Kislev (Revision-20)

Encantamiento de Estandarte

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Unyielding Ursun The Priest and his unit is Stubborn until the start of the next friendly magic phase.
Mf 3+ Instant
The Priest and his unit is Stubborn until the start of the next friendly magic phase.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Winter's Sleep All enemy units in base contact with the Priest suffer -1 to their WS and I, and an additional -1 for each turn that this spell lasts (Minimum of 1). Remains in Play.
Mf 3+ Instant
All enemy units in base contact with the Priest suffer -1 to their WS and I, and an additional -1 for each turn that this spell lasts (Minimum of 1). Remains in Play.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Ursine Strength The Priest and his unit may re-roll failed rolls To Wound in close combat until the start of the next friendly magic phase.
Mf 3+ Instant
The Priest and his unit may re-roll failed rolls To Wound in close combat until the start of the next friendly magic phase.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Form of the Frostfiend Remains in play. May be cast on the wizard herself as long as she is on foot. While active, she gains Fly and Terror, +2 S, +2 T and +3 A. The effects of all magic items are ignored for the duration of this spell, as they are transmogrified along with the caster. While in this form, she follows all the rules for Monstrous Beasts.
Mf 6+ Instant
Remains in play. May be cast on the wizard herself as long as she is on foot. While active, she gains Fly and Terror, +2 S, +2 T and +3 A. The effects of all magic items are ignored for the duration of this spell, as they are transmogrified along with the caster. While in this form, she follows all the rules for Monstrous Beasts.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Freezing Blast Until the start of the caster’s next turn, the target counts as moving through Dangerous Terrain, regardless of they move or not. If the unit is standing in a water feature at the time, they are frozen solid and cannot move for the rest of the game unless they have – or are attacked by – Flaming Attacks.
Mf 7+ 24" Instant
Until the start of the caster’s next turn, the target counts as moving through Dangerous Terrain, regardless of they move or not. If the unit is standing in a water feature at the time, they are frozen solid and cannot move for the rest of the game unless they have – or are attacked by – Flaming Attacks.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Ice Armour The unit adds +2 to their armour saves until the beginning of the next caster’s Magic phase. However, it has no effect against Flaming Attacks. Boosted version affects all friendly units within range.
Mf 6+/12+ 12"/12" Instant
The unit adds +2 to their armour saves until the beginning of the next caster’s Magic phase. However, it has no effect against Flaming Attacks. Boosted version affects all friendly units within range.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Invocation of the Ice Storm The caster nominates a point on the battlefield. Roll an Artillery dice and double the result - this is the distance in inches (measured from the nominated point) that the Ice Storm affects. If a Misfire is rolled, it affects the entire battlefield. Until the start of the caster's next magic phase, all units caught in the Ice Storm suffer -2 to hit with missile weapons, and units that do not fire using BS can only fire by rolling a 4+ on a D6. In addition, all units inside the radius of the Ice Storm suffer 2D6 S 2 hits.
Mf 15+ 24" Instant
The caster nominates a point on the battlefield. Roll an Artillery dice and double the result - this is the distance in inches (measured from the nominated point) that the Ice Storm affects. If a Misfire is rolled, it affects the entire battlefield. Until the start of the caster's next magic phase, all units caught in the Ice Storm suffer -2 to hit with missile weapons, and units that do not fire using BS can only fire by rolling a 4+ on a D6. In addition, all units inside the radius of the Ice Storm suffer 2D6 S 2 hits.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Gift of the Winter Wind The targeted unit must pass a LD test using 3D6 and using the two highest dice. If failed, each model in the unit must take a S test or be removed as a casualty, with no saves allowed.
Mf 13+/16+ 18"/36" Instant
The targeted unit must pass a LD test using 3D6 and using the two highest dice. If failed, each model in the unit must take a S test or be removed as a casualty, with no saves allowed.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Midwinter's Kiss Place the Flame template with the point touching the base of the caster. Models touched by the template takes a S 5 hit which Ignores Armour saves. The spell can be cast in close combat as well, in which case it causes 2D6 hits.
Mf 10+ Instant
Place the Flame template with the point touching the base of the caster. Models touched by the template takes a S 5 hit which Ignores Armour saves. The spell can be cast in close combat as well, in which case it causes 2D6 hits.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Numbing Cold If a spell from the Lore of Ice is successfully cast on an enemy unit, that unit suffers -1 to their WS and BS until the start of the casters next Magic phase.
Mf - Instant
If a spell from the Lore of Ice is successfully cast on an enemy unit, that unit suffers -1 to their WS and BS until the start of the casters next Magic phase.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Shardstorm Causes 2D6 S 3/4 hits.
Mf 7+/12+ 24"/36" Instant
Causes 2D6 S 3/4 hits.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Curse If a spell from the Lore of the Hags is successfully cast on an enemy unit, that unit must re-roll 6’s when rolling to Hit until the start of the casters next Magic phase.
Mf - Instant
If a spell from the Lore of the Hags is successfully cast on an enemy unit, that unit must re-roll 6’s when rolling to Hit until the start of the casters next Magic phase.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Curse of Misfortune The target fails all Dangerous Terrain tests on a 1-2 instead of just 1, suffer -1 to Hit in close combat and with missile weapons, and in the case of Characters, no unit may use their LD.
Mf 9+/18+ 18"/36" Instant
The target fails all Dangerous Terrain tests on a 1-2 instead of just 1, suffer -1 to Hit in close combat and with missile weapons, and in the case of Characters, no unit may use their LD.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Fortune Told May be cast on the wizard herself. Until the start of the caster’s next magic phase, all models in the same unit as the Hag may re-roll failed rolls To Hit in close combat and with missile weapons and gain Ward save (6+).
Mf 5+ Instant
May be cast on the wizard herself. Until the start of the caster’s next magic phase, all models in the same unit as the Hag may re-roll failed rolls To Hit in close combat and with missile weapons and gain Ward save (6+).

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Form of the Ancient Widow Remains in play. May be cast on the wizard herself. While active, she gains Terror and Armour Piercing (1), +3 S, +2 T and +3 A. The effects of all magic items are ignored for the duration of this spell. While in this form, she follows all the rules for Monstrous Beasts.
Mf 6+ Instant
Remains in play. May be cast on the wizard herself. While active, she gains Terror and Armour Piercing (1), +3 S, +2 T and +3 A. The effects of all magic items are ignored for the duration of this spell. While in this form, she follows all the rules for Monstrous Beasts.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Summon Spirits Causes 3D6 Strength 2/3 Armour Piercing (1) hits.
Mf 7+/13+ 24"/36" Instant
Causes 3D6 Strength 2/3 Armour Piercing (1) hits.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Cursed Pledge You may force the unit to do one of the following; make a normal move (including marching and reforming), or shoot with their missile weapons at a friendly target. If the unit refuses do to either of these things, each model in it suffers a S 4 hit.
Mf 9+/12+ 24"/48" Instant
You may force the unit to do one of the following; make a normal move (including marching and reforming), or shoot with their missile weapons at a friendly target. If the unit refuses do to either of these things, each model in it suffers a S 4 hit.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Curse of Sickness Place the small/large template anywhere within range – it scatters D6"/2D6". Models touched by the template must take a T test or suffer one wound, which Ignores Armour saves.
Mf 11+/14+ 18"/18" Instant
Place the small/large template anywhere within range – it scatters D6"/2D6". Models touched by the template must take a T test or suffer one wound, which Ignores Armour saves.

Hechizo Hereditario

Lanzamiento Alcance Tipo Duración Efecto
Hag's Curse Remains in play. The first turn this spell is active, the target unit suffer -1 to their WS, BS and I, the second they suffer –1 to their S and T, the third -2 to their M and LD. On the fourth turn, they may not attack or move voluntarily for the rest of the game. Each effect is permanent even after the spell has been dispelled, and any further times the spell is cast it starts off where it was when dispelled.
Mf 12+/15+ 18"/36" Instant
Remains in play. The first turn this spell is active, the target unit suffer -1 to their WS, BS and I, the second they suffer –1 to their S and T, the third -2 to their M and LD. On the fourth turn, they may not attack or move voluntarily for the rest of the game. Each effect is permanent even after the spell has been dispelled, and any further times the spell is cast it starts off where it was when dispelled.

Army Organisation

Lords

Lords

Heroes

Heroes

Core

Core

Special

Special

Rare

Rare

Lords
Lords Heroes

Boyar

125pts
miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi
Boyar
Boyar:

Options

18 pts
gratis
6 pts
3 pts
8 pts
5 pts
5 pts
6 pts
gratis
3 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
55 pts
Lords Heroes

High Priest of Ursun

100pts
miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi
High Priest
High Priest:

Options

gratis
4 pts
3 pts
Lords

Montura Bear

miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi

Options

Lords

Montura Great Bear

miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi

Options

Lords

Montura Crew

miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi

Options

Lords

Montura Bear Tamer

miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi

Options

Lords

Montura Gryphon Legionnaire

miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi

Options

Lords

Montura Rotamaster

miniatura individual
Altura:Standard
Tipo:Infantry
Peana:20x20
Global Ava Mar Dis Reglas de Miniaturas
" "
Defensivo PV Def Res Arm
Ofensivo Ata Ofe Fue PA Agi

Options

Heroes
Heroes

Montura General

miniatura individual
Tropas M WS BS S T W I A Ld Tipo de Tropa

Equipo

Options

Heroes

Hag Witch

55 pts miniatura individual
Tropas M WS BS S T W I A Ld Tipo de Tropa
Hag Witch 4 3 3 3 3 2 3 1 7

Options

Magic options

35 pts
gratis
Heroes

Hetman

85 pts miniatura individual
Tropas M WS BS S T W I A Ld Tipo de Tropa
Hetman 4 5 5 4 4 2 5 3 8

Options

12 pts
gratis
4 pts
2 pts
6 pts
5 pts
5 pts
5 pts
gratis
2 pts
25 pts
gratis

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
55 pts
Heroes

Special Characters

miniatura individual
Tropas M WS BS S T W I A Ld Tipo de Tropa
Stepan Rasin 4 5 6 4 4 2 6 3 8
Tordimir 4 6 5 4 4 2 5 3 8
Seraphima 8 3 - 3 3 1 3 1 5
Ilja of Murova 4 5 6 5 5 2 5 3 8

Options

100 pts
195 pts
125 pts
Core
Special
Rare