Model Rules

Aura of Despair

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Charged Tendrils

Chilling Yawn

Chitinous Scales

Cloven Hooves

Model parts without Mount or Construct gain Grind Attack (D3 hits, Str 5 AP 2, Magical Attacks)

Dark Hide

Dextrous Tentacles

Digestive Vomit

Divining Snout

Grasping Proboscis

Units in base contact with the bearer loses “Devastating Charge”

Greenfire Eyes

Hammer Hand

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Red Haze

Roaming Hands

Segmented Shell

Smothering Coils

Sorcerous Antennae

Stiff Upper Lip

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Withering Vapour

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Ancestral Blood Powers

Lahmia

Lich

Sangreal

Strigoi

Vetala

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Arcane Mastery

Eidetic Mastery

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Artillery Weapon

Aether Battery

Artillery Weapon.
Volley Gun. Range 18″, Shots 2D6×2, Str 4, AP 1.
Before rolling for the number of shots, the owner may choose to discard 1–3 Veil Tokens from their Veil Token pool. If so, the number of shots is increased by 3 per discarded Veil Token.

Daeb Bolt Thrower

Artillery Weapon.
Range 24″, Shots 8, Str 5, AP 2. Note that the model can move and shoot

Canister Launcher

Artillery Weapon
0–9 Models/Army.
Catapult (1x3). Range 24″, Mishap (Misfire), Toxic Attacks. The total number of simultaneous hits from a unit with this weapon cannot exceed the number of models in the target unit.
Trial and Terror: The weapon’s range is set to 18″. Replace Catapult (2×2) with Catapult (3×3).

Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 72″, Shots 1, Str 4 [10], AP 0 [10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)]
• Volley Gun, Range 12″, Shots 2D6, Str 4, AP 4

Катапульта

- As a Catapult (4) Artillery Weapon :
Range 12-60", Shots 1, Str 3 [7], AP 0[4], [Multiple Wounds (D3, Clipped Wings)].
This weapon always hits on a roll equal to or greater than its Aim.

Charnel Catapult

Artillery Weapon.
This Artillery Weapon always hits on a roll equal to or greater than its Aim. It can be fired in two ways:
• Catapult (4×4), Range 12–60″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3, Clipped Wings)]
• Catapult (6×6), Range 12–48″, Shots 1, Str 3, AP 0, Flaming Attacks, Magical Attacks. For the purpose of Panic Tests, a unit suffering one or more Health Point losses from this weapon is treated as having suffered 25% Health Point losses. Panic Tests caused by this weapon are taken at −1 Discipline.

Deepfire Thrower

Artillery Weapon
0–9 Models/Army.
Flamethrower. Range 18″, Shots 1, Str 3, AP 0, Flaming Attacks, Mishap (Misfire). The user gains Flammable.
The total number of simultaneous hits from a unit with this weapon cannot exceed the number of models in the target unit.
Trial and Terror: The weapon’s range is set to 12″ and its Strength is set to 4

Dwarf Ballista

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].

Dwarf Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 60″, Shots 1, Str 4 [10], AP 0 [10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)]
• Volley Gun, Range 12″, Shots 2D6, Str 4, AP 4

Dwarf Catapult

Universal Rule.
Catapult (4×4), Range 12–60″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3, Clipped Wings)]. The model’s Height is changed to Large.

Elven Bolt Thrower

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]
• Range 48″, Shots 6, Str 4, AP 2

Fire Arrow

Artillery Weapon.
Cannon. Range 48″, Shots 1, Str 3 [7], AP 0 [10], Area Attack (1×5) [Multiple Wounds (D3)], Flaming Attacks.

Fist of the Makhar

Artillery Weapon.
Catapult (4×4), Range 12–48″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3)], Quick to Fire

Flame Cannon

Artillery Weapon.
Flamethrower, Range 24″, Shots 1, Str 4 {5}, AP 1 {2}, Flaming Attacks, {Multiple Wounds (D3)}.

Giant Aspen Bow

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].
This Artillery Weapon always hits on a roll equal to or greater than its Aim

Giant Recurve Bow

Artillery Weapon
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].

Giant Repeater

Artillery Weapon.
Volley Gun. Range 24″, Shots 3D6×2, Str 4, AP 4.

Imperial Rocketeer

Artillery Weapon.
Catapult (1×1), Range 15–48″, Shots 3, Str 5, AP 3, Multiple Wounds (D3).
This weapon treats all results on the Misfire Table as Malfunction (each shot can cause a Misfire).

Mortar

Artillery Weapon.
Catapult (6×6), Range 12–48″, Shots 1, Str 3 [6], AP 1 [4], [Multiple Wounds (D3)].

Naphtha Thrower

Artillery Weapon
0–2 Models/Army.
Flamethrower. Range 12″, Shots 1, Str 4 {5}, AP 1 {2}, Flaming Attacks, March and Shoot, {Multiple Wounds (D3)}. The hits from an Explosion! Misfire Effect gain Flaming Attacks.

Organ Gun

Artillery Weapon.
Volley Gun, Range 30″, Shots 2D6×2, Str 5, AP 3.

Pet Salamander

Flamethrower. Range 18″, Shots 1, Str 3 {4}, AP 1 {2}, Flaming Attacks, {Multiple Wounds (D3)}. Whenever a Misfire is rolled, instead of rolling on the Misfire Table, the model suffers D3 hits that wound automatically with no saves of any kind allowed.

Rakachit Mauss Rifle

Artillery Weapon.
Cannon. Range 48″, Shots 1, Str 5 [7], AP 2 [4], Area Attack (1×5), Mishap (To-hit roll), [Multiple
Wounds (D3)].
Trial and Terror: The weapon’s range is set to 24″, and it gains Accurate and [Multiple Wounds (D6)].

Rocket Battery

Artillery Weapon
0–2 Models/Army.
Range 18″, Shots 4, Str 6, AP 3, Multiple Wounds (D3), Quick to Fire.
When rolling to hit, if two or more dice rolled a natural ‘1’, all hits are ignored and the weapon Misfires. For each ‘1’ rolled after the second, the roll on the Misfire Table suffers a −2 modifier.

Sapling Bow

Artillery Weapon.
Range 30″, Shots 1, Str 3 [6], AP 3 [10], Area Attack (1×5), Quick to Fire.

Scorpion

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)].

Scratapult

Artillery Weapon.
Catapult (5×5), Range 12–48″, Shots 1, Str 3, AP 1, Lethal Strike.
A Scratapult that only Pivots (and moves no further) during its owner’s Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.

Shoreguardian Bow

Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3.

Skorchit Ordnance

Artillery Weapon.
Catapult (4×4). Range 12–48″, Shots 1, Str 4, AP 0, Flaming Attacks, Mishap (Misfire).
The model gains Flammable.
Trial and Terror: The weapon’s range is set to 12–30″. Replace Catapult (4×4) with Catapult (6×6).

Sky Reaper

Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3, Quick to Fire.

Steam Cannon

Artillery Weapon.
Cannon, Range 36″, Shots 1, Str 3 [7], AP 0 [6], Area Attack (1×5), [Multiple Wounds (D3, Clipped Wings)].

Thunder Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 48″, Shots 1, Str 5 [10], AP 2 [10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped
Wings)]
• Volley Gun, Range 12″, Shots 2D6, Str 5, AP 4
A Thunder Cannon that only Pivots (and moves no further) during its owner’s Movement Phase ignores the
to-hit modifier from Moving and Shooting in the next Shooting Phase.

Titan Mortar

Artillery Weapon
0–2 Models/Army.
Catapult (4×4). Range 6–18″, Shots 1, Str 4 [8], AP 1 [5], [Multiple Wounds (D3, Clipped Wings)], Quick to Fire

Trebuchet

Artillery Weapon.
Catapult (3×8), Range 18–72″, Shots 1, Str 4, AP 1. The model’s Height is changed to Large.

Vassal Slingshot

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Bolt Thrower: Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].
• Oil Flask Thrower: Range 36″, Shots 3, Str 1, AP 0. The target unit gains one Incendiary marker for every successful hit.

Volley Gun

Artillery Weapon.
Volley Gun, Range 24″, Shots 3D6×2, Str 5, AP 3.

Shooting Weapon

Арбалет

Range 30" Shots 1 Strength 4 Armour Penetration 1 Unwieldy

Repeater Crossbow

Shooting Weapon
Range 18″, Shots 2, Str 3, AP 0. When shooting from Short Range, the weapon gains +1 Armour Penetration

Repeater Handbow

Shooting Weapon
Range 12″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1 Armour Penetration.

Лук

Длинный лук

Portée 30", tir 1, Force 3, PA 0, Tir précis , Tir rapide

Мушкет

Range 24″, Shots 1, Str 4, AP 2, Unwieldy

Метательное оружие

Range 8″, Shots 2, FO Same as user, AP Same as user, Accurate, Quick to Fire

Aspen Bow

Shooting Weapon
Range 24″, Shots 1, Str 3, AP 0, Volley Fire.
This weapon always hits on a roll equal to or greater than its Aim.

Дыхательная атака

Barbed Net Thrower

Shooting Weapon.
Range 18″, Shots 4, Str 4, AP 2, Multiple Wounds (2), Quick to Fire, Reload!. Units that suffer one or more hits from this weapon suffer −1 Agility and lose Swiftstride. The effects last until the start of the next friendly Player Turn.

Beer Barrel

Shooting Weapon.
The model gains Looted Booze. Once per game, the weapon may be used as a Shooting Weapon with the following profile:
Range 8″, Shots 1, Str 4, AP 0, Area Attack (3×3), Reload!, hits automatically. After being used as a Shooting Weapon, the model loses Looted Booze.

Blowpipe

Range 12″, Shots 2, Str 2, AP 0, Poison Attacks, Quick to Fire.

Blunderbuss

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 12″, Shots 1, Str 5, AP 3, Accurate, March and Shoot, Quick to Fire. Does not suffer the negative to-hit modifier from a Stand and Shoot Charge Reaction.

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Pistols

Shooting Weapon
Range 12″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Dark Fire

Shooting Weapon
Range 18″, Shots 2, Str 4, AP 0.
Armour Save rolls of ‘1’, ‘2’, ‘3’, and ‘4’ are always considered failed when saving wounds caused by Dark Fire

Darkstone Generator

Shooting Weapon.
Range 12″, Shots D6+1, Strength D6+1, Armour Penetration 3, March and Shoot, Mishap (Roll for number of Shots), Reload!.
The attacks hit automatically.
Trial and Terror: The weapon instead targets and automatically hits all units within 6″ (including units not inside the Front Arc/Line of Sight, and units Engaged in Combat) except the shooting unit itself (remember that models that are Engaged in Combat cannot perform Shooting Attacks). Roll once for the number of shots and apply this value to all targeted units, then roll for the Strength of the hits for each targeted unit individually.
These shots are not randomized using the rules for Callous.

Deepfire Grenades

Shooting Weapon.
Range 8″, Shots 2, Str 6, AP 2, Accurate, Flaming Attacks, Quick to Fire, Volley Fire. When shooting at an enemy unit Engaged in Combat, hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of 5+ instead of 4+.

Energy Bolts

Shooting Weapon.
Range 24″, Shots 1, Str 5, AP 0, Reload!, Volley Fire.

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Forge Gun

Shooting Weapon.
Range 18″, Shots 1, Str 3, AP 0, Flaming Attacks, always hits on 2+.

Forge Repeater

Shooting Weapon
Range 18″, Shots 4, Str 5, AP 2, Flaming Attacks, Quick to Fire

Great Aspen Bow

Shooting Weapon
Range 36″, Shots 1, Str 5, AP 2, Volley Fire.
This weapon always hits on a roll equal to or greater than its Aim.

Guild-Crafted Handgun

Shooting Weapon
Range 24″, Shots 1, Str 4, AP 2, Accurate, Unwieldy.

Hand Cannon

Shooting Weapon.
Range 24″, Shots D6, Str 4, AP 2, Quick to Fire.

Harpoon Launcher

Shooting Weapon.
Range 18", Shots 3, Str 6, AP 3, Accurate, Quick to Fire, Reload!.
Units that suffer one or more hits from this weapon lose Swiftstride (and cannot gain it in any way) until the start of the next friendly Player Turn

Hunting Spear

Shooting Weapon
Range 12″, Shots 1, Str as user +1, AP as user +1, Multiple Wounds (D3, against Gigantic), Quick to Fire.

Impaling Roots

Shooting Weapon
Range 12″, Shots D6+1, Str 4, AP 1, March and Shoot, Quick to Fire, ignores to-hit modifiers from Cover. If its target is in contact with a Forest, the Strength is set to 5 and Armour Penetration to 2.

Jezail

Shooting Weapon
0–18 Models/Army.
Range 36″, Shots 1, Str 5, AP 3, Accurate, Mishap (To-hit roll), Unwieldy.
The user loses Quick to Fire if it had it (and cannot gain it in any way).
Trial and Terror: The weapon’s range is set to 24″ and it gains Multiple Wounds (2) and Reload!.

Long Rifle

Shooting Weapon
Range 48″, Shots 1, Str 5, AP 3, Multiple Wounds (2, against Standard), Unwieldy.

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Marking Bolas

Range 12″, Shots 1, Str 4, AP 1, Quick to Fire, Marking Lure.

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Petrifying Gaze

Shooting Weapon.
Range 12″, Shots D6+1, Str 2, AP 10, Quick to Fire.
When rolling to wound with this attack, use the Agility of the model that the hit is distributed onto instead of its Resilience. For Multipart Models, use the highest Agility value.

Пистолет

Range 12" Shots 1 Strength 4 Armour Penetration 2 QuicktoFire

Poisoned Javelin

Range 12″, Shots 1, Str as user, AP as user, Poison Attacks, Quick to Fire.

Recurse Bow

Shooting Weapon
Bow. Attacks made with a Recurve Bow gain Quick to Fire. Furthermore, when shooting from Short Range, they gain +1 to hit and +1 Armour Penetration.

Recurve Bow

Shooting Weapon
Bow. Attacks made with a Recurve Bow gain Quick to Fire. Furthermore, when shooting from Short Range, they gain +1 to hit and +1 Armour Penetration.

Repeater Gun

Shooting Weapon
Range 24″, Shots 3, Str 4, AP 2, Unwieldy.

Repeater Pistol

Shooting Weapon
Range 12″, Shots 3, Str 4, AP 2, Quick to Fire. If the model is also equipped with a Pistol or a Brace of Pistols, this weapon gains Shots 4.

Rotary Gun

Shooting Weapon
0–12 Models/Army.
Range 18″, Shots D6, Str 4, AP 2, Mishap (Roll for number of Shots).
Trial and Terror: The weapon’s range is set to 12″, its Shots are set to D6×2, and it gains Reload!.

Shuriken

Range 12″, Shots: 2, Strength as user, Armour Penetration as user, Quick to Fire.

Sling

Shooting Weapon.
Range 18″, Shots 1, Str 3, AP 0. The attack gains +1 Strength when shooting from Short Range.

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Wyrm-Slayer Rocket

Shooting Weapon.
Range 24″, Shots 1, Str 6, AP 3, Flaming Attacks, Multiple Wounds (D3), Reload!.

Armour Equipment

Horo Cloak

The bearer gains +1 Resilience against Ranged Attacks. This has no effect on Flaming Attacks or Toxic Attacks.

Kraken’s Hide

Armour Equipment
If on foot, the wearer gains +1 Armour

Sode

The wearer gains +1 Armour.

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Verdant Rebirth

This model Recovers 1 HP the first time each Magic Phase that it successfully casts a Learned Spell that targets a friendly unit. The model cannot Recover more than 1 HP in total per Magic Phase from this spell or Fountain of Youth (Druidism).

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Aspects of Nature

Entangling Vines

Oaken Crown

Scarred Bark

Toxic Spores

Battle Runes

Battle Rune

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Battle Runes

Battle Rune

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Battle Runes

Battle Rune

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Battle Runes

Battle Rune

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Battle Runes

Battle Rune

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Battle Runes

Battle Rune

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Beast Axe

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Beast Axe

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Beast Axe

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Beast Axe

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Beast Axe

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Beast Axe

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Big Names

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Firebrand

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Rottenjaw

Spinesplitter

Trolleater

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Bloodpox Blades

Bloodpox Blades

Close Combat Weapon
Paired Weapons. Attacks made with Bloodpox Blades gain Poison Attacks

Shield

Щит

+1 Armour Hand Weapons wielded by models on foot can be used alongside a Shield, then giving Parry.

Spiked Shield

Armour Equipment
Models on foot only.
Shield. For each successful Armour Save roll of 4+ made by the model part against an enemy Melee Attack while using a Spiked Shield, the model part immediately inflicts 1 hit with its Strength and Armour Penetration on the model that caused the wound, before any casualties are removed, distributed onto the model’s Health Pool. This is considered a Special Attack.

Bow

Лук

Giant Recurve Bow

Artillery Weapon
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].

Great Aspen Bow

Shooting Weapon
Range 36″, Shots 1, Str 5, AP 2, Volley Fire.
This weapon always hits on a roll equal to or greater than its Aim.

Recurse Bow

Shooting Weapon
Bow. Attacks made with a Recurve Bow gain Quick to Fire. Furthermore, when shooting from Short Range, they gain +1 to hit and +1 Armour Penetration.

Recurve Bow

Shooting Weapon
Bow. Attacks made with a Recurve Bow gain Quick to Fire. Furthermore, when shooting from Short Range, they gain +1 to hit and +1 Armour Penetration.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Ogre Pistols

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Close Combat Weapon

Алебарда

Attacks made with a Halberd gain +1 Strength and +1 Armour Penetration. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Двуручное оружие

Attacks made with a Great Weapon gain +2 Strength, +2 Armour Penetration and always strike at Initiative Step 0 (regardless of the wielder's Agility). A model using this weapon cannot simultaneously use a Shield against Melee Attacks

Одноручное оружие

All models come equipped with a Hand Weapon as their default equipment. If a model has any Close Combat Weapon other than a Hand Weapon, it cannot choose to use the Hand Weapon (unless specifically stated). Hand Weapons wielded by models on foot can be used alongside a Shield, then giving Parry

Парное оружие

The wielder gains +1 Attack Value when using Paired Weapons. Attacks made with Paired Weapons gain +1 Offensive Skill and ignore Parry. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Bastard Sword

Close Combat Weapon
Hand Weapon. Attacks made with a Bastard Sword gain +1 Strength and, in the First Round of Combat, +1 Armour Penetration.

Blades of Darag

Close Combat Weapon
Paired Weapons.
Attacks. For each non-Attribute Spell with duration One Turn targeting at least one model in the model part’s unit, attacks made with this weapon gain +1 Strength, for as long as the spell’s effects are applied. The combined Strength modifiers of the model part and of attacks made with this weapon cannot exceed +2. This weapon cannot be enchanted.

Bloodpox Blades

Close Combat Weapon
Paired Weapons. Attacks made with Bloodpox Blades gain Poison Attacks

Cavalry Pick

Close Combat Weapon
Attacks made with this weapon gain +2 Armour Penetration.

Colossal Kopesh

Close Combat Weapon.
Attacks made with this weapon gain +2 Strength, +2 Armour Penetration, and Multiple Wounds (D3, against Towering Presence).

Exotic Poisons

Attack Attribute – Close Combat
The attack wounds automatically on a successful natural to-hit roll of ‘5’ or ‘6’, unless the target has Immune (Poison Attacks).

Giant Club

Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Gladius

Attack Attribute.
The model gains +1 Str when using a Hand Weapon.

Guardian Patu

Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0.

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Katana

Two-Handed. Attacks made with this weapon gain +1 Offensive Skill, +1 Strength and ignore Parry.

Рыцарское копье

Attacks made with a Lance and allocated toward models in the wielders' Front Facing gain Devastating Charge (+2 Strength, +2 Armour Penetration). Infantry cannot use Lances.

Копье

Легкое копье

Large Flail

Close Combat Weapon.
Hand Weapon. Attacks made with this weapon ignore Parry. In addition, the wielder gains +1 Attack
Value for each enemy model in base contact with it.

Makhar Lance

Close Combat Weapon
Lance. Attacks made with a Makhar Lance gain Fight in Extra Rank and TwoHanded

Plague Flail

Close Combat Weapon.
Halberd. The wielder gains Devastating Charge (Lethal Strike). In addition, the wielder and enemy units in base contact with one or more models using a Plague Flail suffer -1 Defensive Skill.

Poisoned Spear

Close Combat Weapon
0–70 (D 0–100) Models/Army.
Spear. Attacks made with a Poisoned Spear become Poison Attacks

Scales of Destiny

Close Combat Weapon.
The wielder suffers −1 Attack Value and −1 Armour and can cast the following spells as Bound Spells with Power Level (4/8):
• Fate’s Judgement (Divination)
• Ice and Fire (Cosmology)

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Lance

Close Combat Weapon
Light Lance. Attacks made with a Sylvan Lance gain +1 Armour Penetration.

Talon Scythes

Close Combat Weapon.
Attacks made with Talon Scythes ignore Parry and, if allocated towards Standard or Large Infantry, gain a +1 to-hit modifier.

Testudo

Close Combat Weapon.
Attacks made with this weapon gain +1 Strength. The wielder gains Parry while using this weapon.

Tooth and Claw

Two-Handed. Attacks made with this weapon gain Lightning Reflexes and Lethal Strike. This weapon cannot be enchanted.

Tribal Warspear

Close Combat Weapon.
Attacks with a Tribal Warspear gain +1 Strength and Multiple Wounds (D3, against Towering Presence).
Charging enemy units in base contact with the wielder suffer −1 Agility. The wielder gains Not a Leader and War Platform with the following exception: it can only join units that include at least one Barbarians model.

Uprooted Tree

Close Combat Weapon.
Attacks made with this weapon hit automatically and have their Strength set to 5 and their Armour Penetration set to 0.

Whirling Chains of Doom

Close Combat Weapon.
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 10 (regardless of the wielder’s Agility). A model with this weapon cannot be joined by Characters.

Flintlock Axe

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Flintlock Axe

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Flintlock Axe

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Flintlock Axe

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Flintlock Axe

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Flintlock Axe

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Gifts of the Dark Gods

Daemonic Wings

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Idol of Spite

Luck of the Dark Gods

Great Weapon

Двуручное оружие

Attacks made with a Great Weapon gain +2 Strength, +2 Armour Penetration and always strike at Initiative Step 0 (regardless of the wielder's Agility). A model using this weapon cannot simultaneously use a Shield against Melee Attacks

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Greater Blood Powers

Arcane Knowledge

Commandment

Crimson Rage

Ghoul Lord

Storm Caller

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hell Can Wait

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hell Can Wait

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Living Shield

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Living Shield

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding Brass Horns

Guiding Bronze Backbone

Guiding Broodmother

Guiding Chitinous Plates

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Explosive Organs

Guiding Grasping Proboscis

Guiding Horns of Hubris

Guiding Incendiary Ichor

Guiding Mirrored Scales

Guiding Needle Teeth

Guiding Piercing Spike

Guiding Red Haze

Guiding Segmented Shell

Guiding Sledgehammer Hand

Guiding Smothering Coils

Guiding Troll's Blood

Guiding Unearthly Larynx

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hell Can Wait

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hell Can Wait

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Guiding Manifestations

Guiding All-seeing Eye

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Living Shield

Guiding Mirrored Scales

Guiding Piercing Spike

Guiding Segmented Shell

Guiding Smothering Coils

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Whipcrack Tail

Halberd

Алебарда

Attacks made with a Halberd gain +1 Strength and +1 Armour Penetration. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Plague Flail

Close Combat Weapon.
Halberd. The wielder gains Devastating Charge (Lethal Strike). In addition, the wielder and enemy units in base contact with one or more models using a Plague Flail suffer -1 Defensive Skill.

Hand Weapon

Одноручное оружие

All models come equipped with a Hand Weapon as their default equipment. If a model has any Close Combat Weapon other than a Hand Weapon, it cannot choose to use the Hand Weapon (unless specifically stated). Hand Weapons wielded by models on foot can be used alongside a Shield, then giving Parry

Bastard Sword

Close Combat Weapon
Hand Weapon. Attacks made with a Bastard Sword gain +1 Strength and, in the First Round of Combat, +1 Armour Penetration.

Large Flail

Close Combat Weapon.
Hand Weapon. Attacks made with this weapon ignore Parry. In addition, the wielder gains +1 Attack
Value for each enemy model in base contact with it.

Heavy Armour

Тяжелый доспех

+2 Armor

Dragonforged Armour

Armour Equipment
Heavy Armour. The wearer gains Aegis (2+, against Flaming Attacks) and Aegis (6+), and automatically fails all
Fortitude Saves.

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Heroic Traits

Bannerman

Castellan

Cleric

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours

Fleet Officer

High Warden of the Flame

Master of Canreig Tower

Queen’s Cavalier

Queen’s Companion

Royal Huntsman

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Honours for Mages

Asfad Scholar

Order of the Fiery Heart

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Howdah Devices

Carved Wisdom

Engine of The Ancients (3+)

Lodestone Shield

Magnetic Great Bow (3+)

Monolith of Vitalism

Suncatcher Crystal

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Infernal Armour

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Infernal Armour

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Infernal Armour

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Infernal Armour

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Infernal Armour

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Infernal Armour

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Infernal Weapon

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Infernal Weapon

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Infernal Weapon

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Infernal Weapon

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Infernal Weapon

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Infernal Weapon

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron fist

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Katana

Katana

Two-Handed. Attacks made with this weapon gain +1 Offensive Skill, +1 Strength and ignore Parry.

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Kindreds

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Knightly Principles

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Lance

Рыцарское копье

Attacks made with a Lance and allocated toward models in the wielders' Front Facing gain Devastating Charge (+2 Strength, +2 Armour Penetration). Infantry cannot use Lances.

Makhar Lance

Close Combat Weapon
Lance. Attacks made with a Makhar Lance gain Fight in Extra Rank and TwoHanded

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Lesser Blood Powers

Bestial Bulk

Eternal Duellist

Flying Horror

Mesmerising Gaze

Monster Hunter

Mysteries of The Night

Supreme Lich

Unbreakable Will

Light Armour

Легкий доспех

Armor +1

Berserker’s Bear Pelt

Personal Protection
Light Armour. The bearer gains Swiftstride and Unstable.
In addition, at the start of any of your Player Turns, all models with Berserker’s Bear Pelt in a unit may choose to lose their Shield and gain +1 Strength, Battle Focus, Fearless, Frenzy, and Lightning Reflexes. The effects last for the remainder of the game.

Light-lance

Легкое копье

Longbow

Длинный лук

Portée 30", tir 1, Force 3, PA 0, Tir précis , Tir rapide

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Magnetic Short Bow

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Manifestations

All-seeing Eye

Нечестивый аппетит

После раунда ближнего боя, в котором хотя бы одна атака с этим свойством нанесла неспасенную рану, все атаки с этим свойством, совершенные моделями в том же отряде, должны перебрасывать проваленные броски на попадание до конца хода следующего игрока.

Brimstone Secretions

Bronze Backbone

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hell Can Wait

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Manifestations

All-seeing Eye

Нечестивый аппетит

После раунда ближнего боя, в котором хотя бы одна атака с этим свойством нанесла неспасенную рану, все атаки с этим свойством, совершенные моделями в том же отряде, должны перебрасывать проваленные броски на попадание до конца хода следующего игрока.

Brimstone Secretions

Bronze Backbone

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hell Can Wait

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Manifestations

All-seeing Eye

Нечестивый аппетит

После раунда ближнего боя, в котором хотя бы одна атака с этим свойством нанесла неспасенную рану, все атаки с этим свойством, совершенные моделями в том же отряде, должны перебрасывать проваленные броски на попадание до конца хода следующего игрока.

Brimstone Secretions

Bronze Backbone

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hell Can Wait

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Manifestations

All-seeing Eye

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Manifestations

All-seeing Eye

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Manifestations

Aura of Despair

Brass Horns

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Charged Tendrils

Chilling Yawn

Chitinous Plates

Chitinous Scales

Cloven Hooves

Model parts without Mount or Construct gain Grind Attack (D3 hits, Str 5 AP 2, Magical Attacks)

Clutching Claws

Coins for Eyes

Covetous Camouflage

Dark Hide

Dextrous Tentacles

Digestive Vomit

Divining Snout

Expanding Bulk

Explosive Organs

Grasping Proboscis

Units in base contact with the bearer loses “Devastating Charge”

Greenfire Eyes

Hammerhand

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Lance of Lethargy

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Needle Teeth

Piercing Spike

Power Stance

Red Haze

Roaming Hands

Segmented Shell

Sigils Of Supremacy

Sledgehammer Hand

Smothering Coils

Soporific Secretions

Sorcerous Antennae

Stiff Upper Lip

Troll's Blood

Unearthly Larynx

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Withering Vapour

Manifestations

All-seeing Eye

Brimstone Secretions

Bronze Backbone

Broodmother

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Living Shield

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Manifestations

All-seeing Eye

Нечестивый аппетит

После раунда ближнего боя, в котором хотя бы одна атака с этим свойством нанесла неспасенную рану, все атаки с этим свойством, совершенные моделями в том же отряде, должны перебрасывать проваленные броски на попадание до конца хода следующего игрока.

Brimstone Secretions

Bronze Backbone

Centipede Legs

Chitinous Scales

Curved Tusks

Dark Hide

Digestive Vomit

Divining Snout

Golden Helm

Greenfire Eyes

Hammer Hand

Hell Can Wait

Hidden Knives

Horns of Hubris

Hot Blood

Incendiary Ichor

Iron Husk

Kaleidoscopic Flesh

Mark of the Eternal Champion

Mesmerising Plumage

Mirrored Scales

Piercing Spike

Segmented Shell

Smothering Coils

Sorcerous Antennae

Torporous Tendrils

Unhinging Jaw

Unnatural Roots

Venom Sacs

Whipcrack Tail

Melee Weapon

Алебарда

Attacks made with a Halberd gain +1 Strength and +1 Armour Penetration. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Двуручное оружие

Attacks made with a Great Weapon gain +2 Strength, +2 Armour Penetration and always strike at Initiative Step 0 (regardless of the wielder's Agility). A model using this weapon cannot simultaneously use a Shield against Melee Attacks

Одноручное оружие

All models come equipped with a Hand Weapon as their default equipment. If a model has any Close Combat Weapon other than a Hand Weapon, it cannot choose to use the Hand Weapon (unless specifically stated). Hand Weapons wielded by models on foot can be used alongside a Shield, then giving Parry

Парное оружие

The wielder gains +1 Attack Value when using Paired Weapons. Attacks made with Paired Weapons gain +1 Offensive Skill and ignore Parry. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Копье

Легкое копье

Metal Armour

Metal Armour

Mon Of The Clan

Mon of The Ashiwara Clan

Mon of The Daimatsu Clan

Models with this Mon gain Distracting in the first Round of each Combat. Infantry only.

Mon of the Horumi Clan

Mon of the Shinsei Clan

Mon of the Taneka Clan

Model parts with this Mon and with Kenjutsu (X) gain Devastating Charge (Kenjutsu (2)). Additionally, Units with all of their models with this Mon must reroll any natural rolls of ‘1’ when rolling for Charge Range. Warhorse Model Parts with this Mon gain Vanguard. Cannot be taken by Infantry models.

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Ogre Crossbow

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Paired Weapons

Парное оружие

The wielder gains +1 Attack Value when using Paired Weapons. Attacks made with Paired Weapons gain +1 Offensive Skill and ignore Parry. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Blades of Darag

Close Combat Weapon
Paired Weapons.
Attacks. For each non-Attribute Spell with duration One Turn targeting at least one model in the model part’s unit, attacks made with this weapon gain +1 Strength, for as long as the spell’s effects are applied. The combined Strength modifiers of the model part and of attacks made with this weapon cannot exceed +2. This weapon cannot be enchanted.

Bloodpox Blades

Close Combat Weapon
Paired Weapons. Attacks made with Bloodpox Blades gain Poison Attacks

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Pistol

Пистолет

Range 12" Shots 1 Strength 4 Armour Penetration 2 QuicktoFire

Plague Flail

Plague Flail

Close Combat Weapon.
Halberd. The wielder gains Devastating Charge (Lethal Strike). In addition, the wielder and enemy units in base contact with one or more models using a Plague Flail suffer -1 Defensive Skill.

Plate Armour

Abyssal Armour

Armour Equipment.
Plate Armour. For each Veil Token in the owner’s Veil Token pool, hits against the wearer suffer −1 Armour Penetration, up to a maximum of −3.

Латный доспех

+3 Armor

Bribed Enchantments

During Step 2.C “Static Combat Score” in a Round of Combat, select a single enemy unit the model is in contact with. For each Magic Item in the selected unit, the wearer’s unit gains +1 Combat Score, to a maximum of +3.

Hell-Forged Armour

Armour Equipment
Plate Armour. The wearer’s model gains Aegis (5+, against Toxic Attacks)

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Repeater Handbow

Repeater Handbow

Shooting Weapon
Range 12″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1 Armour Penetration.

Sode

Sode

The wearer gains +1 Armour.

Spear

Копье

Poisoned Spear

Close Combat Weapon
0–70 (D 0–100) Models/Army.
Spear. Attacks made with a Poisoned Spear become Poison Attacks

Suit of Armour

Abyssal Armour

Armour Equipment.
Plate Armour. For each Veil Token in the owner’s Veil Token pool, hits against the wearer suffer −1 Armour Penetration, up to a maximum of −3.

Латный доспех

+3 Armor

Легкий доспех

Armor +1

Тяжелый доспех

+2 Armor

Berserker’s Bear Pelt

Personal Protection
Light Armour. The bearer gains Swiftstride and Unstable.
In addition, at the start of any of your Player Turns, all models with Berserker’s Bear Pelt in a unit may choose to lose their Shield and gain +1 Strength, Battle Focus, Fearless, Frenzy, and Lightning Reflexes. The effects last for the remainder of the game.

Bribed Enchantments

During Step 2.C “Static Combat Score” in a Round of Combat, select a single enemy unit the model is in contact with. For each Magic Item in the selected unit, the wearer’s unit gains +1 Combat Score, to a maximum of +3.

Dragonforged Armour

Armour Equipment
Heavy Armour. The wearer gains Aegis (2+, against Flaming Attacks) and Aegis (6+), and automatically fails all
Fortitude Saves.

Hell-Forged Armour

Armour Equipment
Plate Armour. The wearer’s model gains Aegis (5+, against Toxic Attacks)

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Lion’s Fur

Armour Equipment
If on foot, the wearer gains +1 Armour, which is improved to +2 Armour against Shooting Attacks.

Metal Armour

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Blades

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Longbow

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Sylvan Longbow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Sylvan Longbow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Longbow

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Global

На всех парах!

Эта модель может совершить только один поворот или разворот во время Марша. Если эта модель является нападающей, она должна совершать Преследование или Прорыв, если это возможно. Если она не является нападающей, она всегда автоматически проходит проверки на Удержание от преследования и ее Дальность преследования всегда равна 0".

Перезарядка!

Заберу тебя с собой!

Это правило может быть применено только в том случае, если ширина отряда не меньше, чем была глубина его рядов на момент начала Раунда ближнего боя. Атаки ближнего боя, совершенные моделью с этим правилом никогда не ранят хуже, чем на 4+. Кроме того, если модель с этим правилом будет удалена в потери в результате вражеской Рукопашной атаки, она должна немедленно (до удаления) совершить одну Атаку ближнего боя, со следующими правилами и ограничениями: • Эта атака всегда имеет Силу 5 и Бронебойность 2. • Владелец должен выберить один из следующих вариантов: 1. Атака направляется против модели, которая вызвала потерю. 2. Атака направлена против рядовую модель в отряде этой модели. Попадание в таком случае распределяется на отряд. В обоих случаях модель с этим правилом считается находящейся в контакте с моделью, подвергаю- щейся атаке, и обе эти модели считаются касающимися друг друга теми же сторонами, которыми касаются их отряды. • Это правило не применяется если потеря была вызвана Таранными попаданиями.

Луговые духи

Модель получает правила Легкие войска, Рассыпной строй и Сложная цель (1).

Пастырь и его стадо

Модель не может присоединяться к отряду, уже включающему другую модель с этим же правилом.

Вулканические объятия

Aтаки, совершаемые этой частью модели, включая Особые атаки, получают свойства Магические атаки и Огненные атаки. Кроме того, часть модели с этим правилом получает Перемалывающую атаку (X), где"Х" соответствует величине, указанной в правиле Вулканические объятья. Эти Перемалывающие атаки отрабатываются с Бронебойно- стью 10 и всегда ранят ранят при выпадении на кубике величины, равной 7 минус Броня модели, на которую попадание распределяется. Немодифицированная '6' ранит всегда, а немодифицированная '1' всегда означает провал броска.

Отвлечение

Close Combat Attacks allocated towards a model with Distracting suffer a -1 to-hit modifier. This to-hit modifier cannot be combined with any other negative to-hit modifiers.

Дайте дорогу

At step 3 of the Round of Combat Sequence, any Character placed in the first rank and not in base contact
with an enemy model may move into contact with an
enemy model. This enemy model must be in base contact with the Character’s unit, and it must be attacking
the Character’s unit in its Front Facing. To perform a
Make Way move, the Character switches position with
another model (or models) in its unit; these models
cannot be Characters. Characters with Mismatching
Bases can never perform a Make Way move.

Abyssal Armour

Armour Equipment.
Plate Armour. For each Veil Token in the owner’s Veil Token pool, hits against the wearer suffer −1 Armour Penetration, up to a maximum of −3.

Abyssal Conduit

Universal Rule.
One model in the unit that is not a Champion or Musician becomes a Standard Bearer with Channel(1) and Daemonic Summon.

Academy

Academy Commander

The model part gains Academy. Models with Academy in the model’s unit gain Artistry of Death.

Боевая подготовка

Отряды, в которых более половины моделей имеют правило Боевая подготовка считаются имеющими правило Обученные воины. Находясь в 8" от одного или более других дружественных отрядов с правилом Обученные воины, которые не отступают, отряды с этим правилом: • Получают правило textbfОпустошительное нападение (+1" Дви), когда они в первый раз за Фазу нападений объявляют нападение. Этот эффект длится до конца Фазы нападений. Персонажи без правила Боевая подготовка, объявляющие нападение из отряда, не подвергаются его действию. • Считаются имеющими на один полный ряд больше при определении Непреклонности отряда и Разгромленных рядов, если они имеют хотя бы один полный ряд.

Точное

Загадка ламмасу

Модель является Стар- шим магом, который выбирает два заклинания из следующих: Слово железа (Алхимия), Обманчивый морок (Ведьмовство), Разлагающее дыхание (Оккультизм), Огненные мечи (Пиромантия) и Проклятие Незибкеша (Унаследованное заклинание). Это правило игнорирует обычные правила выбора заклинаний Старшим магом. До Выбора заклинаний (в начале шага 7 Действий перед игрой) ваш оппонент должен выбрать Силу или Мудрость. • Если он выбирает Силу, Ламмасу получает правило Источник (1) до конца игры. • Если он выбирает Мудрость, эта модель знает дополнительное заклинание, которое она должна немедленно выбрать из списка выше.

Кислотная кровь

За каждый успешный спасбросок за Живучесть, сделанный носителем против Рукопашных атак, модель, которая нанесла ранящее попадание, немедленно получает 1 попадание со свойством Токсические атаки до удаления любых потерь. Это попадание распределяется в пул Очков здоровья модели.

Acid Thrower

Artillery Weapon.
Catapult (3×3). Range 6–36′′, Shots 1, Toxic Attacks.

Благословенная сталь

Эта часть модели получает +2 к Ловкости. Атаки ближнего боя, совершаемые этой частью модели, получают +1 к Силе и +1 к Бронебойности.

Additional learned spell

Additional Limbs

Universal Rule.
The model’s March Rate is set to 20″ and its Armour is set to 3.

Старший маг

- Knows 2 spells.
- Can select from the Learned Spells 1, 2, 3, and 4 of its chosen Path and the Hereditary Spell of its army.
The Wizard gains Channel (1) and selects its spells as described in Spell Selection.

Орел легиона

Пока не отступающий отряд с одним или более Орлами легиона находится в радиусе действия правила Воодушевляющее присутствие дружественной модели, этот отряд получает правило Ни шагу назад!, со следующими особенностями и исключениями: • Дальность его действия всегда равна 8". • Проверки Дисциплины отрядов, находящихся в пределах действия одного или более источников правила Ни шагу назад!, являются минимизированными бросками.

Спящий

Модель следует правилам Засады со следующими исключениями: • Немедленно, после шага 2 Фазы движения владельца (даже на его первый ход игрока), он может решить, какие из его Тварей терновника будут выходить на поле боя (броска кубика не требуется). • Когда модель входит на поле боя, она должна быть размещена полностью внутри любого элемен- та ландшафта типа Лес, вместо обычного размещения у края стола. Если модель не может быть размещена, она не может выйти на поле боя в этот ход.

Advancing Gloom

Enemy units within 8" of{ one or more Sea-Fog Leviathans suffer -1 to hit for Shooting Attacks. In addition, the duration of Shrouded by Mist is extended until the end of the second Game Turn.

Aegis

Unit profiles in this Army Book contain an additional Characteristic, which corresponds to the units’ Aegis Saves, shortened Aeg. This Characteristic is treated as if the unit has the Personal Protection Aegis (X+) written on its profile, where X is the Aeg Characteristic value. Not having an Aeg value does not prevent a unit from being the target of an Aegis modifier.

Aerial Assault

Special Attack.
Units consisting entirely of models with Aerial Assault may perform a Sweeping Attack. The enemy unit suffers 1 hit with Strength 4 and Armour Penetration 1 for each model in the unit.

Aether Battery

Artillery Weapon.
Volley Gun. Range 18″, Shots 2D6×2, Str 4, AP 1.
Before rolling for the number of shots, the owner may choose to discard 1–3 Veil Tokens from their Veil Token pool. If so, the number of shots is increased by 3 per discarded Veil Token.

Afflict

Сжимающаяся хватка

Эта модель получает правило Перемалывающая атака (X) и может выполнять Перемалывающая атака как Поддерживающие атаки, игнорируя ограничение максимального количества Поддерживающих атак. Когда модель не связана в ближнем бою, Х устанавливается равным 1. В начале каждого Раунда ближнего боя, в котором отряд модели связан в бою, кроме первого, "Х" увели- чивается на +1 (т. е. Перемалывающая атака (1) становятся Перемалывающая атака (2) и т. д.).

Засада

Особая засада

Память предков

Генерал с этим правилом влияет на количество Древних обид, которые затаила ваша армия (см. выше).

За спинами

Алебарда

Attacks made with a Halberd gain +1 Strength and +1 Armour Penetration. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Алхимик Дома Скорчит

Может быть активирован один раз за Фазу ближнего боя, в начале любого раунда ближнего боя, в котором модель сражается. Рядовые модели Стандартного размера в отряде модели получают правило Молниеносные рефлексы до конца хода игрока. Отряд получает D6 попаданий, которые пробивают автоматически, при этом, спасброски любого типа не могут быть применены. Эти попадания считаются Особыми атаками.

Украденная выпивка

Одноразовый. Предмет может быть активирован в начале любого хода любого игрока. Все модели с правилом Пьянство в отряде модели с Украденной выпивкой изменяют свое состояние с"Трезвый" на"Пьяный".

Standard Bearer

Знаменосец армии

All-seeing Eye

Видали всякое

Дружественные отряды, находящиеся в 6" от не отступающего отряда Седобородых, могут перебрасывать проваленные проверки Паники.

Древние союзники

Суммарное значение лимита"Древние союзники" всех моделей в ростере армии ограничено до 1 на каждые 750 очков армии, с округлением вверх.

Altar Of Nabh

The model gains Attached, Exclusive (Height 1), Frenzy, Fury, Stubborn, and War Platform.
Friendly units within Range 6″ (Range 12″ for units with Temple) of the model gain Fury.

Altar Of Tila

The model gains Attached, Exclusive (Height 1), Stubborn, and War Platform.
When a friendly unit within Range 12″ (Range 18″ for units with Temple) of the model suffers one or more unsaved wounds from an enemy attack, the Altar of Tila may choose to cause 3 hits with Str 4 and AP 2 onto the enemy unit which caused the wounds. This effect can only be used once per phase.

Altar Of Urlain

The model gains Channel (2), Emplacement, Exclusive, Fearless, Stubborn, and Unstable, its HP are set to 6 and its Cha and Mob are always set to 0″. Enemy units that are Engaged in Combat and within Range 24″ of the model suffer −1 Cou.

Altar Of Yema

The model gains Exclusive, Impact Hits (D6 hits), Light Troops, Petrifying Stare, and Swiftstride and its Cha is set to 6″. Friendly units within Range 6″ (Range 12″ for units with Temple) of the model gain Strider.

Высокий

Первый ряд

Ancestral Altar

Universal Rule.
The model may cast Ancestral Aid (Evocation) as a Bound Spell with Power Level (4/8).

Ancient Grudge

Dwarven Holds armies have a number of Grudges which confer a bonus when attacking specific enemies. The total number of Grudges held by a Dwarven Holds army is calculated in the following manner:
• One Grudge for a General with Ancestral Memory on the Army List
• One Grudge for each King on the Army List
• Two Grudges for each War Throne on the Army List
Right before the battle (during step 7 of the Deployment Phase Sequence), you must choose a single unit from the opponent’s Army List for each Grudge in your army (this may also be a Character). The models of this unit are considered “marked”. All models in the Dwarven Holds army gain Hatred against marked models, and against models joined to units with more than half of their models marked.

Ездовой

Model parts with Harnessed cannot make Supporting Attacks and cannot use Weapons. Shooting Weapons carried by model parts with Harnessed can be used by other model parts of the same model (as long as they do not have Harnessed or Inanimate). A model with with at least one model part with Harnessed is considered to be mounted.

Удар из тени

Эту модель нельзя выставить на поле боя в Фазе расстановки. Кроме того, в начале любого хода игрока, владелец этой модели может выбрать не отступающий дружественный отряд Пехоты Стандартного размера, и к которому модель может присоединяться, и выполните следующие действия: • Удалите в потери из первого ряда отряда рядовую модель • Выставьте в отряд Безмолвного асассина на место удаленной модели. • Вы не можете удалить последнюю рядовую модель в отряде. Это удаление модели никогда не вызывает проверок на Панику. • Безмолвный асассин Не может добровольно покинуть свой отряд в ход игрока, во время которого он был выставлен в этот отряд. • Если эта модель не была выставлена на поле боя до конца 4-ого игрового хода, она считается как потеря и больше не может быть выставлена на поле до конца игры.

Страх

Units in base contact with one or more enemy models with Fear suffer -1 Discipline. At the start of each Round of Combat, such units must take a Discipline Test, called a Fear Test. If this test is failed, the models in the unit are Shaken until the end of the Round of Combat. Models that have Fear themselves are immune to the effects of Fear.

Повелитель зверей

Модель получает Воодушевляющее присутствие, но лишь отряды Саблезубых тигров могут пользоваться им.

Anurarch

Громоздкое

Отведи свой взор

Вражеские отряды в пределах 6" от одной или более моделей с этим правилом получают штраф в -2 при прохождении проверок Дисциплины для Боевого перестроения.

Высший хищник

Модель получает правило Опустошительное нападение (+2" Дви) при нападении на отряды, полностью состящие из моделей с правилом Возвышающийся.

Камнедробилка

Количество Перемалывающих атак Шасси увеличивается на 2D3.

Apostate Automaton

Universal Rule.
The model gains +1 Resilience, Crush Attack, and its Armour is set to 3.

Apostle Of Plague

Universal Rule.
While within 12″ of the model, friendly units gain Minimised (Discipline Tests).

Mount Support

The model part ignores Harnessed for the purpose of Supporting Attacks.

Дополнительная поддержка

Охотничий зов

Если в армии есть модель с правилом Охотничий зов, владелец может: • Решить призвать из засады отряды, в которых есть модели с правилом Тактика стаи, на 1 ходу владельца (но всё равно только в конце шага 2 Последовательности Фазы движения), если только владелец не ходит первым в этот ход. • Перебросить выпавшие '1' и '2' при бросках на выход из засады для отрядов, в которых есть модели с правилом Тактика стаи. Охотничий зов работает даже если его модель находится в засаде и ещё не выставлен на поле боя.

Нечестивый аппетит

После раунда ближнего боя, в котором хотя бы одна атака с этим свойством нанесла неспасенную рану, все атаки с этим свойством, совершенные моделями в том же отряде, должны перебрасывать проваленные броски на попадание до конца хода следующего игрока.

Младший маг

- Knows 1 spell.
- Can select between the Learned Spell 1 of its chosen Path and the Hereditary Spell of its army.
The Wizard selects its spells as described in Spell Selection
.

Неопалимый

Успешные броски на ранение от Огненных атак, направленных против модели с этим правилом, должны быть переброшены. Кроме того, в отношении данной модели все отряды, состоящие целиком из моделей, не имеющих правила Неопалимый, считаются Незначительными.

Арбалет

Range 30" Shots 1 Strength 4 Armour Penetration 1 Unwieldy

Repeater Crossbow

Shooting Weapon
Range 18″, Shots 2, Str 3, AP 0. When shooting from Short Range, the weapon gains +1 Armour Penetration

Repeater Handbow

Shooting Weapon
Range 12″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1 Armour Penetration.

Лук

Длинный лук

Portée 30", tir 1, Force 3, PA 0, Tir précis , Tir rapide

Мушкет

Range 24″, Shots 1, Str 4, AP 2, Unwieldy

Arcane Knowledge

Чародейский щит

Дружественные отряды в пределах 6" от модели получают правило Отвлечение. Модель может сотворить Восприятие силы (Космология) как Связанное заклинание с Уровнем силы (4/8).

Священный ковчег

Дружественные Маги добавляют +6" к Дальности своих несвязанных заклинаний за каждый Священный ковчег, находящийся в пределях 12" от них. Заклинания типа"Аура" добавляют только 3".

Archery Commander

Universal Rule.
Units in Line Formation joined by the model never count as having moved for the purpose of Volley Fire.

Archery Drills

During a Player Turn in which the model has not moved, if the model's unit has at least one Full Rank, the model gains two instances of Shoot in Extra Rank.

Боевой раж

If the attack hits with a natural to-hit roll of '6', the attack causes two hits instead of one.

Атака по площади

Двуручное оружие

Attacks made with a Great Weapon gain +2 Strength, +2 Armour Penetration and always strike at Initiative Step 0 (regardless of the wielder's Agility). A model using this weapon cannot simultaneously use a Shield against Melee Attacks

Одноручное оружие

All models come equipped with a Hand Weapon as their default equipment. If a model has any Close Combat Weapon other than a Hand Weapon, it cannot choose to use the Hand Weapon (unless specifically stated). Hand Weapons wielded by models on foot can be used alongside a Shield, then giving Parry

Латный доспех

+3 Armor

Легкий доспех

Armor +1

Тяжелый доспех

+2 Armor

Метательное оружие

Range 8″, Shots 2, FO Same as user, AP Same as user, Accurate, Quick to Fire

Парное оружие

The wielder gains +1 Attack Value when using Paired Weapons. Attacks made with Paired Weapons gain +1 Offensive Skill and ignore Parry. A model using this weapon cannot simultaneously use a Shield against Melee Attacks.

Тяжелое орудие

Эта модель не может использовать свое стрелковое оружие, если она совершила Марш в этом ходу игрока.

Armed to the Teeth

The model gains Weapon Master and Light Armour. At the start of each Round of Combat that the model is fighting, if the model is within 12" of one or more other friendlymodelsthatareequippedwithGreatWeapon,PairedWeapons,and/orShield,themodelgainsthecorresponding equipment until the end of the Round of Combat.

Пронзивший Завесу

Когда модель с этим правилом сотворяет заклинание, не являющееся Связанным, вы можете сбросить один жетон Завесы во время объявления цели заклинания и активировать один из приведенных ниже эффектов: • Тайны плоти: проваленные броски на ранение от этого заклинания, которые происходят во время Фазы магии, должны быть переброшены. • Тайны сепарации: дальность этого заклинания увеличивается на +6". Заклинания с типом"Аура" увеличивают дальность только на +3". Заклинания с типом"Колдующий" не затрагиваются. • Тайны субстанции: успешные спасброски за броню от ран, нанесенных этим заклинанием, должны быть переброшены.

Лесной странник

Модель получает правило Знание местности (Лес). Если в начале раунда ближнего боя больше половины моделей отряда, полностью состоящего из моделей с этим правилом, находятся центром своих подставок в Лесу, то все части моделей без правила Ездовой должны перебрасывать броски на ранение с выпавшей '1' для своих Атак ближнего боя в этот раунд ближнего боя.

Искусство убийства

Атака получает +1 к броску на ранение.

Art of War

Universal Rule.
While using a mundane weapon, the model is subject to the following rules corresponding to its weapon:
• Great Weapon: Attacks made with a Great Weapon gain +1 to wound.
• Halberd: The model gains Distracting.
• Tooth and Claw: The model gains +1 Attack Value for each enemy model in base contact with it (including the model it is fighting a Duel with if applicable), up to a maximum of +3.

Прах к праху

В конце фазы, в которой Повелитель был удален как потеря, каждый отряд в армии, имеющий одну или более модель с правилом Прах к праху, должен пройти проверку Дисциплины или потерять столько Очков здоровья, на сколько была провалена проверка, без возможности использовать спасброски. Эти потери Очков здоровья распределяются согласно правилу Нестабильный, но не могут быть распределены на модели, которые не имеют правило Прах к праху. Количество потерянных Очков здоровья уменьшается на 1, если отряд находится в радиус действия правила Ни шагу назад!. В конце хода игрока, в котором Повелитель был удален как потеря, может быть назначен новый Повелитель. Для этого выберите дружественного персонажа, являющегося магом, который имеет правило Вампиризм или выбрал Путем магии Эвокацию. Этот персонаж становится новым Повелителем. В начале каждого дружественного хода, после того, как .Повелитель был удален как потеря, и новый Повелитель не был выбран, каждый отряд с правилом Прах к праху должен снова пройти проверку Дисциплины или потерять Очки здоровья как описано выше.

Asfad Scholar

Удушение

Если атаки этой модели направлены против Больших моделей, они получают +1 к броскам на попадание и +1 к броскам на ранение.

Пророк Ашурука

Несмотря на выбранный ей Путь магии, модель знает заклинания Алхимический огонь (Алхимия) и Вспышка (Пиромантия). При успешном сотворении: • Заклинания из Алхимии, модель может сотворить Побочное заклинание Вспышка (Пиромантия) вме- сто Алхимического огня. • Заклинания из Пиромантии, модель может сотворить Побочное заклинание Алхимический огонь (Ал- химия) вместо Всполоха. • Заклинания из Оккультизма без выполнения Жертвоприношения, модель может сотворить Побочное заклинание Алхимический огонь или Вспышка. Модель получает доступ к дополнительным улучшениям, приведенным ниже.

Åsklander Battle Fever

Infantry models in units with at least 10 models gain either:
• Fight in Extra Rank if using a Close Combat Weapon with Two-Handed
• +1 Armour if using a Shield
This cannot be used while the model’s unit is engaged in its Flank or Rear Facing

Aspen Arrows

Aspen Bow

Shooting Weapon
Range 24″, Shots 1, Str 3, AP 0, Volley Fire.
This weapon always hits on a roll equal to or greater than its Aim.

Aspis Arrows

The model’s Shooting Weapon always hits on a roll equal to or greater than its Aim.

Сокрушающий удар

Метательная атака

Катапульта (4×4). Дальность 6-36", Выстрелы 1, Си 3 [7], Брб 0 [4], Божественные атаки, Магические атаки, [[b]Множественные раны (D3, Рваные крылья)[/b]]. Циклоп, который производит только Разворот (и не пере- двигается в последствиия) в Фазу движения владельца игнорирует модификатор на попадание за Стрельбу после движения в последующей Фазе стрельбы.

Дыхательная атака

Божественные атаки

Successful Aegis saves taken against the attack must be rerolled.

Ядовитые атаки

If the attack successfully hits with a natural to-hit roll of '6', it automatically wounds with no to-wound roll needed. Shooting Attacks using the Hopeless Shot can only automatically wound if the first to-hit roll is a natural '6'. Note that the second to-hit roll must still be successful in order to hit the target. If the attack can be turned into more than one hit (e.g. a hit with Area Attack, Battle Focus, or Penetrating), only a single hit, chosen by the attacker, automatically wounds. All other hits must roll to wound as normal.

Огненные атаки

The attack doesn't have any special effect. However, it interacts with other rules, such as Flammable and Regeneration.

Магические атаки

The attack doesn't have any special effects. However, it interacts with other rules, such as Otherworldly. Model parts
with Magical Attacks apply it also to their Special Attacks (such as Stomp Attacks, Impact Hits and Breath Attack).

Пере- малывающая атака

A model part with Grind Attacks resolves these attacks at its own Agility. It must choose an enemy unit in base
contact with it. The chosen enemy unit suffers a number of hits equal to the value stated in brackets (X). These hits
are resolved with the model part’s own Strength and Armour Penetration.
If a model has both Grind Attacks and Impact Hits
, it may only use one of these rules in the same Round of Combat
(its controlling player may choose which). When several model parts in the same unit have Grind Attacks and when
X is a random number (e.g. Grind Attacks (2D3)), roll for the number of hits separately for each model part.

Токсические атаки

Фортификация

Прямо перед битвы (на шаге 7 По- следовательности Фазы расстановки), модель может Окопать одну дружественную Боевую машину. Эта Боевая мащина считается находящейся в Прочном укрытии. Это укрытие теряется до конца игры, если она совершает Обычное перемещение или Случайное движение.

Растаптывание

Прикрепленный

Sweeping Attack

This attack may be used by units containing models with Sweeping Attack.
When the unit Advance Moves or March Moves, you may nominate a single unengaged enemy unit that the unit with Sweeping Attack moved through or over during this move (meaning their bases were overlapping, even partially).
The whole unit makes the Sweeping Attack against the nominated enemy unit, which is resolved when the March or Advance Move is completed. Follow the description in the unit profile.
These attacks hit automatically and count as ranged Special Attacks. Each Sweeping
Attack can only be performed once per Player Turn.

Проникающее

Flaming Shot

Attack Attribute - Shooting.
All hits caused by Field Artillery's Shooting Attacks gain Flaming Attacks and Magical Attacks.

Attracted by Magic

Even if the unit is not on the battlefield. For every successfully cast spell in opponents previous Magic Phase this unit’s Ambush roll gain Maximized.

Таранные попадания

At Initiative Step 10, a charging model part with Impact Hits must choose an enemy unit that is in base contact with the attacking model's Front Facing. This unit suffers a number of hits equal to the value stated in brackets (X). These hits are resolved with the attacking model part's Strength and Armour Penetration.
If a model has both Grind Attacks and Impact Hits, it may only use one of these rules in the same Round of Combat (its controlling player may choose which). In multipart models, only model parts that also have Harnessed or Inanimate can use their Impact Hits. When several models in the same unit have Impact Hits, and when X is a random number (e.g. Impact Hits (D6)), roll for the number of hits separately for each model part.

Аура безумия

Вражеские отряды в 6" от одной или более моделей с этим правилом получают -1 к Дисциплине.

Аура нежизни

Во время своей Фазы стрельбы эта часть модели может совершить Стрелковую атаку, целью которой являются все вражеские отряды в 12" от этой модели (включая отряды, связанные в ближнем бою, и находящиеся вне фронтового сектора или линии видимости). Эта атака может быть использована, даже если Алтарь связан в ближнем бою. Цель получает D6 попаданий с Силой, равной номеру текущего игрового хода, и Бронебойностью 2.

Воодушевляющее присутствие

Леденящая аура

Носитель может сотворить Леденящий вой (Шаманизм) как Связанное заклинание, имеющее Уровень силы (4/8). Вражеские отряды в пределах 9" от одного или более Ледяных мамонтов получают штраф -3 к Ловкости. При Разгроме, броски на определение Дальностьи отступления из ближнего боя вражеских отрядов, находящихся в контакте с одним или более Ледяных мамонтов, являются минимизированными.

Аура некромантии

Все дружественные отряды в 6" от одной или более моделей с этим правилом уменьшают на 1 количество Очков здоровья, потерянных из-за правил Прах к праху и Нестабильный.

Aura of Despair

Aura of Power

Units within 8″ of one or more friendly models with Aura of Power gain +2 Def and +2 Off. Model parts with Mount are not affected. The model can cast its chosen spell as a Bound Spell (5+).

Колесничие Легиона

Модель теряет правило Легкие войска и получает Захват. Ее Колесничие получают правило Опустошительное нападение (+1 Си, Бьется дополнительный ряд).

Выдающаяся особь

Мантикора получает правила Возвышающийся и Растаптывание (D3) и ее подставка заменяется на 50×100 мм.

Autonomous

Undead units consisting entirely of models with Autonomous may perform March Moves as normal even when outside the range of friendly models’ Commanding Presence. The unit must still pass a Discipline Test in order to do so if within 8″ of non-Fleeing enemy units.

Живая лавина

Таранные попадания модели получают +1 к Силе и Бронебойности.

Авангард

After Deployment (including units with Scout), models with Vanguard may perform a 12" move. The move is performed as an Advance Move in the Movement Phase, including any actions and restrictions the unit would normally have (such as Wheeling, Reforming, joining units, leaving units and so on). The 12" distance is used instead of the unit's Advance Rate and March Rate. This move cannot be used to move within 12" of enemy units. This is decreased to 6" for enemy units which have either Scouted or Vanguarded. Units that have moved in this way may not Declare Charges in the first Player Turn (if their side has the first turn). If both players have units with Vanguard, alternate moving units one at a time, starting with the player that finished deploying last. Instead of moving a unit, a player may declare to not move any more Vanguarding units.

Воплощение Акратоса

Эта модель получает правило Молниеносные рефлексы и +2 к Результату боя своей стороны, когда она связана в ближнем бою.

Воплощение Удиуса

Модель получает правило Живучесть (4+, против Рукопашных атак, не являющихся Магическими).

Воплощение Фаваны

Эта модель получает правила Стремительность и Множественные раны (D3).

Аврасский строй

Модель получает следующие правила, в зависимости от Построения отряда: • Черепаха: Пока отряд модели находится в Плотном построении, модель получает +1 к Броне против Стрелковых атак. • Фаланга: Пока отряд модели находится в Линейном построении, модель должна перебрасывать немодифицированные '1' при броске на ранение своими Атаками ближнего боя.

Пробуждение

Эта модель может возрождать Очки здоровья выше изначального значения для отрядов, указанных в скобках. Однако, отряды не могут быть увеличены более, чем их удвоенный изначальный размер или более, чем максимальный размер отряда, указанный в их описании. Изначальный размер отряда - это размер отряда, указанный в ростере, или размер отряда в момент, когда отряд был призван.

Обратно в норы

Один раз за игру, в конце Фазы движения, отряд модели может быть убран с Поля боя и размещен в Подземном резерве. Перед тем, как отряд будет убран, он теряет правило Захват до тех пор, пока не будет возвращен на Поле боя. Это можно сделать только если отряд модели не является Связанным в ближнем бою или Потрясенным, и имеет 50 или меньше Очков здоровья.

Боевые шрамы

Каждый отряд Ветеранов-наёмников может получить до двух улучшений из перечисленных ниже (улучшения должны быть записаны в ростере армии). Модели получают: • Точное • Опустошительное нападение (+1 Си, +1 Брб) • Смертельный удар • Сопротивление магии (2) • Латный доспех • Ядовитые атаки • Стремительность • Авангард Каждое улучшение может быть взято только одним отрядом Ветеранов-наёмников в вашей армии.

Горец э-Балега

Модель получает правила Легкие войска, Рассыпной строй и Сложная цель (1). Отряд теряет правило Захват.

Daeb Bolt Thrower

Artillery Weapon.
Range 24″, Shots 8, Str 5, AP 2. Note that the model can move and shoot

Ballista

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].

Band of Brothers

Universal Rule.
Unless Charging out of the unit, Characters joined to units with one or more Court Knights gain Devastating Charge (+1″ Adv).

Bannerman

Barbed Net Thrower

Shooting Weapon.
Range 18″, Shots 4, Str 4, AP 2, Multiple Wounds (2), Quick to Fire, Reload!. Units that suffer one or more hits from this weapon suffer −1 Agility and lose Swiftstride. The effects last until the start of the next friendly Player Turn.

Barbed Nets

At the start of each Round of Combat that the model's unit is fighting, each unit with one or more models with Barbed Nets must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is Netted. Units Netted one or more times suffer -1 Strength and -1 Armour Penetration until the end of the Round of Combat.

Barrow Giant

Universal Rule.
The model gains a Halberd and Multiple Wounds (2, against Standard)

Bastard Sword

Close Combat Weapon
Hand Weapon. Attacks made with a Bastard Sword gain +1 Strength and, in the First Round of Combat, +1 Armour Penetration.

Жажда битвы

Отряды, в которых более половины моделей имеет это правило, должны перебрасывать проваленные проверки на Панику и Разгром.

Боевой оракул

Модель получает правило Отвлечение и становится Старшим магом, знающим заклинания Пути Прорицания. Модели в отряде этой модели, использующие Клинки Дарага, получают правило Отвлечение.

Battle Rune

Battleline Hero

General only.
The range of the model’s Commanding Presence is increased to 18″.

Пение древ

Каждая модель с этим правилом может убрать 1 жетон Завесы один раз за свою Фазу магии, сразу после Выкачивания из-за Завесы. В этом случае, выберите элемент ландшафта типа Лес, который не находится в контакте ни с каким отрядом на расстоянии до 24" от модели с этим правилом. Передвиньте этот Лес по прямой линии на расстояние до 6". Это движение останавливается как только Лес касается любого отряда или элемент ландшафта, исключая Открытый ландшафт. Каждый Лес может быть передвинут этим правилом только один раз за Фазу магии.

Beacon of the Dark Gods

Universal Rule.
Instead of selecting spells as normal, the Wizard must select one of the following spells during Spell Selection:
• Whispers of the Veil (Evocation)
• The Grave Calls (Occultism)
• Hellfire (Hereditary Spell)

Beast

Beast Axe

Close Combat Weapon
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0. The wielder gains +2 Defensive Skill unless wielding another weapon.
This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Укротитель

Модель получает правило Не может быть растоптан и щит. В начале каждого из ваших ходов, выбирайте другой дружественный отряд в пределях 8" от каждого отряда, включающего одну или более моделей с правилом Укротитель. Части моделей в выбранном отряде с правилом Ездовой получают Боевой раж до конца хода следующего игрока.

Пограничники

Модель автоматически проходит проверки Паники, вызванные правилом Ужас.

Beast Taker

Close Combat Attacks and Shooting Attacks from Short Range made by the model part gain Lethal Strike (against Beast, Cavalry).

Beastie Whisperer

Immediately before choosing a unit to join using the Hidden rule, the model may gain a Beastie mount without any upgrade for free. If the model joins a unit with at least one R&F model with Creepy-Crawlies, the model's mount gains Creepy-Crawlies.

Beastmaster

The model part gains Slaver. Apply the following effects to units within range of this model’s Commanding Presence (friend or foe):
• Friendly units containing Beast: Courage Tests gain Minimised.
• Friendly units: Rolls for the number of hits from Stomp Attack gain Maximised.
• Enemy units: Rolls for the number of hits from Stomp Attack gain Minimised.

Незначи- тельный

Beer Barrel

Shooting Weapon.
The model gains Looted Booze. Once per game, the weapon may be used as a Shooting Weapon with the following profile:
Range 8″, Shots 1, Str 4, AP 0, Area Attack (3×3), Reload!, hits automatically. After being used as a Shooting Weapon, the model loses Looted Booze.

Приказы

Персонаж с Приказами может отдать один Приказ Главному или Вспомогательному отряду в 8". Генерал с Приказами может вместо этого отдать один Приказ дружественному Главному или Вспомогательному отряду в пределах действия его Воодушевляющего присутствия. Приказы отдаются в начале каждого хода дружественного игрока и действуют до конца хода следующего игрока. Отряд не может получать один и тот же Приказ более одного раза за один ход игрока. Действует только на модели Стандартного размера. Доступные Приказы перечислены ниже: Готовсь! Целсь! Пли! Цель получает свойство Точность. Залп перед столкновением! Цель получает Бьется дополнительный ряд. Спокойно, парни! Проверки Дисциплины цели являются минимизированными бросками. Отряд, получивший этот Приказ и прошедший проверку на Восстановление, не считается Потрясенным, и Перестроение, которое он делает после Восстановления, не препятствует движению и стрельбе (но отряд по-прежнему считается переместившимся в отношении стрельбы). Шире шаг! Цель получает +1" к Скорости движения и +4" к Скорости марша. d

Приказы

Персонаж с Приказами может отдать один Приказ Главному или Вспомогательному отряду в 8". Генерал с Приказами может вместо этого отдать один Приказ дружественному Главному или Вспомогательному отряду в пределах действия его Воодушевляющего присутствия. Приказы отдаются в начале каждого хода дружественного игрока и действуют до конца хода следующего игрока. Отряд не может получать один и тот же Приказ более одного раза за один ход игрока. Действует только на модели Стандартного размера. Доступные Приказы перечислены ниже: Готовсь! Целсь! Пли! Цель получает свойство Точность. Залп перед столкновением! Цель получает Бьется дополнительный ряд. Спокойно, парни! Проверки Дисциплины цели являются минимизированными бросками. Отряд, получивший этот Приказ и прошедший проверку на Восстановление, не считается Потрясенным, и Перестроение, которое он делает после Восстановления, не препятствует движению и стрельбе (но отряд по-прежнему считается переместившимся в отношении стрельбы). Шире шаг! Цель получает +1" к Скорости движения и +4" к Скорости марша. d

Beloved

Universal Rule.
While the model is joined to a unit with at least one
Full Rank, it gains Stand Behind.

Beloved Mascots

Models without Beloved Mascots but with Goblin Cunning or Brood Rivalry gain Hatred against enemy units in base contact with one or more friendly models with Beloved Mascots.

Благословения

Отряд модели получает правило Ненависть (этот эффект не распространяется на части моделей, имеющие свойство Ездовой). Модель может колдовать следующие три Связанные заклинания, имеющие Уровень силы (4/8), Тип:"Отряд колдующего" и"Усиление", Длительность:"Один ход". Благословение Уллора Цель получает правило Эгида (5+, от Рукопашных атак). Благословение Сунны Цель получает Огненные атаки. Все вражеские отряды, находящиеся в контакте с одной или более целью этого заклинания в момент наложения заклинания, получают D6 попаданий с Силой 4, Бронебойностью 1, и свойствами Огненные атаки, и Магические атаки. Благословение Волунда Проваленные броски на ранение от Рукопашных атак цели, должны быть переброшены.

Сложная цель

Berserker’s Bear Pelt

Personal Protection
Light Armour. The bearer gains Swiftstride and Unstable.
In addition, at the start of any of your Player Turns, all models with Berserker’s Bear Pelt in a unit may choose to lose their Shield and gain +1 Strength, Battle Focus, Fearless, Frenzy, and Lightning Reflexes. The effects last for the remainder of the game.

Стрелковая платформа

Модель может использовать свой Сокрушающий удар только против моделей, связанных с фронтом этой модели. Все модели в том же отряде, что и эта модель, счита- ются находящимися в Легком укрытии. Кроме того, при стрельбе или сотворении заклинаний они могут провести линию видимости от любой точки фронта Инфернального бастиона определяющуюся таким образом, как если бы они были Колоссальным размером. При этом, до тех пор, пока этот отряд имеет хотя бы один полный ряд: • Стрелять могут до 20 моделей отряда. Эти модели могут стрелять вне зависимости от того, в каком ряду они находятся. • Дальность при этом измеряется от Инфернального бастиона.

Ожившая статуя

Модель получает правила Нежить и Пепел к пеплу. Если более половины моделей в отряде имеют это правило, количество потерянных им Очков здоровья из-за правила Пепел к пеплу уменьшается на 1.

Чудище нижнего мира

Модель получает правило Случайное движение (3D6"), ее Количество атак устанавливается равным 4D3. Она теряет правило Ездовой и часть модели Чемпиона бойцовой ямы, а размер ее подставки меняется на 60×100 mm.

Bestial Bulk

Легендарное чудовище

Суммарное значение"Легендарного чудовища" всех моделей в ростере армии ограничено до 1 за каждые 750 очков армии, с округлением вверх.

Двигаться или стрелять

The attack may not be used if the attacking model has made an Advance Move, March Move, Reform or Pivot during
the current Player Turn.

Big Brother

Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Big Fan of Sunna

Universal Rule.
The model gains Battle Focus, Fearless, and Fanatical (see Flagellants unit).

Big Game Hunters

When rolling to wound against a Health Pool with Height 5, the attack always wounds on at least 4+.

Big Sneaker

Universal Rule.
The model gains Multiple Wounds (2, against Character) and Poison Attacks. In addition, while within 6″ of any other Large or Gigantic unit or any Terrain Feature other than Open Terrain, the model gains Hard Target (1).

Big Wing

The Wyvern gains Stomp Attacks (D3) and Towering Presence , and its base size is changed to 75×100 mm.

Изваяние ужаса

Модель получает правила Бесстрашие, Источник (3), Непоколебимость и Страх, Клинки Дарага, и ее Очки здоровья устанавливаются равными 6. Она не может объявлять Нападения или выполнять Преследование, и ее Скорость движения и Скорость марша всегда равны 0", т.е. эта модель не может выполнять Обычное перемещение, Марш, Магическое перемещение или Случайное движение. Кроме того, дружественные отряды в пределах 18" от этой модели получают правило Страх. Вражеские отряды в пределах 18" от этой модели не могут использовать правило Ни шагу назад! при проверках Страха. At В конце любой дружественной Фазы магии владелец данной модели может сбросить до 2 жетонов Завесы из пула жетонов Завесы, чтобы увеличить дальность действия правила Изваяние ужаса на +3" за каждый сброшенный жетон. Это увеличение действует до начала следующей дружественной Фазы магии.

Black Wing Totem

Blade Dancer

The model gains Aegis (6+), Dances of Cenyrn (see Blade Dancer unit), and Fearless. The model's unit gains Swiftstride. The model may only join or be joined by other Blade Dancer Kindred Characters and units of Blade Dancers. It cannot use any Shooting Weapons nor benefit from Armour (neither mundane nor enchanted). Models on foot only

Blades of Darag

Close Combat Weapon
Paired Weapons.
Attacks. For each non-Attribute Spell with duration One Turn targeting at least one model in the model part’s unit, attacks made with this weapon gain +1 Strength, for as long as the spell’s effects are applied. The combined Strength modifiers of the model part and of attacks made with this weapon cannot exceed +2. This weapon cannot be enchanted.

Blessing of the Crescent Moon

Universal Rule.
All models in a unit containing one or more models with this rule gain +1 Agility.

Blessings of the Kami

Universal Rule.
Friendly units in 8″ gain Aegis (5+, against Ranged Attacks).

Множественные раны

Attacks & Weapons, Melee
Unsaved wounds caused by the attacks are multiplied into the value given in brackets (X). If the value is a dice (e.g. Multiple Wounds (D3)), roll one dice for each unsaved wound with Multiple Wounds. The amount of wounds that the attack is multiplied into can never be higher than the Health Points Characteristic of the target (excluding Health Points lost previously in the battle). For example, if a Multiple Wounds (D6) attack wounds a unit of Trolls (HP 3) and rolls a '5' for the multiplier, the number of unsaved wounds is reduced to 3, even if the Troll unit has already lost one or two Health Points previously in battle.
If Clipped Wings is stated after the X value in brackets, any unsaved wound caused by the attack against a model with Fly is multiplied into X+1 instead of X.

Blood Magic

The first time each Magic Phase that the bearer fails a Casting Roll for a Learned Spell, the bearer may reroll all Magic Dice for this Casting Roll. If this option is used, the bearer chooses a Character in its unit to lose 1 HP.

Кровавая жертва

Отряд, включающий хотя бы одного персонажа с Кровавой жертвой, может перебросить проваленную проверку на Панику, нанеся одну рану без любых спасбросков персонажу с этим правилом в отряде.

Blooded Horn Totem

The target gains +1 Att and +2 AP.

Кровавошкурые преторианцы

Модель получает правило Телохранитель (Крысиный сенатор, являющийся Генералом) и Двуручное оружие, и теряет Алебарду.

Bloodpox Blades

Close Combat Weapon
Paired Weapons. Attacks made with Bloodpox Blades gain Poison Attacks

Blowpipe

Range 12″, Shots 2, Str 2, AP 0, Poison Attacks, Quick to Fire.

Blunderbuss

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 12″, Shots 1, Str 5, AP 3, Accurate, March and Shoot, Quick to Fire. Does not suffer the negative to-hit modifier from a Stand and Shoot Charge Reaction.

Запах крови

Эта модель получает правила Бесстрашие и Бешенство, когда она связана в ближнем бою. Кроме того, модель получает правило Опустошительное нападение (+1" Дви) при нападениях на отрядов, в котором хотя бы один пул Очков здоровья содержит меньше Очков здоровья, чем он имел в момент появления на поле боя.

Телохранитель

When a Character is joined to a unit in which at least one model has Bodyguard, that Character gains Stubborn. When Characters or Character types are stated in brackets, Bodyguard only works for the specified Characters or Character types.

Boiling Oil

Attack Attribute – Shooting.
If one or more simultaneous attacks with Boiling Oil hit, after resolving these attacks, the target unit gains one
Boiling Oil marker. If a unit with one or more Boiling Oil markers is targeted by Shooting Attacks with Iron Rain,
the shooting models are considered to be Located in the target’s Rear Arc for the purpose of Iron Rain (not for
the purpose of other rules like Area Attack). Remove all markers from a unit when it suffers one or more Health
Point losses from attacks with Iron Rain or at the end of the Shooting Phase, whichever comes first.

Охотничье боло

Броски на Дальность отступления вражеских отрядов, которые отступают из боя, находясь в контакте с одной или более моделью с этим правилом, являются минимизированными.

Осколочные бомбы

Атака по касательной. Вражеский отряд получает D6×2 попаданий с Силой 3 и Бронебойностью 1. При выпадении значения '1' при определении количества попаданий, после отработки атаки, эта Атака по касательной не может быть использована больше до конца игры.

Bone Break Dancer

Universal Rule.
At the start of each Round of Combat, choose one of the dances listed below and apply its effects until the end of the Round of Combat. The model cannot choose this dance again until after one of the following has happened:
• The model is no longer Engaged in Combat.
• The model has chosen a different dance.

Belly Dancing
+2 Offensive Skill and +2 Defensive Skill.

Jump!
+1 Armour Penetration and Lethal Strike.

Tap Dancing
Stomp Attacks (D6+2).

The Twist
Enemy units in base contact do not receive any Rank Bonus to their Combat Score.

Bone Chariot

Universal Rule.
The model part gains Harnessed, Impact Hits (D6), Swiftstride, and the model gains the following additional model parts:
Offensive Att Off Str AP Agi Model Rules
Charioteer Crew (2) 2 3 3 0 2 Aspen Bow (5+), Halberd

Born to Fight

The model part's Close Combat Attacks gain +1 Strength and +1 Armour Penetration during a Round of Combat: • If it is the First Round of Combat. • Or if the model part's unit is Steadfast while not suffering from Disrupted Ranks at the start of the Round of Combat.

В битву на плечах

Эта модель должна быть выставлена на поле боя в отряде, содержащем по крайней мере одну модель из перечня, указанного в скобках (Х), и может присоединяться только к такому отряду. Она никогда не может добровольно покинуть свой отряд.

Пьянство

Отряд может иметь два набора разных эффектов, в зависимости от того, находится он на Поле боя Пьяный или Трезвый. На шаге 8 Подготовки к игре (после Выбора заклинаний), игрок должен выбрать, выставляет он отряд Пьяным или Трезвым. Пьяные персонажи не могут присоеди- няться к отрядам, включающим хоть одну Трезвую модель, и наоборот (модели без правила Пьянство не считаются ни Пьяными ни Трезвыми).

Щит

+1 Armour Hand Weapons wielded by models on foot can be used alongside a Shield, then giving Parry.

Неживой щит

Вражеские модели не могут направлять Атаки ближнего боя против Некроманта, если они могут направить атаки против модели с правилом Неживой щит, находящейся в том же отряде, что и Некромант. Это правило не может быть использовано, если в отряде, в котором находится Некромант, есть модели с правилом Вампиризм.

Bouncers

The model gains Exclusive (Cave Gnasher, Gnasher Dashers) (ignoretherestrictionsinOiitbites!).

Связаны в смерти

Попадания по отряду не могут быть распределены на персонажей с тем же Типом и Размером, что и отряд, если он содержит более 3 рядовых моделей.

Bound to the Land

Universal Rule.
The model gains Ambush. In addition, when declaring if the model will Ambush (during step 8 of the Pre-Game Sequence), you must declare that the model Ambushes from a Field or Water Terrain Feature instead of the Board Edge. If so, follow the rules for Ambush but replace all instances of “Board Edge” in the rules for Ambush with “edge of any Field or Water Terrain”

Brace of Ogre Pistols

Shooting Weapon
Range 24″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Brace of Pistols

Shooting Weapon
Range 12″, Shots 2, Str 4, AP 2, Quick to Fire. Counts as Paired Weapons in close combat.

Угасающее пламя

После использования Дыхательной атаки эта модель теряет одно Очко здоровья без спасбросков любого типа.

Стадное чувство

Рядовые модели в отрядах, содер- жащих две или более моделей с данным правилом, получают правила Бесстрашие и Упорный.

Brass Horns

Braziers

In each Shooting Phase before selecting target, the unit may choose to gain Flaming Attacks for the duration of that Shooting Phase

Повреждение топки

Вместо эффектов из Таблице осечек эта модель получает при осечке следующие эффекты: • 2 или меньше: модель не может стрелять из Артиллерийского орудия до конца игры. Кроме того, Перемалывающие атаки модели получают свойства Магические атаки и Огненные атаки. • 3+: модель теряет 1 Очко здоровья без спасбросков любого вида.

Горючий

Bribed Enchantments

During Step 2.C “Static Combat Score” in a Round of Combat, select a single enemy unit the model is in contact with. For each Magic Item in the selected unit, the wearer’s unit gains +1 Combat Score, to a maximum of +3.

Bridge Troll

The model gains Distracting and Strider (Water Terrain).

Brimstone Secretions

Крушитель гор

Эта модель получает правило Опустошительное нападение (+2" Дви) при нападениях на вражеские отряды, полностью со- стоящие из моделей с правилом Возвышающийся. Кроме того, Таранные попадания модели получают правило Множественные раны (D3, против моделей с правилом Возвышающийся).

Bronze Backbone

Brood Alpha

Units with Brood Alpha must buy a Champion upgrade if available. Champions with Brood Alpha gain +1 Health Point up to a maximum of 4 and +1 Attack Value, their Discipline is set to 7, and they gain a Great Weapon. In case of Multipart Models, the Attack Value modifier only affects a single model part without Harnessed or Inanimate. Champions with Brood Alpha can choose different Close Combat Weapons than other R&F models in their unit.

Brood Rivalry

Model parts without Harnessed gain +1 Attack Value while both the following conditions are met: • The model's unit contains one or more R&F models. • A model with Brood Rivalry from another friendly unit is Engaged in Combat anywhere on the Battlefield.

Broodmother

Братья по мести

Модель получает правила Легкие войска, Рассыпной строй и Сложная цель (1).

Bubonic Brew

Artillery Weapon.
Catapult (6×6). Range 12–60″, Shots 1, Str 1, AP 10. Units that suffer one or more Health Point losses from a Shooting Attack made with this weapon count as having the Sacred Plague Dread Rot successfully cast on them.

Охотник на чудовищ

Модель по- лучает правило Множественные раны (2, против моделей Большого или Колоссального размера).

Это ловушка!

Каждый отряд Мусорщиков-трапперов может разместить метку Капкана: • Непосредственно перед началом битвы (во время шага 7 Последовательности действий в Фазу расстановки) в одном элементе ландшафта, отличном от Открытого ландшафта, в котором отряд был развернут или с которым он контактировал в любой точке во время передвижений Авангарда. • Один раз во время любой вашей Фазы движения, на одном элементе ландшафта, отличном от Открытого ландшафта, с которым отряд соприкасался во время Обычного перемещения, Марша или Перестроения в этой фазе. Если вражеский отряд совершает Обычное перемещение, Марш, Перестроение, Разворот, Перемещение нападающих, Перемещение при неудачном нападении, Преследование или Перемещение отступающих внутри или касаясь Элемента Ландшафта с одной или более меткой Капкана, удалите все метки Капкана с этого Элемента Ландшафта. Каждая модель в отряде должна пройти проверку Опасного ландшафта (1). Эти проверки не считаются проверкой, вызванной элементом ландшафта; любые проверки Опасного ландшафта, которые вызывает данный ландшафт, так же должны быть пройдены.

Придворные рыцари

Модель получает правила Телохранитель (Святой, или Генерал с Отвагой). Отряды с этим улучением относятся к категории Основных отрядов вместо Особых.

Оглушительный шум

Цепная молния

Перемалывающие атаки этой модели отрабатываются с Силой D6+1 и Бронебойностью 3.

Пантеон богов Целизии

Доступные для модели Пути магии заменены на:

Caiman

Большой калибр

Максимальная дальность Артиллерийского оружия этой модели удваивается. Вражеские отряды, получившие попадание от этого оружия, получают штраф в -1" к Скорости движения (до минимума в 3") и -2" к Скорости марша (до минимума в 6") до начала следующего хода игрока, владеющего моделью с этим правилом.

Беспощадные

Потери очков здоровья модели, вызванные дружественными моделями, игнорируются при определении необходимости проверок на Панику (включая отряды, уничтоженные атаками дружественных моделей), а также при расчете Результата боя. Модель может использовать Стрелковые атаки против вражеских отрядов, связанных в ближнем бою, со следующими ограничениями: • Дружественные отряды, связанные в этом ближнем бою, игнорируются при определении укрытия (но не при определения линии видимости). • Броски на попадание по выбранной цели совершаются по общим правилам. Немедленно до броски на ранение, бросите одну кубу за каждое попадание. Если на броске выпало 4+, попадание распределяется по случайно выбранному дружественному отряду, связанному в бою с изначальной целью. Если нет, продолжайте по обычным правилам.

Хамелеон

The model gains Ambush, Hard Target (1), and Scout.

Шепчущий колокол

Модель может сотворить Проклятие языков (Тауматургия) как Связанное заклинание, имеющее Уровень силы (4/8). Эта модель получает правила В битву на плечах (Черношкурые ветераны, Крысиные легионеры), Источник (1), и Музыкант. Дальность правила Бой барабанов модели, а так же дальность, в пределах которой вражеские отряды должны проходить проверку Марша из-за отряда модели, увеличивается до 18". Дружественные отряды в пределах 12" от Священной платформы получают правило Эгида (6+).

Источник

During step 3 of the Magic Phase Sequence, each of the Active Player's models with Channel may add X Veil Tokens to the owner's Veil Token Pool. This Universal Rule is cumulative, adding X Veil Tokens of each independent instance of Channel to the model's total Channel value (so e.g. a model with Channel (1) and Channel (2) is treated like a model with Channel (3)).

Canister Launcher

Artillery Weapon
0–9 Models/Army.
Catapult (1x3). Range 24″, Mishap (Misfire), Toxic Attacks. The total number of simultaneous hits from a unit with this weapon cannot exceed the number of models in the target unit.
Trial and Terror: The weapon’s range is set to 18″. Replace Catapult (2×2) with Catapult (3×3).

Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 72″, Shots 1, Str 4 [10], AP 0 [10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)]
• Volley Gun, Range 12″, Shots 2D6, Str 4, AP 4

Cannon Fodder

Shooting Attacks against enemy units in base contact with one or more models with Cannon Fodder gain +1 to hit.

Не может быть растоптан

Cannot use Stomp Attacks

Cantrips

Universal Rule.
Once per Player Turn, at the start of the Shooting Phase (1) or at the start of the Melee Phase (2), you may discard a Veil Token from your Veil Token pool.
If so, models with Cantrips in the unit gain the corresponding effect:
1. Shooting Phase: Throwing Weapons (5+).
2. Melee Phase: Paired Weapons.
The effects last until the end of the next Charge Phase.

Надзиратель Дома Стигия

Модель получает Двуручное оружие и Тяжелый доспех. В начале каждой дружественной Фазы стрельбы одна модель Надзирателя Дома Стигия может взорвать один Маркер"Туннель" в пределах 24" от нее. Все отряды в пределах 6" от маркера"Туннель" получают 2D6 попаданий с Силой 4 и Бронебойностью 1. После этого уберите этот маркер.

Captain

Captain's Orders

At step 8 of the Pre-Game Sequence (after Spell Selection), the owner must choose one of the following options and apply its effect to all models with Captain's Orders in the army: • Give no Quarter: The model gains Scoring. • Loot and Pillage: The model gains Light Troops.

Захват

Units with at least one model with Scoring are considered to be Scoring Units, which are used for winning Secondary Objectives (see section XVI.2 “Scoring Secondary Objectives", page 67). Every army needs a few Scoring units to be able to complete Secondary Objectives, which is why units with Scoring are marked in the Army Books with a special pennant icon:
Scoring can be lost during the game:
- A unit that is Fleeing loses Scoring for as long as it if Fleeing.
- An Ambushing unit that enters the Battlefield on Game Turn 4 or later loses Scoring.
- A unit that has performed a Post-Combat Reform loses Scoring until the start of the following Player Turn.

Опустошительное нападение

Attacks & Weapons, Melee
A charging model part with Devastating Charge, or using a weapon with Devastating Charge, gains the Model Rules
and Characteristic modifiers stated in brackets. For example, a charging model part with Devastating Charge (+1
Strength, Poison Attacks) gains +1 Strength and Poison Attacks when it is charging. This rule is cumulative: a model
part with several instances of Devastating Charge applies all Attack Attributes and Characteristics modifiers from all
of them when charging.

Сила - в мясе

Когда Гортах наносит неотраженную Смертельным ударом (выбросив немо- дифицированную '6' на ранение Атакой ближнего боя), атака получает свойство Множественные раны (D3), и Гортах восстанавливает 1 Очко здоровья в конце этого Шага инициативы (если только он не был убран как потеря на этом Шаге инициативы). Каждым гортахом с помощью этого правила может быть восстановлено не более 1 Очка здоровья за фазу.

Колесница

The model must roll an additional D6 when taking Dangerous Terrain Tests . A model with Chariot can only be part of a unit consisting entirely of models with Chariot, unless noted otherwise.

Carved Wisdom

Casket of Payrolls

Universal Rule.
The model gains Aegis (4+) and all Discipline Tests taken by friendly models affected by Rally Around the Flag are subject to Minimised Roll. If this model is removed as a casualty, all friendly units must take a Panic Test.

Castellan

Castle Guard

The model gains Ordeal and Spear .

Катафракты

Модель получает Парное оружие, Рыцарское копье, Тяжелый доспех, Щит и правило Мастер оружия.

Катапульта

- As a Catapult (4) Artillery Weapon :
Range 12-60", Shots 1, Str 3 [7], AP 0[4], [Multiple Wounds (D3, Clipped Wings)].
This weapon always hits on a roll equal to or greater than its Aim.

Извивающиеся кошмары

Вражеские отряды в контакте с одной или более моделей с этим правилом получают модификатор в -1 к Дисциплине.

Рыцари Ордена

Модель получает +1 к Навыку защиты. В добавок, Рыцарь получает +1 к Навыку атаки, +1 к Силе и +1 к Бронебойности. Рыцари Ордена не могут брать дувручное оружие.

Cavalry Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 36′′, Shots 1, Str 3 [6], AP 0 [10], Area Attack (1×3), [Multiple Wounds (D3)], Quick to Fire
• Volley Gun, Range 12′′, Shots 2D6, Str 3, AP 2, Quick to Fire

Cavalry Commander

Universal Rule.
The model must take a mount. The model’s unit must reroll any natural rolls of ’1’ when rolling for Charge Range in the Charge Phase.

Cavalry Pick

Close Combat Weapon
Attacks made with this weapon gain +2 Armour Penetration.

Cave Troll

The models gains +3 Armour and Strider(Ruins).

Сокрытый

Centaur

Centauroid

Centipede Legs

Chained Together

Чумная трибуна

Носитель может сотворить Разлагающее дыхание (Оккультизм) как Связанное заклинание, имеющее Уровень силы (4/8). Модель получает правило В битву на плечах (Адепты разложения). Отряд модели получает правило Ядовитые атаки, со следующими исключениями: • Этот эффект влияет только на модели с правилом Культ Эррахмана. • Атаки ближнего боя, которые уже имеют правило Ядовитые атаки от другого источника, наносят автоматические ранения при успешных бросках на попадание 5+ вместо 6+.

Champion

Champion of the Green Knight

Universal Rule.
The Fey Rider gains Bastard Sword. The model gains Stubborn and counts as a Champion for the purpose of Issuing and Accepting Duels.

Charged Tendrils

Воинство колесниц

Если отряд этой части модели имеет хотя бы один полный ряд, и в ряду за данной моделью стоит другая модель (в той же колонне), ее Таранные попадания дают одно дополнительное попадание (обычно это значит D3+2 вместо D3+1).

Chariot of Nephet-Râ

The model’s base size is changed to 100×100 mm, and it gains two additional “Skeletal Horse” model parts. The model gains Exclusive and Fly.

Charnel Catapult

Artillery Weapon.
This Artillery Weapon always hits on a roll equal to or greater than its Aim. It can be fired in two ways:
• Catapult (4×4), Range 12–60″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3, Clipped Wings)]
• Catapult (6×6), Range 12–48″, Shots 1, Str 3, AP 0, Flaming Attacks, Magical Attacks. For the purpose of Panic Tests, a unit suffering one or more Health Point losses from this weapon is treated as having suffered 25% Health Point losses. Panic Tests caused by this weapon are taken at −1 Discipline.

Territorial Hunter

The model gains Ambush. In addition, when declaring if the model will Ambush (during step 8 of the Pre-Game Sequence), you may declare that the model Ambushes from an Impassable Terrain Feature instead of the Board Edge. If so, follow the rules for Ambush but replace all instances of Board Edgequot; in the rules for Ambush with edge of any Impassable Terrainquot;.

Охотники пустоши

Модель теряет правила Захват и Опустошительное нападение (+1 Си, +1 Брб), но получает Висканский лук (3+) и правила Авангард, Легкие войска и Тактический отход.

Увеличенное шасси

Размер подставки Темной кареты меняется на 50×150 мм а Количество атак Неживых скакунов становится равно 2.

Вожак стаи

Размер подставка Охотника на мамонтов меняется на 50×50 мм. До тех пор, пока модель присоединена к отряду Саблезубых тигров, отряд (включая Охотника на мамонтов) получает правила Авангард и Быстрое перестроение, и Охотник на мамонтов считается как Зверь Стандартного размера в отношении распределения попаданий, за исключением атак Растаптывания.

Нечистый посредник

Дружественные отряды в 6" получают правило Автономность.

Ключи Цитадели

Эта модель должна докупить Чары для оружия на два своих обычных оружия.

Могильный холод

Вражеские отряды в 6" от одной или более модели с этим правилом получают штраф -2 к Ловкости и к Навыку защиты.

Леденящий визг

Модель с этой Особой атакой может использовать ее как 1. Стрелковая атака, и как 2. Особая атака, когда связана в ближнем бою. 1. Выберите цель, следуя нормальным правилам Стрелковых атак. Эта атака имеет Дальность 8" и правило Марш и стрельба. 2. Эта атака наносится по Ловкости части модели. Объявите, что Вы используете Леденящий визг при направлении атак. В этом случае часть модели больше не может наносить Атаки ближнего боя. Выберите отряд в контакте в качестве цели. Леденящий визг наносит 1 попадание за каждое Очко здоровья, которое на данный момент имеет модель, использующая Леденящий визг, вне зависимости от того, используется он как Стрелковая или как Рукопашная атака. Эти попадания всегда имеют Силу 10, Бронебойность 10 и Магические атаки. При бросках на ранение для этой атаки используйте Дисциплину противника вместо Стойкости.

Chilling Yawn

Chitinous Plates

Chitinous Scales

Хитиновая волна

Модель может совершать количество Поддерживающих атак, равное своему Количеству атак.

Chosen of the Snow Childe

Universal Rule.
The Fey Rider gains +1 Attack Value for each enemy model in base contact with it and its attacks ignore Parry.

Clergy

The model gains Aegis (+1, against Magical Attacks, max. 4+)

Cleric

Clinging Ichor

Units in base contact with the bearer loses “Devastating Charge”

Closely Guarded

The model gains Attached, Exclusive (Caiman Elders, Tegu Guards, Tegu Warriors), Stand Behind, Strider, and War Platform.

Clouded Eye Totem

The target gains Hard Target (1) and Magic Resistance (3).

Cloven Hooves

Model parts without Mount or Construct gain Grind Attack (D3 hits, Str 5 AP 2, Magical Attacks)

Clutching Claws

Хищник побережья

Если центр этой модели находится в Водоеме, она получает правила Опустошительное нападение (+2" Дви) и Сложная цель (1).

Когортная тактика

Если отряд модели непреклонный и не находится в состоянии Разгромленных рядов, она получает правило Бьется дополнительный ряд. Проверка этих условий и применение эффекта правила происходят в начале каждого Шага инициативы.

Coins for Eyes

Гнев стража

Части моделей без правила Ездовой в отряде носителя получают Боевой раж.

Colossal Kopesh

Close Combat Weapon.
Attacks made with this weapon gain +2 Strength, +2 Armour Penetration, and Multiple Wounds (D3, against Towering Presence).

Колоссальный кракен

Эта модель получает +2 Очка здоровья и двух дополнительных Погонщиков. Размер ее подставки изменяется на 100×150 mm.

Дьявольский колосс

Эта модель считается имеющей Колоссальный размер при определении количества полных рядов отряда.

Смертельный удар

If the attack wounds with a natural to-wound roll of 6+, its Armour Penetration is set to 10 and the target of the
attack cannot take a Regeneration save against it.

Combat Artist

The model gains Tooth and Claw, Attached and Exclusive (Skink Warriors, Caiman Warriors).
Its base size is changed to 40×40 mm.

Combat Legend

The model gains Great Weapon, Halberd, and Tooth and Claw, as well as Exclusive (Caiman Elders) and Weapon Master.
While using a Melee Weapon without a Weapon Enchantment, add the following rules:
• Great Weapon: +2 Att, +1 to wound with attacks made by the weapon.
• Halberd: +2 Att, Distracting (1).
• Tooth and Claw: +3 Att.

Combat Master

The model gains Great Weapon, Halberd, and Tooth and Claw, as well as Attached, Exclusive (Tegu Warriors), and Weapon Master

Бьется дополнительный ряд

Combined Strength (x)

At step 8 of the Pre-Game Sequence (after Spell Selection), each unit with Combined Strength may be merged with a unit from one of the unit entries in brackets (X), forming a single unit called a Compound Unit. No unit can be merged with more than one other unit. In this context, the unit with Combined Strength is referred to as Guest Unit and its models as Guest Models, and the unit it is merged with is referred to as Host Unit and its models as Host Models.
Guest Models lose any Champion upgrade and Banner Enchantment until the end of the game, and, while part of a Compound Unit, they gain Fight in Extra Rank.
Guest Models follow the rules for Matching Bases (see Front Rank), with the exception that Infantry Guest Models do not have to be placed as far forwards as possible, while non-Infantry Guest Models must always be placed in the first rank, possibly pushing back other models with Front Rank.
The original units of a Compound Unit are treated separately for the purpose of Victory Points. For all other purposes, each Compound Unit is treated as a single unit. Host and Guest Models in the same unit do not share a common Health Pool even though they all are R&F models of the same unit. Instead, each group has their own Health Pool (lost Health Points are never passed between the Health Pools, and any excess Health Point losses are ignored). Guest Models are not forced to choose the same Close Combat Weapons in close combat as the Host Models in their Compound Unit.
Distributing Hits: For the purpose of distributing hits onto a Compound Unit, Guest Models are considered as Characters with a different Type/Height combination that all share the same Health Pool.
Allocating Attacks: Swirling Melee cannot be used against Compound Units. Otherwise, Close Combat Attacks can be allocated as normal towards different Health Pools in base contact. Alternatively, R&F models that could allocate Close Combat Attacks towards any model in the Compound Unit, and R&F models that could not allocate Close Combat Attacks due to models in Duels, may instead choose to allocate Close Combat Attacks towards one of the following:
• The Health Pool of the non-Champion Host Models.
• The Health Pool of the Guest Models; these Close Combat Attacks suffer −1 to hit unless one or more Guest Models are in base contact with the attacker.

Воспламенение

Поместите один маркер"Воспла- менение" рядом с отрядом каждый раз, когда он получает правило Воспламенение. Отряд, имеющий один или более маркер"Воспламенение" получает правило Горючий. Удалите один маркер"Воспламе- нение" после одного из следующих событий: • Немедленно после того как отряд получает одно или более ранений от Дистанционных атак, являю- щихся Огненными атаками (до спасбросков). • В конце Раунда ближнего боя, во время которого отряд получил одно или более ранений (до выполнения спасбросков) от Рукопашных атак, являющихся Огненными атаками. На персонажа, покидающего отряд, подверженный действию Воспламенения, данный эффект более не действует, за исключением случая, когда персонаж сам получил Воспламенение, являясь в момент получения отрядом, состоящим из одной модели. В этом случае персонаж сохраняет маркеры"Воспламене- ние".

Commandment

Commonfolk

The model gains Aegis (+1, max. 5+) with the following condition: Its unit must be Engaged in the same Combat as at least one other friendly unit containing one or more models with Courage or Honesty.
Units consisting entirely of models with Ordeal are ignored by units with more than half of their models with Courage for the purpose of Panic Tests.

Communal Bond

Units with more than half of their models with Communal Bond are subject to the following rules:
• They gain Swift Reform.
• Their Discipline Tests are subject to Minimised Roll while within range of a friendly model’s Commanding Presence.
• R&F models with Scoring and R&F models in Compound Units gain Commanding Presence with the following rules and restrictions: its range is set to 8″, and the models may choose to set their Discipline to the highest Discipline value available in the unit for the purpose of this instance of Commanding Presence.

Совет магов

The Champion of a unit with Wizard Conclave gains +1 Health Point in addition to the normal Characteristics increases associated with being a Champion, and is a Wizard Adept.
This Champion may select up to two spells from predetermined spells given in brackets after Wizard Conclave.
This overrides the Spell Selection rules connected to being a Wizard Adept.

Знай свое место

В начале шага инициативы, во время которого должны быть выполнены Атаки ближнего боя модели, выберите одну часть модели от каждой модели в контакте с носителем и добавьте ее Количество атак к Количеству атак Обманщика Куулимы (без учета модификаторов). В конце каждого Раунда ближнего боя Количество атак модели устанавливается равным 1.

Construct

Containment Field

Personal Protection.
Attacks made by enemy units in base contact with one or more models with Containment Field suffer −1 to wound if they are Special Attacks and/or Magical Attacks.

Сикарранские контрабандисты

Отряд может начинать игру в Подземном резерве. Броски на выход из Засады для отрядов, полностью состоящих из моделей c правилом Сикарранские контрабандисты, могут быть переброшены. На этот эффект не распространяется ограничение Особых предметов, не позволяющее им действовать, когда модель не находится на поле боя.

Contractor

Universal Rule.
The opponent is awarded an additional +200 Victory Points if the model is removed as a casualty.

Поломка

Если эта модель выбрасывает '1' при бросках, тип которых указан как (Х), она терпит Поломку. Если"Х" -"Осечка", Поломка заменяет обычный эффект Осечки. Бросок, вызвавший Поломку, никогда не может быть переброшен. Атака, окончившаяся Поломкой, всегда считается проваленной. При Поломке отряд модели получает 2 попадания с Силой 5 и Бронебойностью 10. Если при атаке использовался Метод проб и ушибов, количество попаданий увеличивается до 4.

Бесстрашие

If more than half of a unit's models are Fearless, the unit automatically passes Panic Tests and Decimated Tests and cannot declare a Flee Charge Reaction (unless already Fleeing). Models that are Fearless are also immune to the effects of Fear.

Охотничий рог

Дружественные отряды, находящиеся от 6" от одной или более модели с этим правилом, поулчают правило Опустошительное нападение (+1" Дви).

Corrosive Spitter

Universal Rule.
The model gains Poison Attacks. In addition, the model gains Breath Attack (Str 2, AP 3) with the following exceptions: Instead of 2D6 hits, the target suffers a number of hits equal to the number of models with Corrosive Spitter in the unit. Only a single model in each unit may use this Breath Attack once per game.

Корсар

Модель получает Шкуру кракена и Парное оружие. Кроме того, каждый нападающий отряд, имеющий хотя бы одну модель с правилом Корсар добавляет +1 к результату боя для своей стороны, если атакует противника во фланг или в тыл.

Corsair Boarders

The model gains Heavy Armour and Scoring.

Corsair Ravagers

The model gains Extra Support (2), Hard Target (1), Light Troops and Skirmisher. In addition, enemy models that are not immune to the effects of Fear in units in base contact with one or more models with Corsair Ravagers suffer -1 Discipline.

Courage

The model gains Aegis (5+) with the following restriction: The effect can only be used against wounds against which the model cannot take or would automatically fail its Armour Save.

Стремительность

When a unit composed entirely of models with Swiftstride rolls Charge Range, Flee Distance, Pursuit Distance or Overrun Distance, it rolls an additional D6 (normally this will lead to rolling 3D6) and discards the lowest D6 rolled.

Courtier of the Dawn

Universal Rule.
The model gains +3 Attack Value, Fly (8″, 16″), and Gallantry (2). Model parts (friend or foe) with Harnessed Engaged in the same Combat as the model gain +1 to hit.

Courtier of the Dusk

Universal Rule.
The model is a Wizard Adept that must choose Druidism or Witchcraft as its Path of Magic and that cannot select the Hereditary Spell. In addition, the Casting Value of spells that target the model and/or any unit Engaged in the same Combat as the model (friend or foe) is reduced by 1.

Учтивость избранных

Модель не может присоединяться к отряду, уже включающему другую такую модель.

Прикрытие залпом

В Фазу нападений, когда вражеский отряд объявляет нападение на другой отряд, включающий в себя одну или более модель с правилом Воинская дисциплина, один дружественный отряд, включающий в себя одну или более модель с правилом Прикрытие залпом может немедленно совершать Реакцию на нападение"Стоять и стрелять", со следующими условиями и ограничениями: • Расстояние между нападающим отрядом и подвергающимся нападению отрядом должен быть больше чем Скорость движения нападающего отряда (если нападающие модели имеют разные Скорости движения, используйте самое низкое значение из них). • Отряд с правилом Прикрытие залпом находится в 12" от подвергающегося нападению отряда. • Только части модели с правилом Прикрытие залпом могут стрелять; они таким образом не могут стрелять больше одного раза в каждую Фазу нападений. • Отряд должен совершать свою Реакцию"Стоять и стрелять" перед тем, как подвергающийся нападению отряд объявляет собственную Реакцию на нападение. Если нападение нападение больше не возможно после этой Реакции"Стоять и стрелять" (например, если нападающий отряд польностью погиб, или порвалил проверку Паники), подвергающийся нападению отряд не объявляет Реакцию на нападение. • Эта Реакция"Стоять и стрелять" совершается как будто враг объявил нападение на отряд с правилом Прикрытие залпом на свою текующую позицию. Применяйте обычние правила по такой Реакции на нападение: нападающий отряд должен быть расположен в фронтовом секторе отряд с правилом Прикрытие залпом, отряд с правилом Прикрытие залпом не может быть потрясенный или отступающий, и так далее).

Covert Operatives

The unit gains Hard Target (1) and Skirmisher.

Covetous Camouflage

Егеря

Модель получает правила Легкие войска, Рассыпной строй и Сложная цель (1), и теряет Захват.

Creepers

The model gains Hard Target(1), Light Troops, Scout, Skirmisher, and Strider and loses Scoring.

Creepy-Crawlies

The model gains Ghost Step, and model parts with Harnessed gain Poison Attacks.

Горнило резни

Модель получает правила Боевая платформа и Не лидер. Кроме того, во время Фазы ближнего боя отряд этой модели и вражеские отряды в контакте с ее отрядом получают штраф в -1 к Стойкости. Модели с правилом Горнило резни не подвержены действию данного правила. Модель должна быть выставлена в отряд, и не может его покунуть добровольно. Если модель выставлена в отряд Храмовых воинов, она потеряет Парное оружие и получает Клинки Дарага до конца игры.

Crimson Rage

Crude Weapons

Apply the following rules after the First Round of Combat until the model is no longer Engaged in Combat: • The model cannot benefit from Parry. • All its weapons count as Hand Weapons for all rules purposes.

Знание местности

The model automatically passes Dangerous Terrain Tests taken due to Terrain.
If more than half of a unit's models have Strider, the unit never loses their Steadfast or Rank Bonus due to Terrain.
Sometimes Strider is linked to a specific type of Terrain, stated in brackets.
In this case, models with Strider are considered Striders only when interacting with such type of Terrain.

Высокогорная шкура

Когда модель с этим правилом получает ранение от атаки со свойством Множественные раны (Х), Х делится на два, с округлением вверх.

Cult Influence

Universal Rule.
The model loses Insignificant while a Sacred Plat- form with Pestilent Pulpit is part of the model’s unit.

Cult Leader

The range of the bearer's Commanding Presence or Rally Around the Flag is always 18'. General or Battle Standard Bearer only

Культ Эррахмана

Если при вражеском Атаке ближнего боя, направленной на модель с этим правилом, выпадает немодифицированная '1' на попадание, эта часть модели наносит 1 попадание с правилом Токсические атаки отряду атаковавшей модели на том же Шаге инициативы до удаления любых потерь. К рядовым моделям с этим правилом могут присоединяться только модели с тем же правилом.

Curse of Lycanthropy

One use only. Duration: One Turn. You may activate this ability when Choosing Equipment and Abilities. Set the model part’s: Att to 4, Str to 5, and AP to 3.
The model part also gains Regeneration (4+) and Innate Weapons. Whilst active the model part can only use Innate Weapons.

Curse Of Phatep

Spells cast by this model gain +12″ Range.

Curved Tusks

Отсеки одну…

За каждый успешный спасбросок за Живучесть, на котором выпала '6', модель может дополнительно проигнорировать одну из одновременно полученных ран. Если одновременно полученных ран недостаточно, модель вместо этого восстанавливает 1 Очко здоровья.

Cutting Corners

The model select one fewer Spell than normal.

Cyclops

Daeb Warfare

Daemon

Daemonic Summon

At the end of step 3 of the owner’s Magic Phase (Siphon the Veil) and before Veil Token Limits are applied, each non-Fleeing model with Daemonic Summon may perform a single Daemonic Summon:
1. Choose a unit from the Summoned Daemons Army Category on your Army List.
2. Discard a number of Veil Tokens from your Veil Token pool corresponding to the chosen unit’s Point Cost divided by 200, rounding fractions up. During the owner’s Player Turn 1, only 2 Veil Tokens may be discarded for Daemonic Summon. Otherwise, a maximum of 6 Veil Tokens may be discarded for Daemonic Summon per Player Turn.
3. The chosen unit is deployed in a legal formation fully within 12″ of the model that performs the Daemonic Summon. All models must be placed at least 1″ away from other units and from Impassable Terrain. If the whole unit cannot be deployed, then no models can be deployed.

The unit counts as having moved during the Player Turn it arrives on the Battlefield. Any unit that entered the Battlefield on Game Turn 4 or later loses Scoring. If a unit from the Summoned Daemons Army Category has not entered the Battlefield before the end of the game, the unit counts as destroyed.

Until deployed on the Battlefield, units from the Summoned Daemons Army Category cannot perform any actions at all, and all their Special Items, rules, and abilities don’t work while off the board.

Daemonic Wings

Проклятие Темных Богов

Персонажи не могут присоединяться к этому отряду, и он никогда не может иметь больше рядов, чем колонн. Когда этот отряд проваливает проверку на Разгром, он не выполняет дополнительных Атак ближнего боя по правилу Путь Изгнанного. Вместо этого, замените каждую модель в отряде моделью Сломленного после шага 8 раунда ближнего боя (после проведения проверок на Панику): • Отряд с Проклятием Темных Богов считается уничтоженным, а его модели считаются убранными в потери. • Каждая модель Сломленного выставляется на то же положение смотрящей в ту же сторону, что и замененная ей модель, даже если эта модель находилась в контакте с вражеским отрядом. В этом случае, модель Сломленного также выставляется в контакте с вражеским отрядом. • Модели Сломленных образуют новый отряд. • Этот отряд следует правилам Призванных отрядов, за исключением того, что он игнорирует Правило расстояния между отрядами при выставлении на поле боя. • Отряд Сломленных не может выполнять Боевое перестроение в этот раунд ближнего боя. Однако, вражеские отряды могут совершать его как обычно. • Следует отметить, что последующий раунд ближнего боя не считается первым ни для отряда Сломленных, ни для вражеских отрядов, с которыми он связан в ближнем бою.

На паровой тяге

Модель может предпочесть не двигаться, не смотря на то, что имеет правило Случайное движение, и ее Дальности преследования и прорыва в Фазе ближнего боя всегда равны 0". Перед перемещением в Фазе движения модель может заменить свое правило Случайное движение (4D3") на Случайное движение (5D3") до конца Фазы движения.В этом случае Паровая пушка не может быть использована на этом ходе игрока.

Dancers of Yema

The model gains Aegis (5+, against Melee Attacks), Elven Finesse, First Strike (+1 Att), and Weapon Master. It also gains Great Weapon, Halberd, Hand Weapon, Shield, and Spear.

Танцы Кенирна

В начале каждого раунда ближнего боя каждый отряд, полностью состоящий из моделей с этим правилом, должен выбрать один из танцев, перечисленных ниже. Примените его эффекты до конца раунда ближнего боя. Отряд не может снова выбрать этот танец, пока не произойдет одно из следующих событий: • Отряд больше не связан в ближнем бою. • Отряд выбрал другой танец.

Dark Conclave

Universal Rule.
Spells cast by the model gain +3″ range for each additional friendly Wizard within 12″ of the Caster. This bonus can never increase the combined modifier beyond +9″, however other sources may.
The model must select 2 spells from: Spear of Infinity (Hereditary Spell), Hand of Heaven (Thaumaturgy), and The Grave Calls (Occultism) during Spell Selection. This overrides the normal Spell Selection rules connected to being a Wizard Adept.
When performing a Daemonic Summon with the model, divide the chosen unit’s Point Cost by 300 (instead of 200), rounding fractions up, for determining the number of discarded Veil Tokens.

Темные пути

Эту модель нельзя выставить на поле боя в Фазе расстановки. Вместо этого в начале любого хода игрока владелец этой модели может выбрать дружественный отряд Крысиных велитов, Крысиных легионеров, Черношкурых ветеранов, Темношкурых сталкеров или Гранатометчиков, который не отступает. Эта модель присоединяется к выбранному отряду согласно следующим правилам: • Удалите рядовую модель из первого ряда выбранного отряда в потери. Вы не можете удалить в потери последнюю рядовую модель в отряде. • Разместите Сумеречного ассасина внутри этого отряда на месте удаленного моделя. • Сумеречный ассасин не может добровольно покинуть свой отряд в ход игрока, во время которого он был выставлен в этот отряд. • Если эта модель не была выставлена на поле боя до конца 4-ого игрового хода, она считается как потеря и больше не может быть выставлена на поле до конца игры. • Эта модель не может быть выставлена в Призванный отряд.

Dark Fire

Shooting Weapon
Range 18″, Shots 2, Str 4, AP 0.
Armour Save rolls of ‘1’, ‘2’, ‘3’, and ‘4’ are always considered failed when saving wounds caused by Dark Fire

Dark Hide

Dark Prelate

The model can cast Blood Curse (Occultism) and Pentagram of Pain (Occultism) as a Bound Spell (5+).

Darkstone Generator

Shooting Weapon.
Range 12″, Shots D6+1, Strength D6+1, Armour Penetration 3, March and Shoot, Mishap (Roll for number of Shots), Reload!.
The attacks hit automatically.
Trial and Terror: The weapon instead targets and automatically hits all units within 6″ (including units not inside the Front Arc/Line of Sight, and units Engaged in Combat) except the shooting unit itself (remember that models that are Engaged in Combat cannot perform Shooting Attacks). Roll once for the number of shots and apply this value to all targeted units, then roll for the Strength of the hits for each targeted unit individually.
These shots are not randomized using the rules for Callous.

Darrmu

If the General is a Darrmu, apply the following changes to Army List creation: • Max. 10% of the Army Points may be spent on units with Brood Rivalry. • The Duplication Limits 0-X Units/Armyquot;, 0-X Models/Armyquot;, and 0-X per Armyquot; in the unit profiles of certain units with Goblin Cunning are modified, as indicated by D 0-Xquot;. For example, 0-1 (D 0-2) Units/Armyquot; means that if the General is a Darrmu, the Duplication Limit becomes 0-2 Units/Armyquot;.

Пепел к пеплу

В конце фазы, в которой Иерофант был удален в потери, каждый отряд в армии с правилом Пепел к пеплу должен пройти проверку Дисциплины или потерять столько Очков здоровья, на сколько была провалена проверка, без возможности использовать спасброски любого рода. Эти потери Очков здоровья распределяются следуя правилам для Нестабильных отрядов. Количество потерянных Очков здоровья уменьшается на 1, если отряд находится в радиусе действия правила Ни шагу назад!. В конце хода игрока, во время которого Иерофант был удален в потери, может быть назначен новый Иерофант. Им может стать любой дружественный персонаж-Маг. Этот персонаж становится новым Иерофант. Если новый Иерофант не был выбран, в начале каждого дружественного хода после того, во время которого Иерофант был удален в потери, каждый отряд с правилом Пепел к пеплу должен снова пройти проверку Дисциплины или потерять Очки здоровья как описано выше.

Обратно в норы

Один раз за игру, в конце Фазы движения, отряд модели может быть убран с Поля боя и размещен в Подземном резерве. Перед тем, как отряд будет убран, он теряет правило Захват до тех пор, пока не будет возвращен на Поле боя. Это можно сделать только если отряд модели не является Связанным в ближнем бою или Потрясенным, и имеет 50 или меньше Очков здоровья.

Смертельный выпад

За каждую вражескую Атаку ближнего боя, направленную против этой модели, с выпавшим немодифицированным результатом '1' на попадание, Князь ужаса должен совершить Атаку ближнего боя на том же Шаге инициативы. Эта атака должна быть направлена против модели (или Пула очков здоровья), выбросившей '1' на попадание. Если это невозможно, ничего не происходит.

Death is Only the Beginning

Each time this model successfully casts an Augment or Universal spell; one Health Pool in one targeted friendly unit may Raise one HP (remember that Health Pools with Undead will instead Raise equal to its Rsr). No Health Pool can be chosen for this effect more than twice in each Magic Phase.

Deathless Noble

The model gains Disciplined and Undying Will.

Делом, не словом

Эта часть модели получает правила Боевой раж и Ненависть когда присоединена к одной или более рядовым моделям с правилом Жажда битвы.

Deepfire Grenades

Shooting Weapon.
Range 8″, Shots 2, Str 6, AP 2, Accurate, Flaming Attacks, Quick to Fire, Volley Fire. When shooting at an enemy unit Engaged in Combat, hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of 5+ instead of 4+.

Deepfire Thrower

Artillery Weapon
0–9 Models/Army.
Flamethrower. Range 18″, Shots 1, Str 3, AP 0, Flaming Attacks, Mishap (Misfire). The user gains Flammable.
The total number of simultaneous hits from a unit with this weapon cannot exceed the number of models in the target unit.
Trial and Terror: The weapon’s range is set to 12″ and its Strength is set to 4

Stalwart Defense

Enemy units in base contact with one or more models with Stalwart Defense do not count as Charging for the purpose of Devastating Charge.

Defy Death

To wound rolls of Melee Attacks distributed onto a model with this rule of ‘1’, ‘2’, ‘3’ are always considered failed.

Презрение к плебеям

Модель не может быть выбран врагом как модель, которая получает штраф за отклонение Дуэли.

Подземный прорыв

Модель дает одну метку"Туннеь" своей армии. Кроме того, модель может выбрать начать игру в Подземном резерве. Один раз за игру, в конце Фазы движения, отряд модели может быть убран с Поля боя и размещен в Подземном резерве. Это не может быть выполнено, если модель Связанна в ближнем бою или Потрясена.

Я есть Сенат

Когда дружественный отряд в пределах действия Воодушевляющего присутствия этой модели (включая ее саму) теряет Очки здоровья из-за действия правила Нестабильный, количество теряемых Очков здоровья снижается на количество полных рядов этого отряда, но не более, чем на 3.

Божественное право

Эта модель не может присоединяться к отрядам с другими персонажами. Другие персонажи также не могут присоединяться к ее отряду. Эта модель должна объявлять вызовы на дуэли каждый раз, когда это возможно (объявление вызова на дуэль другой дружественной моделью не предотвращает действие этого правила). Этот вызов на дуэль должен быть принят персонажем (если это возможно), если чемпион отряда не примет его первым. Кроме того, в дуэли эта модель получает правила Смертель- ный удар и Множественные раны (2).

Зловещий приговор

Модель получает +1 к Количеству атак за каждую вражескую модель в контакте (вклучая модель с которой она связана в дуэли, если примени- мо).

Упорный

A unit with at least one model with Stubborn ignores any Combat Score penalties to its Discipline when taking Break Tests or Combat Reform Discipline Tests.

Пожирание

За каждое Очко здоровья, потерянное от Атак ближнего боя этой модели, нанесенные на вражеские отряды, бросьте D6 в конце шага инициативы. За каждый кубик, на котором выпало 4+, эта модель восстанавливает 1 Очко здоровья. Как только эта модель получает 18 или более Очков здоровья, все отряды в пределах 9" от нее получают 2D6 попаданий с правилом Токсические атаки, после чего эта модель удаляется в потери.

Devotees of Tyranny

Universal Rule.
The model gains Fearless and Frenzy while Engaged in Combat. In addition, units consisting entirely of models with Devotees of Tyranny and, if applicable, a Drum Gogyag, may reroll failed Charge Range rolls in the Charge Phase

Dextrous Tentacles

Мертвые восстают

0-1 в армии. Модель может колдовать Мертвые восстают как Связанное заклинание, имеющее Уровень силы (4/8). Мертвые восстают: Дальность 12", Tип Поле битвы, Длительность Немед.. Призовите отряд, указанный в универсальном правиле Пробуждение (X) колдующего (укажите, какой из доступных, прежде чем начать колдовать), с количеством Очков здоровья соответствующим значению"Оживление" этого отряда. Все модели должны быть расположены в пределах Дальности заклинания, при этом хоть одна модель должна касаться точки, указанной целью заклинания. Доступны все улучшения, кроме командной группы. Отряд теряет правило Захват (если оно было).

Digestive Vomit

Ужасные крысы

Модель получает +1 к Силе, к Бронебойности и к Стойкости, а ее подставка изменяется на 25×50 мм. Модель теряет правило Незначительный.

Адепты

Отряд, полностью состоящий из моделей с этим правилом, получает правило Стемительность для бросков на Дальность нападения во время Фазы нападений, если он расположен во фланговом или тыловом секторе подвергающегося нападению отряда. Кроме того, если отряд модели связан в ближнем бою с фланговой или тыловой стороной вражеского отряда, Атаки ближнего боя модели получают +1 на попадание и +1 к Бронебойности.

Disciplined

Diseased

Быстрый выстрел

Свет богов

Вражеские Маги в 36" от одного или более Саркофагов Фатепа получают модификатор в -1 к своим броскам на сотворение заклинаний. Когда Саркофаг Фатепа удаляется в потери, все отряды в 12" получает 3D3+3 попаданий с Силой 1 и Бронебойностью 10.

Divining Snout

Высшая власть

В начале каждого дружественного хода игрока вы можете выбрать один дружественный отряд в пределах действия Воодушевляющего присутствия модели с правилом Высшая власть. Все рядовые модели в выбранном отряде получают правило Власть персонажа до конца следующего хода игрока.

Dominion

Each Legion of Sin has its own Dominion rule that each Character must take, as specified in the corresponding unit entries.

Власть Зависти

Атаки ближнего боя, направленные против моделей, имеющих ору- жие ближнего боя, не являющимся Одноручным оружием (вне зависимости от того, используется оно или нет), получают +2 к Навыку атаки.

Власть Обжорства

Эта модель должна перебрасывать проваленные броски на ранение своими Рукопашными атаками, на которых выпала '1'.

Власть Алчности

Эта модель получает +2 к Навыку защиты, если ее отряд находится в контакте с вражеским отрядом с правилом Захват.

Власть Блуда

Эта модель получает правило Знание местности. В Фазу нападений отряды, полностью состоящие из моделей с Властью Блуда должны перебрасывать проваленные броски на Дальность нападения, если они расположены с флангового или тылового сектора отряда, на который они нападают.

Власть Гордыни

Отряды, в которых более половины моделей имеют это правило, могут перебрасы- вать проваленные проверки Дисциплины.

Власть Уныния

Эта модель получает правило Эгида (+1, против Особых атак)

Власть Гнева

Атаки модели игнорируют Парирование.

Doomsday Colossus

Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.

Dragonforged Armour

Armour Equipment
Heavy Armour. The wearer gains Aegis (2+, against Flaming Attacks) and Aegis (6+), and automatically fails all
Fortitude Saves.

Dread Mask

Universal Rule.
The model gains Devastating Charge (Distracting) and can cast Twisted Effigy (Witchcraft) as a Bound Spell with Power level (4/8). In addition, Fear Tests caused by the model and rolls for Flee Distance of enemy units that Break from Combat while in base contact with the model are subject to Maximised Roll.

Duellist

Universal Rule.
Unless another friendly Daimyo does so first, a Kensai must issue or accept Duels whenever possible

Dwarf

Dwarf Ballista

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].

Dwarf Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 60″, Shots 1, Str 4 [10], AP 0 [10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)]
• Volley Gun, Range 12″, Shots 2D6, Str 4, AP 4

Dwarf Catapult

Universal Rule.
Catapult (4×4), Range 12–60″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3, Clipped Wings)]. The model’s Height is changed to Large.

Dying Blow

Разведчик

At step 8 of the Pre-­Game Sequence (after Spell Selection) an army that includes units with Scout must state which of its units with Scout will use it, starting with the player that picked the Deployment Zone. Deploy your army as usual, but without deploying any of the Scouting units. These units are placed after all other non-Scouting units have been deployed. They can either be deployed in your Deployment Zone, using the normal rules, or they can be deployed outside the Deployment Zone, but must be more than 18" away from any enemy units. This is decreased to 12" if the Scouting unit is deployed entirely within a Forest, Ruins, Field, Building, or Water Terrain Feature. Scouting units that are deployed outside their player's Deployment Zone may not Declare Charges in the first Player Turn (if their side has the first turn). If both players have Scouting units, alternate deploying one unit at a time, starting with the player that finished deploying first.

Безжалостная эффективность

Атака получает +1 к броску на ранение в первый раунд ближнего боя.

Eidetic Mastery

Отшельник

Если модель пешая, она может присоединяться только к отрядам Йети и Саблезубых тигров; игнорируйте правило Незначительный при присоединении к отрядам. Если модель является всадником, она не может присоединяться ни к каким отрядам. Модель с правилом Отшельник не может присоединяться к отряду, содержащим любых персонажей, и персонажи не могут присоединяться к отряду, включающим модель с правилом Отшельник.

Стена железа

Модель получает правило Эгиду (5+, против Атак в ближнем бою). Этот особый спасбросок может быть применен только про- тив атак, совершенных врагами, находящимися во фронте отряда модели.

Eldritch Tome

Universal Rule.
Units with Champion only.
The unit gains Wizard Conclave that knows only Spear of Infinity (Hereditary Spell).

Elf

Неуловимый

Отряд, полностью состоящий из моделей с этим правилом, может объявлять реакцию"Отступать" при нападении на него, даже если он имеет правило Бесстрашие.

Elven Bolt Thrower

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)]
• Range 48″, Shots 6, Str 4, AP 2

Elven Cloak

Armour Equipment
When combined with Light Armour, the wearer gains +1 Armour.

Elven Finesse

Elven Prince

The model treats all other friendly units as Insignifi- cant. The army may not contain a Contracting Prin- cipal.

Воодушевляющие ветви

Отряд, в котором более половины моделей имеют это правило получает правило Упорный пока более половины его моделей находится в Лесу центром своих подставок.

Emplacement

Enclave Wizard

The Champion is a Wizard Adept with the following additional rules:
• The model gains +1 Health Point, up to a maximum of 3.
• The model selects a number of spells given in the unit entry from the predetermined spells also given in the unit entry. This overrides the Spell Selection rules for Wizard Adepts.
• If applicable, the model’s base size is changed to the base size stated in brackets (X).

Рунная наковальня

Каждая Наковальная Силы может выбрать до трех Боевых рун.

Endless Tide

Universal Rule.
The model cannot declare any Charges, and other units cannot declare any Charges against the model. The model and other units ignore each other regarding the Unit Spacing rule for all movement and can touch and move through one another during any movement (note that this includes Ambush and that this means that the model can be placed in base contact with other units when Summoned). The model never blocks Line of Sight (remember that this also affects Cover as it can never contribute to Hard Cover).
When the model touches another unit, the model is immediately removed as a casualty, and the other unit immediately suffers 3D6 hits with Strength 2 and Armour Penetration 1. If several units are touched simultaneously, the Active Player chooses which unit suffers the hits. If the model was removed due to another unit moving into contact with it, that unit suffers an additional 2D6 hits.

Energy Bolts

Shooting Weapon.
Range 24″, Shots 1, Str 5, AP 0, Reload!, Volley Fire.

Машина проклятий

Размер этой модели изменяется на Колоссальный, а ее подставка изменяется на 150×100 mm. Ее количество Очков здоровья устанавливается равным 7, Стойкость устанавливается равной 6, Скорость марша устанав- ливается равной 15". Она также теряет правило Боевая платформа.

Engine of The Ancients (3+)

Инженер

Once per Shooting Phase, an unengaged Engineer may select a single War Machine within 6″ that has not fired yet to gain the following effects:
- Replace the Aim of one of the War Machine's Artillery Weapons with the value given in brackets (X+).
- You may reroll the roll on the Misfire Table.
- You may reroll the dice (all of them or none) for determining the number of hits of a Flamethrower Artillery Weapon.

Инженерная руна

Добавьте +4 к результату броска по Таблице осечек.

Enlightened By Favana

The model replaces Wizard Apprentice with Wizard Adept and can choose Thaumaturgy or Witchcraft instead of Occultism. The model cannot take Great Weapon, Halberd, or Paired Weapons.

Метод проб и ушибов

В профиле оружия с этим правилом указан альтернативный режим стрельбы. Если хотя бы одна модель использует Метод проб и ушибов, все модели в ее отряде должны его использовать. Действие этого правила длится до конца фазы.

Entangling Vines

Marine Training

The model part may use Shooting Attacks from any rank.

Entropic Aura

Weapon Enchantments and Armour Enchantments carried by the bearer, models in the bearer's unit, and models in units that are in base contact with the bearer are ignored. Standard and Large models only

Ужас

The model gains Fear and is immune to the effects of Terror. When a unit with one or more models with Terror Declares a Charge, its target must take a Panic Test. If the test is failed, the target of the charge must declare a Flee Charge Reaction, if able to do so.

Первый рыцарь

Когда модель присоединяется к отряду Рыцарских орденов, отряд получает правило Бесстрашный, а если модель - Генерал, рядовые модели в отряде также получают правило Главный отряд.

Восставший первым

Чемпион Гулей получает правило Быстрое перестроение.

Vicious Slavers

Universal Rule.
Enemy models that are not immune to the effects of Fear in units in base contact with one or more models with Vicious Slavers suffer -1 Discipline.

Ruthless Slavers

Standard Infantry and Standard Cavalry models in units in base contact with one or more models with Ruthless Slavers suffer -1 Discipline. In addition, these units must take a Fear Test at the start of each Round of Combat. Models that are immune to the effects of Fear are immune to the effects of Ruthless Slavers. Note that Ruthless Slavers does not make the model immune to the effects of Fear.

Предпочтение

Царская стража

Модель считается рядовой в отношении правила Бессмертная воля. Когда в отряде Фараона или Номарха находится Глашатай гробниц, он должен, если никакая другая модель не делает этого до него: • бросить вызов на дуэль. • принять вызов на дуэль.

Башенный щит

Эта модель получает Легкое укрытие против атак моделей, расположенных в ее фронтовом секторе, и правило Парирование.

Клятва на мече

Часть модели получает бонус в +1 на попадание при атаке с Двуручным оружием.

Стриксоподобныы дух

Эта модель получает правила Полет (6", 18"), Легкие войска, +1 к Стойкости, +1 Очко здоровья, а ее Размер изменяется на Колоссальный.

Лесной дух

Модель получает правила Бесстрашие и Магические атаки. Модели с этим правилом могут присоединяться только к моделям, также имеющим это правило.

Падающая звезда

Навык атаки и Навык защиты этой модели set устанавливаются равными удвоенному количеству ее Очков здоровья. Эта модель может бросать вызовы на Дуэль, принимать Дуэль и отказываться от Дуэля как персонаж. Когда эта модель находится в Дуэли во время Раунда ближнего боя, она получает Stubborn до конца Раунда.

Восходящая звезда

Каждый раз, когда атаки этой модели убивают вражескую модель в Дуэли, эта модель получает +1 к Реузльтату боя до конца игры.

Лучший жеребец

Скорость марша модели устанавливается равной 16".

Eternal Duellist

Вечный страж

Если модель получает рану от атаки с правилом Множественные раны (X), разделите Х пополам, округляя вверх.

Eternal Mastery

One of a Kind.
The model’s Casting Rolls for Learned Spells gains a +1 modifier.

Вечные

Модель получает Двуручное оружие, Инфернальный доспех и правилоНенависть (против Зверей и Кавалерии).

Exalted of Envy

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, the model may perform Make Way moves even when it is in base contact with an enemy model.

Exalted of Gluttony

Universal Rule.
The model gains One of a Kind and +1 Health Point.
The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.
In addition, replace the rules of Devour with (changes from original version in bold):
For each Health Point loss the model causes with Close Combat Attacks against enemy units, roll a D6 at the end of the Initiative Step. For each rolled 4+, the model gains +1 Health Point. When the model has 20 Health Points or more, all units within 12″ immediately suffer 2D6 hits with Toxic Attacks, and the model is removed as a casualty

Exalted of Greed

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, all Weapon Enchantments are ignored for as long as their bearers remain in base contact with the model.

Exalted of Lust

Universal Rule.
The model gains One of a Kind, +1 Health Point, Vanguard, and Aegis (+1, against Ranged Attacks).

Exalted Of Pride

Universal Rule.
The model gains One of a Kind and +1 Health Point.
The rolls for determining the model’s Attack Value and Offensive Skill are subject to Maximised Roll.

Exalted of Sloth

Universal Rule.
The model gains One of a Kind and +1 Health Point.
In addition, instead of selecting spells, the model knows all spells from its chosen Path. A single Learned Spell may be exchanged for the Hereditary Spell during Spell Selection.

Exalted Of Wrath

Universal Rule.
The model gains One of a Kind and +1 Health Point.
When the model reaches 0 Health Points due to a Health Point loss caused by a Melee Attack, remove it as a casualty only at the end of Initiative Step 0. If so, the model does not benefit from Rage and cannot use Stomp Attacks, and it must allocate its Close Combat Attacks towards the Health Pool of the model that caused the final Health Point loss. If models from more than one Health Pool were involved, the Close Combat Attacks must be allocated as equally as possible towards the involved Health Pools.

Excellence

Duels issued by the model must (if possible) be accepted by an enemy Character, unless a Champion accepts first. In addition, while fighting a Duel, the model part's Close Combat Attacks gain +2 Armour Penetration. Attack Attribute. One of a Kind

Exotic Poisons

Attack Attribute – Close Combat
The attack wounds automatically on a successful natural to-hit roll of ‘5’ or ‘6’, unless the target has Immune (Poison Attacks).

Expanding Bulk

Experienced Strategist

Universal Rule.
If this model is the General of the army the Core Category is decreased to “Min. 20%”.

Expert Bowmen

Universal Rule.
The model gains Accurate if it did not move during this Player Turn.

Explosive Organs

Пыльца фей

Это Свойство атаки применяется только при использовании Длинного лука или Парного оружия. Когда по отряду попадают атаки с этим свойством, этот отряд должен пройти проверку Стойкости за каждое попадание, используя Стойкость, которую имеет большая часть моделей в отряде. В случае если большую часть отряда нельзя определить, используйте наибольшую величину. Если одна или более проверок Стойкости провалены, эффект свойства Пыльца фей действует на все модели в отряде до начала следующего хода активного игрока. Модель, на которую действует один или более источников этого эффек- та получает модификатор в -1 на попадание (как для Стрелковых атак, так и для Атак ближнего боя).

Faith

In the Melee Phase, if the model's unit is the target of an Orison while Engaged in Combat, add one Orison Token to the owner's Orison Token pool. In addition, Ordo Minister becomes 0-3 per Army. Universal Rule. One of a Kind

Fame

Фанатики

Когда модель с правилом Фанатики убита Рукопашной атакой во время раунда ближнего боя, в котором она сражается (независимо от того, на каком Шаге инициативы это произошло), удалите её как потерю только в конце Шаге инициативы 0.

Farseeing Mastery

One of a Kind.
Learned Spells cast by the model gain +6″ Range. Aura Spells gain +3″ Range instead.

Погибель орд

Изменения профиля модели: • Размер базы изменяется на 100×100 mm. • Очки здоровья устанавливаются равными 6. • Она получает 1 дополнительного Культиватора. • Она получает 1 дополнительного Тяглового зверя. Она • получает правило Дьявольский колосс. • Шасси получают правило Таранные попадания (3D3).

Погибель армий

Изменения профиля модели: • Размер базы изменяется на 100×150 mm. • Очки здоровья устанавливаются равными 8. • Она получает 2-х дополнительных Культиваторов. • Она получает 2-х дополнительных Тягловых зверей. Она • получает правило Дьявольский колосс. • Шасси получают правило Таранные попадания (4D3).

Favored Of Envy

Legendary.
Can only be taken in an army with Kuulima’s Deceiver as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one.

Favored of Gluttony

Legendary.
Can only be taken in an army with Maw of Akaan as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one.

Favored of Greed

Legendary.
Can only be taken in an army with Miser of Sugulag as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one

Favored of Lust

Legendary.
Can only be taken in an army with Courtesan of Cibaresh as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one.

Favored of Pride

Legendary.
Can only be taken in an army with Omen of Savar as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one.

Favored of Sloth

Legendary.
Can only be taken in an army with Sentinel of Nukuja as the General.
The unit may select up to two Manifestations, instead of one.

Favored of Wrath

Legendary.
Can only be taken in an army with Vanadra’s Scourge as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one

Favoured Giant

Universal Rule.
The model loses Battle Fever and gains Trophy Rack, Hellforged Armour, Paired Weapons, and counts as a Character for the purpose of issuing, accepting, and refusing Duels.

Favoured Of Envy

Legendary.
Can only be taken in an army with Kuulima’s Deceiver as the General.
The unit gains Exclusive and may select up to two Manifestations, instead of one.

Не убоюсь я Зла

Если отряд модели непреклонный и не страдает от Разгромленных рядов, он получает правило Непоколебимость. Кроме того, пока Крысиный жрец присоединен к отряду, модель получает правило Бесстрашие.

Feeding Frenzy

Attack Attribute – Close Combat.
The model part gains Devastating Charge (+D3 Att) until the end of the Combat after successfully Charging a unit marked with Prey Scent.

Тактический отход

A unit consisting solely of models with Feigned Flight that voluntarily chooses to Flee as a Charge Reaction, and subsequently passes a Rally Test in its next Player Turn, doesn't become Shaken. Furthermore, the Reform that is made after Rallying in this case doesn't prevent the unit from moving nor from shooting (but it still counts as having moved for shooting purposes). This rule cannot be applied if a unit fails to rally on the next friendly Player Turn or involuntarily Flees, such as a result of a failed Panic Test or if it was already Fleeing when being charged.

Feldrak

Огненный феникс

Часть модели"Феникс" получает правила Огненные атаки, Перемалывающая атака (D6) и Эгида (2+, против Огненных атак). Эта модель может выполнить Атаку по касательной. Вражеский отряд получает D6 попаданий, и дополнительные D3 попадания за каждый ряд после первого. Атаки по касательной и Перемалывающая атака модели отрабатываются с Силой 4, Бронебойностью 1 и свойством Огненные атаки.

Ледяной феникс

Модель полуает правила, Бесстрашие, Потусторонний и Эгида (5+). Отряды в контате с одним или более Ледяным фениксом получают штраф в -2 к Ловкости, к Навыку атаки и к Навыку защиы.

Feral Warlord

The model part gains Battle Focus, Exclusive (Feral Orc Marauders, Feral Orcs), Frenzy, andLight Armour.

Камень твердыни

Одноразовый. Может быть активирован в начале любого Раунда ближнего боя. Примените следующие эффекты: • Вражеские отряды не получают бонусы к Результату боя за атаку во фланг и атаку в тыл. • Отряд не может быть подвержен эффекту Разгромленных рядов. • Правила Стена щитов, Стена стали и Парирование можно применять в тыл и во фланг. • Относительно Поддерживающих атак все стороны отряда считаются фронтовыми (т.е. Поддержи- вающие атаки можно наносить в тыл и во фланг). • Отряд не может совершать Преследование (или Прорыв). Этот эффект действует до тех пор, когда отряд больше не связан в бою.

Мастер плоти Дома Феттис

Модель получает Тяжелый доспех и Щит. Броски на Дальность нападения в Фазу нападений отрядов, полностью состоящих из Гигантских крыс, Громил Дома Феттис, Зверей арены и моделей на Громиле-преторианце, находящихся в пределах 12", считаются максимизированными бросками.

Залп перед столкновением!

При использовании пистолета, связки пистолетов или многозарядного пистолета нападающая часть модели с свойством Залп перед столкновением! всегда атакует на Шаге инициативы 10, и Сила его Атак ближнего боя устанавливается равной 4, а их Бронебойность устанавливается равной 2 (независимо от Ловкости, Силы и Бронебойности пользователя).

Пламя индустрии

Суммарное значение Х у всех моделей с этим правилом в армии имеет ограничение 1 per 750 Army points, rounding fractions up..

Fey

Fey Spirit

The model gains Fearless and Magical Attacks. Models with Fey Spirit can only join or be joined by Damsels or
models with Fey Spirit.

Field and Stone

Universal Rule.
The model gains Bound to the Land (Field), and the Fey Rider gains Large Flail.

Makhar Battle Fever

Units with more than half of their models with Makhar Battle Fever must reroll any natural rolls of '1' when rolling for Charge Range. In addition, the model gains Devastating Charge (Fearless, Hard Target (1)).

Сыны лавины

Часть модели получает Таранные попадания (1). Если отряд имеет 2 и более полных рядов, часть модели получает Таранные попадания (2). Персонаж с этим правилом получает вместо этого Таранные попадания (D3), или Таранные попадания (D3+1), если отряд имеет 2 и более полных рядов. Кроме того, модель иммунна к эффекту правила Страх от вражеских моделей.

Fire Arrow

Artillery Weapon.
Cannon. Range 48″, Shots 1, Str 3 [7], AP 0 [10], Area Attack (1×5) [Multiple Wounds (D3)], Flaming Attacks.

Fire Rats

Universal Rule.
The model gains Flaming Attacks and Flammable, and its base size is changed to 25×50mm. Immediately before the model is removed as a casualty as a result of any enemy Melee Attack, it inflicts 1 hit with Str 3, AP 0, and Flaming Attacks on the attacking unit.
This is considered a Special Attack.

Firebomb

Attack Attribute.
Catapult (4×4), Range 12–48″, Shots 1, Str 4, AP0, Flaming Attacks. The model changes its Height to Large.

Firebrand

Разжигатель

Знаменосец может сотворять заклинание в скобках как Связанное заклинание с Уровнем силы (5/8).

Firestarter (X)

Universal Rule.
The Standard Bearer can cast the spell stated in brackets as a Bound Spell with Power Level (5/8).

First Strike

Теократические легисты

Отряд модели и все вражеские отряды в кон- такте с ним получают правило Сопротивление магии (2), которое распространяется как на вражеские, так и на дружественные заклинания. Значение этого Сопротивления магии не может быть увеличено.

Fist of the Makhar

Artillery Weapon.
Catapult (4×4), Range 12–48″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3)], Quick to Fire

Flame Cannon

Artillery Weapon.
Flamethrower, Range 24″, Shots 1, Str 4 {5}, AP 1 {2}, Flaming Attacks, {Multiple Wounds (D3)}.

Огнемет

Зажительная смесь

Если одна или более од- новременных атак со свойством Зажительная смесь попадает по отряду, после выполнения этих атак, целевой отряд получает один маркер"Воспламенение".

Лунные стрелы

Это свойство применяется только при использовании Лука или Длинного лука без чар. Атаки получают свойства Огненные атаки и Магические атаки. Их Сила устанавливается равной 4, а Бронебойность - равной 1.

Fleet Officer

Полет

The model gains Light Troops and Swiftstride. Units composed entirely of models with Fly may make Flying Movements when performing a Move Chargers move, an Advance Move, or a March Move. When a unit makes a Flying Movement, substitute its models' Advance Rate with the first value given in brackets (X), and their March Rate with the second value given in brackets (Y). All modifiers to ground movement values are also applied to the flying values of a model. Units using Flying Movement ignore all Terrain Features and units during the Flying Movement (from their starting to their ending position), but must abide by the Unit Spacing rule at the end of the move (unless charging, when the normal exceptions to the Unit Spacing rule apply). They are still affected by the effects of the Terrain Features from which they take off and in which they land.

Flintlock Axe

Shooting Weapon
0–60 R&F Models with Blunderbuss or Flintlock Axe or Pistol per Army.
Range 18″, Shots 1, Str 4, AP 2. Counts as a Close Combat Weapon with Two-Handed in close combat. Close Combat Attacks made with it gain +1 Strength. Can be enchanted like a Close Combat Weapon, but only Close Combat Attacks are affected by the Weapon Enchantment unless specifically stated otherwise. The model may shoot from the third rank (in addition to the first and second).

Проклятье мумии

Когда модель с этим правилом удаляется в потери, она немедленно наносит 1 попадание с Силой 6 и Бронебойностью 10 против модели, атака которой вызвала потерю последнего Очка здоровья. Этот эффект считается Дистанционной атакой. Если более одной модели участвовало в действии, из-за которого модель с этим правилом была удалена в потери, распределите попадание случайным образом.

Шторм из крыльев

Вражеские отряды в контакте с одной или более моделью с этим правилом получают штраф -1 к Навыку атаки и к Навыку защиты.

Flying Horror

Follow The Herd

The unit can never benefits from Commanding Presence or Rally Around the Flag. The unit gains +1 Discipline for each Full Rank.

Forbearance

The model gains Distracting. This instance of Distracting cannot be used in the First Round of Combat. Personal Protection. One of a Kind

Forbidden Mastery

One of a Kind.
The model knows two additional Apprentice or Adept Spells that it must select from Occultism or Pyromancy.
Casting Rolls for these spells suffer a −1 modifier.

Force of Destruction

The model cannot declare any Charges, and other units cannot declare any Charges against the model. The model and other units ignore each other regarding the Unit Spacing rule for all movement and can touch and move through one another during any movement (note that this includes Ambush). When the model touches another unit, the model is immediately removed as a casualty, and the other unit immediately suffers X hits with the model's Strength and Armour Penetration. If several unitsaretouchedsimultaneously, theActivePlayerchooseswhichunitsuffersthehits. If themodel wasremoved due to another unit moving into contact with it, that unit suffers an additional D6 hits.

Предвидение

Дружественные отряды в пределах 6" от модели получают свойство Молниеносные рефлексы. Модель может сотворить Лед и пламя (Космология) как Связанное заклинание с Уровнем силы (4/8).

Forest Dweller

While the model’s unit is within 3″ of Forest Terrain, the model gains Stubborn. If the model’s unit already contains Stubborn, the unit is considered Steady when rolling Break Tests.

Forest Guardian

The model gains +1 Attack Value and +1 Armour. Models on foot only

Forest Guide

Universal Rule.
The model’s unit gains Magical Attacks and Strider (Forest)

Forest Troll

The model gains Magic Resistance (3) and Strider (Forest).

Forest’s Thorns

Melee, Shooting
The model’s part Standard Melee Attacks and Shooting Attacks from Short Range have their AP set to at least 3.
Note: A Pathfinder Character with Paired Weapons and Spirit of the Whirlwind has AP 3 with its Standard Melee Attacks (Forest’s Thorns does not increase it to AP 5)

Forge Gun

Shooting Weapon.
Range 18″, Shots 1, Str 3, AP 0, Flaming Attacks, always hits on 2+.

Forge Repeater

Shooting Weapon
Range 18″, Shots 4, Str 5, AP 2, Flaming Attacks, Quick to Fire

Призрачная форма

Модель получает правила Магические атаки и Призрачный шаг. К тому же, к рядовым моделям с этим правилом могут присоединяться только персонажи с таким же правилом.

Живучесть

Fortitude is a Special Save . Fortitude Saves cannot be taken against attacks with Lethal Strike that rolled a natural 6+ to wound, or against attacks with Flaming Attacks

Fortified by Udius

The model gains Distracting (1), Fortitude (4+), and Hard Target (1).

Плеть душ

Носитель может сотворить Пентаграмма боли (Оккультизм) как Связанное заклинание, имеющее Уровень силы (4/8).

Плеть свежевателя

Отряд, в котором есть хотя бы одна модель с Плетью свежевателя, может совершить Атаку по касательной по одному не связанному в ближнем бою отряду, пройдя в 1" от него (отряд не может и не должен двигаться сквозь или поверх цели). Вражеский отряд получает 1 попадание с Силой 4 и Бронебойностью 0 за каждую модель с Плетью свежевателя в отряде. Отряд, потерявший одно или более Очков здоровья от Атаки по касательной Плетью свежевателя, получает штраф в -1 Дисциплины до конца следующего хода игрока, владеющего им.

Инфернальная плеть

Модель получает +2 к Ловкости. В начале каждого Раунда ближнего боя, вы можете выбрать один дружественный отряд в 6" от носителя (это может быть сам носитель). Атаки ближнего боя этого отряда становятся Магическими атаками и Огненными атаками до конца Раунда ближнего боя.

Monstrous Whip

Universal Rule.
Rolls for Charge Range of other friendly Gigantic models that are within 12″ of one or more models with Monstrous Whip are subject to Maximised Roll.

Fox Fire

Universal Rule.
Enemy models in units in Base Contact with one or more Kitsune suffer -1 Offensive Skill and -1 Defensive Skill.

Freedom of Flight

Universal Rule.
The model’s Armour can never be improved beyond 5.

Бешенство

At the start of the Charge Phase, each of your nonFleeing units with at least one model with Frenzy that is unengaged, does not contain any Shaken models, and has an enemy unit inside its Front Arc within the unit’s Advance Rate +7″ must take a Discipline Test, called a Frenzy Test. If the test is failed, the whole unit must declare a Charge this Player Turn if possible.
Frenzy Tests and Restrain Pursuit Tests taken by units with at least one model with Frenzy are subject to Maximised Roll.
If there are different Advance Rates available in the unit, the Advance Rate used for the Frenzy Test and for the Charge Range is determined as follows:
• If a model has more than one Advance Rate (e.g. due to Fly), the model must use the Advance Rate that has the highest chance of completing the Charge.
• If a unit contains models with different Advance Rates, the unit must use the highest Advance Rate that all models in the unit can use (which will usually be the lowest Advance Rate in the unit).
For example, a model with Advance Rate 2″ and Fly (8″, 16″) must use the Advance Rate from Fly. And if a Character in a Combined Unit has Advance Rate 4″ while the R&F models have 6″, the Combined Unit must use Advance Rate 4″. Note that when a unit is forced to declare a Charge due to a failed Frenzy Test, it is not forced to Charge the enemy unit that triggered the Frenzy Test.

Fresh Meat

The unit gains Exclusive, changes its maximum Points Cost to 800 points, and increases its maximum Unit Size by +20%, rounding fractions up.
E.g. a unit entry with Unit Size ’10-24 models’ increases its maximum by +4.8 models to ’10-29 models’

Пращники

Модель получает Пращу (4+) и правила Незначительный, Рассыпной строй и Сложная цель (1).

Ледяная хватка

Вражеские отряды получают штраф -1 к Ловкости за каждый отряд Йети в контакте с ними.

Fury

Gallantry

During Army List creation, the unit gains a Gallantry value that corresponds to the value stated in brackets (X).
Multiple instances of Gallantry (X) in the same unit do not stack. The sum of the Gallantry values of all units on the
Army List is restricted to 1 per 650 Army Points, rounding fractions up (this means that e.g. a 4500 pts army can
contain units with a combined Gallantry value of up to 7).

Хранитель маяка

После Выбора заклинаний маг должен заменить одно из своих Ученных заклинаний, не являющееся Унаследованным, на заклинание из списка: • Шепот Завесы (Эвокация) • Могильный зов (Оккультизм) • Гнев богов (Тауматургия) (только для Магистров магии) • Адское пламя (Унаследованное заклинание)

Связанный с хранителем

Модель поулчает +1 к Дисциплине, правило Воинская дисциплина, и ее броски за возрождения успешны на результат 3+ вместо 5+. Модель Феникса получает правило Ездовой. Модель получает дополни- тельную часть модели: Атакующий Ат НА Си Брб Лов Правила модели Хранитель 25306 Молниеносные рефлексы, Алебарда

Врата в Царство мертвых

Каждый раз, когда модель с правилом Врата в Царство мертвых успешно сотворяет Восстаньте!, после отработки его эффекта выберите дружественный отряд, имеющий характеристику"Оживление" и находящийся в 12" от колдующего. Этот отряд, или один персонаж в отряде, возрождает 1 Очко здоровья. Нельзя выбрать в качестве цели эффекта Врата в Царство мертвых один и тот же отряд более, чем дважды за одну фазу магии.

Портал

В конце каждой дружественной Фазы магии, каждая Адская пасть может сделать одно из следующего: • Открыть портал: отметьте точку на поле боя маркером Портала. Эта точка должна находиться в пределах линии видимости и в 24" от Адской пасти и более чем в 6" от вражеских отрядов. На поле боя не может быть более 4 дружественных маркеров Портала одновременно (включая Зловещие порталы). • Закрыть портал: выберите дружественный маркер Портала, центр которого находится в пределах линии видимости и в 24" от Адской пасти. Все отряды, находящиеся в 6" от центра отряда получают D6 попаданий со свойствами Магические атаки и Токсические атаки. После этого уберите маркер с поля боя. Если все дружественные Адские пасти удалены в потери, немедленно закройте все дружественные порталы как указано выше. Дружественный отряд может войти в портал при выполнении следующих условий: • Отряд не содержит моделей Колоссального размера. • Отряд находится в контакте с центром дружественного маркера Портала. • Все модели в отряде выполнили Обычное перемещение или Марш, и после этого ни одна из моделей не перемещалась. Удалите отряд с поля боя. Отряд: 1. Выставляется обратно на поле боя в 3" от центра любого другого маркера Портала. Ни одна модель в отряде не может находиться своим центром от центра выбранного маркера на расстоянии больше своего показателя Скорости марша. 2. Должен находится в том же построении, но может смотреть в любом направлении. 3. Должен следовать Правилу расстояния между отрядами. 4. Получает D6+X попаданий с правилами Магические атаки и Токсические атаки, распределяемых владельцем отряда. Х равен количеству рядов в отряде. Такие попадания, распределенные по моделям с демоническим доспехом или правилом Потусторонний, автоматически проваливают броски на ранение. 5. Теряет Захват до следующего хода игрока, владеющего отрядом. Из одного портала может выйти только один отряд за ход игрока.

Giant See, Giant Do (DE)

Universal Rule.
The model gains Scent of Blood

General

Generosity

The model gains Commanding Presence that only friendly models with Ordeal may benefit from. In addition, Knight Banneret becomes 0-3 per Army. Universal Rule. One of a Kind

Призрачный шаг

The model treats all Terrain Features as Open Terrain for movement purposes, but must abide by the Unit Spacing rule upon the completion of its moves.

Ghoul Giant

Universal Rule.
The model gains Poison Attacks and Unholy Appetite.

Ghoul Lord

Giant

Giant Aspen Bow

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].
This Artillery Weapon always hits on a roll equal to or greater than its Aim

Giant Club

Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Giant Drum

Universal Rule.
The model must be deployed in, and can only join Blasted Plains Emissaries, Hob Levies, or Tyrannical Disciples units. The model can never voluntarily leave its unit. In addition, the range of the model’s March to the Beat, and to enemy units that are required to take a March Test due to the Drum Gogyag’s unit, are both extended to 12″.

Giant of the Deep

Universal Rule.
The model gains Shield Wall and Light Armour.

Giant Pike

Counts as Spear. Additionally, the Attack gains Area Attack (1×2), and its Strength and Armour Penetration are set to half the model’s [the model’s] Strength, respectively Armour Penetration, rounding fractions up. This is done after applying other modifiers and affects only the Young Giant’s Attacks.

Giant Recurve Bow

Artillery Weapon
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].

Giant Repeater

Artillery Weapon.
Volley Gun. Range 24″, Shots 3D6×2, Str 4, AP 4.

Giant See, Giant Do

Universal Rule.
The model gains Battle Fever.

Giant See, Giant Do (DL)

Universal Rule.
The model gains Fearless and Supernal. In addition, at the start of each friendly Player Turn, before taking any Frenzy Tests, the model must take a Discipline Test that is modified by −X, where X corresponds to the difference between the number of Health Points that the model started the game with and its current number of Health Points. If failed, the model gains Battle Focus and Frenzy until the end of the game.

Giant Seeker

Universal Rule.
The model gains Aegis (6+), Fearless, The bigger they are…, Unbreakable, Yer comin’ with me!, and loses the Shield.

Giant Sentinel

Universal Rule.
The model gains Poison Attacks and Sapling Bow (4+)

Girded by Acratos

The model’s Armour is set to 5 and it gains Magic Resistance (2) and Metal Armour.

Git Launcher

This weapon follows the rules for Catapult Artillery Weapons with the following exceptions: • Hit: The target suffers 2D6 hits with Strength 4 and Armour Penetration 2. • Partial Hit: Place a Gogtuk Initiate with Mad Git within 3" of the target, following the rules for Summoned Units.

Gladius

Attack Attribute.
The model gains +1 Str when using a Hand Weapon.

Glory Hunter

When Choosing Weapons and Equipment, if the model’s unit is Engaged with an enemy unit that contains a Character, it must issue a “Duel”. The opponent may either accept or refuse the Duel.
If refused; the model that issued the Duel gains +1 to their side’s Combat Score this Round of Combat.
If accepted; the opponent selects a Character in a unit Engaged with the model that issued the Duel. Apply the following rules to the two models: “Duellists” (the model issuing the Duel, and the model chosen to accept the Duel) during this Round of Combat:
• Other models may not allocate Standard Melee Attacks towards the Duellists.
• The Duellists are considered to be in base contact with each other.
• The Duellists must allocate their Standard Melee Attacks towards each other (even if their models are not physically in contact).
• Other Melee Attacks, such as Grind Attacks, Impact Hits, and Stomp Attacks, follow their normal rules for allocation.
• If either or both Duellists causes the last HP loss to the opposing Duellist, it has won the Duel. The winner(s) counts as having successfully accomplished their Secondary Objective.
If both players have models with Glory Hunter, whose units are Engaged, the Active Player must issue a Duel with their model with Glory Hunter, and the Reactive Player must accept the Duel with their model with Glory Hunter.

Gnarled Hide Totem

The target gains +1 Arm and Distracting (1).

Gnasher Dashers

The model gains Fly (6", 12"), Hard Target (1), Light Troops, and Skirmisher.

Наместник

Дружественные отряды, в которых более половины моделей имеет Зажигательную смесь и которые находятся в пределах 12" от одной или более моделей с правилом Наместник в начале своего Марша, получают +2" к Скорости марша. Эта модель может присоединяться к отрядам Ополчения прислужников. Это правило обходит соответствующее ограничение Незначительный.

Goblin

Goblin Cunning

Apply the following rules to any unit consisting entirely of models with Goblin Cunning: • It gains Maximised (Flee Distance). • Before rolling any dice for the corresponding test, it may choose to fail any Break Test and, unless more than half its models are Fearless, any Panic Test. • IfitFleesduetoavoluntaryFleeChargeReactionorduetochoosingtofailaPanicorBreakTest, itautomatically passes its next Rally Test. This does not apply if the unit is Decimated or if it Flees involuntarily.

Goblin Gardens

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose Fields, Forests, Ruins, or Water Terrain. All models (friend and foe) treat Terrain Features of the chosenTerrain as Dangerous Terrain (1). Models that would normally treat them as Dangerous Terrain (1) treat the Terrain Features of the chosen Terrain as Dangerous Terrain (2) instead. In addition, friendly models with Goblin Cunning gain Strider (X), where X is the chosen Terrain.

Godspeaker

Cannot be taken by the General.
Attached. The bearer and its unit gain Fearless and Unstable.

Golden Helm

Righteous Smite

Failed to-wound rolls of Close Combat Attacks against which the target has a Special Save must be rerolled.

Рунические письмена

На шаге 8 Последовательности Действий перед игрой (после Выбора заклинаний), каждый отряд Стражей Твердыни должен выбирать один из следующих эффектов. Данный эффект применяется до конца игры: • +1 к Силе и Бронебойности • Авангард • +2 к Ловкости

Великий Орел легиона

Модель становится Знаменосцем и получает Орла легиона. На этого Орла легиона не распространяется требование находиться в пределах действия Воодушевляющего присутствия дружественной модели.

Устойчивый прицел

Модель может стрелять из третьего ряда (в дополнение к первому и второму) и не получает штраф -1 на попадание при выборе"Стоять и стрелять" в качестве Реакции на нападение.

Картечные гранаты

Атака по каса- тельной. Одноразовый. Вражеский отряд получает D3 попаданий с Силой 3 и Бронебойностью 0 за каждый Парокоптер в отряде.

Grand Council

Universal Rule.
The model’s Health Points and Attack Value are set to 8, and its base size is changed to 120 mm round. The model can also select Wrath of God (Thaumaturgy) as one of its 2 spells.

Grasp of The Immortal

Universal Rule.
At the start of each friendly Magic Phase, the model may choose to lose all instances of Channel (X) and gain a +1 Casting Modifier. The effects last until the end of the Magic Phase. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dice is always a failed Casting Attempt, regardless of any modifiers.

Grasping Proboscis

Units in base contact with the bearer loses “Devastating Charge”

Great Aspen Bow

Shooting Weapon
Range 36″, Shots 1, Str 5, AP 2, Volley Fire.
This weapon always hits on a roll equal to or greater than its Aim.

Огромный оживший монстр

Оживший монстр получает правило Опустошительное нападение (+1 Си, +1 Брб), и размер его подставка меняется на 60×100 мм.

Great Protector

The model gains Exclusive (Tegu Warriors) and War Platform and it loses Stubborn. In addition, all Rank-and-File models in the model’s unit gain Parry.

Великий тактик

Модель может отдавать два Приказа в один ход, вместо одного.

Greater Dominion of Sin

Green Tide

Friendly units within 6" do not lose Rank Bonus due to being in Line Formation.

Greenfire Eyes

Raking Claws

Sweeping Attack. The enemy unit suffers 1 hit for each model with Raking Claws in the unit. These hits are resolved with the Strength and Armour Penetration of model part with Raking Claws.

Grotling

Guardian Patu

Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 0.

Мусорщик на стреме

Если отряд включает знаменосца или Знаменосца армии с Мусорщиком на стреме, попадания по отряду не могут быть распределены на персонажей с тем же Типом и Размером, что и отряд, если он содержит более 3 рядовых моделей.

Guiding All-seeing Eye

Guiding Aura of Despair

Guiding Brass Horns

Guiding Brimstone Secretions

Guiding Bronze Backbone

Guiding Broodmother

Guiding Centipede Legs

Guiding Charged Tendrils

Guiding Chitinous Plates

Guiding Curved Tusks

Guiding Digestive Vomit

Guiding Divining Snout

Guiding Explosive Organs

Guiding Grasping Proboscis

Guiding Greenfire Eyes

Guiding Hell Can Wait

Guiding Hidden Knives

Guiding Horns of Hubris

Guiding Horrifying Vissage

One use only; Duration: Until the end of the Phase.
May be activated at the at start of a friendly Charge Phase. When activated, the model gains Horror and its Charge Range rolls gain Maximized.

Guiding Hot Blood

Guiding Incendiary Ichor

Guiding Kaleidoscopic Flesh

Guiding Living Shield

Guiding Lordly Levitator

The model and each R&F model in its unit gains Strider.

Guiding Mastery

One of a Kind.
At the start of each friendly Player Turn, the model may choose a friendly unit with Magnasaur within 12″. The unit must reroll failed Charge Range rolls, with Duration: One Turn.

Guiding Mirrored Scales

Guiding Needle Teeth

Guiding Piercing Spike

Guiding Red Haze

Guiding Roaming Hands

Guiding Segmented Shell

Guiding Sledgehammer Hand

Guiding Smothering Coils

Guiding Troll's Blood

Guiding Unearthly Larynx

Guiding Unhinging Jaw

Guiding Venom Sacs

Guiding Visage of Cosmic Horror

One use only; Duration: Until the end of the Phase.
May be activated at the at start of a friendly Charge Phase. When activated, the model gains Horror and its Charge Range rolls gain Maximized.

Guiding Vorpal Blade

Model parts without Harnessed of the model ⟨and of each R&F model in its unit⟩ gain Lethal Strike.

Guiding Whipcrack Tail

Guild-Crafted Handgun

Shooting Weapon
Range 24″, Shots 1, Str 4, AP 2, Accurate, Unwieldy.

Gut Roarer

The bearer gains Channel (1) and Fear. Shamans only

Ненависть

During the first Round of Combat, failed to-hit rolls from attacks with Hatred must be rerolled.

За полцены

Если модель получает рану от атаки с правилом Множественные раны (X), разделите Х пополам, округляя вверх.

Hammer Hand

Hammerhand

Hand Cannon

Shooting Weapon.
Range 24″, Shots D6, Str 4, AP 2, Quick to Fire.

Hand-and-a-Half

Harpoon Launcher

Shooting Weapon.
Range 18", Shots 3, Str 6, AP 3, Accurate, Quick to Fire, Reload!.
Units that suffer one or more hits from this weapon lose Swiftstride (and cannot gain it in any way) until the start of the next friendly Player Turn

Главный отряд

Отряд считается"Главным отрядом", если по крайней мере половина его моделей имеют это Универсальное правило.Главные отряды считают все Вспомогательные отряды Незначительными. Вспомогательные отряды, находящиеся в пределах 8" от Главного отряда, могут выполнить Вспомогательное нападение, сразу после того, как тот Главный отряд успешно проходит бросок на Дальность нападения против вражеского не отступающего отряда в Фазе нападений, до выполнения Перемещения нападающего. При этом целый Вспомогательный отряд объявляет нападение против того же самого вражеского отряда. Для этого внеочередного нападения применяются все обычные правила нападений (такие как линия видимости, фронтовой сектор, бросок на определение Дальности нападения, только один Поворот и т. д.), за исключением того, что враг может выбрать в качестве Реакции на нападение только"Держать поизцию". При Перемещении нападающих это нападение отыгрывается по правилам Совместного нападения. При подсчете Результата боя в текущей Фазе ближнего боя Бонус за полные ряды Главного отряда суммируется с Бонусом одного Вспомогательного отряда, выполнившего успешное Вспомогательное нападение (следуя всем обычным ограничения), до максимума в +6.

Headbashers

One of a Kind.
The model gains Bodyguard (General). In addition, a Standard Bearer with Headbashers gains Battle Standard
Bearer and can take up to 2 Banner Enchantments with a Special Item allowance with no limit. If the model’s unit
would normally count towards Core, it counts towards Special instead.

Headhunter

Model parts without Harnessed gain March and Shoot, Poison Attacks, and Throwing Weapons(4+) withShots 3.

Heath Lancers

The model gains Devastating Charge (+1 Att, +1 Str) and Shield.

Heavy Machines

Characters cannot join this model and it cannot declare charges. The number of models with Heavy Machines in the army is limited to 0 - 4.

Священная реликвия

Дружественные отряды в пределах 6" от модели получают свойство Ненависть. Не распространяется на части моделей, имеющие свойство Ездовой. Для Связанных заклинаний от Благословений, сотворенные всадником, замените Тип:"Отряд колдующего" Типом: 6", Аура. Модель может сотворить Неотвратимый удар (Прорицание) как Связанное заклинание с Уровнем силы (4/8).

Святой триумвират

Если вы имеете как минимум 3 модели с правилом Святой триумвират в вашем Ростере армии и каждая из них имеет правило Пантеон богов Целизии, или каждая из них имеет правило Культ Эррахмана, то все эти модели могут выбирать заклинания следующим образом: • Младшие маги выбирают из Изучаемых заклинаний 1, 2, 3 и 4 выбранного ими Пути магии и Унаследованного заклинания. • Старшие маги выбирают из Изучаемых заклинаний 1, 2, 3, 4, 5 и 6 выбранного ими Пути магии и Унаследованного заклинания.

Hell Can Wait

Hell-Forged Armour

Armour Equipment
Plate Armour. The wearer’s model gains Aegis (5+, against Toxic Attacks)

Hellish Growl

Universal Rule.
At the start of each Round of Combat, enemy units in base contact with one or more models with Hellish Growl must take a Discipline Test with a −1 modifier.
Failed to-wound rolls from attacks made by the model against units that fail this test must be rerolled. The effect lasts until the end of the Round of Combat.

Hellish Larynx

Herald of Sura

Universal Rule.
While the model’s unit consists entirely of Cavalry models, place a Forest Terrain Feature underneath the unit (this can be substituted by placing a marker next to the unit). This Forest always extends to the edges of unit’s Unit Boundary (even if the unit moves or changes formation).

Heretic Golem

Universal Rule.
The model gains +1 Strength and +1 Armour Penetration.

Heroic

The model loses Champion and gains Attached, Exclusive (own unit), Order the Charge and Character with the following exceptions:
- It does not count towards the Characters Army Category (for Army List creation).
- It does not count as Character when Deploying Units and must be deployed in the unit it belongs to.
- It can perform Swirling Melee.

Властелин легионов

Модель получает Двуручное оружие и Парное оружие.

Землеройные орудия

Отряд дает один маркер"Туннель" своей армии.

Hewn out of Mountains

The Casting Values of all spells cast by enemy models are increased by 1 as long as at least one friendly model from a Dwarven Holds army is on the Battlefield.

Hidden Knives

Hideout

Universal Rule.
The Cultists army gains +6 to the roll for choosing the Deployment Zone. Immediately after determining who deploys first (after step 1 of the Deployment Phase Sequence), the owner must place a single Ruins Terrain Feature with its centre in the friendly Deployment Zone and not in contact with any other Terrain Feature except Open Terrain. This Terrain Feature may not be larger than 8″ in length and 8″ in width.

Иерофант

Уникальное. Армия Бессмертных Династий должна содержать одну модель с этим Универсальным правилом. Когда Иерофант сотворяет Смерть - это начало как несвязанное заклинание, вы можете установить Дальность этого заклинания равной 18" вместо обычной.

High Altitude

Universal Rule.
One use only. At the start of any friendly Player Turn, you may remove an unengaged, non-Fleeing Pouakai Sky Tyrant from the Battlefield. Starting with the next friendly Player Turn, the unit is treated like a unit that declared that it will be deployed using the Ambush rule at step 8 of the Pre-Game Sequence. If the unit has not re-entered the Battlefield from High Altitude before the end of the game, it counts as destroyed.

High Warden of the Flame

Hoardmaster

The bearer gains Weapon Master, Plate Armour, Great Weapon, Halberd, Iron Fist, and Paired Weapons. The bearer cannot take Weapon Enchantments. Great Khans and Khans only

Hob Cohesion

For the purpose of receiving Commanding Presence and Rally Around the Flag from friendly models, the model counts as 6″ closer to those models.

Hobgoblin Scimitar

Two-Handed. Attacks made with this weapon gain +1 Armour Penetration. In addition, attacks made with this
weapon that are allocated towards models that are Large and Beast, Large and Cavalry, or Gigantic gain +2 Strength.

Непрощенный

Эта модель не может использовать Растаптывание, но, если не находится в контакте с вражескими моделями, может выполнять Перемалывающие атаки из второго ряда через модели в первом ряду прямо перед ними. К тому же, когда модель с этим правилом убита Рукопашной атакой, она удаляется в потери только в конце Шага инициативы 0. Отряд, в котором есть хотя бы одна модель с этим правилом, никогда не может иметь больше рядов, чем колонн.

Держать строй

Holy Vows

At the start of step 7 of the Pre-Game Sequence (Spell Selection), add 1 Blessing Token to your Blessing Token pool for each unit with Holy Vows on your Army List.

Honour

While Located in the Charged unit's Front Arc, the model gains Devastating Charge (+2' Adv). While Engaged with an enemy unit's Front Facing, the model part gains Devastating Charge (+2 Att). Attack Attribute. One of a Kind

Hooded Men

Universal Rule.
The model gains Hard Target (1) and Skirmisher and loses Throwing Weapons (5+)

Horns of Hubris

Horo Cloak

The bearer gains +1 Resilience against Ranged Attacks. This has no effect on Flaming Attacks or Toxic Attacks.

Horrifying Vissage

Horror

Рассыпной строй

The model can draw Lines of Sight in any direction (i.e. it is not limited by the Front Arc) from any point on its base (remember that Charge Moves are limited by a single Wheel of no more than 90°, and that Stand and Shoot Charge Reactions can only be done against enemies in the Front Arc) and can always use Shooting Attacks from any rank (they are not limited to shooting from first and second rank).
Units with at least one R&F model with Skirmisher are formed into a skirmish formation. They are not placed in base to base contact with each other. Instead, models are placed with a 12.5 mm distance between them. This gap is considered part of the unit for Cover purposes, and will have the same Size as the models in the unit. Other than this gap between models, units with Skirmisher follow the normal rules for forming units and therefore have a Front, two Flanks, a Rear, can perform Supporting Attacks, and so on. Units in skirmish formation gain Hard Target and Light Troops, never block Line of Sight, and when units in skirmish formation would contribute to Hard Cover, they contribute to Soft Cover instead.

Hot Blood

Human

Hunt Leader

Universal Rule.
R&F models in the model’s unit gain Frenzy and Fearless. Standard Beasts and model parts with Harnessed in the model’s unit gain Battle Focus.

Hunting Spear

Shooting Weapon
Range 12″, Shots 1, Str as user +1, AP as user +1, Multiple Wounds (D3, against Gigantic), Quick to Fire.

Huntsman Spider

The model gains Creepy-Crawlies, and its base size is changed to 50×50 mm.

I’m The Boss

Universal Rule.
The model must be the General.

Iaijutsu

Attack Attribute.
At step 5 of the Round of Combat Sequence (after issuing and accepting Duels), the model must use one of the following fighting techniques and apply its effects until the end of the Round of Combat.
• Drawing the Void: Aegis (+1).
• Ritual of Steel: +2 Armour Penetration with Close Combat Attacks.
• A single Moment: +1 to wound with Close Combat Attacks.

Ice Troll

The model's Armour is set to 2. Flaming Attacks must reroll successful to-wound rolls against the model.

Idol of Spite

Illusions

Universal Rule.
The model must always choose Flee as a Charge Reaction if possible despite having Fearless, and never becomes Shaken after passing a Rally Test. The Reform after Rallying does not prevent the model from moving.

Immense Bulk

The model's base size is changed to 100×150 mm, and it gains +2 Health Points and 4 additional Goblin model parts.

Immortal Denizens

Casting rolls made by models in a Daemon Legions army with one or two dice gain a +1 Casting Modifier. For casting rolls with a single Magic Dice, a natural roll of ‘1’ or ‘2’ is always a failed Casting Attempt, regardless of any modifiers.
In addition, in a game involving at least one Daemon Legions Army, each player adds +2 Veil Tokens to their Veil Token pool in the Magic Phase during Siphon the Veil when they are the Active Player.

Impaling Roots

Shooting Weapon
Range 12″, Shots D6+1, Str 4, AP 1, March and Shoot, Quick to Fire, ignores to-hit modifiers from Cover. If its target is in contact with a Forest, the Strength is set to 5 and Armour Penetration to 2.

Imperator

While within range of the model’s Commanding Presence, other friendly units gain Fearless and Unstable and the number of Health Point losses ignored due to Life is Cheap is decreased by 2.

Имперский княз

Это часть модели получает +1 к Количеству атак, оснащена одноручным оружием, зачарованным Светом Стального солнца, и может брать лишь до 50 очк. Особых предметов.

Imperial Rocketeer

Artillery Weapon.
Catapult (1×1), Range 15–48″, Shots 3, Str 5, AP 3, Multiple Wounds (D3).
This weapon treats all results on the Misfire Table as Malfunction (each shot can cause a Misfire).

Механизм

Inanimate - Melee
Model parts with Inanimate cannot make Close Combat Attacks and cannot use Shooting Weapons. Shooting Weapons carried by model parts with Inanimate can be used by other model parts of the same model (as long as they do not have Harnessed or Inanimate).

Ходячее землетрясение

Эта модель получает правила Вулканические объятия (D3+1), Стремительность, и +3 к Количеству атак. Ее Скорость марша устанавливается равной 14". Пока находятся в контакте с моделью, вражеские отряды получают штраф в -1 к своих Навыку защиты и атаки.

Ходячий вулкан

Модель получает правила Вулканические объятия (1), Повреждение топки, и иммет доступ к улучениям ниже.

Incendiary Alliance

Universal Rule.
The model is a Wizard Apprentice that does not select spells as normal, but instead must select 2 spells from:
• Cloak of Cinders(Pyromancy)
• Glory of Gold (Alchemy)
• Pyroclastic Flow (Pyromancy)
• Silver Spike (Alchemy)

Incendiary Ichor

Непоколебимость

The model gains Fearless and its unit automatically passes all Break Tests. Characters with Unbreakable can only join units consisting entirely of models with Unbreakable. Units with one or more models with Unbreakable can only be joined by Characters with Unbreakable.

Бесчисленные

Если это улучшение имеет хотя бы одна модель в армии, все модели в армии, которые могут его взять, должны это сделать. Когда эта модель удаляется в потери, поместите ее в пул Подкреплений. Вы можете в любой момент удалить 40 моделей из пула Подкреплений и поместить один из следующих Призванных отрядов в Подземный резерв: • 25 Крысиных легионеров с чемпионом, музыкантом, знаменосцем с Орлом легиона и правилом Бесчисленные. Этот отряд теряет правило Захват. Он может взять Щит и Копье. • 40 Крысиных рабов с музыкантом и правилом Бесчисленные.

Нестабильность

Infernal Armour

Armour Equipment
Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Клеймо Инферно

Эта модель получает правило Воодушевляющее присутствие со следующими ограничениями: оно имеет дальность 6" и действует только на Незначительные модели. Кроме того, отряды Стандартного размера, состоящие более чем наполовину из моделей с Клей- мом Инферно, в первый Раунд ближнего боя удваивают количество своих полных рядов при определении Непреклонности, если они не являются нападающими.

Infernal Lackey

Universal Rule.
The model gains Infernal Armour and Flintlock Axe (3+). Its Discipline is set to 8, and it must select spells from Pyromancy.

Infernal Weapon

Close Combat Weapon
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.

Infiltrators

Universal Rule.
The model gains Scout and loses Scoring.

Innovative Leader

General only.
In an army with an Innovative Leader units, may use different Base Sizes from those listed in the unit entries. Any unit entry using this option must have the new base size noted on the Army List and all models in the unit must have the same Base Size. The new bases must adhere to the following restrictions:
• 100% – 125% of the original width
• 100% – 150% of the original depth
• Both width and depth must be divisible by 5 mm

Insurgents

Universal Rule.
The model gains Hard Target (1), Light Troops, Skirmisher, and loses Scoring.

Доблестный

Модель иммунна к эффекту правила Страх. Если более половины моделей в отряде имеет это правило, отряд автоматически проходит проверки на Панику, вызванные правилом Ужас.

Invasive Mastery

One of a Kind.
Once per friendly Magic Phase, the model may choose a spell that was successfully cast by an enemy Wizard during the previous Magic Phase. Bound Spells and Hereditary Spells cannot be chosen. The model knows the chosen spell until the end of the phase.

Iron Fist

Close Combat Weapon
The wielder gains +1 Armour, +1 Attack Value, and Parry, unless using another weapon. This weapon cannot be enchanted with Weapon Enchantments from the List of Common Special Items.

Iron Husk

Iron Orc Loner

The model part gains Exclusive, Not a Leader, Stubborn, Weapon Master, and Plate Armour.

Iron Rain

If one or more of the following conditions are met, the Shooting Attack gains +1 to hit and always has at least Armour Penetration 1:
• The attacker is located in the target’s Flank or Rear Arc.
• The target has suffered one or more hits from Slings earlier in the same Shooting Phase, and no other Shooting Attack has hit the unit since then.

Iron Warlord

The model part gains Exclusive (Iron Orc Chariots, Iron Orcs), Weapon Master, and Plate Armour.

Ironfist

Close Combat Weapon
The bearer gains Parry, +1 Armour and +1 Attack Value.

Иррегулярные войска

Модель получает правила Рассыпной строй и Сложная цель(1).

Irresistible Will

Dispelling rolls against spells cast by the model suffer a -2 Dispelling Modifier if the Casting Attempt was performed with 4 or more Magic Dice.

Jarl

The Åsklander Chief gains +2 Attack Value and may take Special Items for an additional 50 pts.

Maximised Roll

For dice rolls subject to Maximised Roll, roll one additional D6 and discard the lowest D6 rolled.
These rules are cumulative (e.g. for a roll affected by two instances of Maximised Roll, you roll two additional D6 and discard the two lowest D6 rolled).
The results of the discarded D6 are ignored for all intents and purposes.

Minimised Roll

roll one additional D6 and discard the highest D6 rolled.
These rules are cumulative (e.g. for a roll affected by two instances of Maximised Roll, you roll two additional D6 and discard the two lowest D6 rolled).
The results of the discarded D6 are ignored for all intents and purposes

Jezail

Shooting Weapon
0–18 Models/Army.
Range 36″, Shots 1, Str 5, AP 3, Accurate, Mishap (To-hit roll), Unwieldy.
The user loses Quick to Fire if it had it (and cannot gain it in any way).
Trial and Terror: The weapon’s range is set to 24″ and it gains Multiple Wounds (2) and Reload!.

Justice

Whenever another model in the model's unit suffers an unsaved wound due to an enemy Melee Attack, the model part must perform a single Close Combat Attack at Initiative Step 0. If this is not possible, the effect is ignored. The number of these bonus attacks that the model part performs can never be higher than 3 per Round of Combat. Attack Attribute. One of a Kind

Kadim

Kaleidoscopic Flesh

Karkadan Bulls

Universal Rule.
The model’s base size is changed to 50×75 mm and its Discipline is set to 7.

Katana

Two-Handed. Attacks made with this weapon gain +1 Offensive Skill, +1 Strength and ignore Parry.

Не лидер

The model cannot be the General.

Нет покоя нечестивым

Все рядовые модели в дружественных отрядах в 6" получают правило Живучесть (6+). Вурдалаки в дружественных отрядах в 6" вместо этого получают Живучесть (4+). В дополнение, все рядовые модели в дружественных отрядах, относящихся к категории"Основные отряды", находящихся в 6" от одной или более Труповозки, получают Живучесть (+1, макс. 5+) в первый раунд ближнего боя.

Kenjutsu

Attack Attribute – Close Combat
For every X successful to-hit rolls against the same Health Pool, an additional hit is caused. Count seperately for each Character and each Initiative Step. While fighting in a Duel, the model part gains Kenjutsu (2). If a model has multiple instances of Kenjutsu (X), use the one with the lowest value for X.

Kingsoath

The model part gains +1 Att, which can only be allocated towards targets in a unit containing a model with a Grudge Marker.

Knight Banneret

Universal Rule.
When calculating Combat Score, the model adds +1 to its side’s Combat Score.

Knighted Giant

Universal Rule.
The model gains Devastating Charge (+3 Str, +3 AP), Impetuous, Oath of Fealty, Heavy Armour, and loses Insignificant and Serf

Knights Forlorn

Universal Rule.
The model loses Ordeal and gains Courage and Bastard Sword. In the First Round of Combat, enemy units in base contact do not count as Charging for the purpose of Devastating Charge.

Knowledge about Beasts

Personal Protections.
Model parts with Harnessed suffer -1 to Hit with Close Combat Attacks against this model.

Kraken’s Hide

Armour Equipment
If on foot, the wearer gains +1 Armour

Боевая машина

The model cannot Pursue, Declare Charges or Declare Flee as Charge Reaction. Characters can never join units with War Machines, and Characters with War Machine cannot join units at all.
When a War Machine fails a Panic Test, instead of Fleeing it is Shaken until the end of the next Player Turn. War Machines that fail a Break Test are automatically destroyed. War Machines and units Engaged in Combat with them cannot make Combat Reforms.
When a unit charges a War Machine, it can move into base contact by having its Front Facing contact any point of the War Machine's base (it must still maximise the number of models in base contact, see subsection II.1.A “Bases and Base Contact", page 4 and Figure 1 page 4). No Align Move is allowed. Ignore the War Machine's Facing, as it does not have any due to its round base.

Боевая платформа

Unless selected as a mount for a Character, a model with War Platform gains Not a Leader and Character, with the following exceptions:
- ItdoesnotcounttowardstheCharacterscategory(forArmyListcreation). - ItcannotIssueDuels,AcceptDuelsorMakeWay.
- ItcanperformSwirlingMelee.
- ItdoesnotcountasCharacterregardingBodyguardandMultipleWounds.
The model can join units even if it has Towering Presence, and having Chariot does not prevent it from joining units without Chariot. When joined to a unit, it must always be placed in the centre of the front rank, possibly pushing back other models with Front Rank, and must keep its position in the centre of the front rank at all times (as long as it is joined to the unit). If two positions are equally central (e.g. in a unit with an even number of models in the first rank and a War Platform replacing an uneven number of models per rank), the War Platform can be placed in either of these positions. If the War Platform cannot be placed in the centre of the the front rank (e.g. due to Mismatching Bases or the front rank being too narrow), the model cannot join the unit. This means that a War Platform can never join a unit with Mismatching Bases and that only a single War Platform can be in the same unit unless noted otherwise.

Кузнец войны

Модельстановится Старшиммагом, знающимзаклинанияПути Алхимии.Модели с Броней 4 или более во вражеских отрядах в контакте с моделью должны перебрасывать успешные спасброски против ран, нанесенных Клинками Дарага.

Kyudo

Kyudo: Attack Attribute – Shooting.
The Shooting Attack gains Shots 2.
Additionally, when shooting from Short Range, the attack gains +1 Armour Penetration.

Жребий брошен

Модель получает +1 к Дисциплине (до 8), пока находится в пределях 12" от одной или более вражеских моделей.

Жизнь ничтожна

При определении Результата боя потери Очков здоровья моделей с этим правилом делятся пополам (с округлением вверх). Это не распространяется на бонус к Результату боя, полученный от правила Лютая смерть.

Спустить собак!

Одноразовое. Может быть активировано в начале хода дружественного игрока (все модели в отряде должны активировать это правило одновременно). Эта модель получает +6" к Скорости марша и Опустошительное нападение (+1 Ат, +1 Си) во время этого хода игрока.

Lahmia

Lamellar barding

Personal Protection
The bearer’s model gains +1 Armour, up to a maximum of Armour 4, and −2″ March Rate.

Рыцарское копье

Attacks made with a Lance and allocated toward models in the wielders' Front Facing gain Devastating Charge (+2 Strength, +2 Armour Penetration). Infantry cannot use Lances.

Копье

Lance Formation

Close Combat
The model gains Fight in Extra Rank, and its maximum number of Supporting Attacks is increased by 1. If more than half of a unit’s models have Lance Formation and the unit is 3 or 4 models wide, it counts as being in Line Formation and only needs to be 3 models wide in order to form Full Ranks.

Легкое копье

Lance of Lethargy

Large Flail

Close Combat Weapon.
Hand Weapon. Attacks made with this weapon ignore Parry. In addition, the wielder gains +1 Attack
Value for each enemy model in base contact with it.

Lash’s Sting

Universal Rule.
Units containing one or more models with Lash’s Sting gain Cannot be Stomped. At the start of each friendly Player Turn, for each unit that contains one or more models with Lash’s Sting, choose another friendly unit within 8" of that unit.
Mounted models in a unit chosen once or more gain +1" Advance Rate until the end of the Movement Phase

Первобытная легенда

Если модель - Генерал, максимальное суммарное значение Легендарного чудовища на ростере армии увеличивается в +1. К тому же, пока эта модель находится на столе, дружественные отряды с правилом Полет не могут использовать перемещение Полетом.

Legionary

Легкие войска

Units composed entirely of models with Light Troops are allowed to make any number of Reforms when performing Advance Moves or March Moves. They are allowed to shoot even if they Marched or Reformed. No model can end its movement with its centre further away than its March Rate from its starting position, around any obstructions (including the Unit Spacing rule). This means that when checking the distance travelled by a model, check the path the model would have taken if it was alone, with the exception that the unit as a whole cannot break the Unit Spacing rule while performing the move. If a model performed any action during the movement (such as a Sweeping Attack), the distance moved is counted from its starting position to the point on the Battlefield where it performed that action and then to its final position.
If more than half the models in a unit have Light Troops, the unit always counts as having 0 Full Ranks. Characters with Light Troops that are joined to units with one or more models without Light Troops, lose this rule for as long as they remain with the unit. An Infantry Character joined to an Infantry unit with both Light Troops and the same Size as the Character gains Light Troops for as long as it remains with the unit.

Lich

Light Crossbow

Range 18′′, Shots 1, Strength 4, Armour Penetration 0, Quick to Fire.

Lightning Reflexes

Close Combat
A Close Combat Attack with Lightning Reflexes gains a +1 to-hit modifier. Model parts with this Attack Attribute wielding Great Weapons do not gain this +1 to-hit modifier, but strike with the Great Weapon at the Initiative Step corresponding to their Agility instead of always striking at Initiative Step 0.

Lights in the Mist

Universal Rule.
The model may perform a Sweeping Attack. The enemy unit suffers 1 hit with Strength 1 and Armour Penetration 0. Enemy units suffering one or more hits with Grind Attacks or Sweeping Attacks from Friar’s Lantern suffer the following effects until the end of the next Player Turn:
• −2″ Advance Rate, to a minimum of 3″
• −2″ March Rate, to a minimum of 3″
• −2″ Pursuit Distance

Lime Thrower

Special Attack.
At the beginning of Initiative Step 9 of each Round of Close Combat, choose a single enemy unit in contact with the front of this model. The chosen unit suffers 2D6 hits with Strength 1, Armour Penetration 0 and Lethal Strike. All enemy models in the target unit suffer -1 Offensive Skill and -1 Defensive Skill (both to a minimum of 1) for each Health Point lost due to this Special Attack.

Lion Cloak and Axe

Universal Rule.
The model replaces its Light Armour with Lion’s Fur and gains Multiple Wounds (2, against Large and Beasts, Large and Cavalry, Gigantic).

Lion’s Fur

Armour Equipment
If on foot, the wearer gains +1 Armour, which is improved to +2 Armour against Shooting Attacks.

Living Bomb

Universal Rule.
When the model is removed as a casualty, all units within 6″ suffer 2D6 hits with Strength 4 and Armour Penetration 1.

Living Shield

Lodestone

Close Combat, Shooting
Attacks with Lodestone are subject to the following rules when rolling to hit:
• Close Combat Attacks allocated towards a model with Armour 3 or more gain +1 to hit.
• Shooting Attacks made against a unit with more than half of its models with Armour 3 or more gain +1 to hit.

Lodestone Shield

Long Rifle

Shooting Weapon
Range 48″, Shots 1, Str 5, AP 3, Multiple Wounds (2, against Standard), Unwieldy.

Longship Raid

The model gains Ambush. During step 8 of the Pre-Game Sequence, nominate a unit of Åsklanders, Huskarls, or Berserkers that includes no more than 30 models if Åsklanders and no more than 20 models if Huskarls or Berserkers. This unit gains Ambush, with the following exceptions: • The model with Longship Raid must either be deployed in this unit or Ambush in this unit. • Units using Longship Raid do not roll for Ambush but automatically enter the Battlefield in the owner's second Player Turn. • All units using Longship Raid must arrive from the same Board Edge.

Look at Em Go!

After contacting a unit for the first time, a Gnasher Wrecking Team gains Running Amok!! for the rest of the game.

Lord of the Plains

Universal Rule.
While joined by a mounted model with this rule, Cavalry units gain Strider.

Lordly Levitator

The model gains Strider.

Loreley's Potion

Universal Rule.
One use only. Directly before the battle (during Sep 7 of the Deployment Phase Sequence), the model casts The Requiem of Pomona (Hereditary Spell) automatically on itself. This spell cannot be dispelled.

Loyal Lieutenant

Universal Rule.
The model must be deployed in a unit that contains at least one R&F model with the same Height and Type and that does not contain any other models with Loyal Lieutenant. The model can never voluntarily leave its unit.

Luck of the Dark Gods

Пророк Лугара

Модель получает Эгиду (4+) и теряет Инфер- нальный доспех. Част модели получает свойства Магические атаки и Огненные атаки. Если модель является пешей, она получает правило Призрачный шаг, ее Скорость движения устанавли- вается равной 4", а ее Скорость марша устанавливается равной 12". Модель получает доступ к дополнительным улучшениям, приведенным ниже.

Mad Git

The model loses all Model Rules and gains Personnage, Fearless, Force of Destruction (2D6), Goblin Cunning, Insignificant, Light Armour, Not a Leader, and Random Movement (2D6"), and its base size is changed to 25 mm round. The model must be deployed using Special Deployment rules. At the start of any Player Turn, the owner may choose a friendly non-Fleeing unit of Goblin Rabble or Gogtuk Neophytes. Deploy the model with Mad Git within 6" of the chosen unit and more than 1" away from Impassable Terrain and other units. If the model is not deployed by the endofGameTurn4,itcountsasacasualtyandcannotbedeployedfortherestofthegame.

Mad Scientist

Universal Rule.
The model gains Wizard Apprentice and knows all hereditary spells of the 16 main armies with a casting value of 6+ or less and cannot select the own Hereditary Spell. Each of these spells can only be attempted to cast a single time and the model cannot cast more than a single spell per turn (except for bound spells). Boosted versions of these spells can only be cast of their casting value is 6+ or less. The model cannot take any Special Equipment that is restricted to wizards only.

Maddening Mastery

Legendary.
The model gains Horror, and Musician.

Величие Верховных королей

Дальность эффекта правила Воодушевляющее присутствие Генерала на Боевом троне устанавливается равной 18".

Рунное мастерство

Атаки ближнего боя моделей в отряде, вклучающем одну или более модель с этим правилом, получают +1 к Бронебойности.

Мастер оружия

Мастер плетения чар

Сложность сотворения заклинаний Мага снижа- ется на 1. Попытки сотворить заклинания, в которых был использован один Куб магии и на которых выпала немодифицированная '1' или '2', всегда проваливаются, несмотря на любые модификаторы.

Магистр магии

- Knows 4 spells.
- Can select from the Learned Spells 1, 2, 3, 4, 5, and 6 of its chosen Path and the Hereditary Spell of its army.
The Wizard gains Channel (1) and a +1 modifier to its casting rolls, and selects its spells as described in Spell Selection
.

Первобытная магия

During Spell Selection, the Wizard must select its spells between the Learned Spell 1 of the Paths it has access to and the Hereditary Spell of its army. This rule overrides the Spell Selection rules connected to being Wizard Apprentice, Adept or Master.

Сопротивление магии

Magnasaur

Magnetic Great Bow (3+)

Magnetic Short Bow

Range 18″, Shots 1, Str 3, AP 1, Volley Fire, Lodestone.

Мастер-оружейник

Мастер-оружейник может отдать Приказ Готовсь! Целсь! Пли! Главному или Вспомогательному отряду, к которому он присоединён.

Мастер разрушения

Часть модели может использовать щит или шипованный щит одновременно с двуручным оружием или алебардой.

Мастер камня

Прямо перед началом битвы (во время шага 7 Последовательности Фазы расстановки) и в начале каждого хода каждого игрока, выберите дружественный отряд, полностью состоящий из моделй с правилом Ожившая статуя в 18" от Архитектора грабниц. Этот отряд получает Живучесть (5+) до начала вашего следующего хода, или до удаления Архитектора грабниц как потеря.

Мастер сражения

Максимальное количество Поддерживающих атак, которое может быть выполнено этой моделью, устанавливается равным 3.

Мастер-лучник

Непосредственно перед стрельбой из Лесного длинного лука, все модели с этим правилом отряд могут выбрать либо +2 к Бронебойности, либо +2 на попадание до конца фазы.

Makhar Lance

Close Combat Weapon
Lance. Attacks made with a Makhar Lance gain Fight in Extra Rank and TwoHanded

Проклятие Фатепа

Если модель не совершала Обычное перемещение или Марш в текущем ходу, она может сотворить следующее Связанное заклинание с Уровнем силы (6/6): Тип: Урон, Проклятие, Дальность 36". Дальность: Немед.. Цель должна пройти проверку Дисциплины, бросая дополнительный D6. Если проверка провалена, цель получает количество попаданий, равное величине, на которую была провалена проверка. Эти попадания ранят автоматически, с Бронебойностью 10.

Malodorous Swarm

The unit is never considered to have more than one Proper Rank.

Mammoth Stabber

If the unit is Charging and has at least one Full Rank, nominate a single R&F model in the unit at Initiative Step 10. This model gains Impact Hits (D3) until the end of the Round of Combat. These Impact Hits are resolved with Strength 5, Armour Penetration 2, and Multiple Wounds (D3+1, against Towering Presence).

Maniacal Enthusiasm

When models in a unit make a dice roll of the type defined in brackets (“X”), after seeing the result(s) of all simultaneous rolls for “X”, and rolling eventual re-rolls, you may choose to add 2 to “X” for all simultaneous rolls with this attribute.
If this modifier is used, immediately roll a D6 and consult the table below:
• 1–2 Oops: Change the target of all simultaneous Attacks or a spell with Maniacal Enthusiasm to a friendly unit within Range chosen by the controlling player. The model’s own unit is always an eligible target.
• 3–4 Room for Improvement: After fully resolving the simultaneous Attacks or a spell that triggered the roll on this table, the model’s unit suffers 3 hits with Str 4 and AP 10.
• 5–6 Glorious Success!: No additional effect.

Возплощение

Во время Выбора заклинаний, каждый Вознесшийся вестник должен выбрать два разных Воплощения из списка ниже. Выбранные эффекты сохраняются до конца игры. Модель должна выбрать три заклинания из числа принадлежащих к выбранным Воплощениям, Гнева божьего (Тауматургия), и Адского пламени (Унаследованное заклинание). Это заменяет обычные правила на Выбор заклинаний по правилам Старших магов. Кроме того, ко всем несвязанным заклинаниям, сотворенным моделью, применяется Побочное заклинание - Путеводный свет (Прорицание).

March and Shoot

March Moving in the same Player Turn while affected
by this Attack Attribute does not prevent the attack
from being performed, unless the attack is also subject
to Move or Fire

Mare's Shelter

The Makhar Gyula gains +1 Attack Value and may take Special Items for an additional 50 pts. The model's Commanding Presence range is increased by 6".

Mare’s Shelter

Universal.
The Makhar Gyula gains +1 Attack Value and may take Special Items for an additional 50 pts. The model’s Commanding Presence range is increased by 6″.

Mark of the Eternal Champion

Mark Target

Universal Rule.
If this unit is not engaged in combat, choose an enemy unit within 18′′ and within Line of Sight of this unit at the beginning of your Shooting Phase. During this phase, all Shooting Attacks against the chosen unit gain Accurate.

Marking Bolas

Range 12″, Shots 1, Str 4, AP 1, Quick to Fire, Marking Lure.

Marking Lure

Shooting
Units hit by one or more attacks with Marking Lure gain a Scent Marker until the end of the game.

Martial Discipline

Universal Rule.
The model’s Discipline Tests are subject to Min- imised Roll except Break Tests.

Martyrdom

When a friendly model with Martyrdom is removed as a casualty, place a marker for each of the model’s initial Health Points in a Martyr Pool. At the start of any friendly Siphon the Veil, you may remove 10 or more markers from your Martyr Pool and gain 1 Veil Token for every 10 removed markers, up to a maximum of 3 Veil Tokens per Magic Phase.

Массивная туша

If the model is mounted by a Character, ignore the rider’s Armour Equipment (including Armour Enchantments) and Personal Protections, unless specifically stated otherwise (such as Armour Enchantments that affect the bearer’s model).

Master of Canreig Tower

Master of Ritual

Universal Rule.
The model gains +1 Discipline, Daemonic Summon, Scout, and its Commanding Presence range is set to 18″.

Master of Undeath

One Character in the Vampire Covenant army must be nominated to be the Master. At the start of the game, the General is always the Master.

Master Strategist

Universal Rule.
While joined to a unit consisting entirely of Skink Warriors, Skink Hunters, or Skink Guerillas, the unit gains Vanguard and Feigned Flight.

Mauler

Model parts without Harnessed gains Battle Focus, Hatred, and Great Weapon.

Maximised

Meeting Of Minds

Universal Rule.
The model may give one additional Orders.

Mentor

Mentor:
No more than two models with Mentor can ever be joined to the same unit.

Mercenary Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 48′′, Shots 1, Str 4 [10], AP 0 [10], Area Attack (1×5), [Multiple Wounds (D3+1)] • Volley Gun, Range 12′′, Shots 2D6, Str 4, AP 3

Mesmerising Gaze

Mesmerising Plumage

Metal Armour

Изменчивые

Во время Выбора заклинаний каждый отряд Эфирных змеев дол- жен выбрать Воплощение из списка ниже, которое действует до конца игры.

Потусторонний

Mindless

Minimised

Minotaur

Minstrel

The model gains Musician and is a Wizard Apprentice that chooses Divination as its Path of Magic.

Mirrored Scales

Mist Weaver

The model's unit gains Coastal Predator and Devastating Charge (Lethal Strike).

Mistrusted

If the model is the General, Discipline Tests using its Commanding Presence suffer -1 Discipline.

Жнец

Отряд, состоящий полностью из пеших моделей с этим правилом, игнорирует все остальные отряды при своих Обычных перемещениях и Маршах, но должен следовать Правилу расстояния между отрядами в конце своего перемещения. Отряд может совершить Атаку по касательной. За каждую модель с правилом Жнец в отряде, вражеский отряд получает 1 попадание с Силой 5, Бронебойностью 10, и Магическими атаками.

Mon of The Ashiwara Clan

Mon of The Daimatsu Clan

Models with this Mon gain Distracting in the first Round of each Combat. Infantry only.

Mon of the Horumi Clan

Mon of the Shinsei Clan

Mon of the Taneka Clan

Model parts with this Mon and with Kenjutsu (X) gain Devastating Charge (Kenjutsu (2)). Additionally, Units with all of their models with this Mon must reroll any natural rolls of ‘1’ when rolling for Charge Range. Warhorse Model Parts with this Mon gain Vanguard. Cannot be taken by Infantry models.

Monolith of Vitalism

Monster Hunter

Monstrous Familiar

Universal Rule.
The model gains Wizard Apprentice. Instead of selecting spells as normal, it must select one of the following spells (during Spell Selection): Glory of Gold (Alchemy), Breath of Corruption (Occultism), or Hellfire (Hereditary Spell).

Нежить

The model gains Unstable. Models with Undead cannot perform March Moves, unless their unit starts the March Move within the range of a friendly model's Commanding Presence. The only Charge Reaction a unit with one or more models with Undead can make is Hold.
When units consisting entirely of models with Undead lose Health Points due to Unstable, the number of lost Health Points can be reduced in some situations. Apply the modifiers in the following order:
1. IftheunitisStubborn,halvethenumberoflostHealthPoints(roundfractionsup).
2. IftheunitisSteadfast,reducealllostHealthPointsabove12to12.
3. IftheunitreceivesRallyAroundtheFlag,reducethenumberoflostHealthPointswiththeunit'scurrentRank Bonus. Units with no Rank Bonus reduce the number of Health Points lost by 1 instead.
4. Applyallothermodifiers(fromSpecialEquipment,ModelRules,spells,etc.)afterwards.

Mortar

Artillery Weapon.
Catapult (6×6), Range 12–48″, Shots 1, Str 3 [6], AP 1 [4], [Multiple Wounds (D3)].

Нестабильные двигатели

Отряд, полностью состоящий из моделей с Нестабильными двигателями: • Получает +D6" к его Дальности нападения в Фазу нападений. Так же добавьте этот D6 к дальности перемещение при Неудачном нападении. • Немедленно после выбора Марша в качестве типа перемещения, добавьте +D6" к Скорости марша. Эффект длится до конца фазы. Непосредственно переде тем, как модель будет удалена как потеря из отряда, модель наносит D6 попаданий с Силой 4, Бронебойностью 0 и правилом Огненные атаки по всем другим отрядам в пределах 6" от отряда модели. Сделайте один бросок на определение количества попаданий, нанесенных каждому отряду. Эти попадания считаются Особыми атаками.

Mount

Случайное движение

The unit cannot Declare Charges and cannot move normally (Advance, March, Reform) in the Movement Phase (which also means they cannot perform Magical Moves). The model loses Swiftstride (and can never gain it), but always charges, Flees, Pursues and Overruns the distance stated in brackets.
In the Movement Phase, at the end of step 2 of the the it with Random Movement moves using the rules for Pursuing units, except that they can freely choose which direction to rotate towards before rolling the Pursuit Distance, cannot move off the Board Edge and only take Dangerous Terrain Tests if they actually charge an enemy unit (they still test as normal when Fleeing, Pursuing a Broken enemy or Overrunning).
Whenever a unit with Random Movement needs a March Rate (e.g. when Post-Combat Reforming), use the potential maximum value of X as its March Rate.
Characters with Random Movement can only join units with Random Movement (by moving into contact with them during the Movement Phase or by being deployed inside), and units with Random Movement can only be joined by Characters with Random Movement. Units with Random Movement cannot enter Buildings. If a unit has several sets of Random Movement, use the one with the lowest average (in case of a tie, you may choose which version to use). A model with Random Movement cannot move in the same phase as it arrives on the Battlefield as Reinforcement (Dawn Assault) or Ambusher.

Стена щитов

Используя Щит, модель получает правило Эгида (6+, против Атак ближнего боя). Если атакующий нападал в этом ходу, то эта защита улучшается до (5+, против Атак ближнего боя). Этот особый спасбросок может быть применен только против атак, совершенных врагами, находящимися во фронте отряда модели.

Musician

Mutant

Mysteries of The Night

Mystifying Mastery

One of a Kind.
The first failed Dispelling Roll during each enemy Magic Phase must be rerolled.

Naphtha Thrower

Artillery Weapon
0–2 Models/Army.
Flamethrower. Range 12″, Shots 1, Str 4 {5}, AP 1 {2}, Flaming Attacks, March and Shoot, {Multiple Wounds (D3)}. The hits from an Explosion! Misfire Effect gain Flaming Attacks.

Needle Teeth

Nets

At the start of each Round of Combat that the model's unit is fighting, each unit with one or more models with Nets must choose one enemy unit in base contact and roll a D6. On 2+, the chosen unit is Netted. On a roll of '1', the unit with Nets is Netted. Units Netted one or more times suffer -1 Strength and -1 Armour Penetration until the end of the Round of Combat.

Netter

For each Netter in base contact, enemy units suffer -1 Agility and -1 Armour Penetration, up to -2 each.

Пророк Незибкеша

Модель получает Инженер (3+) и Пламя индустрии (1). Правило Инженер может быть использовано на дружественном Орудийном расчете, Инфернальной артиллерии или Инфернальной машине, находящейся в 6". Модель получает доступ к дополнительным улучше- ниям, приведенным ниже.

Nobility

The model gains Aegis (+1, max. 4+) with the following restriction: The effect can only be used against wounds against which the model cannot take or would automatically fail its any Armour Saves. Units with more than half of their models with Courage ignore friendly units consisting entirely of models with Ordeal for the purpose of Panic Tests.

Nobody Expects...

At the start of step 6 of the Pre-Game Sequence (Determine the Deployment Zones), the opponent may choose to gain a +6 or −6 modifier to the roll for choosing the Deployment Zone. If so, the Cultists player must nominate one of the opponent’s Characters as Destrian Inquisitor. If the Destrian Inquisitor has been removed as a casualty or is Fleeing at the end of the game, the Cultists player gains +200 Victory Points.
Ignore Nobody Expects… if the opponent’s army is also from the Cultists Supplement.

Неклеймленный

Эта модель не может выбирать Особые предметы из данной Книги армии и не может колдовать Проклятие Незибкеша (Унаследованное заклинание). Она не может присоединяться к отрядам, в которых более половины моделей имеют Клеймо Инферно или к отрядам Невольников.

Oaken Crown

Objects of Envy

Right before the battle (during step 7 of the Deployment Phase Sequence), you must choose a single unit from the opponent’s Army List that is not from Core. The models of the chosen units are considered Objects of Envy.

Obsidian Admiral

The model part gains +2 Attack Value and its Special Item allowance is increased by 100 pts. In addition, the army may modify the roll for choosing Deployment Zones by -1.

Ogre

Ogre Crossbow

Shooting Weapon
Range 30″, Shots 1, Str 2 [5], AP 1 [3], Area Attack (1×5).

Oi it bites!

Units with models with Oi it bites! cannot be joined by Characters.

Oil Kegs

Universal Rule.
The model loses Infernal Brand and Infernal Armour and gains Flammable, Insignificant, Oil
Flasks, Heavy Armour, and Throwing Weapons (5+) with Shots 5.

Omen of the Dread Fleet

After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field, Ruins, or Forest Terrain Feature that becomes Water Terrain. In addition, while the model is on the Battlefield, all Water Terrain Features on the Battlefield are considered Dangerous Terrain (1) for all models.

Зловещий портал

0-2 в армии. В начале шага 7 Подготовки к игре ("Выбор заклинаний") отметьте маркером Портала по точке на поле боя за каждый Зловещий портал. Выбранные точки не могут находиться в зоне расстановки вашего оппонента.

Всеведение

В Фазу магии, если эта модель не совершала марша и не объявляла нападений в этот ход игрока, стоимость превращения жетонов Завесы в кубы магии снижается до соотношения в 2 к 1 в этот ход игрока (1 куб магии за 2 жетона Завесы).

Orc

Orc Horde

Universal Rule.
The model’s unit gains Fear and Fearless.

Orc Overseer

The model loses Insignificant, gains +1 Health Point, its Discipline is set to 7, and its Height changed to Large. When the model rolls on the Misfire Table, it may choose to lose 1 Health Point in order to reroll the dice. The model gains an additional model part:

Order of the Fiery Heart

Ordo Minister

0–2 Models/Army.
The model gains +1 Health Point, up to a maximum of 3. At the start of each friendly Magic Phase, the model’s unit, or a model inside the model’s unit, may Raise 1 Health Point with the following restrictions:
• No single unit can Recover or Raise more than 1 Health Point per Player Turn from this ability.
• Champions cannot be Raised by Ordo Ministers.
A unit that Recovered or Raised Health Points this way cannot be targeted by Fountain of Youth (Druidism) in the same Magic Phase.

Ordo Wardens

Universal Rule.
The model loses Ordeal and gains Orison (0), Honesty, and Great Weapon.

Organ Gun

Artillery Weapon.
Volley Gun, Range 30″, Shots 2D6×2, Str 5, AP 3.

Orison

At the start of step 7 of the Pre-Game Sequence (Spell Selection), each model with Orison (X) adds X Orison Tokens to its owner’s Orison Token pool. Any player’s Orison Token pool can never contain more than 6 Orison Tokens. At the start of any phase or Round of Combat, one or more Orison Tokens can be removed from the Orison Token pool. For each removed token, choose one friendly non-Fleeing unit within 8” of any friendy non-Fleeing model with Orison (X).
The chosen unit gains one of the following effects:
• Holy Strike: Model parts without Harnessed gain +1 to hit with their Close Combat Attacks.
• Holy Shield: Aegis (+1, max. 4+).
• Holy Wrath: Fear; any model that already has Fear gains Terror instead.
Several instances of an effect on the same model are not cumulative, and a single unit can only be the target of one Orison per phase unless specifically stated otherwise. The effects last until the end of the phase.

Pack Hunter

In the Charge Phase, units with more than half of their models with Pack Hunter may reroll failed Charge Range rolls if their Charge is part of a Combined Charge

Pack Tactics

Universal Rule.
The unit gains Swiftstride for the Charge Range roll if it is located in the Charged unit’s Flank or Rear Facing when rolling its Charge Range in the Charge Phase.

Paid in Advance

The army can only contain a single unit with this rule.

Paladin

Universal Rule.
The Equitan Lord model part gains Divine Attacks.
The model gains Not a Leader, Honesty, Orison (1),
and loses Courage.

Парирование

Parting Shot

As a special Charge Reaction, a unit containing at least one model with this rule may declare a Parting Shot Charge Reaction. All models with Parting Shot in the unit perform a Shoot Charge Reaction. Immediately after this, the unit performs a Flee Charge Reaction.

Посредник духов

Если модель находится на поле битвы в начале вашей Фазы магии, вы не вытягиваете Карту потока. Вместо этого примените следующие эффекты: 5 Кубов магии (оба игрока) 4+D3 жетонов Завесы (Активиный игрок)

Path of Destruction

This model part can allocate Stomp Attack onto Health Pools of Height 4 or less (rather than 0-1).
If the model part’s Stomp Attack is allocated onto a Health Pool with Height (3–4), the total number of hits is halved, rounding fractions up.

Путь Изгнанного

Отряд, в котором более половины моделей имеет данное правило, должен перебрасывать проваленные проверки на Разгром. К тому же, в конце шага 7 раунда ближнего боя (после проверок на Разгром) модели с этим правилом, находящиеся в отряде, провалившем проверку на Разгром, одновременно выполняют еще раз свои Атаки ближнего боя (игнорируя Порядок инициативы, но в остальном следуя обычным правилам, таким как назначение целей Атак ближнего боя, выполнение Поддерживающих атак и так далее). После этого они удаляются как потери. Модели с правилом Путь Изгнанного не могут присоединяться к моделям с правилом Путь Избранного. Модели с правилом Путь Избранного также не могут присоединяться к моделям с правилом Путь Изгнанного.

Path of the Favoured

Units with more than half of their models with Path of the Favoured must reroll failed Break Tests. In addition, model parts with Path of the Favoured upgraded to a Champion additionally gain +1 Health Point to a maximum of 3, and their Discipline is set to 9.

Pathfinder

The model gains Master Archer and Scout. The Shots of a Sylvan Longbow wielded by the model are set to 3. If wielded by a Forest Prince, its Shots are set to 4 instead. Models on foot only. Cannot be taken by the Battle Standard Bearer

Pavise

Armour Equipment
The bearer gains +3 Armour against Ranged Attacks.

Pet Salamander

Flamethrower. Range 18″, Shots 1, Str 3 {4}, AP 1 {2}, Flaming Attacks, {Multiple Wounds (D3)}. Whenever a Misfire is rolled, instead of rolling on the Misfire Table, the model suffers D3 hits that wound automatically with no saves of any kind allowed.

Petrifying Gaze

Shooting Weapon.
Range 12″, Shots D6+1, Str 2, AP 10, Quick to Fire.
When rolling to wound with this attack, use the Agility of the model that the hit is distributed onto instead of its Resilience. For Multipart Models, use the highest Agility value.

Окаменяющий взор

На Шаге инициативы 10 каждый вражеский отряд в контакте с моделью получает 2 попадания с Бронебойностью 10 и свойством Магические атаки, которые ранят при выпадении: • 4+ для моделей Стандартного размера • 5+ для моделей Большого размера • 6+ для моделей Колоссального размера

Phalanx

While the model's unit is in Line Formation, the model must reroll natural to-wound rolls of '1' with its Close Combat Attacks.

Piercing Spike

Pike

Close Combat Weapon
Follows the rules for Spears. The model gains an additional instance of Fight in Extra Rank.

Pike Square Formation

Personal Protections.
As long as the unit has at least 20 models armed with Pikes you can choose one enemy unit engaged in the unit’s front facing during each Round of Combat. If you do and if the both units are in contact with each other’s front facing, both units make Supporting At- tacks from one Rank less than usual.

Пистолет

Range 12" Shots 1 Strength 4 Armour Penetration 2 QuicktoFire

Plague Flail

Close Combat Weapon.
Halberd. The wielder gains Devastating Charge (Lethal Strike). In addition, the wielder and enemy units in base contact with one or more models using a Plague Flail suffer -1 Defensive Skill.

Скорбный плач

Модель с этой Особой атакой может использовать ее как 1. Стрелковая атака, и как 2. Особая атака, когда связана в ближнем бою. 1. Выберите цель, следуя нормальным правилам Стрелковых атак. Эта атака имеет Дальность 8", правило Марш и стрельба, и наносит D6+2 попаданий с Силой 4, Бронебойностью 1 и Магическими атаками. 2. Эта атака наносится по Ловкости части модели. Объявите, что Вы используете Скорбный плач при назначении целей атак. В этом случае часть модели больше не может наносить Атаки ближнего боя. Выберите отряд в контакте в качестве цели. Цель получает D3+1 попаданий с Силой 4, Бронебойностью 1 и Магическими атаками.

Pledged to Darkness

Models with Pledged to Darkness can only join or be joined by models with Pledged to Darkness. While joined by one or more Characters, R&F models with Pledged to Darkness gain Fearless.

Fallen Heroes
• Base: 25×25 mm
• Resilience set to 4
• −1 Agility

Kinslayers
• Base: 25×25 mm
• +1 Offensive Skill
• +1 Defensive Skill

The Dishonoured
• −1″ Advance Rate
• March Rate setto at least
9″*
• Resilience set to 4
• −1 Agility

Wayward Children
• +1″ Advance Rate
• +2″ March Rate
• +1 Agility

*The March Rate of Daemon Symbiotes and Possessed is set to at least 12″ instead

Willbreaker’s Craft

Universal Rule.
Discipline Tests taken by friendly non-Construct models with Towering Presence within 12″ of one or more models with Willbreaker’s Craft are subject to Minimised Roll.
If within 12″ of one or more models with Willbreaker’s Craft, the roll for determining the number of hits from Stomp Attacks of:
• Friendly models is subject to Maximised Roll.
• Enemy models is subject to Minimised Roll.

Абсолютная власть!

Модель должна стать Генералом. Пока находятся в пределах дистанции правила Воодушевляющее присутствие этой модели, другие дружественные отряды получают правило Бесстрашие. К тому же, если эти отряды непреклонные и не находятся в состоянии Разгромленных рядов, они также получают правило Нестабильность.

Poisoned Javelin

Range 12″, Shots 1, Str as user, AP as user, Poison Attacks, Quick to Fire.

Poisoned Spear

Close Combat Weapon
0–70 (D 0–100) Models/Army.
Spear. Attacks made with a Poisoned Spear become Poison Attacks

Poisoned Thorn

Shooting Weapon.
Range 12″, Shots 1, Str 3, AP 1, Quick to Fire.

Pontifex Maximus

The model may take (and pay the price for) one item from Artefacts or Potions and Scrolls, worth up to 50 pts, that is normally available to Vermin Swarm Characters.

Трофейный шест

Отряд модели может перебрасывать проваленные проверки Дисциплины, если он не отступает. Каждый раз, когда атаки этой модели убивают вражескую модель в дуэли, она получает модификатор +1 к Результату боя до конца игры (это также относится к атакам, совершаемым вне Фазы ближнего боя). Кроме того, модель может взять одни чары для знамен (лимит очков на особые предметы носителя применяется как обычно).

Prepared Position (0-3 per Army)

When deploying the unit, you may place a Wall Terrain Feature with its centre within 2" of the unit but not in contact with any other Terrain Feature except Open Terrain. This Wall is up to 1" deep and up to 8" wide and follows the normal rules for Walls, with the exception that it contributes to Soft Cover instead of Hard Cover.

Power 'Shroom

Each instance of Power 'Shroomis One use Only. Declare usage immediatelybeforethemodelrollstocastanon-BoundSpell. AnyDispellingAttemptmadeagainstthisCastingAttempt suffers a -D3 Dispelling Modifier. Roll this dice directly when using the Power 'Shroom. If a natural '1' is rolled for this D3, the model using the Power 'Shroom suffers 1 hit with Toxic Attacks. Only a single instance of Power 'Shroom can be used per Casting Attempt.

Power Stance

Prayers of the Kami

Universal Rule.
The model can cast the following Spells from Cosmology as Bound Spells with Power Level (4/8). These spells
can only target the Yamabushi’s unit or enemy units in base contact with the Yamabushi.
• Altered Sight
• Perception of Strength
• Unity in Divergence

Predator Senses

Close Combat
Right before the battle (during step 7 of the Deployment Phase Sequence), if your Army List contains one or more models with this rule, you must mark a single unit from your opponent’s Army List with Prey Scent. In addition, in the Melee Phase, the model part must reroll failed to-hit rolls against models in units that are marked with Prey Scent.

Prepared Position

Universal Rule.
Enemy models in base contact with one or more Lowborn Archers must take a Dangerous Terrain (2) Test immediately after successfully Charging a nonFleeing unit of Lowborn Archers in its Front Facing.

Возвышающийся

The model gains Tall and can never be joined or join a unit (unless it is a War Platform). A model with Towering Presence increases its Rally Around the Flag and Commanding Presence ranges by 6".

Primal Instinct

Attack Attribute – Close Combat.
At the start of each Round of Combat, the unit must take a Discipline Test. If the test is passed, all model parts in the unit must reroll failed to-hit rolls during this Round of Combat.

Пророк Шамута

Модель получает доступ к дополнительным улучшениям ниже.

Серебряные выстрелы

Атака получает свойства Смертельный удар и Множественные раны (D3), и ее проваленные броски на ранение должны быть переброшены.

Колодец душ

Одноразовый. Может быть активирован в начале любой Фазы магии. До начала вашего следующего хода, когда любой игрок вытягивает Карту потока, он вытягивает вместо этого Карту потока Колодца душ (если игрок не вытягивает Карту потока, игнорируйте данный эффект). Well of Souls (Карта потока) 5 Кубов магии (оба игрока) 5 жетонов Завесы (Активный игрок) При броске на сотворения заклинания с 3 или более Кубами магии, Магическая ошибка происходит, если выпало одинаковое значение на двух и более Кубов магии, а не на трех. Следует заметить что один Колдующий может получить сразу несколько Магических ошибок от одного броска на сотворение. Однако, каждая Магическая ошибка может произойти только один раз за бросок.

Pursuit Mode

In the Movement Phase, the model gains Maximised (Random Movement) (consider only the used 3 dice for the purpose of Shambolic).

Queen’s Cavalier

Queen’s Companion

Quin

The model is a Wizard Adept that chooses Witchcraft as its Path of Magic. Counts as two Heroic Traits

Rabid Spasms

Attack Attribute – Close Combat.
Whenever the model would inflict 1 Toxic Attacks hit from Cult of Errahman, it inflicts 2 hits instead.

Ни шагу назад!

All units, including Fleeing units, within 12″ of a
friendly non-Fleeing model with Rally Around the Flag
may reroll failed Discipline Tests

Rage

Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.

Rage (DE)

Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.

Rakachit Mauss Rifle

Artillery Weapon.
Cannon. Range 48″, Shots 1, Str 5 [7], AP 2 [4], Area Attack (1×5), Mishap (To-hit roll), [Multiple
Wounds (D3)].
Trial and Terror: The weapon’s range is set to 24″, and it gains Accurate and [Multiple Wounds (D6)].

Технократ Дома Ракачит

Модель получает правило Инженер (3+), которое так же может быть использовано для улучшения Экспериментальных орудий и действует на каждую модель Экспериментального орудия в выбранном отряде.

Razor Tentacles

Attack Attribute – Close Combat.
The model gains +3 Attack Value while Engaged with one or more Flank or Rear Facings of enemy units.
The additional attacks must be allocated towards R&F models in these units. Ignore this effect if the model cannot allocate any Close Combat Attacks towards R&F models.

Reanimated

Some unit profiles contain the additional Characteristic Reanimated, shortened Rea, which determines the number of Health Points Raised with Arise! (Hereditary Spell) and The Dead Arise (Bound Spell).

Возрождение

Когда Феникс теряет свое последнее Очко здоровья первый раз, свой владелец должен бросить D6. Бросок успешен на результат 5+ (3+ если модель имеет правило Связанный с хранителем): • Удалите модель как потеря как обычно, но поставьте маркер в центре окончательной позиции модели. • В следующий ход любого игрока, в начале шага 3 Последовательности Фазы движения (после Восстанов- ления отступающих отрядов), модель Феникса выставляется обратно на поле битвы. Центр модели должен быть выставлен в 3" от маркера; сама модель должна быть дальше 1" от других отрядов и элементов Непроходимого ландшафта, смотря в любом направлении. • Если модель не может быть выставлена следуя этим правилам, она не может возвращаться на поле битвы до конца игры. • Вернувшаясь модель является такой же моделью, которая удалилась с поля битвы, со всеми дей- ствующими эффектами (такими, как эффекты заклинаний), с исключением того, что она всегда возвращается на поле битвы с 1 Очком здоровья. Если она отступала тогда, когда потеряла свое последнее Очко здоровья, она считается как успешно прошедшая проверку Восстановления порядка, и является потрясенной до конца хода. • Если она еще имеет Очка здоровья в конце игры, она не дает Победных очков за уничтожение. Если бросок провален, то применяйте обычные правила (то есть, модель удаляется как потеря).

Recruiting Officer

Any unit in your army list with a price for additional models (i.e. most unit entries except ’Single model’ and EoS Auxiliary units) may take the following upgrade:
Fresh Meat 35 pts
The unit gains Exclusive, changes its maximum Points Cost to 800 points, and increases its maximum Unit Size by +20%, rounding fractions up.
E.g. a unit entry with Unit Size ’10-24 models’ increases its maximum by +4.8 models to ’10-29 models’

Recurse Bow

Shooting Weapon
Bow. Attacks made with a Recurve Bow gain Quick to Fire. Furthermore, when shooting from Short Range, they gain +1 to hit and +1 Armour Penetration.

Recurve Bow

Shooting Weapon
Bow. Attacks made with a Recurve Bow gain Quick to Fire. Furthermore, when shooting from Short Range, they gain +1 to hit and +1 Armour Penetration.

Red Haze

Swift Reform

During the Movement Phase, a unit containing one or more models with Swift Reform may execute a Swift Reform
instead of a Reform . The unit makes a Reform with the following exceptions:
• The unit is not prohibited from shooting in the next Shooting Phase (but will still suffer the to-hit modifier for
moving and shooting).
• The unit can perform an Advance Move after the Reform. For the purpose of no model being able to end its
movement with its centre farther away than its Advance Rate from its starting position, measure this distance
after the Reform.
• No model can end its movement (after an Advance Move) with its centre farther away than its March Rate
from its starting position before the Reform.

Regeneration

Regimental Mascot

The model must be deployed in, and can only join a Hob Levies unit. The model can never voluntarily leave its unit

Relentless

Universal Rule.
While Engaged in Combat, the model’s Discipline Tests are subject to Minimised Roll.

Relic Bearer

Universal Rule.
The model gains Honesty, and loses Ordeal and Shield. In addition, the Casting Value of friendly spells that target one or more friendly units within 12” of one or more Relic Bearers is reduced by 1.

Repeater Gun

Shooting Weapon
Range 24″, Shots 3, Str 4, AP 2, Unwieldy.

Repeater Pistol

Shooting Weapon
Range 12″, Shots 3, Str 4, AP 2, Quick to Fire. If the model is also equipped with a Pistol or a Brace of Pistols, this weapon gains Shots 4.

Запасы

Отряд рассматривается как Незначительное Главными и Вспомогательными отрядами.

Resistance

Resolute

A unit withResolute is considered to have one additional Proper Rank for Steady, Steadfast, Surrounded, and Rank Bonus purposes.

Resurrected

Some unit profiles contain the additional Characteristic Resurrected, shortened Rsr, which determines the number of Health Points Raised with Death is Only the Beginning (Hereditary Attribute Spell).

Rex

Universal Rule.
The model’s base size is changed to 100×150 mm and its Health Points are set to 7.

Rich Merchant

Universal Rule.
The model gains Stand Behind and counts as a R&F model during step 4 of the Round of Combat Sequence (Issuing and Accepting Duels).

Ricochet

Models with Ricochet cannot Charge enemy units and can move through all units (friend and foe) as if they were Open Terrain. If its move is ended in contact withanother unit, or within 1" of a unit that it has moved through, its move distance is extended; keep moving the model in the same direction(stillmovingthroughotherunits)untilitcanbeplaced1"awayfromallotherunits. If,afteranextended move, the model would end up within 1" of Impassable Terrain or in contact with the Board Edge, immediately remove the model as a casualty. If there is no legal position where it follows the Unit Spacing rule when backtracking the model's move (based on the rules for Random Movement), immediately remove the model as a casualty. Ifaunit'sUnitBoundaryiscontactedbyaRicochetmodel'sinitialmove(i.e. excludinganextensionofthemovedistance needed to clear units), this unit suffers X hits, where X corresponds to the value given in brackets (after completing the move). For this purpose, all units Engaged in the same Combat are treated as a single unit. The owner of the model with Ricochet distributes the hits between all units Engaged in this Combat as evenly as possible (after this, follow the normal rules for distributing hits to models within each unit). Enemy units cannot Charge models with Ricochet. Units (friend and foe) ignore models with Ricochet regarding the Unit Spacing rule for all movement (including Ambush). In addition, they can move onto and through models with Ricochet. However, if a unit moves into contact with a Ricochet model, it immediately (before completing the move) suffers X+D6 hits, and the model with Ricochet is removed as a casualty. This is not triggered by moves that can move through units normally (e.g. Flying Movement), unless the move is ended in contact (note that units can move into contact with multiple Ricochet models simultaneously). Hits are resolved with the Strength and Armour Penetration of the model with Ricochet.

Ritual Meditation

Dispelling rolls from your opponent against Augment Spells suffer a -1 modifier if more than half of the models affected by the Spell have this rule. This also affects Bound Spells.

Ритуал тауруха

Характеристики и правила модели изменяются следующим образом: • Модель получает Высокий, Не может быть растоптан и Таранные попадания (1). • Скорость движения модели устанавливается равной 7", Скорость марша устанавлива- ется равной 14". • Ее подставка изменяется на 25×50 мм. • Ее тип изменяется на"Зверь".

Roaming Hands

Стойкий

Часть модели получает правило Опустошительное нападение (Опустошительное нападение) (+1 Сила, +1 Бронебойность). Кроме того он игнорирует модификатор -1 на попадание при выборе Реакции на нападение"Стоять и стрелять".

Rocket Battery

Artillery Weapon
0–2 Models/Army.
Range 18″, Shots 4, Str 6, AP 3, Multiple Wounds (D3), Quick to Fire.
When rolling to hit, if two or more dice rolled a natural ‘1’, all hits are ignored and the weapon Misfires. For each ‘1’ rolled after the second, the roll on the Misfire Table suffers a −2 modifier.

Root And Snare

When an enemy unit performs any of the following actions, it suffers D6 hits with Str 3 and AP 3:
• The enemy unit successfully Charges a unit containing Root and Snare in contact with a Forest.
• The enemy unit comes in contact (after not being in contact) with a Forest which is in contact with a unit containing Root and Snare.
Resolve the hits at the end of the move or action that triggered them. No unit can be affected by Root and Snare more than once in each Player Turn (including from different units containing Root and Snare).

Rotary Gun

Shooting Weapon
0–12 Models/Army.
Range 18″, Shots D6, Str 4, AP 2, Mishap (Roll for number of Shots).
Trial and Terror: The weapon’s range is set to 12″, its Shots are set to D6×2, and it gains Reload!.

Rottenjaw

Rows of Teeth

The Gnasher model part can make Supporting Attacks even though it has Harnessed. The Goblin Rider model part cannot make Supporting Attacks. Gnasher Dashers gain Impact Hits with the following exception: instead of causing a number of hits per Charging model, a Charging unit of up to 5 Gnasher Dashers causes D3 hits to a single enemy unit in base contact with the unit's Front Facing, while a unit of 6 or more Gnasher Dashers inflicts 2D3 hits instead.

Royal Chariot

The model’s base size is changed to 100×100 mm, and it gains two additional “Skeletal Horse” model parts

Royal Gogyag Barding

Personal Protection.
When the model suffers a wound from an attack with Multiple Wounds (X) halve X, rounding fractions up.

Royal Huntsman

Rune Crafted

Universal Rule.
The model’s Height is changed to Large.

Rune of Gleaming

Rune of Oaths

Rune of Reckoning

Rune of Resilience

Rune of Resolve

Rune of Revocation

Running Amok!!

When a unit with Running Amok!! moves usingRandomMovement, it must moveinarandomdirectioninsteadof thechosendirection.

Sacred Plagues

Sacred Plagues are upgrades that certain Cult of Errahman Characters and Champions may take. Sacred Plagues are Bound Spells with Power Level (4/8) and Duration: Permanent.

Certain Champions may choose 1 Sacred Plague from the list below that must be noted on the Army List and that has Range 8″. Certain Characters may choose up to 4 different Sacred Plagues that they select from the list below during Spell Selection and that have Range 18″.

Instead of measuring a Sacred Plague’s Range from the Caster as normal, it can be measured from any unit under the effect of a Sacred Plague within 18″ of the Caster. If so, the Range is set to 8″.

Sacred Plague Type Effect
Dread Rot Universal At the start of each Magic Phase, the target suffers 2D6 hits with
Strength 2, Armour Penetration 1, and Lethal Strike.
Gnashing Fever Universal The target gains Battle Focus, Fearless, and Frenzy.
Slug Pox Hex The target suffers −2 Agility and −2″ Advance Rate.
Trollscale Augment The target gains Fear and +1 Resilience.

An army cannot attempt to cast the same Sacred Plague more than twice during the same Magic Phase. Only one Sacred Plague can affect a unit at a time (the one most recently successfully cast).
At the end of step 3 of any Magic Phase Sequence (after Siphon the Veil), the opponent may remove one or more dice from their Magic Dice Pool. For each removed Magic Dice, the opponent nominates a unit (friend or foe) under the effect of a Sacred Plague. The Sacred Plague affecting the nominated unit immediately ends.

Sacred Relic

Universal Rule.
The model must be deployed in a Standard Height Infantry unit and can never voluntarily leave it. The model’s unit gains the following rules:
• Fight in Extra Rank
• The unit’s Discipline Tests are subject to Minimised Roll.
• At the start of every Magic Phase, if the unit is Engaged in Combat, add one Orison Token to your Orison Token pool

Sacrificial Offerings

Immediately before performing a Casting Attempt with a Wizard in a unit containing one or more models with Sacrificial Offerings, you may inflict 1 hit against that unit. This hit wounds automatically with Armour Penetration 10 and with no saves of any kind allowed. If a Health Point loss was caused against a model with Sacrificial Offerings, the Casting Attempt gains a +1 Casting Modifier. Each unit can be affected by Sacrificial Offerings only once per Magic Phase.

Saddle Cannon

Range 24″, Shots D6, Str 4, AP 2, Quick to Fire.

Sainted

One of a Kind. Cannot be taken by the Battle Standard Bearer.
Model parts without Harnessed gain Orison (+1) and Fearless. The model part gains +1 Attack Value, +1 Offensive
Skill, +1 Defensive Skill, its Discipline is set to 9, and its Special Item allowance is increased by 50 pts, up to a
maximum of 200 pts. In addition, the model is always under the effect of the Orisons Holy Strike, Holy Shield, and
Holy Wrath. This does not prevent the model’s unit from being the target of an Orison.

Salamander

Special Attack.
The model gains Breath Attack (Str 3, AP 0, Flaming Attacks). This Breath Attack is not limited to being used only once per game and can only be used once per Player Turn.

Навесная стрельба

Sangreal

Sapling Bow

Artillery Weapon.
Range 30″, Shots 1, Str 3 [6], AP 3 [10], Area Attack (1×5), Quick to Fire.

Sashimonos

Each side with one or more units with Sashimonos and at least one Full Rank adds +1 to its Combat Score.

Saurian

Scales of Destiny

Close Combat Weapon.
The wielder suffers −1 Attack Value and −1 Armour and can cast the following spells as Bound Spells with Power Level (4/8):
• Fate’s Judgement (Divination)
• Ice and Fire (Cosmology)

Scarab Giant

Universal Rule.
The Ancient Giant model part gains Harnessed. The model gains Distracting and the following additional
model part that is not affected by Undying Will:
Offensive Att Off Str AP Agi Model Rules
Scarabs 8 3 2 1 3 Poison Attacks

Scarred Bark

Scarred Carapace

The model gains +2 Armour.

Scorpion

Artillery Weapon.
Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3+1, Clipped Wings)].

Scrapling

Scraplord

Cannot be taken by Mammoth Hunter.
Commanding Presence (12″, Scrapling). As long as the model is joined to a unit of Scraplings, the model counts as being Height 1 for the purposes of allocating Ranged Attacks.

Scratapult

Artillery Weapon.
Catapult (5×5), Range 12–48″, Shots 1, Str 3, AP 1, Lethal Strike.
A Scratapult that only Pivots (and moves no further) during its owner’s Movement Phase ignores the to-hit modifier from Moving and Shooting in the next Shooting Phase.

Sea Serpent’s Hide

Armour Equipment
The wearer gains +1 Armour.

Seeker of Spite

The number of chosen units for Objects of Envy is increased by 1.

Segmented Shell

Shah

Universal Rule.
The model part gains Hatred, its Special Item allowance is increased to 200 pts, and its Discipline is set to 9.

Shambolic

Units withShambolic models cannot bejoinedbyCharacters. Whenrollingthedistanceof a Random Movement move with a Shambolic unit, if all the dice show the same result, the unit loses D3 Health Points (with no saves of any kind allowed), and then moves in a random direction instead of the chosen direction. When units with Shambolic touch the Board Edge, stop 1" away from Impassable Terrain, or come into contact with or move inside any Terrain Feature other than Open Terrain or Hills, all models in the unit must take a Dangerous Terrain (2) Test.

Shapeshifter

The model's Advance Rate is set to 6' and its March Rate is set to 18'. It gains +1 Attack Value, +1 Resilience, Fear, Hard Target (1), Swiftstride, and Vanguard. The model may never join units or be joined by other Characters. Models on foot only

Sharp Horn

Attack Attribute.
The model part may reroll the roll for the number of Impact Hits

Shink

Shoot in Extra Rank

Shoreguardian Bow

Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3.

Shuriken

Range 12″, Shots: 2, Strength as user, Armour Penetration as user, Quick to Fire.

Смерть тиранам

Пока отряд модели находится в контакте с одним или более вражеским персонажем, модель получает +1 к Количеству атак за каждого другого Сумрачного клинка в своем отряде.

Sieges

Sigils Of Supremacy

Siren's Song

Combat Reform Tests and March Tests of enemy units within 8" of one or more models with Siren's Song suffer -2 Discipline.

Skeleton

Skewerer

The model's base is changed to 60 mm round.

Skink

Skink Companion

Universal Rule.
The Saurian Giant model part gains Poison Attacks. The model gains the following additional model parts:
Offensive Att Off Str AP Agi Model Rules
Skink Crew (6) 1 2 3 0 4 March and Shoot, Poisoned Javelin (4+)

Skorchit Ordnance

Artillery Weapon.
Catapult (4×4). Range 12–48″, Shots 1, Str 4, AP 0, Flaming Attacks, Mishap (Misfire).
The model gains Flammable.
Trial and Terror: The weapon’s range is set to 12–30″. Replace Catapult (4×4) with Catapult (6×6).

Sky Reaper

Artillery Weapon.
Range 24″, Shots 4, Str 5, AP 3, Quick to Fire.

Slave

Slaver

Sledgehammer Hand

Sling

Shooting Weapon.
Range 18″, Shots 1, Str 3, AP 0. The attack gains +1 Strength when shooting from Short Range.

Slithering Frame

The model gains Fortitude (6+) and Random Movement (3D6").

Smash 'Em Flat

Natural to-wound rolls of '1' with Melee Attacks from units within 6" of a friendly Great Green Idol must be rerolled. While within 6" of one or more friendly Engaged Great Green Idols, units gain Minimised (Break Tests).

Smother

Attack Attribute – Close Combat.
If the attack is allocated towards a Large model, it gains +1 to hit and +1 to wound.

Smothering Coils

Sneaky!

In the First Round of Combat, the model gains +3 Agility and Lightning Reflexes. It is a Champion that is deployed in the unit for which it was purchased. However, it gains neither First Among Equals nor Order the Charge, nor any model rules that the other R&F models in its unit may have, unless specifically stated otherwise. It isnot forced to choose the same Close Combat Weapon in close combat as the other R&F models in its unit.

Snobish Baron

Universal Rule.
The model changes its base size to 40×40mm and gains the model part Broken Troll.

Sode

The wearer gains +1 Armour.

Solemn Oath

Universal Rule.
The model gains Bodyguard (Duke, General with Sainted). In addition, the unit’s Champion gains Knight Banneret for free, and the Knight Banneret Duplication Limit is increased to 0-3 Models with Knight Banneret per Army.

Solitary

The model may never join units or be joined by other Characters.

Soporific Secretions

Sorcerous Antennae

Soul Tether

Под покровом тумана

Вражеские отряды в 8" от одного или более Туманного левиафана получают штраф в -1 к броскам на попадание Стрелковыми атаками. Кроме того, в первый игровой ход, дружественные отряды Пехоты получают правило Сложная цель (1) пока находятся в пределях 8" от одного или более Туманного левиафана.

Spearback – Shoot Spikes (4+)

Shooting Weapon.
Range: 18″, Shots 2D6, Str 4, AP 2, Quick to Fire. This weapon may not be used if the model performed a March Move in this Player Turn. The model must declare Stand and Shoot as a Charge Reaction if possible, but it does not suffer the −1 to-hit modifier for it.

Spell Craving

Attack Attribute – Close Combat.
The model can perform up to 3 Supporting Attacks.
When determining Combat Score, a side with at least one model with Spell Craving Engaged in Combat adds +X to its side’s Combat Score, where X is the number of non-Bound non-Attribute Spells known by enemy Wizards in units in base contact with it (note that multiple instances of the same spell count as 1 each).

SpiderMotherShrine

The model gains Aegis (5+, against Ranged Attacks) and knows one additional Learned Spell.

Spies

The model gains Feigned Flight, Light Troops, and Vanguard and loses Scoring.

Spiked Shield

Armour Equipment
Models on foot only.
Shield. For each successful Armour Save roll of 4+ made by the model part against an enemy Melee Attack while using a Spiked Shield, the model part immediately inflicts 1 hit with its Strength and Armour Penetration on the model that caused the wound, before any casualties are removed, distributed onto the model’s Health Pool. This is considered a Special Attack.

Spinesplitter

Spirit

Splatterer

Catapult (4×4), Range 12–60″, Shots 1, Str 3 [7], AP 0 [4], [Multiple Wounds (D3, Clipped Wings)].

Stallion's Tempest

The Makhar Gyula gains +1 Attack Value and may take Special Items for an additional 50 pts. Model parts with Makhar Battle Fever and without Harnessed in a unit that contains Stallion's Tempest gain Battle Focus.

Stallion’s Tempest

Universal.
The Makhar Gyula gains +1 Attack Value and may take Special Items for an additional 50 pts. Model parts with Makhar Battle Fever and without Harnessed in a unit that contains Stallion’s Tempest gain Battle Focus.

Stampede

Attack Attribute.
If the model’s unit has at least one Full Rank, the model’s Impact Hits cause an additional D3 hits for each model in the same file behind it (normally 2D3/3D3/etc. instead of D3).

Stand and Shoot

Statue

Steam Cannon

Artillery Weapon.
Cannon, Range 36″, Shots 1, Str 3 [7], AP 0 [6], Area Attack (1×5), [Multiple Wounds (D3, Clipped Wings)].

Stiff Upper Lip

Storm Caller

Storm Singer

The model can select its spells from all the Learned Spells of its chosen Path and the Hereditary Spell. This rule overrides the Spell Selection rules connected to being a Wizard Adept.

Stream and Springs

Universal Rule.
The Fey Rider gains a Bastard Sword and the model gains Bound to the Land (Water Terrain), Aegis (+1, against Melee Attacks), and Stubborn. In addition, the model counts as a Champion for the purpose of Duels that must issue and accept Duels whenever possible (this cannot be prevented by issuing a Duel with another friendly model first unless that model also must issue a Duel whenever possible).

Strigoi

Stupid

At the start of each friendly Player Turn, each unengaged non-Fleeing unit with one or more models with Stupid must take a Discipline Test. If the test is failed, all models in the unit become Shaken until the end of the Player Turn with the following exception: in the Movement Phase, immediately after Rallying Fleeing units, the unit must perform an Advance Move of D6" as far directlyforwards as possible.

Summoned from the Underworld

Universal Rule.
The model cannot benefit from Commanding Presence or Rally Around the Flag

Suncatcher Crystal

Вспомогательный отряд

Отряд считается Вспомогательным, если по крайней мере половина его моделей имеют это Универсальное правило. Вспомогательные отряды считаются Незначительными относительно Главных отрядов. Вспомогательные отряды, находящиеся в 8" от одного и более Главного отряда, получают правило Бьется дополнительный ряд и могут производить Стрелковые атаки из третьего ряда (в дополнение к первому и второму). Если Вспомогательный отряд имеет по крайней мере один полный ряд, он считается имеющим то же количество полных рядов, что и Главный отряд в 8" для определения Непреклонности если он имеет меньше полных рядов, чем Главный отряд. Во время Фазы нападений противника Вспомогательные отряды могут выполнять одно из следующих действий: 1. Сразу после того как не связанный в бою Главный отряд в пределах 8" заявляет Реакцию на нападение (кроме"Отступать"), Вспомогательный отряд может произвести Реакцию"Стоять и стрелять", как если бы вражеский отряд объявил нападение на него (примените обычные правила для Реакции"Стоять и стрелять"). При отработке Реакции отряд считается находящимся на своей текущей позиции. 2. Сразу после того как вражеские отряды завершают свои Перемещения нападающих, Вспомогательные отряды, находящиеся в пределах 8" от любого Главного отряда, на который было совершено успешное нападение, могут совершить"Контратаку". Для этого выберите один вражеский отряд, который совершил успешное нападение на Главный отряд, и объявите нападение целым Вспомогательным отрядом. Примените все обычные правила нападений для этого внеочередного нападения (такие как линия видимости, фронтовой сектор, бросок на определение Дальности нападения, только один Поворот и т. д.). При подсчете Результата боя в текущей Фазе ближнего боя, объедините Бонус за полные ряды Главного отряда и одного Вспомогательного отряда, выполнившего успешное Вспомогательное нападение (следуя всем обычным ограничения), до максимума в +6.

Огонь на подавление

В начале каждой из ваших Фаз нападений каждый не связанный в ближнем бою и не Потрясенный дружественный отряд Силексийской ауксилии, имеющий хотя бы один полный ряд, может выбрать один не связанный в ближнем бою вражеский отряд в пределах 18" и линии видимости. В этом случае этот отряд Силексийской ауксилии не может заявлять нападения во время данной Фазы нападений. До конца хода игрока каждый выбранный одним или более отядом Силексийской ауксилии вражеский отряд получает -1 к броскам на попадание против нападающих отрядов с правилом Обученные воины.

Supreme Augur

The model gains +1 Courage while Engaged in Combat.

Supreme Lich

Surprise!

The model is not deployed normally. Instead it is said to be concealed inside the unit for which it was purchased. It is a unit upgrade, and as such is ignored when calculating Victory Points (its Point Cost is already included in the Goblin unit concealing it, and Victory Points are awarded for destroying the unit concealing it). Until released and moved out of its unit, the model cannot be harmed or otherwise affected, or affect the game in any way. When it is removed as a casualty, it does not cause Panic Tests. It still moves, acts, and is influenced by all rules independently like a normal unit (once released) and does not count towards the model count of the unit concealing it. It can be released in two ways: • Mad Gits may be released when their unit declares a Stand and Shoot Charge Reaction with a Shooting Weapon (the unit still shoots as normal). If the unit does not have any Shooting Weapons, it may declare a Stand and Shoot Charge Reaction with Mad Gits. If so, all Mad Gits in the unit must be released. This is not considered a Shooting Attack. • Atthestartoftheowner'sShootingPhase,ifaunitwithoneormoreconcealedMadGitsisnotEngagedinCombat, not Fleeing, and is within 8" of an enemy unit, it must immediately release all its Mad Gits. Resolve released Mad Gits one at a time. Place the released Mad Git just outside of base contact with the concealing unit and choose a direction to move the model in (ignore the Mad Git's Running Amok!!). This cannot be a direction that can potentially bring the released Mad Git into contact with its concealing unit. When releasing the Mad Git, move it in the chosen direction using the Shambolic rules. During this move, rolling the same result on all dice does not cause the Mad Git to lose D3 Health Points nor move in a random direction.

Swarm

Sworn Companions

Universal Rule.
While joined by a model with Sainted or a General with Courage, the model’s unit gains Fearless. In addition, there must be fewer than 3 models with Sworn Companions in the unit before hits can be distributed onto Characters with the same Type and Height.

Sylvan Beats

Sylvan Blades

Close Combat Weapon
Paired Weapons. Attacks made with Sylvan Blades gain +1 Armour Penetration.

Sylvan Bow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Sylvan Lance

Close Combat Weapon
Light Lance. Attacks made with a Sylvan Lance gain +1 Armour Penetration.

Sylvan Longbow

Shooting Weapon
0-55 Models with Sylvan Longbow per Army.
Longbow. Attacks made with a Sylvan Longbow gain Armour Penetration 1 and Quick to Fire. Also, when shooting from Short Range, their Strength is set to 4.

Symbol of the Warborn Alliance

The model can cast Ruse et fureur (Hereditary Spell) as a Bound Spell with Power Level (4/8). When attempting to cast the Bound Spell, the owner can choose which version to cast.

The Misfire Table

Tactician

Universal Rule.
Academy Trained units joined by the model andAcademy Trained units within range of Commanding Presence of a non-Fleeing model with Tactician count as being within 8″ of another friendly Academy Trained unit.

Talon Scythes

Close Combat Weapon.
Attacks made with Talon Scythes ignore Parry and, if allocated towards Standard or Large Infantry, gain a +1 to-hit modifier.

Tegu

Temple

Temple Acolytes

The Dread Acolyte model part gains Artistry of Death, Paired Weapons and Temple.

Третий глаз

Вы можете вытягивать Карту потока на ваш ход игрока в начале вашей Фазы нападений вместо того, чтобы делать это на шаге 2 последовательности действий в Фазу магии.

Tercio Formation

Universal Rule.
The model gains a Light Crossbow (4+).

Terrors of the Deep

The number of models with Terrors of the Deep in the army is restricted to 1 per 1500 Army Points, rounding fractions up.

Testudo

Close Combat Weapon.
Attacks made with this weapon gain +1 Strength. The wielder gains Parry while using this weapon.

The bigger they are...

Universal Rule.
When Charging a unit that contains at least one Large or Gigantic model, the model gains Swiftstride for the Charge Range roll during the Charge Phase.

The Blessing

Unit profiles in this Army Book contain an additional Characteristic, which corresponds to the units’ Aegis Saves, shortened Aeg. This Characteristic is treated as if the unit has the Personal Protection Aegis (X+) written on its profile, where X is the Aeg Characteristic value. Not having an Aeg value does not prevent a unit from being the target of an Aegis modifier. A model from the Kingdom of Equitaine Army Book with Courage, Ordeal, or Honesty that is Fleeing can never use any Aegis Save.

The Curse is my Master

Universal Rule.
The unit can make March Moves as if it wasn’t Un- dead. At the Beginning of each of your Magic Phases after Siphoning the Veil, you can spend 1 Veil To- ken to raise D6+X Skeletons of this unit, where X is the number of the current Game Turn. This can raise Health Points above the unit’s starting size. If the Barrow King is not on the table, it is raised with 1 Health Point instead and is placed in the unit’s Front Rank (possibly replacing a Skeleton if there is not enough space for the model to move to the back rank).

The End Is Nigh

Universal Rule.
The model gains Fearless, Frenzy, Hard Target (1), Light Troops, Skirmisher, and loses Scoring.

The End is Nigh!

Universal Rule.
The model must select Wrath of God (Thaumaturgy) and Pentagram of Pain (Occultism) during Spell Selection.
This overrides the Spell Selection rules connected to being a Wizard Adept. If the model performed any kind of move during a Player Turn, it cannot cast any spells in that Player Turn’s Magic Phase. The range for spells cast by this model is doubled.

The Enemy Within

An army from the Cultists Army Book gains a +6 modifier to the roll for choosing the Deployment Zone.

The Forest Follows

Immediately after determining who deploys first (after step 1 of the Deployment Phase Sequence), you must place a single Forest Terrain Feature:
• Entirely within your half of the Battlefield
• Not in contact with any other Terrain Feature except Open Terrain
• More than 6″ away from the centre of the board when playing Hold the Ground, and more than 6″ away from the centre of any marker used for the Secondary Objective.
If both players are fielding Sylvan Elves, the player that selected their Deployment Zone places their Forest first.
This Terrain Feature may not be larger than 27 cm in length and 19 cm in width. All Forests on the Battlefield are considered Dangerous Terrain (1) for all units except those with Strider or Strider (Forest).

The Quest

During Pre-game Selections, choose a unit entry from the opponent’s Army Book, which cannot be a Character mount (but can be a Character entry). Mark all units in the opponent’s Army List that are of the chosen unit entry with a Quest Marker.
Model parts with The Quest gain Lethal Strike ((towards units containing a model marked by Quest Marker)) and Zeal (towards units containing a model marked by Quest Marker).

The Very Earth Trembles

Universal Rule.
The model is a Musician. The range of the model’s March to the Beat, and to enemy units that are required to take a March Test due to the model, are both extended to 18″.

They're Everywhere!

When a Gnasher Herd unit Breaks from Combat, it is removed as a casualty at the end of step 7 of the Round of Combat Sequence (after taking Break Tests), and all units within 6" suffer 1 hit for every 5 models in the Gnasher Herd unit, rounding fractions down. Hits are resolved with Strength 5 and Armour Penetration 2.

Thunder Cannon

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Cannon, Range 48″, Shots 1, Str 5 [10], AP 2 [10], Area Attack (1×5), [Multiple Wounds (D3+1, Clipped
Wings)]
• Volley Gun, Range 12″, Shots 2D6, Str 5, AP 4
A Thunder Cannon that only Pivots (and moves no further) during its owner’s Movement Phase ignores the
to-hit modifier from Moving and Shooting in the next Shooting Phase.

Titan Mortar

Artillery Weapon
0–2 Models/Army.
Catapult (4×4). Range 6–18″, Shots 1, Str 4 [8], AP 1 [5], [Multiple Wounds (D3, Clipped Wings)], Quick to Fire

Titanopod

Tomb Architect

During Pre-game Selections, and at the start of each friendly Player Turn, choose a friendly unit with Ensouled Statue within 18″. This unit gains Fortitude (5+) with Duration: One Turn.

Tomb Harbinger

The model gains Fury, Lethal Strike, and Poison Attacks. The model counts as a Rank-and-File model for the purposes of Undying Will.

Tooth and Claw

Two-Handed. Attacks made with this weapon gain Lightning Reflexes and Lethal Strike. This weapon cannot be enchanted.

Torporous Tendrils

Totem Bearer

Totembearer

Universal Rule.
The model gains one of the following Bound Spells with Energy Level (4 / 8), Duration: One Turn and Type: Caster’s unit.
• Blackwing Totem: The target gains +3 Agility and adds D3+1′′ to its Charge Range.
• Blooded Horn Totem: The target gains +1 Attack Value, and its Close Combat Attacks gain +2 Armour
Penetration.
• Clouded Eye Totem: The target gains Hard Target (1) and Magic Resistance (3). • Gnarled Hide Totem: The target gains +1 Armour and Distracting.

Toxic Scum

At Initiative Step 10, all other units (friend and foe) Engaged in the same Combat as the model suffer D6+1 hits with Toxic Attacks.

Toxic Spores

Tracking Telescope

The model gains +1 to hit against targets with Hard Target that are at Long Range.

Trained Ferocity

While Engaged in the same Combined Combat as another friendly unit, the model part gains +1 Att and First Strike (Hatred)

Traits of a Hero

Universal Rule.
The Folk Hero model part must choose at least 1 and up to 2 different Heroic Traits.

Trampling Hooves

Model parts without Mount or Construct gain Grind Attack (D3 hits, Str 5 AP 2, Magical Attacks)

Trebuchet

Artillery Weapon.
Catapult (3×8), Range 18–72″, Shots 1, Str 4, AP 1. The model’s Height is changed to Large.

Tribal Warspear

Close Combat Weapon.
Attacks with a Tribal Warspear gain +1 Strength and Multiple Wounds (D3, against Towering Presence).
Charging enemy units in base contact with the wielder suffer −1 Agility. The wielder gains Not a Leader and War Platform with the following exception: it can only join units that include at least one Barbarians model.

Tribe Leader

If the General is a Tribe Leader, apply the following changes to Army List creation: • Max. 10% of the Army Points may be spent on units with Goblin Cunning. • The Duplication Limits 0-X Units/Armyquot;, 0-X Models/Armyquot;, and 0-X per Armyquot; in the unit profiles of certain units with Brood Rivalry are modified, as indicated by TL 0-Xquot;. For example, 0-1 (TL 0-2) Units/Armyquot; means that if the General is a Tribe Leader, the Duplication Limit becomes 0-2 Units/Armyquot;.

Troll

Troll Belch

At themodel part's Initiative Step, the owner may choose an enemy unit that the model part is able to attack with Close Combat Attacks. If so, this unit suffers a hit that is resolved with Strength 5 and Armour Penetration 10, and the model part with Troll Belch may not perform any Close Combat Attacks during this Round of Combat.

Troll Stew Cauldron

Universal Rule.
The model gains Breath Attack (Str 3, AP 1) and Fortitude (5+). If the model has used this Breath Attack, it regains Breath Attack (Str 3, AP 1) at the end of a Melee Phase during which the bearer caused at least four Health Point losses against enemy units with Close Combat Attacks and Stomp Attacks.

Troll Toll

Attack Attribute – Close Combat.
For each Fortitude Save the model fails against enemy Melee Attacks, the model must perform a Close Combat Attack at the same Initiative Step if able to, before any casualties are removed.

Troll's Blood

Trolleater

Trusted Adviser

When determining the Secondary Objective, randomize two objectives instead of one, and choose which of the two objectives to play.

Tunnel Markers

Each Vermin Swarm army gains two Tunnel Markers and can gain additional Tunnel Markers by including certain units in the Army List. At the start of step 7 of the Pre-Game Sequence (Spell Selection), for each of your army’s Tunnel Markers, mark a point inside your half of the Battlefield with a Tunnel Marker. A player can only use up to 4 Tunnel Markers

Tunnel Reserve

Certain units have the ability to either enter or start the game in Tunnel Reserve. Units in Tunnel Reserve follow the rules for Ambush, with the following differences:
• Instead of entering the Battlefield from a Board Edge, the owner chooses a friendly Tunnel Marker. Place the unit within 3″ of the centre of this marker. No model can be placed with its centre farther away from the centre of the chosen marker than its March Rate. If this is not possible for any friendly marker on the Battlefield, the unit cannot enter the Battlefield during this Player Turn. Roll again in the next friendly Player Turn.
• A unit that enters the Battlefield from Tunnel Reserve cannot perform any Advance Moves, March Moves, or Reforms in the same Movement Phase. The unit counts as having performed a March Move during the Player Turn it arrives on the Battlefield for the purpose of shooting.
• A unit that enters the Battlefield from Tunnel Reserve in Game Turn 5 or 6 loses Scoring.
• A unit that enters Tunnel Reserve and does not return to the Battlefield before the end of the game counts as destroyed.

Unbreakable Will

Бессмертная воля

Отряды с одной или более моделью с этом правилом получают +2 к Навыку атаки и Навыку защиты и правило Смертельный удар, а Точность их стрелкового оружия устанавливается равной 4+. Это правило не действует на персонажей, Зверей, и модели с правилом Ожившая статуя или Ездовой.

Unearthly Larynx

Unhinging Jaw

Unit of Artillery

If one model in this unit is affected by an Engineer, all models in this unit are affected by the Engineer.

Unnatural Activity

Friendly Units Within 6″ Of One Or More Models With Unnatural Activity Gains +2 Off And +2 Agi

Unnatural Roots

Unprofessional Courtesy

Each unit can only be chosen up to 3 times per Player Turn for the deployment of models with Unprofessional Courtesy.

Unruly

Uprooted Tree

Close Combat Weapon.
Attacks made with this weapon hit automatically and have their Strength set to 5 and their Armour Penetration set to 0.

Valour

The model gains Fearless and the model's part Close Combat Attacks gain Multiple Wounds (2, against Fear). Attack Attribute. One of a Kind

Vampire

Вампиризм

В конце каждой Фазы ближнего боя проверьте и примените следующие эффекты для всех моделей с правилом Вампиризм: • Персонаж - Если хотя бы одна атака со свойством Вампиризм, совершенная этим персонажем, нанесла неспасенную рану, этот персонаж может сделать один бросок на Вампиризм. В случае успеха персонаж восстанавливает одно Очко здоровья. • Рядовая модель - Если хотя бы одна атака со свойством Вампиризм, совершенная рядовой моделью в этом отряде, нанесла неспасенную рану, этот отряд может сделать один бросок на Вампиризм. В случае успеха отряд возрождает одно Очко здоровья. Бросок на Вампиризм является успешным, если на D6 выпало X+, где X - число, указанное в скобках. Если отряд или персонаж имеет несколько частей модели с этим Свойством атаки, каждая из которых нанесла неспасенную рану, то используйте лучшее значение. Результат '1' для броска на Вампиризм всегда является провалом, а '6' - успехом. Модели с правилом Возвышающийся получают модификатор -2 к броскам на Вампиризм.

Vassal

Vassal Slingshot

Artillery Weapon.
This Artillery Weapon can be fired in two ways:
• Bolt Thrower: Range 48″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), [Multiple Wounds (D3)].
• Oil Flask Thrower: Range 36″, Shots 3, Str 1, AP 0. The target unit gains one Incendiary marker for every successful hit.

Veil Mastery

One of a Kind.
The model gains Channel (2).

Veil Stalker

Even if the unit is not on the battlefield. For every successfully cast spell in opponents previous Magic Phase this unit’s Ambush roll gain Maximized.

Venom Sacs

Venomous Fortress

The model’s base size is changed to 60×100 mm and it gains 6 additional Skink Riders.
Exclusive (Tegu Warriors) is replaced with Exclusive (Skink Warriors, Skink Hunters). Model parts with Skink in the bearer’s unit gain First Strike (Hatred) and Poison Attacks.

Venomous Tide

Universal Rule.
All models in enemy units must take a Dangerous Terrain (1) Test after completing a Charge Move against a unit that contains one or more models with Venomous Tide (even if that unit is Fleeing).

VenomousFangs

Beforerollingtohit, nominate one Close Combat Attack from a model part with Venomous Fangs. This attack gains Multiple Wounds (D3+1). If the attack is turned into more than one hit (e.g. a hit with Battle Focus), only a single hit, chosen by the owner, gains the effect.

Verdant Rebirth

This model Recovers 1 HP the first time each Magic Phase that it successfully casts a Learned Spell that targets a friendly unit. The model cannot Recover more than 1 HP in total per Magic Phase from this spell or Fountain of Youth (Druidism).

Vermin

Vetala

Veteran Warlord

The model part gains Exclusive (Veteran Orc Marauders, Veteran Orcs) and Heavy Armour.

Virulent Fumes

Universal Rule.
Infantry models in friendly units within 6″ of the model gain Fortitude (+1, max. 4+).

Visage of Cosmic Horror

Vitalist Combat

Attack Attribute – Close Combat.
If allocated towards a Standard Height model, the attack gains +1 to wound.

Volley Gun

Artillery Weapon.
Volley Gun, Range 24″, Shots 3D6×2, Str 5, AP 3.

По воле сената

Дружественные отряды в пределях 6" от не отступающего отряда, содержащего одну или более моделей с этим правилом, должны перебрасывать проваленные проверки Паники.

Vorpal Blade

Model parts without Harnessed of the model gain Lethal Strike.

Vow of Redemption

Universal Rule.
Units with at least one model with Vow of Redemption:
• Gain Stubborn while having at least as many files as they have ranks.
• Cannot be joined by Characters other than Folk Heroes with Cleric.

Голос толпы

Дальность действия Воодушевляющего присутствия этой модели устанавливается равной 18", если она измеряется до отрядов, имеющих один или больше Орлов легиона.

Walking Mountain

Universal Rule.
Enemy units do not gain any Flank or Rear Bonuses for being Engaged in the model’s Flank or Rear Facing. The model never benefits from Cover. In addition, the model always passes Restrain Pursuit Tests, and its Pursuit Distance is always 0″.

War Shrine

Universal Rule.
The model gains War Platform, Exclusive (Scoring and Infantry), Attached, and changes its Base to 60×100 mm. Additionally, models in the same unit as the War Shrine gain Lethal Strike and Fight in Extra Rank.

Warden of the Hooded Man

Universal Rule.
The model gains Terror. The Fey Rider gains Lance and its attacks gain Multiple Wounds (2, against Large, Gigantic).

Warlock

Warlock Acolytes

The unit gains Irresistible Will and Wizard Conclave (2) and the Dread Acolyte model part gains Warlock. The unit selects spells from:
• Ice and Fire (Cosmology)
• Whispers of the Veil (Evocation)
• Illusory Paths (Witchcraft)
• Curse of the Phantom Queen (Hereditary Spell)

Warrior Vassals

The total Combat Score bonus from each player gained in Duels (from lost Health Points on enemy units and Overkill), is reduced by 1, to a minimum of 0.

Water Spirits

Universal Rule.
The model gains Strider (Water Terrain) and Scout with the following restriction: At least half the models of the model’s unit must be deployed fully inside Water Terrain or the owner’s Deployment Zone.
In addition, Melee Attacks that are Flaming Attacks from enemy units Engaged with the model lose Flaming Attacks.
Units with more than half of their models with Water Spirits are Stubborn if more than half of their models are inside a Water Terrain with the centre of their bases. In addition, Water Terrain is Covering Terrain for models with Water Spirits inside them and contributes to Soft Cover.

Way of the Warrior

You cannot refuse a Duel if a model with Way of the Warrior could accept it. If at least half of the models in a unit have this rule, the first Break Test taken by the unit in each Close Combat is subject to Minimised Roll. A unit or Character with this rule that fails a Break Test during the game counts as a Shattered Unit, unless it is already a Destroyed Unit, when determining Victory Points

We are the Hunters!

Attack Attribute – Close Combat.
The model part gains +1 to wound against Gigan- tic models. Additionally, the unit passes Panic tests automatically.

Weakness

Web Launcher

All models in a unit that is hit by one or more Web Launchers are considered Stuck until the end of the next Player Turn. Stuck models suffer -D3 Agility. In addition, they treat Dangerous Terrain (1) as Dangerous Terrain (2), and all Terrain (including Open Terrain) that normally would not be Dangerous Terrain †or them as Dangerous Terrain (1). Roll a single D3 directly when hitting with the weapon and apply the result to all models in the unit.

Whipcrack Tail

Whirling Chains of Doom

Close Combat Weapon.
Attacks made with this weapon gain +1 Strength, +1 Armour Penetration, and always strike at Initiative Step 10 (regardless of the wielder’s Agility). A model with this weapon cannot be joined by Characters.

Wicked Horns

The model gains Frenzy and Impact Hits (D6).

Wicker Man

Universal Rule.
The model gains Flammable, Flaming Attacks, and Grind Attacks (3D3). These Grind Attacks are resolved with Strength 4, Armour Penetration 0, and Flaming Attacks.

Wild Hunter

The model gains +1 Attack Value, -2 Defensive Skill, Battle Focus, Devastating Charge (+1 Att, Fear), Fearless, Frenzy, and Light Troops. Models mounted on Elven Horse or Great Elk only

Пограничники

Модель автоматически проходит проверки Паники, вызванные правилом Ужас.

Wildheart

The bearer loses Not a Leader and must be the General. Its Special Item allowance is increased to 150 pts. Another Mammoth Hunter in the army may be the Battle Standard Bearer for 50 pts; this Battle Standard Bearer gains Scrapling Lookout while joined to Yeti units. The Core limit is reduced to Min. 20%.� The army may not include any Great Khans, Khans, Bruisers, Mercenary Veterans, Bombardiers, or Thunder Cannons. Mammoth Hunters become 0-4 Units/Army. Mammoth Hunters only. One of a Kind

Wildhorn

Wings

The model’s Cha and Mob are both Set to 7″ and it gains Fly.

Withering Vapour

Wrecking Ball

The wielder gains Fearless, Random Movement (3D6"), Shambolic, and Grind Attacks (D6+X), where X is equal to the Attack Value modifier the model gains from Rage. The wielder cannot perform any Close Combat Attacks.

Writhing Mass

When in the second rank and not in contact with any enemy model, the model can make Grind Attack across models in the first rank directly in front of it.

Wyrm-Slayer Rocket

Shooting Weapon.
Range 24″, Shots 1, Str 6, AP 3, Flaming Attacks, Multiple Wounds (D3), Reload!.

Yer comin’ with me!

Attack Attribute – Close Combat.
In order to use this Attack Attribute, the unit must be at least as wide as it is deep at the start of the Round of Combat. Close Combat Attacks made by models with this Attack Attribute can never wound on worse than 4+. In addition, when a model with this Attack Attribute is removed as a casualty during the Melee Phase due to a Melee Attack, it must immediately, before removal, perform a single Close Combat Attack with the following rules and restrictions:
• The attack is always resolved with Strength 5 and Armour Penetration 2. • The owner must choose one of the following options:
1. The attack is allocated towards the model that caused the casualty.
2. The attack is allocated towards a R&F model in that model’s unit. The hit is distributed onto the unit. In either case, the model with Yer comin’ with me! is considered in base contact with the attacked model, and the models count as Engaged in the same Facing as their units.
• This Attack Attribute cannot be used against casualties caused by Impact Hits.

Yeti

Zeal

Зилоты

Прелаты могут присоединиться к отряду и получить правила Бесстрашный и Непоколебимый, пока присоединяются к отряду.

Zombie

Zombie Giant

Universal Rule.
The model gains Stubborn, its Reanimated is set to D6+1, and its Offensive Skill and Defensive Skill are set to 1.
The model does not count as a model with Towering Presence for the purpose of Arise! (Hereditary Spell).