- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Szczuroludzie (v2023 released 3 hotfix 1)
Armour Enchantments
Plague-Hermit's Blessing
max 1 per Army (Foot only.) (Enchantment: Suit of Armour)Models on foot onlyThe wearer gains +1 Health Point, Cult of Errahman, and Fortitude (4+), but automatically fails all Armour Saves and looses Caelysian Pantheon if it had it. In addition, natural to-hit rolls of ‘6’ with Close Combat Attacks against the wearer must be rerolled.
Artefacts
Crown of Hubris
max 1 per Army (Dominant)At the start of any friendly Magic Phase, the bearer may choose to inflict 3 hits on its unit that wound automatically with no saves of any kind allowed. If so, the owner gains 3 additional Veil Tokens.
Orb of Ateus
max 1 per ArmyVermin Senators and Rakachit Technocrats onlyWhenever a friendly model in a unit within 8″ of the bearer suffers a Mishap, the number of the Mishap’s hits is reduced by 1 and the bearer gains a counter until the end of the Shooting Phase. At the end of each friendly Shooting Phase in which the bearer gained at least 1 counter, roll 2D6 and add the number of counters. If the result is 13 or higher, the bearer’s unit suffers D6 hits with Strength 4 and Armour Penetration 1 and the Artefact is ignored for the rest of the game.
Map of the Deeps
max 1 per ArmyVermin Senators and Stygian Overseers onlyAt the start of any friendly Shooting Phase, the bearer may detonate a single friendly Tunnel Marker within 24" of it. If so, all units within 6" of the Tunnel Marker suffer 2D6 hits with Strength 4 and Armour Penetration 1. Then remove the Tunnel Marker.
Tarina's Lyre
max 1 per ArmyVermin Senators and Fetthis Fleshmasters onlyStomp Attacks made by enemy units within 8" of the bearer suffer a -2 to-wound modifier.
Cowl of the Apostate
max 1 per Army (Wizard only )Cannot be taken by WizardsThe model gains Holy Triumvirate, and for the purpose of this rule, it must select either Caelysian Pantheon or Cult of Errahman at the start of step 7 of the Pre-Game Sequence (Spell Selection).
Tome of the Ratking
max 1 per ArmyThe bearer can cast Pentagram of Pain (Occultism) as a Bound Spell with Power Level (4/8). The number of hits may be rerolled against targets that are touching a Water Terrain Feature.
Darkstone Detonator
max 1 per ArmyAt the start of any friendly Shooting Phase, the bearer may detonate a single friendly Tunnel Marker within 24″ of it. If so, all units within 6″ of the Tunnel Marker suffer 2D6 hits with Strength 4 and Armour Penetration 1. Then remove the Tunnel Marker.
Favanite Powder
max 1 per ArmyImmediately before attempting to cast a Learned Spell, the bearer may discard up to 2 Veil Tokens.
For each discarded Veil Token, the Caster gains a +1 Casting Modifier. In addition, if the bearer Miscasts, add a +1 Miscast Modifier for each discarded Veil Token.
Weapon Enchantments
Secrets of the Doom Blade
max 1 per Army (Foot only.) (Enchantment: Hand Weapon)Standard Height models onlyWhile using this weapon, the wielder gains +1 Attack Value. Attacks made with this weapon gain Multiple Wounds (D6) and become Divine Attacks and their Strength is always set to 10 and their Armour Penetration is always set to 3. At the end of each friendly Movement Phase, if the wielder is not Engaged in Combat, it suffers 1 hit with Toxic Attacks. The wielder may not take any other Special Items.
Swarm Master
max 1 per Army (Enchantment: Close Combat Weapon)Infantry models onlyWhile using this weapon, the wielder gains Grind Attacks (X), where X is the number of Full Ranks in the wielder's unit, up to a maximum of 10. These Grind Attacks are resolved with Strength 3 and Armour Penetration 1.
Rodentium Bullets
max 2 per Army (Enchantment: Pistol)The weapon's range is set to 18". The weapon gains +2 Shots, +1 Armour Penetration, and Accurate.
Storm Rocket
max 1 per Army (Enchantment: Pistol)Vermin Senators and Skorchit Alchemists onlyAim 2+. Range is set to 24″. The weapon gains Flaming Attacks, Volley Fire, and Mishap (Roll to Hit).
If the weapon hits, it causes D6 hits whose Strength is set to 5 and whose Armour Penetration is set to 2.
Banner enchantement
Sacred Aquila
max 1 per ArmyThe bearer and R&F models in the bearer's unit gain Battle Focus. Additionally, for each natural to-hit roll of '1' with a Close Combat Attack made by the bearer's unit, the bearer's unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.
Bell of the Deep Roads
max 2 per ArmyThe bearer's unit may start the game in Tunnel Reserve.
If the bearer is on the Battlefield, the owner may choose to roll for Ambush of units in Tunnel Reserve starting from the owner’s Player Turn 1 (but still at the end of step 2 of the Movement Phase Sequence), unless the owner has the first Player Turn.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
The Endless Swarm | The range of this spell can be measured from the Caster or from the center of any friendly Tunnel Marker on the Battlefield. The target’s number of Health Point losses that count towards Life is Cheap is increased by 4. |
||||
Mf | 3+ | 12" | Translation missing: pl.magic_spell.type_target.Augment | One Turn | |
The range of this spell can be measured from the Caster or from the center of any friendly Tunnel Marker on the Battlefield. The target’s number of Health Point losses that count towards Life is Cheap is increased by 4. |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Tunnel Gunners
(30% Max)
Bread and Games
(20% Max)
Ruinous Dictator
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 5 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ruinous Dictator | 4 | 5 | 5 | 4 | 8 |
Vermin Senator
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Senator | 2 | 3 | 3 | 0 | 4 |
Bloodfur Legate
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bloodfur Legate | 4 | 5 | 4 | 1 | 6 |
House Prefect
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
House Prefect | 2 | 4 | 3 | 0 | 4 |
Swarm Priest
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Swarm Priest | 1 | 2 | 3 | 0 | 4 |
Duskblade Assassin
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Duskblade Assassin | 2 | 5 | 4 | 3 | 8 |
Mount Senatorial Litter
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 4 | C |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Blackfur Veteran(4) | 1 | 4 | 4 | 1 | 5 |
Mount Triumphal Platform
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | C+1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
8 | 1 | 5 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Praetorian Brute(3) | 4 | 3 | 5 | 2 | 4 | |
Chassis | 5 | 2 |
Mount Sacred Platform
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 1 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Acolyte(8) | 1 | 2 | 3 | 0 | 3 | |
Chassis | 5 | 2 |
Mount Rat Swarms
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
12" | 12" | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 0 | 1 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rat Swarm | 0 | 2 | 1 | 3 |
|
Vermin Velites
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Velite | 1 | 3 | 3 | 0 | 4 |
Vermin Legionaries
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Legionary | 1 | 3 | 3 | 0 | 4 |
|
Blackfur Veterans
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Blackfur Veteran | 1 | 4 | 3 | 0 | 5 |
Vermin Slaves
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 3 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 1 | 2 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Slave | 1 | 1 | 3 | 0 | 4 |
|
Plague Disciples
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plague Disciple | 2 | 2 | 3 | 0 | 3 |
Giant Rats
Units of 20 or more models count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Rat | 1 | 2 | 3 | 1 | 5 |
Fetthis Brutes
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 5 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Fetthis Brute | 3 | 2 | 4 | 2 | 4 |
Murmillo Brutes
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Murmillo Brute | 3 | 3 | 5 | 2 | 4 |
Legionary Drill Team
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 2 | 3 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Legionary Drill Team | 6 | 3 | 4 |
Shadowfur Stalkers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shadowfur Stalker | 1 | 3 | 3 | 2 | 5 |
Ignifier Grenadiers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ignifier Grenadier | 1 | 4 | 3 | 0 | 4 |
|
Experimental Weapon Teams
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 8" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Exp. Weapon Team | 2 | 2 | 3 | 0 | 4 |
Doomspark Device
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 2 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rakachit Engineer(3) | 1 | 2 | 3 | 0 | 4 |
|
Chassis | 4 |
Vermin Artillery
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 5" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 3 | 3 | 0 | 4 |
Stygian Earthbreaker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 6" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 5 | 5 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Stygian Earthbreaker | 6 | 4 | 2 |
Dreadmill Chariots
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 7" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 2 | 4 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Dreadmill Driver | 1 | 2 | 3 | 0 | 4 | |
Chassis | 5 | 2 | 4 |
Arena Beast
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Arena Beast | 2D3+1 | 3 | 7 | 3 | 3 | |
Pitmaster | 2 | 3 | 4 | 1 | 4 |
Verminous Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Verminous Giant | 5 | 3 | 5 | 2 | 3 |