Hommes-bêtes

Hommes-bêtes (Revision-1)

Magic Weapon

Runefang

max 1 per Army

All hits from a Runefang wound automatically with no armour saves allowed.

The Mace of Helsturm

max 1 per Army

Always Strikes Last. Requires Two Hands. The wielder of this weapon strikes at +2 Strength in close combat. Instead of attacking normally, the bearer can choose to forfeit all of his normal Attacks to make a single, special Attack (which still has the Always Strikes Last special rule). If this Attack hits, it is resolved at Strength 10 and has both the Flaming Attacks and Multiple Wounds (D3) special rules.

Giant Blade

max 1 per Army

Close combat attacks made with this sword are resolved at +3 Strength.

Sword of Bloodshed

max 1 per Army

The wielder has +3 Attacks.

Obsidian Blade

max 1 per Army

Armour saves cannot be taken against wounds caused by the Obsidian Blade.

Ogre Blade

max 1 per Army

Close combat attacks made with this sword are resolved at +2 Strength.

Sword of Strife

max 1 per Army

This wielder of the Sword of Strife has +2 Attacks.

Fencer's Blades

max 1 per Army

Paired weapons. The bearer has Weapon Skill 10.

Sword of Anti-Hereos

max 1 per Army

The bearer has +1 Strength and +1 Attack for every enemy character in base contact with him or his unit. These bonuses are calculated at the start of each round of close combat and last until its end.

Spellthieving Sword

max 1 per Army

A Wizard that suffers unsaved wounds from the Spellthieving Sword loses one of his spells (determined randomly) for each unsaved wound.

Sword of Swift Slaying

max 1 per Army

The wielder of the Sword of Swift Slaying has the Always Strikes First special rule.

Sword of Battle

max 1 per Army

The wielder has +1 Attack.

Berserker Sword

max 1 per Army

The bearer has the Frenzy special rule and can never lose his Frenzy.

Sword of Might

max 1 per Army

Close combat attacks made with this sword are resolved at +1 Strength.

Gold Sigil Sword

max 1 per Army

Attacks from the Gold Sigil Sword are made at Initiative 10.

Sword of Striking

max 1 per Army

Attacks made with the Sword of Striking receive a +1 bonus to hit.

Biting Blade

max 1 per Army

Close combat attacks made by the Biting Blade are Armour Piercing.

Relic sword

max 1 per Army

Attacks made with the Relic Sword will always wound on a 5+, unless they would normally need a lower result.

Shrieking blade

max 1 per Army

The bearer causes Fear.

Tormentor sword

max 1 per Army

A monster or character that suffers an unsaved wound from the Tormentor sword has the Stupidity special rule for the rest of the game.

Warrior bane

max 1 per Army

A monster or character that suffers unsaved wounds from Warrior Bane permanently loses one Attack for each unsaved wound (to a minimum of Attacks 1).

The Blade of Realities

max 1 per Army

No armour or ward saves can be taken against Wounds caused by the Blade of Realities.

The Piranha Blade

max 1 per Army

The wielder has the Multiple Wounds (D3) and Armour Piercing special rules.

Sacred Stegadon Helm Of Itza

max 1 per Army

The wearer of the Sacred Stegadon Helm counts his armour save as being one point higher than normal. Furthermore, the Sacred Stegadon Helm grants the wearer +1 Toughness and the Impact Hits (D3) special rule.

Thundermace

max 1 per Army

Siegebreaker

max 1 per Army

The Spirit Sword

max 1 per Army

Armour saves cannot be taken against Wounds caused by the Spirit Sword. Furthermore, immediately when an enemy character, champion or monster suffers one or more unsaved Wounds from the Spirit Sword, both he and the wielder must roll 2D6 and add their respective Leadership values.

If the wounded model’s total is higher, or the totals are the same, nothing else happens.

If the wounded model’s total is lower, it immediately suffers a Wound for each point by which its total was exceeded, with no armour saves allowed.

Daith’s Reaper

max 1 per Army

All failed To H it and To Wound rolls made with Daith’s Reaper must be re-rolled, as must all successful armour saves taken against Wounds caused by this weapon.

The Bow Of Loren

max 1 per Army

The Bow ofLoren is an Asrai longbow (see page 37) with the Multiple Shots (A+ 1) special rule, which means it fires a number of shots equal to 1 plus the wielder’s Attacks characteristic. It cannot fire enchanted arrows.

Lame D'Antarhak

max 1 per Army

Destructeur d'Éternité

max 1 per Army

La Lame Éternelle

max 1 per Army

Fouet de Désespoir

max 1 per Army

Épée Voleuse d'Esprits

max 1 per Army

Fléeau Pestilentiel

max 1 per Army

Sceptre du Changement

max 1 per Army

Baguette de Bizarrerie

max 1 per Army

Hâche de Khorne

max 1 per Army

Lame de Sang

max 1 per Army

Lame d'Or Bondissant

max 1 per Army

Lance des Étoiles

max 1 per Army

Arc du Patrouilleur

max 1 per Army

Skabscrath

max 1 per Army

Masse Putréfiante

max 1 per Army

Épée du Changement

max 1 per Army

Épée des Feux de l'Enfer

max 1 per Army

Massue primitive

max 1 per Army

Hâche à Hommes

max 1 per Army

Masse de Broyage

max 1 per Army

Le Dévoreur

max 1 per Army

Lance de Chasse

max 1 per Army

Hâches de Khorgor

max 1 per Army

Les Griffes d'Ithilmaar

max 1 per Army

Le Hachoir d'Airain

max 1 per Army

Le saigneur

max 1 per Army

Marteau Noir d'Hashut

max 1 per Army

Dague de Malice

max 1 per Army

Masse des Ténèbres

max 1 per Army

Épée du champion de la Dame

max 1 per Army

Serment du Graal uniquement

Épée des Héros

max 1 per Army

Lance du Chêne Sacré

max 1 per Army

monté uniquement

Épée de Naissance de Gasconnie

max 1 per Army

Fléau de Fracasse

max 1 per Army

Lance d'Artenois

max 1 per Army

monté uniquement

Lance du Dragon

max 1 per Army

monté uniquement

Lame Fatale

max 1 per Army

Lame de Malepierre

max 1 per Army

Arme de Technomage

max 1 per Army

Lame de Corruption

max 1 per Army

Lame Suintante

max 1 per Army

Le Fléau des Nains

max 1 per Army

Lame Nurglitch

max 1 per Army

Étoiles de Jet en Malepierre

max 1 per Army

Fusée Funeste

max 1 per Army

Spère de Mort

max 1 per Army

Pique à Bétail

max 1 per Army

Electro-Fouet

max 1 per Army

Le Marteau De Karak Drazh

max 1 per Army

La Hache Rouge De Karak-aux-huit-pics

max 1 per Army

Magic Armour

The Armour of Meteoric Iron

max 1 per Army

The Armour of Meteoric Iron grants the wearer both a 1+ armour save (that cannot be improved by any means) and a 6+ ward save.

Helm of the Skavenslayer

max 1 per Army

Helm. The wearer of the Helm of the Skavenslayer counts his armour save as being one point higher than normal. The wearer also causes Fear. Against models from a Skaven army, the wearer causes Terror instead. However, all Skaven gain the Hatred special rule while attacking the wearer.

Armour of Destiny

max 1 per Army

Heavy armour. The Armour of Destiny grants the wearer a 4+ ward save.

Trickster's Helm

max 1 per Army

The wearer counts his armour save as being one point higher than normal. Any successful roll to wound made against the wearer of the Trickster’s Helm must be re- rolled.

Armour of Silvered Steel

max 1 per Army

The Armour of Silvered Steel grants its wearer a 2+ armour save that cannot be improved by any means.

Armour of Fortune

max 1 per Army

Heavy armour. The Armour of Fortune grants the wearer a 5+ ward save.

Helm of Discord

max 1 per Army

The wearer counts his armour save as being one point higher than normal. In addition, at the start of each Close Combat phase, choose an enemy character in base contact with the bearer or his unit. That character must immediately take a Leadership test. If the test is failed, the character succumbs to the helm’s sibilant whispers of malice and jealousy. In this Close Combat phase, the victim cannot make attacks and is hit automatically.

Glittering scales

max 1 per Army

Light armour. Enemies suffer a -1 to hit penalty when attempting to strike the wearer in close combat.

Shield of Ptolos

max 1 per Army

Shield. The bearer has a 1+ armour save against shooting attacks.

Spellshield

max 1 per Army

Shield. The bearer gains Magic Resistance (1).

Gambler's armour

max 1 per Army

Heavy armour. The Gambler’s Armour grants the wearer a 6+ ward save.

Dragonhelm

max 1 per Army

The wearer counts his armour save as being one point higher than normal. The wearer has a 2+ ward save against Flaming Attacks.

Enchanted shield

max 1 per Army

Shield. The bearer counts his armour save as being two points higher than normal, rather than the usual one point that a shield would normally grant.

Charmed shield

max 1 per Army

Shield. One use only. The first hit suffered by the bearer of the Charmed Shield is discounted on a roll of 2+.

Plaque Ventrale de la Gueule

max 1 per Army

The Helm Of The Hunt

max 1 per Army

The wearer ofthe Helm ofthe Hunt counts his armour save as being one point higher than normal. Furthermore, the Helm ofthe Hunt grants the bearer the Devastating Charge special rule and + 1 Weapon Skill on a turn in which he charges into combat.

Armure de Caledor

max 1 per Army

Armure Fantôme

max 1 per Army

Bouclier du Wyrm des Mers

max 1 per Army

Suaire de Nuit

max 1 per Army

Heaume aux Yeux Innombrables

max 1 per Army

Armure Rouilleuse

max 1 per Army

Peau de Troll

max 1 per Army

Pelisse des ombres

max 1 per Army

Plates Noircies

max 1 per Army

Heaume du Bélier

max 1 per Army

Armure de Bazherak le Cruel

max 1 per Army

Masque de Fournaise

max 1 per Army

Cuirasse Dorée

max 1 per Army

Serment du Graal uniquement

Armure du Noble Astre

max 1 per Army

Bouclier du Graal

max 1 per Army

Serment du Graal uniquement

Grand Heaume de Gromril

max 1 per Army

Armure d'Agilulf

max 1 per Army

Armure de Bonne Fortune

max 1 per Army

Bouclier Fl'éau des Orques

max 1 per Army

Armure d'Éclats de Malepierre

max 1 per Army

Armure du bord du Monde

max 1 per Army

Bouclier de Distraction

max 1 per Army

La Magnifique Armure De Borek Gros-sourcils

max 1 per Army

Talisman

The White Cloak of Ulric

max 1 per Army

Enemies in base contact with the wearer are at -1 to all rolls To hit. In addition, the wearer has a 5+ ward save, increasing to a 2+ ward save against Wounds caused by Flaming Attacks.

Talisman of Preservation

max 1 per Army

The Talisman of Preservation grants the bearer a 4+ ward save.

Obsidian Lodestone

max 1 per Army

The Obsidian Lodestone grants Magic Resistance (3).

Talisman of Endurance

max 1 per Army

The Talisman of Endurance grants the bearer a 5+ ward save.

Obsidian Amulet

max 1 per Army

The Obsidian Amulet grants the bearer Magic Resistance (2).

Dawnstone

max 1 per Army

The bearer re-rolls failed armour saves.

Opal amulet

max 1 per Army

One use only. The Opal Amulet bestows a 4+ ward save against the first wound suffered by the bearer, after which its power fades and it cannot be used again during the game.

Obsidian Trinket

max 1 per Army

The Obsidian Trinket grants Magic Resistance (1).

Talisman of Protection

max 1 per Army

The Talisman of Protection grants the bearer a 6+ ward save.

Seed of Rebirth

max 1 per Army

The bearer of the Seed of Rebirth has the Regeneration (6+) special rule.

Dragonbane Gem

max 1 per Army

The bearer of the Dragonbane Gem has a 2+ ward save against Flaming Attacks.

Pigeon plucker pendant

max 1 per Army

This item grants the bearer a 5+ ward save against wounds caused in close combat by models that have the Fly special rule.

Luckstone

max 1 per Army

One use only. The Luckstone allows the bearer to re-roll a single failed armour save.

Gnoblar Thiefstone

max 1 per Army

Greedy Fist

max 1 per Army

Amulette Noire

max 1 per Army

Anneau de Hotek

max 1 per Army

Couronne d'Or d'Atrazar

max 1 per Army

Oeil de Nuit

max 1 per Army

Calice d@'Averse Fuligineuse

max 1 per Army

Manteau de Pierre

max 1 per Army

Médaillon de Sirienne

max 1 per Army

Faveur de la Damoiselle

max 1 per Army

Insigne de la Quête

max 1 per Army

Serment de la Quête uniquement

Trresse de Bordeleaux

max 1 per Army

Griffe du Dragon

max 1 per Army

Manteau de la Damoiselle Hélène

max 1 per Army

Pendentif Macabre

max 1 per Army

Breloque d'Obscurité Magnétique

max 1 per Army

Talisman en Peau de Rival

max 1 per Army

Arcane items

Book of Ashur

max 1 per Army (Wizard only )

The bearer receives a +1 bonus on attempts to cast and dispel.

Feedback scroll

max 1 per Army (Wizard only )

One use only. When an enemy spell has been cast, a Wizard who has a Feedback Scroll can read it instead of attempting to dispel the spell.
The spell is cast as normal, but, after the spell has been resolved, roll a dice for every dice used to cast the spell. The casting Wizard takes a wound for every result of 5+ rolled, with no armour saves allowed.

Scroll of Leeching

max 1 per Army (Wizard only )

One use only. When an enemy spell has been cast, a Wizard who has a Scroll of Leeching can read it instead of attempting to dispel the spell. The spell is cast as normal, but, after the spell has been resolved, the bearer of the scroll adds a number of dispel dice to his pool equal to the number of dice used to cast the spell (remember that your dispel pool cannot exceed 12 dice).

Sivejir's hex scroll

max 1 per Army (Wizard only )

One use only. When an enemy spell has been cast, a Wizard who has a Hex Scroll can read it instead of attempting to dispel the spell. The spell is cast as normal, but a portion of the spell’s energy is transformed and redirected at the caster. The enemy wizard can resist the spell’s effects by rolling equal to or under his wizard level on a D6. If he fails, an amphibian transformation takes hold and he becomes a small, slimy toad!
Whilst transformed, the wizard cannot channel or cast spells, all of his magic items and mundane equipment (armour, weapons, etc.) temporarily stop working and all of his characteristics are reduced to 1 (except for his wounds, which are unaffected). His controlling player can roll a D6 at the start of each of his subsequent magic phases; the spell dissipates on a roll of 4+ and the wizard returns to his normal form (but still attempts to eat flies for several days afterward).

Power scroll

max 1 per Army (Wizard only )

One use only. A Power Scroll can be used when the Wizard makes a casting attempt. During that casting attempt, the casting value of the spell is halved (rounding up). You cannot choose to cast a boosted version of a spell when using a Power Scroll.

Wand of jet

max 1 per Army (Wizard only )

One use only. The bearer can increase one of his casting results by an additional +D6, after other casting dice have been rolled. This extra power dice can contribute to casting a spell with irresistible force (and a miscast).

Forbidden rod

max 1 per Army (Wizard only )

One use only. The forbidden rod adds +D6 dice to the power pool at the start of the caster’s own magic phase, but also inflicts D3 wounds on the bearer (with no armour saves allowed).

Staff of sorcery

max 1 per Army (Wizard only )

The bearer receives a +1 bonus on attempts to dispel.

Trickster's shard

max 1 per Army (Wizard only )

One use only. Declare you are using this item at the start of one of your magic phases. For the duration of the phase, when one of the bearer’s spells is dispelled by an enemy wizard, roll a D6. On a 5+, that wizard suffers a wound with no armour saves allowed.

Earthing rod

max 1 per Army (Wizard only )

One use only. If the wizard rolls on the miscast table he can re-roll the result.

Dispell scroll

max 1 per Army (Wizard only )

One use only. When an enemy spell has been cast, a wizard who has a dispel scroll can read it instead of attempting to dispel the spell by using dispel dice. This automatically dispels the enemy spell; no dice roll is required. Note that even a dispel scroll will not help if the spell has been cast with irresistible force. Note also that a dispel scroll cannot be used to dispel spells that remain in play other than at the moment they are cast.

Power stone

max 1 per Army (Wizard only )

One use only. The Wizard can declare that he is using the power stone immediately before casting a spell. If he does so, two extra dice are added to the power dice that he is going to roll (you still need to roll at least one dice from the power pool).

Sceptre of stability

max 1 per Army (Wizard only )

One use only. The bearer can choose to increase one of his dispel results by an additional +D6, after his other dispel dice have been rolled. This extra dispel dice can contribute to dispelling with irresistible force.

Channeling staff

max 1 per Army (Wizard only )

The Wizard adds +1 to all of his channeling attempts.

Scroll of shielding

max 1 per Army (Wizard only )

One use only. When an enemy spell has been cast, a Wizard who has a Scroll of Shielding can read it instead of attempting to dispel the spell. The spell is cast as normal, but the target of the spell is granted a 4+ ward save against any wounds
caused by the spell.

Cube Of Darkness

max 1 per Army (Wizard only )

One use only. When an enemy spell has been cast, a Wizard with the Cube of Darkness can use it instead of attempting to dispel the spell using dispel dice. If he does so, roll a D6; ontherollofa2+ the spell is automatically dispelled- otherwise the spell is resolved as normal. In either case, roll a separate D6 for every Remains in Play spell currently in effect; on a 2+ that spell automatically ends.

Plaque of Dominion

max 1 per Army (Wizard only )

Bound spell (power level 3). The Plaque of Dominion contains a hex spell that targets all enemy Wizards within 18". The targets of this spell have the Stupidity special rule until the start of the caster’s next Magic phase.

Serpe de Grut

max 1 per Army (Wizard only )

Hellheart

max 1 per Army (Wizard only )

Calaingor's Stave

max 1 per Army (Wizard only )

Canope d'Enkhil

max 1 per Army (Wizard only )

Tablettes Incantatoires de Neferra

max 1 per Army (Wizard only )

Gemme de Rancoeur

max 1 per Army (Wizard only )

Dague Sacrificielle

max 1 per Army (Wizard only )

Tome de Furion

max 1 per Army (Wizard only )

Livre de hoeth

max 1 per Army

Périapte Noir

max 1 per Army (Wizard only )

Bâton de Damnation

max 1 per Army (Wizard only )

Grimoire Maudit

max 1 per Army (Wizard only )

Livre d'Arkhan

max 1 per Army (Wizard only )

Crâne de Katam

max 1 per Army (Wizard only )

Crâne de Rarkos

max 1 per Army

Sceptre de Darkoth

max 1 per Army

Fétiche d'Arbre aux Sorcières

max 1 per Army

Poignard Dentel@é

max 1 per Army

Calice de Sang et de Ténèbres

max 1 per Army (Wizard only )

Miroir d'Argent

max 1 per Army

Sacrement de la Dame

max 1 per Army

Coeur Verdoyant

max 1 per Army

Icône de Quenelles

max 1 per Army

Calice de Malfleur

max 1 per Army

Potion Sacrée

max 1 per Army

Parchemin de Tempête

max 1 per Army (Wizard only )

Condensateur d'Énergie magique

max 1 per Army

Pierre de Vision

max 1 per Army (Wizard only )

Fragment de Malepierre

max 1 per Army (Wizard only )

Parchemin Impie

max 1 per Army (Wizard only )

Enchanted Item

Van Horstmann's Speculum

max 1 per Army

When the wearer fights in a challenge, he must 'swap' the Strength, Toughness, Initiative and Attacks characteristics on his profile with his enemy (but not the enemy's mount, if he has one). So, the wearer fights with his enemy fights Toughness, Initiative and Attacks whilst his enemy fights with the wearer's Strength, Toughness, Initiative and Attacks.
Note that you cannot choose not to use Van Horstmann's Speculum and you must swap all of the listed characteristics for the duration of the challenge, not just some of them.

Ring of Volans

max 1 per Army

One use only.
Bound Spell (power level variable).
At the beginning of the game, choose one of the eight Lores of Magic from the Warhammer rulebook and generate a spell from it as if the bearer were a Level 1 Wizard. That spell is bound within the Ring of Volans and can be cast, just like a bound spell, with a power level equal to the normal casting value of the spell.

Wizarding hat

max 1 per Army

The wearer is treated as being a Level 2 Wizard who can use a randomly chosen Battle Magic lore. However, he also has the Stupidity special rule.

Fozzrik’s Folding Fortress

max 1 per Army

After deployment zones have been agreed, but before the armies have been deployed, place a watchtower building (or scratch-built structure of a similar size) in your deployment zone to represent the Folding Fortress. This is treated as a standard building.
If you do not have a suitable building to place, you cannot use Fozzrik’s Folding Fortress.

Arabyan carpet

max 1 per Army

Infantry or monstrous infantry models on foot only. The owner of this magical carpet has the Fly special rule. However, he cannot join units.

Crown of command

max 1 per Army

The bearer of the Crown of Command has the Stubborn special rule.

Healing Potion

max 1 per Army

One use only. The Healing Potion can be drunk at the start of the controlling player’s turn. The imbiber immediately recovers D6 Wounds lost in the battle.

Featherfoe Torc

max 1 per Army

Flying creatures (and their riders) must re-roll successful rolls to hit against the bearer (and any unit he is with) in close combat.

Ruby ring of Ruin

max 1 per Army

Bound spell (power level 3). The Ruby Ring of Ruin contains the Fireball spell.

The Terrifying mask of EEE!

max 1 per Army

The wearer of this mask causes Terror. However, other models can never use his Leadership.

Potion of Strength

max 1 per Army

One use only. The Potion of Strength can be drunk at the start of any player’s turn. The imbiber has +3 Strength until the end of the turn.

Potion of Toughness

max 1 per Army

One use only. The Potion of Toughness can be drunk at the start of any player’s turn. The imbiber has +3 Toughness until the end of the turn.

The other trickster's shard

max 1 per Army

Models in base contact with the bearer (friends and foes) must re-roll successful ward saves.

Ironcurse Icon

max 1 per Army

The character (and any unit he is with) gain a 6+ ward save against war machine weapons.

Potion of Foolhardiness

max 1 per Army

One use only. The Potion of Foolhardiness can be drunk at the start of any player’s turn. The imbiber has the Immune to Psychology and the Devastating Charge special rules until the end of the player turn.

Potion of Speed

max 1 per Army

One use only. The Potion of Speed can be drunk at the start of any player’s turn. The imbiber has +3 Initiative until the end of the turn.

The Cloak of Feathers

max 1 per Army

Skink character on foot only. The wearer of the Cloak of Feathers has the Fly special rule. In addition, the wearer has the M agic Resistance (1) special rule.

The Horn Of Kygor

max 1 per Army

One use only. The bearer of the Horn of Kygor can sound it at the start of any of his Movement phases. If he does so, all friendly monsters, monster mounts, monstrous beasts, monstrous cavalry mounts, cavalry mounts, chariot beasts and war beasts within 12" of the bearer have the Frenzy special rule until the start of their next Movement phase. Note that the Horn of Kygor has no effect on riders, just their mounts.

The Egg Of Quango

max 1 per Army

One use only. The Egg of Quango can be cracked open at the start of any Close Combat phase. Nominate one enemy unit in base contact with the bearer or his unit, roll a D6 and consult the table below to find out what happens. Any Wounds inflicted count towards combat results.

Rock Eye

max 1 per Army

Acorns of The Ages

max 1 per Army

Moonstone of The Hidden Ways

max 1 per Army

Hail of Doom Arrow

max 1 per Army

Capes des Dunes

max 1 per Army

Masque Mortuaire de Kharnut

max 1 per Army

Le Volume Chromatique

max 1 per Army

La Pierre d'Inéluctabilité

max 1 per Army

Le Portique à Glyphes

max 1 per Army

Fragment Gardien de Moranion

max 1 per Army

Anneau de Fureur de Khaine

max 1 per Army

Gemme de Feu Solaire

max 1 per Army

Cape de Barbes

max 1 per Army

Baguette de Mort Ardente

max 1 per Army

Pendentif de Slaanesh

max 1 per Army

Calice du CHaos

max 1 per Army

Éclat de Pierre des Hardes

max 1 per Army

Cor de la Grande Chasse

max 1 per Army

Pierre de Haine

max 1 per Army

Peau d'Humain

max 1 per Army

Olifant Rugissant

max 1 per Army

Flasque Démoniaque d'Ashak

max 1 per Army

La Cor de. Frédémond

max 1 per Army

Sainte Icône

max 1 per Army

Le Gobelet de Rubis

max 1 per Army

Crinière du Pur-sang

max 1 per Army

sur destrier uniquement

Bois de la Grande Chasse

max 1 per Army

Tresse d'Isolde

max 1 per Army

Gantelet de Duel

max 1 per Army

Breuvage Skaven

max 1 per Army

Skataplasme

max 1 per Army

Flûte de Tâches-Noires

max 1 per Army

Présage de Malédiction Vermineuse

max 1 per Army

Bombe Infernale

max 1 per Army

Orbe d'Airain

max 1 per Army

Besicles de Technomage

max 1 per Army

Fumigènes

max 1 per Army

Cor D'argent De La Vengeance

max 1 per Army

Anneau Ardent De Thori

max 1 per Army

Dons du Chaos

Couronne de Cornes

max 1 per Army

Peau de Limace

max 1 per Army

Monstre aux bras Multiples

max 1 per Army

Défenses prodigieuses

max 1 per Army

Peau Noueuse

max 1 per Army

Rune de la Vraie Bête

max 1 per Army

Sens surnaturels

max 1 per Army

Fourrure de Ténèbres

max 1 per Army

Banner enchantement

Bannière de la Bête

max 1 per Army

Totem de Corrosion

max 1 per Army

Étendard Épouvantail (HB)

max 1 per Army

Bannière Profanée

max 1 per Army

Rampager's standard

max 1 per Army

A unit with this Magic Standard can re-roll its charge distance dice.

Wailing banner

max 1 per Army

A unit with this banner causes Terror in its enemies.

Ranger’s Standard

max 1 per Army

A unit with the Ranger’s Standard has the Strider special rule.

Razor Standard

max 1 per Army

Models in a unit with the Razor Standard have the Armour Piercing special rule.

War banner

max 1 per Army

A unit with this banner adds +1 to its combat result.

Banner of Swiftness

max 1 per Army

Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.

Lichebone Pennant

max 1 per Army

Models in a unit with the Lichebone Pennant have Magic Resistance (1).

Standard of Discipline

max 1 per Army

Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.

Banner of Eternal Flame

max 1 per Army

Models in a unit with the Banner of Eternal Flame have Flaming Attacks.

Gleaming Pennant

max 1 per Army

One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.

Scarecrow Banner

max 1 per Army

A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.

Army Organisation

Lords

Lords

(No Limit)

Heroes

Heroes

(No Limit)

Core

Core

(No Limit)

Special

Special

(No Limit)

Rare

Rare

(No Limit)

Lords
Lords

Seigneur des Bêtes

145 pts single model
Troops M WS BS S T W I A Ld Troop's type
Seigneur des Bêtes 5 6 3 5 5 3 5 4 9 Infantry

Options

up to 100 pts
12 pts
8 pts
3 pts
6 pts
3 pts

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
80 pts
145 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

60 pts
50 pts
20 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Lords

Seigneur Minotaure

235 pts single model
Troops M WS BS S T W I A Ld Troop's type
Seigneur Minotaure 6 6 3 6 5 5 5 5 8 Infantry

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Options

up to 100 pts
15 pts
8 pts
6 pts
12 pts
6 pts

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

60 pts
50 pts
20 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Lords

Grand Chaman

200 pts single model
Troops M WS BS S T W I A Ld Troop's type
Grand Chaman 5 5 3 4 5 3 4 2 8 Infantry

Magic options

35 pts

Options

up to 100 pts
4 pts

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
145 pts
80 pts

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

70 pts
60 pts
53 pts
50 pts
50 pts
50 pts
35 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Heroes
Heroes

Chef Homme-Bête

85 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chef Homme-Bête 5 5 3 4 5 2 4 3 8 Construction

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Command group options

(0-1 per Army)

25 pts
75 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
35 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts

Options

up to 50 pts
4 pts
4 pts
2 pts
4 pts
2 pts

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
80 pts
145 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

60 pts
50 pts
20 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Heroes

Chef Minotaure

160 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chef Minotaure 6 5 3 5 5 4 4 4 7 Infantry

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Command group options

(0-1 per Army)

25 pts
75 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
35 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Options

up to 150 pts
10 pts
5 pts
4 pts
8 pts
4 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

60 pts
50 pts
20 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Heroes

Chaman

75 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chaman 5 4 3 3 4 2 3 1 7 Infantry

Magic options

35 pts

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Options

up to 50 pts
2 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
80 pts
145 pts

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

70 pts
60 pts
53 pts
50 pts
50 pts
50 pts
35 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
15 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Heroes

Mount Char à Sangleboucs

single model
Troops M WS BS S T W I A Ld Troop's type
Char à Sangleboucs - - - 5 4 4 - - - Chariot
Gor - 4 3 3 - - 3 1 7
Sangleboucs(2) 7 3 - 4 - - 2 1 -
Heroes

Mount Umbralok

single model
Troops M WS BS S T W I A Ld Troop's type
Umbralok 7 3 0 4 4 1 2 3 6
Core
Core

Harde de Gors

70 pts + 7 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Gor 5 4 3 3 4 1 3 1 7 Infantry
Dépeceur 5 4 3 3 4 1 3 2 7 Infantry

Command group options

10 pts
10 pts
5 pts

Options

1 pts/mod.
1 pts/mod.
Core

Harde d'Ungor

50 pts + 0 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Ungor 5 3 3 3 3 1 3 1 6 Infantry
Demi-Corne 5 3 3 3 3 1 3 2 6 Infantry
Ungrol 5 4 4 4 4 2 4 2 7 Beast

Command group options

6 pts
3 pts
6 pts

Options

75 pts
1 pts/mod.
Core

Char à Sangleboucs

80 pts single model
Troops M WS BS S T W I A Ld Troop's type
Char de Sangleboucs - - - 5 4 4 - - - Chariot
Bestigor - 4 3 4 - - 3 1 7
Gor - 4 3 3 - - 3 1 7
Sanglebouc(2) 7 3 - 4 - - 2 1 -
Core

Chiens du Chaos

30 pts + 6 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Chien du Chaos 7 4 0 3 3 1 3 1 5 Monstrous Beast

Options

3 pts/mod.
1 pts/mod.
Special
Special

Minotaure

165 pts + 55 pts/extra model 3-99 models
Troops M WS BS S T W I A Ld Troop's type
Minotaure 6 4 3 5 4 3 3 3 7 Monstrous Infantry
Encorneur 6 4 3 5 4 3 3 4 7 Monstrous Infantry

Magic Weapon

100 pts
75 pts
65 pts
60 pts
60 pts
50 pts
50 pts
50 pts
40 pts
40 pts
40 pts
35 pts
35 pts
30 pts
30 pts
25 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
10 pts
10 pts
10 pts
5 pts
5 pts

Command group options

20 pts
up to 25 pts
10 pts
20 pts

Options

4 pts/mod.
4 pts/mod.
8 pts/mod.

Magic Armour

50 pts
50 pts
50 pts
50 pts
45 pts
45 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
10 pts
5 pts
5 pts

Talisman

45 pts
45 pts
45 pts
40 pts
30 pts
30 pts
25 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts
5 pts

Enchanted Item

100 pts
100 pts
50 pts
50 pts
35 pts
35 pts
35 pts
25 pts
25 pts
25 pts
20 pts
20 pts
15 pts
15 pts
5 pts
5 pts
5 pts

Arcane items

60 pts
50 pts
20 pts
10 pts

Dons du Chaos

75 pts
30 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
Special

Centigors

125 pts + 25 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Centigor 8 4 3 4 4 1 2 2 7 Cavalry
Sabots-Sanglant 8 4 3 4 4 1 2 3 7 Cavalry
Ghorros Sabots-Tueurs 8 5 3 5 4 2 3 4 8

Command group options

7 pts
14 pts
14 pts

Options

(0-1 Units per Army)

155 pts
2 pts/mod.
2 pts/mod.
Special

Harpies

55 pts + 11 pts/extra model 5-10 models
Troops M WS BS S T W I A Ld Troop's type
Harpie 5 3 0 3 3 1 5 2 6 Infantry

Model Rules

Options

3 pts/mod.
Special

Harde de Bestigors

120 pts + 12 pts/extra model 10-99 models
Troops M WS BS S T W I A Ld Troop's type
Bestigor 5 4 3 4 4 1 3 1 7 Infantry
Empaleur 5 4 3 4 4 1 3 2 7 Infantry

Command group options

6 pts
12 pts
12 pts
up to 50 pts
50 pts
50 pts
50 pts
45 pts
35 pts
35 pts
20 pts
15 pts
15 pts
15 pts
10 pts
5 pts
5 pts

Options

25 pts
Rare