Magic banners

Beast Herds

Aether Icon

The bearer’s unit gains Magic Resistance (1).

Banner of the Wild Herd

One use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.

Banner of Discipline

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Banner Of Recruitment

The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.

Banner of Speed

A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.

Distortion Emblem

One use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.

Flaming Standard

The bearer’s unit gains Flaming Attacks (Melee & Shooting).

Sheltering Standard

Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.

Stalker’s Standard

The bearer’s unit gains Strider.