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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
Un solo uso. Puede activarse un único Estandarte de la Manada Salvaje por unidad al inicio de cada Ronda de Combate. Durante dicha Ronda de Combate, todas las miniaturas de Manada de Mestizos y Manada de Cuernosalvajes en la unidad del portador obtienen +1 Fuerza y +1 Penetración de Armadura.
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.