Correspondance des traductions avec la VO
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"Tenez la Ligne!"
Pour commander une armée de l'Empire, un officier doit être un vétéran digne de respect. La détermination farouche et le dévouement de tels individus sont une source d'inspiration et un exemple pour les soldats qu'ils commandent.
Ce personnage et toute unité qu'il a rejointe réussissent automatiquement tout test de Panique quils sont amenés à effectuer.
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“Hold The Line!”
To command an army of the Empire, one must be a proven veteran, worthy of respect. The grim determination and dedication to duty of such an individual is both an inspiration and an example to the soldiers they command.
This character and any unit they have joined automatically passes any Panic tests they are required to make.
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Peur
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Fear
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Arbalètes
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Crossbow
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Arc de guerre
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Warbow
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Arme lourde
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Great Weapon
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Arme de base
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Hand Weapon
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Armure légère
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Light armour
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Armure lourde
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Heavy armour
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Armes mixtes
counts as two hand weapons and throwing weapons
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Mixed Weapons
counts as two hand weapons and throwing weapons
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Armure de plate complète
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Full plate armour
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Assortiment D'armes
L'équipage d'un Chariot de Guerre porte une grande variété d'armes qui illustre le talent des armuriers de Nuln et des nombreux ingénieurs qui sortent chaque année diplômés des nombreux collèges de l'Empire.
En plus de leurs armes de base, les membres d'équipage d'un Chariot de Guerre sont chacun équipés d'une des six armes uniques suivantes:
• Tromblon
• Long fusil
• Fusil à répétition
• Scorpion
• Guisarme
• Attrape-coquin
À la phase de Tir, chaque membre d'équipage doté d'une arme à projectiles peut tirer avec.
À la phase de Combat, chaque membre d'équipage peut choisir d'utiliser son arme unique, ou d'utiliser son arme de base. Dans tous les cas, le joueur en contrôle doit jeter des groupes de dés différents pour les différentes armes, en faisant en sorte que son adversaire sache clairement les attaques de quels membres elles représentent et sur qui elles sont dirigées.
P F PA Règles Spéciales
Tromblon 12" 3 -1 Tirs Multiples (D3), Tir de Volée
Notes: Une figurine armée d'un tromblon ne subit aucun modificateur négatif quand elle tire à longue portée, quand elle utilise la règle spéciale Tirs Multiples (D3), ou quand elle effectue une réaction de charge Tenir sa Position & Tirer.
P F PA Règles Spéciales
Long fusil 36" 4 -1 Arme Perforante (1), Encombrant
Notes: Une figurine armée d'un long fusil peut cibler une figurine spécifique au sein de son unité cible, comme un champion ou un personnage.
P F PA Règles Spéciales
Fusil à répétition 24" 4 -1 Arme Perforante (1), Tirs Multiples (3)
P F PA Règles Spéciales
Scorpion Combat F+3 -2 Arme Perforante (1), Arme à Deux Mains, Frappe en Dernier
P F PA Règles Spéciales
Guisarme Combat F+1 -2 Arme Perforante (2), Arme à Deux Mains
P F PA Règles Spéciales
Attrape-coquin Combat F -1 Coup Fatal, Arme à Deux Mains
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Assorted Weapons
The crew of a War Wagon carry a wide variety of weapons, representing the craftsmanship of Nuln’s master gunsmiths and the ingenuity of the many engineers that graduate each year from the Empire’s numerous colleges.
In addition to their hand weapons, each member of a War Wagon’s crew is armed differently with each carrying one of the following six unique weapons:
• Blunderbuss
• Long rifle
• Repeating rifle
• Ball & chain
• Hooked halberd
• Man-catcher
During the Shooting phase, each member of the crew equipped with a missile weapon may shoot with that weapon. During the Combat phase, each member of the crew may choose to use either their unique weapon, or their hand weapon. In both cases, the controlling player must roll different batches of dice for the different weapons, making it clear to their opponent which crew member’s attacks they represent and where they are being directed.
R S AP Special Rules
Blunderbuss 12" 3 -1 Multiple Shots (D3), Volley Fire
Notes: A model armed with a blunderbuss suffers no negative modifiers for firing at long range, for using the Multiple Shots (D3) special rule, or whilst making a Stand & Shoot charge reaction.
R S AP Special Rules
Long rifle 36" 4 -1 Armour Bane (1), Cumbersome
Notes: A model armed with a long rifle can target a specific model within its target unit, such as a champion or a character.
R S AP Special Rules
Repeating rifle 24" 4 -1 Armour Bane (1), Multiple Shots (3)
R S AP Special Rules
Ball & chain Combat S+3 -2 Armour Bane (1), Requires Two Hands, Strikes Last
R S AP Special Rules
Hooked halberd Combat S+1 -2 Armour Bane (2), Requires Two Hands
R S AP Special Rules
Man-catcher Combat S -1 Killing Blow, Requires Two Hands
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Attaques Magiques
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Magical Attacks
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Attaques de Piétinement
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Stomp Attacks
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Touches d'Impact
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Impact Hits
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Avant-garde
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Vanguard
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Bande de Guerre
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Warband
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Carapaçon
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Barding
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Perce-bête
P F PA Règles Spéciales
Perce-Bête Combat F+1 -1 Arme Perforante (1), Coup Fatal, Attaques Magiques
Notes: Quand il effectue des attaques contre les Braillehardes Hommes-bêtes, Harald Gemunsen peut relancer tout jet de Blessure raté.
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Beast Reaver
R S AP Special Rules
Beast Reaver Combat S+1 -1 Armour Bane (1), Killing Blow, Magical Attacks
Notes: When making attacks against Beastmen Brayherds, Harald Gemunsen may re-roll any failed rolls To Wound.
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Bénédiction d'Ulric
Les Gardes Teutogènes sont des farouches fidèles d'Ulric et sont bénis par ses prêtres.
Une figurine ayant cette règle spéciale a une Sauvegarde Invulnérable de 6+ contre toute blessure subie causée par une attaque ayant la règle spéciale Attaques Enflammées.
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Blessings Of Ulric
Members of the Teutogen Guard are fierce devotees of Ulric and carry wards blessed by his priests.
A model with this special rule has a 6+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.
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Bien Entrainés
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Drilled
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Bouclier
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Shield
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Brace of pistol
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Brace of pistol
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Cavalerie Rapide
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Fast Cavalry
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Cercle Intérieur
Knights of the Inner Circle are counted amongst the best warriors of the Empire, and when they go to war it is only to fight the most diabolical enemies. The presence on the battlefield of even a single regiment of Inner Circle knights is worth many times their number.
When engaged in combat, a model with this special rule (but not its mount) may re-roll any rolls To Hit of a natural 1.
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Inner Circle
Knights of the Inner Circle are counted amongst the best warriors of the Empire, and when they go to war it is only to fight the most diabolical enemies. The presence on the battlefield of even a single regiment of Inner Circle knights is worth many times their number.
When engaged in combat, a model with this special rule (but not its mount) may re-roll any rolls To Hit of a natural 1.
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Ordre Serré
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Close Order
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Commandant Mercenaire
Hans a servi avec et gagné le respect de compagnies de mercenaires dans tout le Vieux Monde, et celles-ci sont prêtes à répondre à son appel à tout moment.
Si Hans est le Général de l'armée, les unités amies ayant la règle spéciale Mercenaires peuvent bénéficier de sa règle Présence Charismatique et peuvent être rejointes par lui. En outre, les unités Mercenaires amies ne sont pas soumises aux règles de “Mauvaise Conduite des Mercenaires”.
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Mercenary Commander
Hans has fought alongside and earned the respect of mercenary companies across the Old World, any of whom would answer his call to battle.
If Hans is the army’s General, friendly units with the Mercenaries special rule may benefit from his Inspiring Presence rule and may be joined by him. In addition, friendly Mercenary units are not subject to the ‘Misbehaving Mercenaries’ rules.
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Conscrits
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Levies
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Contre Charge
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Counter Charge
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Coup Fatal
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Killing Blow
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Cri de Ralliement
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Rallying Cry
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Poids écrasant
Ceux qui ont le malheur de se retrouver sous les roues cerclées de fer d'un Chariot de Guerre sont impitoyablement broyés.
Les Attaques de Piétinement d'un Chariot de Guerre ont une caractéristique de Pénétration d'Armure de -1. En outre, et à la différence d'autres chars, cette figurine traite les obstacles linéaires bas comme du terrain dangereux et non comme du terrain infranchissable.
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Crushing Weight
Enemies unfortunate enough to fall beneath the tremendous weight of a War Wagon’s metal-bound wheels are crushed into the dirt.
Stomp Attacks made by a War Wagon have an Armour Piercing characteristic of -1. In addition, and unlike other chariots, this model treats low linear obstacles as dangerous terrain rather than as impassable terrain.
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Détachement
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Detachment
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Obstiné
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Stubborn
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Duelliste Chevronné
Se cacher derrière ses gardes du corps suffit rarement à protéger ceux qui veulent échapper à la hache de Gemunsen.
Si Harald Gemunsen tue un ennemi lors d'un défi à un tour où il a chargé, il peut immédiatement lancer un second défi. Si ce défi est accepté, il est joué immédiatement, ce qui signifie que Harald (mais pas sa monture) peut effectuer deux défis lors d'un même round de combat.
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Skilled Duellist
Hiding behind bodyguards rarely protects those who seek to avoid the keen edge of Gemunsen’s axe.
Should Harald Gemunsen slay an enemy in a challenge during a turn in which he charged, he may immediately issue a second challenge. If this challenge is accepted, it is fought immediately, meaning Harald (but not his mount) may fight two challenges during a single. round of combat.
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Engins De Destruction
Toute armée faite avec la liste de composition de Grande Armée de l'Empire de l'Homme peut inclure 0-1 Chariot de Guerre comme choix d'Unité Rare par tranche de 1000 points.
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Engines Of Destruction
Any army made using the Empire of Man Grand Army composition list may include 0-1 War Wagon as a Rare choice per 1,000 points.
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Terreur
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Terror
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Rapide
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Swiftstride
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Zèle Fanatique
Flagellant warbands are viewed with a mixture of fear and disdain by more level-headed soldiers.
As a result, few are willing to fight amongst their ranks.
A unit with this special rule can be joined by a Lector of Sigmar or a Priest of Sigmar.
However, these are the only characters that can join this unit. A Lector of Sigmar or Priest of Sigmar that joins a unit of Flagellants is considered to have the Unbreakable special rule for as long as they remain with the unit.
Note that a unit with the Unbreakable special rule cannot normally be joined by a character without it. This rule provides an exception that represents the fanaticism of Sigmar’s priesthood.
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Fanatical Zeal
Flagellant warbands are viewed with a mixture of fear and disdain by more level-headed soldiers.
As a result, few are willing to fight amongst their ranks.
A unit with this special rule can be joined by a Lector of Sigmar or a Priest of Sigmar.
However, these are the only characters that can join this unit. A Lector of Sigmar or Priest of Sigmar that joins a unit of Flagellants is considered to have the Unbreakable special rule for as long as they remain with the unit.
Note that a unit with the Unbreakable special rule cannot normally be joined by a character without it. This rule provides an exception that represents the fanaticism of Sigmar’s priesthood.
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Insensible à la Douleur
Driven into a frenzied euphoria by their hymns and prayers, and goaded to battle by the bite of their flails, Flagellants appear almost immune to the weapons of the enemy.
A model with this special rule has:
• A 6+ Ward save against any wounds suffered that were caused by a non-magical enemy attack.
• A 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack with a Strength 5 or higher.
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Feel No Pain
Driven into a frenzied euphoria by their hymns and prayers, and goaded to battle by the bite of their flails, Flagellants appear almost immune to the weapons of the enemy.
A model with this special rule has:
• A 6+ Ward save against any wounds suffered that were caused by a non-magical enemy attack.
• A 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack with a Strength 5 or higher.
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Ferveur Sacrée
The presence of the War Altar of Sigmar fills those that march beside it with courage and a grim resolve to overcome their fears in defence of the Empire.
Unless this unit is fleeing, friendly units within 6" of it automatically pass any Fear tests they are required to make and can re-roll any failed Panic tests.
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Holy Fervour
The presence of the War Altar of Sigmar fills those that march beside it with courage and a grim resolve to overcome their fears in defence of the Empire.
Unless this unit is fleeing, friendly units within 6" of it automatically pass any Fear tests they are required to make and can re-roll any failed Panic tests.
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Tir&Fuite
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Fire & Flee
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Première Charge
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First Charge
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flail
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flail
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Fléau des Sorciers
The Golden Griffon is a sacred relic of the Cult of Sigmar and a powerful reminder to all witches and warlocks of how the Heldenhammer once cast their wickedness from his lands.
All Wizards within this model’s Command range (friend or foe) suffer a -2 modifier to their Casting rolls.
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Witch Bane
The Golden Griffon is a sacred relic of the Cult of Sigmar and a powerful reminder to all witches and warlocks of how the Heldenhammer once cast their wickedness from his lands.
All Wizards within this model’s Command range (friend or foe) suffer a -2 modifier to their Casting rolls.
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Vol
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Fly
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Frénésie
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Furious Charge
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Gardiens Des Prêtres Loups
Toute armée faite avec la liste de composition de Grande Armée de l'Empire de l'Homme peut inclure 0-1 unité de la Garde Teutogène comme choix d'Unité Spéciale pour chaque Prêtre-Guerrier d'Ulric qu'elle inclut.
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Guardians Of The Wolf Priests
Any army made using the Empire of Man Grand Army composition list may include 0-1 unit of Teutogen Guard as a Special choice per Warrior Priest of Ulric it includes.
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Grand canon
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Great cannon
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Grand Maître Des Chevaliers Panthères
Après des années de service exemplaire, de bravoure inébranlable et d'adresse incomparable, Gemunsen a gagné le titre de Grand Maître des Chevaliers Panthères.
Harald Gemunsen fait partie de l'Ordre des Chevaliers Panthères, il peut donc relancer un seul résultat de 1 naturel obtenu en effectuant un jet de Charge, avant de défausser tout dé qui doit être défaussé. En outre, Harald peut uniquement rejoindre une unité qui fait partie de l'Ordre des Chevaliers Panthères
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Grand Master Of The Knights Panther
Through years of exemplary service, unflinching courage and skill-at-arms, Gemunsen has earned the title of Grand Master of the Knights Panther.
Harald Gemunsen belongs to the Order of the Knights Panther, therefore he may re-roll a single dice that rolls a natural 1 when making a Charge roll, before discarding any dice that are required to be discarded. In addition, Harald may only join a unit that belongs to the Order of the Knights Panther.
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Grande Cible
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Large Target
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Griffes mortelles
P F PA Règles Spéciales
Griffes mortelles Combat F -2 -
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Wicked Claws
R S AP Special Rules
Wicked claws Combat S -2 -
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Pelage de griffon
compte comme une armure lourde
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Griffonic pelt
counts as a heavy armour
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Gueule dentelée
PA Règles Spéciales
Gueule dentelée Combat F - Arme Perforante (2), Blessures Multiples (2)
Notes: En combat, cette figurine doit effectuer 1de ses attaques avec cette arme à chaque tour.
Si cette figurine est Bicéphale, ele doit effectuer 2de ses attaques avec cette arme à chaque tour.
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Serrated maw
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Haine
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Hatred
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Horde
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Horde
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Immunisé à la Psychologie
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Immune To Psychology
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Impétueux
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Impetuous
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Indémoralisable
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Unbreakable
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Sabots ferrés
compte comme une arme de base
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Iron-shod Hooves
counts as a hand weapon
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Jugement
P F PA Règles Spéciales
Jugement Combat F+2 -2 Attaques Magiques, Blessures Multiples (2), Arme à Deux Mains
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Judgement
R S AP Special Rules
Judgement Combat S+2 -2 Magical Attacks, Multiple Wounds (2), Requires Two Hands
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Le Heaume du Griffon
Façonné pour lui en l'honneur de sa victoire écrasante contre les Orques de la tribu de la Défense Sanglante aux frontières du Reikland, le Heaume du Griffon a protégé Hans de maints coups qu'on eût dit fatals.
Le Heaume du Griffon confère à Hans une Sauvegarde Invulnérable de 5+ contre toute blessure subie et le rend immunisé à la règle spéciale Coup Fatal. Si Hans est atteint par un Coup Fatal, il peut effectuer normalement une sauvegarde d'armure et de Régénération. Si la blessure n'est pas sauvegardée, il perd un seul PV.
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The Griffon Helm
Crafted for him after a crushing victory against the Orcs of the Bloody Tusk tribe on the borders of Reikland, the Griffon Helm has shielded Hans from many a mortal blow.
The Griffon Helm gives Hans a 5+ Ward save against any wound suffered and makes him immune to the Killing Blow special rule. If Hans would be struck a Killing Blow, he is permitted an armour and Regeneration save as normal. If the wound is unsaved, he loses a single Wound.
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Résistance à la Magie
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Magic Resistance
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Maître des Batailles
The masters of the Knightly Order are bold and ferocious warriors, fearless in the face of even the most terrifying enemies.
If this model joins a unit of Empire Knights, Inner Circle Knights or Demigryph Knights, that unit will gain the Immune to Psychology special rule. Should this model leave a unit it has joined for any reason, that unit loses this special rule.
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Master Of Battle
The masters of the Knightly Order are bold and ferocious warriors, fearless in the face of even the most terrifying enemies.
If this model joins a unit of Empire Knights, Inner Circle Knights or Demigryph Knights, that unit will gain the Immune to Psychology special rule. Should this model leave a unit it has joined for any reason, that unit loses this special rule.
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Maîtrise Stratégique
Hans a perfectionné son art sur d'innombrables champs de bataille dans tout le Vieux Monde contre toutes sortes d'adversaires, devenant ainsi l'un des meilleurs commandants de l'Empire.
Dans les scénarios où les joueurs tirent au dé pour déterminer qui prend le premier tour, vous pouvez appliquer un modificateur de +1 ou -1 au résultat de votre jet.
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Strategic Mastery
Hans has honed his craft on countless battlefields across the Old World against all manner of foes, making him amongst the Empire’s foremost commanders.
In scenarios where players roll off to determine who takes the first turn, you may apply a +1 or -1 modifier to the result of your roll.
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Marteau Du Loup
P F PA Règles Spéciales
Marteau du loup Combat F+1 -2 Arme à Deux Mains
Notes: Si le porteur d'un marteau du loup l'utilise à un tour où il a fait un mouvement de charge de 3" ou plus, il a un modificateur de +2 à sa caractéristique de Force, au lieu du +1 habituel.
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Wolf Hammer
R S AP Special Rules
Wolf hammer Combat S+1 -2 Requires Two Hands
Notes: If the wielder of a wolf hammer uses it during a turn in which they made a charge move of 3" or more, they have a +2 modifier to their Strength characteristic, rather than the usual +1.
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Mortier
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Mortar
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Mouvement à Couvert
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Move Through Cover
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Ne Tolérez Pas...
Nombre de Répurgateurs parcourent le Vieux Monde, guidés par le dogme de leur église et leurs préjugés, pour débusquer les innombrables ennemis de l'humanité afin ed les traduire en justice.
Chaque Répurgateur de votre armée doit avoir une des "spécialités" suivantes, que vous choisissez en écrivant votre liste de mobilisation. Cette spécialité indique quel type d'ennemi du genre humain le Répurgateur pourchasse. Vous devez dire à votre adversaire la spécialité que chaque Répurgateur de votre armée a quand vous déployez votre armée:
• Les Sorcières: Le Répurgateur et toute unité qu'il a rejointe gagnent les règles spéciales Haine (Sorciers ennemis) et Résistance à la Magie (-2).
• Les Revenants: Le Répurgateur et toute unité qu'il a rejointe gagnent les règles spéciales Haine (figurines de Morts-vivants) et Attaques Enflammées.
• Les Mutants: Le Répurgateur et toute unité qu'il a rejointe gagnent les règles spéciales Haine (Guerriers du Chaos et Bêtes du Chaos) et Résistance àal Magie (-1).
• Les Démons: Le Répurgateur et toute unité qu'il a rejointe gagnent els règles spéciales Haine (figurines Démoniaques) et Attaques Magiques.
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Suffer Not…
Many Witch Hunters stalk the Old World, guided by the teachings of their church and their personal biases to seek out the multifarious enemies of Man and deliver them unto justice.
Each Witch Hunter in your army must have one of the following ‘specialisms’, chosen when writing your muster list. This specialism indicates which of the many enemies of humanity the Witch Hunter is tasked with hunting. You must tell your opponent which specialism each Witch Hunter in your army has when deploying your army:
• The Witch: The Witch Hunter and any unit they have joined gains the Hatred (enemy Wizards) and Magic Resistance (-2) special rules.
• The Revenant: The Witch Hunter and any unit they have joined gains the Hatred (Undead models) and Flaming Attacks special rules.
• The Mutant: The Witch Hunter and any unit they have joined gains the Hatred (Warriors of Chaos & Beasts of Chaos) and Magic Resistance (-1) special rules.
• The Daemon: The Witch Hunter and any unit they have joined gains the Hatred (Daemonic models) and Magical Attacks special rules.
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Ordre Dispersé
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Open Order
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Plate-forme De Tir Stable
Tandis que le Chariot de Guerre avance lentement, l'équipage peut tirer dans toutes les directions, en visant soigneusement derrière l'abri que confèrent ses flancs blindés.
Pour représenter la stabilité du Chariot de Guerre, les armes à projectiles de l'équipage peuvent être utilisées à la phase de Tir même si le Chariot de Guerre a fait une marche forcée à ce tour.
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Stable Firing Platform
Atop the slow moving bulk of a War Wagon, the crew can shoot in all directions, taking careful aim behind its heavily armoured flanks before each shot.
To reflect the stability of a War Wagon, any missile weapons carried by the crew can be used in the Shooting phase even if the War Wagon marched this turn.
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Prière Des Damnés
Portées au comble du désespoir par les sinistres versets de la Prière des Damnés, les bandes de Flagellants ignorent même les plus terribles blessures.
À la sous-phase de Commandement de son tour, ce personnage peut tenter de réciter la Prière des Damnés en effectuant un test de Commandement (en utilisant son propre Cd).
En cas de réussite, jusqu'à votre prochaine sous-phase de Début de Tour, ce personnage et toute unité qu'il a rejointe gagnent:
• Une Sauvegarde Invulnérable de 6+ contre toute blessure subie.
• Une Sauvegarde Invulnérable de 5+contre toute blessure subie causée en combat par un ennemi ayant les règles spéciales Peur ou Terreur.
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Prayer Of The Damned
Driven even further into despair by the doom-laden words of the Prayer of the Damned, Flagellant warbands shrug off even the most grievous of wounds.
During the Command sub-phase of their turn, this character may attempt to chant the Prayer of the Damned by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase, this character and any unit they have joined gains:
• A 6+ Ward save against any wounds suffered.
• A 5+ Ward save against any wounds suffered that were caused in combat by an enemy with the Fear or Terror special rules.
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Prières de Sigmar
The solemn hymns and chanted prayers of Sigmar’s Warrior Priests do more than simply strengthen the faith of believers; through them, Sigmar’s power is made manifest.
During the Command sub-phase of their turn, this character may attempt to invoke Sigmar’s blessings by chanting a single Prayer from the list below and making a Leadership test (using their own Leadership). If this test is passed, the Prayer takes immediate effect:
• Hammer Of Sigmar: Until your next Start of Turn sub-phase, this model, its mount and a single friendly unit that is within its Command range when this Prayer is chanted* may re-roll any rolls To Hit or To Wound of a natural 1 made during the Combat phase.
• Shield Of Faith: Until your next Start of Turn sub-phase, this model and a single friendly unit that is within its Command range when this Prayer is chanted* has a 5+ Ward save against any wounds suffered during the Shooting phase.
• Soulfire: A single enemy unit this model is engaged in combat with immediately suffers D6 Strength 3 hits, each with an AP of -2. These hits have the Flaming Attacks and Magical Attacks special rules.
*Note that if more than one friendly unit is within this model’s Command range when this Prayer is chanted, you must tell your opponent which unit is affected.
Note also that the effects of these Prayers on friendly units are not cumulative. In other words, a friendly unit cannot be affected by the same Prayer more than once during the same turn.
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Prayers Of Sigmar
The solemn hymns and chanted prayers of Sigmar’s Warrior Priests do more than simply strengthen the faith of believers; through them, Sigmar’s power is made manifest.
During the Command sub-phase of their turn, this character may attempt to invoke Sigmar’s blessings by chanting a single Prayer from the list below and making a Leadership test (using their own Leadership). If this test is passed, the Prayer takes immediate effect:
• Hammer Of Sigmar: Until your next Start of Turn sub-phase, this model, its mount and a single friendly unit that is within its Command range when this Prayer is chanted* may re-roll any rolls To Hit or To Wound of a natural 1 made during the Combat phase.
• Shield Of Faith: Until your next Start of Turn sub-phase, this model and a single friendly unit that is within its Command range when this Prayer is chanted* has a 5+ Ward save against any wounds suffered during the Shooting phase.
• Soulfire: A single enemy unit this model is engaged in combat with immediately suffers D6 Strength 3 hits, each with an AP of -2. These hits have the Flaming Attacks and Magical Attacks special rules.
*Note that if more than one friendly unit is within this model’s Command range when this Prayer is chanted, you must tell your opponent which unit is affected.
Note also that the effects of these Prayers on friendly units are not cumulative. In other words, a friendly unit cannot be affected by the same Prayer more than once during the same turn.
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Prières d'Ulric
The ferocious Priests of Ulric beseech the god of battle, wolves and winter to witness the deeds of his brave followers, and to reward their courage and prowess with his blessings.
During the Command sub-phase of their turn, this character may attempt to invoke Ulric’s blessings by chanting a single Prayer from the list below and making a Leadership test (using their own Leadership). If this test is passed, the Prayer takes immediate effect:
• Battle Howl: Until your next Start of Turn sub-phase, when this model and a single friendly unit that is within its Command range when this Prayer is chanted* makes a Charge roll, you may apply a +D3 modifier to the result. This Prayer may only affect models whose troop type is ‘infantry’ or ‘cavalry’.
• Winter’s Chill: Until your next Start of Turn sub-phase, any enemy model that directs its attacks against this model, its mount or any unit it has joined during the Combat phase must re-roll any rolls To Hit of a natural 6.
• Wrath Of Winter: Until your next Start of Turn sub-phase, this model, its mount and any unit it has joined gains the Multiple Wounds (2) special rule.
*Note that, if more than one friendly unit is within this model’s Command range when this Prayer is chanted, you must tell your opponent which unit is affected.
Note also that the effects of these Prayers on friendly units are not cumulative. In other words, a friendly unit cannot be affected by the same Prayer more than once during the same turn.
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Prayers Of Ulric
The ferocious Priests of Ulric beseech the god of battle, wolves and winter to witness the deeds of his brave followers, and to reward their courage and prowess with his blessings.
During the Command sub-phase of their turn, this character may attempt to invoke Ulric’s blessings by chanting a single Prayer from the list below and making a Leadership test (using their own Leadership). If this test is passed, the Prayer takes immediate effect:
• Battle Howl: Until your next Start of Turn sub-phase, when this model and a single friendly unit that is within its Command range when this Prayer is chanted* makes a Charge roll, you may apply a +D3 modifier to the result. This Prayer may only affect models whose troop type is ‘infantry’ or ‘cavalry’.
• Winter’s Chill: Until your next Start of Turn sub-phase, any enemy model that directs its attacks against this model, its mount or any unit it has joined during the Combat phase must re-roll any rolls To Hit of a natural 6.
• Wrath Of Winter: Until your next Start of Turn sub-phase, this model, its mount and any unit it has joined gains the Multiple Wounds (2) special rule.
*Note that, if more than one friendly unit is within this model’s Command range when this Prayer is chanted, you must tell your opponent which unit is affected.
Note also that the effects of these Prayers on friendly units are not cumulative. In other words, a friendly unit cannot be affected by the same Prayer more than once during the same turn.
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Unité Régimentaire
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Regimental Unit
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Tirailleurs
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Skirmishers
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Sorcier
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Wizard
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Symbole de Puissance
The War Altar of Sigmar is an imposing structure. From atop its mighty pulpit, the prayers of a Warrior Priest resonate across the battlefield.
The Command range of a Lector of Sigmar mounted on the War Altar is increased from 8" to 12".
Note that, if this model is your General, it has a Command range of 18" as normal.
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Symbol Of Might
The War Altar of Sigmar is an imposing structure. From atop its mighty pulpit, the prayers of a Warrior Priest resonate across the battlefield.
The Command range of a Lector of Sigmar mounted on the War Altar is increased from 8" to 12".
Note that, if this model is your General, it has a Command range of 18" as normal.
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Vétérans
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Veteran
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Zélote
Les Flagellants accueillent volontiers dans leurs rangs les fanatiques qui annoncent la fin du monde.
Un personnage ayant cette règle spéciale ne peut rejoindre qu'une unité ayant la règle spéciale Zèle Fanatique.
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Zealot
Flagellant warbands welcome those fanatics who preach of the imminent apocalypse into their midst.
A character with this special rule can only join a unit with the Fanatical Zeal special rule.
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Bannière du Devoir
Cette vénérable bannière raffermit le cour des guerriers ébranlés, qui combattent de plus belle.
Une unité brandissant la Bannière du Devoir peut relancer tout test de Ralliement raté.
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Banner Of Duty
This venerable banner steels the hearts of despairing warriors, renewing their will to fight on.
A unit carrying the Banner of Duty may re-roll any failed Rally test.
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Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
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Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
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Bannière Des Chevaliers Panthères
Seuls quelques courageux individus ont eu l'honneur de porter au combat la précieuse bannière des Chevaliers Panthères.
Porteur de la grande Bannière de l'Ordre des Chevaliers Panthères uniquement. Une unité portant la Bannière des Chevaliers Panthères gagne la règle spéciale Indémoralisable.
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Banner Of The Knights Panther
The honour of bearing the heirloom banner of the Knights Panther into battle is known to only a few courageous individuals.
Battle Standard Bearer belonging to the Order of the Knights Panther only. A unit carrying the Banner of the Knights Panther gains the Unbreakable special rule.
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Bannière du Griffon
Une unité brandissant la Bannière du Griffon ne recule jamais, et rares sont les ennemis qui peuvent entamer sa détermination.
Quand vous déterminez votre résultat de combat, une unité portant la Bannière du Griffon peut avoir un Bonus de Rang de 2+ pour chaque rang en plus du premier, au lieu du +1habituel.
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Griffon Standard
A unit flying the Griffon Standard resolutely stands its ground, and few foes can break them.
When determining your combat result, a unit carrying the Griffon Standard can claim a Rank Bonus of +2 for each extra rank behind the first, rather than the usual +1.
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Bannière Impériale
Cette bannière tisée dans la soie la plus fine est un rappel éclatant ed l'époque où l'Empire était uni.
Toutes les unités amies à portée de Commandement de la figurine portant la Bannière Impériale jetent 3D6 quand elles effectuent un test de Peur, de Panique ou de Terreur; et elles défaussent le résultat le plus haut.
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Imperial Banner
This fine silken standard is a proud reminder of a time when the Empire was unified as one.
All friendly units within the Command range of the model carrying the Imperial Banner roll 3D6 when making a Fear, Panic or Terror test and discard the highest result.
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Icône De Morr
L'influence glaciale du dieu de la mort se fait particulièrement ressentir aux abords de ce totem macabre.
Une unité portant l'Icône de Morr gagne la règle spéciale Peur.
Si elle a déjà la règle spéciale Peur, elle gagne la règle spéciale Terreur à la place.
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Icon Of Morr
The spine-chilling influence of the god of death can be felt most keenly around this macabre totem.
A unit carrying the Icon of Morr gains the Fear special rule.
If they already have the Fear special rule, they instead gain the Terror special rule.
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Le Fanion Étincelant
Luisant d'un éclat surnaturel, le Fanion Etincelant apporte l'espoir à ceux qui marchent derrière lui.
Usage unique.
Une unité brandissant le Fanion Etincelant peut relancer un seul test de Commandement raté.
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The Gleaming Pennant
Shining with an inner radiance, the Gleaming Pennant offers hope to those that march beneath it.
Single use. A unit carrying the Gleaming Pennant may re-roll a single failed Leadership test.
Note that a Break test is not a Leadership test.
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Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
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Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
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Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
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Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
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Tapisserie Du Triomphe De Sigmar
Dépeignant les victoires héroïques de Sigmar, cet étendard incite les guerriers à faire face aux ennemis de l'Empire sans fléchir.
Une unité portant la Tapisserie du Triomphe de Sigmar peut relancer tout jet de Blessure d'un 1 naturel au premier round d'un combat.
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Tapestry Of Sigmar’s Triumph
Depicting Sigmar’s heroic victories, this standard inspires others to meet the enemies of the Empire with weapons in-hand.
A unit carrying the Tapestry of Sigmar’s Triumph may re-roll any rolls To Wound of a natural 1 during the first round of a combat.
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The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
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The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
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War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
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War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
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