Witchcraft

Witchcraft

(1) Evil Eye

Casting Type Duration
7+ Hex
Range 18"
One Turn

The target suffers −1 Cou and loses Devastating Charge and/or First Strike (if it has them). If the target rolls for the number of Impact Hits, this roll is Minimised.

No model or unit can be affected by more than one instance of this spell simultaneously.

(2) Soured Luck

Casting Type Duration
7+ Hex
Range 24"
One Turn

Melee Attacks against the target are set to hit on 2+

(3) Illusory Paths

Casting Type Duration
10+ Universal
Range 18"
One Turn

Choose which effect to apply when casting the spell:
• The target gains Random Movement (2D6″).
• The target gains Random Movement (3D6″).
The target must perform a move in the movement phase if able to.

(4) Cauldron’s Curse

Casting Type Duration
9+ Hex
Range 24"
One Turn

The target gains Weakness (Ranged Attacks).

(5) Mists of Invisibility

Casting Type Duration
11+ Damage Augment
Range 12"
Instant

Mark the ground under the center of the target. The target gains Ambush (within 12″ of the marked point). Then remove the target from the Battlefield. It automatically passes the roll to return to the Battlefield in your next Player Turn.

*Cannot target Shaken units

(6) Clouded Sight

Casting Type Duration
11+ Hex
Range 24"
One Turn

The target cannot draw Line of Sight to a target more than 12″ from it.