- Livre d'Armées
- Feuille de résumé de l'armée
- Correspondance des traductions avec la VO
- Cartes de magie de l'armée
Dark Elves (v2024)
Magic Weapons
Executioner’s Axe
max 1 per ArmyA single blow from this huge, black-bladed weapon can cut any opponent in half.
R S AP Special Rules
Executioner’s Axe Combat S -2 Killing Blow, Magical Attacks, Strike Last
Notes: When making a roll To Wound for a hit caused with the Executioner’s Axe, a roll of 2+ is always a success, regardless of the target’s Toughness.
Sword Of Ruin
max 1 per ArmyThe wickedly sharp edge of the Sword of Ruin can cleave through armour as if it were air.
R S AP Special Rules
Sword of Ruin Combat S * Magical Attacks
Notes: No armour, Ward or Regeneration saves are permitted against wounds caused by the Sword of Ruin.
Lifetaker
max 1 per ArmyFinely fashioned from blackest steel, Lifetaker fires bolts dipped in the venom of a Black Dragon.
R S AP Special Rules
Lifetaker 24" 3 -1 Armour Bane (1), Magical Attacks, Multiple Shots (D3+1), Poisoned Attacks
Whip Of Agony
max 1 per ArmyAn heirloom of the feared Beastlords of clan Rakarth, the Whip of Agony inflicts enduring torment upon its victims.
R S AP Special Rules
Whip of Agony Combat S+1 -1 Magical Attacks, Strike First
Notes: High Beastmasters only. Any enemy model that suffers one or more unsaved wounds from the Whip of Agony suffers a -1 modifier to its Toughness characteristic (to a minimum of 1) for the remainder of the game.
Magic Armour
Shield Of Ghrond
max 1 per ArmyThe Daemon-faced Shield of Ghrond consumes the strength of the enemy’s attacks
The Shield of Ghrond is a shield. In addition, all attacks directed against its bearer suffer a -1 modifier to their Strength characteristic.
Blood Armour
max 1 per ArmyWhen anointed with the blood of the foe, this armour becomes ever more endurable.
The Blood Armour is a suit of armour that gives its wearer an armour value of 5+. For each unsaved wound the wearer inflicts, this armour value is improved by 1, to a maximum of 2+.
Talismans
Pendant Of Khaeleth
max 1 per ArmyThe protection offered by this amulet grows to match the power of an enemy’s attack.
The Pendant of Khaeleth gives its bearer a 5+ Ward save against any wounds suffered that were caused by an attack with a Strength of 4 or lower, and a 4+ Ward save against any wounds suffered that were caused by an attack with a Strength of 5 or higher.
Pearl Of Infinite Bleakness
max 1 per ArmySwirled with red and black veins, this magical pearl emits a soul-numbing aura.
The bearer of the Pearl of Infinite Bleakness and any unit they have joined gains the Immune to Psychology special rule.
Enchanted Items
Black Dragon Egg
max 1 per ArmyWhen a Black Dragon egg is eaten, the properties of the Dragon are temporarily passed on.
Single use. During the Command sub-phase of their turn, the bearer of a Black Dragon Egg can consume it. Until the end of that turn, the model has a Toughness characteristic of 6 (which cannot be improved further) and gains noxious breath (see page 18).
Hydra’s Tooth
max 1 per ArmyFangs are taken from the maw of a slain Hydra and crafted into deadly throwing weapons.
A Hydra’s Tooth is a missile weapon with the following profile:
R S AP Special Rules
9" S -3 Magical Attacks, Move & Shoot, Quick Shot
Notes: This weapon can target a specific model within the target unit, such as a champion or a character
The Guiding Eye
max 1 per ArmySet in black iron, this oval ruby grants mystical sight to the wearer.
Single use. The bearer of the Guiding Eye and any unit they have joined may re-roll any failed rolls To Hit made during the Shooting phase.
Arcane Items
Black Staf
max 1 per Army (magiciens seulement )A Black Staff is the talisman of the High Mistresses of the Convent of Sorceresses.
The bearer of the Black Staff may use it when attempting to cast a spell. If they do so, roll an extra D6 when making the Casting roll and discard the lowest result. However, if a double 1 is rolled on any two of the dice rolled, the spell is miscast.
Focus Familiar
max 1 per Army (magiciens seulement )The Wizard channels their spells through the eyes of an arcane homunculus.
Single use. The owner of a Focus Familiar may use it when they attempt to cast a spell. Place a marker (such as a Familiar model) completely within 12" of the owner. The range and all effects of the spell are measured from this marker, rather than from the owner. If the spell requires a line of sight, this is determined from the marker (which has a 360° vision arc).
Tome Of Furion
max 1 per Army (magiciens seulement )Furion of Clar Karond inscribed his knowledge onto sheets of flayed skin.
The bearer of the Tome of Furion knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.
Enchantement de Bannière
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Banner Of Nagarythe
max 1 per ArmyThe personal banner of the Dread-King proclaims his reign over the Elven Kingdoms.
A unit carrying the Banner of Nagarythe gains the Stubborn special rule. In addition, when calculating its combat result, the unit may claim an additional bonus of +1 combat result point.
Standard Of Slaughter
max 1 per ArmyAnointed with the blood of an Ulthuan Elf, this banner exudes a sense of bitter determination.
When calculating its combat result during a turn in which it charged, a unit carrying the Standard of Slaughter may claim an additional bonus of +D3 combat result points.
Banner Of Har Ganeth
max 1 per ArmyUnder the influence of this ancient banner, warriors strike with deadly precision.
A unit carrying the Banner of Har Ganeth improves the Armour Piercing characteristic of its combat weapons by 1.
Cold-Blooded Banner
max 1 per ArmyThose that march beneath this Cold One blood-soaked banner display a steely discipline.
Single use. A unit carrying the Cold-blooded Banner may use it when making any test against its Leadership characteristic, including a Break test. When it does, it may roll an extra D6 and discard the highest result.
Sort héréditaire
As the Cauldron of Blood fills, the baleful spirit of Khaine surrounds his devoted daughters.
Even if engaged in combat, this model can cast the following Bound spell, with a Power Level of 2:
lancement | Portée | Type | Durée | Effet | |
---|---|---|---|---|---|
Blessings Of Khaine | Until your next Start of Turn sub-phase, this model and every friendly Death Hag, unit of Witch Elves or unit of Sisters of Slaughter that is within its Command range gains one of the following: • Fury of Khaine (the Furious Charge special rule) • Strength of Khaine (the Cleaving Blow special rule) • Bloodshield of Khaine (a 5+ Ward save against any wounds suffered) |
||||
Mf | 9+ | Caster | One Turn | ||
Until your next Start of Turn sub-phase, this model and every friendly Death Hag, unit of Witch Elves or unit of Sisters of Slaughter that is within its Command range gains one of the following: • Fury of Khaine (the Furious Charge special rule) • Strength of Khaine (the Cleaving Blow special rule) • Bloodshield of Khaine (a 5+ Ward save against any wounds suffered) |
Army Organisation
Personnages
(50% Max)
Coeur
(25% Least)
Spécial
(50% Max)
Rare
(25% Max)
Mercenaires
(20% Max)
Alliés
(25% Max)
Dark Elf Dreadlord
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dark Elf Dreadlord | 5 | 7 | 7 | 4 | 3 | 3 | 6 | 4 | 10 |
Dark Elf Master
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dark Elf Dreadlord | 5 | 7 | 7 | 4 | 3 | 3 | 6 | 4 | 10 |
Supreme Sorceress
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Supreme Sorceress | 5 | 4 | 4 | 3 | 3 | 3 | 5 | 2 | 8 |
Dark Elves Règles spéciales
Sorceress
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Supreme Sorceress | 5 | 4 | 4 | 3 | 3 | 3 | 5 | 2 | 8 |
Dark Elves Règles spéciales
High Beastmaster
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
High Beastmaster | - | 7 | 7 | 4 | 3 | 3 | 5 | 3 | 9 |
Death Hag
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Death Hag | 5 | 6 | 6 | 4 | 3 | 2 | 7 | 3 | 8 |
Règles spéciales
Khainite Assassins
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Khainite Assassin | 5 | 8 | 7 | 4 | 3 | 2 | 7 | 3 | 8 |
Règles spéciales
Monture Dark Steed
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dark Steed | 9 | 3 | - | 3 | - | - | 4 | 1 | - |
Monture Cold One
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Cold One | 7 | 3 | - | 4 | (+1) | - | 2 | 2 | - |
Règles spéciales
Monture Cold One Chariot
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 5 | 5 | 4 | - | - | - | |
Knight Charioteer | - | 5 | 4 | 4 | - | - | 5 | 1 | 9 | |
Cold One(2) | 7 | 3 | - | 4 | - | - | 2 | 2 | - |
Règles spéciales
Knight Charioteer
Cold One(2)
Monture Black Dragon
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Black Dragon | 6 | 6 | - | 7 | (+3) | (+6) | 4 | 6 | - |
Monture Manticore
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Manticore | 6 | 5 | - | 5 | (+1) | (+4) | 5 | 4 | - |
Règles spéciales
Monture Dark Pegasus
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dark Pegasus | 8 | 3 | - | 4 | - | (+1) | 4 | 3 | - |
Monture Scourgerunner Chariots
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 4 | 4 | 4 | - | - | - | |
Beastmaster Crew(2) | - | 4 | 4 | 3 | - | - | 4 | 1 | 8 | |
Dark Steed(2) | 9 | 3 | - | 3 | - | - | 4 | 1 | - |
Règles spéciales
Monture Cauldron of Blood
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Cauldron of Blood | - | - | - | - | - | - | - | - | - |
Dark Elf Warriors
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dark Elf Warrior | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Lordling | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 |
Repeater Crossbowmen
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Repeater Crossbowman | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Lordling | 5 | 4 | 5 | 3 | 3 | 1 | 4 | 1 | 8 |
Black Ark Corsairs
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Corsair | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Reaver | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 |
Dark Riders
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Dark Rider | - | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | |
Herald | - | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | |
Dark Steed | 9 | 3 | - | 3 | - | - | 4 | 1 | - |
Règles spéciales
Witch Elves
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Witch Elve | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | |
Hag | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 |
Règles spéciales
Sisters Of Slaughter
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Sister Of Slaughter | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 2 | 9 | |
Hag | 5 | 4 | 4 | 3 | 3 | 1 | 6 | 3 | 9 |
Witch Elves
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Witch Elve | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | |
Hag | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 |
Règles spéciales
Har Ganeth Executioners
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Executioner | 5 | 5 | 4 | 4 | 3 | 1 | 5 | 1 | 9 | |
Draich Master | 5 | 5 | 4 | 4 | 3 | 1 | 5 | 2 | 9 |
Dark Elf Shades
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Shade | 5 | 5 | 5 | 3 | 3 | 1 | 5 | 1 | 8 | |
Bloodshade | 5 | 5 | 6 | 3 | 3 | 1 | 5 | 1 | 8 |
Harpies
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Harpy | 5 | 3 | 0 | 3 | 3 | 1 | 5 | 2 | 6 |
Black Guard Of Naggarond
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Black Guard | 5 | 5 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | |
Tower Master | 5 | 5 | 4 | 3 | 3 | 1 | 5 | 2 | 9 |
Cold One Knights
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Cold One Knight | - | 5 | 4 | 4 | 4 | 1 | 5 | 1 | 9 | |
Dread Knight | - | 5 | 4 | 4 | 4 | 1 | 5 | 2 | 9 | |
Cold One | 7 | 3 | - | 4 | - | - | 2 | 2 | - |
Règles spéciales
Scourgerunner Chariots
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 4 | 4 | 4 | - | - | - | |
Beastmaster Crew(2) | - | 4 | 4 | 3 | - | - | 4 | 1 | 8 | |
Dark Steed(2) | 9 | 3 | - | 3 | - | - | 4 | 1 | - |
Règles spéciales
Cold One Chariot
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Chariot | - | - | - | 5 | 5 | 4 | - | - | - | |
Knight Charioteer | - | 5 | 4 | 4 | - | - | 5 | 1 | 9 | |
Cold One(2) | 7 | 3 | - | 4 | - | - | 2 | 2 | - |
Règles spéciales
Knight Charioteer
Cold One(2)
War Hydra
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
War Hydra | 6 | 4 | 0 | 5 | 5 | 5 | 3 | 2 | 6 | |
Beastmaster Handlers(2) | 6 | 4 | - | 3 | - | - | 4 | 1 | 8 |
Règles spéciales
- Attaques de Piétinement(D3)
- Ordre Serré
- Terreur
- Extra Attacks(+remaining Wounds)
- Grande Cible
- Immunisé à la Psychologie
- Monster Handlers
- Régénération(5+)
Beastmaster Handlers(2)
Kharibdyss
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Kharibdyss | 6 | 5 | 0 | 7 | 5 | 5 | 3 | 5 | 6 | |
Beastmaster Handlers(2) | 6 | 4 | - | 3 | - | - | 4 | 1 | 8 |
Règles spéciales
- Attaques de Piétinement(D3+1)
- Ordre Serré
- Terreur
- Grande Cible
- Immunisé à la Psychologie
- Monster Handlers
Beastmaster Handlers(2)
Bloodwrack Shrine
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Bloodwrack Shrine | 2 | - | - | 5 | 5 | 5 | - | - | - | |
Shrinekeeper(2) | - | 4 | 4 | 3 | - | - | 5 | 1 | 8 | |
Bloodwrack Medusa | - | 5 | 5 | 4 | - | - | 5 | 3 | - |
Règles spéciales
Bloodwrack Medusa
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Bloodwrack Medusa | 7 | 5 | 5 | 4 | 4 | 4 | 5 | 3 | 7 |
Doomfire Warlocks
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Doomfire Warlock | - | 4 | 4 | 4 | 3 | 1 | 5 | 1 | 8 | |
Master | - | 4 | 4 | 4 | 3 | 1 | 5 | 2 | 8 | |
Dark Steed | 9 | 3 | - | 3 | - | - | 4 | 1 | - |
Règles spéciales
Reaper Bolt Thrower
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Reaper Bolt Thrower | - | - | - | - | 6 | 2 | - | - | - | |
Dark Elf Crew | 5 | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 |
War Hydra
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
War Hydra | 6 | 4 | 0 | 5 | 5 | 5 | 3 | 2 | 6 | |
Beastmaster Handlers(2) | 6 | 4 | - | 3 | - | - | 4 | 1 | 8 |
Règles spéciales
- Attaques de Piétinement(D3)
- Ordre Serré
- Terreur
- Extra Attacks(+remaining Wounds)
- Grande Cible
- Immunisé à la Psychologie
- Monster Handlers
- Régénération(5+)