- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Makhar (v2023 beta 1)
Armour Enchantments
Mammoth-Hide Cloak
max 1 per Army (Enchantment: Suit of Armour)Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.
Mammoth-Hide Cloak
max 1 per Army (Enchantment: Suit of Armour)Standard Height onlyThe wearer gains +1 Armour. Attacks against the wearer can never have a Strength above 5.
Artefacts
Turul Radiant Headdress
max 1 per ArmyStandard Height onlyThe bearer gains Distracting and Terror.
Endless Plain
max 1 per ArmyAfter determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.
Spirit of the Herd
max 1 per ArmyModel parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).
Turul Radiant Headdress
max 1 per ArmyStandard Height onlyThe bearer gains Distracting and Terror.
Endless Plain
max 1 per ArmyAfter determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), place a single Field Terrain Feature that must be no larger than 10" in length and 6" in width completely outside the opponent's Deployment Zone.
Spirit of the Herd
max 1 per ArmyModel parts without Harnessed in the bearer's unit gain Devastating Charge (Lightning Reflexes).
Weapon Enchantments
Hawthorne Curse
max 1 per Army (Enchantment: Hand Weapon)Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.
Wildfire Burst
max 1 per Army (Enchantment: Bow)This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.
Hawthorne Curse
max 1 per Army (Enchantment: Hand Weapon)Attacks made with this weapon gain Devastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a Shooting Weapon (3+) with the following profile: Range 18", Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!, [[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.
Wildfire Burst
max 1 per Army (Enchantment: Bow)This weapon has Shots 4, Str 4, AP 1 and always hits on 3+. Attacks made with this weapon gain Flaming Attacks and Magical Attacks. A unit that is hit by these attacks loses Soft Cover until the end of the Player Turn (if it had it). If the enemy unit was in Hard Cover, it is now considered to be in Soft Cover until the end of the Player Turn.
Banner enchantement
Wasteland Torch
max 2 per ArmyThe bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Gießen | Angebot | Art | Dauer | Bewirken | |
---|---|---|---|---|---|
H Breath of the Steppe | Place a round Tornado Marker with a 3″ diameter with its centre on the target point. The Tornado Marker must be placed more than 1″ away from any unit. The marker is considered Covering Terrain for units inside and/or behind them that contributes to <Soft> {Hard} Cover. The Tornado Marker is Dangerous Terrain (<2> {3}), even for models with Strider. |
||||
Mf | ⟨6+⟩ {8+} | ⟨18"⟩ {36"} | Translation missing: de.magic_spell.type_target.Ground | One Turn | |
Place a round Tornado Marker with a 3″ diameter with its centre on the target point. The Tornado Marker must be placed more than 1″ away from any unit. The marker is considered Covering Terrain for units inside and/or behind them that contributes to <Soft> {Hard} Cover. The Tornado Marker is Dangerous Terrain (<2> {3}), even for models with Strider. |
Army Organisation
Characters
(35% Max)
Core
(35% Least)
Special
(No Limit)
Unseen Arrows
(40% Max)
Makhar Gyula
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Makhar Gyula | 3 | 5 | 5 | 1 | 5 |
Táltos
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Táltos | 1 | 2 | 3 | 0 | 3 |
Mount Dark Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Black Steed(2) | 1 | 3 | 4 | 0 | 3 | |
Chassis | 5 | 2 |
Mount Chimera
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 20" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Chimera | 5 | 4 | 5 | 2 | 4 |
Mount Wasteland Behemoth
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wasteland Behemoth | 6 | 3 | 6 | 3 | 3 |
Mount War Dais
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
C" | C" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | C | C+2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
War Dais | 4 | 5 | 4 | 1 | 4 |
Mount Black Stallion
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Black Stallion | 1 | 3 | 4 | 0 | 3 |
Mount Shadow Chaser
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
10" | 20" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shadow Chaser | 1 | 3 | 3 | 0 | 4 |
Mount Great Elk
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | 5 | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Elk | 2 | 4 | 4 | 1 | 4 |
Steppe Wolfhounds
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Steppe Wolfhound | 1 | 3 | 3 | 0 | 4 |
|
Makhar Lancers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Makhar Lancer | 1 | 4 | 4 | 0 | 3 |
|
Black Steed | 1 | 3 | 4 | 0 | 3 |
Tamyir Vassals
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Tamyir Vassal | 1 | 4 | 4 | 0 | 3 |
|
Horse Archers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rider | 1 | 4 | 4 | 0 | 3 | |
Horse | 1 | 3 | 4 | 0 | 3 |
Makhar Flayers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
10" | 20" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Makhar Flayer | 1 | 4 | 4 | 0 | 4 | |
Shadow Chaser | 1 | 3 | 3 | 0 | 4 |
Makhar Chariot
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew and Rider | 1 | 4 | 4 | 0 | 3 |
|
Horse | 1 | 3 | 4 | 0 | 3 | |
Chassis | 4 | 1 |
Warrior Knights
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 5 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Warrior Knight | 2 | 5 | 4 | 1 | 4 |
|
Black Steed | 1 | 3 | 4 | 0 | 3 |
Turul
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Turul | 5 | 4 | 5 | 2 | 4 |
|
Karkadan Herd
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 2 | 4 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Karkadan | 2 | 3 | 5 | 2 | 2 |
Nomadic Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Nomadic Giant | 5 | 3 | 5 | 2 | 3 |
|
Steppe Mammoth
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 6 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew(6) | 1 | 4 | 4 | 0 | 3 | |
Mammoth | 4 | 3 | 6 | 3 | 2 |