Stregoneria

Stregoneria

(1) Raven's Wing

getto Tipo Durata
7+ [9+] Augment
Gamma 18"
Instant

The target may perform a 8" [12"] Magical Move and gains Fly and Light Troops until the end of the Player Turn.
In addition, the target loses Scoring until the start of the next friendly Magic Phase.

(2) Fascino ingannevole

getto Tipo Durata
4+ [6+] Hex
Gamma 24"
One Turn

The target suffers -1 [-2] Offensive Skill, -1 [-2] Defensive Skill and -1 [-2] Agility.

(3) Effige contorta

getto Tipo Durata
5+ [7+] Hex
Gamma 36"
One Turn

The target cannot use Shooting Attacks [and suffers a -2 modifier to its casting rolls].

(4) La ruota gira

getto Tipo Durata
8+ [10+] Universal
Gamma 24"
One Turn

Melee Attacks made by {and distributed towards} R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by {and allocated against} R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.

(5) Will-o'-the-Wisp

getto Tipo Durata
8+ [8+] Universal
Gamma 18"
One Turn

Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″)
• The target gains Random Movement (3D6″)

(6) Sguardo ammaliante

getto Tipo Durata
8+ [12+] Hex
Gamma 18"
One Turn

Melee {and Shooting} Attacks against the target must reroll failed to-wound rolls.

(UN) Malocchio

getto Tipo Durata
Universal
Gamma 24"
One Turn

If this spell targets a friendly unit, the target gains +1 Advance Rate and +2 March Rate.
If this spell targets an enemy unit, the target suffers -1 Advance Rate and -2 March Rate, to a minimum of 3 and 6 respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.