The Wood Elf Realms

The Wood Elf Realms

Correspondence of translations with another language

Правила и Снаряжение, используемые армией

RU EN
Tree Whack
The largest tree spirits do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. Once per turn, during the Combat phase, a model with this special rule may use one of its Attacks to make a single ‘Tree Whack’ attack. To make a Tree Whack attack, nominate a single model within an enemy unit that this model is engaged in combat with to be the target of the attack. That model must immediately make an Initiative test: • If the test is failed, the target suffers D3 hits, each using the Strength characteristic of this model, with no armour save permitted (Ward and Regeneration saves can be attempted as normal). • If the test is passed, the target manages to avoid the Tree Whack.
Tree Whack
The largest tree spirits do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. Once per turn, during the Combat phase, a model with this special rule may use one of its Attacks to make a single ‘Tree Whack’ attack. To make a Tree Whack attack, nominate a single model within an enemy unit that this model is engaged in combat with to be the target of the attack. That model must immediately make an Initiative test: • If the test is failed, the target suffers D3 hits, each using the Strength characteristic of this model, with no armour save permitted (Ward and Regeneration saves can be attempted as normal). • If the test is passed, the target manages to avoid the Tree Whack.
Страх
Fear
Arboreal Armour
counts as full plate armour
Arboreal Armour
counts as full plate armour
Asrai Longbow
To carry one of the famed longbows of Athel Loren is to possess the finest weapon a hunter could possibly wield. If the eye is true, there is no quarry such a weapon cannot slay. R S AP Special Rules Asrai longbow 32" S - Armour Bane (1), Volley Fire
Asrai Longbow
To carry one of the famed longbows of Athel Loren is to possess the finest weapon a hunter could possibly wield. If the eye is true, there is no quarry such a weapon cannot slay. R S AP Special Rules Asrai longbow 32" S - Armour Bane (1), Volley Fire
Hawk-eyed Archer
With the keen eyes of a hunting hawk, none that would dare encroach upon the hidden glades of Athel Loren are safe from the deadly arrows of a Waystalker. A model with this special rule can target any enemy character it can draw a line of sight to, regardless of the usual rules for targeting Lone characters. In addition, a model with this special rule can target a specific model within its target unit, such as a champion or a character.
Hawk-eyed Archer
With the keen eyes of a hunting hawk, none that would dare encroach upon the hidden glades of Athel Loren are safe from the deadly arrows of a Waystalker. A model with this special rule can target any enemy character it can draw a line of sight to, regardless of the usual rules for targeting Lone characters. In addition, a model with this special rule can target a specific model within its target unit, such as a champion or a character.
Одноручное оружие
Hand Weapon
Легкий доспех
Light armour
Armour Bane
Armour Bane
Armoured Hide
Armoured Hide
Asrai Spear
R S AP Special Rules Asrai spear Combat S -1 Fight in Extra Rank Notes: A model wielding an Asrai spear cannot make a supporting attack during a turn in which it charged. During a turn in which it was charged in its front arc, a model wielding an Asrai spear gains a +1 modifier to its Initiative against the charging unit(s).
Asrai Spear
R S AP Special Rules Asrai spear Combat S -1 Fight in Extra Rank Notes: A model wielding an Asrai spear cannot make a supporting attack during a turn in which it charged. During a turn in which it was charged in its front arc, a model wielding an Asrai spear gains a +1 modifier to its Initiative against the charging unit(s).
Магические атаки
Magical Attacks
Растаптывание
Stomp Attacks
Poisoned Attacks
Poisoned Attacks
Таранные попадания
Impact Hits
Beguiling Aura
Unicorns shimmer with magical power, a gleaming aura that also bears an enfolding glamour that bewitches and beguiles any who come near. Enemy models must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Beguiling Aura
Unicorns shimmer with magical power, a gleaming aura that also bears an enfolding glamour that bewitches and beguiles any who come near. Enemy models must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Blackbriar Javelin
R S AP Special Rules Blackbriar javelin 12" S -1 Move & Shoot, Quick Shot
Blackbriar Javelin
R S AP Special Rules Blackbriar javelin 12" S -1 Move & Shoot, Quick Shot
Горючий
Flammable
Fast Cavalry
Fast Cavalry
Cavalry Spear
Cavalry Spear
Sapwood flesh
counts as light armour
Sapwood flesh
counts as light armour
Sapwood Flesh
counts as light armour
Sapwood Flesh
counts as light armour
Close Order
Close Order
Counter Charge
Counter Charge
Rallying Cry
Rallying Cry
Crown Of Antlers
When a Great Stag charges, its magnificent crown of antlers tears through armour and cuts deeply into the flesh beneath. Impact Hits caused by a model with this special rule have the Armour Bane (1) special rule and an Armour Piercing characteristic of -1.
Crown Of Antlers
When a Great Stag charges, its magnificent crown of antlers tears through armour and cuts deeply into the flesh beneath. Impact Hits caused by a model with this special rule have the Armour Bane (1) special rule and an Armour Piercing characteristic of -1.
Dances Of Loec
In battle, Wardancers perform the favoured rituals of the Trickster God, Loec, each instinctively enacting a pattern of lethal movements in perfect harmony with the rest of their troupe. When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, choose one of the following Dances of Loec for it to perform. Every model within the unit performs the same Dance: • Whirling Death: Until the end of this Combat phase, the Armour Piercing characteristic of this unit’s weapons is improved by 2. • Storm of Blades: Until the end of this Combat phase, this unit gains the Extra Attacks (+1) special rule. • The Shadows Coil: Until the end of this Combat phase, this unit has a 4+ ward save against any wounds suffered. • Woven Mist: Any enemy model that directs its attacks against this unit during this Combat phase suffers a -1 modifier to its rolls To Hit., Note that a Shadowdancer that joins this unit is considered to have this special rule as well.
Dances Of Loec
In battle, Wardancers perform the favoured rituals of the Trickster God, Loec, each instinctively enacting a pattern of lethal movements in perfect harmony with the rest of their troupe. When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, choose one of the following Dances of Loec for it to perform. Every model within the unit performs the same Dance: • Whirling Death: Until the end of this Combat phase, the Armour Piercing characteristic of this unit’s weapons is improved by 2. • Storm of Blades: Until the end of this Combat phase, this unit gains the Extra Attacks (+1) special rule. • The Shadows Coil: Until the end of this Combat phase, this unit has a 4+ ward save against any wounds suffered. • Woven Mist: Any enemy model that directs its attacks against this unit during this Combat phase suffers a -1 modifier to its rolls To Hit., Note that a Shadowdancer that joins this unit is considered to have this special rule as well.
Daughters Of Eternity
Like the Queen they serve, Sisters of the Thorn are eternal, seeming never to age or succumb to injury. This unit has a 4+ Ward save against any wounds suffered.
Daughters Of Eternity
Like the Queen they serve, Sisters of the Thorn are eternal, seeming never to age or succumb to injury. This unit has a 4+ Ward save against any wounds suffered.
Deepwood Coven
Every Sister of the Thorn is imbued with a small measure of Ariel’s magic. A unit of Sisters of the Thorn knows a single spell (chosen by their controlling player before armies are deployed) from either the Battle Magic or Elementalism Lore of Magic. The unit may cast this spell as a Bound spell: • If the unit includes a Handmaiden of the Thorn, it may cast this Bound spell with a Power Level of 1. • If it includes both a Handmaiden of the Thorn and a standard bearer, it may cast this Bound spell with a Power Level of 2. • Otherwise, the unit may cast this Bound spell with a Power Level of 0.
Deepwood Coven
Every Sister of the Thorn is imbued with a small measure of Ariel’s magic. A unit of Sisters of the Thorn knows a single spell (chosen by their controlling player before armies are deployed) from either the Battle Magic or Elementalism Lore of Magic. The unit may cast this spell as a Bound spell: • If the unit includes a Handmaiden of the Thorn, it may cast this Bound spell with a Power Level of 1. • If it includes both a Handmaiden of the Thorn and a standard bearer, it may cast this Bound spell with a Power Level of 2. • Otherwise, the unit may cast this Bound spell with a Power Level of 0.
Упорный
Stubborn
Lore Of Athel Loren
Wood Elf Mages have a unique relationship with the forest. They are a part of it, much like Dryads and Treemen, yet possessed of a greater sense of individuality. This bond allows them to commune with the forest, to entreat with it on behalf of their kin and, in times of war, to awaken it to their aid.
Lore Of Athel Loren
Wood Elf Mages have a unique relationship with the forest. They are a part of it, much like Dryads and Treemen, yet possessed of a greater sense of individuality. This bond allows them to commune with the forest, to entreat with it on behalf of their kin and, in times of war, to awaken it to their aid.
Draconic Scales
counts as full plate armour
Draconic Scales
counts as full plate armour
Scouts
Scouts
Elven Reflexes
Elves possess phenomenal speed and grace, striking at their enemies faster than the eye can see. A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.
Elven Reflexes
Elves possess phenomenal speed and grace, striking at their enemies faster than the eye can see. A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.
Ужас
Terror
Tree Spirit
The ancient spirits of Athel Loren march to war beside the Asrai in defence of their realm, though they remain aloof and distant from their closest allies. A character with this special rule cannot join a unit without this special rule. A unit with this special rule cannot be joined by, or use the Leadership characteristic of, a character without this special rule. However, a unit with this special rule can use the Leadership characteristic of a friendly character with this special rule that is not fleeing whilst within that character’s Command range.
Tree Spirit
The ancient spirits of Athel Loren march to war beside the Asrai in defence of their realm, though they remain aloof and distant from their closest allies. A character with this special rule cannot join a unit without this special rule. A unit with this special rule cannot be joined by, or use the Leadership characteristic of, a character without this special rule. However, a unit with this special rule can use the Leadership characteristic of a friendly character with this special rule that is not fleeing whilst within that character’s Command range.
Evasive
Evasive
Стремительность
Swiftstride
Тактический отход
Feigned Flight
Fire & Flee
Fire & Flee
First Charge
First Charge
Полет
Fly
Strike First
Strike First
Бешенство
Frenzy
Furious Charge
Furious Charge
Guardians Of The Wildwood
Those that take up the Ranger’s glaive have invariably suffered great tragedy at the hands of the dark spirits that reside within the Wildwood. Consequently, they will fight with tremendous ferocity when faced with enemies that would cause a lesser soul to cower in fear. Whilst it is in base contact with an enemy model that causes Fear or Terror, a model with this special rule gains a +1 modifier to its Attacks characteristics (to a maximum of 10) and the Multiple Wounds (2) special rule.
Guardians Of The Wildwood
Those that take up the Ranger’s glaive have invariably suffered great tragedy at the hands of the dark spirits that reside within the Wildwood. Consequently, they will fight with tremendous ferocity when faced with enemies that would cause a lesser soul to cower in fear. Whilst it is in base contact with an enemy model that causes Fear or Terror, a model with this special rule gains a +1 modifier to its Attacks characteristics (to a maximum of 10) and the Multiple Wounds (2) special rule.
Large Target
Large Target
Mighty Antlers
R S AP Special Rules Mighty antlers Combat S -1 Armour Bane (1)
Mighty Antlers
R S AP Special Rules Mighty antlers Combat S -1 Armour Bane (1)
Wicked Claws
R S AP Special Rules Wicked claws Combat S -2 -
Wicked Claws
R S AP Special Rules Wicked claws Combat S -2 -
Serrated maw
Serrated maw
Hardwood Flesh
counts as heavy armour
Hardwood Flesh
counts as heavy armour
Hooves
counts as a hand weapon
Hooves
counts as a hand weapon
Hooves and horn
counts as hand weapon
Hooves and horn
counts as hand weapon
Hunting Spear
R S AP Special Rules Hunting spear Combat S+1 -2 Armour Bane (1) Notes: A hunting spear can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead.
Hunting Spear
R S AP Special Rules Hunting spear Combat S+1 -2 Armour Bane (1) Notes: A hunting spear can only be used during a turn in which the wielder charged. In subsequent turns (or if the wielder did not charge) the model must use its hand weapon instead.
Ignores Cover
Ignores Cover
Immune To Psychology
Immune To Psychology
The Arrow Of Kurnous
It is traditional for the Wood Elves not to launch into battle until one of their champions has loosed a shot at the heart of the enemy leader. Seldom is this arrow fatal, but fatality is not the intent. Rather, it is a goad to the enemy’s pride and a reminder of their frail mortality. Once deployment is complete, but before the roll-off to determine which player takes the first turn, if the General of your opponent’s army is within 36" of one or more models in your army that has this special rule, one of those models may fire the Arrow of Kurnous. If the Arrow of Kurnous is fired, the General of your opponent’s army immediately suffers a single Strength 3 hit, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal). However, if the Arrow of Kurnous is fired, your opponent adds +1 to their roll when rolling off to determine who takes the first turn.
The Arrow Of Kurnous
It is traditional for the Wood Elves not to launch into battle until one of their champions has loosed a shot at the heart of the enemy leader. Seldom is this arrow fatal, but fatality is not the intent. Rather, it is a goad to the enemy’s pride and a reminder of their frail mortality. Once deployment is complete, but before the roll-off to determine which player takes the first turn, if the General of your opponent’s army is within 36" of one or more models in your army that has this special rule, one of those models may fire the Arrow of Kurnous. If the Arrow of Kurnous is fired, the General of your opponent’s army immediately suffers a single Strength 3 hit, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal). However, if the Arrow of Kurnous is fired, your opponent adds +1 to their roll when rolling off to determine who takes the first turn.
Trickster’s Blades
R S AP Special Rules Trickster’s Blades Combat S - Extra Attacks (+D3), Requires Two Hands
Trickster’s Blades
R S AP Special Rules Trickster’s Blades Combat S - Extra Attacks (+D3), Requires Two Hands
Loner
Loner
Martial Prowess
Eternal Guard spend many hours mastering the art of the Asrai spear, wielding their weapons with a skill and grace absent from the ranks of their enemies. A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.
Martial Prowess
Eternal Guard spend many hours mastering the art of the Asrai spear, wielding their weapons with a skill and grace absent from the ranks of their enemies. A unit with this special rule can make supporting attacks to its flank or rear, as well as to its front.
Motley Crew
Motley Crew
Move Through Cover
Move Through Cover
Oaken Fists
R S AP Special Rules Oaken fists Combat S -2 -
Oaken Fists
R S AP Special Rules Oaken fists Combat S -2 -
Open Order
Open Order
Strangleroots
R S AP Special Rules Strangleroots 12" S -1 Multiple Shots (D6+1)
Strangleroots
R S AP Special Rules Strangleroots 12" S -1 Multiple Shots (D6+1)
Ranger’s Glaive
R S AP Special Rules Ranger’s glaive Combat S+2 -2 Requires Two Hands
Ranger’s Glaive
R S AP Special Rules Ranger’s glaive Combat S+2 -2 Requires Two Hands
Regeneration
Regeneration
Skirmishers
Skirmishers
Soporific Breath
R S AP Special Rules Soporific breath N/A 2 N/A Breath Weapon Notes: No armour save is permitted against wounds caused by soporific breath (Ward and Regeneration saves can be attempted as normal).
Soporific Breath
R S AP Special Rules Soporific breath N/A 2 N/A Breath Weapon Notes: No armour save is permitted against wounds caused by soporific breath (Ward and Regeneration saves can be attempted as normal).
Wizard
Wizard
Talismanic Tattoos
Some Asrai decorate themselves with swirling tattoos, the mystical meanings of which protect the wearer from harm. Talismanic Tattoos give their wearer a 6+ Ward save against any wounds suffered.
Talismanic Tattoos
Some Asrai decorate themselves with swirling tattoos, the mystical meanings of which protect the wearer from harm. Talismanic Tattoos give their wearer a 6+ Ward save against any wounds suffered.
Timmm-berrr!
Timmm-berrr!
Troubadour Of Loec
The deadly dance of a Shadowdancer melds seamlessly with that of the troupe they lead. A Shadowdancer that joins a unit of Wardancers is considered to have the Dances of Loec special rule for as long as they remain with the unit (see page 131).
Troubadour Of Loec
The deadly dance of a Shadowdancer melds seamlessly with that of the troupe they lead. A Shadowdancer that joins a unit of Wardancers is considered to have the Dances of Loec special rule for as long as they remain with the unit (see page 131).

Магические предметы, используемые армией

RU EN

Магические знамена, используемые армией

RU EN
Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe. A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe. A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Banner Of Midsummer’s Eve
Glimmering with the light of the midsummer sun, this shining pennant reveals the enemies of Athel Loren no matter where they may try to hide. A unit carrying the Banner of Midsummer’s Eve gains the Ignores Cover special rule.
Banner Of Midsummer’s Eve
Glimmering with the light of the midsummer sun, this shining pennant reveals the enemies of Athel Loren no matter where they may try to hide. A unit carrying the Banner of Midsummer’s Eve gains the Ignores Cover special rule.
Banner Of The Eternal Queen
This banner was woven by no lesser hand than that of Ariel, Mage Queen of Athel Loren. When calculating its combat result, a unit carrying the Banner of the Eternal Queen may claim an additional bonus of +1 combat result point if it is within 6" of a woodland terrain feature.
Banner Of The Eternal Queen
This banner was woven by no lesser hand than that of Ariel, Mage Queen of Athel Loren. When calculating its combat result, a unit carrying the Banner of the Eternal Queen may claim an additional bonus of +1 combat result point if it is within 6" of a woodland terrain feature.
Banner Of The Hunter King
The tattered threads of this ancient standard resound with Orion’s eagerness for battle. A unit carrying the Banner of the Hunter King gains the Vanguard special rule.
Banner Of The Hunter King
The tattered threads of this ancient standard resound with Orion’s eagerness for battle. A unit carrying the Banner of the Hunter King gains the Vanguard special rule.
Banner Of The Wildwood
The malevolence of the spirits that reside within the Wildwood clings to this tattered banner, chilling the souls of those that cast their gaze upon it. A unit carrying the Banner of the Wildwood gains the Fear special rule. If the unit already has the Fear special rule, it instead gains the Terror special rule.
Banner Of The Wildwood
The malevolence of the spirits that reside within the Wildwood clings to this tattered banner, chilling the souls of those that cast their gaze upon it. A unit carrying the Banner of the Wildwood gains the Fear special rule. If the unit already has the Fear special rule, it instead gains the Terror special rule.
Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray. When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray. When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard. A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard. A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner. A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner. A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve. When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve. When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Юниты армии

RU EN
Glade Lord
Glade Lord
Elven Steed
Elven Steed
Great Stag
Great Stag
Warhawk
Warhawk
Forest Dragon
Forest Dragon
Glade Captain
Glade Captain
Great Eagle
Great Eagle
Spellweaver
Spellweaver
Unicorn
Unicorn
Spellsinger
Spellsinger
Shadowdancer
Shadowdancer
Waystalker
Waystalker
Treeman Ancient
Treeman Ancient
Branchwraith
Branchwraith
Glade Guard
Glade Guard
Deepwood Scouts
Deepwood Scouts
Eternal Guard
Eternal Guard
Dryads
Dryads
Glade Riders
Glade Riders
Deepwood Scouts
Deepwood Scouts
Wildwood Rangers
Wildwood Rangers
Wardancers
Wardancers
Sisters of the Thorn
Sisters of the Thorn
Wild Riders
Wild Riders
Warhawk Riders
Warhawk Riders
Tree Kin
Tree Kin
Waywatchers
Waywatchers
Great Eagle
Great Eagle
Treeman
Treeman