- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
The Vanhu Kingdom (Last)
Weapon Enchantments
Spear of Evisceration
max 1 per Army (Enchantment: Hand Weapon, Spear)The wielder of this enchanted weapon gains Multiple Wounds (D3+1) and Magic Attacks.
Some rare spears display multiple, deadly blades.
Armour Enchantments
Rhino Hide
max 1 per Army (Enchantment: Shield)All Close Combat Attacks made against the bearer suffer -1 to wound. Once per game, activated at the start of a Melee Phase for the duration of that phase, all attacks against the bearer are made at half their Strength, rounded up.
The hide of a faithful rhino brace against any evil, as its remnants carry parts of its spirit.
Artefacts
Secrets of Mamlambo
max 1 per ArmyThe bearer is immune to the special effects of Poison Attacks.
Small snakes reveal the secrets of great serpents.
Tales of the Vile Poacher
max 1 per ArmyBound Spell (5/8) Savage Fury – Shamanism
Imbongi stories relating how Vile Poachers massacre animals always incite rage in all who hear it.
Feathers Helmet
max 1 per ArmyWere-men only. All Beasts models within 6” may borrow the bearer’s Dis.
Animals know who the alpha leader is.
Statue of the Night Predator
max 1 per ArmyWere-men only. The bearer’s own unit and one Spirit Animal unit associated with his Ancestor Spirit gain Vanguard.
The panther’s footprints tell his tactics.
Fang Necklace
max 1 per ArmyLone Hunters only. The bearer gains +1 Dis.
Lone Hunters legends inspire those who hear them
Tribal Masks
max 2 per ArmyWise Men only. The Model gains +1 modifier to its casting rolls when casting the Hereditary Spell.
Most Wise Men wear bright masks, which help them to get in tune with their Ancestor Spirits
Weather Dance Headdress
max 1 per ArmyWise Men only. At step 7 of the Pre-Game Sequence, select the weather. Its effects last two Games Turns and cease at the start of the game's 3rd Turn. Every unit may be affected, friend or foe, even those Engaged in Combat.
- Thunder Dance: At the start of every Magic Phase, the Active Player may choose a spot on the battlefield; each unit within 3" of that spot suffers the effects of the spell Quicksilver Lash - Alchemy.
- Storm Dance: Every unit gets -1 Adv, -3 Mar on ground. Units with Fly get Fly (-3, -6).
- Moon Dance: Models with Channel get Channel (+1).
- Rain Dance: All Shooting Weapons add +1 to their Aim.
- Sun Dance: Every unit’s Dis decreases by the best Armour Save available in that unit.
Some elaborate dances seem to give literally control over the weather.
Banner enchantement
Pennant of the Gold Cattle Skull
max 1 per ArmyThe unit gets +1 to its Rally test. If wielded by the Battle Standard Bearer, all units within range of Rally Around the Flag get +1 to their Rally tests.
Shepherds lead immense herds without ever losing any animal.
Animal Totem
max 1 per ArmyBattle Standard Bearer only. The model gains Rally Around the Flag, applicable to friendly units of Spirit Animals and Living Legend associated with his own Ancestor Spirit.
Animals recognize totems showing their Animal Spirit.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
The Founding Ancestors taught to Wise Men the hidden Ways of the Animals.
Gießen | Angebot | Art | Dauer | Bewirken | |
---|---|---|---|---|---|
The Wisdom of Our Ancestors | All rank and File models in the target’s unit gain the third attribute relative to the caster’s Ancestor Spirit. The spell has no effect on Characters, or on Core Beasts related to a different Ancestor Spirit. | ||||
Mf | 7+ [10+] | Caster [18"] | Translation missing: de.magic_spell.type_target.Augment | One Turn | |
All rank and File models in the target’s unit gain the third attribute relative to the caster’s Ancestor Spirit. The spell has no effect on Characters, or on Core Beasts related to a different Ancestor Spirit. |
Army organisation
Characters
(50% Max)
Core
(35% Least)
Spirit Animals
(No Limit)
Living Legends
(20% Max)
War Chief
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 10" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
War Chief | 3 | 5 | 4 | 1 | 5 |
Wise Man
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wise Man | 2 | 4 | 4 | 1 | 4 |
Lone Hunter
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 9" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Were-man | 3 | 5 | 4 | 1 | 5 |
Were-man
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Were-man | 3 | 5 | 4 | 1 | 5 |
Runner Warriors
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Runner Warrior | 1 | 4 | 4 | 0 | 4 |
Married Men
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Married Men | 1 | 3 | 3 | 0 | 3 |
Unmarried Men
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Unmarried Men | 1 | 3 | 3 | 0 | 3 |
Holy Maids
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Holy Maid | 1 | 3 | 3 | 0 | 3 |
Hunters
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 9" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Hunter | 1 | 4 | 3 | 1 | 3 |
Spirit Guards
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 2 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Spirit Guard | 2 | 5 | 4 | 1 | 3 |
|
Pride of Lions
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 9" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pride of Lions | 3 | 4 | 5 | 2 | 4 |
Coalition of Cheetahs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
12" | 14" | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 4 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Coalition of Cheetahs | 4 | 4 | 4 | 1 | 4 |
Sounder of Warthogs
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 8" | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 2 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sounder of Warthogs | 1 | 2 | 3 | 0 | 4 |
Bloat of Hippopotamus
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 9" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bloat of Hippopotamus | 3 | 3 | 5 | 3 | 2 |
Cete of Honey Badgers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 4 | 4 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Cete of Honey Badgers | 3 | 4 | 3 | 3 | 3 |
Zeal of Zebras
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
9" | 16" | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Zeal of Zebras | 1 | 3 | 3 | 1 | 5 |
Pod of Ostriches
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 10" | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 2 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pod of Ostriches | 1 | 2 | 4 | 0 | 4 |
Father Lion
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 9" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 4 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Father Lion | 4 | 5 | 5 | 2 | 3 |
Sabretooth Panther
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 10" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 4 | 4 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Sabretooth Panther | 4 | 5 | 4 | 7 | 5 |
Triple-Horned Rhino
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 9" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Triple-Horned Rhino | 4 | 4 | 6 | 4 | 1 |
Lone White Tusker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 12" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 6 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Lone White Tusker | 3 | 3 | 6 | 1 | 2 |
Giant Snake
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 5" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 5 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Snake | 3 | 3 | 7 | 3 | 2 |
Horned Giraffe
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
10" | 15" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 6 | 4 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Horned Giraffe | 3 | 3 | 5 | 1 | 2 |
Crowned Bennu Bird
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
3" | 5" | 7 | ||||
fly | 9" | 18" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 5 | 5 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crowned Bennu Bird | 3 | 3 | 4 | 1 | 2 |