Occultismo

Occultismo

The Sacrifice: When casting a non-Bound Spell from this Path, immediately after the casting roll, but before any Dispelling Attempt, the Active Player may choose the Caster’s unit or another friendly unengaged unit within 24″.
A unit may only be chosen once per phase. The chosen unit suffers X hits that wound automatically with Armour Penetration 10 and Magical Attacks, and with no saves of any kind allowed, where X is determined by the Discipline value of the largest fraction of models in the unit, ignoring all Discipline modifiers. In case of a tie, use the lower value:
• 0 to 4: 3 hits
• 5 to 7: 2 hits
• 8 to 10: 1 hit
Any Health Point loss from The Sacrifice that would remove the last model of the chosen unit as a casualty is discarded.
These Health Points losses never cause Panic Tests.
If at least one Health Point loss was caused, the spell is cast with the {amplified} version. In that case, use any text marked with {}.

(1) The Devouring Dark

getto Tipo Durata
7+ Hex Damage Replicable
Gamma 18"
One Turn

The target suffers a hit with Area Attack (2×2), Str 5, AP 2, and Magical Attacks.

(2) Hand of Glory

getto Tipo Durata
8+ Augment
Gamma 12"
One Turn

The target gains Aegis (6+) and Aegis (+1, max. 3+).

The Sacrifice may be performed for this spell.

(3) Blood Curse

getto Tipo Durata
9+ Hex
Gamma 18"
One Turn

The target suffers −1 Str and −1 AP.

The Sacrifice may be performed for this spell.

(4) Pentagram of Pain

getto Tipo Durata
9+ Universal Aura
Gamma 12"
Instant

The target suffers 3 hits, with Str 5, AP 2, and Magical Attacks. If one ore more unsaved wounds are caused with this spell, the Caster of the spell Recovers 1 HP.

The Sacrifice may be performed for this spell.

(5) The Grave Calls

getto Tipo Durata
11+ Hex Damage
Gamma 12"
Instant

The target suffers 8 hits, with Str 5, AP 2, and Magical Attacks.

The Sacrifice may be performed for this spell.

(6) Umbral Majesty

getto Tipo Durata
11+ Augment Caster
One Turn

The target gains Dying Blow, and a single model part in the target gains Grind Attack (4 hits, Str 5, AP 2, Magical Attacks).

Wherever possible, enemy models must allocate their Melee Attacks towards a Health Pool that is not the target.