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Szczuroludzie (v2021.2 alpha 4)
Weapon Enchantments
Swarm Master
max 1 per Army (Enchantment: Close Combat Weapon)Infantry models only
While using this weapon, the wielder gainsGrind Attacks (X), where X is the number of Full Ranks in the wielder’s unit, up to a maximum of 10. These Grind Attacks are resolved with Strength 3, Armour Penetration 1, and Magical Attacks.
Secrets of the Doom Blade
max 1 per Army (Enchantment: Hand Weapon)StandardHeight models onlyWhile using this weapon,the wielder gains +1 Attack Value. Attacks made with this weapon gain Multiple Wounds (D6), becomeDivine Attacks and Magical Attacks, and their Strength and Armour Penetration are set to 10. At the end of each friendly Movement Phase, if the wielder is not Engaged in Combat, it suffers 1 hit with LightningAttacks.
Rodentium Bullets
max 1 per Army (Enchantment: Pistol)The weapon’s range is set to 18″. The weapon gains +2 Shots, +1 AP, Accurate, and Magical Attacks.
Armour Enchantments
Plague-Hermit’s Blessing
max 1 per Army (Enchantment: Light Armour)Cult of Errahman onlyThe wearer gains +1 Health Point and Fortitude (5+).
Successful to-hit rolls with Close Combat Attacks against the wearer must be rerolled.
Artefacts
Crown of Hubris
max 1 per Army (Dominant) (Wizard only )Immediately after Siphon the Veil, i.e. after converting Veil Tokens into Magic Dice, the bearer may choose to inflict D6 hits against its unit that wound automatically with no saves of any kind allowed. These hits are considered Special Attacks. If so, the owner gains additional Veil Tokens equal to half the number of lost Health Points, rounding fractions up.
Orb of Ateus
max 1 per ArmyVermin Senators and Rakachit Technocrats onlyOnce per Shooting Phase, the bearer may discard 2 Veil Tokens from its owner’s Veil Token pool and nominate a unit within 6″that has not fired yet during this Shooting Phase. Weapons with Trial and Terror in this unit gain +1 to wound and Magical Attacks, and the number of hits from each Mishaps is increased by 3. The effects last until the end of the phase.
Map of the Deeps
max 1 per ArmyVermin Senators and StygianOverseers onlyAt the end of each friendly ShootingPhase, the bearer may move a single friendly Tunnel Marker within 24″ up to 6″ in any direction.
Tarina’s Lyre
max 1 per ArmyVermin Senators and FetthisFleshmasters onlyStomp Attacks made by enemyunits within 6″ of the bearer suffer a −2 to-wound modifier.
Orator’s Toga
max 1 per ArmyThe bearer gains Stand Behind and cannotissue Duels.
Storm Rocket
max 1 per ArmyVermin Senators and SkorchitAlchemists onlyOne use only. When this Artefactis used, it is a Shooting Weapon with Aim (2+) and the following profile: Range 24″, Shots 1, Str 5, AP 2, AreaAttack (3×3), Magical Attacks. On a natural to-hit roll of ‘1’, the wielder suffers 1 hit with Lightning Attacks.
Tome of the Ratking
max 1 per ArmyThe bearer can cast The Awakened Swarm (Hereditary Spell) as a Bound Spell with Power Level (4/8).
At the end of each friendly Magic Phase, the bearer may discard up to 3 Veil Tokens. For each discarded Veil Token, Raise 3 Health Points in a friendly Rat Swarms unit. This can Raise Health Points above the unit’s starting size, up to a maximum of 27 Health Points.
Cowl of the Apostate
max 1 per ArmyThe model gains Holy Triumvirate (see Swarm Priest), and for the purpose of this rule, it counts as having both Caelysian Pantheon and Cult of Errahman.
Banner enchantement
Banner of the Last Storm
max 1 per ArmyCannot be taken by models that count towards Core.
Parts of Terrain Features (including Open Terrain) that are within 18″ of the bearer’s model are Dangerous Terrain (2) for models making a Flying Movement
Bell of the Deep Roads
max 1 per ArmyThe bearer’s unit may start the game in Tunnel Reserve. Ambush rolls of the bearer’s unit may be rerolled. This overrides the restriction of Special Items not working while their bearer is off the board.
If the unit passes an Ambush roll, all subsequent failed Ambush rolls for Tunnel Reserve during this Player Turn may be rerolled. Any unit that passes its Ambush roll due to this reroll must enter the Battlefield from the same Tunnel Marker as the bearer’s unit. If this is not possible, the unit cannot enter the Battlefield during this Player Turn. Roll again in the next friendly Player Turn.
Sacred Aquila
max 1 per ArmyThe bearer and R&F models in the bearer’s unit gain Battle Focus. Additionally, for each natural to-hit roll of ‘1’ with a Close Combat Attack made by the bearer’s unit, the bearer’s unit suffers 1 hit with Strength 3 and Armour Penetration 0 in the same Initiative Step. This is considered a Special Attack.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
H The Awakened Swarm | The range of this spell can be measured from the Caster or from any friendly Tunnel Marker on the board. Summon a unit of 3 Rat Swarms (profile below), with its Centre on the targeted point. {The Summoned unit may perform a 6″ Magical Move.} | ||||
Mf | <5+> {8+} | 12" | Translation missing: pl.magic_spell.type_target.Ground | Instant | |
The range of this spell can be measured from the Caster or from any friendly Tunnel Marker on the board. Summon a unit of 3 Rat Swarms (profile below), with its Centre on the targeted point. {The Summoned unit may perform a 6″ Magical Move.} |
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Tunnel Gunners
(30% Max)
Bread and Games
(20% Max)
Ruinous Dictator
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 4 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ruinous Dictator | 4 | 4 | 5 | 4 | 8 |
Vermin Senator
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Senator | 2 | 3 | 3 | 0 | 4 |
Bloodfur Legate
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Bloodfur Legate | 4 | 5 | 4 | 1 | 6 |
House Prefect
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 2 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
House Prefect | 2 | 2 | 3 | 0 | 4 |
Swarm Priest
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Swarm Priest | 1 | 2 | 3 | 0 | 4 |
Duskblade Assassin
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 5 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Duskblade Assassin | 2 | 5 | 4 | 3 | 8 |
Mount Senatorial Litter
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 4 | C |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Blackfur Veteran(4) | 1 | 4 | 4 | 1 | 5 |
Mount Triumphal Platform
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | C+1 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
8 | 1 | 5 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Praetorian Brute(3) | 3 | 3 | 6 | 3 | 4 | |
Chassis | 5 | 2 |
Mount Sacred Platform
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 1 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Acolyte(8) | 1 | 2 | 3 | 0 | 3 |
|
Chassis | 5 | 2 |
Rat Swarms
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
12" | 12" | 4 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 0 | 1 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rat Swarm | 0 | 2 | 1 | 3 |
Vermin Velites
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Velite | 1 | 3 | 3 | 0 | 4 |
Vermin Legionaries
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Vermin Legionary | 1 | 3 | 3 | 0 | 4 |
Blackfur Veterans
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Blackfur Veteran | 1 | 4 | 3 | 0 | 5 |
Vermin Slaves
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 3 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 1 | 2 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
VerminSlave | 1 | 1 | 3 | 0 | 4 |
|
Shadowfur Stalkers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Shadowfur Stalker | 1 | 3 | 3 | 2 | 5 |
Plague Disciples
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plague Disciple | 2 | 2 | 3 | 0 | 3 |
Giant Rats
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 2 | 2 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Giant Rat | 1 | 2 | 3 | 1 | 5 |
Fetthis Brutes
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 5 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Fetthis Brute | 3 | 2 | 4 | 2 | 4 |
Murmillo Brutes
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Murmillo Brute | 3 | 3 | 5 | 2 | 4 |
Legionary Drill Team
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 2 | 3 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Legionary Drill Team | 6 | 3 | 4 |
Ignifier Grenadiers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ignifier Grenadier | 1 | 4 | 3 | 0 | 4 |
Experimental Weapon Teams
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 2 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Exp. Weapon Team | 2 | 2 | 3 | 0 | 4 |
Doomspark Devices
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 10" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 2 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Rakachit Engineer(3) | 1 | 2 | 3 | 0 | 4 |
|
Chassis | D6 |
Vermin Artillery
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 5" | 5 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 3 | 3 | 0 | 4 |
Stygian Earthbreaker
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 6" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 5 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Stygian Earthbreaker | 6 | 4 | 2 |
Dreadmill Chariots
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 5" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 2 | 4 | 3 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Dreadmill Driver | 1 | 2 | 3 | 0 | 4 |
|
Chassis | 5 | 2 | 4 |
Arena Beast
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 3 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Arena Beast | 2D3+1 | 3 | 7 | 3 | 3 | |
Pitmaster | 2 | 3 | 4 | 1 | 4 |