Fatal Folly
For each Melee Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (this overrides the normal restriction that Beast Axe attacks always strike at Agility Step 0). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.
Ancestral Carvings
+2 Att, +2 AP and +2 Str. Distracting (1).
Twin Hungers
Lethal Strike. Melee Attacks that roll ‘6’ to wound and cause HP loss allow the wielder to Recover 1 HP at the end of the Agility Step (unless their model was removed as a casualty). Only 1 HP can be regained per phase this way.
Hawthorne Curse
Devastating Charge (+2 Str, +2 AP). The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]. This Shooting Attack never suffers negative to-hit modifiers.
King Slayer
Attached. While there is an enemy Character in contact with the wielder’s unit: +1 Att, +2 Str, and +2 AP
Touch of Greatness
+1 Str and +1 AP.
Vorpal Binding
Successful Armour Saves and Special Saves against attacks made with this weapon have to be rerolled.
Giant Slayer
Crush Attack. This Crush Attack always hits on 4+.
Hero's Heart
+1 Att, and always at least Str 5 and AP 2.
Supernatural Dexterity
+3 Def and +3 Off.