Dwarven Holds (3rd Edition, Version Released - 1)
Runic Weapon Enchantments
Rune of Fire
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Multiple Wounds (D3).
Rune of Quickening
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 Agi.
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.
Rune of Returning
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).
Rune of Penetration
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 AP.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.
Rune of Precision
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 to hit.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.
Rune of Might
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Str and +1 AP.
Rune Of Anger
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Att.
Rune of Fire
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Multiple Wounds (D3).
Rune of Quickening
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 Agi.
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.
Rune of Returning
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).
Rune of Penetration
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 AP.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.
Rune of Precision
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 to hit.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.
Rune of Might
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Str and +1 AP.
Rune Of Anger
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Att.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.
Rune Of Anger
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Att.
Rune of Penetration
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 AP.
Rune of Might
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Str and +1 AP.
Rune of Returning
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).
Rune of Returning
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Multiple Wounds (D3).
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.
Rune Of Anger
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Att.
Rune of Penetration
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 AP.
Rune of Might
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Str and +1 AP.
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Multiple Wounds (D3).
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.
Rune of Fire
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.
Rune of Precision
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 to hit.
Rune of Penetration
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 AP.
Rune of Quickening
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 Agi.
Rune Of Anger
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Att.
Rune of Quickening
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 Agi.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.
Rune of Returning
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Multiple Wounds (D3).
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.
Rune of Fire
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.
Rune of Might
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Str and +1 AP.
Rune of Precision
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 to hit.
Rune of Precision
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 to hit.
Rune of Lightning
max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)Grind Attack (D3 hits, Str 4, AP 1, Lightning Attacks).
A model with two or more instances of this enchantment increases the number of hits to 2D3.
Note that these hits are not affected by the effects of other Runic Weapon Enchantments.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.
Rune of Fire
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.
Rune of Returning
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)Can be used as a Shooting Weapon with the following profile:
Aim Range Shots Str AP Attack Attributes
2+ 8″ 1 User User Accurate, Quick to Fire
The effects of other Runic Weapon Enchantments apply to Shooting Attacks made with this weapon (even if the effects are normally restricted to Melee Attacks).
Rune of Precision
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 to hit.
Rune of Destruction
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Multiple Wounds (D3).
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.
Rune of Fire
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)When Choosing Equipment and Abilities, may gain Flaming Attacks until the end of the phase.
Rune of Penetration
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 AP.
Rune of Smashing
max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)Attacks allocated towards a model with Res 5 or more have their Str set to 10 and AP set to 10.
Rune of Quickening
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 Agi.
Rune Of Anger
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Att.
Rune of Might
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+1 Str and +1 AP.
Rune of Quickening
max 99 per Army (Enchantment: Hand Weapon, Paired Weapons)+3 Agi.
Rune of Craftsmanship
max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)The weapon follows the rules for Great Weapon instead of the original weapon’s rules. This does not prevent the weapon from being engraved with additional Runic Weapon Enchantments.
Runic Artefacts
Rune of Mining
max 99 per ArmyDuring Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Kinship
max 99 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush (Board Edge), Scout, and Vanguard.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of Readiness
max 99 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Denial
max 1 per ArmyOne use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Dragon's Breath
max 2 per ArmyBreath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Rune of the Courage
max 99 per ArmyOne use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Mastery
max 99 per ArmyOne use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. The Casting Roll for this Bound Spell gains +1.
Rune of Shielding
max 99 per ArmyAegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of Devouring
max 1 per ArmyRunic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.
Rune of Mining
max 99 per ArmyDuring Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Kinship
max 99 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of Readiness
max 99 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Denial
max 1 per ArmyOne use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Dragon's Breath
max 2 per ArmyBreath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Rune of the Courage
max 99 per ArmyOne use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Channelling
max 99 per ArmyChannel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).
Rune of Shielding
max 99 per ArmyAegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of Devouring
max 1 per ArmyRunic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of Devouring
max 1 per ArmyRunic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Channelling
max 99 per ArmyChannel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).
Rune of Dragon's Breath
max 2 per ArmyBreath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Rune of the Courage
max 99 per ArmyOne use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Kinship
max 99 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.
Rune of Readiness
max 99 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of the Courage
max 99 per ArmyOne use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Denial
max 1 per ArmyOne use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Mining
max 99 per ArmyDuring Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Denial
max 1 per ArmyOne use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Shielding
max 99 per ArmyAegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of Dragon's Breath
max 2 per ArmyBreath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Rune of Shielding
max 99 per ArmyAegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of the Courage
max 99 per ArmyOne use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Devouring
max 1 per ArmyRunic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of the Courage
max 99 per ArmyOne use only. May be activated when Choosing Equipment and Abilities. For the duration of the phase, the bearer gains Stubborn.
Rune of Mining
max 99 per ArmyDuring Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Denial
max 1 per ArmyOne use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of Shielding
max 99 per ArmyAegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of Kinship
max 99 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.
Rune of Mining
max 99 per ArmyDuring Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Dragon's Breath
max 2 per ArmyBreath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Rune of Kinship
max 99 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.
Rune of Channelling
max 99 per ArmyChannel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).
Rune of Readiness
max 99 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Storms
max 2 per ArmyOne use only. May be activated at the start of the opponent’s Player Turn. Choose a single enemy unit within 24″ of the bearer. Until the end of the Player Turn, Cha and Mob of all models with Fly in that unit are halved, rounding fractions up.
Rune of Devouring
max 1 per ArmyRunic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Readiness
max 99 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Denial
max 1 per ArmyOne use only. The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is automatically dispelled.
Rune of Readiness
max 99 per ArmyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer’s unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).
Rune of Devouring
max 1 per ArmyRunic Smiths onlyOne use only.
The player may choose to use this Runic Artefact instead of performing a Dispelling Roll. The spell is cast as normal but the Caster may not cast it again for the rest of the game.
Rune of Channelling
max 99 per ArmyChannel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).
Rune of Shielding
max 99 per ArmyAegis (+1, max. 4+). The Aegis from this Runic Artefact can only stack with itself and Shield Wall.
Rune of Mining
max 99 per ArmyDuring Pre-game Selections, choose a Terrain Feature on the Battlefield. As long as the bearer is on the Battlefield, all friendly models may treat this Terrain Feature as Open Terrain when making a Move Maneuvre (Reform, Advance or March Move), but must still follow the Unit Spacing rule at the end of their move.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.
Rune of Grounding
max 1 per ArmyRunic Smiths onlyOne use only. May be activated when Choosing Equipment and Abilities. All spells with Duration: One Turn that affect any of the following units come to an end:
• The bearer’s unit;
• Enemy units in contact with the bearer’s unit
Rune of Kinship
max 99 per ArmyCannot be taken by models on War ThroneThe bearer gains Ambush (Table Edge), Scout, and Vanguard.
Rune of Harnessing
max 1 per ArmyRunic Smiths onlyIn the opponent’s Magic Phase, after Excess Magic, remove one Magic Dice from the opponent’s pool.
Rune of Channelling
max 99 per ArmyChannel (1). This Runic Artefact can only be used if the model’s army total combined Channel is 3 or less (excluding Channel from this Runic Artefact).
Rune of Dragon's Breath
max 2 per ArmyBreath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks).
Magic Standard
Mirumoto′s Battle Standard
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer′s unit must re-roll natural to-hit rolls of ‵1' with Close Combat Attacks.
Banner of The Seven Winds
max 1 per ArmyAll models in the bearer's unit lose Scoring and gain Light Troop[/].
Copper's Blessing
max 1 per ArmyCannot be taken by units that count towards CoreFriendly Standard Height Infantry units within 8" of the bearer gain +1 Armour against Ranged Attacks.
Truthsayer's Banner
max 1 per ArmyThe unit gains Maximised (Discipline Tests).
Leopard's Standard
max 1 per ArmyAll models in the bearer's unit gain Fearless.
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Banner Of The War Crow
max 1 per ArmyWhile the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.
Caedhren's Pennon
max 1 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Runic Standard of the Hold
max 3 per ArmyA unit with one or more Runic Standard of the Hold are considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Runic Standard of Shielding
max 1 per ArmyCannot be taken by units that count towards Core.The bearer’s unit gains Aegis (5+, against Ranged Attacks).
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Regimental Colours
max 1 per ArmyIf the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
War Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn the opponent’s Magic Phase, after Excess Magic has been rolled, remove one dice from the opponent’s dice pool.
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Banner of Shamut
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.
Their Master's Banner
max 1 per ArmyModels with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
Banner of the Twice-Branded
max 3 per ArmyModels in the bearer’s unit gain Shoot in Extra Rank.
In addition, the bearer may activate the following “One Use Only” effect in the Charge Phase, immediately after all Charge Moves have been resolved, and if the bearer’s unit was successfully Charged during this phase:
The bearer’s unit may perform a Combat Refor
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Horror.
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Lord’s Arms
max 1 per ArmyBattle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Pennant of the Great Grass Sky
max 1 per ArmyOne use only. May be activated when Declaring a Charge. The bearer’s unit gains Swiftstride with Duration One Turn.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Player Turn. Until the end of the Player Turn, the bearer’s unit gains Fearless and Unstable.
Koru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Banner of Deception
max 1 per ArmyOnce the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.
Banner of Silent Mist
max 2 per ArmyThe bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush (within 1.5″ of a friendly Tunnel Marker).
Icon of the Infinite
max 2 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).
Zealots' Banner
max 3 per ArmyModels in the second rank of the bearer’s unit gains Extra Support (2).
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Raven Banner
max 1 per ArmyThe bearer's unit gains Battle Focus, Fearless, and Frenzy.
Predator Pennant
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer's unit gains Devastating Charge (Distracting).
Baited Banner
max 1 per ArmyStandard Height models onlyModel parts with Harnessed in the bearer’s unit gain Hatred.
Wasteland Torch
max 2 per ArmyThe bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.
Black Flag
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer's unit gains Fear, and while in base contact with the bearer's unit, enemy units gain Maximised (Fear Tests). In addition, friendly units Engaged in the same Combat as the bearer's unit must reroll natural to-wound rolls of '1'.
Banner of Tides
max 2 per ArmyInfantry models onlyThe bearer's unit gains Feigned Flight.
Martyr’s Shroud
max 1 per ArmyR&F models with Cult of Errahman in the bearer’s unit gain Fortitude (6+).
Eye Of Errahman
max 1 per ArmyThe bearer and R&F models in the bearer’s unit gain Battle Focus. In addition, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step.
This is considered a Special Attack.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Bloodless Banner
max 1 per ArmyCannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner Of The War Crow
max 1 per ArmyWhile the bearer’s unit is part of a Combined Combat, the unit and all other friendly units part of this Combined Combat must reroll natural to-wound rolls of ’1’ with their Standard Melee Attacks.
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.
Caedhren's Pennon
max 1 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain Swiftstride.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Runic Standard of the Hold
max 3 per ArmyThe bearer’s unit gains Resolute (1).
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Runic Standard of Grudges
max 1 per ArmyCannot be taken by units that count towards Core.Ancient Grudge (1).
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Regimental Colours
max 1 per ArmyIf the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
War Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn the opponent’s Magic Phase, after Excess Magic has been rolled, remove one dice from the opponent’s dice pool.
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Horror.
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Lord’s Arms
max 1 per ArmyBattle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Pennant of the Great Grass Sky
max 1 per ArmyThe unit gains Maximized Charge Range and Minimised Flee Range.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Deception
max 1 per ArmyOnce the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.
Banner of Silent Mist
max 2 per ArmyThe bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Icon of the Infinite
max 2 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).
Zealots' Banner
max 3 per ArmyModels in the second rank of the bearer’s unit gains Extra Support (2).
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Bloodless Banner
max 1 per ArmyCannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Koru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Shamut
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.
Their Master's Banner
max 1 per ArmyModels with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
Banner of the Twice-Branded
max 3 per ArmyModels in the bearer’s unit gain Shoot in Extra Rank.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Banner of Silent Mist
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
War Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Banner of the Twice-Branded
max 3 per ArmyModels in the bearer’s unit gain Shoot in Extra Rank.
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Lady’s Favour
max 1 per ArmyOne use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.
War College Banner
max 1 per ArmyParent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Caedhren's Pennon
max 2 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Zealots' Banner
max 3 per ArmyModels in the bearer’s unit gains Extra Support (3).
Zealots' Banner
max 3 per ArmyModels in the second rank of the bearer’s unit gains Extra Support (2).
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).
Regimental Colours
max 1 per ArmyIf the bearer’s unit contains a Captain, the unit is considered to be within range of any model with Orders for the purposes of choosing a target to give an Order.
Icon of the Infinite
max 1 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).
Lady’s Favour
max 1 per ArmyOne use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Banner of Shamut
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Runic Standard of the Hold
max 3 per ArmyThe bearer’s unit gains Resolute (1).
Banner of Eldritch Might
max 1 per ArmyDuring friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.
Their Master's Banner
max 1 per ArmyModels with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Sigil of the Closed Gates
max 1 per ArmyThe bearer’s unit gains +1 Mob and Ghost Step.
Icon of the Infinite
max 1 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Sigil of the Closed Gates
max 1 per ArmyThe bearer’s unit gains +1 Mob and Ghost Step.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.
Banner of Deception
max 1 per ArmyAt the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Zealots' Banner
max 3 per ArmyModels in the bearer’s unit gains Extra Support (3).
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Deception
max 1 per ArmyAt the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.
Distortion Emblem
max 1 per ArmyBanner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Zealots' Banner
max 3 per ArmyModels in the bearer’s unit gains Extra Support (3).
Runic Standard of the Hold
max 3 per ArmyThe bearer’s unit gains Resolute (1).
Icon of Reflection
max 1 per ArmyCannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Caedhren's Pennon
max 2 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))
Zealots' Banner
max 3 per ArmyModels in the bearer’s unit gains Extra Support (3).
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Icon of the Infinite
max 1 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Koru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Deception
max 1 per ArmyAt the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.
Runic Standard of Grudges
max 1 per ArmyCannot be taken by units that count towards Core.Ancient Grudge (1).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Pennant of the Great Grass Sky
max 1 per ArmyThe unit gains Maximized Charge Range and Minimised Flee Range.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyCastellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Lady’s Favour
max 1 per ArmyOne use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Icon of Reflection
max 1 per ArmyCannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
War College Banner
max 1 per ArmyParent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Koru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Caedhren's Pennon
max 2 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))
Distortion Emblem
max 1 per ArmyDistortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Runic Standard of Grudges
max 1 per ArmyCannot be taken by units that count towards Core.Ancient Grudge (1).
Runic Standard of the Hold
max 3 per ArmyThe bearer’s unit gains Resolute (1).
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.
War College Banner
max 1 per ArmyParent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
War Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Koru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner Of Blood
max 3 per ArmyExclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
War Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Shamut
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Pennant of the Great Grass Sky
max 1 per ArmyThe unit gains Maximized Charge Range and Minimised Flee Range.
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Pennant of the Great Grass Sky
max 1 per ArmyThe unit gains Maximized Charge Range and Minimised Flee Range.
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Sigil of the Closed Gates
max 1 per ArmyThe bearer’s unit gains +1 Mob and Ghost Step.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Eldritch Might
max 1 per ArmyDuring friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Banner of Urlain
max 3 per ArmyExclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner oif Speed
max 1 per ArmyCaedhren's Pennon
max 2 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Lady’s Favour
max 1 per ArmyOne use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).
Banner of the Twice-Branded
max 3 per ArmyModels in the bearer’s unit gain Shoot in Extra Rank.
Pennant of the Great Grass Sky
max 1 per ArmyThe unit gains Maximized Charge Range and Minimised Flee Range.
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Icon of the Infinite
max 1 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (6+).
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Lord’s Arms
max 1 per ArmyBattle Standard Bearer only.The restriction on the maximum number of Proper Ranks (for Steady, Steadfast, Surrounded, and Rank Bonus purposes) from Lance Formation is increased to three for the bearer’s unit.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Banner of Silent Mist
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Their Master's Banner
max 1 per ArmyModels with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Runic Standard of the Hold
max 3 per ArmyThe bearer’s unit gains Resolute (1).
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Banner of Deception
max 1 per ArmyAt the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.
Banner of Urlain
max 3 per ArmyExclusive (Captain). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.
Distortion Emblem
max 1 per ArmyBanner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Banner of Shamut
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Flaming Standard
max 2 per ArmyOne use.
May be activated when Choosing Equipment and Abilities. The Bearer's unit gains Flaming Attacks until the end of Combat.
Banner oif Speed
max 1 per ArmySkull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Their Master's Banner
max 1 per ArmyModels with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
Distortion Emblem
max 1 per ArmyBanner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
War College Banner
max 1 per ArmyParent or Support Unit only.The unit gains Orders. When using the Orders rule, choose a single model in the unit to use the rule. It must target the unit itself. This overrides the normal restriction of only targeting a unit within range of Commanding Presence or Rally Around the Flag.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Banner of Urlain
max 3 per ArmyExclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Bloodless Banner
max 1 per ArmyCannot be taken by units that count towards Core.Friendly units within 6″ of the bearer’s unit gain Immune (Poison Attacks).
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Icon of Reflection
max 1 per ArmyCannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Koru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of the Twice-Branded
max 3 per ArmyModels in the bearer’s unit gain Shoot in Extra Rank.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.
Banner of the Twice-Branded
max 3 per ArmyModels in the bearer’s unit gain Shoot in Extra Rank.
Runic Standard of Grudges
max 1 per ArmyCannot be taken by units that count towards Core.Ancient Grudge (1).
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Wasteland Torch
max 1 per ArmyThe bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Eldritch Might
max 1 per ArmyDuring friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of the Gyengget
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Banner of Silent Mist
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Black Standard of Zagvozd
max 1 per ArmyBarrow Guard and Barrow Knights onlyClose Combat Attacks made by R&F model parts without Harnessed in the bearer's unit gain +1 to hit. At the start of any Melee Phase, if the bearer's unit is unengaged, you may choose a friendly Standard Height Infantry or Barrow Knight unit within 6" of the bearer. Close Combat Attacks made by R&F model parts without Harnessed in that unit gain +1 to hit until the end of the Melee Phase.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
Predator Pennant
max 1 per ArmyThe bearer's unit gains Devastating Charge (Distracting).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Devastating Charge (Aegis (5+)). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Their Master's Banner
max 1 per ArmyModels with Vassal onlyApply the following effects while the bearer’s unit is within range of a friendly model’s Commanding Presence:
• Model parts with Vassal gain Fury.
• The bearer’s unit must reroll failed Charge Range rolls in the Charge Phase.
Icon of the Infinite
max 2 per ArmyThe bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Goga Cauldron
max 3 per ArmyModels with Goblin Cunning only.
One use only. May be activated at the start of any Phase. Until the end of the Player Turn, the bearer’s unit gains Dying Blow, Fearless and Unstable.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Sheltering Standard
max 2 per ArmyModels with Light Armour onlyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Deception
max 1 per ArmyAt the beginning of step “3. E Defender’s Advantage” The owner may remove the bearer’s unit from the Battlefield and deploy it again in a new formation following the usual restrictions. Attached Models remain Attached.
Banner of Becalming
max 1 per ArmyCannot be taken by units that count towards CoreIn each of the opponent’s Magic Phases, immediately after Excess Magic the opponent must discard 1 Magic Dice.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Icon of Reflection
max 1 per ArmyCannot be taken by units that count towards CoreOne Use Only.
When a spell is successfully cast on this unit, you may use this Banner Enchantment. Immediately resolve the Effects of the spell on another friendly unit within 6 ″ of the bearer’s unit, following the spells normal targeting restrictions, except Range. Note that this does not trigger Death is Only the Beginning on the second unit.
Lady’s Favour
max 1 per ArmyOne use only. The first time the unit is the target of an Orison, apply all Orisons (i.e Aegis (5+), Magical Attacks, +2 Off and Ignore Parry, Cou set to 9).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Banner of Urlain
max 3 per ArmyExclusive (Captain, Silent Assassin). The unit’s maximum size is changed to 15 models for units with Height 1, and to 6 models for units with Height 2. Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Att).
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Sacred Aquila
max 1 per ArmyThe bearer and Rank-and-File models in the bearer’s unit gain Fury. Additionally, for each natural to-hit roll of ‘1’ with a Melee Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Str 3 and AP 0 in the same Agility Step.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of the Entombed
max 2 per ArmyCore and Battle Standard Bearer onlyIf taken by a Character, the bearer gains Underground Ambush. If taken by a R&F model, the bearer's unit gains Underground Ambush and additional models cannot be added to the unit during Army List creation. Standard Height models using this banner to Ambush must arrive in a formation containing exactly 5 models per rank (except for the last) and cannot make a Reform (or a Swift Reform) during this Player Turn. Units with Underground Ambush also count towards Entombed.
Banner of Eldritch Might
max 1 per ArmyDuring friendly Magic Phases: All spells targeting only the bearer’s unit gain a +1 modifier to their Casting Rolls.
In addition, if the unit is targeted by a successfully cast Spell in a friendly Magic Phase. (Spell may include other targets) it gains Fight in Extra Rank with Duration: One Turn.
It can only benefit from this once in each Magic Phase.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Banner oif Speed
max 1 per ArmyBanner of Silent Mist
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer gains Horror and Petrifying Stare.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Banner oif Speed
max 1 per ArmyWar Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
War Banner Of Rymâ
max 2 per ArmyA unit with one or more War Banners of Rymâ gains +1″ Cha and Rank-and-File model parts with Elf in the bearer’s unit gain Devastating Charge (+1 Str).
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Obelisk of Collaboration
max 3 per ArmyThe bearer's unit gains Pack Hunter.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Afflict (-1 Cou) and Horror.
Banner oif Speed
max 1 per ArmyKoru Stone
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Rally Around the Flag.
Navigator's Banner
max 1 per ArmyThe bearer’s unit gains First Strike (Aegis (5+)).
Banner of Shamut
max 1 per ArmyCannot be taken by units that count towards CoreModels in the bearer’s unit gain +1 Off and +1 Combat Score.
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Banner of Silent Mist
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1) and is always considered to be in Soft Cover
Caedhren's Pennon
max 2 per ArmyWhile the bearer’s unit is part of a Combined Charge, the unit and all other units part of this Combined Charge gain must reroll failed Charge Range rolls and gain Devastating Charge (Hard Target (1))
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Banner of Roland
max 1 per ArmyThe bearer’s unit gains Aegis (5+, against Ranged Attacks). In addition, enemy units with Stand and Shoot cannot use this rule against the bearer’s unit.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Runic Standard of Grudges
max 1 per ArmyCannot be taken by units that count towards Core.Ancient Grudge (1).
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Eye of the Gorgon
max 1 per ArmyCannot be taken by units that count toward CoreThe bearer’s unit gains Horror. When Choosing Equipment and Abilities nominate one Rank-and-File model, or the Battle Standard Bearer, in the front rank of the bearer’s unit. The nominated model gains Petrifying Stare
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Pennant of the Great Grass Sky
max 1 per ArmyThe unit gains Maximized Charge Range and Minimised Flee Range.
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Bell of the Deep Roads
max 2 per ArmyThe bearer’s unit gains Ambush Terrain Feature with a friendly Tunnel Marker).
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Castellan's Crest
max 3 per ArmyCavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.
Sigil of the Closed Gates
max 1 per ArmyThe bearer’s unit gains +1 Mob and Ghost Step.
Relic Shroud
max 1 per ArmyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell (5+).
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Rending Banner
max 1 per ArmyOne use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Oriflamme
max 1 per ArmyCannot be taken by units that count towards CoreThe bearer’s unit gains Horror.
Skull of Qenghet
max 1 per ArmyThe bearer’s unit gains Terror.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Banner of Unity
max 1 per ArmyParent Units onlyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Banner of Courage
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Distortion Emblem
max 1 per ArmyOne use only. May be activated at the start of any Phase.
The bearer’s unit gains Hard Target (2) until the end of the Player Turn.
Banner of the Wild Herd
max 3 per ArmyOne use only. A single Banner of the Wild Herd per unit may be activated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrel Herd and Wildhorn Herd models in the bearer's unit gain +1 Strength and +1 Armour Penetration.
Marksman's Pennant
max 1 per ArmyThe bearer’s unit gains Stand and Shoot.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Runic Armour Enchantments
Rune of Retribution
max 99 per Army (Enchantment: Suit of Armour)When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Resistance
Rune of the Forge
max 99 per Army (Enchantment: Suit of Armour)Aegis (3+, against Flaming Attacks).
Rune of Steel
max 99 per Army (Enchantment: Suit of Armour)Must reroll failed Armour Save rolls
Rune of Iron
max 2 per Army (Enchantment: Suit of Armour)+1 Arm
Rune of Retribution
max 99 per Army (Enchantment: Suit of Armour)When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Resistance
Rune of the Forge
max 99 per Army (Enchantment: Suit of Armour)Aegis (3+, against Flaming Attacks).
Rune of Steel
max 99 per Army (Enchantment: Suit of Armour)Must reroll failed Armour Save rolls
Rune of Iron
max 2 per Army (Enchantment: Suit of Armour)+1 Arm
Rune of the Forge
max 99 per Army (Enchantment: Suit of Armour)Aegis (3+, against Flaming Attacks).
Rune of Retribution
max 99 per Army (Enchantment: Suit of Armour)When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Resistance
Rune of Iron
max 2 per Army (Enchantment: Suit of Armour)+1 Arm
Rune of Retribution
max 99 per Army (Enchantment: Suit of Armour)When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.
Rune of Retribution
max 99 per Army (Enchantment: Suit of Armour)When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.
Rune of Iron
max 2 per Army (Enchantment: Suit of Armour)+1 Arm
Rune of Iron
max 2 per Army (Enchantment: Suit of Armour)+1 Arm
Rune of the Forge
max 99 per Army (Enchantment: Suit of Armour)Aegis (3+, against Flaming Attacks).
Rune of Steel
max 99 per Army (Enchantment: Suit of Armour)Must reroll failed Armour Save rolls
Rune of Steel
max 99 per Army (Enchantment: Suit of Armour)Must reroll failed Armour Save rolls
Rune of Steel
max 99 per Army (Enchantment: Suit of Armour)Must reroll failed Armour Save rolls
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Resistance
Rune of Iron
max 2 per Army (Enchantment: Suit of Armour)+1 Arm
Rune of Steel
max 99 per Army (Enchantment: Suit of Armour)Must reroll failed Armour Save rolls
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Resistance
Rune of Resistance
max 1 per Army (Enchantment: Suit of Armour)Resistance
Rune of the Forge
max 99 per Army (Enchantment: Suit of Armour)Aegis (3+, against Flaming Attacks).
Rune of Retribution
max 99 per Army (Enchantment: Suit of Armour)When rolling a successful Aegis Save from Shield Wall, the model inflicts a hit with the same Str and AP as the attack that was saved onto the Health Pool of the model that caused the wound. This occurs before any casualties are removed. These hits do not benefit from Weapon Rules or Runic Weapon Enchantments.
Rune of the Forge
max 99 per Army (Enchantment: Suit of Armour)Aegis (3+, against Flaming Attacks).
Leadership Skills
Battleline Hero
max 1 per ArmyGeneral onlyThe range of the model’s Commanding Presence is increased to 18″.
Trusted Adviser
max 1 per ArmyWhen determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.
Arcane Volcanist
max 1 per ArmyWizard onlyWhenever you draw a Flux Card, apply the effects from the list below based on the number of the Flux Card. Effects have Duration: One Turn.
Card Number Effects applied to all models on the Battlefield
1, 5, 9, 13 Sulfurous Gas: All Terrain Features gain Dangerous Terrain.
2, 6, 10, 14 Ash Cloud: −1 to hit with Shooting Attacks.
3, 7, 11, 15 Obsidian Deposits: −1 to Casting Rolls.
4, 8, 12, 16 Ominous Rumbling: −1 Cou.
Curse Of Lycanthropy
max 1 per ArmyWizard Height 0–3 onlyOne use only. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s Att to 4, Str to 5, and AP to 3. The model part gains Fortitude (4+). The model cannot use any weapons while this ability is active. Duration: One Turn.
Innovative Leader
max 1 per ArmyGeneral onlyAn army with an Innovative Leader may use different Base Sizes than those
listed in the Unit Entries. Any Unit Entry using this option must have the new
base size noted on the Army List, and all models in the unit must have the same
Base Size. The new bases must:
• Be between 100% – 125% of the original width.
• Be between 100% – 150% of the original depth.
• Both width and depth must be divisible by 5 mm.
旗帜附魔
Runic Standard of Dismay
max 1 per ArmyCharge Range rolls against the bearer’s unit are Minimised.
Runic Standard of the Hold
max 3 per ArmyThe bearer’s unit gains Resolute (1).
Runic Standard of Wisdom
max 3 per ArmySelect a single Battle Rune and note which one on the Army List. This Battle Rune can be cast by the bearer as a Bound Spell. It can only target the bearer’s own unit.
Runic Standard of Steadiness
max 3 per ArmyOne use only. May be activated at the start of any Movement Phase. The bearer’s unit loses Unwieldy until the end of the Player Turn.
Runic Standard of Grudges
max 1 per ArmyAncient Grudge (1).
Runic Standard of the Anvil
max 3 per ArmyFailed Charge Range rolls by other friendly units must be rerolled when directed against enemy units already Engaged in Combat with the bearer’s unit.
Runic Standard of Swiftness
max 1 per ArmyThe bearer’s unit gains Vanguard.
Stalker’s Standard
max 2 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 2 per ArmyThe bearer’s unit gains Magic Resistance (1).
Banner Of Recruitment
max 1 per ArmyThe bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
Flaming Standard
max 2 per ArmyThe bearer’s unit gains Flaming Attacks (Melee & Shooting).
Sheltering Standard
max 2 per ArmyAttacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
Army Organisation
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Characters
(40% Max)
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Core
(25% Min)
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Special
(No Limit)

Clans’ Thunder
(35% Max)

Engines of War
(20% Max)
King
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 10 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 7 | 5 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| King | 4 | 7 | 4 | 1 | 4 |
Thane
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 6 | 5 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Thane | 3 | 6 | 4 | 1 | 3 |
Runic Smith
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Runic Smith | 2 | 4 | 4 | 1 | 2 |
Engineer
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Engineer | 3 | 4 | 4 | 1 | 2 |
Dragon Seeker
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 10 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 7 | 5 | 0 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Dragon Seeker | 4 | 7 | 5 | 2 | 5 |
Mount Shield Bearers
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | C |
|
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 4 | C | C | C+2 |
|
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Shield Bearers(2) | 1 | 5 | 4 | 1 | 2 |
Mount War Throne
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | C |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 6 | C | C | C+2 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| War Throne(4) | 1 | 5 | 4 | 1 | 2 |
Clan Warriors
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
|
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 2 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Clan Warrior | 1 | 4 | 3 | 0 | 2 |
Greybeards
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 2 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Greybeard | 1 | 4 | 4 | 1 | 2 |
Clan Marksmen
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
|
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 2 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Clan Marksman | 1 | 4 | 3 | 0 | 2 |
King's Guard
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 5 | 4 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| King's Guard | 1 | 5 | 4 | 1 | 2 |
Deep Watch
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 5 | 4 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Deep Watch | 1 | 5 | 4 | 1 | 2 |
Seekers
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Seeker | 1 | 4 | 4 | 1 | 2 |
Brothers of Vengeance
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 0 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Seeker | 1 | 4 | 4 | 1 | 2 |
Vengeance Seeker
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 5 | 4 | 0 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Vengeance Seeker | \XDthree{3} | 5 | 4 | 1 | 2 |
Hold Guardians
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 5" | 5" | 10 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 4 |
|
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Hold Guardian | 3 | 4 | 5 | 2 | 1 |
Grudge Buster
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 8" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 5 | 4 | 5 | 4 |
|
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Crew (2)(2) | 1 | 4 | 4 | 1 | 2 | |
| Chassis | 5 | 2 | 2 |
Miners
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 2 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Miner | 1 | 4 | 4 | 1 | 2 |
Anvil of Power
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 0" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Anvil Guard(3) | 1 | 5 | 4 | 1 | 2 |
Rangers
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 2 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Ranger | 1 | 4 | 3 | 0 | 2 |
Forge Wardens
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 3" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 1 | 4 | 4 | 3 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Forge Warden | 1 | 4 | 4 | 1 | 2 |
Steam Copters
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 8" | 8" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 3 | 4 | 5 | 3 |
|
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Steam Copter | 2 | 4 | 4 | 1 | 2 |
Field Artillery
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 4" | 0" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 5 | 1 | 4 | 2 |
|
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Crew | 3 | 4 | 3 | 0 | 2 |
Giant Dwarf
| Global | 行 | 前 | 纪 | Model Rules | ||
|---|---|---|---|---|---|---|
| 15" | 5" | 9 |
| Defensive | 生命 | 防 | 抗 | 甲 | ||
|---|---|---|---|---|---|---|
| 6 | 3 | 6 | 1 |
| Offensive | 攻 | 攻 | 力 | 穿 | 敏 | |
|---|---|---|---|---|---|---|
| Giant Dwarf | 5 | 3 | 5 | 2 | 3 |