Correspondence of translations with another language
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Bannière de la flamme éternelle
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Bannière de rapidité
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
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War banner
A unit with this banner adds +1 to its combat result.
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Bannière de guerre
A unit with this banner adds +1 to its combat result.
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War banner
A unit with this banner adds +1 to its combat result.
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War banner
A unit with this banner adds +1 to its combat result.
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War banner
A unit with this banner adds +1 to its combat result.
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War banner
A unit with this banner adds +1 to its combat result.
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War banner
A unit with this banner adds +1 to its combat result.
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War banner
A unit with this banner adds +1 to its combat result.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Bannière du carnage
A unit with this Magic Standard can re-roll its charge distance dice.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Bannière en Peau de Dragon
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Bannière épouvantail
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Bannière Hurlante
A unit with this banner causes Terror in its enemies.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Wailing banner
A unit with this banner causes Terror in its enemies.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Etendard de discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Etendard du ranger
A unit with the Ranger’s Standard has the Strider special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Etendard en os de liche
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Etendard tranchant
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Oriflamme de lumière
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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Rune de La Gueule
Lorsque n'importe quel sort visant l'unité dotée de la Rune de La Gueule est lancé avec succès, jetez 1D6. Sur un résultat de 2+, le lanceur doit choisir une autre cible. S'il n'y en a pas (parce qu'il n'y a aucune autre cible à portée ou parce que toutes les autres sont déjà affectées), le sort est perdu mais compte tout de même comme ayant été lancé. Un sort qui ne vise pas l'unité en particulier n'est pas affecté par la Rune de La Gueule.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
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