Units with more than half of their models with Academy Training are considered Academy Trained.
While within 8" of one or more other non-Fleeing, friendly Academy Trained units, Academy Trained units: • Gain Devastating Charge (+1" Adv) when declaring their first Charge in any Charge Phase. The effect lasts until the end of the Charge Phase.
Characters without Academy Training that Charge out of the unit are not affected.
• Count as having one additional Full Rank for the purpose of Steadfast and Disrupted if they have at least one Full Rank.
The model gains Attached, Exclusive (Height 1), Frenzy, Fury, Stubborn, and War Platform.
Friendly units within Range 6″ (Range 12″ for units with Temple) of the model gain Fury.
The model gains Attached, Exclusive (Height 1), Stubborn, and War Platform.
When a friendly unit within Range 12″ (Range 18″ for units with Temple) of the model suffers one or more unsaved wounds from an enemy attack, the Altar of Tila may choose to cause 3 hits with Str 4 and AP 2 onto the enemy unit which caused the wounds. This effect can only be used once per phase.
The model gains Channel (2), Emplacement, Exclusive, Fearless, Stubborn, and Unstable, its HP are set to 6 and its Cha and Mob are always set to 0″. Enemy units that are Engaged in Combat and within Range 24″ of the model suffer −1 Cou.
The model gains Exclusive, Impact Hits (D6 hits), Light Troops, Petrifying Stare, and Swiftstride and its Cha is set to 6″. Friendly units within Range 6″ (Range 12″ for units with Temple) of the model gain Strider.
• • • •
The attack gains +1 to wound. Attacks with Artistry of Death lose Ruthless Efficiency if they had it.
The Manticore gains Stomp Attacks (D3) and Towering Presence, and its base size is changed to 50×100 mm.
The model gains Distracting, Wizard Adept, and must choose Divination as its Path of Magic. Models using Blades of Darag in the model's unit gain Distracting.
The model gains Shield, and units containing one or more models with Beast Breaker gain Cannot be Stomped. At the start of each friendly Player Turn, for each unit that contains one or more models with Beast Breaker, choose another friendly unit within 8" of that unit. Model parts with Harnessed in the chosen units gain Devastating Charge (Battle Focus) until the end of the next Player Turn.
Universal Rule.
The model’s Health Points are set to 8, and its base size is changed to 75×100 mm. The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.
The model gains , Fear, Fearless, and Unbreakable. Its Health Points are set to 6 and and its Advance Rate and March Rate are always set to 0". The model cannot declare any Charges nor perform any Advance Moves, March Moves, Magical Moves, Pursuit Moves, nor Random Movement. In addition, friendly units within 18" of the model gain Fear. Enemy units within 18" of the model cannot benefit from Rally Around the Flag for Fear Tests.
The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1" Adv) for Charges against units that have at least one Health Pool that contains fewer Health Points than it did when the unit was deployed or otherwise entered the Battlefield for the first time.
The roll for Flee Distance of enemy units that Break from Combat while in base contact with one or more models with Hunting Bolas is subject to Minimised Roll.
The model gains Strider (Water Terrain). In addition, units gain Devastating Charge (+2" Adv) and Hard Target (1) while both the following conditions are met: • More than half of their models have Coastal Predator. • More than half of their models have the centre of their base inside a Water Terrain Feature. Characters without Coastal Predator that Charge out of a unit do not benefit from Coastal Predator.
The model gains +2 Health Points, 2 additional Lashmasters, and its base size is changed to 100×150 mm.
The model gains Light Troops, Kraken's Hide, and Paired Weapons. In addition, enemy models that are not immune to the effects of Fear in units in base contact with one or more models with Corsair suffer -1 Discipline.
The model cannot join units that contain another model from the same unit entry.
The model gains Attached, Exclusive (R&F Infantry), Frenzy, Not a Leader, and War Platform, and it loses Channel (3). . In addition, the following elements gain the corresponding rules while in units within 12" of a friendly Crucible of Slaughter: • R&F model parts without Harnessed gain Frenzy and Battle Focus • Temple Militants gain Hatred
For each successfull Fortitude Save roll of a natural ‘6’, the model disregards another simultaneously suffered wound. If there aren’t enough simultaneously suffered wounds to disregard, the model immediately Recovers 1 HP instead.
The model gains Aegis (5+, against Melee Attacks), Elven Finesse, First Strike (+1 Att), and Weapon Master. It also gains Great Weapon, Halberd, Hand Weapon, Shield, and Spear.
For each enemy Close Combat Attack allocated towards the model for which a natural '1' is rolled to hit, the Dread Prince must perform a Close Combat Attack at the same Initiative Step that must be allocated towards the model (or Health Pool) that rolled the '1' to hit. If this is not possible, ignore the effect.
Universal Rule.
The model gains Devastating Charge (Distracting) and can cast Twisted Effigy (Witchcraft) as a Bound Spell with Power level (4/8). In addition, Fear Tests caused by the model and rolls for Flee Distance of enemy units that Break from Combat while in base contact with the model are subject to Maximised Roll.
The attack gains +1 to wound during the First Round of Combat.
Standard Infantry and Standard Cavalry models in units in base contact with one or more models with Ruthless Slavers suffer -1 Discipline. In addition, these units must take a Fear Test at the start of each Round of Combat. Models that are immune to the effects of Fear are immune to the effects of Ruthless Slavers. Note that Ruthless Slavers does not make the model immune to the effects of Fear.
Universal Rule.
Enemy models that are not immune to the effects of Fear in units in base contact with one or more models with Vicious Slavers suffer -1 Discipline.
Universal Rule.
Rolls for Charge Range of other friendly Gigantic models that are within 12″ of one or more models with Monstrous Whip are subject to Maximised Roll.
Universal Rule.
The model gains Scent of Blood
Sweeping Attack. The enemy unit suffers 1 hit for each model with Raking Claws in the unit. These hits are resolved with the Strength and Armour Penetration of model part with Raking Claws.
The model's Casting Attempts with 4 or more Magic Dice are subject to the following rules: • Total Casting Modifiers may not exceed +1. • Dispelling rolls suffer a -2 Dispelling Modifier.
The model gains Wizard Adept. In addition, the model part and R&F model parts without Harnessed in its unit gain Battle Focus and Frenzy. Temple Militants additionally gain Hatred while an Oracle of Doom is joined to their unit.
Universal Rule.
Units containing one or more models with Lash’s Sting gain Cannot be Stomped. At the start of each friendly Player Turn, for each unit that contains one or more models with Lash’s Sting, choose another friendly unit within 8" of that unit.
Mounted models in a unit chosen once or more gain +1" Advance Rate until the end of the Movement Phase
The model gains Scent of Blood and treats all friendly Beast models as Insignificant.
If the model is the General, Discipline Tests using its Commanding Presence suffer -1 Discipline.
At Initiative Step 10, each enemy unit in base contact with the model suffers 2 hits with Armour Penetration 10 and Magical Attacks that wound on: • 4+ for models of Standard Height • 5+ for models of Large Height • 6+ for models of Gigantic Height
Universal Rule.
Discipline Tests taken by friendly non-Construct models with Towering Presence within 12″ of one or more models with Willbreaker’s Craft are subject to Minimised Roll.
If within 12″ of one or more models with Willbreaker’s Craft, the roll for determining the number of hits from Stomp Attacks of:
• Friendly models is subject to Maximised Roll.
• Enemy models is subject to Minimised Roll.
Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.
Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers −1 Attack Value.
Universal Rule.
The model may never join units or be joined by other Characters.
Enemy units within 8" of one or more Mist Leviathans suffer -1 to hit for Shooting Attacks. In addition, during the first Game Turn, friendly Infantry units gain Hard Target (1) while within 8" of one or more Mist Leviathans.
At the start of each friendly Charge Phase, each unengaged non-Shaken friendly Silexian Auxiliaries unit with at least one Full Rank may nominate a single unengaged enemy unit within 18" and within Line of Sight. If so, the Silexian Auxiliaries unit cannot declare any Charges during this Charge Phase. Until the end of the Player Turn, each enemy unit nominated by one or more Silexian Auxiliaries units suffers -1 to-hit against Charging Academy Trained units.
Universal Rule.
Academy Trained units joined by the model andAcademy Trained units within range of Commanding Presence of a non-Fleeing model with Tactician count as being within 8″ of another friendly Academy Trained unit.
Universal Rule.
The range of Academy Training to and from the model’s unit is increased from 8″ to 12″.
The Dread Acolyte model part gains Artistry of Death, Paired Weapons and Temple.
The unit gains Irresistible Will and Wizard Conclave (2) and the Dread Acolyte model part gains Warlock. The unit selects spells from:
• Ice and Fire (Cosmology)
• Whispers of the Veil (Evocation)
• Illusory Paths (Witchcraft)
• Curse of the Phantom Queen (Hereditary Spell)