 
Correspondence of translations with another language
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| Adept 
                  This Wizard knows the first and second spells of its chosen Path of Magic.
                 | Adept 
              This Wizard knows the first and second spells of its chosen Path of Magic.
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| Arise! 
                  The model knows the Army-specific spell Arise!.
                 | Arise! 
              The model knows the Army-specific spell Arise!.
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| Autonomous 
                  Models with this rule may March as normal, ignoring the restrictions for being Undead.
                 | Autonomous 
              Models with this rule may March as normal, ignoring the restrictions for being Undead.
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| Conclave 
                  This Wizard knows the spell(s) indicated in brackets.
                 | Conclave 
              This Wizard knows the spell(s) indicated in brackets.
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| Devastating Charge 
                  In the first round of a combat after a model with Devastating Charge has successfully charged, it gains the bonus(es) indicated in parentheses.
                 | Devastating Charge 
              In the first round of a combat after a model with Devastating Charge has successfully charged, it gains the bonus(es) indicated in parentheses.
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| Fear 
                  Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
                 | Fear 
              Units in contact with one or more models causing Fear suffer −1 Discipline. Units with Fear are immune to the effects of Fear.
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| Fearless 
                  If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
                 | Fearless 
              If half or more of a unit’s models are Fearless, the unit automatically passes Panic Tests and cannot declare a Flee reaction (unless already fleeing), and is immune to the effects of Fear.
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| Fly 
                  A unit composed entirely of models with Fly ignores all Terrain Features and units during Charge, Failed Charge, Advance and March moves, except for the Charged unit during a Successful Charge move. It must follow the  Unit Spacing  (see page  14 ) rules at the end of the move and is normally affected by the effects of the Terrain Feature from which it starts or ends its movement.
                 | Fly 
              A unit composed entirely of models with Fly ignores all Terrain Features and units during Charge, Failed Charge, Advance and March moves, except for the Charged unit during a Successful Charge move. It must follow the  Unit Spacing  (see page  14 ) rules at the end of the move and is normally affected by the effects of the Terrain Feature from which it starts or ends its movement.
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| Grind 
                  Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
                 | Grind 
              Grind is a Melee Special Attack which is resolved at Agility 0 and inflicts a number of automatic hits as indicated in parentheses. These hits are resolved at the model’s Strength and AP, unless indicated otherwise.
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| Light Troops 
                  Units with Light Troops are treated as single model units. They are allowed to make any number of Pivots when performing an Advance or March move, they are allowed to shoot even if they Marched, and always count as having 0 ranks. Characters gain Light Troops while joined to a unit with Light Troops.
                 | Light Troops 
              Units with Light Troops are treated as single model units. They are allowed to make any number of Pivots when performing an Advance or March move, they are allowed to shoot even if they Marched, and always count as having 0 ranks. Characters gain Light Troops while joined to a unit with Light Troops.
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| Poison 
                  If the attack successfully hits with a natural Hit roll of ‘6’, it automatically wounds with no Wound roll needed. All other hits must roll to wound as normal.
                 | Poison 
              If the attack successfully hits with a natural Hit roll of ‘6’, it automatically wounds with no Wound roll needed. All other hits must roll to wound as normal.
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| Skeletal Steed 
                  The model gains Fly and is mounted on a Warhorse (see Bestiary).
                 | Skeletal Steed 
              The model gains Fly and is mounted on a Warhorse (see Bestiary).
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| Swiftstride 
                  When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
                 | Swiftstride 
              When a unit composed entirely of models with Swiftstride rolls Charge Range or a Flee / Pursuit / Overrun Distance, it rolls 3D6 and discards the lowest D6 rolled.
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| Undead 
                  Undead cannot March unless their move starts within 12″ of a Friendly model with Commanding Presence.
At the end of the phase in which the General is removed as a casualty, Undead units must pass a Discipline Test or lose a number of Health Points equal to the amount by which the test was failed, with no saves of any kind allowed.
                 | Undead 
              Undead cannot March unless their move starts within 12″ of a Friendly model with Commanding Presence.
At the end of the phase in which the General is removed as a casualty, Undead units must pass a Discipline Test or lose a number of Health Points equal to the amount by which the test was failed, with no saves of any kind allowed.
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| Unstable 
                  Units with Unstable automatically pass all Break Tests. When an Unstable unit loses a combat, it suffers a Wound (without any saves allowed) for each point of Combat Score by which it lost the combat.
                 | Unstable 
              Units with Unstable automatically pass all Break Tests. When an Unstable unit loses a combat, it suffers a Wound (without any saves allowed) for each point of Combat Score by which it lost the combat.
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