Ogre Kingdoms

Ogre Kingdoms

Correspondence of translations with another language

Rules and Equipments used by the army

EN FR DE PL ES IT ZH RU
A single Ogre pistol
Pistolet ogre
A single Ogre pistol
A single Ogre pistol
A single Ogre pistol
A single Ogre pistol
A single Ogre pistol
A single Ogre pistol
Ambushers
Embuscade
Ambushers
Ambushers
Ambushers
Ambushers
Ambushers
Ambushers
Hand weapon
Arme de base
Portée : CaC Force : Util. Règles Spéciales : -
Hand weapon
Hand weapon
Hand weapon
Hand weapon
Hand weapon
Hand weapon
Great Weapon
Arme Lourde
Portée : CaC Force : +2 Règles Spéciales : Arme à de mains, frappe toujours en dernier
Great Weapon
Great Weapon
Great Weapon
Great Weapon
Great Weapon
Great Weapon
Throwing weapons
Armes de jet
Throwing weapons
Throwing weapons
Throwing weapons
Throwing weapons
Throwing weapons
Throwing weapons
Light armour
Armure légére
Confère à son porteur une Svg d'armure de 6+
Light armour
Light armour
Light armour
Light armour
Light armour
Light armour
Heavy armour
Armure lourde
Confère à son porteur une Svg d'armure de 5+
Heavy armour
Heavy armour
Heavy armour
Heavy armour
Heavy armour
Heavy armour
Natural Armour
Armure Naturelle
Natural Armour
Natural Armour
Natural Armour
Natural Armour
Natural Armour
Natural Armour
Flaming Attacks
Attaques Enflammées
Flaming Attacks
Flaming Attacks
Flaming Attacks
Flaming Attacks
Flaming Attacks
Flaming Attacks
Giant Special Attacks
Attaques Spéciales
Giant Special Attacks
Giant Special Attacks
Giant Special Attacks
Giant Special Attacks
Giant Special Attacks
Giant Special Attacks
Aura of Frost
Aura de Givre
Aura of Frost
Aura of Frost
Aura of Frost
Aura of Frost
Aura of Frost
Aura of Frost
Beast Rider
Chevaucheurs Ogres
Beast Rider
Beast Rider
Beast Rider
Beast Rider
Beast Rider
Beast Rider
Been There, Done That
Tout Vu, Tout Fait
Been There, Done That
Been There, Done That
Been There, Done That
Been There, Done That
Been There, Done That
Been There, Done That
Blessings of the Volcano God
Bénédiction du Dieu du Volcan
Blessings of the Volcano God
Blessings of the Volcano God
Blessings of the Volcano God
Blessings of the Volcano God
Blessings of the Volcano God
Blessings of the Volcano God
Hunting Beast
Bête de Chasse
Hunting Beast
Hunting Beast
Hunting Beast
Hunting Beast
Hunting Beast
Hunting Beast
Scraplauncher catapult
Bricole Lance-ferraille
Scraplauncher catapult
Scraplauncher catapult
Scraplauncher catapult
Scraplauncher catapult
Scraplauncher catapult
Scraplauncher catapult
Cannon of the Sky-titans
Canon Des Titans Célestes
Cannon of the Sky-titans
Cannon of the Sky-titans
Cannon of the Sky-titans
Cannon of the Sky-titans
Cannon of the Sky-titans
Cannon of the Sky-titans
Leadbelcher Gun
Canon crache-plomb
Leadbelcher Gun
Leadbelcher Gun
Leadbelcher Gun
Leadbelcher Gun
Leadbelcher Gun
Leadbelcher Gun
Cauldron of the Great Maw
Chaudron de La Gueule
Cauldron of the Great Maw
Cauldron of the Great Maw
Cauldron of the Great Maw
Cauldron of the Great Maw
Cauldron of the Great Maw
Cauldron of the Great Maw
Chaintrap
Croque-Monsieur
Chaintrap
Chaintrap
Chaintrap
Chaintrap
Chaintrap
Chaintrap
Earth-shattering Charge
Charge Cataclysmique
Earth-shattering Charge
Earth-shattering Charge
Earth-shattering Charge
Earth-shattering Charge
Earth-shattering Charge
Earth-shattering Charge
Ogre Charge
Charge Ogre
Ogre Charge
Ogre Charge
Ogre Charge
Ogre Charge
Ogre Charge
Ogre Charge
Running With The Pack
Chasser avec la Meute
Running With The Pack
Running With The Pack
Running With The Pack
Running With The Pack
Running With The Pack
Running With The Pack
Fall Over
Chute
Fall Over
Fall Over
Fall Over
Fall Over
Fall Over
Fall Over
Thick-Skinned
Coriace
Thick-Skinned
Thick-Skinned
Thick-Skinned
Thick-Skinned
Thick-Skinned
Thick-Skinned
Killing Blow
Coup Fatal
Killing Blow
Killing Blow
Killing Blow
Killing Blow
Killing Blow
Killing Blow
Paired weapon
Deux armes de base
Paired weapon
Paired weapon
Paired weapon
Paired weapon
Paired weapon
Paired weapon
Easy Come, Easy Go
Un de Perdu, Dix de Trouvés
Easy Come, Easy Go
Easy Come, Easy Go
Easy Come, Easy Go
Easy Come, Easy Go
Easy Come, Easy Go
Easy Come, Easy Go
Motley Crew
Equipe Hétéroclite
Motley Crew
Motley Crew
Motley Crew
Motley Crew
Motley Crew
Motley Crew
Everyone Has Their Price
Tout le monde a un prix
Everyone Has Their Price
Everyone Has Their Price
Everyone Has Their Price
Everyone Has Their Price
Everyone Has Their Price
Everyone Has Their Price
Fear
Peur
Fear
Fear
Fear
Fear
Fear
Fear
Fire Breath
Souffle Ardent
Fire Breath
Fire Breath
Fire Breath
Fire Breath
Fire Breath
Fire Breath
Flammable
Inflammable
Flammable
Flammable
Flammable
Flammable
Flammable
Flammable
Frenzy
Frénésie
Frenzy
Frenzy
Frenzy
Frenzy
Frenzy
Frenzy
Numbing Chill
Frisson Paralysant
Numbing Chill
Numbing Chill
Numbing Chill
Numbing Chill
Numbing Chill
Numbing Chill
Golgfag's Maneaters
Les Mangeurs d'Hommes de Golgfag
Golgfag's Maneaters
Golgfag's Maneaters
Golgfag's Maneaters
Golgfag's Maneaters
Golgfag's Maneaters
Golgfag's Maneaters
Large target
Grande Cible
Large target
Large target
Large target
Large target
Large target
Large target
Great Gutgouger
La Grande Etripeuse
Great Gutgouger
Great Gutgouger
Great Gutgouger
Great Gutgouger
Great Gutgouger
Great Gutgouger
Great throwing spear
Javelots Géants
Great throwing spear
Great throwing spear
Great throwing spear
Great throwing spear
Great throwing spear
Great throwing spear
Harpoon Launcher
Lance-harpon
Harpoon Launcher
Harpoon Launcher
Harpoon Launcher
Harpoon Launcher
Harpoon Launcher
Harpoon Launcher
Hoardmaster
Richissime
Hoardmaster
Hoardmaster
Hoardmaster
Hoardmaster
Hoardmaster
Hoardmaster
Immune To Poison
Immunisé au Poison
Immune To Poison
Immune To Poison
Immune To Poison
Immune To Poison
Immune To Poison
Immune To Poison
Impact Hits
Touches d'impact
Impact Hits
Impact Hits
Impact Hits
Impact Hits
Impact Hits
Impact Hits
Unbreakable
Indémoralisable
Une unité entièrement composée de figurines indémoralisables est immunisée à la psychologie et réussit automatiquement ses tests de moral, quelles que soient les circonstances ! Les personnages n'étant pas indémoralisables ne peuvent pas rejoindre une unité qui l'est (même s'ils le momentanément pour une raison ou autre, comme un sort par exemple).
Unbreakable
Unbreakable
Unbreakable
Unbreakable
Unbreakable
Unbreakable
Insignifiants
Insignifiants
Insignifiants
Insignifiants
Insignifiants
Insignifiants
Insignifiants
Insignifiants
Overtyrant's Crown
La Couronne de l'Archityran
Overtyrant's Crown
Overtyrant's Crown
Overtyrant's Crown
Overtyrant's Crown
Overtyrant's Crown
Overtyrant's Crown
Their Master's Voice
La Voix de leur Maître
Their Master's Voice
Their Master's Voice
Their Master's Voice
Their Master's Voice
Their Master's Voice
Their Master's Voice
Sceptre of the Titans
Le Sceptre des Titans
Sceptre of the Titans
Sceptre of the Titans
Sceptre of the Titans
Sceptre of the Titans
Sceptre of the Titans
Sceptre of the Titans
Loner
Solitaire
Loner
Loner
Loner
Loner
Loner
Loner
Swiftstride
Rapide
Swiftstride
Swiftstride
Swiftstride
Swiftstride
Swiftstride
Swiftstride
Sphere of Frost-wreathed Ice
Sphère de Givre
Sphere of Frost-wreathed Ice
Sphere of Frost-wreathed Ice
Sphere of Frost-wreathed Ice
Sphere of Frost-wreathed Ice
Sphere of Frost-wreathed Ice
Sphere of Frost-wreathed Ice
Stone Skeleton
Squelette de Pierre
Stone Skeleton
Stone Skeleton
Stone Skeleton
Stone Skeleton
Stone Skeleton
Stone Skeleton
Stable
Stable
Stable
Stable
Stable
Stable
Stable
Stable
Stubborn
Tenace
Les unités tenaces sont toujours indomptables, qu'elles aient plus de rangs que l'ennemi ou non. Si un personnage rejoint une unité tenace, il gagne cette règle spéciale tant qu'il reste en son sein. Si un personnage tenace rejoint une unité, celle-ci est tenace tant qu'il reste avec elle.
Stubborn
Stubborn
Stubborn
Stubborn
Stubborn
Stubborn
Terror
Terreur
Terror
Terror
Terror
Terror
Terror
Terror
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard

Magic Items usable by the army

EN FR DE PL ES IT ZH RU

Magic Standards usable by the army

EN FR DE PL ES IT ZH RU
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Bannière de la flamme éternelle
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Eternal Flame
Models in a unit with the Banner of Eternal Flame have Flaming Attacks.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Bannière de rapidité
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
Banner of Swiftness
Models in a unit with the Banner of Swiftness have +1 to their Movement characteristic.
War banner
A unit with this banner adds +1 to its combat result.
Bannière de guerre
A unit with this banner adds +1 to its combat result.
War banner
A unit with this banner adds +1 to its combat result.
War banner
A unit with this banner adds +1 to its combat result.
War banner
A unit with this banner adds +1 to its combat result.
War banner
A unit with this banner adds +1 to its combat result.
War banner
A unit with this banner adds +1 to its combat result.
War banner
A unit with this banner adds +1 to its combat result.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Bannière du carnage
A unit with this Magic Standard can re-roll its charge distance dice.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Rampager's standard
A unit with this Magic Standard can re-roll its charge distance dice.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Bannière en Peau de Dragon
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Dragonhide Banner
Models in a unit with the Dragonhide Banner can re-roll all To Hit, To Wound and saving throw rolls of 1 on the turn they make a successful charge. In addition, the bearer of the banner can use it to unleash an icy blast. This is a Strength 3 Breath Weapon. A unit hit by the icy blast has the Always Strikes Last special rule until the end of its next turn.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Bannière épouvantail
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Scarecrow Banner
A unit with the Scarecrow Banner causes Fear in models with the Fly special rule.
Wailing banner
A unit with this banner causes Terror in its enemies.
Bannière Hurlante
A unit with this banner causes Terror in its enemies.
Wailing banner
A unit with this banner causes Terror in its enemies.
Wailing banner
A unit with this banner causes Terror in its enemies.
Wailing banner
A unit with this banner causes Terror in its enemies.
Wailing banner
A unit with this banner causes Terror in its enemies.
Wailing banner
A unit with this banner causes Terror in its enemies.
Wailing banner
A unit with this banner causes Terror in its enemies.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Etendard de discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Standard of Discipline
Models in a unit with the Standard of Discipline have +1 Leadership, but cannot use the General’s Inspiring Presence special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Etendard du ranger
A unit with the Ranger’s Standard has the Strider special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Ranger’s Standard
A unit with the Ranger’s Standard has the Strider special rule.
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Etendard en os de liche
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Lichebone Pennant
Models in a unit with the Lichebone Pennant have Magic Resistance (1).
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Etendard tranchant
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Razor Standard
Models in a unit with the Razor Standard have the Armour Piercing special rule.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Oriflamme de lumière
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Gleaming Pennant
One use only. A unit with the Gleaming Pennant can re-roll its first failed Leadership test.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
Rune de La Gueule
Lorsque n'importe quel sort visant l'unité dotée de la Rune de La Gueule est lancé avec succès, jetez 1D6. Sur un résultat de 2+, le lanceur doit choisir une autre cible. S'il n'y en a pas (parce qu'il n'y a aucune autre cible à portée ou parce que toutes les autres sont déjà affectées), le sort est perdu mais compte tout de même comme ayant été lancé. Un sort qui ne vise pas l'unité en particulier n'est pas affecté par la Rune de La Gueule.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.
Rune Maw
When any spell targeting a unit with the Rune Maw is successfully cast, roll a D6. On a roll of 2+, the caster must choose a new target for the spell. If no other target is available (because no other target is in range of all eligible units have already been targeted, for example), then the spell is wasted but still counts as having been cast. Spells that do not specifically target the unit are not affected by the Rune Maw.

Units od the army

EN FR DE PL ES IT ZH RU
Greasus Goldtooth
Graissus Dent D'Or
Greasus Goldtooth
Greasus Goldtooth
Greasus Goldtooth
Greasus Goldtooth
Greasus Goldtooth
Greasus Goldtooth
Skrag the Slaughterer
Skrag le Désosseur
Skrag the Slaughterer
Skrag the Slaughterer
Skrag the Slaughterer
Skrag the Slaughterer
Skrag the Slaughterer
Skrag the Slaughterer
Tyran
Tyran
Tyran
Tyran
Tyran
Tyran
Tyran
Tyran
Slaughtermaster
Désosseur
Slaughtermaster
Slaughtermaster
Slaughtermaster
Slaughtermaster
Slaughtermaster
Slaughtermaster
Golgfag Maneater
Golgfag Mangeur d'Homme
Golgfag Maneater
Golgfag Maneater
Golgfag Maneater
Golgfag Maneater
Golgfag Maneater
Golgfag Maneater
Bragg the Gutsman
Bragg l'Etripeur
Bragg the Gutsman
Bragg the Gutsman
Bragg the Gutsman
Bragg the Gutsman
Bragg the Gutsman
Bragg the Gutsman
Bruiser
Cogneur
Bruiser
Bruiser
Bruiser
Bruiser
Bruiser
Bruiser
Hunter
Chasseur
Hunter
Hunter
Hunter
Hunter
Hunter
Hunter
Butcher
Boucher
Butcher
Butcher
Butcher
Butcher
Butcher
Butcher
FireBelly
Ventre-Feu
FireBelly
FireBelly
FireBelly
FireBelly
FireBelly
FireBelly
Stonehorn
Mastauroc
Stonehorn
Stonehorn
Stonehorn
Stonehorn
Stonehorn
Stonehorn
Ogres
Ogres
Ogres
Ogres
Ogres
Ogres
Ogres
Ogres
Ironguts
Ventres-Durs
Ironguts
Ironguts
Ironguts
Ironguts
Ironguts
Ironguts
Gnoblars
Gnoblars
Gnoblars
Gnoblars
Gnoblars
Gnoblars
Gnoblars
Gnoblars
Leadbelchers
Crache-Plomb
Leadbelchers
Leadbelchers
Leadbelchers
Leadbelchers
Leadbelchers
Leadbelchers
Maneaters
Mangeurs d'Hommes
Maneaters
Maneaters
Maneaters
Maneaters
Maneaters
Maneaters
Sabretusk Pack
Meute de Crocs de Sabre
Sabretusk Pack
Sabretusk Pack
Sabretusk Pack
Sabretusk Pack
Sabretusk Pack
Sabretusk Pack
Yhetees
Yétis
Yhetees
Yhetees
Yhetees
Yhetees
Yhetees
Yhetees
Mournfang Cavalry
Cavalerie Férox
Mournfang Cavalry
Mournfang Cavalry
Mournfang Cavalry
Mournfang Cavalry
Mournfang Cavalry
Mournfang Cavalry
Gorder
Cannibale
Gorder
Gorder
Gorder
Gorder
Gorder
Gorder
Gnoblar Scraplauncher
Lance-Ferraille Gnoblar
Gnoblar Scraplauncher
Gnoblar Scraplauncher
Gnoblar Scraplauncher
Gnoblar Scraplauncher
Gnoblar Scraplauncher
Gnoblar Scraplauncher
Ironblaster
Boute-fer
Ironblaster
Ironblaster
Ironblaster
Ironblaster
Ironblaster
Ironblaster
Giant
Géant
Giant
Giant
Giant
Giant
Giant
Giant
Stonehorn
Mastauroc
Stonehorn
Stonehorn
Stonehorn
Stonehorn
Stonehorn
Stonehorn
Thundertusk
Mégastodonte
Thundertusk
Thundertusk
Thundertusk
Thundertusk
Thundertusk
Thundertusk