Mist Walker's Mirror
  
  One use only. May be activated at the end of any friendly Movement Phase if the bearer’s unit is unengaged, consists entirely of Height 1 models, and is fully inside a Forest that is not in contact with enemy models. Apply the following rules:
1. Remove the bearer’s unit from the Battlefield.
2. Immediately place it back using Ambush (centre of Forest).
If the unit cannot be placed, it is considered destroyed where it was removed.
  
    Hail Shot
  
  One use only. May be activated in the Shooting Phase.
This is a Shooting Weapon with the following profile:
• Aim 2+, Range 30″, Shots 3D6, Str 4, AP 1, Magical Attacks. When fired from Short Range, it gains +1 AP.
Hail Shot cannot benefit from Forest’s Thorns.
  
    Horn of the Wild Hunt
  
  One use only. May be activated when a friendly unit within 8" fails a roll for Charge Range. The roll may be rerolled.
  
    Drums of Cenyrn
  
  One use only. May be activated when the bearer's unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.
  
    Glyph of Amryl
  
  The bearer gains +3 Def.
  
    Corona del re mago
  
  During Spell Selection, randomise a Magic Path (from all Paths in this book). The bearer is a Wizard Apprentice using the randomised Path. It cannot select the Hereditary Spell. The bearer cannot take any Special Items nor any other upgrades that are restricted to Wizards (or any types of Wizards).
  
    Talismano di protezione
  
  The bearer gains Aegis (5+).
  
    Cimelio magico
  
  The bearer gains the Hereditary Spell during Spell Selection, always knows it in addition to its other spells, cannot select it during Spell Selection, andcannot replace or otherwise lose it.
  
    Talismano del vuoto
  
  The bearer gains Channel (1).
  
    Monile portafortuna
  
  One use only. May be activated when the bearer’s model fails an Armour Save. This failed Armour Save may be rerolled.
  
    Scettro da battaglia
  
  The bearer can cast a Bound Spell, Power Level (4/8):
Type: Augment. Range 18″. Duration: One Turn.
The target gains +1 to hit with its Close Combat Attacks.
  
    Pietra d'ossidiana
  
  The bearer gains Magic Resistance (2).
  
    Essenza di una mente libera
  
  The bearer may choose up to two Paths on the Army List instead of one (from the ones normally available to it). During Spell Selection, choose which one of the two Paths to use. The bearer cannot select from the Learned Spells 5 and 6 of its chosen Path.