Judgement on High: When casting non-Bound Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled.
Dice causing a Miscast cannot be rerolled. If a Caster Miscasts when casting a spell from this Path, add a +1 Miscast
Modifier.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [8+]+ |
Hex
Missile
Damage
Range 24" |
One Turn | ||
The target suffers D6 [D6+1] hits with Strength D6 [D6+1], Armour Penetration 2 [3], and Magical Attacks.
Roll once for the number of hits and once for the Strength and apply the rolled Strength value to all hits
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6+ [9+]+ |
Hex
Range 24" |
One Turn | ||
Immediately after successfully casting this spell, roll a D6.
[Choose which effect to apply when casting the spell.]
- If 1-3 is rolled, the target suffers -1 Resilience.
- If 4-6 is rolled, the target suffers -1 Strength and -1 Armour Penetration.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5++ |
Hex
Range 24" |
One Turn | ||
The target must take a Discipline Test:
• If the test is passed, the target gains Fearless.
• If the test is failed, the target becomes Shaken.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 5+ [8+]+ |
[Augment]
Focused
Range Caster [18"] |
Instant | ||
The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks).
(Roll the D3 immediately after successfully casting this spell.)
[This spell may only target Characters, Champions, and single model units.]
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 12++ |
Ground
Range 96" |
Permanent | ||
Place a counter on the target point.
At the end of each subsequent Magic Phase roll a D6:
• If 1–3 is rolled, nothing happens.
• If 4–6 is rolled, each unit within 2D6″ suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks.
If a unit fails a Panic Test forced by the spell, it Flees directly away from the marked point (for all other rules, the Caster is considered to be the attacker).
The spell then ends.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ [10+]+ |
Hex
Missile
Damage
Focused
Direct
Range 12" [18"] |
Instant | ||
The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.