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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains First Strike (re-roll natural to-hit and to-wound rolls of 1)
The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
The bearer’s unit gains Terror.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
The unit gains Maximized Charge Range and Minimised Flee Range.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.