Zwergenfesten

Zwergenfesten (v2022)

Runic Artefacts

Rune of Mining

max 1 per Army

After Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.

Rune of Kinship

max 1 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush and Scout.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer

Rune of Readiness

max 1 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army (Dominant)

One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.

Rune of Dragon's Breath

max 3 per Army

The bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.

Rune of the Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 1 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.

Rune of Shielding

max 1 per Army

The bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.

Rune of Devouring

max 1 per Army (Dominant)

Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.

Rune of Mining

max 1 per Army

After Determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), choose a Terrain Feature on the Battlefield. As long the bearer is on the Battlefield, all friendly models may treat this as Open Terrain when making Advance Moves or March Moves, but must still follow the Unit Spacing rule at the end of their movement.

Rune of Kinship

max 1 per Army

Cannot be taken by models on War ThroneThe bearer gains Ambush and Scout.

Rune of Grounding

max 1 per Army

Runic Smiths onlyOne use only. May be activated at the start of any Melee Phase. All spells with Duration One Turn that affect any of the following units come to an end: • The bearer's unit • Enemy units in base contact with the bearer

Rune of Readiness

max 1 per Army

One use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms).

Rune of Denial

max 1 per Army (Dominant)

One use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is automatically dispelled.

Rune of Storms

max 2 per Army

One use only. May be activated at the start of the opponent's Player Turn. Choose a single enemy unit within 24' of the bearer. The Advance Rate and March Rate of all models with Fly in that unit (both for Ground and Flying Movement) are halved, rounding fractions up. The effect lasts until the end of the Player Turn.

Rune of Dragon's Breath

max 3 per Army

The bearer gains Breath Attack (Str 4, AP 1, Flaming Attacks, Magical Attacks). A single friendly Rune of Dragon's Breath may be used per Round of Combat.

Rune of the Courage

max 1 per Army

One use only. May be activated at the start of any Round of Combat. For the duration of the phase, the bearer gains Stubborn.

Rune of Mastery

max 1 per Army

One use only. A single Rune of Mastery may be activated immediately before the bearer attempts to cast a Bound Spell. Add (+2/+2) to the Power Level of this Bound Spell for this Casting Attempt.

Rune of Shielding

max 1 per Army

The bearer gains Aegis (+1, max. 4+). The Aegis from this Rune only stacks with itself and/or Shield Wall.

Rune of Devouring

max 1 per Army (Dominant)

Runic Smiths onlyOne use only. The player may choose to use this Rune instead of performing a Dispelling Attempt. The spell is cast as normal but the Caster may not cast it again for the rest of the game. Spells dispelled by a Rune of Revocation and Attribute Spells are not affected.

Rune of Harnessing

max 1 per Army

Runic Smiths onlyThe Channel value of enemy model parts within 24' of the bearer's model (the value within brackets) is reduced by 1, to a minimum of 0.

Runic Weapon Enchantments

Rune of Fire

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Quickening

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.

Rune of Returning

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).

Rune of Penetration

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.

Rune of Fury

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.

Rune of Precision

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

The wielder of a weapon engraved with this Rune gains Lightning Reflexes.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).

Rune of Might

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.

Rune of Fire

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

May be activated at the start of any phase or Round of Combat. If so, attacks made with a weapon engraved with this Rune become Flaming Attacks until the end of the phase.

Rune of Destruction

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune gain Multiple Wounds (D3).

Rune of Quickening

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Quickening engraved on a weapon, the wielder gains +3 Agility while using it.

Rune of Lightning

max 2 per Army (Enchantment: Hand Weapon, Paired Weapons)

If the wielder scores at least one successful hit with a weapon engraved with one or more Runes of Lightning (consider each set of simultaneous attacks separately), each enemy unit that was hit suffers an additional D3 hits for each instance of this Rune. The hits are considered Special Attacks and are resolved with Strength 4, Armour Penetration 1, and Magical Attacks.

Rune of Returning

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune can be used as a Shooting Weapon with Aim 2+ and the following profile: . Shooting Attacks made with this weapon are affected by all Runic Weapon Enchantments on the engraved weapon (even if the effects are normally restricted to Close Combat Attacks).

Rune of Penetration

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with one or more Runes of Penetration gain +3 Armour Penetration.

Rune of Smashing

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

Attacks made with a weapon engraved with this Rune that are allocated towards a model with Resilience 5 or more have their Strength set to 10 and their Armour Penetration set to 10.

Rune of Fury

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Fury engraved on a weapon, the wielder gains +1 Attack Value while using it.

Rune of Precision

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

The wielder of a weapon engraved with this Rune gains Lightning Reflexes.

Rune of Craftsmanship

max 3 per Army (Enchantment: Hand Weapon, Paired Weapons)

A weapon engraved with this Rune follows the rules for Great Weapons instead of the original weapon's rules (this does not prevent the weapon from being engraved with additional Runes).

Rune of Might

max 1 per Army (Enchantment: Hand Weapon, Paired Weapons)

For each Rune of Might engraved on a weapon, attacks made with it gain +1 Strength and +1 Armour Penetration.

Runic Armour Enchantments

Rune of Retribution

max 1 per Army (Enchantment: Suit of Armour)

Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.

Rune of the Forge

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).

Rune of Steel

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune must reroll failed Armour Saves.

Rune of Iron

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.

Rune of Retribution

max 1 per Army (Enchantment: Suit of Armour)

Whenever the wearer of an armour engraved with one or more Runes of Retribution rolls a successful Shield Wall Aegis Save against enemy Melee Attacks (including Shield Wall stacked with Rune of Shielding), the wearer immediately inflicts a hit with the Strength and Armour Penetration of the saved attack on the model that caused the wound, before any casualties are removed, distributed onto the model's Health Pool. This is considered a Special Attack.

Rune of Resistance

max 1 per Army (Enchantment: Suit of Armour)

Successful to-wound rolls against the model of the wearer of an armour engraved with this Rune must be rerolled.

Rune of the Forge

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune gains Aegis (2+, against Flaming Attacks).

Rune of Steel

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with this Rune must reroll failed Armour Saves.

Rune of Iron

max 1 per Army (Enchantment: Suit of Armour)

The wearer of an armour engraved with: • A single Rune of Iron gains +1 Armour. • Two or more Runes of Iron gains +2 Armour.

Magic Standard

Banner of Elan

max 1 per Army

Close Combat Attacks made with Lances by the bearer's unit gain +2 Strength and +2 Armour Penetration in the First Round of Combat if the following conditions are met:
• The bearer's unit is only Engaged in its Front Facing.
• The bearer's unit is not Charging.
• The bearer's unit failed a Charge in its previous Charge Phase.

Relic Shroud

max 1 per Army

Models with Courage or Honesty onlyThe bearer of one or more Relic Shrouds can cast Breath of the Lady (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer’s unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer’s unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer’s unit are not affected.

Rending Banner

max 3 per Army

One use onlyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

+1 Advance Rate and +2 March RateA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The units gains Strider .The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Ikone von Ashuruk

max 1 per Army

Cannot be taken by units that count towards CoreNur eine Benutzung. Darf zu Beginn jeder Nahkampfphase aktiviert werden. Der Träger erhält Volcanic Embrace(X). X entspricht der Anzahl befreundeter Einheiten innerhalb von 6" die mindestens ein Modell mit magischen Attacken beinhalten. Zusätzlich verlieren Attacken von befreundeten Einheiten innerhalb von 6" zum Träger Flammenattacken und Magische Attacken (wenn vorhanden), mit Ausnahme der Attacken des Trägers. Der Effekt dauert bis zum Ende des Spielerzugs.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Banner of the Twice-Branded

max 1 per Army

Vassal Levies and Vassal Cavalry onlyThe bearer's unit does not suffer the -1 to-hit modifier for Stand and Shoot Charge Reactions. In addition, at the end of the Charge Phase, immediately after all Charge Moves have been resolved, the bearer's unit may perform a Combat Reform (following the normal rules for Combat Reforms) if all of the following conditions are met: • The bearer's unit consists entirely of Infantry models and/or Gunnery Teams. • The bearer's unit performed a Stand and Shoot Charge Reaction during this phase. • The bearer's unit was successfully Charged during this phase.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Banner der Einigkeit

max 1 per Army

Nur HauptregimenterJedes Mal, wenn die Einheit des Trägers Ziel eines Befehls ist, darf sie sofort einer einzelnen Unterstützungstruppe innerhalb von 8" um die Einheit des Trägers einen zusätzlichen Befehl erteilen.

Hausstandarte

max 1 per Army

Ist der General Teil der Einheit des Trägers, wird die Reichweite seiner Befehlsgewalt um 6" erhöht.

Wimpel des Scharfschützen

max 1 per Army

Die Einheit des Trägers erleidet nicht den -1 Trefferwurfmodifikator für Stehen und Schießen- Angriffsreaktionen.

Banner der Täuschung

max 1 per Army

Am Ende von Schritt 4 der Aufstellungsphase (vor dem Aufstellen von Kundschaftern) darf der Besitzer die Einheit des Trägers vom Schlachtfeld entfernen und sie wieder woanders aufstellen (angeschlossene Charaktermodelle müssen Teil der Einheit bleiben; dies beeinflusst nicht die Anzahl der restlichen Einheiten für den Wurf um den ersten Zug).

Banner des Lautlosen Nebels

max 2 per Army

Die Einheit des Trägers erhält leichte Deckung. Gegnerische Einheiten innerhalb von 3" um die Einheit des Trägers profitieren nicht von einem Musiker.

Banner des Jägers

max 1 per Army

Die Einheit des Trägers erhält Devastating Charge (Distracting).

Totem von Mixoatl

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDie Einheit des Trägers erhält Schwieriges Ziel (1). Nur eine Anwendung. Kann zu Beginn einer Nahkampfrunde aktiviert werden und wirkt bis zum Ende der Nahkampfrunde. Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers erleiden -3 Offensivfertigkeit.

Laubfroschbanner

max 1 per Army

Nahkampfwaffenattacken von Skink*-Modellteilen in der Einheit erhalten Giftattacken. *Folgende Modelle gelten als Skinks: Skink-Häuptlinge, Skink-Priester, Skink-Streiter, Skink-Jäger, Chamäleons, Pteradon-Wächter - nur Reiter, Rhamphodon- Reiter - nur Reiter, Taurosaurus - nur Besatzung, Stygiosaurus - nur Besatzung, Thyroscutus- nur Besatzung.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Banner des letzten Sturms

max 1 per Army

Kann nicht von Modellen genommen werden, die gegen Kern zählenTeile von Geländestücken (einschließlich offenes Gelände) innerhalb von 18" des Modells des Trägers sind gefährliches Gelände (2) für Modelle die eine Flugbewegung durchführen.

Glocke der Tiefenwege

max 1 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Zeichen des Unendlichen

max 2 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger kann Höllenfeuer (Hereditary Spell) als gebundenen Zauber mit Energiestufe (4/8) wirken.

Fanatiker-Banner

max 3 per Army

Die maximale Anzahl an Unterstützungsattacken, die Modelle im zweiten Glied der Einheit des Trägers durchführen können, wird um 1 erhöht.

Ödland-Fackel

max 1 per Army

Die Einheit des Trägers erhält Geländeerfahren (Ruine). Nach dem Bestimmen der Aufstellungszonen (am Ende von Schritt 6 der Spielvorbereitung), darfst du ein einzelnes Geländestück vom Typ Wald oder Feld auswählen, das zu einer Ruine wird. Die Einheit des Trägers erhält Flaming Attacks in der ersten Nahkampfrunde.

Henkerikone

max 1 per Army

Der Träger und R&F Modellteile mit Gnadenlose Effizienz in der Einheit des Trägers erhalten Kunst des Tötens und verlieren Gnadenlose Effizienz.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Caedhrens Wimpel

max 1 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

Battle Standard Bearer, Deep Watch, and King's Guard onlyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Schädel des Qenghet

max 1 per Army

Die Einheit des Trägers erhält Fear und besteht automatisch durch Entsetzen verursachte Paniktests.

Zeichen des Großen Grashimmels

max 1 per Army

Die Einheit des Trägers erhält Swiftstride.

Banner der Gyengget

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenAlle Modellteile in der Einheit des Trägers müssen natürliche Treffer-, Verwundungs- und Rüstungswürfe von '1' in der ersten Nahkampfrunde wiederholen (dies betrifft auch Spezialattacken).

Mikinoks Totem

max 1 per Army

Kann nicht von Einheiten gewählt werden, die gegen Kern zählenWähle zu Beginn einer Kampfrunde eines der Folgenden: • Einen besonderen Gegenstand*, der von einem Charakter oder Champion in einer einzelnen gegnerischen Einheit in Basekontakt mit der Einheit des Trägers getragen wird. • Einen besonderen Gegenstand*, der von einer aus einem Modell bestehenden Einheit in Basekontakt mit der Einheit des Trägers getragen wird. • Eine Bannerverzauberung*, die von einem Standartenträger in einer einzelnen gegnerischen Einheit in Basekontakt mit der Einheit des Trägers getragen wird. Die Effekte dieses besonderen Gegenstandes* werden während dieser Kampfrunde ignoriert. *Oder, wenn gegen eine Zwergenfestenarmee gekämpft wird eine Kombination aus Runenwaffenverzauberung, Runenrüstungsverzauberung oder Runenartefakten.

Grüne Flut

max 3 per Army

Die Einheit des Trägers erhält Fight in Extra Rank.

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Schwarze Standarte von Zagvozd

max 1 per Army

Nur Grabwächter und GrabritterNahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in der Einheit des Trägers erhalten +1 auf Trefferwürfe. Zu Beginn jeder Nahkampfphase, falls sich die Einheit des Trägers nicht im Nahkampf befindet, darfst du eine befreundete Grabritter- oder Infanterie-Einheit der Höhe Standard innerhalb von 6" um den Träger auswählen. Nahkampfwaffenattacken von R&F-Modellteilen ohne Angeschirrt in dieser Einheit erhalten bis zum Ende der Nahkampfphase +1 auf Trefferwürfe.

Banner der Begrabenen

max 2 per Army

Nur Kern und ArmeestandartenträgerEin Charaktermodell, das dieses Banner trägt, erhält Unterirdischer Hinterhalt. Falls das Banner von einem R&F-Modell getragen wird, erhält die Einheit des Trägers Unterirdischer Hinterhalt und der Einheit können keine zusätzlichen Modelle beim Erstellen der Armeeliste hinzugefügt werden. Modelle mit Höhe Standard, die durch dieses Banner im Hinterhalt aufgestellt werden, müssen in einer Formation mit genau 5 Modellen pro Glied (außer dem letzten) aufgestellt werden und können keine Neuformierung (oder Schnelle Neuformierung) während dieses Spielerzugs durchführen. Eine Einheit mit Unterirdischer Hinterhalt zählt zusätzlich zu Begraben.

Raven Banner

max 1 per Army

The bearer's unit gains Battle Focus, Fearless, and Frenzy.

Banner des Jägers

max 1 per Army

Kann nicht von Kerneinheiten genommen werdenDie Einheit des Trägers erhält Devastating Charge (Distracting).

Grüne Flut

max 1 per Army

Kann nicht von Kerneinheiten genommen werdenDie Einheit des Trägers erhält Kämpft aus zusätzlichem Glied.

Wasteland Torch

max 2 per Army

The bearer's unit gains Strider (Ruins). After determining Deployment Zones (at the end of step 6 of the Pre-Game Sequence), you may choose a single Field or Forest Terrain Feature that becomes Ruins. The bearer's unit gains Flaming Attacks in the First Round of Combat.

Mirumoto′s Battle Standard

max 1 per Army

Cannot be taken by units that count towards CoreNatural to-hit rolls of '1' from all Close Combat Attacks of models in the bearer's unit must be re-rolled.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer's unit gains Rally Around the Flag whose range is set to 8".

Obelisk of Collaboration

max 1 per Army

The bearer's unit gains Pack Hunter.

Sceptic's Stele

max 1 per Army

The bearer gains Magic Resistance (1). One use only. The bearer's unit and all units in base contact with the bearer's unit automatically fail all Aegis Saves. The effect lasts until the bearer's unit is no longer Engaged in Combat.

Koru Stone

max 1 per Army

Cannot be taken by units that count towards CoreThe bearer's unit gains Rally Around the Flag whose range is set to 12".

Obelisk of Collaboration

max 1 per Army

The bearer's unit gains Pack Hunter.

Henkerikone

max 1 per Army

Der Träger und R&F Modellteile mit Gnadenlose Effizienz in der Einheit des Trägers erhalten Kunst des Tötens und verlieren Gnadenlose Effizienz.

Auge des Gorgon

max 1 per Army

Kann nicht von Kerneinheiten genommen werden.Der Träger erhält Versteinernder Blick (siehe Gorgons Einheit). Gegnerische Einheiten in Basekontakt mit der Einheit des Trägers müssen erfolgreiche Discipline Tests wiederholen.

Caedhrens Wimpel

max 1 per Army

Infantriemodelle in der Einheit des Trägers erhalten Blutfährte und Swiftstride.

Heiliger Aquila

max 1 per Army

Der Träger und R&F Modelle in der Einheit des Trägers erhalten Battle Focus. Zusätzlich erleidet die Einheit des Trägers für jede natürliche '1' bei Trefferwürfen mit Nahkampfwaffenattacken der Einheit des Trägers, 1 Treffer mit der Stärke, Rüstungsdurchschlag und Angriffsattributen der Nahkampfwaffenattacke , bevor Verluste entfernt wurden. Dies gilt als Spezialattacke.

Glocke der Tiefenwege

max 1 per Army

Hinterhaltwürfe der Einheit des Träger dürfen wiederholt werden. Wenn die Einheit einen Hinterhaltwurf besteht, dürfen alle folgenden verpatzten Hinterhaltwürfe für Tunnel Reserve in diesem Spielerzug wiederholt werden. Jede Einheit, die ihren Hinterhaltwurf durch diesen Wiederholungswurf besteht, muss das Schlachtfeld vom gleichen Tunnel Marker wie die Einheit des Trägers betreten. Wenn das nicht möglich ist kann die Einheit das Schlachtfeld in diesem Spielerzug nicht betreten. Würfle im nächsten befreundeten Spielerzug erneut.

Banner of Elan

max 1 per Army

Close Combat Attacks made with Lances by the bearer's unit gain +2 Strength and +2 Armour Penetration in the First Round of Combat if the following conditions are met: • The bearer's unit is only Engaged in its Front Facing. • The bearer's unit is not Charging. • The bearer's unit failed a Charge in its previous Charge Phase.

Relic Shroud

max 1 per Army

Models with Courage or Honesty onlyThe bearer can cast Breath of the Lady (Hereditary Spell) as a Bound Spell with Power Level (4/8).

Rolands Standarte

max 1 per Army

Die Einheit des Trägers erhält Aegis (+1, max. 4+, gegen Fernkampfattacken). Außerdem darf keine Einheit die Angriffsreaktion Stehen und Schießen wählen, wenn sie auf Angriffe der Einheit des Trägers reagiert.

Die Oriflamme

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenDer Träger erhält Fear. Feindliche Einheiten in Kontakt mit der Einheit des Trägers profitieren nicht von Um die Flagge Sammeln.

Castellan's Crest

max 3 per Army

Cavalry models onlyOne use only. May be activated immediately before declaring a Charge with the bearer or the bearer's unit in the Charge Phase. Failed Charge Range rolls of the bearer or the bearer's unit must be rerolled until the end of the phase. Other Characters Charging out of the bearer's unit are not affected.

Banner der Wilden Herde

max 3 per Army

Nur eine Anwendung. Ein einzelnes Banner der Wilden Herde pro Einheit darf zu Beginn einer beliebigen Nahkampfrunde aktiviert werden. Für die Dauer dieser Nahkampfrunde erhalten alle Wildhörner und Halbhörner in der Einheit des Trägers +1 Stärke und +1 Rüstungsdurchschlag.

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

Battle Standard Bearer, Deep Watch, and King's Guard onlyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Ikone von Ashuruk

max 1 per Army

Cannot be taken by units that count towards CoreNur eine Benutzung. Darf zu Beginn jeder Nahkampfphase aktiviert werden. Der Träger erhält Volcanic Embrace(X). X entspricht der Anzahl befreundeter Einheiten innerhalb von 6" die mindestens ein Modell mit magischen Attacken beinhalten. Zusätzlich verlieren Attacken von befreundeten Einheiten innerhalb von 6" zum Träger Flammenattacken und Magische Attacken (wenn vorhanden), mit Ausnahme der Attacken des Trägers. Der Effekt dauert bis zum Ende des Spielerzugs.

Banner der Meister

max 1 per Army

nur für Einberufene Vasallen und VasallenkavallerieWende die folgenden Effekte an, solange die Einheit des Trägers innerhalb von 6" zu einem oder mehr Modellen mit Mal des Infernos ist • Modelle der Einheit des Trägers ohne Mal des Infernos erhalten Schlachtfokus. • Wenn die Einheit des Trägers komplett aus Modellen ohne Mal des Infernos besteht, darf sie verpatzte Angriffswürfe in der Angriffsphase wiederholen.

Banner of the Twice-Branded

max 1 per Army

Vassal Levies and Vassal Cavalry onlyOne use only. May be activated at the end of the Charge Phase, immediately after all Charge Moves have been resolved. If the bearer's unit was successfully Charged during this phase, it may perform a Combat Reform (following the normal rules for Combat Reforms). • • •

Kriegsbanner von Ryma

max 2 per Army

R&F-Modellteile ohne Harnessed in einer Einheit mit einem oder mehreren Kriegsbannern von Ryma erhalten Vernichtender Devastating Charge (+1 Str)). Zusätzlich erhalten alle Infanteriemodelle in der Einheit Devastating Charge (+1" Adv).

Banner der Besänftigung

max 1 per Army

Kann nicht von Einheiten genommen werden, die gegen Kern zählenEntferne in der gegnerischen Magiephase während Abschöpfen des Schleiers, bevor Schleiermarken in Magiewürfel umgewandelt werden, eine Schleiermarke aus dem gegnerischen Schleier- markenvorrat und füge dem eigenen Schleiermarkenvorrat eine Schleiermarke hinzu.

Banner des Navigators

max 1 per Army

R&F-Modelle in der Einheit des Trägers erhalten in der ersten Nahkampfrunde Distracting gegen Attacken von Gegnern, die mit der Vorderkante der Einheit des Trägers im Nahkampf gebunden sind.

Bannerverzauberung

Runic Standard of Steadiness

max 3 per Army

One use only. May be activated at the start of any Movement Phase. The bearer's unit gains Quick to Fire until the end of the Player Turn.

Runic Standard of Wisdom

max 3 per Army

The bearer may select a single Battle Rune during Spell Selection. This Battle Rune can be cast by the bearer and has Range Caster's Unit.

Runic Standard of Dismay

max 1 per Army

Units Charging the bearer's unit suffer -2' Advance Rate for their Charge Range roll.

Runic Standard of Swiftness

max 1 per Army

The bearer's unit gains Vanguard.

Runic Standard of the Hold

max 3 per Army

A unit with one or more Runic Standards of the Hold counts as having an additional Full Rank for the purpose of Steadfast and Disrupted.

Runic Standard of the Anvil

max 3 per Army

Friendly units Charging enemy units Engaged in Combat with the bearer's unit must reroll failed Charge Range rolls in the Charge Phase.

Runic Standard of Shielding

max 1 per Army

Battle Standard Bearer, Deep Watch, and King's Guard onlyAll friendly units within 6' of the bearer gain Aegis (5+, against Shooting Attacks).

Rending Banner

max 3 per Army

One use onlyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.

Banner of Speed

max 3 per Army

+1 Advance Rate and +2 March RateA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.

Stalker's Standard

max 3 per Army

The units gains Strider .The bearer’s unit gains Strider.

Aether Icon

max 3 per Army

The bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.

Banner of Discipline

max 3 per Army

The bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.

Flaming Standard

max 3 per Army

One use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.

Banner of the Relentless Company

max 3 per Army

One use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.

Legion Standard

max 3 per Army

A unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.

Army Organisation

Characters

Characters

(40% Max)

Core

Core

(25% Min)

Special

Special

(No Limit)

Clans’ Thunder

Clans’ Thunder

(35% Max)

Engines of War

Engines of War

(20% Max)

Characters
Characters

König

210pts
single model
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 10
Defensive LP Ver Wid Rüs
3 7 5 0
Offensive Att Off Stä AP Agi
König 4 7 4 1 4

Enchantment options

55 pts
50 pts
25 pts
15 pts
10 pts
80 pts
55 pts
40 pts
40 pts
40 pts
40 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Runic Artefacts

90 pts
Constraints (1)
Max ItemByModel Max 1 entry
70 pts
Constraints (1)
Max ItemByModel Max 1 entry
60 pts
50 pts
40 pts
40 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 entry
50 pts
Modifiers (1)
Set Hiddenfalse
· when General is selected

Options

up to 250 pts
35 pts
30 pts
20 pts
5 pts
5 pts
10 pts
10 pts

Mount options

Constraints (2)
Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
110 pts
250 pts
Characters

Thain

105pts
single model
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
3 6 5 0
Offensive Att Off Stä AP Agi
Thain 3 6 4 1 3

Enchantment options

55 pts
50 pts
25 pts
15 pts
10 pts
80 pts
55 pts
40 pts
40 pts
40 pts
40 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Runic Artefacts

90 pts
Constraints (1)
Max ItemByModel Max 1 entry
70 pts
Constraints (1)
Max ItemByModel Max 1 entry
60 pts
50 pts
40 pts
40 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 entry
10 pts
Modifiers (1)
Set Hiddenfalse
· when General is selected
50 pts
Constraints (1)
Max ItemByArmy Max 1
65 pts
Constraints (1)
Max ItemByArmy Max 1
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3

Options

30 pts
35 pts
up to 150 pts
15 pts
5 pts
5 pts
10 pts
10 pts

Mount options

Constraints (2)
Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
90 pts
Characters

Runenschmied

135pts
single model
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
3 5 4 0
Offensive Att Off Stä AP Agi
Runenschmied 2 5 4 1 3
Runenschmied:

Enchantment options

80 pts
55 pts
40 pts
40 pts
40 pts
40 pts
30 pts
30 pts
20 pts
15 pts
10 pts
55 pts
50 pts
25 pts
15 pts
10 pts

Runic Artefacts

90 pts
Constraints (1)
Max ItemByModel Max 1 entry
70 pts
Constraints (1)
Max ItemByModel Max 1 entry
60 pts
50 pts
40 pts
40 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 entry
50 pts
Modifiers (1)
Set Hiddenfalse
· when General is selected

Options

up to 200 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
30 pts
10 pts
5 pts
Characters

Amboss der Macht

190pts
single model
Max 1 Units by Army (Army Organisation)
Height:Standard
Type:Construct
Base:60
Global Vor Mar Dis Model Rules
3" 3" 9
Defensive LP Ver Wid Rüs
5 1 4 0
Offensive Att Off Stä AP Agi
Ambosswachen 3 5 4 1 2
Ambosswachen:
Characters Engines of War

Engineer

120pts
single model
Max 2 Units by Army (Army Organisation)
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
2 5 4 0
Offensive Att Off Stä AP Agi
Engineer 2 5 4 1 3

Enchantment options

55 pts
50 pts
25 pts
15 pts
10 pts
80 pts
55 pts
40 pts
40 pts
40 pts
40 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Runic Artefacts

90 pts
Constraints (1)
Max ItemByModel Max 1 entry
70 pts
Constraints (1)
Max ItemByModel Max 1 entry
60 pts
50 pts
40 pts
40 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts

Command group options

free
Constraints (1)
Max one General by Army Max 1 entry
45 pts
Modifiers (1)
Set Hiddenfalse
· when General is selected

Options

30 pts
up to 100 pts
5 pts
5 pts
5 pts
5 pts
20 pts
25 pts
5 pts
Characters

Drachen-Suchender

200pts
single model
Max 3 Units by Army (Army Organisation)
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 10
Defensive LP Ver Wid Rüs
3 7 5 0
Offensive Att Off Stä AP Agi
Drachen-Suchender 5 7 5 2 5

Enchantment options

80 pts
55 pts
40 pts
40 pts
40 pts
40 pts
30 pts
30 pts
20 pts
15 pts
10 pts
80 pts
55 pts
40 pts
40 pts
40 pts
40 pts
30 pts
30 pts
20 pts
15 pts
10 pts

Options

75 pts
80 pts
up to 150 pts

Runic Artefacts

90 pts
Constraints (1)
Max ItemByModel Max 1 entry
70 pts
Constraints (1)
Max ItemByModel Max 1 entry
60 pts
50 pts
40 pts
40 pts
30 pts
25 pts
25 pts
20 pts
15 pts
10 pts
Core
Core

Klankrieger

135pts + 10 pts/extra model
10-40 models
Max 40
Min 10
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 4 4 0
Offensive Att Off Stä AP Agi
Klankrieger 1 4 3 0 2
Klankrieger:

Command group options

10 pts
10 pts
10 pts
no limit
Modifiers (1)
Set Hiddenfalse
· when Standard Bearer is selected
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3

Options

2 pts/mod.
Constraints (2)
Max ItemByArmy Max 1 entry
Max Models by army Max 30 entry
2 pts/mod.
1 pts/mod.
free
2 pts/mod.
3 pts/mod.
Core

Graubärte

180pts + 16 pts/extra model
10-30 models
Max 30
Min 10
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 5 4 0
Offensive Att Off Stä AP Agi
Graubart 1 5 4 1 2
Graubart:

Command group options

10 pts
10 pts
10 pts
no limit
Modifiers (1)
Set Hiddenfalse
· when Standard Bearer is selected
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3

Options

2 pts/mod.
Constraints (2)
Max ItemByArmy Max 1
Max Models by army Max 20 entry
2 pts/mod.
3 pts/mod.
2 pts/mod.
Core Clans’ Thunder

Klanschützen

185pts + 16 pts/extra model
10-25 models
Max 4 Units by Army (Army Organisation)
Max 25
Min 10
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 4 4 0
Offensive Att Off Stä AP Agi
Klanschütze 1 4 3 0 2
Klanschütze:

Command group options

10 pts
10 pts
10 pts
no limit
Modifiers (2)
Set Hiddentrue
· when Guild-Crafted Handgun (4+) is selected
Set Hiddenfalse
· when Standard Bearer is selected
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3

Options

2 pts/mod.
free
2 pts/mod.
3 pts/mod.
Special
Special

Königsgarde

310pts + 20 pts/extra model
15-30 models
Max 5 Units by Army (Army Organisation)
Max 30
Min 15
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 5 4 0
Offensive Att Off Stä AP Agi
Königsgardist 2 5 4 1 2

Command group options

10 pts
10 pts
10 pts
no limit
Modifiers (1)
Set Hiddenfalse
· when Standard Bearer is selected
65 pts
Constraints (1)
Max ItemByArmy Max 1
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
Special

Tunnelwache

250pts + 21 pts/extra model
15-30 models
Max 30
Min 15
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 5 4 0
Offensive Att Off Stä AP Agi
Tunnelwache 1 5 4 1 2
Tunnelwache:

Command group options

10 pts
10 pts
10 pts
no limit
65 pts
Constraints (1)
Max ItemByArmy Max 1
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
Special

Suchende

105pts + 20 pts/extra model
5-25 models
Max 3 Units by Army (Army Organisation)
Max 25
Min 5
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 10
Defensive LP Ver Wid Rüs
1 4 4 0
Offensive Att Off Stä AP Agi
Suchender 1 4 4 1 2

Command group options

10 pts
10 pts
10 pts

Options

2 pts/mod.
Constraints (2)
Max Models by army Max 15 entry
Max Units Max 1 entry
3 pts/mod.
Special

Vergeltungssuchender

125pts
single model
Max 2 Units by Army (Army Organisation)
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 10
Defensive LP Ver Wid Rüs
3 5 4 0
Offensive Att Off Stä AP Agi
Vergeltungssuchender 3D3 5 4 1 2
Special

Wächter der Feste

250pts + 100 pts/extra model
3-8 models
Max 2 Units by Army (Army Organisation)
Max 8
Min 3
Height:Large
Type:Infantry
Base:40x40
Global Vor Mar Dis Model Rules
5" 10" 10
Defensive LP Ver Wid Rüs
3 4 5 1
Offensive Att Off Stä AP Agi
Wächter der Feste 3 4 5 2 2
Wächter der Feste:

Command group options

10 pts
10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
Special

Bergleute

180pts + 12 pts/extra model
10-20 models
Max 2 Units by Army (Army Organisation)
Max 20
Min 10
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 4 4 0
Offensive Att Off Stä AP Agi
Bergmann 1 4 4 1 2
Bergmann:

Command group options

10 pts
10 pts
10 pts

Options

1 pts/mod.
1 pts/mod.
2 pts/mod.
3 pts/mod.
4 pts/mod.
Special

Grenzläufer

130pts + 14 pts/extra model
8-20 models
Max 2 Units by Army (Army Organisation)
Max 20
Min 8
Troop modifiers (1)
Set Max models in unit
· when Klippenwächter is selected shared
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 4 4 0
Offensive Att Off Stä AP Agi
Grenzläufer 1 4 3 0 2
Grenzläufer:

Command group options

10 pts
10 pts
10 pts

Options

2 pts/mod.
2 pts/mod.
1 pts/mod.
4 pts/mod.
1 pts/mod.
3 pts/mod.
Clans’ Thunder
Clans’ Thunder

Schmiedewächter

165pts + 14 pts/extra model
10-20 models
Max 20
Min 10
Max 30 Modelle pro Armee (Army Organisation)
Height:Standard
Type:Infantry
Base:20x20
Global Vor Mar Dis Model Rules
3" 9" 9
Defensive LP Ver Wid Rüs
1 5 4 0
Offensive Att Off Stä AP Agi
Schmiedewächter 1 4 4 1 2
Schmiedewächter:

Command group options

10 pts
10 pts
10 pts
no limit
60 pts
Constraints (1)
Max ItemByArmy Max 1
50 pts
Constraints (1)
Max ItemByArmy Max 3
50 pts
Constraints (1)
Max ItemByArmy Max 3
40 pts
Constraints (1)
Max ItemByArmy Max 1
40 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
35 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
25 pts
Constraints (1)
Max ItemByArmy Max 3
20 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
10 pts
Constraints (1)
Max ItemByArmy Max 3
Clans’ Thunder

Dampfkopter

180pts + 145 pts/extra model
1-2 models
Max 3 Units by Army (Army Organisation)
Max 2
Min 1
Troop modifiers (1)
Set Max models in unit
· when Schrapnell-Bomben is selected shared
Height:Standard
Type:Construct
Base:40x40
Global Vor Mar Dis Model Rules
1" 2" 9
fly 8" 16"
Defensive LP Ver Wid Rüs
3 4 5 3
Offensive Att Off Stä AP Agi
Dampfkopter 2 4 4 1 2
Dampfkopter:

Options

free
Constraints (1)
Max Units Max 2 entry
35 pts
Constraints (1)
Max Units Max 2 entry
Engines of War
Engines of War

Feldartillerie

85pts
single model
Height:Standard
Type:Construct
Base:60
Global Vor Mar Dis Model Rules
3" 3" 9
Defensive LP Ver Wid Rüs
5 1 4 0
Offensive Att Off Stä AP Agi
Besatzung 3 4 3 0 2

Options

10 pts
free
Constraints (1)
Max Units Max 4 entry
45 pts
Constraints (1)
Max Units Max 2 entry
105 pts
Constraints (1)
Max Units Max 2 entry
150 pts
Constraints (1)
Max Units Max 2 entry
160 pts
Constraints (1)
Max Units Max 2 entry
40 pts
Modifiers (9)
Set Hiddenfalse
· when Organ Gun (4+) is selected
Set Hiddenfalse
· when Dwarf Ballista (4+) is selected
Set Hiddenfalse
· when Dwarf Cannon (4+) is selected
Set Point105
· when Dwarf Catapult (4+) is selected
Set Hiddenfalse
· when Dwarf Catapult (4+) is selected
Set Point15
· when Flame Cannon is selected
Set Hiddenfalse
· when Flame Cannon is selected
Set Point10
· when Dwarf Cannon (4+) is selected
Set Point80
· when Organ Gun (4+) is selected
Engines of War

Giant Dwarf

330pts
single model
Max 2 Units by Army (Army Organisation)
Height:Large
Type:Infantry
Base:50x75
Global Vor Mar Dis Model Rules
5" 15" 9
Defensive LP Ver Wid Rüs
6 3 6 1
Offensive Att Off Stä AP Agi
Giant Dwarf 5 3 5 2 3

Options

25 pts
free
20 pts
30 pts