
Hommes-bêtes (Revision-1)
Magic Weapon
Runefang
max 1 per ArmyAll hits from a Runefang wound automatically with no armour saves allowed.
The Mace of Helsturm
max 1 per ArmyAlways Strikes Last. Requires Two Hands. The wielder of this weapon strikes at +2 Strength in close combat. Instead of attacking normally, the bearer can choose to forfeit all of his normal Attacks to make a single, special Attack (which still has the Always Strikes Last special rule). If this Attack hits, it is resolved at Strength 10 and has both the Flaming Attacks and Multiple Wounds (D3) special rules.
Giant Blade
max 1 per ArmyClose combat attacks made with this sword are resolved at +3 Strength.
Sword of Bloodshed
max 1 per ArmyThe wielder has +3 Attacks.
Obsidian Blade
max 1 per ArmyArmour saves cannot be taken against wounds caused by the Obsidian Blade.
Ogre Blade
max 1 per ArmyClose combat attacks made with this sword are resolved at +2 Strength.
Sword of Strife
max 1 per ArmyThis wielder of the Sword of Strife has +2 Attacks.
Fencer's Blades
max 1 per ArmyPaired weapons. The bearer has Weapon Skill 10.
Sword of Anti-Hereos
max 1 per ArmyThe bearer has +1 Strength and +1 Attack for every enemy character in base contact with him or his unit. These bonuses are calculated at the start of each round of close combat and last until its end.
Spellthieving Sword
max 1 per ArmyA Wizard that suffers unsaved wounds from the Spellthieving Sword loses one of his spells (determined randomly) for each unsaved wound.
Sword of Swift Slaying
max 1 per ArmyThe wielder of the Sword of Swift Slaying has the Always Strikes First special rule.
Sword of Battle
max 1 per ArmyThe wielder has +1 Attack.
Berserker Sword
max 1 per ArmyThe bearer has the Frenzy special rule and can never lose his Frenzy.
Sword of Might
max 1 per ArmyClose combat attacks made with this sword are resolved at +1 Strength.
Gold Sigil Sword
max 1 per ArmyAttacks from the Gold Sigil Sword are made at Initiative 10.
Sword of Striking
max 1 per ArmyAttacks made with the Sword of Striking receive a +1 bonus to hit.
Biting Blade
max 1 per ArmyClose combat attacks made by the Biting Blade are Armour Piercing.
Relic sword
max 1 per ArmyAttacks made with the Relic Sword will always wound on a 5+, unless they would normally need a lower result.
Shrieking blade
max 1 per ArmyThe bearer causes Fear.
Tormentor sword
max 1 per ArmyA monster or character that suffers an unsaved wound from the Tormentor sword has the Stupidity special rule for the rest of the game.
Warrior bane
max 1 per ArmyA monster or character that suffers unsaved wounds from Warrior Bane permanently loses one Attack for each unsaved wound (to a minimum of Attacks 1).
The Blade of Realities
max 1 per ArmyNo armour or ward saves can be taken against Wounds caused by the Blade of Realities.
The Piranha Blade
max 1 per ArmyThe wielder has the Multiple Wounds (D3) and Armour Piercing special rules.
Sacred Stegadon Helm Of Itza
max 1 per ArmyThe wearer of the Sacred Stegadon Helm counts his armour save as being one point higher than normal. Furthermore, the Sacred Stegadon Helm grants the wearer +1 Toughness and the Impact Hits (D3) special rule.
Thundermace
max 1 per ArmySiegebreaker
max 1 per ArmyThe Spirit Sword
max 1 per ArmyArmour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll 2D6 and add their respective Leadership values.
If the wounded model’s total is higher, or the totals are the same, nothing else happens.
If the wounded model’s total is lower, it immediately suffers a Wound for each point by which its total was exceeded, with no armour saves allowed.
Daith’s Reaper
max 1 per ArmyAll failed To H it and To Wound rolls made with Daith’s Reaper must be re-rolled, as must all successful armour saves taken against Wounds caused by this weapon.
The Bow Of Loren
max 1 per ArmyThe Bow ofLoren is an Asrai longbow (see page 37) with the Multiple Shots (A+ 1) special rule, which means it fires a number of shots equal to 1 plus the wielder’s Attacks characteristic. It cannot fire enchanted arrows.
Lame D'Antarhak
max 1 per ArmyDestructeur d'Éternité
max 1 per ArmyLa Lame Éternelle
max 1 per ArmyFouet de Désespoir
max 1 per ArmyÉpée Voleuse d'Esprits
max 1 per ArmyFléeau Pestilentiel
max 1 per ArmySceptre du Changement
max 1 per ArmyBaguette de Bizarrerie
max 1 per ArmyHâche de Khorne
max 1 per ArmyLame de Sang
max 1 per ArmyLame d'Or Bondissant
max 1 per ArmyLance des Étoiles
max 1 per ArmyArc du Patrouilleur
max 1 per ArmySkabscrath
max 1 per ArmyMasse Putréfiante
max 1 per ArmyÉpée du Changement
max 1 per ArmyÉpée des Feux de l'Enfer
max 1 per ArmyMassue primitive
max 1 per ArmyHâche à Hommes
max 1 per ArmyMasse de Broyage
max 1 per ArmyLe Dévoreur
max 1 per ArmyLance de Chasse
max 1 per ArmyHâches de Khorgor
max 1 per ArmyLes Griffes d'Ithilmaar
max 1 per ArmyLe Hachoir d'Airain
max 1 per ArmyLe saigneur
max 1 per ArmyMarteau Noir d'Hashut
max 1 per ArmyDague de Malice
max 1 per ArmyMasse des Ténèbres
max 1 per ArmyÉpée du champion de la Dame
max 1 per ArmySerment du Graal uniquement
Épée des Héros
max 1 per ArmyLance du Chêne Sacré
max 1 per Armymonté uniquement
Épée de Naissance de Gasconnie
max 1 per ArmyFléau de Fracasse
max 1 per ArmyLance d'Artenois
max 1 per Armymonté uniquement
Lance du Dragon
max 1 per Armymonté uniquement
Lame Fatale
max 1 per ArmyLame de Malepierre
max 1 per ArmyArme de Technomage
max 1 per ArmyLame de Corruption
max 1 per ArmyLame Suintante
max 1 per ArmyLe Fléau des Nains
max 1 per ArmyLame Nurglitch
max 1 per ArmyÉtoiles de Jet en Malepierre
max 1 per ArmyFusée Funeste
max 1 per ArmySpère de Mort
max 1 per ArmyPique à Bétail
max 1 per ArmyElectro-Fouet
max 1 per ArmyLe Marteau De Karak Drazh
max 1 per ArmyLa Hache Rouge De Karak-aux-huit-pics
max 1 per ArmyMagic Armour
The Armour of Meteoric Iron
max 1 per ArmyThe Armour of Meteoric Iron grants the wearer both a 1+ armour save (that cannot be improved by any means) and a 6+ ward save.
Helm of the Skavenslayer
max 1 per ArmyHelm. The wearer of the Helm of the Skavenslayer counts his armour save as being one point higher than normal. The wearer also causes Fear. Against models from a Skaven army, the wearer causes Terror instead. However, all Skaven gain the Hatred special rule while attacking the wearer.
Armour of Destiny
max 1 per ArmyHeavy armour. The Armour of Destiny grants the wearer a 4+ ward save.
Trickster's Helm
max 1 per ArmyThe wearer counts his armour save as being one point higher than normal. Any successful roll to wound made against the wearer of the Trickster’s Helm must be re- rolled.
Armour of Silvered Steel
max 1 per ArmyThe Armour of Silvered Steel grants its wearer a 2+ armour save that cannot be improved by any means.
Armour of Fortune
max 1 per ArmyHeavy armour. The Armour of Fortune grants the wearer a 5+ ward save.
Helm of Discord
max 1 per ArmyThe wearer counts his armour save as being one point higher than normal. In addition, at the start of each Close Combat phase, choose an enemy character in base contact with the bearer or his unit. That character must immediately take a Leadership test. If the test is failed, the character succumbs to the helm’s sibilant whispers of malice and jealousy. In this Close Combat phase, the victim cannot make attacks and is hit automatically.
Glittering scales
max 1 per ArmyLight armour. Enemies suffer a -1 to hit penalty when attempting to strike the wearer in close combat.
Shield of Ptolos
max 1 per ArmyShield. The bearer has a 1+ armour save against shooting attacks.
Spellshield
max 1 per ArmyShield. The bearer gains Magic Resistance (1).
Gambler's armour
max 1 per ArmyHeavy armour. The Gambler’s Armour grants the wearer a 6+ ward save.
Dragonhelm
max 1 per ArmyThe wearer counts his armour save as being one point higher than normal. The wearer has a 2+ ward save against Flaming Attacks.
Enchanted shield
max 1 per ArmyShield. The bearer counts his armour save as being two points higher than normal, rather than the usual one point that a shield would normally grant.
Charmed shield
max 1 per ArmyShield. One use only. The first hit suffered by the bearer of the Charmed Shield is discounted on a roll of 2+.
Plaque Ventrale de la Gueule
max 1 per ArmyThe Helm Of The Hunt
max 1 per ArmyThe wearer ofthe Helm ofthe Hunt counts his armour save as being one point higher than normal. Furthermore, the Helm ofthe Hunt grants the bearer the Devastating Charge special rule and + 1 Weapon Skill on a turn in which he charges into combat.
Armure de Caledor
max 1 per ArmyArmure Fantôme
max 1 per ArmyBouclier du Wyrm des Mers
max 1 per ArmySuaire de Nuit
max 1 per ArmyHeaume aux Yeux Innombrables
max 1 per ArmyArmure Rouilleuse
max 1 per ArmyPeau de Troll
max 1 per ArmyPelisse des ombres
max 1 per ArmyPlates Noircies
max 1 per ArmyHeaume du Bélier
max 1 per ArmyArmure de Bazherak le Cruel
max 1 per ArmyMasque de Fournaise
max 1 per ArmyCuirasse Dorée
max 1 per ArmySerment du Graal uniquement
Armure du Noble Astre
max 1 per ArmyBouclier du Graal
max 1 per ArmySerment du Graal uniquement
Grand Heaume de Gromril
max 1 per ArmyArmure d'Agilulf
max 1 per ArmyArmure de Bonne Fortune
max 1 per ArmyBouclier Fl'éau des Orques
max 1 per ArmyArmure d'Éclats de Malepierre
max 1 per ArmyArmure du bord du Monde
max 1 per ArmyBouclier de Distraction
max 1 per ArmyLa Magnifique Armure De Borek Gros-sourcils
max 1 per ArmyTalisman
The White Cloak of Ulric
max 1 per ArmyEnemies in base contact with the wearer are at -1 to all rolls To hit. In addition, the wearer has a 5+ ward save, increasing to a 2+ ward save against Wounds caused by Flaming Attacks.
Talisman of Preservation
max 1 per ArmyThe Talisman of Preservation grants the bearer a 4+ ward save.
Obsidian Lodestone
max 1 per ArmyThe Obsidian Lodestone grants Magic Resistance (3).
Talisman of Endurance
max 1 per ArmyThe Talisman of Endurance grants the bearer a 5+ ward save.
Obsidian Amulet
max 1 per ArmyThe Obsidian Amulet grants the bearer Magic Resistance (2).
Dawnstone
max 1 per ArmyThe bearer re-rolls failed armour saves.
Opal amulet
max 1 per ArmyOne use only. The Opal Amulet bestows a 4+ ward save against the first wound suffered by the bearer, after which its power fades and it cannot be used again during the game.
Obsidian Trinket
max 1 per ArmyThe Obsidian Trinket grants Magic Resistance (1).
Talisman of Protection
max 1 per ArmyThe Talisman of Protection grants the bearer a 6+ ward save.
Seed of Rebirth
max 1 per ArmyThe bearer of the Seed of Rebirth has the Regeneration (6+) special rule.
Dragonbane Gem
max 1 per ArmyThe bearer of the Dragonbane Gem has a 2+ ward save against Flaming Attacks.
Pigeon plucker pendant
max 1 per ArmyThis item grants the bearer a 5+ ward save against wounds caused in close combat by models that have the Fly special rule.
Luckstone
max 1 per ArmyOne use only. The Luckstone allows the bearer to re-roll a single failed armour save.
Gnoblar Thiefstone
max 1 per ArmyGreedy Fist
max 1 per ArmyAmulette Noire
max 1 per ArmyAnneau de Hotek
max 1 per ArmyCouronne d'Or d'Atrazar
max 1 per ArmyOeil de Nuit
max 1 per ArmyCalice d@'Averse Fuligineuse
max 1 per ArmyManteau de Pierre
max 1 per ArmyMédaillon de Sirienne
max 1 per ArmyFaveur de la Damoiselle
max 1 per ArmyInsigne de la Quête
max 1 per ArmySerment de la Quête uniquement
Trresse de Bordeleaux
max 1 per ArmyGriffe du Dragon
max 1 per ArmyManteau de la Damoiselle Hélène
max 1 per ArmyPendentif Macabre
max 1 per ArmyBreloque d'Obscurité Magnétique
max 1 per ArmyTalisman en Peau de Rival
max 1 per ArmyArcane items
Book of Ashur
max 1 per Army (Wizard only )The bearer receives a +1 bonus on attempts to cast and dispel.
Feedback scroll
max 1 per Army (Wizard only )One use only. When an enemy spell has been cast, a Wizard who has a Feedback Scroll can read it instead of attempting to dispel the spell.
The spell is cast as normal, but, after the spell has been resolved, roll a dice for every dice used to cast the spell. The casting Wizard takes a wound for every result of 5+ rolled, with no armour saves allowed.
Scroll of Leeching
max 1 per Army (Wizard only )One use only. When an enemy spell has been cast, a Wizard who has a Scroll of Leeching can read it instead of attempting to dispel the spell. The spell is cast as normal, but, after the spell has been resolved, the bearer of the scroll adds a number of dispel dice to his pool equal to the number of dice used to cast the spell (remember that your dispel pool cannot exceed 12 dice).
Sivejir's hex scroll
max 1 per Army (Wizard only )One use only. When an enemy spell has been cast, a Wizard who has a Hex Scroll can read it instead of attempting to dispel the spell. The spell is cast as normal, but a portion of the spell’s energy is transformed and redirected at the caster. The enemy wizard can resist the spell’s effects by rolling equal to or under his wizard level on a D6. If he fails, an amphibian transformation takes hold and he becomes a small, slimy toad!
Whilst transformed, the wizard cannot channel or cast spells, all of his magic items and mundane equipment (armour, weapons, etc.) temporarily stop working and all of his characteristics are reduced to 1 (except for his wounds, which are unaffected). His controlling player can roll a D6 at the start of each of his subsequent magic phases; the spell dissipates on a roll of 4+ and the wizard returns to his normal form (but still attempts to eat flies for several days afterward).
Power scroll
max 1 per Army (Wizard only )One use only. A Power Scroll can be used when the Wizard makes a casting attempt. During that casting attempt, the casting value of the spell is halved (rounding up). You cannot choose to cast a boosted version of a spell when using a Power Scroll.
Wand of jet
max 1 per Army (Wizard only )One use only. The bearer can increase one of his casting results by an additional +D6, after other casting dice have been rolled. This extra power dice can contribute to casting a spell with irresistible force (and a miscast).
Forbidden rod
max 1 per Army (Wizard only )One use only. The forbidden rod adds +D6 dice to the power pool at the start of the caster’s own magic phase, but also inflicts D3 wounds on the bearer (with no armour saves allowed).
Staff of sorcery
max 1 per Army (Wizard only )The bearer receives a +1 bonus on attempts to dispel.
Trickster's shard
max 1 per Army (Wizard only )One use only. Declare you are using this item at the start of one of your magic phases. For the duration of the phase, when one of the bearer’s spells is dispelled by an enemy wizard, roll a D6. On a 5+, that wizard suffers a wound with no armour saves allowed.
Earthing rod
max 1 per Army (Wizard only )One use only. If the wizard rolls on the miscast table he can re-roll the result.
Dispell scroll
max 1 per Army (Wizard only )One use only. When an enemy spell has been cast, a wizard who has a dispel scroll can read it instead of attempting to dispel the spell by using dispel dice. This automatically dispels the enemy spell; no dice roll is required. Note that even a dispel scroll will not help if the spell has been cast with irresistible force. Note also that a dispel scroll cannot be used to dispel spells that remain in play other than at the moment they are cast.
Power stone
max 1 per Army (Wizard only )One use only. The Wizard can declare that he is using the power stone immediately before casting a spell. If he does so, two extra dice are added to the power dice that he is going to roll (you still need to roll at least one dice from the power pool).
Sceptre of stability
max 1 per Army (Wizard only )One use only. The bearer can choose to increase one of his dispel results by an additional +D6, after his other dispel dice have been rolled. This extra dispel dice can contribute to dispelling with irresistible force.
Channeling staff
max 1 per Army (Wizard only )The Wizard adds +1 to all of his channeling attempts.
Scroll of shielding
max 1 per Army (Wizard only )One use only. When an enemy spell has been cast, a Wizard who has a Scroll of Shielding can read it instead of attempting to dispel the spell. The spell is cast as normal, but the target of the spell is granted a 4+ ward save against any wounds
caused by the spell.
Cube Of Darkness
max 1 per Army (Wizard only )One use only. When an enemy spell has been cast, a Wizard with the Cube of Darkness can use it instead of attempting to dispel the spell using dispel dice. If he does so, roll a D6; ontherollofa2+ the spell is automatically dispelled- otherwise the spell is resolved as normal. In either case, roll a separate D6 for every Remains in Play spell currently in effect; on a 2+ that spell automatically ends.
Plaque of Dominion
max 1 per Army (Wizard only )Bound spell (power level 3). The Plaque of Dominion contains a hex spell that targets all enemy Wizards within 18". The targets of this spell have the Stupidity special rule until the start of the caster’s next Magic phase.
Serpe de Grut
max 1 per Army (Wizard only )Hellheart
max 1 per Army (Wizard only )Calaingor's Stave
max 1 per Army (Wizard only )Canope d'Enkhil
max 1 per Army (Wizard only )Tablettes Incantatoires de Neferra
max 1 per Army (Wizard only )Gemme de Rancoeur
max 1 per Army (Wizard only )Dague Sacrificielle
max 1 per Army (Wizard only )Tome de Furion
max 1 per Army (Wizard only )Livre de hoeth
max 1 per ArmyPériapte Noir
max 1 per Army (Wizard only )Bâton de Damnation
max 1 per Army (Wizard only )Grimoire Maudit
max 1 per Army (Wizard only )Livre d'Arkhan
max 1 per Army (Wizard only )Crâne de Katam
max 1 per Army (Wizard only )Crâne de Rarkos
max 1 per ArmySceptre de Darkoth
max 1 per ArmyFétiche d'Arbre aux Sorcières
max 1 per ArmyPoignard Dentel@é
max 1 per ArmyCalice de Sang et de Ténèbres
max 1 per Army (Wizard only )Miroir d'Argent
max 1 per ArmySacrement de la Dame
max 1 per ArmyCoeur Verdoyant
max 1 per ArmyIcône de Quenelles
max 1 per ArmyCalice de Malfleur
max 1 per ArmyPotion Sacrée
max 1 per ArmyParchemin de Tempête
max 1 per Army (Wizard only )Condensateur d'Énergie magique
max 1 per ArmyPierre de Vision
max 1 per Army (Wizard only )Fragment de Malepierre
max 1 per Army (Wizard only )Parchemin Impie
max 1 per Army (Wizard only )Enchanted Item
Van Horstmann's Speculum
max 1 per ArmyWhen the wearer fights in a challenge, he must 'swap' the Strength, Toughness, Initiative and Attacks characteristics on his profile with his enemy (but not the enemy's mount, if he has one). So, the wearer fights with his enemy fights Toughness, Initiative and Attacks whilst his enemy fights with the wearer's Strength, Toughness, Initiative and Attacks.
Note that you cannot choose not to use Van Horstmann's Speculum and you must swap all of the listed characteristics for the duration of the challenge, not just some of them.
Ring of Volans
max 1 per ArmyOne use only.
Bound Spell (power level variable).
At the beginning of the game, choose one of the eight Lores of Magic from the Warhammer rulebook and generate a spell from it as if the bearer were a Level 1 Wizard. That spell is bound within the Ring of Volans and can be cast, just like a bound spell, with a power level equal to the normal casting value of the spell.
Wizarding hat
max 1 per ArmyThe wearer is treated as being a Level 2 Wizard who can use a randomly chosen Battle Magic lore. However, he also has the Stupidity special rule.
Fozzrik’s Folding Fortress
max 1 per ArmyAfter deployment zones have been agreed, but before the armies have been deployed, place a watchtower building (or scratch-built structure of a similar size) in your deployment zone to represent the Folding Fortress. This is treated as a standard building.
If you do not have a suitable building to place, you cannot use Fozzrik’s Folding Fortress.
Arabyan carpet
max 1 per ArmyInfantry or monstrous infantry models on foot only. The owner of this magical carpet has the Fly special rule. However, he cannot join units.
Crown of command
max 1 per ArmyThe bearer of the Crown of Command has the Stubborn special rule.
Healing Potion
max 1 per ArmyOne use only. The Healing Potion can be drunk at the start of the controlling player’s turn. The imbiber immediately recovers D6 Wounds lost in the battle.
Featherfoe Torc
max 1 per ArmyFlying creatures (and their riders) must re-roll successful rolls to hit against the bearer (and any unit he is with) in close combat.
Ruby ring of Ruin
max 1 per ArmyBound spell (power level 3). The Ruby Ring of Ruin contains the Fireball spell.
The Terrifying mask of EEE!
max 1 per ArmyThe wearer of this mask causes Terror. However, other models can never use his Leadership.
Potion of Strength
max 1 per ArmyOne use only. The Potion of Strength can be drunk at the start of any player’s turn. The imbiber has +3 Strength until the end of the turn.
Potion of Toughness
max 1 per ArmyOne use only. The Potion of Toughness can be drunk at the start of any player’s turn. The imbiber has +3 Toughness until the end of the turn.
The other trickster's shard
max 1 per ArmyModels in base contact with the bearer (friends and foes) must re-roll successful ward saves.
Ironcurse Icon
max 1 per ArmyThe character (and any unit he is with) gain a 6+ ward save against war machine weapons.
Potion of Foolhardiness
max 1 per ArmyOne use only. The Potion of Foolhardiness can be drunk at the start of any player’s turn. The imbiber has the Immune to Psychology and the Devastating Charge special rules until the end of the player turn.
Potion of Speed
max 1 per ArmyOne use only. The Potion of Speed can be drunk at the start of any player’s turn. The imbiber has +3 Initiative until the end of the turn.
The Cloak of Feathers
max 1 per ArmySkink character on foot only. The wearer of the Cloak of Feathers has the Fly special rule. In addition, the wearer has the M agic Resistance (1) special rule.
The Horn Of Kygor
max 1 per ArmyOne use only. The bearer of the Horn of Kygor can sound it at the start of any of his Movement phases. If he does so, all friendly monsters, monster mounts, monstrous beasts, monstrous cavalry mounts, cavalry mounts, chariot beasts and war beasts within 12" of the bearer have the Frenzy special rule until the start of their next Movement phase. Note that the Horn of Kygor has no effect on riders, just their mounts.
The Egg Of Quango
max 1 per ArmyOne use only. The Egg of Quango can be cracked open at the start of any Close Combat phase. Nominate one enemy unit in base contact with the bearer or his unit, roll a D6 and consult the table below to find out what happens. Any Wounds inflicted count towards combat results.
Rock Eye
max 1 per ArmyAcorns of The Ages
max 1 per ArmyMoonstone of The Hidden Ways
max 1 per ArmyHail of Doom Arrow
max 1 per ArmyCapes des Dunes
max 1 per ArmyMasque Mortuaire de Kharnut
max 1 per ArmyLe Volume Chromatique
max 1 per ArmyLa Pierre d'Inéluctabilité
max 1 per ArmyLe Portique à Glyphes
max 1 per ArmyFragment Gardien de Moranion
max 1 per ArmyAnneau de Fureur de Khaine
max 1 per ArmyGemme de Feu Solaire
max 1 per ArmyCape de Barbes
max 1 per ArmyBaguette de Mort Ardente
max 1 per ArmyPendentif de Slaanesh
max 1 per ArmyCalice du CHaos
max 1 per ArmyÉclat de Pierre des Hardes
max 1 per ArmyCor de la Grande Chasse
max 1 per ArmyPierre de Haine
max 1 per ArmyPeau d'Humain
max 1 per ArmyOlifant Rugissant
max 1 per ArmyFlasque Démoniaque d'Ashak
max 1 per ArmyLa Cor de. Frédémond
max 1 per ArmySainte Icône
max 1 per ArmyLe Gobelet de Rubis
max 1 per ArmyCrinière du Pur-sang
max 1 per Armysur destrier uniquement
Bois de la Grande Chasse
max 1 per ArmyTresse d'Isolde
max 1 per ArmyGantelet de Duel
max 1 per ArmyBreuvage Skaven
max 1 per ArmySkataplasme
max 1 per ArmyFlûte de Tâches-Noires
max 1 per ArmyPrésage de Malédiction Vermineuse
max 1 per ArmyBombe Infernale
max 1 per ArmyOrbe d'Airain
max 1 per ArmyBesicles de Technomage
max 1 per ArmyFumigènes
max 1 per ArmyCor D'argent De La Vengeance
max 1 per ArmyAnneau Ardent De Thori
max 1 per ArmyDons du Chaos
Couronne de Cornes
max 1 per ArmyPeau de Limace
max 1 per ArmyMonstre aux bras Multiples
max 1 per ArmyDéfenses prodigieuses
max 1 per ArmyPeau Noueuse
max 1 per ArmyRune de la Vraie Bête
max 1 per ArmySens surnaturels
max 1 per ArmyFourrure de Ténèbres
max 1 per ArmyBanner enchantement
Bannière de la Bête
max 1 per ArmyTotem de Corrosion
max 1 per ArmyÉtendard Épouvantail (HB)
max 1 per ArmyBannière Profanée
max 1 per ArmyRampager's standard
max 1 per ArmyA unit with this Magic Standard can re-roll its charge distance dice.
Wailing banner
max 1 per ArmyA unit with this banner causes Terror in its enemies.
Ranger’s Standard
max 1 per ArmyA unit with the Ranger’s Standard has the Strider special rule.
Razor Standard
max 1 per ArmyModels in a unit with the Razor Standard have the Armour Piercing special rule.
War banner
max 1 per ArmyA unit with this banner adds +1 to its combat result.
Banner of Swiftness
max 1 per ArmyModels in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Lichebone Pennant
max 1 per ArmyModels in a unit with the Lichebone Pennant have Magic Resistance (1).
Standard of Discipline
max 1 per ArmyModels in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Banner of Eternal Flame
max 1 per ArmyModels in a unit with the Banner of Eternal Flame have Flaming Attacks.
Gleaming Pennant
max 1 per ArmyOne use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Scarecrow Banner
max 1 per ArmyA unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Army Organisation
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Lords
(No Limit)

Heroes
(No Limit)
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Core
(No Limit)
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Special
(No Limit)

Rare
(No Limit)
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Khazrak le Borgne
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Khazrak | 5 | 7 | 1 | 5 | 5 | 3 | 5 | 4 | 9 | Beast |
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Gorthor le Seigneur des Bêtes
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Gorthor | 5 | 7 | 3 | 5 | 5 | 3 | 5 | 5 | 9 | Beast |
Bagrar | 0 | 4 | 3 | 4 | 0 | 0 | 4 | 2 | 7 | Beast |
Model Rules
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Malagor Mauvais-Présage
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Malagor | 5 | 5 | 3 | 4 | 5 | 3 | 4 | 2 | 8 | Beast |
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Taurox Taureau d'Airain
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Taurox | 6 | 6 | 3 | 6 | 6 | 5 | 5 | 6 | 8 | Infantry |
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Seigneur des Bêtes
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Seigneur des Bêtes | 5 | 6 | 3 | 5 | 5 | 3 | 5 | 4 | 9 | Infantry |
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Seigneur Minotaure
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Seigneur Minotaure | 6 | 6 | 3 | 6 | 5 | 5 | 5 | 5 | 8 | Infantry |
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Grand Chaman
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Grand Chaman | 5 | 5 | 3 | 4 | 5 | 3 | 4 | 2 | 8 | Infantry |

Morghur, le Maître des Crâne
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Morghur | 5 | 6 | 3 | 4 | 5 | 2 | 4 | 3 | 8 | Infantry |

Langue-de-Sangsue
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Langue-de-Sangsue | 5 | 4 | 3 | 3 | 4 | 2 | 3 | 1 | 7 | Infantry |

Griffelune, Fils de Morrslieb
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Griffelune | 5 | 3 | 3 | 4 | 4 | 2 | 3 | 3 | 7 | Infantry |

Chef Homme-Bête
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chef Homme-Bête | 5 | 5 | 3 | 4 | 5 | 2 | 4 | 3 | 8 | Construction |

Chef Minotaure
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chef Minotaure | 6 | 5 | 3 | 5 | 5 | 4 | 4 | 4 | 7 | Infantry |

Chaman
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chaman | 5 | 4 | 3 | 3 | 4 | 2 | 3 | 1 | 7 | Infantry |

Mount Char à Razorgor
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Char à Razorgor | - | - | - | 5 | 5 | 5 | - | - | - | Chariot |
Gor | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 | |
Razorgor | 7 | 3 | - | 5 | - | - | 2 | 4 | - |

Mount Char à Sangleboucs
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Char à Sangleboucs | - | - | - | 5 | 4 | 4 | - | - | - | Chariot |
Gor | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 | |
Sangleboucs(2) | 7 | 3 | - | 4 | - | - | 2 | 1 | - |

Mount Umbralok
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Umbralok | 7 | 3 | 0 | 4 | 4 | 1 | 2 | 3 | 6 |
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Harde de Gors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Gor | 5 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 7 | Infantry |
Dépeceur | 5 | 4 | 3 | 3 | 4 | 1 | 3 | 2 | 7 | Infantry |
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Harde d'Ungor
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ungor | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | Infantry |
Demi-Corne | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 6 | Infantry |
Ungrol | 5 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 7 | Beast |
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Pillards Ungors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Pillard Ungor | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | Infantry |
Pillard Demi-Corne | 5 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 6 | Infantry |
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Char à Sangleboucs
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Char de Sangleboucs | - | - | - | 5 | 4 | 4 | - | - | - | Chariot |
Bestigor | - | 4 | 3 | 4 | - | - | 3 | 1 | 7 | |
Gor | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 | |
Sanglebouc(2) | 7 | 3 | - | 4 | - | - | 2 | 1 | - |
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Chiens du Chaos
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Chien du Chaos | 7 | 4 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | Monstrous Beast |
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Minotaure
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Minotaure | 6 | 4 | 3 | 5 | 4 | 3 | 3 | 3 | 7 | Monstrous Infantry |
Encorneur | 6 | 4 | 3 | 5 | 4 | 3 | 3 | 4 | 7 | Monstrous Infantry |
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Centigors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Centigor | 8 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 | Cavalry |
Sabots-Sanglant | 8 | 4 | 3 | 4 | 4 | 1 | 2 | 3 | 7 | Cavalry |
Ghorros Sabots-Tueurs | 8 | 5 | 3 | 5 | 4 | 2 | 3 | 4 | 8 |
Model Rules
Ghorros Sabots-Tueurs
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Harpies
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Harpie | 5 | 3 | 0 | 3 | 3 | 1 | 5 | 2 | 6 | Infantry |
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Harde de Bestigors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Bestigor | 5 | 4 | 3 | 4 | 4 | 1 | 3 | 1 | 7 | Infantry |
Empaleur | 5 | 4 | 3 | 4 | 4 | 1 | 3 | 2 | 7 | Infantry |
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Char à Razorgor
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Char à Razorgor | - | - | - | 5 | 5 | 5 | - | - | - | Chariot |
Bestigor | - | 4 | 3 | 4 | - | - | 3 | 1 | 7 | |
Gor | - | 4 | 3 | 3 | - | - | 3 | 1 | 7 | |
Razorgor | 7 | 3 | - | 5 | - | - | 2 | 4 | - |
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Harde de Razorgors
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Razorgor | 7 | 3 | 0 | 5 | 5 | 3 | 2 | 4 | 6 | Swarm |

Cygor
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Cygor | 7 | 2 | 1 | 6 | 5 | 5 | 3 | 5 | 8 | Monster |

Ghorgon
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Ghorgon | 7 | 4 | 0 | 6 | 6 | 6 | 3 | 6 | 10 | Monster |

Enfant du Chaos
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Enfant du Chaos | 2D6 | 3 | 0 | 4 | 5 | 3 | 2 | 1D6+1 | 10 | Swarm |

Géant
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Géant | 6 | 3 | 3 | 6 | 5 | 6 | 3 | spé | 10 | Monster |

Jabberslythe
Troops | M | WS | BS | S | T | W | I | A | Ld | Troop's type |
---|---|---|---|---|---|---|---|---|---|---|
Jabberslythe | 8 | 4 | 4 | 5 | 5 | 5 | 3 | 5 | 9 | Monster |