Hexerei

Hexerei

(1) Flügel des Raben

Gießen Art Dauer
7+ [9+] Augment
Angebot 18"
Instant

The target may perform a 8" [12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn. Nominate a single model part affected by the spell. This model part may perform a Sweeping Attack during the move (possibly in addition to other Sweeping Attacks). This Sweeping Attack causes D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.

(2) Trügerischer Glanz

Gießen Art Dauer
4+ [6+] Hex
Angebot 24"
One Turn

The target suffers -1 [-2] Offensive Skill, -1 [-2] Defensive Skill and -1 [-2] Agility.

(3) Verbogenes Abbild

Gießen Art Dauer
5+ [7+] Hex
Angebot 36"
One Turn

The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].

(4) Schicksalsrad

Gießen Art Dauer
8+ [10+] Hex
Angebot 24"
One Turn

Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.

(5) Irrlicht

Gießen Art Dauer
8+ [8+] Universal
Angebot 18"
One Turn

The target gains Random Movement (2D6 [3D6])

(6) Bezauberndes Licht

Gießen Art Dauer
8+ [12+] Hex
Angebot 18"
One Turn

Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.

(EIN) Böses Auge

Gießen Art Dauer
Universal
Angebot 24"
One Turn

If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate.
If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.