Vampire Counts

Vampire Counts

Correspondence of translations with another language

军队使用的规则和装备

ZH EN
Accursed Reliquary
Powerful necromantic magic clings to the unhallowed remains enshrined within the heart of a Mortis Engine, energising nearby Undead. Whilst within this model’s Command range, friendly units with the Necromantic Undead special rule gain a +1 modifier to their Movement and Initiative characteristics.
Accursed Reliquary
Powerful necromantic magic clings to the unhallowed remains enshrined within the heart of a Mortis Engine, energising nearby Undead. Whilst within this model’s Command range, friendly units with the Necromantic Undead special rule gain a +1 modifier to their Movement and Initiative characteristics.
Accursed Weapons
The blades of the Blood Knights are fel weapons inscribed with dark runes, chased with precious metals and fashioned in the likenesses of evil beasts. A hand weapon carried by a model with this special rule has the Magical Attacks special rule and an Armour Piercing characteristic of -1.
Accursed Weapons
The blades of the Blood Knights are fel weapons inscribed with dark runes, chased with precious metals and fashioned in the likenesses of evil beasts. A hand weapon carried by a model with this special rule has the Magical Attacks special rule and an Armour Piercing characteristic of -1.
Great Weapon
Great Weapon
Hand Weapon
Hand Weapon
Light armour
Light armour
Heavy armour
Heavy armour
Armour Bane
Armour Bane
Flaming Attacks
Flaming Attacks
Magical Attacks
Magical Attacks
Stomp Attacks
Stomp Attacks
Poisoned Attacks
Poisoned Attacks
Impact Hits
Impact Hits
Vanguard
Vanguard
Banner Of The Count
The ensorcelled Battle Standards of the Vampire Counts magnify the invisible forces that give the Undead strength. A Vampire Thrall that has been upgraded to be your Battle Standard Bearer replaces the “Hold Your Ground” rule given in the Warhammer: the Old World rulebook with the version given below: “Hold Your Ground”: Friendly units within the Battle Standard Bearer’s Command range may re-roll any failed Leadership test. In addition, friendly units within the Battle Standard Bearer’s Command range reduce the number of Wounds lost due to the Unstable special rule by D3. Note that this is not cumulative with the Indomitable (X) special rule (see page 27). If a unit is affected by both, use the highest value.
Banner Of The Count
The ensorcelled Battle Standards of the Vampire Counts magnify the invisible forces that give the Undead strength. A Vampire Thrall that has been upgraded to be your Battle Standard Bearer replaces the “Hold Your Ground” rule given in the Warhammer: the Old World rulebook with the version given below: “Hold Your Ground”: Friendly units within the Battle Standard Bearer’s Command range may re-roll any failed Leadership test. In addition, friendly units within the Battle Standard Bearer’s Command range reduce the number of Wounds lost due to the Unstable special rule by D3. Note that this is not cumulative with the Indomitable (X) special rule (see page 27). If a unit is affected by both, use the highest value.
Barding
Barding
Bestial Fury
In battle, a Varghulf becomes a whirlwind of rage, turning to face the enemies that would surround it with supernatural speed. Enemy units cannot claim any bonus combat result points for being engaged with this model’s flank or rear arc.
Bestial Fury
In battle, a Varghulf becomes a whirlwind of rage, turning to face the enemies that would surround it with supernatural speed. Enemy units cannot claim any bonus combat result points for being engaged with this model’s flank or rear arc.
Blasphemous Tome
Rumoured to have been penned by Nagash himself, the Winds of Magic become nigh uncontrollable in the presence of a Blasphemous Tome. All Wizards (friend or foe) may apply a +1 modifier to any Casting roll whilst within this model’s Command range. However, if any Wizard miscasts whilst within this model’s Command range, they must roll twice on the Miscast table and apply both results.
Blasphemous Tome
Rumoured to have been penned by Nagash himself, the Winds of Magic become nigh uncontrollable in the presence of a Blasphemous Tome. All Wizards (friend or foe) may apply a +1 modifier to any Casting roll whilst within this model’s Command range. However, if any Wizard miscasts whilst within this model’s Command range, they must roll twice on the Miscast table and apply both results.
Shield
Shield
Bound Spirits
Snatched from Morr’s dark realm by the magic of a Necromancer, the tortured shades of the dead are bound to the will of the one that summoned them. Unlike other swarms, this unit is not subject to the Undisciplined rule. In other words, this unit can use the Inspiring Presence rule of the army’s General and the Hold your Ground rule of a Battle Standard.
Bound Spirits
Snatched from Morr’s dark realm by the magic of a Necromancer, the tortured shades of the dead are bound to the will of the one that summoned them. Unlike other swarms, this unit is not subject to the Undisciplined rule. In other words, this unit can use the Inspiring Presence rule of the army’s General and the Hold your Ground rule of a Battle Standard.
Flammable
Flammable
Calloused Hide
counts as light armour
Calloused Hide
counts as light armour
Carrion Feeders
The decaying carcass of a Zombie Dragon is wreathed by swarms of buzzing carrion feeders that crawl greedily across the exposed flesh of its enemies, choking and blinding them. Enemy units engaged in combat with this model suffer a -1 modifier to their Initiative characteristic.
Carrion Feeders
The decaying carcass of a Zombie Dragon is wreathed by swarms of buzzing carrion feeders that crawl greedily across the exposed flesh of its enemies, choking and blinding them. Enemy units engaged in combat with this model suffer a -1 modifier to their Initiative characteristic.
Claws And Fangs
counts as hand weapons
Claws And Fangs
counts as hand weapons
Cleaving Blow
With a swift and deadly strike, a skilled warrior can cleave through armour. If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ‘Cleaving Blow’. Enemy models whose troop type is ‘regular infantry’, ‘heavy infantry’, ‘light cavalry’, ‘heavy cavalry’ or ‘war beasts’ are not permitted an armour or Regeneration save against a Cleaving Blow (Ward saves can be attempted as normal). Note that if an attack wounds automatically, this special rule cannot be used.
Cleaving Blow
With a swift and deadly strike, a skilled warrior can cleave through armour. If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ‘Cleaving Blow’. Enemy models whose troop type is ‘regular infantry’, ‘heavy infantry’, ‘light cavalry’, ‘heavy cavalry’ or ‘war beasts’ are not permitted an armour or Regeneration save against a Cleaving Blow (Ward saves can be attempted as normal). Note that if an attack wounds automatically, this special rule cannot be used.
Close Order
Close Order
Counter Charge
Counter Charge
Killing Blow
Killing Blow
Dark Vitality
Vampires and Necromancers are powerful beings able to exist without the animating will of another. Models with this special rule are not subject to the Death of a General rule. In addition, unless they have joined a unit that does not have this special rule they (and their mounts) can march as normal.
Dark Vitality
Vampires and Necromancers are powerful beings able to exist without the animating will of another. Models with this special rule are not subject to the Death of a General rule. In addition, unless they have joined a unit that does not have this special rule they (and their mounts) can march as normal.
Draconic Scales
counts as full plate armour
Draconic Scales
counts as full plate armour
Terror
Terror
Ethereal
Ethereal
Swiftstride
Swiftstride
Filth-encrusted claws
R S AP Special Rules Filth-encrusted claws Combat S -1 Poisoned Attacks
Filth-encrusted claws
R S AP Special Rules Filth-encrusted claws Combat S -1 Poisoned Attacks
Filth-encrusted Talons
R S AP Special Rules Filth-encrusted talons Combat S -1 Armour Bane (1), Poisoned Attacks
Filth-encrusted Talons
R S AP Special Rules Filth-encrusted talons Combat S -1 Armour Bane (1), Poisoned Attacks
First Charge
First Charge
Fly
Fly
Frenzy
Frenzy
Ghoulish Glamour
Mortals quail in awestruck disbelief at the sight of a Vampire coven lounging upon the decayed luxury of a Coven Throne. Enemy units must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Ghoulish Glamour
Mortals quail in awestruck disbelief at the sight of a Vampire coven lounging upon the decayed luxury of a Coven Throne. Enemy units must make a Leadership test before making any rolls To Hit against this model during the Combat phase. If this test is failed, only rolls of a natural 6 will hit.
Large Target
Large Target
Hatred
Hatred
Horde
Horde
Indomitable
Amongst the ranks of the Vampire Counts armies march creatures with an indomitable will to hang on to the last vestiges of life, no matter what. A unit with this special rule reduces the number of wounds suffered due to the Unstable special rule by the number shown in brackets (shown here as ‘X’). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. For example, if a character with Indomitable (2) joins a unit with Indomitable (1), the whole unit uses the character’s Indomitable (2) special rule.
Indomitable
Amongst the ranks of the Vampire Counts armies march creatures with an indomitable will to hang on to the last vestiges of life, no matter what. A unit with this special rule reduces the number of wounds suffered due to the Unstable special rule by the number shown in brackets (shown here as ‘X’). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. For example, if a character with Indomitable (2) joins a unit with Indomitable (1), the whole unit uses the character’s Indomitable (2) special rule.
Infested
Legend has it that, when slain, Terrorgheists explode into great clouds of multitudinous, swarming bats. When this model loses its last Wound, every unit in base contact with it (friend or foe) suffers D6 Strength 2 hits, each with an AP of -1.
Infested
Legend has it that, when slain, Terrorgheists explode into great clouds of multitudinous, swarming bats. When this model loses its last Wound, every unit in base contact with it (friend or foe) suffers D6 Strength 2 hits, each with an AP of -1.
Invocation Of Nehek
The Necromancer intones the dread syllables handed down from Nagash himself, breathing unlife into the lifeless cadavers strewn across the battlefield. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to resurrect the fallen (see page 28) by making a Leadership test (using their own Leadership). If this test is passed, a single friendly unit that has the Necromantic Undead special rule and is within 12" of this character recovers a number of lost Wounds. However, magically repairing great Undead beasts is much harder than raising Zombies from the dirt. Therefore, how many Wounds are recovered depends upon the unit’s troop type and this character’s Level of Wizardry: • If the unit’s troop type is ‘regular infantry’ or ‘heavy infantry’, it recovers a number of Wounds equal to this character’s Level of Wizardry +D3. • If the unit’s troop type is ‘swarms’, ‘light cavalry’ or ‘war beasts’, it recovers a number of Wounds equal to this character’s Level of Wizardry +1. • If the unit’s troop type is ‘monstrous infantry’, ‘heavy cavalry’, ‘monstrous cavalry’ or ‘light chariot’, it recovers a number of Wounds equal to this character’s Level of Wizardry. • If the unit’s troop type is ‘heavy chariot’, ‘monstrous creature’, ‘behemoth’ or ‘war machine’, it recovers a single Wound.
Invocation Of Nehek
The Necromancer intones the dread syllables handed down from Nagash himself, breathing unlife into the lifeless cadavers strewn across the battlefield. During the Command sub-phase of their turn, if they are not engaged in combat, this character may attempt to resurrect the fallen (see page 28) by making a Leadership test (using their own Leadership). If this test is passed, a single friendly unit that has the Necromantic Undead special rule and is within 12" of this character recovers a number of lost Wounds. However, magically repairing great Undead beasts is much harder than raising Zombies from the dirt. Therefore, how many Wounds are recovered depends upon the unit’s troop type and this character’s Level of Wizardry: • If the unit’s troop type is ‘regular infantry’ or ‘heavy infantry’, it recovers a number of Wounds equal to this character’s Level of Wizardry +D3. • If the unit’s troop type is ‘swarms’, ‘light cavalry’ or ‘war beasts’, it recovers a number of Wounds equal to this character’s Level of Wizardry +1. • If the unit’s troop type is ‘monstrous infantry’, ‘heavy cavalry’, ‘monstrous cavalry’ or ‘light chariot’, it recovers a number of Wounds equal to this character’s Level of Wizardry. • If the unit’s troop type is ‘heavy chariot’, ‘monstrous creature’, ‘behemoth’ or ‘war machine’, it recovers a single Wound.
Iron-Shod Hoove
counts as hand weapons
Iron-Shod Hoove
counts as hand weapons
Lance
Lance
Lore of Undeath
Mystery shrouds the study of Necromancy. To learn this dark art, an aspirant must find a willing tutor and become their apprentice, or acquire forbidden books rich in the secrets of undeath. It is this intrinsic mystery that drives Necromancers to become servants of the Vampire Counts, hoping to learn first-hand from the masters of undeath. A Wizard with the ‘Lore of Undeath’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
Lore of Undeath
Mystery shrouds the study of Necromancy. To learn this dark art, an aspirant must find a willing tutor and become their apprentice, or acquire forbidden books rich in the secrets of undeath. It is this intrinsic mystery that drives Necromancers to become servants of the Vampire Counts, hoping to learn first-hand from the masters of undeath. A Wizard with the ‘Lore of Undeath’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below.
Martial Pride
Over time, the Blood Knights have become a macabre parody of the noble knights they once were, toying with their foes mercilessly in one-sided duels to the death. Every model in a unit of Blood Knights can issue and accept challenges in the same manner as a character. However, a unit with this special rule cannot refuse a challenge – if a challenge is issued and a model belonging to this unit could accept it, a model belonging to the unit must accept it.
Martial Pride
Over time, the Blood Knights have become a macabre parody of the noble knights they once were, toying with their foes mercilessly in one-sided duels to the death. Every model in a unit of Blood Knights can issue and accept challenges in the same manner as a character. However, a unit with this special rule cannot refuse a challenge – if a challenge is issued and a model belonging to this unit could accept it, a model belonging to the unit must accept it.
Move Through Cover
Move Through Cover
Necromantic Undead
The Undead legions of the Vampire Counts march under the command of powerful Necromancers. Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules: • Fear • Immune to Psychology • Unbreakable • Unstable A character with this special rule cannot join a unit without this special rule, and vice versa.
Necromantic Undead
The Undead legions of the Vampire Counts march under the command of powerful Necromancers. Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules: • Fear • Immune to Psychology • Unbreakable • Unstable A character with this special rule cannot join a unit without this special rule, and vice versa.
Open Order
Open Order
Scaly Skin
counts as Heavy armour
Scaly Skin
counts as Heavy armour
Pestilential Breath
R S AP Special Rules Pestilential breath N/A 2 -3 Breath Weapon
Pestilential Breath
R S AP Special Rules Pestilential breath N/A 2 -3 Breath Weapon
Poisonous tail
R S AP Special Rules Poisonous tail Combat S - Poisoned Attacks, Strike First Note: In combat, this model may make one of its attacks each turn with this weapon.
Poisonous tail
R S AP Special Rules Poisonous tail Combat S - Poisoned Attacks, Strike First Note: In combat, this model may make one of its attacks each turn with this weapon.
Rancid Maw
R S AP Special Rules Rancid maw Combat S -2 Armour Bane (1), Multiple Wounds (2) Note: In combat, this model must make one of its attacks each turn with this weapon.
Rancid Maw
R S AP Special Rules Rancid maw Combat S -2 Armour Bane (1), Multiple Wounds (2) Note: In combat, this model must make one of its attacks each turn with this weapon.
Random Attacks
Random Attacks
Regeneration
Regeneration
Reserve Move
Reserve Move
Scrying Pool
The Coven Thrones bear great enchanted bowls full of fresh blood, within which the Vampire’s handmaidens can scry the future. Even if engaged in combat, this model can cast the following Bound spell, with a Power Level of 2: Type: Enchantment Casting Value: 9+ Range: Self Effect: Until your next Start of Turn sub-phase, this model may re-roll any rolls To Hit of a natural 1.
Scrying Pool
The Coven Thrones bear great enchanted bowls full of fresh blood, within which the Vampire’s handmaidens can scry the future. Even if engaged in combat, this model can cast the following Bound spell, with a Power Level of 2: Type: Enchantment Casting Value: 9+ Range: Self Effect: Until your next Start of Turn sub-phase, this model may re-roll any rolls To Hit of a natural 1.
Skeletal Hoove
counts as hand weapon
Skeletal Hoove
counts as hand weapon
Skirmishers
Skirmishers
Slavering Charge
Fighting as a ferocious pack, charging Dire Wolves quickly overpower their enemies. During a turn in which it charged, this model has a +1 modifier to its Strength characteristic.
Slavering Charge
Fighting as a ferocious pack, charging Dire Wolves quickly overpower their enemies. During a turn in which it charged, this model has a +1 modifier to its Strength characteristic.
Wizard
Wizard
Spectral Coach
Compelled by the undying spirit of its accursed passenger, a Black Coach shifts constantly between the world of the living and the realm of the dead. A Black Coach is not wholly corporeal. To represent this, a Black Coach may become ‘Incorporeal’ during the Command sub-phase of its turn, and will remain Incorporeal until your next Start of Turn sub-phase. Whilst Incorporeal, a Black Coach: • Loses the Impact Hits (D6+2) special rule. • Gains the Ethereal and Fly (10) special rules.
Spectral Coach
Compelled by the undying spirit of its accursed passenger, a Black Coach shifts constantly between the world of the living and the realm of the dead. A Black Coach is not wholly corporeal. To represent this, a Black Coach may become ‘Incorporeal’ during the Command sub-phase of its turn, and will remain Incorporeal until your next Start of Turn sub-phase. Whilst Incorporeal, a Black Coach: • Loses the Impact Hits (D6+2) special rule. • Gains the Ethereal and Fly (10) special rules.
Spectral Reapers
Galloping above the battlefield upon spectral steeds, Hexwraiths lean low in their saddles to reap the souls of the living. A unit with this special rule may perform a ‘Spectral Reapers’ attack against a single enemy unit that is not engaged in combat. To do so, this unit must move (by flying) over the unit it wishes to attack during the Remaining Moves sub-phase. Once this unit’s movement is complete, the enemy unit suffers a single Strength 4 hit, with no armour save permitted (Ward and Regeneration saves can be attempted as normal), and with the Flaming Attacks and Magical Attacks special rules, for each model in this unit that moved over it.
Spectral Reapers
Galloping above the battlefield upon spectral steeds, Hexwraiths lean low in their saddles to reap the souls of the living. A unit with this special rule may perform a ‘Spectral Reapers’ attack against a single enemy unit that is not engaged in combat. To do so, this unit must move (by flying) over the unit it wishes to attack during the Remaining Moves sub-phase. Once this unit’s movement is complete, the enemy unit suffers a single Strength 4 hit, with no armour save permitted (Ward and Regeneration saves can be attempted as normal), and with the Flaming Attacks and Magical Attacks special rules, for each model in this unit that moved over it.
Spectral Scythe
R S AP Special Rules Spectral scythe Combat S N/A Magical Attacks Notes: No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).
Spectral Scythe
R S AP Special Rules Spectral scythe Combat S N/A Magical Attacks Notes: No armour save is permitted against wounds caused by this weapon (Ward and Regeneration saves can be attempted as normal).
The Hunger
Consumed by the red thirst, a Strigoi Ghoul King will feed hungrily upon the hot blood of their foes, replenishing their own strength and vitality. At the end of any Combat phase in which this character inflicted one or more unsaved wounds, roll a D6. On a roll of 6, this character recovers a single lost Wound. However, so great is this character’s hunger that, whenever they (and any unit they have joined) make a Pursuit roll, they roll only a single D6 (rather than the usual 2D6).
The Hunger
Consumed by the red thirst, a Strigoi Ghoul King will feed hungrily upon the hot blood of their foes, replenishing their own strength and vitality. At the end of any Combat phase in which this character inflicted one or more unsaved wounds, roll a D6. On a roll of 6, this character recovers a single lost Wound. However, so great is this character’s hunger that, whenever they (and any unit they have joined) make a Pursuit roll, they roll only a single D6 (rather than the usual 2D6).
The Newly Dead
Those that fall in battle may be compelled by necromantic magic to rise again and fight against their former comrades. When resurrecting the fallen, a unit with this special rule can be taken beyond its starting size.
The Newly Dead
Those that fall in battle may be compelled by necromantic magic to rise again and fight against their former comrades. When resurrecting the fallen, a unit with this special rule can be taken beyond its starting size.
Wailing Dirge
The chilling howl of a restless spirit is an omen of death and despair, capable of crippling even the most resilient prey. During the Shooting phase of its turn, unless it marched during the preceding Movement phase, a model with this special rule may make a ‘Wailing Dirge’ attack. A Wailing Dirge attack may target any enemy unit that is within 8" of this model (including units that are engaged in combat) and that this model can draw a line of sight to, or that this model is engaged in combat with. The target must make a Leadership test with a -2 modifier to its Leadership characteristic (to a minimum of 2). If this test is failed, the target suffers a number of wounds equal to the amount by which it failed the test, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal). Note that a Wailing Dirge attack can target an enemy character, regardless of the usual rules for targeting Lone characters
Wailing Dirge
The chilling howl of a restless spirit is an omen of death and despair, capable of crippling even the most resilient prey. During the Shooting phase of its turn, unless it marched during the preceding Movement phase, a model with this special rule may make a ‘Wailing Dirge’ attack. A Wailing Dirge attack may target any enemy unit that is within 8" of this model (including units that are engaged in combat) and that this model can draw a line of sight to, or that this model is engaged in combat with. The target must make a Leadership test with a -2 modifier to its Leadership characteristic (to a minimum of 2). If this test is failed, the target suffers a number of wounds equal to the amount by which it failed the test, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal). Note that a Wailing Dirge attack can target an enemy character, regardless of the usual rules for targeting Lone characters
Wicked Claw
R S AP Special Rules Wicked claws Combat S -2 -
Wicked Claw
R S AP Special Rules Wicked claws Combat S -2 -
Wight Banner
The enchanted banners of long-dead kings are inscribed with powerful charms. A Wight Lord that has been upgraded to be your Battle Standard Bearer replaces the “Hold Your Ground” rule given in the Warhammer: the Old World rulebook with the version given below: “Hold Your Ground”: Friendly units within the Battle Standard Bearer’s Command range may re-roll any failed Leadership test. In addition, friendly units within the Battle Standard Bearer’s Command range reduce the number of Wounds lost due to the Unstable special rule by D3. Note that this is not cumulative with the Indomitable (X) special rule (see page 27). If a unit is affected by both, use the highest value.
Wight Banner
The enchanted banners of long-dead kings are inscribed with powerful charms. A Wight Lord that has been upgraded to be your Battle Standard Bearer replaces the “Hold Your Ground” rule given in the Warhammer: the Old World rulebook with the version given below: “Hold Your Ground”: Friendly units within the Battle Standard Bearer’s Command range may re-roll any failed Leadership test. In addition, friendly units within the Battle Standard Bearer’s Command range reduce the number of Wounds lost due to the Unstable special rule by D3. Note that this is not cumulative with the Indomitable (X) special rule (see page 27). If a unit is affected by both, use the highest value.

军队可用的魔法物品

ZH EN

军队可用的魔法旗帜

ZH EN
Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe. A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Banner Of Iron Resolve
No regiment that stands beneath the Banner of Iron Resolve has ever fled from the foe. A unit carrying the Banner of Iron Resolve gains the Stubborn special rule.
Banner Of The Barrows
Woven from the wind and the cold, the chill of this banner touches the hearts of those who stand before it. Wight Lord Battle Standard Bearer only. During the Combat phase, when a unit carrying the Banner of the Barrows makes a roll To Hit, a roll of 3+ is always a success, regardless of the target’s Weapon Skill.
Banner Of The Barrows
Woven from the wind and the cold, the chill of this banner touches the hearts of those who stand before it. Wight Lord Battle Standard Bearer only. During the Combat phase, when a unit carrying the Banner of the Barrows makes a roll To Hit, a roll of 3+ is always a success, regardless of the target’s Weapon Skill.
Drakenhof Banner
The infamous Count Vlad von Carstein had thrall Necromancers enchant his household standard to sustain his bodyguard. If a unit carrying the Drakenhof Banner has the Regeneration (X+) special rule, it improves the armour value of its Regeneration save by 1.
Drakenhof Banner
The infamous Count Vlad von Carstein had thrall Necromancers enchant his household standard to sustain his bodyguard. If a unit carrying the Drakenhof Banner has the Regeneration (X+) special rule, it improves the armour value of its Regeneration save by 1.
Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray. When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
Rampaging Banner
As a matter of honour, those that fight beneath the Rampaging Banner are always first into the fray. When a unit carrying the Rampaging Banner declares a charge, it may re-roll its Charge roll.
Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard. A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Razor Standard
Hung with hundreds of wickedly sharp blades, an air of sharpness radiates outwards from the Razor Standard. A unit carrying the Razor Standard gains the Armour Bane (2) special rule.
Standard Of Hellish Vigour
The restless essence of the Vampire whose flesh was flayed to craft this banner invigorates the Undead nearby. A unit carrying the Standard of Hellish Vigour gains the Reserve Move special rule.
Standard Of Hellish Vigour
The restless essence of the Vampire whose flesh was flayed to craft this banner invigorates the Undead nearby. A unit carrying the Standard of Hellish Vigour gains the Reserve Move special rule.
The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner. A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
The Blazing Banner
An eternal flame flickers about the weapons of those that march beneath the Blazing Banner. A unit carrying the Blazing Banner gains the Flaming Attacks special rule.
The Screaming Banner
Even the bravest warriors tremble in the presence of a haunted banner that wails a constant dirge. When an enemy unit makes a Leadership test due to Fear caused by a unit carrying the Screaming Banner, it must roll an extra D6 and discard the lowest result.
The Screaming Banner
Even the bravest warriors tremble in the presence of a haunted banner that wails a constant dirge. When an enemy unit makes a Leadership test due to Fear caused by a unit carrying the Screaming Banner, it must roll an extra D6 and discard the lowest result.
War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve. When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.
War Banner
A proud banner of great age. Those that march beneath the War Banner fight with grim resolve. When calculating its combat result, a unit carrying the War Banner may claim an additional bonus of +1 combat result point.

军队的单位

ZH EN
Vampire Count
Vampire Count
Vampire Thrall
Vampire Thrall
Nightmare
Nightmare
Coven Throne
Coven Throne
Abyssal Terror
Abyssal Terror
Zombie Dragon
Zombie Dragon
Master Necromancer
Master Necromancer
Mortis Engine
Mortis Engine
Necromantic Acolyte
Necromantic Acolyte
Strigoi Ghoul King
Strigoi Ghoul King
Terrorgheist
Terrorgheist
Cairn Wraith
Cairn Wraith
Wight King
Wight King
Skeletal Steed
Skeletal Steed
Wight Lord
Wight Lord
Tomb Banshee
Tomb Banshee
Skeleton Warriors
Skeleton Warriors
Zombies
Zombies
Crypt Ghouls
Crypt Ghouls
Bat Swarm
Bat Swarm
Dire Wolves
Dire Wolves
Black Knights
Black Knights
Grave Guard
Grave Guard
Grave Guard
Grave Guard
Black Knights
Black Knights
Crypt Horrors
Crypt Horrors
Fell Bats
Fell Bats
Spirit Hosts
Spirit Hosts
Vargheists
Vargheists
Terrorgheist
Terrorgheist
Corpse Cart
Corpse Cart
Vargheists
Vargheists
Black Coach
Black Coach
Terrorgheist
Terrorgheist
Varghulf
Varghulf
Blood Knights
Blood Knights
Hexwraiths
Hexwraiths