| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ | 
            Hex
                      Missile
                      Damage
                      Replicable
           Range 24"  | 
        One Turn | ||
The target suffers D6 hits with Str  5, AP 2, and Magical Attacks.
	
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 7+ | 
            Hex
           Range 24"  | 
        One Turn | ||
The target counts as having one fewer Proper Ranks when Engaged.
	
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 8+ | 
            Hex
           Range 24"  | 
        One Turn | ||
The target suffers -10 -2 Agi to a minimum of 1.
	
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10+ | 
            Hex
           Range 24"  | 
        One Turn | ||
The target suffers -1 to wound.
	
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 10+ | 
            Ground
           Range 48"  | 
        One Turn | ||
Place a marker on the target point. You must roll for Divine Intervention at the start of each subsequent Magic Phase.
| Casting | Type | Duration | ||
|---|---|---|---|---|
| 11+ | 
            Damage
                      Universal
           Range 24"  | 
        One Turn | ||
The target suffers D3+1 hits. All other units within 3″ of the target suffer 1 hit. 
	All hits are resolved with Str 9, AP 4, Flaming Attacks, Magical Attacks.