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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
Once the opponent has deployed their entire army, but before moving models with Vanguard, the owner may remove the bearer’s unit from the Battlefield and deploy it again elsewhere. Attachable models deployed inside the unit must be redeployed inside the same unit.
The bearer's unit gains Devastating Charge (Distracting).
The bearer's unit gains Soft Cover. Enemy units within 3" of the bearer's unit may not gain any benefit from a Musician.
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
One use only. May be activated at the start of a Round of Combat, when Choosing Equipment and Abilities. All models in the unit gain +1 AP until the end of combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.