Makhar

Makhar (v2023 beta 1)

Armour Enchantments

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Mammoth-Hide Cloak

max 1 per Army (Enchantment: Suit of Armour)

Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.

Artefacts

Turul Radiant Headdress

max 1 per Army

Standard Height onlyThe bearer gains Distracting and Terror.

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).

Turul Radiant Headdress

max 1 per Army

Standard Height onlyThe bearer gains Distracting and Terror.

Endless Plain

max 1 per Army

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.

Spirit of the Herd

max 1 per Army

Model parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).

Weapon Enchantments

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Wildfire Burst

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.

Hawthorne Curse

max 1 per Army (Enchantment: Hand Weapon)

Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Wildfire Burst

max 1 per Army (Enchantment: Bow)

This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.

Encantamiento de Estandarte

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Banner of Speed

max 3 per Army

A unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
H Breath of the Steppe Place a round Tornado Marker with a 3″ diameter with its
centre on the target point. The Tornado Marker must be
placed more than 1″ away from any unit. The marker is
considered Covering Terrain for units inside and/or behind them that contributes to <Soft> {Hard} Cover.
The Tornado Marker is Dangerous Terrain (<2> {3}), even
for models with Strider.
Mf ⟨6+⟩ {8+} ⟨18"⟩ {36"} Translation missing: es.magic_spell.type_target.Ground One Turn
Place a round Tornado Marker with a 3″ diameter with its
centre on the target point. The Tornado Marker must be
placed more than 1″ away from any unit. The marker is
considered Covering Terrain for units inside and/or behind them that contributes to <Soft> {Hard} Cover.
The Tornado Marker is Dangerous Terrain (<2> {3}), even
for models with Strider.

Army Organisation

Characters

Characters

(35% Max)

Core

Core

(35% Least)

Special

Special

(No Limit)

Unseen Arrows

Unseen Arrows

(40% Max)

Characters
Characters

Makhar Gyula

100pts
miniatura individual
Altura:Standard
Tipo:Infantry
Peana:25x25
Global Ava Mar Dis Reglas de Miniaturas
4" 8" 9
Defensivo PV Def Res Arm
3 5 4 0
Ofensivo Ata Ofe Fue PA Agi
Makhar Gyula 3 5 5 1 5

Enchantment options

70 pts
50 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts
90 pts
70 pts
50 pts
40 pts
40 pts
30 pts
15 pts

Artefacts

65 pts
65 pts
50 pts
50 pts
50 pts

(0-1 objetos por Unidad)

45 pts
40 pts
40 pts
35 pts

(solo a pie)

30 pts
30 pts
30 pts
20 pts
20 pts
20 pts
20 pts
15 pts
10 pts
10 pts

Command group options

gratis
Max one General by Army Max 1 entry
35 pts
40 pts

(0-1 por Ejército)

50 pts

(0-3 por Ejército)

50 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

35 pts

(0-2 por Ejército)

30 pts

(0-3 por Ejército)

25 pts

(0-3 por Ejército)

10 pts

(0-3 por Ejército)

10 pts

Options

hasta 100 pts
hasta 150 pts
hasta 200 pts

(0-2 Unidades por Ejército)

25 pts
5 pts
55 pts

(solo a pie)

15 pts
5 pts
10 pts
60 pts
5 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts
5 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts
5 pts
50 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts
5 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts
10 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
45 pts
70 pts
80 pts
90 pts
110 pts
150 pts
40 pts
350 pts
30 pts
Characters

Táltos

110pts
miniatura individual
Altura:Standard
Tipo:Infantry
Peana:25x25
Global Ava Mar Dis Reglas de Miniaturas
4" 8" 7
Defensivo PV Def Res Arm
3 3 3 0
Ofensivo Ata Ofe Fue PA Agi
Táltos 1 2 3 0 3

Enchantment options

70 pts
50 pts
50 pts
45 pts
40 pts
35 pts
25 pts
20 pts
90 pts
70 pts
50 pts
40 pts
40 pts
15 pts

Magic options

95 pts
265 pts
gratis
gratis
gratis

Artefacts

65 pts
65 pts
50 pts
50 pts

(0-1 objetos por Unidad)

50 pts
50 pts

(0-1 objetos por Unidad)

50 pts

(0-1 objetos por Unidad)

45 pts
40 pts
35 pts
35 pts

(solo a pie)

30 pts
30 pts
30 pts
20 pts
20 pts
20 pts
20 pts
15 pts
10 pts
10 pts

Command group options

gratis
Max one General by Army Max 1 entry

Options

hasta 100 pts

(0-2 Unidades por Ejército)

20 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
50 pts
60 pts
60 pts
330 pts
30 pts
Characters

Montura Wasteland Behemoth

miniatura individual
Max 2 Miniaturas/Ejército (Army Organisation)
Altura:Gigantic
Tipo:Beast
Peana:150x100
Global Ava Mar Dis Reglas de Miniaturas
7" 14" C
Defensivo PV Def Res Arm
7 3 6 4
Ofensivo Ata Ofe Fue PA Agi
Wasteland Behemoth 6 3 6 3 3
Wasteland Behemoth:

Options

30 pts
Characters

Montura Black Stallion

miniatura individual
Altura:Standard
Tipo:Cavalry
Peana:25x50
Global Ava Mar Dis Reglas de Miniaturas
8" 16" C
Defensivo PV Def Res Arm
C C C C+2
Ofensivo Ata Ofe Fue PA Agi
Black Stallion 1 3 4 0 3
Black Stallion:

Options

Characters

Montura Great Elk

miniatura individual
Altura:Standard
Tipo:Cavalry
Peana:50x50
Global Ava Mar Dis Reglas de Miniaturas
8" 16" C
Defensivo PV Def Res Arm
C C 5 C+1
Ofensivo Ata Ofe Fue PA Agi
Great Elk 2 4 4 1 4
Great Elk:

Options

Core
Core

Steppe Wolfhounds

100pts + 8 pts/miniatura adicional
5-15 miniaturas
Max 4 Miniaturas/Ejército (Army Organisation)
Altura:Standard
Tipo:Beast
Peana:25x50
Global Ava Mar Dis Reglas de Miniaturas
8" 16" 5
Defensivo PV Def Res Arm
1 3 3 0
Ofensivo Ata Ofe Fue PA Agi
Steppe Wolfhound 1 3 3 0 4
Steppe Wolfhound:

Options

Core

Makhar Lancers

175pts + 16 pts/miniatura adicional
8-25 miniaturas
Max 4 Miniaturas/Ejército (Army Organisation)
Altura:Standard
Tipo:Cavalry
Peana:25x50
Global Ava Mar Dis Reglas de Miniaturas
8" 16" 8
Defensivo PV Def Res Arm
1 4 3 1
Ofensivo Ata Ofe Fue PA Agi
Makhar Lancer 1 4 4 0 3
Black Steed 1 3 4 0 3
Makhar Lancer:
Black Steed:

Command group options

10 pts
10 pts
10 pts
sin límite

(0-3 por Ejército)

50 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

35 pts

(0-2 por Ejército)

30 pts

(0-3 por Ejército)

25 pts

(0-3 por Ejército)

10 pts

(0-3 por Ejército)

10 pts

Options

(0-35 Miniaturas por Ejército)

2 pts/mini.
2 pts/mini.
4 pts/mini.

(0-15 Miniaturas por Unidad)

2 pts/mini.
gratis
gratis
3 pts/mini.
3 pts/mini.
Core

Tamyir Vassals

135pts + 5 pts/miniatura adicional
15-40 miniaturas
Max 80 Models by Army (Army Organisation)
Altura:Standard
Tipo:Infantry
Peana:25x25
Global Ava Mar Dis Reglas de Miniaturas
4" 8" 7
Defensivo PV Def Res Arm
1 4 3 0
Ofensivo Ata Ofe Fue PA Agi
Tamyir Vassal 1 4 4 0 3
Tamyir Vassal:

Command group options

10 pts
10 pts
10 pts
sin límite

(0-3 por Ejército)

50 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

35 pts

(0-2 por Ejército)

30 pts

(0-3 por Ejército)

25 pts

(0-3 por Ejército)

10 pts

(0-3 por Ejército)

10 pts

Options

2 pts/mini.
1 pts/mini.

(0-40 Miniaturas por Ejército)

1 pts/mini.
gratis
2 pts/mini.
3 pts/mini.
Core Unseen Arrows

Horse Archers

235pts + 15 pts/miniatura adicional
8-20 miniaturas
Max 3 Miniaturas/Ejército (Army Organisation)
Altura:Standard
Tipo:Cavalry
Peana:25x50
Global Ava Mar Dis Reglas de Miniaturas
8" 16" 8
Defensivo PV Def Res Arm
1 4 3 1
Ofensivo Ata Ofe Fue PA Agi
Rider 1 4 4 0 3
Horse 1 3 4 0 3

Command group options

10 pts
10 pts
10 pts
sin límite

(0-3 por Ejército)

50 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

35 pts

(0-2 por Ejército)

30 pts

(0-3 por Ejército)

25 pts

(0-3 por Ejército)

10 pts

(0-3 por Ejército)

10 pts

Options

Special
Special

Makhar Flayers

200pts + 15 pts/miniatura adicional
5-10 miniaturas
Max 4 Miniaturas/Ejército (Army Organisation)
Altura:Standard
Tipo:Cavalry
Peana:25x50
Global Ava Mar Dis Reglas de Miniaturas
10" 20" 8
Defensivo PV Def Res Arm
1 4 3 1
Ofensivo Ata Ofe Fue PA Agi
Makhar Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4
Makhar Flayer:
Shadow Chaser:

Command group options

10 pts
10 pts

Options

2 pts/mini.
2 pts/mini.
2 pts/mini.
7 pts/mini.
Special

Makhar Chariot

130pts + 100 pts/miniatura adicional
1-3 miniaturas
Max 4 Miniaturas/Ejército (Army Organisation)
Altura:Large
Tipo:Construct
Peana:50x100
Global Ava Mar Dis Reglas de Miniaturas
8" 12" 8
Defensivo PV Def Res Arm
4 4 4 1
Ofensivo Ata Ofe Fue PA Agi
Crew and Rider 1 4 4 0 3
Horse 1 3 4 0 3
Chassis 4 1
Crew and Rider:

Command group options

10 pts

Options

25 pts
gratis
gratis
Special

Warrior Knights

250pts + 36 pts/miniatura adicional
5-10 miniaturas
Max 10 Models by Army (Army Organisation)
Altura:Standard
Tipo:Cavalry
Peana:25x50
Global Ava Mar Dis Reglas de Miniaturas
8" 14" 8
Defensivo PV Def Res Arm
1 5 4 2
Ofensivo Ata Ofe Fue PA Agi
Warrior Knight 2 5 4 1 4
Black Steed 1 3 4 0 3
Warrior Knight:
Black Steed:

Command group options

30 pts
10 pts
10 pts
sin límite

(0-3 por Ejército)

50 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

40 pts

(0-3 por Ejército)

35 pts

(0-2 por Ejército)

30 pts

(0-3 por Ejército)

25 pts

(0-3 por Ejército)

10 pts

(0-3 por Ejército)

10 pts

Options

2 pts/mini.
7 pts/mini.
Special

Karkadan Herd

100pts + 60 pts/miniatura adicional
3-12 miniaturas
Max 3 Miniaturas/Ejército (Army Organisation)
Altura:Large
Tipo:Beast
Peana:50x50
Global Ava Mar Dis Reglas de Miniaturas
7" 14" 6
Defensivo PV Def Res Arm
3 2 4 1
Ofensivo Ata Ofe Fue PA Agi
Karkadan 2 3 5 2 2

Options

(0-9 Miniaturas por Unidad)

gratis
Special

Nomadic Giant

290pts
miniatura individual
Max 3 Miniaturas/Ejército (Army Organisation)
Altura:Gigantic
Tipo:Infantry
Peana:50x75
Global Ava Mar Dis Reglas de Miniaturas
7" 14" 8
Defensivo PV Def Res Arm
7 3 5 1
Ofensivo Ata Ofe Fue PA Agi
Nomadic Giant 5 3 5 2 3
Nomadic Giant:

Options

30 pts
gratis

(0-2 Unidades por Ejército)

gratis
gratis
Unseen Arrows
Unseen Arrows

Steppe Mammoth

400pts
miniatura individual
Max 1 Miniaturas/Ejército (Army Organisation)
Altura:Gigantic
Tipo:Beast
Peana:150x100
Global Ava Mar Dis Reglas de Miniaturas
7" 14" 8
Defensivo PV Def Res Arm
6 3 6 3
Ofensivo Ata Ofe Fue PA Agi
Crew(6) 1 4 4 0 3
Mammoth 4 3 6 3 2

Options

gratis
85 pts