Warriors of Chaos

Warriors of Chaos (v2024)

Magic Weapons

Daemonsword

max 1 per Army

This most deadly of blades is a prison for the essence of a powerful but treacherous Daemon. For all the might it grants its wielder, the Daemon within endlessly strives to be set free.

R S AP Special Rules Daemonsword Combat S+D3 -2 Extra Attacks (+D3), Magical Attacks, Strike First.

Notes: Every roll of a natural 1 made when rolling To Hit with this weapon results in a hit which must be resolved against the unit the wielder has joined, rather than the enemy. If the wielder has not joined a unit, this hit must be resolved against the wielder.

Chaos Runesword

max 1 per Army

This evil blade was forged from black gromril by the thrice-cursed Dwarf Runesmith Grugni Ironheart, a secret pawn of the Chaos gods.

R S AP Special Rules Chaos Runesword Combat S+1 -1 Magical Attacks.

Notes: The wielder of the Chaos Runesword has a +1 modifier to their Weapon Skill and Initiative characteristics.

Filth Mace

max 1 per Army

This heavy-headed and rust-encrusted mace endlessly oozes a necrotic slime which can sap the strength and vitality of the strongest warriors, causing even minor wounds to become debilitating.

R S AP Special Rules Filth Mace Combat S+1 -1 Magical Attacks.

Notes: Any enemy model that suffers one or more unsaved wounds from the Filth Mace must immediately make a Toughness test. If this test is failed, the wounded model suffers a -1 modifier to its Toughness characteristic (to a minimum of 1) until the end of the turn.

Spellthieving Sword

max 1 per Army

Forged of magically resistant ores and carved with dire runes of spell warding, the Spellthieving Sword burns and blinds its victims, robbing them of their mage sight.

R S AP Special Rules Spellthieving Sword Combat S -1 Magical Attacks.

Notes: Any enemy Wizard that suffers one or more unsaved wounds from the Spellthieving Sword immediately forgets a single spell (determined at random) for the remainder of the game.

Daemonsword

max 1 per Army

This most deadly of blades is a prison for the essence of a powerful but treacherous Daemon. For all the might it grants its wielder, the Daemon within endlessly strives to be set free.

R S AP Special Rules Daemonsword Combat S+D3 -2 Extra Attacks (+D3), Magical Attacks, Strike First.

Notes: Every roll of a natural 1 made when rolling To Hit with this weapon results in a hit which must be resolved against the unit the wielder has joined, rather than the enemy. If the wielder has not joined a unit, this hit must be resolved against the wielder.

Chaos Runesword

max 1 per Army

This evil blade was forged from black gromril by the thrice-cursed Dwarf Runesmith Grugni Ironheart, a secret pawn of the Chaos gods.

R S AP Special Rules Chaos Runesword Combat S+1 -1 Magical Attacks.

Notes: The wielder of the Chaos Runesword has a +1 modifier to their Weapon Skill and Initiative characteristics.

Filth Mace

max 1 per Army

This heavy-headed and rust-encrusted mace endlessly oozes a necrotic slime which can sap the strength and vitality of the strongest warriors, causing even minor wounds to become debilitating.

R S AP Special Rules Filth Mace Combat S+1 -1 Magical Attacks.

Notes: Any enemy model that suffers one or more unsaved wounds from the Filth Mace must immediately make a Toughness test. If this test is failed, the wounded model suffers a -1 modifier to its Toughness characteristic (to a minimum of 1) until the end of the turn.

Spellthieving Sword

max 1 per Army

Forged of magically resistant ores and carved with dire runes of spell warding, the Spellthieving Sword burns and blinds its victims, robbing them of their mage sight.

R S AP Special Rules Spellthieving Sword Combat S -1 Magical Attacks.

Notes: Any enemy Wizard that suffers one or more unsaved wounds from the Spellthieving Sword immediately forgets a single spell (determined at random) for the remainder of the game.

Daemonsword

max 1 per Army

This most deadly of blades is a prison for the essence of a powerful but treacherous Daemon. For all the might it grants its wielder, the Daemon within endlessly strives to be set free.

R S AP Special Rules Daemonsword Combat S+D3 -2 Extra Attacks (+D3), Magical Attacks, Strike First.

Notes: Every roll of a natural 1 made when rolling To Hit with this weapon results in a hit which must be resolved against the unit the wielder has joined, rather than the enemy. If the wielder has not joined a unit, this hit must be resolved against the wielder.

Chaos Runesword

max 1 per Army

This evil blade was forged from black gromril by the thrice-cursed Dwarf Runesmith Grugni Ironheart, a secret pawn of the Chaos gods.

R S AP Special Rules Chaos Runesword Combat S+1 -1 Magical Attacks.

Notes: The wielder of the Chaos Runesword has a +1 modifier to their Weapon Skill and Initiative characteristics.

Filth Mace

max 1 per Army

This heavy-headed and rust-encrusted mace endlessly oozes a necrotic slime which can sap the strength and vitality of the strongest warriors, causing even minor wounds to become debilitating.

R S AP Special Rules Filth Mace Combat S+1 -1 Magical Attacks.

Notes: Any enemy model that suffers one or more unsaved wounds from the Filth Mace must immediately make a Toughness test. If this test is failed, the wounded model suffers a -1 modifier to its Toughness characteristic (to a minimum of 1) until the end of the turn.

Spellthieving Sword

max 1 per Army

Forged of magically resistant ores and carved with dire runes of spell warding, the Spellthieving Sword burns and blinds its victims, robbing them of their mage sight.

R S AP Special Rules Spellthieving Sword Combat S -1 Magical Attacks.

Notes: Any enemy Wizard that suffers one or more unsaved wounds from the Spellthieving Sword immediately forgets a single spell (determined at random) for the remainder of the game.

Magic Armour

Armour of the Damned

max 1 per Army

This ornate suit of Chaos armour shimmers with the eldritch energies of the Chaos Wastes, distorting the wearer’s outline and clouding the minds of their foes.

The Armour of the Damned is a suit of full plate armour. In addition, during the Combat phase, enemy models must re- roll successful rolls To Hit made against the wearer.

Crimson Armour of Dargan

max 1 per Army

The rich crimson metal of this armour flares into a storm of blood- coloured light when its wearer wills it, dazzling those who would strike a mortal blow.

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The Crimson Armour of Dargan is a suit of heavy armour. In addition, the wearer is immune to the Multiple Wounds (X) special rule. If the wearer suffers an unsaved wound from an attack with this special rule, they lose a single Wound.

Armour of the Damned

max 1 per Army

This ornate suit of Chaos armour shimmers with the eldritch energies of the Chaos Wastes, distorting the wearer’s outline and clouding the minds of their foes.

The Armour of the Damned is a suit of full plate armour. In addition, during the Combat phase, enemy models must re- roll successful rolls To Hit made against the wearer.

Crimson Armour of Dargan

max 1 per Army

The rich crimson metal of this armour flares into a storm of blood- coloured light when its wearer wills it, dazzling those who would strike a mortal blow.

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The Crimson Armour of Dargan is a suit of heavy armour. In addition, the wearer is immune to the Multiple Wounds (X) special rule. If the wearer suffers an unsaved wound from an attack with this special rule, they lose a single Wound.

Armour of the Damned

max 1 per Army

This ornate suit of Chaos armour shimmers with the eldritch energies of the Chaos Wastes, distorting the wearer’s outline and clouding the minds of their foes.

The Armour of the Damned is a suit of full plate armour. In addition, during the Combat phase, enemy models must re- roll successful rolls To Hit made against the wearer.

Crimson Armour of Dargan

max 1 per Army

The rich crimson metal of this armour flares into a storm of blood- coloured light when its wearer wills it, dazzling those who would strike a mortal blow.

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The Crimson Armour of Dargan is a suit of heavy armour. In addition, the wearer is immune to the Multiple Wounds (X) special rule. If the wearer suffers an unsaved wound from an attack with this special rule, they lose a single Wound.

Talismans

Crown of Everlasting Conquest

max 1 per Army

The warrior’s helmet is crafted into a magnificent crown of spikes and horns which radiate invigorating dark power.

The wearer of the Crown of Everlasting Conquest gains the Regenerate (5+) special rule.

Brazen Collar

max 1 per Army

Champions are sometimes gifted with heavy, rune-etched brass collars. Worn around the neck, these marks of favour are potent wards against magic.

The wearer of a Brazen Collar has Magic Resistance (-2).

Crown of Everlasting Conquest

max 1 per Army

The warrior’s helmet is crafted into a magnificent crown of spikes and horns which radiate invigorating dark power.

The wearer of the Crown of Everlasting Conquest gains the Regenerate (5+) special rule.

Brazen Collar

max 1 per Army

Champions are sometimes gifted with heavy, rune-etched brass collars. Worn around the neck, these marks of favour are potent wards against magic.

The wearer of a Brazen Collar has Magic Resistance (-2).

Crown of Everlasting Conquest

max 1 per Army

The warrior’s helmet is crafted into a magnificent crown of spikes and horns which radiate invigorating dark power.

The wearer of the Crown of Everlasting Conquest gains the Regenerate (5+) special rule.

Brazen Collar

max 1 per Army

Champions are sometimes gifted with heavy, rune-etched brass collars. Worn around the neck, these marks of favour are potent wards against magic.

The wearer of a Brazen Collar has Magic Resistance (-2).

Enchanted Items

Pendant of Damnation

max 1 per Army

This pendant burrows deep into the owner’s chest and nestles beside their heart, filling them with vitality even as their mortal form inches towards damnation.

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The bearer of the Pendant of Damnation gains a +1 modifier to their Attacks characteristic for every Wound they lose.

Helm of Many Eyes

max 1 per Army

This ornate full face helm has no eyeholes, but is covered with magical eyes that, it is said, can see into the souls and minds of men.

The Helm of Many Eyes gives its wearer (but not their mount) the Strike First special rule. However, due to the confusing images the helm conjures up, its wearer is also subject to the Stupidity special rule.

Favour of the Gods

max 1 per Army

The Champion bears an obsidian pendant that marks them as having truly earned the favour of the Dark Gods.

Single use. The bearer of a Favour of the Gods may re-roll the D6 when rolling on the Gaze of the Gods table.

Pendant of Damnation

max 1 per Army

This pendant burrows deep into the owner’s chest and nestles beside their heart, filling them with vitality even as their mortal form inches towards damnation.

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The bearer of the Pendant of Damnation gains a +1 modifier to their Attacks characteristic for every Wound they lose.

Helm of Many Eyes

max 1 per Army

This ornate full face helm has no eyeholes, but is covered with magical eyes that, it is said, can see into the souls and minds of men.

The Helm of Many Eyes gives its wearer (but not their mount) the Strike First special rule. However, due to the confusing images the helm conjures up, its wearer is also subject to the Stupidity special rule.

Favour of the Gods

max 1 per Army

The Champion bears an obsidian pendant that marks them as having truly earned the favour of the Dark Gods.

Single use. The bearer of a Favour of the Gods may re-roll the D6 when rolling on the Gaze of the Gods table.

Pendant of Damnation

max 1 per Army

This pendant burrows deep into the owner’s chest and nestles beside their heart, filling them with vitality even as their mortal form inches towards damnation.

Models whose troop type is ‘infantry’ or ‘cavalry’ only. The bearer of the Pendant of Damnation gains a +1 modifier to their Attacks characteristic for every Wound they lose.

Helm of Many Eyes

max 1 per Army

This ornate full face helm has no eyeholes, but is covered with magical eyes that, it is said, can see into the souls and minds of men.

The Helm of Many Eyes gives its wearer (but not their mount) the Strike First special rule. However, due to the confusing images the helm conjures up, its wearer is also subject to the Stupidity special rule.

Favour of the Gods

max 1 per Army

The Champion bears an obsidian pendant that marks them as having truly earned the favour of the Dark Gods.

Single use. The bearer of a Favour of the Gods may re-roll the D6 when rolling on the Gaze of the Gods table.

Arcane Items

Skull of Katam

max 1 per Army (Wizard only )

The polished skull of the daemonologist Katam constantly whispers its dark secrets into the mind of any Wizard nearby.

The bearer of the Skull of Katam and any other Wizard within 3" (friend or foe) may apply a +1 modifier to any Casting roll they make.

Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.

Infernal Puppet

max 1 per Army (Wizard only )

Twisting and jerking upon its strings, this eldritch homunculus draws the Winds of Magic into itself, causing them to flow with strange currents that confound the wits of its master’s rivals.

Unless the owner of the Infernal Puppet is fleeing or engaged in combat, they may use it whenever an enemy Wizard that is within 24" of them makes a Casting roll. If they do so, the enemy Wizard must roll an extra D6 and discard the highest result.

Spell Familiar

max 1 per Army (Wizard only )

A spell familiar memorises a spell on its master’s behalf, constantly rehearsing for its big moment until it is called upon to share its arcane knowledge.

0-1 per Wizard. The owner of a Spell Familiar knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Note that this does not increase the Wizard’s Level.

Skull of Katam

max 1 per Army (Wizard only )

The polished skull of the daemonologist Katam constantly whispers its dark secrets into the mind of any Wizard nearby.

The bearer of the Skull of Katam and any other Wizard within 3" (friend or foe) may apply a +1 modifier to any Casting roll they make.

Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.

Infernal Puppet

max 1 per Army (Wizard only )

Twisting and jerking upon its strings, this eldritch homunculus draws the Winds of Magic into itself, causing them to flow with strange currents that confound the wits of its master’s rivals.

Unless the owner of the Infernal Puppet is fleeing or engaged in combat, they may use it whenever an enemy Wizard that is within 24" of them makes a Casting roll. If they do so, the enemy Wizard must roll an extra D6 and discard the highest result.

Spell Familiar

max 1 per Army (Wizard only )

A spell familiar memorises a spell on its master’s behalf, constantly rehearsing for its big moment until it is called upon to share its arcane knowledge.

0-1 per Wizard. The owner of a Spell Familiar knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Note that this does not increase the Wizard’s Level.

Skull of Katam

max 1 per Army (Wizard only )

The polished skull of the daemonologist Katam constantly whispers its dark secrets into the mind of any Wizard nearby.

The bearer of the Skull of Katam and any other Wizard within 3" (friend or foe) may apply a +1 modifier to any Casting roll they make.

Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.

Infernal Puppet

max 1 per Army (Wizard only )

Twisting and jerking upon its strings, this eldritch homunculus draws the Winds of Magic into itself, causing them to flow with strange currents that confound the wits of its master’s rivals.

Unless the owner of the Infernal Puppet is fleeing or engaged in combat, they may use it whenever an enemy Wizard that is within 24" of them makes a Casting roll. If they do so, the enemy Wizard must roll an extra D6 and discard the highest result.

Spell Familiar

max 1 per Army (Wizard only )

A spell familiar memorises a spell on its master’s behalf, constantly rehearsing for its big moment until it is called upon to share its arcane knowledge.

0-1 per Wizard. The owner of a Spell Familiar knows one more spell (chosen in the usual way) than is normal for their Level of Wizardry.

Note that this does not increase the Wizard’s Level.

Banner enchantement

Banner Of Iron Resolve

max 1 per Army

No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe.

A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.

Razor Standard

max 1 per Army

Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard.

A unit carrying the Razor Standard gains the Armour Bane (2) special rule.

Rampaging Banner

max 1 per Army

As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray.

When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.

The Blazing Banner

max 1 per Army

An eternal flame flickers about the weapons of those that march beneath the Blazing Banner.

A unit carrying the Blazing Banner gains the Flaming Attacks special rule.

War Banner

max 1 per Army

A proud banner of great age. Those that march beneath the War Banner fight with grim resolve.

When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

Banner of the Gods

max 1 per Army

Forged in the red-lit depths of Zharr-Naggrund, the Banner of the Gods induces dread in the enemy and unshakeable courage in the servants of Chaos.

A unit carrying the Banner of the Gods ignores all negative modifiers to its Leadership characteristic.

Doom Totem

max 1 per Army

A collection of ragged skins strung over a framework of bone, the Doom Totem exudes a potent magic that demoralises and appals all who look upon it.

All enemy units that can draw a line of sight to the model carrying the Doom Totem suffer a -1 modifier to their Leadership characteristic.

Blasted Standard

max 1 per Army

The Blasted Standard burns with coruscating magical flames that explode outward to consume any missile that comes near it.

A unit carrying the Blasted Standard may re-roll any rolls of a natural 1 when making an Armour Save roll against wounds suffered during the Shooting phase.

Banner of Rage

max 1 per Army

Sewn from strings of congealed gore, this banner radiates a bloodlust so strong that those beneath it are goaded into a state of permanent rage.

A unit carrying the Banner of Rage gains the Frenzy special rule. However, unlike other Frenzied units, this unit cannot lose this special rule.

Banner Of The Dark Powers

max 1 per Army

Pulsing with iridescent light, this banner shields those who march beneath it from all but the most potent magic.

A unit carrying the Banner of the Dark Powers gains the Magic Resistance (-3) special rule

Icon Of Darkness

max 1 per Army

This accursed icon is cloaked in endless shadow, the darkness shielding those who bear it from view as they march.

Any enemy model that targets a unit carrying the Icon of Darkness during the Shooting phase suffers an additional -1 To Hit modifier

Army organisation

Characters

Characters

(50% Max)

Core

Core

(25% Least)

Special

Special

(50% Max)

Rare

Rare

(25% Max)

Mercenaries

Mercenaries

(20% Max)

Allies

Allies

(25% Max)

Characters
Characters

Daemon Prince

215 pts single model
Troops M WS BS S T W I A Ld Troop's type
Daemon Prince 6 7 5 6 5 4 7 5 9

Magic options

25 pts
50 pts
75 pts
100 pts
free
free
free

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
70 pts
60 pts
50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts

Arcane Items

60 pts
60 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
30 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

0 pts
free
6 pts
free
10 pts
10 pts
10 pts
10 pts
up to 100 pts
30 pts
up to 50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
15 pts
15 pts
Characters

Chaos Lord

195 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chaos Lord 4 7 3 5 5 4 6 5 9

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
70 pts
60 pts
50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
3 pts
4 pts
3 pts
4 pts
free
10 pts
10 pts
10 pts
10 pts
up to 100 pts
2 pts
up to 50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
15 pts
15 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
16 pts
35 pts
110 pts
free
10 pts
10 pts
10 pts
10 pts
135 pts
free
10 pts
10 pts
10 pts
10 pts
120 pts
15 pts
285 pts
Characters

Exalted Champion

125 pts single model
Troops M WS BS S T W I A Ld Troop's type
Exalted Champion 4 6 3 5 4 3 5 4 8

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
70 pts
60 pts
50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
3 pts
4 pts
3 pts
4 pts
free
10 pts
10 pts
10 pts
10 pts
up to 75 pts
2 pts
up to 50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
15 pts
15 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
16 pts
35 pts
110 pts
free
10 pts
10 pts
10 pts
10 pts
135 pts
free
10 pts
10 pts
10 pts
10 pts
Characters

Aspiring Champion

70 pts single model
Troops M WS BS S T W I A Ld Troop's type
Aspiring Champion 4 5 3 4 4 2 4 3 8

Magic Weapons

50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

3 pts
3 pts
4 pts
3 pts
4 pts
free
10 pts
10 pts
10 pts
10 pts
up to 50 pts
2 pts
up to 50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
15 pts
15 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
16 pts
110 pts
free
10 pts
10 pts
10 pts
10 pts
135 pts
free
10 pts
10 pts
10 pts
10 pts
Characters

Mount Chaos Chariot

single model
Troops M WS BS S T W I A Ld Troop's type
Chariot - - - 5 5 4 - - -
Chaos Charioteer(2) - 5 3 4 - - 4 1 8
Chaos Steed(2) 7 3 - 4 - - 3 1 -

Options

free
10 pts
10 pts
10 pts
10 pts
Characters

Mount Gorebeast Chariot

single model
Troops M WS BS S T W I A Ld Troop's type
Chariot - - - 5 5 4 - - -
Chaos Charioteer(2) - 5 3 4 - - 4 1 8
Garobest 6 4 - 5 - - 2 3 -

Options

free
10 pts
10 pts
10 pts
10 pts
Characters

Sorcerer Lord

195 pts single model
Troops M WS BS S T W I A Ld Troop's type
Sorcerer Lord 4 5 3 4 4 3 4 3 8

Magic options

30 pts
free
free
free

Magic Weapons

75 pts
65 pts
60 pts
55 pts
50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

70 pts
70 pts
60 pts
50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts

Arcane Items

60 pts
60 pts
55 pts
50 pts
50 pts
50 pts
45 pts
35 pts
30 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 100 pts
free
10 pts
10 pts
10 pts
up to 50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
15 pts
15 pts

Mount options

Select at least one mount option Min 0 entry
Select at most one mount option Max 1 entry
16 pts
35 pts
110 pts
free
10 pts
10 pts
10 pts
10 pts
120 pts
15 pts
285 pts
Characters

Exalted Sorcerer

90 pts single model
Troops M WS BS S T W I A Ld Troop's type
Exalted Sorcerer 4 4 3 4 4 2 4 2 8

Magic options

30 pts
free
free
free

Magic Weapons

50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts

Arcane Items

50 pts
50 pts
50 pts
45 pts
35 pts
30 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

free
Max one General by Army Max 1 entry

Options

up to 50 pts
free
10 pts
10 pts
10 pts
up to 50 pts
50 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
15 pts
15 pts

Mount options

Select at most one mount option Max 1 entry
Select at least one mount option Min 0 entry
16 pts
35 pts
110 pts
free
10 pts
10 pts
10 pts
10 pts
Core
Core

Chaos Warriors

65 pts + 13 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Chaos Warrior 4 5 3 4 4 1 4 1 8
Champion 4 5 3 4 4 1 4 2 8

Magic Weapons

25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-1 per Army)

35 pts

(0-1 per Army)

30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts
6 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts

Options

1 pts/mod.
2 pts/mod.
1 pts/mod.
free
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
1 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
5 pts
Core

Chaos Knights

108 pts + 27 pts/extra model 4-99 models
Troops M WS BS S T W I A Ld Troop's type
Chaos Knight - 5 3 4 4 1 4 1 8
Champion - 5 3 4 4 1 4 2 8
Chaos Steed 7 3 - 4 - - 3 1 -

Command group options

6 pts
up to 25 pts
6 pts
up to 50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-1 per Army)

35 pts

(0-1 per Army)

30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts
6 pts

Magic Weapons

25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts

Options

free
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
5 pts
Core

Chaos Marauders

30 pts + 6 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Chaos Marauder 4 4 3 3 3 1 3 1 6
Marauder Chieftain 4 4 3 3 3 1 3 2 7

Command group options

7 pts
5 pts
5 pts

Options

2 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.
free
1 pts/mod.
1 pts/mod.
1 pts/mod.
1 pts/mod.
free
free
free
Core

Marauder Horsemen

60 pts + 12 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Marauder Horsemen - 4 3 3 3 1 3 1 6
Marauder Horsemaster - 4 3 3 3 1 3 2 7
Warhorse 8 3 - 3 - - 3 1 -

Command group options

7 pts
5 pts
5 pts

Options

free
free
1 pts/mod.
1 pts/mod.
free
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
1 pts/mod.
Core

Chaos Warhounds

30 pts + 6 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Chaos Warhound 7 4 0 3 3 1 3 1 6
Chaos Warhound Handler 5 5 3 4 4 1 4 1 8

Command group options

15 pts
free
free

Options

1 pts/mod.
1 pts/mod.
5 pts
Special
Special

Chosen Chaos Warriors

85 pts + 17 pts/extra model 5-99 models
Troops M WS BS S T W I A Ld Troop's type
Chosen Chaos Warrior 4 5 3 4 4 1 4 2 9
Champion 4 5 3 4 4 1 4 3 9

Command group options

7 pts
up to 25 pts
7 pts
up to 100 pts

(0-1 per Army)

75 pts

(0-1 per Army)

65 pts

(0-1 per Army)

50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-1 per Army)

35 pts

(0-1 per Army)

30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts
7 pts

Magic Weapons

25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts

Options

1 pts/mod.
2 pts/mod.
1 pts/mod.
free
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
free
2 pts/mod.
1 pts/mod.
1 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
5 pts
Special

Chosen Chaos Knights

144 pts + 36 pts/extra model 4-99 models
Troops M WS BS S T W I A Ld Troop's type
Chosen Chaos Knight - 5 3 4 4 1 4 2 9
Champion - 5 3 4 4 1 4 3 9
Chaos Steed 7 3 - 4 - - 3 1 -

Magic Weapons

25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Command group options

7 pts
up to 25 pts
7 pts
up to 100 pts

(0-1 per Army)

75 pts

(0-1 per Army)

65 pts

(0-1 per Army)

50 pts

(0-1 per Army)

50 pts

(0-1 per Army)

40 pts

(0-1 per Army)

40 pts

(0-1 per Army)

35 pts

(0-1 per Army)

30 pts

(0-1 per Army)

25 pts

(0-1 per Army)

25 pts

(0-1 per Army)

20 pts
7 pts

Magic Armour

25 pts
20 pts
10 pts
5 pts

Options

free
2 pts/mod.
2 pts/mod.
2 pts/mod.
2 pts/mod.
free
3 pts/mod.
2 pts/mod.
2 pts/mod.

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
5 pts
Special

Chaos Chariot

110 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chariot - - - 5 5 4 - - -
Chaos Charioteer(2) - 5 3 4 - - 4 1 8
Chaos Steed(2) 7 3 - 4 - - 3 1 -

Options

free
10 pts
10 pts
10 pts
10 pts
Special

Chaos Ogres

99 pts + 33 pts/extra model 3-15 models
Troops M WS BS S T W I A Ld Troop's type
Chaos Ogre 6 3 2 4 4 3 2 3 7
Champion 6 3 2 4 4 3 2 4 7

Command group options

6 pts
6 pts
6 pts

Options

3 pts/mod.
4 pts/mod.
free
3 pts/mod.
3 pts/mod.
3 pts/mod.
3 pts/mod.
Special

Dragon Ogres

56 pts + 56 pts/extra model 1-9 models
Troops M WS BS S T W I A Ld Troop's type
Dragon Ogre 7 4 2 5 4 4 2 3 8
Shartak 7 4 2 5 4 4 2 4 8

Command group options

7 pts
up to 25 pts
up to 25 pts
25 pts
20 pts
15 pts
10 pts

Magic Weapons

25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Options

3 pts/mod.
4 pts/mod.
3 pts/mod.
free
3 pts/mod.

Magic Armour

25 pts
20 pts
10 pts
5 pts

Talismans

25 pts
20 pts
20 pts
15 pts

Enchanted Items

25 pts
20 pts
20 pts
10 pts
5 pts
5 pts
Rare
Rare

Gorebeast Chariot

135 pts single model
Troops M WS BS S T W I A Ld Troop's type
Chariot - - - 5 5 4 - - -
Chaos Charioteer(2) - 5 3 4 - - 4 1 8
Garobest 6 4 - 5 - - 2 3 -

Options

free
10 pts
10 pts
10 pts
10 pts
Rare

Dragon Ogre Shaggoth

225 pts single model
Troops M WS BS S T W I A Ld Troop's type
Dragon Ogre Shaggoth 7 - 2 6 5 6 4 5 9

Options

3 pts
4 pts
free
6 pts
up to 50 pts
up to 50 pts
25 pts
20 pts
15 pts
10 pts
50 pts
45 pts
35 pts
35 pts
30 pts

Magic Weapons

50 pts
45 pts
45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
25 pts
20 pts
20 pts
20 pts
15 pts
15 pts
5 pts

Magic Armour

50 pts
40 pts
40 pts
35 pts
30 pts
25 pts
20 pts
10 pts
5 pts

Talismans

45 pts
40 pts
35 pts
35 pts
30 pts
25 pts
20 pts
20 pts
15 pts

Enchanted Items

45 pts
45 pts
40 pts
40 pts
35 pts
30 pts
30 pts
25 pts
20 pts
20 pts
10 pts
5 pts
5 pts
Mercenaries