Sashimonos
A unit with one or more models with Sashimonos adds +1 to its Combat Score.
Samurai's Drill
Attack Attribute.
Units of Ashigaru Bowmen and Matchlock Ashigarumay use Shooting Attacks from the 3rd rank (in addition to the 1st and 2nd).
Way of the Warrior
You cannot refuse a Duel if a model with Way of the Warrior could accept it. Models with this rule must re-roll failed Panic tests. If at least half of the models in a unit have this rule, any Break Tests taken by the unit are subject to Minimised Roll. Any unit or Character with this rule that fails a Break Test during the game commits Seppuku (suicide) at the end of the game. It counts as a Destroyed Unit when determining Victory Points (including extra points for Defeated General and Defeated Battle Standard Bearer). This does not interact with the Secondary Objective (i.e. the unit can still score Secondary Objectives, does not count as destroyed for Capture the Flags, etc.).
Shadow Stalker
Universal Rule.
As long as the Shinobi is joined to a unit of Ninja orKabuki Dolls, the unit benefits from Soft Cover. If it benefits from Soft Cover already, it benefits from hard Cover instead.
Martial Arts
Models on foot with this special rule add+1 Armour in Close Combat and can Parry.
Assassin silencieux
Les unités autres que Ninja, les poupées Kabuki ou le seul Shinobi ne peuvent pas utiliser la discipline du Shinobi.
Shinobi ne peut jamais bénéficier de Bodyguard.
Master of Assassins
Universal Rule.
The Shinobi's March Rate is set to 14 as long as he is joined to a unit of Kabuki Dolls.
Blessings of the Kami
Universal rule.
Friendly units in 6′′ gain Aegis (5+, against Ranged Attacks).
Additionally, the model may cast Ancestral Aid (Evocation) as a Bound Spell with Power Level (4/8).
Blessing of the Crescent Moon
Universal Rule.
All models in a unit containing one or more models with this rule gain +1 Agility.
Professional Courtesy
Universal Rule.
Shinobi cannot join units that contain another Shinobi.
Kabuki Dance
Universal Rule.
The model must choose one of the two dances to perform at step 2 of the Round of Combat Sequence and apply its effects until the end of the Round of Combat. All Kabuki Dolls in the unit must choose the same dance:
• Jidaimono: +1 Armour Penetration. The War Fan counts as Paired Weapons with this dance.
• Sewamono: Distracting. The War Fan counts as a Shield with this dance.
Death before Dishonour
If at least half of the models in a unit have Death before Dishonour, any Break Tests taken by the unit are subject to minimise Roll. If the test is failed, the entire unit commits Seppuku (suicide); remove it and every character that joined it from the game. The unit is treated as being wiped out entirely in combat. If less than half of the models in a unit have Death before Dishonour, resolve the Break test as normal; if it is failed, only models with Death before Dishonour commit Seppukku; the remaining models flee as normal (and the enemy can pursue as normal).
Death Wish
Universal rule
Immediately after an unengaged unit of Ronin comes into contact with an enemy unit (regardless of whether it charged or is charged), the Ronin unit performs a Combat Reform, retains its facing, but maximises the number of models in contact.
Exotic Poisons
Attack Attribute – Close Combat, Shooting.
The attack gains Poison Attacks and Multiple Wounds (2, against Standard). Additionally, the Poison Attacks wound automatically on a successful to-hit roll of 5+ instead of 6+. Furthermore, the model gains +1 Armour Penetration for every automatic wound caused with Poison Attacks until the end of the phase.
Unstoppable Force
Universal Rule.
Any unit of Standard Size that is charged by a unit of Sumo Warriors with at least two full ranks reduce their Defensive Skill by 1 for the next round of combat (to a minimum of 1).
Fox Fire
Universal Rule.
Enemy models in units in Base Contact with one or more Kitsune suffer -1 Offensive Skill and -1 Defensive Skill.
Outlaws
The total number of units with this rule cannot exceed 3. This limit is increased to 6 for Grand Armies.
Horo Cloak
Models equipped with Horo Cloaks gain +1 Resilienceagainst Ranged Attacks.This has no effect on Flaming Attacks orToxic Attacks.
Hunters
Universal Rule.
The model gains Hard Target (1), Light Troops and Skirmisher.
Iaijutsu
Attack Attribute.
At step 5 of the Round of Combat Sequence, a the model must use one of the following fighting techniques and apply its effects until the end of the Round of Combat. The model cannot choose this technique again until either the model is no longer Engaged in Combat or the model has chosen a different technique.
• Ritual of Steel: +1 Strength and +1 Armour Penetration.
• Feather in the Wind: Aegis (4+).
• A single Moment: +1 Attack Value and Attacks ignore Parry.
Set Ablaze
Attack Attribute – Shooting.
Before shooting, the model may choose to gain Flaming Attacks for its Shooting Attack. The effect lasts for the duration of the phase.
Teachings of the Kami
Universal Rule.
When a Mikoshi Shrines confers a Blessing of the Kami onto a unit of Warrior Monks, no Veil Token is discarded for the blessing.
Inspiring Leader
If a model with Inspiring Leader is the General of the army, all infantry models in the same unit gain +1 AdvanceRate and +2 March Rate.
Summonend from the Underworld
Universal Rule.
The model cannot benefit from Commanding Presence or Rally Around the Flag.
Kenjutsu
Attack Attribute – Close Combat
For every X successful to-hit rolls against the same Health Pool, an additional hit is caused. Count seperately for each
Character and each Initiative Step. While fighting in a Duel, the model part gains Kenjutsu (2) until the Duel ends. If a model has multiple instances of Kenjutsu (X), use the one with the lowest value for X.
Kyudo
Attack Attribute – Shooting.
The Shooting Attack gains Shots 2.
Additionally, when shooting from Short Range, the attack gains +1 Armour Penetration.
Mangonel
Attack Attribute.Catapult. Range 12-60′′, Shots 1, Str 3 [7], AP 0[4], [Multiple Wounds (D3, Clipped Wings)], Flaming Attacks.
Prayers of the Kami
Universal Rule.
The model can cast the following Bound Spells with Power Level (4/8), Type: Caster′s Unit and Augment, and Duration: One Turn. Multiple instances of the same Prayer are not cumulative.
• Prayer of the Gleaming Sun: The target gains Swiftstride, +1 Offensive Skill, +1 Defensive Skill and +1 Agility.
• Prayer of the Rising Star: The target gains +1 Strength and +1 Armour Penetration.
• Prayer of the Waning Moon: All to-Wound rolls against the target suffer a -1 modification. This applies to both Melee Attacks and Ranged Attacks.
Ritual Meditation
Dispelling rolls from your opponent against any spell targeting models with this rule suffer a -1 modifier. This also affects a Yamabushi’s Prayers of the Kami Bound Spells and the Bound Spell from the Mikoshi Shrine, but no other Bound Spells.
This rule only takes effect if the total number of affected models with Ritual Meditation is higher than the number of affected models without this rule (this is also true for Aura spells).
River Lord
Universal Rule.
If the model touches a Water Terrain feature at the beginning of any of its movements, it can choose to gain Fly (7′′, 14′′) until the end of the Phase.
Sashimonos
If there are either at least 3 models with Standard Size or 2 models with Large Size in a unit equipped with Sashimonos, the unit countsas having one more Rank than normal. Note that the maximum Rank bonus for the Combat Score is +3. If at least half of the models of a unit have Light Troops, the unitadds+1 to itsCombat Score instead.
Scouting Party
Universal Rule.
The model loses Devastating Charge (+1 Att) and Scoring, and gains Light Armour, Yumi (Longbow, 3+), Feigned Flight and Light Troops.
Strike from the Shadows
Universal Rule.
The Shinobi cannot be deployed during the Deployment Phase. Instead, at the start of any Player Turn, the owner may choose an unengaged friendly Standard Infantry unit that is not Fleeing and apply the following rules:
• Remove a non-Champion R&F model from the chosen unit and deploy the Shinobi inside that unit.
• You cannot remove the last R&F model from a unit, and removing the model never causes a Panic Test.
• The Shinobi cannot voluntarily leave its unit during the Player Turn in which it was deployed.
• If the Shinobi is not deployed by the end of Game Turn 4, it counts as a casualty and cannot be deployed for the rest of the game.
Yojimbo
Universal rule.
A Hatamoto may be assigned as a Yojimbo, meaning bodyguard, to one character (but not another Hatamoto or a Shinobi) in the army at the start of the game after deployment if he is in the same unit.
While in the same unit as this character and within 3" of each other, half of the hits (rounded up) from Ranged Attacks assigned to the chosen character are taken by the Hatamoto instead (the attacker still chooses how hits are distributed).
If the protected character does not have the Way of the Warrior rule, it loses the Front Rank rule as long as it is in base contact with the Hatamoto.
If the character the Hatamoto is assigned to protect is killed by an enemy, the Hatamoto will immediately commit Seppuku as per the Death before Dishonour special rule. This does not apply if the model killed itself (by a miscast, for example).