The Conclave: Spells from Divination gain +3″ range up to a maximum of +9″ for each additional friendly Wizard within 12″ of the Caster.
This bonus can never increase the combined modifier beyond +9″, however other sources may.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7++ |
Augment
Replicable
Range 18" |
One Turn | ||
The target gains +Y Def and +X Off, where “X” and “Y” depend on the Game Turn number when the spell was cast.
• Game Turn 1-2: +0 Def and +4 Off
• Game Turn 3-4: +2 Def and +2 Off
• Game Turn 5-6: +4 Def and +0 Off
No model or unit can be affected by more than one instance of this spell simultaneously.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 6++ |
Hex
Missile
Damage
Range 24" |
Instant | ||
The target suffers D6+X hits, where “X” is the Game Turn number when the spell was cast. These hits are set to wound on 4+ and are resolved with AP 0 and Magical Attacks.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10++ |
Augment
Range 18" |
One Turn | ||
Target unit must reroll failed to-hit rolls.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 9++ |
Augment
Range 18" |
One Turn | ||
The target may immediately perform a 5″ Magical Move.
In addition, it gains Divine Attacks (Melee).
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ |
Hex
Missile
Damage
Range 24" |
Permanent | ||
Immediately when the spell is cast, and at the start of each of the caster’s subsequent Magic Phases, the target suffers 1 hit that wounds automatically with AP 10 and Magical Attacks.
No model or unit can be affected by more than one instance of this spell simultaneously.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11++ |
Hex
Range 36" |
One Turn | ||
The target suffers −3 Off, −3 Agi (to a minimum of 1), and treats all Terrain Features as Dangerous Terrain, including Open Terrain.