternal Sword (Heroe)
max 1 per ArmyLama esiziale (Signore)
max 1 per ArmyLama esiziale (Heroe)
max 1 per ArmyTocco della dissoluzione (Signore)
max 1 per ArmyDissolving Touch (Heroe)
max 1 per ArmyLash of Lust - Mark of Lust only (Lord)
max 1 per ArmyLash of Lust - Mark of Lust only (Heroes)
max 1 per ArmyHeadsman’s Axe - Infantry only (Lord)
max 1 per ArmyHeadsman’s Axe - Infantry only (Heroe)
max 1 per ArmyBeastmaster’s Lash (Lord)
max 1 per ArmyRuna della furia
max 1 per ArmyRuna della forza
max 1 per ArmyRuna della precisione
max 1 per ArmyRuna della rapidit
max 1 per ArmyRune of Craftsmanship (Lord)
max 1 per ArmyRune of Penetrating (Lord)
max 1 per ArmyRune of Smashing (Lord)
max 1 per ArmyRune of Destruction (Lord)
max 1 per ArmyRuna del fuoco
max 1 per ArmyThe Sonnstahl
max 1 per ArmyMartello delle streghe
max 1 per ArmyStar Mace
max 1 per ArmyGreat Bow of Elu
max 1 per ArmyOnyx Hammer - Lord
max 1 per ArmyBlade of Burning Steel
max 1 per ArmyDragon Lance (Heroes)
max 1 per ArmyMace of Tristan (Lord)
max 1 per ArmyKhagadai’s Maul
max 1 per ArmyCavacuori
max 1 per ArmyAxe-Breaker Gauntlet
max 1 per ArmyAxe of the Aporcalypse (Lord)
max 1 per ArmyAxe of the Aporcalypse (Heroes)
max 1 per ArmyBackstabbing Dirks
max 1 per ArmySword of the Dawn Ages (Lord)
max 1 per ArmySword of the Dawn Ages (Heroe)
max 1 per ArmySpear of the Stampede
max 1 per ArmySerpent Bow
max 1 per ArmyBow of Wyscan
max 1 per ArmySacred Spear of Cadaron (Heroes)
max 1 per ArmyWhirlwind Blade - Models on foot only (Lord)
max 1 per ArmyWhirlwind Blade - Models on foot only (Heroe)
max 1 per ArmyThe Doom Blade - Infantry only
max 1 per ArmyThe Doom Blade Infantry only
max 1 per ArmyVanquisher Eternal - Model on foot only
max 1 per ArmyFlagello dei re
max 1 per ArmyBlade of Red Thirst - Vampires only
max 1 per ArmyBow of Nepharet
max 1 per ArmyOnyx Hammer - Heroes
max 1 per ArmyHero’s Sword (Heroes) - Characters only
max 1 per ArmyMaza's Zappin Bow
max 1 per ArmyHero’s Sword (Lord) - Characters only
max 1 per ArmyDragon Lance (Lord)
max 1 per ArmyMace of Tristan (Heroes)
max 1 per ArmySacred Spear of Cadaron (Lord)
max 1 per ArmyBeastmaster’s Lash (Heroes)
max 1 per ArmySpear of the Blazing Dawn (Lord)
max 1 per ArmySpear of the Blazing Dawn (Heroe)
max 1 per ArmyRune of Craftsmanship (Heroe)
max 1 per ArmyRune of Penetrating (Heroe)
max 1 per ArmyRune of Smashing (Heroe)
max 1 per ArmyRune of Destruction (Heroe)
max 1 per ArmyVerga d'etere (Signore)
max 1 per ArmyAether Wand (Heroe)
max 1 per ArmySpiccacuori (Signore)
max 1 per ArmyHeart Seeker (Heroe)
max 1 per ArmyLama del supplizio
max 1 per ArmyTridente del tormento
max 1 per ArmyEye of the Storm
max 1 per ArmyBlade of the Swarm (Lord)
max 1 per ArmyBlade of the Swarm (Heroe)
max 1 per ArmyThe Impaler
max 1 per ArmyOnly Characters without Ambush. Type: Hand Weapon. Attacks with this weapon gain +2 Strength in the Round of Combat directly after the wielder has charged into combat. This modifier is only applied to attacks directed against the charged enemies. The weapon can be shot using the rules for a Bolt Thrower Artillery Weapon: Range 18", Strength 3[6] , Armour Piercing (6), [Multiple Wounds (D3)] . Shots from the weapon never suffer negative to-hit modifiers.
Leeching Blade
max 1 per ArmyType: Hand Weapon. Before the wielder rolls a Panic Test (note, not before re-rolling it) it may choose to immediately lose 1 Wound. If so, the Panic Test is automatically passed.
Headsman's Axe
max 1 per ArmyType: Great Weapon. Attacks with this weapon gain +3 Strength (instead of +2) and Multiple Wounds (2).
Frusta dell'addestratore
max 1 per ArmyType: Hand Weapon. The wielder gains +1 Attack when using this weapon. Attacks made with this weapon are always performed at Strength 5 (regardless of modifiers). A model with Towering Presence that is hit by this weapon loses Stomp (if it had it) until the end of the Phase.
The Sonnstahl
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon wound automatically and have Armour Piercing (6).
Martello delle streghe
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Lightning Reflexes and +1 Strength.
Star Mace
max 1 per ArmyType: Great Weapon. The wielder gains Crush Attack when wielding this weapon.
Great Bow of Elu
max 1 per ArmyType: Longbow. Strength: As user +1, Multiple Shots (3), Armour Piercing (1).
Spear of the Blazing Dawn
max 1 per ArmyType: Spear. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1 (regardless of modifiers). If the Strength would be higher without this rule, ignore it.
When attacking a Monster or Ridden Monster, any successful rolls to-hit with this weapon will cause two hits instead of one.
Onyx Hammer
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +2 Strength. Attacks with this weapon have Multiple Wounds (D3) against models which are Flammable.
Blade of Burning Steel
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).
One use only: May be activated at the start of any Round of Combat. For the duration of the phase, attacks made with this weapon gain Metalshifting.
Mace of Tristan
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon count as having a Strength equal to the Toughness of the model they are attacking +1. If the Strength would be higher without this rule, ignore it. Whenever an enemy model suffers one or more hits from this weapon, roll a D6 at the end of the Initiative step for every hit. If one or more 4+ results are rolled, all Magical Weapons carried by the attacked models are reverted to its mundane type for the rest of the game.
Dragon Lance
max 1 per ArmyType: Lance. The wielder gains Breath Weapon (Strength 3, Flaming Attacks). Attacks with this weapon have Multiple Wounds (D3) in the Round of Combat directly after the wielder has charged into combat. This bonus can only be applied to attacks directed against the charged enemies.
Khagadai’s Maul
max 1 per ArmyType: Great Weapon. Attacks made with this weapon gain Multiple Wounds (D3).
Cavacuori
max 1 per ArmyType: Iron Fist. Attacks made with this weapon will always hit on a 3+ or better in Close Combat regardless of any negative to-hit modifiers or Parry, and gain Lethal Strike and Armour Piercing (1).
Axe-Breaker Gauntlet
max 1 per ArmyType: Iron Fist. If the wielder scores one or more hits in a single Round of Combat using this weapon against an enemy model with a Magical Weapon, roll a D6 before rolling to wound: On a roll of 3+, all Magical Weapons wielded by this enemy model are reverted to its mundane type for the rest of the game.
Axe of the Aporcalypse
max 1 per ArmyType: Hand Weapon. The wielder gains +D3 Strength and +D3 Attacks when using this weapon. These modifiers are rolled for, and in effect, at the Initiative step when the Character attacks with the weapon.
Maza's Zappin Bow
max 1 per ArmyType: Bow. Range 24", Strength 3, Multiple Shots (3), Lightning Attacks. The wielder’s unit gains Quick to Fire.
Backstabbing Dirk
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1). If the wielder is attacking an enemy unit in their flank or rear, attacks made with this weapon gain +2 Strength.
Sword of the Dawn Ages
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +1 Strength and Multiple Wounds (2).
Spear of the Stampede
max 1 per ArmyType: Lance. The wielder’s mount gains Impact Hits (+D6).
Serpent Bow
max 1 per ArmyType: Bow. The wielder may elect to replace its normal Shooting Attack and instead use the rules for Bolt Thrower Artillery Weapons with the following profile: Range 18", Strength 3[6], Armour Piercing (6), [Multiple Wounds (D3)].
Bow of Wyscan
max 1 per ArmyType: Longbow. The bearer may choose to replace its normal Shooting Attack with Multiple Shots (2D6), Strength 1, Poisoned Attacks. This special Shooting Attack cannot be combined with Fey Arrows.
Sacred Spear of Cadaron
max 1 per ArmyType: Spear. Attacks made with this weapon gain +1 Strength. If the bearer causes at least one unsaved wound with this weapon, the bearer and all R&F models in the bearer's unit gain Distracting until the end of the Close Combat Phase.
Whirlwind Blade
max 1 per Army- models on foot only
Type: Great Weapon. Attacks made with this weapon gain Multiple Wounds (2).
Vanquisher Eternal
max 1 per ArmyType: Halberd. Attacks made with this weapon gain Lethal Strike. The Weapon has two types of attacks:
Focused Strike and Sweeping Strike. Choose at the beginning of each Round of Combat which mode is used.
Focused Strike: Attacks made with this weapon gain Multiple Wounds (D3).
Sweeping Strike: The wielder cannot make normal Close Combat Attacks. Instead, the wielder makes one attack towards each enemy model in base contact with it which hit automatically. The wielder also makes one attack towards each enemy model which could make a Supporting Attack against it which hit on 4+. These attacks are resolved using the normal rules (Vanquisher Eternal is a Halberd with Lethal Strike).
Flagello dei re
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon have Strength 5 and gain Armour Piercing (1). Every successful to-hit roll with this weapon inflicts two hits instead of one.
The Doom Blade
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Strength 10, Multiple Wounds (D6) and Divine Attacks. At the end of each friendly Player Turn, the wielder suffers 1 hit with Toxic Attacks (which counts as a Close Combat Attack). A Character with this weapon doesn’t have to be the army General even if he is the model with the highest Leadership.
Eye of the Storm
max 1 per ArmyType: Halberd. When the bearer casts Hand of Heaven from Thaumaturgy, add +2 hits to the Target of the spell.
Blade of the Swarm
max 1 per ArmyType: Hand Weapon. If the wielder’s unit has more Full Ranks than each of the enemy units Engaged in the same Combat, the wielder gains +3 Attacks when using this weapon.
Blade of Red Thirst
max 1 per Army- Midnight Aristocracy only
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains Vampiric (3+), and makes a Vampiric roll for each unsaved wound caused by this weapon (instead of just one). Instead of following normal rules for successful Vampiric Rolls, each successful roll can be used to either Recover 1 wound to wielder, or Raise 1 Wound in Wielder’s unit. Wielder’s model can never Recover more than 1 Wound per phase with this.
Burning Blade of Chaos
max 1 per ArmyType: Hand Weapon.
Attacks made with this weapon gain Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks with this weapon have been made, for each model slain by this weapon, that model’s unit suffers 1 Strength 4 hit with Flaming Attacks. This is considered a Special Close Combat Attack.
Spear of Gagnir
max 1 per ArmyType: Spear. Attacks made with this weapon gain +1 Strength and Lethal Strike.
Giant Sword
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +3 Strength.
Ogre Sword
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +2 Strength.
Jack's Pickaxe
max 1 per Armycannot be taken by models with Towering Presence.
Type: Hand Weapon. Attacks made with this weapon gain +1 Strength. Against models with Towering Presence, attacks made with this weapon also gain Multiple Wounds (2) and count as having a Strength equal to the Toughness of their target when rolling to wound (ignore all other Strength modifiers except the ones granted by this weapon when attacking models with Towering Presence).
Skull Splitter
max 1 per ArmyType: Shooting Weapon. Range 24", Strength 4, Armour Piercing (1), Multiple Shots (4). Shooting Attacks made with this weapon ignore Ballistic Skill and all to-hit modifiers, and instead hit on 4+.
Axe of Battle
max 1 per ArmyType: Hand Weapon. The wielder has 6 Attacks when using this weapon, but can never wound on better than 3+.
Beast-Bane Halberd
max 1 per ArmyType: Halberd. Attacks made with this weapon have Strength 5 (regardless of modifiers) and Multiple Wounds (2, Monsters, Ridden Monsters, Monstrous Cavalry, Monstrous Infantry, Monstrous Beasts, Chariots).
Blessed Sword
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Divine Attacks and may reroll failed to-wound rolls.
Fleshrender
max 1 per ArmyType: Great Weapon. Attacks made with this weapon gain Armour Piercing (1).
Sterminatrice di re
max 1 per ArmyType: Hand Weapon. The wielder gains +1 Strength and +1 Attack when attacking with this weapon for each enemy Character in base contact with the wielder's unit (this bonus is calculated and in effect at the Initiative step when the attacks are made).
Obsidian Sword
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Armour Piercing (6).
Fencer's Swords
max 1 per ArmyType: Paired Weapons. The wielder has Weapon Skill 10.
Hero's Sword
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +1 Strength. The wielder gains +1 Attack when using this weapon. When attacking with this weapon, wielder cannot have more than 4 Attacks and Strength 5 (regardless of modifiers).
Sword of Strength
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain +1 Strength.
Flaming Lance
max 1 per ArmyType: Lance. Attacks made with this weapon gain Flaming Attacks.
Razor Blade
max 1 per ArmyType: Hand Weapon. Attacks made with this weapon gain Armour Piercing (1).
Magical Armour
Dueler’s Shield
max 1 per ArmyArmour of Destiny
max 1 per ArmyBluffer's Helm - cannot be taken by Large Targets
max 1 per ArmyArmour of Fortune
max 1 per ArmyMithril Mail - models on foot only (Lords)
max 1 per ArmyGlittering Cuirass
max 1 per ArmyBronze Breastplate
max 1 per ArmyDragon Mantle - models on foot only
max 1 per ArmyGambler's Armour
max 1 per ArmyDragonscale Helm
max 1 per ArmyHardened Shield
max 1 per ArmyLucky Shield
max 1 per ArmyAaghor’s Flayed Hide (Lord)
max 1 per ArmyAaghor’s Flayed Hide (Heroes)
max 1 per ArmyCrimson Mail - Infantry only
max 1 per ArmyRune of Crushing
max 1 per ArmyRune of Aegis
max 1 per ArmyRuna del ferro
max 1 per ArmyRuna dell'acciaio
max 1 per ArmyRune of Mountains
max 1 per ArmyRune of Bronze
max 1 per ArmyRuna della resistenza
max 1 per ArmyBlessed Armour of Frederick the Great – models on foot only
max 1 per ArmyThe Black Helm
max 1 per ArmyArmour of Volund
max 1 per ArmyDaemon Hunter’s Helm (Heroe)
max 1 per ArmyMaschera della fornace
max 1 per ArmyArmour of Percival
max 1 per ArmyCrusader’s Helm
max 1 per ArmyMammoth-Hide Armour
max 1 per ArmyPelliccia di Yeti
max 1 per ArmyPlates of Tuktek
max 1 per ArmyCrown of the Cavern King - Goblin only Cannot be taken by a Large Target
max 1 per ArmyTaurosaur Helm - models on foot only
max 1 per ArmyHelm of the Wild Hunt
max 1 per ArmyPutrid Plate
max 1 per ArmyDeceiver’s Buckler
max 1 per ArmyCorona dei faraoni
max 1 per ArmyArmour of Eternities - Model on foot only
max 1 per ArmyRed Plate of Gilles de Raux
max 1 per ArmyMithril Mail - models on foot only (Heroes)
max 1 per ArmyForce Shield
max 1 per ArmyDaemon Hunter’s Helm (Lord)
max 1 per ArmyAaghor's Flayed Hide
max 1 per ArmyThe wearer gains Regeneration (4+) and +1 Toughness, but cannot wear any Suits of Armour or Shields, and lose them if it already had it.
Crimson Mail
max 1 per ArmyType: Heavy Armour. For each unsaved wound inflicted by the wearer in Close Combat, the wearer gains +1 to its Armour Save (which cannot be improved better than 1+) for the remainder of the game.
Blessed Armour of Frederick the Great
max 1 per ArmyType: Plate Armour. The wearer has a 1+ Armour Save.
Armour of Volund
max 1 per ArmyType: Plate Armour. Attacks againstthe wearer with Lethal Strike lose this special rule.
The Black Helm
max 1 per ArmyType: None (6+ Armour Save). The wearer gains Fear.
Daemon Hunter’s Helm
max 1 per Army- Cannot be taken by models with Towering Presences, except models mounted on Griffon.
Type: None (6+ Armour Save). The wearer gains Ward Save (3+) against Magical Attacks.
Maschera della fornace
max 1 per ArmyType: None (6+ Armour Save). The wearer gains Fireborn and a Breath Weapon (Strength 3, Flaming Attacks).
Crusader’s Helm
max 1 per ArmyType: Helm (6+ Armour Save). The wearer may reroll failed Armour Saves. Attacks against the wearer with Lethal Strike lose this special rule.
Armour of Percival
max 1 per ArmyType: Heavy Armour. The wearer gains +1 to its Ward Save to a maximum of 4+. Any Divine Attacks made against the wielder lose Divine Attacks.
Manto di pelle di mammut
max 1 per ArmyModels on foot only.
Type: None (6+ Armour Save). If the wearer is hit by an attack with a Strength value of 6 or more, the Strength of the attack is reduced to 5.
Pelliccia di Yeti
max 1 per ArmyType: None (6+ Armour Save). Enemy units in base contact with the wearer suffer -1 Initiative, to a minimum of 1.
Corona del re delle caverne
max 1 per ArmyCannot be taken by a Towering Presence Type: None (6+ Armour Save). The wearer can only join or be joined by a unit if all its models share at least one model part of the same Greenhide Race with the wearer.
The wearer's unit gains Vanguard and may move after Rallying, although it does not gain the ability to March or shoot in the same turn. The wearer’s Inspiring Presence or Hold Your Ground range is increased by 6".
Plates of Tuktek
max 1 per ArmyType: Heavy Armour. The wearer gains +1 Toughness and the wearer’s model gains Impact Hits (D3).
Taurosaur Helm
max 1 per Armymodels on foot only
Type: None (6+ Armour Save). The wearer gains +1 Toughness and Impact Hits (1).
Helm of the Wild Hunt
max 1 per ArmyType: None (6+ Armour Save). The wearer gains +1 Weapon Skill and +1 Attack until the end of the Combat Phase following after the model has successfully charged into combat.
Corona dei faraoni
max 1 per ArmyType: None (6+ Armour Save). The bearer may use its Undying Will (it if has it) on a single friendly unit within 6". If the wearer is Engaged in Combat, it may only choose to grant Weapon Skill to a friendly Undead unit that is Engaged with the same enemy unit as the Character. In addition, the bearer may choose to use its Undying Will special rule in the Shooting Phase by granting Ballistic Skill 3 to all Undead models in a single friendly unit within 6". Undying Will may be used only in a single phase of each Player Turn. Characters on a mount with Towering Presence add 6" to the range of this item.
Armour of Eternities
max 1 per ArmyType: Plate Armour. The wearer gains +1 Wound.
Deceiver’s Buckler
max 1 per ArmyType: Shield. While using the shield, the wielder gains Distracting and may nominate one enemy model in base contact with the user of the shield at the start of each Round of Combat. For the duration of this Round of Combat, one part of the chosen model (wielder’s choice) suffers -1 Attack, to a minimum of 1.
Putrid Plate
max 1 per ArmyType: Plate Armour. For every successful Armour Save made by the wearer against Close Combat Attacks, the unit which caused the wound suffers 1 hit with Toxic Attacks.
Red Gauntlets of Gilles de Raux
max 1 per ArmyType: None (6+ Armour Save). The wearer gains +1 Wound.
Dueler’s Shield
max 1 per ArmyType: Shield. At the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffers -1 Attack, to a minimum of 1.
Armour of Destiny
max 1 per ArmyInfantry, Cavalry and War Beasts only.
Type: Heavy Armour. The wearer gains a Ward Save (4+).
Bluffer's Helm
max 1 per ArmyType: None (6+ Armour Save). Successful towound rolls against the wearer must be rerolled.
Mithril Mail
max 1 per ArmyType: Heavy Armour (2+ Armour Save). This Armour Save cannot be improved by any means.
Glittering Cuirass
max 1 per ArmyType: Heavy Armour. The wearer gains Distracting.
Armour of Fortune
max 1 per ArmyType: Heavy Armour. The wearer gains a Ward Save (5+)
Dragon Mantle
max 1 per ArmyType: None. The wearer gains Innate Defence (5+).
Bronze Breastplate
max 1 per ArmyType: Heavy Armour. One use only. Whenever the wearer's model suffers a hit, the item can be activated.
For the duration of the Phase, the wearer's model gains a 1+ Armour Save. If the wearer’s model has Towering Presence, it gains a 2+ Armour Save instead.
Dragonscale Helm
max 1 per ArmyType: None (6+ Armour Save). The wearer gains Fireborn.
Hardened Shield
max 1 per ArmyType: Shield. The bearer gains an additional +1 to its Armour Save (for a total of +2) while using the shield . The bearer attacks with normal Close Combat Attacks at -3 Initiative (to a minimum of 1).
Lucky Shield
max 1 per ArmyType: Shield. One use only. Ignore the first hit the bearer's model suffers while using the shield . If the bearer is hit by several simultaneous attacks, the bearer chooses which attack to ignore.
Talismans
Talisman of Supreme Shielding
max 1 per ArmySprout of Rebirth
max 1 per ArmyObsidian Nullstone
max 1 per ArmyDusk Stone
max 1 per ArmyPietra d'ossidiana
max 1 per ArmyTalisman of Greater Shielding
max 1 per ArmyGemstone Amulet
max 1 per ArmyObsidian Pebble
max 1 per ArmyMonile portafortuna
max 1 per ArmyGemma draconica
max 1 per ArmyTalismano di protezione
max 1 per ArmyIcona del saccheggiatore
max 1 per ArmyOcchio del dominio
max 1 per ArmyPelle di ferro
max 1 per ArmyNauseating Aura - Mark of Pestilence only
max 1 per ArmyPastoie della realt
max 1 per ArmyBlissful Bindings - Mark of Lust only (Lord)
max 1 per ArmyBrass Collar - Mark of Wrath only
max 1 per ArmyWeaver’s Eye
max 1 per ArmyAmuleto del livore
max 1 per ArmyMantello del crepuscolo
max 1 per ArmyRuna della forgia
max 1 per ArmyRuna dell'affinit
max 1 per ArmyRune of Infamy
max 1 per ArmyRuna di difesa
max 1 per ArmyRune of Retribution - One per army
max 1 per ArmyRuna del coraggio
max 1 per ArmyRune of Dragon’s Breath
max 1 per ArmyThe Winter Cloak
max 1 per ArmyGleaming Robes - Mage or Archmage only
max 1 per ArmyAnello dell'essiccazione
max 1 per ArmyTalisman of Roland
max 1 per ArmyBlind Eye of Nyanggai
max 1 per ArmyPan of Protection Pinchin’ - Goblins only
max 1 per ArmyStarfall Shard - Lord
max 1 per ArmyStarfall Shard - Heroe
max 1 per ArmyFire Blight Pendant
max 1 per ArmyArmlet of Power
max 1 per ArmyBrooch of the Sun
max 1 per ArmyMantle of Night - models on foot only
max 1 per ArmyVelo di tenebre
max 1 per ArmyBlessed Scripture (Lord)
max 1 per ArmyBlessed Scripture (Heroes)
max 1 per ArmyBlissful Bindings - Mark of Lust only (Heroe)
max 1 per ArmyPelle d'acciaio
max 1 per ArmyOcchio del dominio
max 1 per ArmyClose Combat Attacks made by Swarms, War Beasts, Cavalry mounts, Monstrous Beasts, Monstrous Cavalry mounts, Chariot-pulling beasts, Monsters and Ridden Monster mounts can only hit the bearer on rolls of ‘6’. Crew and riders are unaffected.
Mantello del crepuscolo
max 1 per ArmyThe wearer gains a Ward Save (3+) against Ranged Attacks. The wearer also gains Lethal Strike and Multiple Wounds (D3) in the first Round of Combat.
Amuleto del livore
max 1 per ArmyIf an enemy Wizard within 12" attempted casting a spell in which two or more Magic Dice rolled a double, the caster suffers a Miscast. A single casting roll cannot result in more than one Miscast.
The Winter Cloak
max 1 per ArmyThe wearer gains Distracting, a Ward Save (5+) and Fireborn.
Veste scintillante
max 1 per ArmyMage on foot only The wearer gains Ethereal. The model cannot make attacks, including special attacks.
Anello dell'essiccazione
max 1 per ArmyAll enemy units in base contact with the bearer’s model are Flammable.
Pelle d'acciaio
max 1 per ArmyAttacks against the wearer with Lethal Strike and/or Poisoned Attacks lose these special rules.
Talisman of Roland
max 1 per ArmyNo unit may use the Stand and Shoot reaction when charged by the bearer’s unit. Furthermore, the bearer’s unit gains +1 to its Ward Save against any Ranged Attacks to a maximum of 4+. This cannot be used against Magical Attacks.
Blessed Scripture
max 1 per ArmyMultiple Wounds suffered by the bearer are halved, rounded up.
Blind Eye of Nyanggai
max 1 per ArmyOne use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling. The bearer’s unit (and all models in it) cannot be targeted by the opponent’s non-aura spells during this phase.
Pan of Protection Pinchin’
max 1 per ArmyThe bearer, when wounded, may use the Armour Save, Ward Save, Regeneration Save, and Magic Resistance of the model that inflicted the wound.
Frammento meteorico
max 1 per ArmyThe bearer’s model gains Fireborn and Hard Target
Fire Blight Pendant
max 1 per ArmyNeither the bearer nor anyone who attacks the bearer in Close Combat gains any Strength bonuses from either magical or mundane weapons.
Brooch of the Sun
max 1 per ArmyAt the start of each Round of Combat, nominate one enemy model in base contact with bearer. For the duration of this Round of Combat, one part of the chosen model (bearer’s choice) suffer -1 Attack, to a minimum of 1.
Armlet of Power
max 1 per ArmyThe bearer can cast a Bound Spell (Power Level 3).
Type: Caster. Duration: Lasts one Turn.
The target doubles its Strength. Mounts are unaffected.
Eternal Ring
max 1 per Army- Midnight Aristocracy only
The wearer has a Ward Save (2+) against the first wound suffered (after Armour Saves) in the game and attacks against the wearer with Lethal Strike and/or Multiple Wounds lose these special rules.
Mantle of Night
max 1 per Army- Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.
Talisman of Supreme Shielding
max 1 per ArmyThe bearer gains a Ward Save (4+).
Obsidian Nullstone
max 1 per ArmyThe bearer gains Magic Resistance (3).
Sprout of Rebirth
max 1 per ArmyThe bearer gains a Regeneration (4+).
Dusk Stone
max 1 per ArmyThe bearer may choose to reroll its failed Armour Saves. If it does, it cannot take Ward or Regeneration Saves.
Talisman of Greater Shielding
max 1 per ArmyThe bearer gains a Ward Save (5+).
Pietra d'ossidiana
max 1 per ArmyThe bearer gains Magic Resistance (2).
Gemma draconica
max 1 per ArmyThe bearer gains Fireborn.
Monile portafortuna
max 1 per ArmyOne use only. May be activated when the bearer's model fails an Armour Save. That failed Armour Save may be rerolled.
Talismano di protezione
max 1 per ArmyThe bearer gains a Ward Save (6+).
Enchanted Items
Flying Carpet - models on foot only (Lords)
max 1 per ArmyWizard's Hood
max 1 per ArmySfera di cristallo
max 1 per ArmySceptre of Dominion
max 1 per ArmyGem of Fortune
max 1 per ArmyRing of Fire
max 1 per ArmyPozione della forza
max 1 per ArmyCharm of Cursed Iron
max 1 per ArmyDivine Icon
max 1 per ArmyPozione della rapidit
max 1 per ArmyCrown of Scorn
max 1 per ArmyCorona di corna
max 1 per ArmySeme della foresta oscura
max 1 per ArmyBlazing Wings - Daemon of Change only
max 1 per ArmyCorona degli inferi
max 1 per ArmyCorno della dannazione
max 1 per ArmyOrbe nero
max 1 per ArmyElisir di anime
max 1 per ArmyAnello delle ombre
max 1 per ArmyMedaglione di Sunna
max 1 per ArmyCloak of the Stars
max 1 per ArmyShard of Cenyrn
max 1 per ArmyVial of Mercury
max 1 per ArmyGuanti di Madzhab
max 1 per ArmyOlifante della tempesta
max 1 per ArmyCiondolo degli uri
max 1 per ArmyLucky Boar’s Leg - Mounted models only
max 1 per ArmyWaaargh! Paint - Feral Orc only
max 1 per ArmyBastone di Giada
max 1 per ArmyUovo di Quetzal
max 1 per ArmyDrums of Cenyrn - Blade Dancer kindred only
max 1 per ArmySemi consacrati
max 1 per ArmyColpo di grandine
max 1 per ArmyMist Walker’s Mirror - Models on foot only.
max 1 per ArmySceptre of Vermin Valour - Models on foot only
max 1 per ArmyScabbing Potion (Lord) - Cannot be taken by Large Targets
max 1 per ArmyScabbing Potion (Heroe) - Cannot be taken by Large Targets
max 1 per ArmyMaschera funeraria di Teput
max 1 per ArmySandstorm Cloak - Models on foot only (Lord)
max 1 per ArmySandstorm Cloak - Models on foot only (Heroe)
max 1 per ArmyChariot of Nephet-Ra - models on chariots only
max 1 per ArmyTullius’ Teeth
max 1 per ArmyFlying Carpet - models on foot only (Heroes)
max 1 per ArmyToken of Change (Change only)
max 1 per ArmyToken of Lust (Lust only)
max 1 per ArmyToken of Pestilence (Pestilence only)
max 1 per ArmyGemma del portale
max 1 per ArmyPioggia oscura
max 1 per ArmyCorno d'ossidiana
max 1 per ArmyIcona del saccheggiatore
max 1 per ArmyAll friendly units within 12" of the bearer comprised entirely of Razortusks or single model Chariots, excluding Characters, gain Vanguard.
Pioggia oscura
max 1 per ArmyOne use only. This item is automatically activated at the start of the first Game Turn (if the bearer is not on the battlefield at this time, the item cannot be used). Its effects last until the start of the next Game Turn. During the enemy’s Shooting Phase, all Shooting Attacks suffer a -2 to-hit modifier as long as the owning player has the second Player Turn. This is decreased to a -1 to-hit modifier if the owning player has the first Player Turn.
Gourd of Beetles
max 1 per ArmyThe bearer can cast Swarm of Insects from Shamanism as a Bound Spell (Power Level 4).
Corona di corna
max 1 per ArmyThe bearer, all models in its unit and all models within range of its Inspiring Presence (if applicable) automatically pass Primal Instinct Tests.
Anello delle ombre
max 1 per ArmyThe bearer's model and all Infantry models in its unit count as being in Soft Cover. If one of the models affected by this item is already in Soft Cover, it counts as being in Hard Cover instead. Close Combat Attacks made against the bearer’s model or any Infantry models in its unit suffer -1 Weapon Skill (to a minimum of 1).
Dagger of Moraec
max 1 per ArmyDuring each friendly Magic Phase, after the Magic Flux roll, the bearer may inflict D3 wounds onto its unit, with no saves of any kind allowed. If the bearer does so, all natural to-wound rolls of '1' from spells cast by the bearer must be rerolled.
Medaglione di Sunna
max 1 per ArmyThe bearer automatically swaps its Characteristic values of Strength, Toughness, Initiative and Attacks with those of its opponent when fighting in a Challenge. This is done before applying other modifiers. The exchanged values are never swapped with the mount of the enemy model.
Cloak of the Stars
max 1 per ArmySpells targeting the bearer’s unit suffer a -2 modifier to their Casting roll.
Shard of Cenyrn
max 1 per ArmyOne use only. Use at the start of any Close Combat Phase. Effects last until end of the Close Combat Phase.
After rolling to hit, the bearer may choose to reroll all its to-hit dice. After rolling to wound, the bearer may choose to reroll all its to-wound dice. Models wounded by the bearer must reroll all successful saves of any kind from wounds inflicted by the bearer. At the end of the phase the bearer suffers 1 hit wound with no saves of any kind allowed and Multiple Wounds (2, Ridden Monster).
Vial of Mercury
max 1 per ArmyOne use only. May be activated at the start of any Round of Combat. The bearer’s unit gains Lightning Reflexes and +2 Initiative until the end of the phase.
After all effects triggered at the start of the Round of Combat have been resolved (at Step 2 of the Round Sequence), each model with Flaming Attacks in the bearer’s unit suffers 1 Strength 6 hit. When the effects end, the bearer’s model suffers 1 wound with no saves of any kind allowed.
Guanti di Madzhab
max 1 per ArmyThe wearer gains +1 Strength. Each to-hit roll of ‘1’ by the wearer is resolved against the wearer's unit. This can never hit the wearer itself, unless the wearer is mounted and not part of a combined unit.
Olifante della tempesta
max 1 per ArmyOne use only. This item may be activated at the start of any Player Turn. Enemy units cannot make Flying Movements during this player turn.
Ostie della penitenza
max 1 per ArmyDamsels only
Generate D3+1 Wafers before the battle, at the end of Deployment. When making a Dispel Attempt, after rolling Dispel Dice, the bearer may decide to use a single Wafer to add +1 modifier to the dispel roll (this is an exception to the Magic Modifiers rule). Once used, a Wafer cannot be used again.
Ciondolo degli uri
max 1 per ArmyThe bearer of this item gains the Stone Skin special rule.
Lucky Boar’s Leg
max 1 per ArmyAll friendly Cavalry and Chariot models within 18" of the bearer may re-roll Dangerous Terrain Tests.
Waaargh! Paint
max 1 per ArmyThe wearer gains Frenzy, can never lose it, and all Feral Orcs in the same unit gain Frenzy for as long as the wearer is in the unit. The wearer's unit gains Swiftstride for the purposes of Pursuit and Overrun moves.
Uovo di Quetzal
max 1 per ArmyThe bearer gains a Breath Weapon (Strength D3+2, Magical Attacks).
Bastone di Giada
max 1 per ArmyThe bearer can cast Healing Waters from Druidism as a Bound Spell (Power Level 3).
Mist Walker’s Mirror
max 1 per Army- models on foot only
One use only. If the bearer’s unit consists entirely of Infantry models, is unengaged and is entirely within a Forest Terrain Feature that doesn’t contain any enemy models, the unit may teleport to any other Forest Terrain Feature on the game board. This special movement is resolved at the end of the player’s Movement Phase. When teleporting, the unit must be placed entirely within the target Forest. It may appear in any legal formation but must follow the 1" Unit Spacing rule. The unit counts as having performed a March Move.
Semi consacrati
max 1 per Army- models on foot only
One use only. The player may activate this item at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1" away from any enemy units and other Terrain Features. The Forest may not be larger than 6" in diameter.
Colpo di grandine
max 1 per ArmyOne use only. When this item is used, it is a Shooting
Weapon with the following profile: Range 30", Strength 4, Multiple Shots (3D6). If fired at Short Range, it gains Armour Piercing (1). Fey Arrows cannot be used in conjunction with Hail Shot.
Tamburi di Ceryrn
max 1 per Army- Blade Dancer Kindred only One use only.
The item may be activated when the bearer declares a charge. The target of the charge may only declare Hold as their Charge Reaction unless they are already fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently charged by other units.
Amryl’s Banner
max 1 per ArmyInfantry models in the bearer’s unit gain Fight in Extra Rank.
Maschera funeraria di Teput
max 1 per ArmyAt the beginning of each Round of Combat, the bearer may choose either Inspiring Presence or Hold Your Ground. Enemy units in base contact with the bearer cannot benefit from the chosen rule for the rest of the phase.
Chariot of Nephet-Ra
max 1 per ArmyImpact Hits and attacks made by the bearer’s Chariot and its pulling beasts gain Magical Attacks, Flaming Attacks and +1 Strength.
Mantello della tempesta di sabbia
max 1 per ArmyThe bearer gains Fly (7).
Scettro del valore murino
max 1 per ArmyThe bearer can be placed anywhere in its unit, it doesn’t have to be placed as far forward as possible. Other models with the Front Rank rule have priority for being as far forward as possible.
Scabbing Potion
max 1 per Army- Cannot be taken by Towering Presences
One use only. May be activated at the beginning of any of the owning Player’s phases. The bearer recovers D3
Tullius’ Teeth
max 1 per ArmyThe bearer gains Distracting. All Infantry and Cavalry R&F models in the bearer’s unit gain Parry.
Staff of Gerhard the Black
max 1 per ArmyAn army containing this item may reroll failed Channel attempts. When the bearer casts Evocation of Souls from Evocation it may, for each target, reroll a single D6 or D3 used to determine the number of Raised Wounds.
Seme della foresta oscura
max 1 per ArmyOne use only. Before the battle (after moving Vanguarding units), the bearer may place a single Forest (that must be no larger than 10" in length and 6" in width) on the Battlefield more than 1" away from all enemy units and with its center within 12" of the bearer. All friendly models even partially within this Dark Forest gain a +1 modifier to their casting rolls for Augment spells, Hex spells, and Totems (this overrides the normal restriction of not adding casting modifiers to Bound Spells).
Wizard’s Hood
max 1 per ArmyThe wearer is a Wizard Apprentice with 2 Learned Spells (regardless if it was a Wizard before).
Instead of selecting a Path as normal, the wearer uses a randomly selected Path of Magic.
Randomize between all Paths available to any model from the same Armybook, excluding Bound Spells.
Corona dell'autarchia
max 1 per ArmyThe bearer gains +1 Leadership. A Wizard cannot use this modifier to increase its Leadership above 9.
Pozione della forza
max 1 per ArmyMay be activated at the start of any phase or Round of Combat. Until the end of the Player Turn, the bearer gains +2 Strength.
Ring of Fire
max 1 per ArmyThe bearer can cast Pyroclastic Flow from Pyromancy as a Bound Spell (Power Level 3).
Divine Icon
max 1 per ArmyThe bearer's model gains Divine Attacks.
Gem of Fortune
max 1 per ArmySuccessful to-wound rolls of '6' from Ranged Attacks against the bearer's unit must be rerolled, unless the hit was distributed onto a model with Towering Presence.
Charm of Cursed Iron
max 1 per ArmyThe bearer and its unit gain a Ward Save (5+) against Wounds caused by Artillery Weapons.
Crown of Scorn
max 1 per ArmyInstead of making a dispel roll, you may use this item. The spell is automatically dispelled. In an Armylist that includes a model bearing the Crown of Scorn, friendly models cannot cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items.
Pozione della rapidit
max 1 per ArmyMay be activated at the start of any phase or Round of Combat. Until the end of the Player Turn, the bearer gains +3 Initiative.
Arcane Items
Essenza di una mente libera (Signore)
max 1 per ArmyEssenza di una mente libera (Heroe)
max 1 per ArmyBacklash Scroll
max 1 per ArmyLibro del potere arcano (Signore)
max 1 per ArmyLibro del potere arcano (Heroe)
max 1 per ArmyDispel Scroll
max 1 per ArmyTome of Arcane Lore (Lords)
max 1 per ArmyGrounding Rod (Lords)
max 1 per ArmyGrounding Rod (Heroes)
max 1 per ArmyScettro del potere (Signore)
max 1 per ArmyScettro del potere (Heroe)
max 1 per ArmyPergamena vincolante
max 1 per ArmyShielding Scroll
max 1 per ArmyWand of Stability
max 1 per ArmyGourd of Beetles
max 1 per ArmyMirror of Change - Mark of Change only
max 1 per ArmySeventh Seal
max 1 per ArmyBastone degli spiriti avvinti
max 1 per ArmyScrolls of the Eighth Pact - models with Mark of Change only
max 1 per ArmySorcerer’s Lodestone
max 1 per ArmySkull of Cacophrax (Lord)
max 1 per ArmyDagger of Moraec (Lord)
max 1 per ArmyDagger of Moraec (Heroes)
max 1 per ArmyFamiglio errante
max 1 per ArmyRune of Denial - One per army
max 1 per ArmyRune of Brilliance
max 1 per ArmyRuna dell'imbrigliamento
max 1 per ArmyRuna della maestria
max 1 per ArmyRune of Devouring - One per army
max 1 per ArmyRune of Grounding - One per army
max 1 per ArmyLibro di Meladys (Signore)
max 1 per ArmyLibro di Meladys (Heroe)
max 1 per ArmyCristallo d'ametista
max 1 per ArmyBesheluk’s Mechanism
max 1 per ArmyOstie della penitenza
max 1 per ArmyDaemon Heart
max 1 per ArmyBlack Cube
max 1 per ArmyAntica placca (Signore)
max 1 per ArmyAntica placca (Heroe)
max 1 per ArmyLibro dei morti
max 1 per ArmyEye of Setesh
max 1 per ArmyTomo sacrilego
max 1 per ArmyStaff of the Vengeful Dead
max 1 per ArmyDaemonic Idol
max 1 per ArmyTome of Arcane Lore (Heroes)
max 1 per ArmySkull of Cacophrax (Heroe)
max 1 per ArmyFamiglio errante
max 1 per ArmyAt the start of each friendly Magic Phase you may place a familiar counter with a 20x20mm base within 6" of the owner. This familiar acts (and is subject to the same restrictions) as a model of Standard Height for the purpose of drawing Lines of Sight. It must be put more than 1" away from other models and from Impassable terrain. Once it is placed, the player must declare which side of the familiar is the front. Whenever the bearer of this item casts a non-bound spell, it may choose to use the position of its familiar when drawing Line of Sight, measuring Range and determining front arc (you must use all of these or none at all). At the end of the Magic Phase the familiar is removed.
Cristallo d'ametista
max 1 per ArmyIn each of the opponent’s Magic Phases, after rolling Magic Flux, the bearer may remove 1 Magic Dice from the opponent's Magic Dice pool and add +1 for its side’s Channel Attempt.
Libro di Meladys
max 1 per ArmyOnce per Magic Phase, the bearer may reroll a single Magic Dice when making a casting roll provided the Magic Dice was not a natural '6'.
Besheluk’s Mechanism
max 1 per ArmyWhen the bearer Successfully casts a non-attribute spell from Pyromancy, choose a Kadim Incarnate or Kadim Titan unit within 18" of the bearer.
If the unit is solely composed of Kadim Incarnates it recovers D3 Wounds. If it is a Kadim Titan it recovers 1 wound. No unit may be affected by this effect more than once each magic phase.
Daemon Heart
max 1 per ArmyOne use only. Activate during the opponent’s Magic Phase, after rolling for Magic Flux and Channeling.
During this phase, all enemy Wizards within 24" of the bearer will suffer a Miscast on successful Casting rolls that include any double. This Miscast is resolved as if 1 more Magic Dice were used. Only double ‘6’ counts as an Overwhelming Power, and no more than one Miscast can be suffered per roll. Bound Spells are not affected.
Antica placca
max 1 per ArmyOnce per friendly Magic Phase, the bearer may reroll one Magic Dice that was used for a casting attempt. This ability cannot be used when the bearer is casting with only one Magic Dice, and cannot reroll a dice which was a natural ‘6’.
Black Cube
max 1 per ArmyOne use only. The bearer may activate this item in the opponent’s Magic Phase, after Magic Flux and Channelling have been rolled. When activated, remove 1 Magic Dice from the opponent’s Magic Dice Pool, and add 1 Magic Dice to the owner’s Magic Dice Pool.
Libro dei morti
max 1 per ArmyWhenever the wearer successfully casts an Augment spell from Evocation, other than Evocation of Souls, the Target(s) of the spell Raise(s) wounds equal to their Evoked value. Characters and models with Towering Presences cannot benefit from this item.
Tomo sacrilego
max 1 per ArmyThe bearer can cast Danse Macabre from Evocation as a Bound Spell (Power Level 4).
Daemonic Idol
max 1 per ArmyWhenever an enemy model rolls on the Miscast Table, you may force the model to reroll the D3 for the Miscast Roll.
Libro del potere arcano
max 1 per ArmyThe bearer gains a +1 casting modifier to casting and dispel rolls.
Dispel Scroll
max 1 per ArmyInstead of making a dispel roll, you may use this scroll. The spell is automatically dispelled.
Essenza di una mente libera
max 1 per ArmyThe Wizard may select up to two Paths on their Army List instead of one (from the ones normally available to it). Select which of the two Paths to use when generating spells.
Wand of Stability
max 1 per ArmyThe bearer may add a free additional Magic Dice to one of its dispel rolls, after seeing the dispel roll.
Shielding Scroll
max 1 per ArmyInstead of making a dispel roll, you may use the scroll. All models affected by the spell gain a Ward Save (4+) against the spell.
Scettro del potere
max 1 per ArmyThe bearer may add a single Magic Dice from its Dice Pool to a casting roll, after seeing the casting roll. Note that this cannot exceed the limit of max 5 Magic Dice used to cast spells.
Banner enchantement
Stendardo di Gar Daecos
max 1 per ArmyLord of Dread with Fleet Commander only
Corsairs and Dread Legionnaires in units within 6" of the bearer gain a +1 to-wound modifier in Close Combat.
Stendardo del sangue
max 1 per ArmyAny model parts with Killer Instinct in the bearer’s unit may reroll failed to-wound rolls of '1' and '2' in Close Combat.
Insegna lacerante
max 1 per ArmyAll non-character models in the bearer’s unit gain Armour Piercing (1).
Stendardo dell'oppressore
max 1 per ArmyThe bearer’s unit gains Strider and Swiftstride.
Icona d'etere
max 1 per ArmyThe bearer can make Dispel Attempts as if it was a Wizard Master.
Insegna della velocit
max 1 per ArmyThe bearer's unit gains +1 Movement.
Stendardo infuocato
max 1 per ArmyThe bearer's unit automatically passes all Panic Tests.
Insegna della disciplina
max 1 per ArmyThe bearer's unit automatically passes all Panic Tests.
War Standard
max 1 per ArmyThe bearer's unit adds +1 to the Combat Score of any combat they are involved in.
Icon of the Relentless Company
max 1 per ArmyOne use only. Activate at the start of any of your Remaining Moves sub-phases. Infantry models in the bearer's unit can triple its Movement when Marching instead of doubling it this turn. This March Move cannot be longer than 15" and cannot be used in Game Turn 1 if the unit has used Vanguard or Scout.
Gleaming Icon
max 1 per ArmyOne use only. Must be activated the first time the bearer's unit fails a Leadership Test. The unit may reroll the failed test.
Army Organisation
Personaggi
(40% Max)
Speciale
(No Limit)
Incursori
(30% Max)
Base
(25% Min)
Il serraglio
(30% Max)
Distruttori
(15% Max)
Principe del terrore
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Principe del terrore | 5 | 7 | 7 | 4 | 3 | 3 | 8 | 4 | 10 | Fanteria |
Cult Priest (Cult of Yema)
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Cult Priest (Cult of Yema) | 5 | 6 | 6 | 4 | 3 | 3 | 7 | 3 | 8 | Fanteria |
Oracolo
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Oracolo | 5 | 4 | 4 | 3 | 3 | 3 | 5 | 1 | 9 | Fanteria |
Mastauroc | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 | Monster |
Cult Priest (Cult of Nabh)
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Cult Priest (Cult of Nabh) | 5 | 6 | 6 | 4 | 3 | 3 | 7 | 3 | 8 | Fanteria |
Capitano
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Capitano | 5 | 6 | 6 | 4 | 3 | 3 | 7 | 3 | 9 | Fanteria |
Assassino
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Assassino | 6 | 7 | 7 | 4 | 3 | 3 | 9 | 3 | 9 | Fanteria |
Mount Destriero elfico
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Destriero elfico | 9 | 3 | - | 3 | 3 | 1 | 4 | 1 | 3 | War Beast |
Mount Raptor
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Raptor | 7 | 3 | - | 4 | 4 | 1 | 2 | 2 | 5 | War Beast |
Mount Pegaso
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Pegaso | 7[6] (8[7])* | 4 | - | 4 | 4 | 3 | 4 | 2 | 6 | Monstrous Beast |
Mount Carro dei raptor
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Carro | - | - | - | 5 | 5 | 4 | - | - | - | Chariot |
Rat-Ogre Broyeur | 6 | 4 | 3 | 5 | 5 | 4 | 3 | 5 | 5 | Swarm |
Equipaggio (2) | - | 5 | 4 | 4 | - | - | 6 | 1 | 9 | |
Raptor (2) | 7 | 3 | - | 4 | - | - | 2 | 2 | 5 |
apparecchiature
Carro
Equipaggio (2)
Raptor (2)
Mount Drago
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Drago | 6(7) | 5 | 1 | 6 | 6 | 6 | 3 | 5 | 9 | Monster |
Rat-Ogre Broyeur | 6 | 4 | 3 | 5 | 5 | 4 | 3 | 5 | 5 | Swarm |
Mount Altare divino
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Wagon | 5 | - | - | 5 | 5 | 5 | - | - | - | Chariot |
Avatar | - | 5 | - | 5 | - | - | 5 | 4 | 8 | |
Discipoli (3) | - | 4 | 4 | 3 | - | - | 5 | 1 | 8 |
apparecchiature
Mount Manticore
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Manticore | 6(8) | 5 | - | 5 | 5 | 4 | 5 | 3 | 5 | Monstrous Beast |
Lame di Nabh
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Lame di Nabh | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Mastauroc | 7 | 3 | 0 | 6 | 6 | 6 | 2 | 5 | 5 | Monster |
Corsari
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Corsari | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Predoni oscuri
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Raider | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | Cavalleria |
Destriero elfico | 9 | 3 | - | 3 | 3 | 1 | 4 | 1 | 3 |
apparecchiature
Legionari del terrore
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Legionari del terrore | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Balestrieri ausiliari
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Balestrieri ausiliari | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Danzatori di Yema
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Danzatori di Yema | 5 | 5 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Accoliti oscuri
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Accoliti oscuri | 5 | 4 | 4 | 4 | 3 | 1 | 5 | 2 | 8 | Cavalleria |
Destriero elfico | 9 | 3 | - | 3 | 3 | 1 | 4 | 1 | 3 |
apparecchiature
Accoliti oscuri
Destriero elfico
Altare divino
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Wagon | 5 | - | - | 5 | 5 | 5 | - | - | - | Chariot |
Avatar degli dei | - | 5 | - | 5 | - | - | 5 | 4 | 8 | |
Discepoli (3) | - | 4 | 4 | 3 | - | - | 5 | 1 | 8 |
apparecchiature
Wagon
Avatar degli dei
Discepoli (3)
Cavalieri del terrore
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Cavaliere | 5 | 5 | 4 | 4 | 3 | 1 | 6 | 1 | 9 | Cavalleria |
Raptor | 7 | 3 | - | 4 | 4 | 1 | 2 | 2 | 5 |
apparecchiature
Medusa
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Medusa | 6 | 5 | 4 | 4 | 4 | 3 | 5 | 5 | 8 | Monstrous Infantry |
Carro dei raptor
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Carro | - | - | - | 5 | 5 | 4 | - | - | - | Chariot |
Equipaggio (2) | - | 5 | 4 | 4 | - | - | 6 | 1 | 9 | |
Raptor (2) | 7 | 3 | - | 4 | - | - | 2 | 2 | 5 |
apparecchiature
Carro
Equipaggio (2)
Raptor (2)
Guardia della torre
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Guardia della torre | 5 | 6 | 4 | 3 | 3 | 1 | 6 | 2 | 9 | Fanteria |
Executioners
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Executioners | 5 | 5 | 4 | 4 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Destrier du Chaos caparaçonné | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Monstrous Beast |
Arpie
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Arpie | 5(10) | 3 | - | 3 | 3 | 1 | 5 | 2 | 6 | Fanteria |
Destrier du Chaos caparaçonné | 8 | 3 | 0 | 4 | 3 | 1 | 3 | 1 | 5 | Monstrous Beast |
Cappe corvine
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Cappe corvine | 5 | 5 | 5 | 3 | 3 | 1 | 5 | 1 | 8 | Fanteria |
Balista del terrore
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Balista | - | - | - | - | 4 | 4 | - | - | - | Macchina da guerra |
Equipaggio (2) | 5 | 4 | 4 | 3 | - | - | 5 | 1 | 8 |
apparecchiature
Carro da caccia
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Carro | - | - | - | 5 | 4 | 4 | - | - | - | Chariot |
Equipaggio (2) | - | 4 | 4 | 3 | - | - | 5 | 1 | 8 | |
Destrieri elfici (2) | 9 | 3 | - | 3 | - | - | 4 | 1 | 3 |
apparecchiature
Carro
Equipaggio (2)
Idra
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Idra | 6 | 5 | 1 | 5 | 5 | 5 | 2 | 7 | 8 | Monster |
Juggernaut de Khorne | 7 | 5 | 0 | 5 | 4 | 3 | 2 | 3 | 7 | Swarm |
apparecchiature
Juggernaut de Khorne
Kraken
Truppe | M | WS | BS | S | T | W | io | UN | Ld | Tipo di truppa |
---|---|---|---|---|---|---|---|---|---|---|
Kraken | 6 | 5 | 1 | 7 | 5 | 5 | 3 | 4 | 8 | Monster |
Juggernaut de Khorne | 7 | 5 | 0 | 5 | 4 | 3 | 2 | 3 | 7 | Swarm |
apparecchiature
- Bersaglio difficile
- Difesa innata (4+)
- Distrarre
- Ferite multiple (D3)
- Poisoned Attacks
- Viaggiatore (Terreno acquatico)