Skaven (v2024)
Magic Weapons
The Fellblade
max 1 per ArmyThis most terrible of weapons was forged to slay Nagash himself. No foe can stand before it and even the wielder must eventually succumb to its baleful effects.
R: Combat
S: 10
AP: N/A
Special Rules: Magical Attacks, Multiple Wounds (D3)
Notes: No armour, Ward or Regeneration saves are permitted against wounds caused by this weapon. However, during the Command sub-phase of their turn, the wielder of the Fellblade must roll a D6. On a roll of 1, they lose a single Wound.
Weeping Blade
max 1 per ArmyThis weapon weeps a venom so corrosive it can melt through armour with ease to deeply pierce and poison the flesh beneath.
R S AP. Special Rules
Combat S -2. Magical Attacks, Multiple Wounds (D3), Poisoned Attacks
Blade Of Nurglitch
max 1 per ArmyBlessed by the Plaguelord of Clan Pestilens, even a scratch from this filth-encrusted weapon can turn into instant infection.
R S AP Special Rules
Blade of Nurglitch Combat S+1 - Magical Attacks
Notes: Any enemy model that suffers one or more unsaved wounds from the Blade of Nurglitch must immediately make a Toughness test. If this test is failed, they suffer a -1 modifier to their Toughness characteristic (to a minimum of 1) for the remainder of the game.
Death Globe
max 1 per ArmyWarlock Engineers often carry much improved and far more deadly versions of the globes wielded by Poisoned Wind Globadiers.
R S AP Special Rules
9" N/A N/A Magical Attacks, Move & Shoot
Notes: Single use. A model armed with a Death Globe must target a specific model within its target unit, such as a champion or a character. Make a roll To Hit as normal. If successful, centre a small (3") blast template over the target model. Any model whose base lies underneath the template must make an Initiative test. If this test is failed, they lose a single Wound.
Magic Armour
Warpstone Armour
max 1 per ArmyCunningly wrought of warpstone-infused iron, this heavy suit of armour protects without stifling the Winds of Magic.
Warpstone Armour is a suit of heavy armour which may be worn by a Wizard without penalty.
Cautious Shield
max 1 per ArmyThis large, magical shield emphasises an already prominent trait of Skaven nature.
The Cautious Shield is a shield. In addition, its bearer may choose to wield it with two hands when their combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase.
If they do, until the end of this Combat phase it improves its armour value by 3, but their Attacks characteristic is reduced to 0.
Talismans
Shadow Magnet
max 1 per ArmyWarpstone-contaminated veins of ore can absorb light and cast an aura of deep, shadowy darkness.
Any enemy model that targets the bearer of the Shadow Magnet or any unit they have joined during the Shooting phase suffers an additional -1 To Hit modifier.
Warpstone Amulet
max 1 per ArmyThe Warpstone Amulet radiates disharmony and confusion, so that anyone who attacks its bearer becomes dazed and bewildered.
The Warpstone Amulet gives its bearer a 4+ Ward save against any wounds suffered that were caused by a non-magical enemy attack.
Enchanted Items
Brass Orb
max 1 per ArmyThis fist-sized orb of whirling cogs is capable of opening a crack into the twisting Realm of Chaos.
Single use. Instead of attacking normally during the Combat phase, the bearer of the Brass Orb can toss it at a specific model within a unit they are engaged in combat with, such as a champion or a character. Make a single roll To Hit. If successful, the target model must make an Initiative test. If this test is failed, the target model is removed from play as a casualty.
Skalm
max 1 per ArmyThis rare healing balm is smeared on wounds and is even rumoured to prolong a Skaven’s life.
Single use. During the Command sub-phase of their turn, the bearer of Skalm can use it. The model immediately recovers a single lost Wound and, until your next Start of Turn subphase, has a +1 modifier to their Toughness characteristic.
Skavenbrew
max 1 per ArmyBrewed from warpstone and blood, Skavenbrew drives humble Skaven into a fighting frenzy.
Single use. Skaven Warlords and Skaven Chieftains only.
During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to distribute Skavenbrew to a unit they have joined by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains the Frenzy special rule.
Arcane Items
Warp Condenser
max 1 per Army (magiciens seulement )This rune-inscribed power pack is covered with copper coil wiring, flywheels, and enchanted mechanisms to draw extra energy from the fickle Winds of Magic.
The bearer of the Warp Condenser increases their Dispel range by 3". Additionally, when attempting to cast a Magic Missile spell, the bearer of the Warp Condenser gains a +1 modifier to their Casting roll. Finally, should they miscast a spell, the bearer of the Warp Condenser can re-roll the result rolled on the Miscast table
Storm Daemon
max 1 per Army (magiciens seulement )Created by the Warlock Engineers of Clan Skryre, this warpstonepowered device crackles with barely contained power.
This model can cast the following Bound spell, with a Power
Level of 1:
Type: Magic Missile
Casting Value: 8+
Range: 18"
Effect: The target enemy unit suffers D3+1 Strength 5 hits, each with an AP of -2.
Warpstone Tokens
max 1 per Army (magiciens seulement )Pieces of refined warpstone are consumed by power-hungry Skaven Wizards.
A Wizard may purchase up to three Warpstone Tokens, each of which is single use. Before making a Casting roll, a Wizard may choose to consume a single Warpstone Token. For each Token consumed, they may roll an additional D3 and add its result to their Casting roll. However, for each natural 1 that is rolled, the Wizard loses a single Wound.
Enchantement de Bannière
Banner Of Iron Resolve
max 1 per ArmyNo regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.
A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Razor Standard
max 1 per ArmyHung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.
A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Rampaging Banner
max 1 per ArmyAs a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.
When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
The Blazing Banner
max 1 per ArmyAn eternal flame flickers about the weapons of those that march beneath the Blazing Banner.
A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
War Banner
max 1 per ArmyA proud banner of great age. Those that march beneath the War Banner fight with grim resolve.
When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
Storm Banner
max 1 per ArmyThis ancient banner possesses the power to wrack the sky with storms and tear the heavens apart with its fury.
Single use. A unit carrying the Storm Banner may activate it during the Command sub-phase of their turn. Until your next Start of Turn sub-phase, enemy units cannot use the Fly (X) special rule and all enemy shooting suffers an additional -1 To Hit modifier.
Grand Banner Of Superiority
max 1 per ArmyThis ragged shroud, emblazoned with clan signs, proclaims the superiority of the Warlord Clans.
When calculating its combat result, a unit carrying the Grand Banner of Superiority may claim an additional bonus of +D3 combat result points.
Dwarf Hide Banner
max 1 per ArmyMade from the tanned hides and shorn beards of vanquished Dwarfs, this banner fills the Skaven with the courage to face their ancient enemies.
A unit carrying the Dwarf Hide Banner gains the Hatred (Dwarfs) and Stubborn special rules.
Banner Of Verminous Scurrying
max 1 per ArmyA great, skittering urgency fills those that scurry beneath this tattered banner.
A unit carrying the Banner of Verminous Scurrying gains the Swiftstride special rule.
Army organisation
Personnages
(50% Max)
Coeur
(25% Least)
Spécial
(50% Max)
Rare
(25% Max)
Mercenaires
(20% Max)
Alliés
(25% Max)
Skaven Warlord
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Skaven Warlord | 5 | 6 | 4 | 4 | 4 | 3 | 7 | 4 | 7 |
Skaven Chieftain
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Skaven Chieftain | 5 | 5 | 4 | 4 | 4 | 2 | 6 | 3 | 6 |
Grey Seer
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Grey Seer | 5 | 3 | 3 | 3 | 4 | 3 | 5 | 2 | 7 |
Monture Screaming Bell
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Screaming Bell | 2 | - | - | 5 | 6 | 5 | - | - | - | |
Rat Ogre Crew | - | 3 | 0 | 5 | - | - | 4 | 3 | 5 |
Règles spéciales
- Touches d'Impact(D6+1)
- Obstiné
- Dragged Along
- Terreur
- Grande Cible
- Résistance à la Magie(-3)
- Masses
- Scurrying
Rat Ogre Crew
Warlock Engineer
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Warlock Engineer | 5 | 3 | 3 | 3 | 3 | 2 | 4 | 2 | 5 |
Master Assassin
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Master Assassin | 6 | 8 | 7 | 4 | 4 | 2 | 8 | 3 | 7 |
Plague Priest
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Plague Priest | 5 | 5 | 3 | 4 | 5 | 2 | 5 | 3 | 6 |
Règles spéciales
Monture Plague Furnace
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Plague Furnace | 2 | - | - | 5 | 6 | 5 | - | - | - | |
Plague Monk Crew(3) | - | 3 | 0 | 3 | - | - | 3 | 2 | 5 |
Règles spéciales
- Peur
- Attaques de Piétinement(D3+1)
- Attaques Empoisonnées
- Touches d'Impact(D3+1)
- Dragged Along
- Frenzy
- Grande Cible
- Résistance à la Magie(-1)
Plague Monk Crew(3)
Stormvermin
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Stormvermin | 5 | 4 | 3 | 3 | 3 | 1 | 5 | 1 | 5 | |
Fangleader | 5 | 4 | 3 | 3 | 3 | 1 | 5 | 2 | 6 |
Clanrats
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Clanrats | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 4 | |
Clawleader | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 5 |
Monture Weapon Teams
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Weapon Teams | 5 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 4 |
Skaven Règles spéciales
Rat Swarms
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Rat Swarms | 6 | 2 | 0 | 2 | 2 | 5 | 4 | 5 | 4 |
Giant Rats
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Giant Rats | 6 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 3 | |
Packmaster | 6 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 6 | |
Master Moulder | 6 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Règles spéciales
Giant Rats
Packmaster
Master Moulder
Night Runners
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Night Runners | 6 | 3 | 3 | 3 | 3 | 1 | 5 | 1 | 5 | |
Nightleader | 6 | 3 | 3 | 3 | 3 | 1 | 5 | 2 | 5 |
Warplock Jezzails
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Warplock Jezzails | 5 | 3 | 3 | 3 | 3 | 2 | 3 | 2 | 5 |
Poisoned Wind Globadiers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Poisoned Wind Globadiers | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 |
Rat Ogres
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Rat Ogres | 6 | 4 | 1 | 5 | 4 | 3 | 4 | 3 | 5 | |
Packmaster | 6 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 6 | |
Master Moulder | 6 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Règles spéciales
Rat Ogres
Packmaster
Master Moulder
Gutter Runners
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Gutter Runners | 6 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 7 | |
Assassin | 6 | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 7 |
Règles spéciales
Plague Monks
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Plague Monk | 5 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 5 | |
Plague Deacon | 5 | 3 | 3 | 3 | 4 | 1 | 3 | 2 | 5 |
Plague Censer Bearers
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Censer Bearer | 5 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 5 |
Doomwheel
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Doomwheel | 3D6 | - | - | 5 | 5 | 4 | - | - | - | |
Warlock | - | 3 | 3 | 3 | - | - | 3 | 1 | 7 | |
Rats | - | 2 | 0 | 2 | - | - | 4 | 2D6 | 5 |
Hell Pit Abomination
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Hell Pit Abomination | 3D6 | 3 | 1 | 6 | 5 | 6 | 4 | D6+1 | 8 |
Warp Lightning Cannon
Troupes | M | CC | CT | F | E | PV | I | A | Cd | Type de troupe |
---|---|---|---|---|---|---|---|---|---|---|
Warp Lightning Cannon | - | - | - | - | 6 | 4 | - | - | - | |
Engineer & Crew | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 6 |