- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Hetmanate of Ukray (Last)
Weapon Enchantments
Frostbite
max 1 per Army (Enchantment: Hand Weapon)Attacks made with his weapon always have Armour Penetration 10 and have Multiple Wounds (D3). If an enemy model receives an unsaved wound from attack made by Frostbite, it will receive additional D3 automatic hits with Strength 6, Armour Piercing 10 at Initiative 0 step of combat
Tyrant's Hand
max 1 per Army (Enchantment: Shooting Weapon)If any friendly unit within 12́́ of the bearer fails a Panic test, you may inflict that unit D3 hits with Strength 4, Armour Penetration 1. The unit then passes the test automatically and becomes Shaken until end of the Player Turn.
Hawkeye
max 1 per Army (Enchantment: Bow)Attacks made with this weapon gain + 1 to wound when shooting from Long Range.When shooting from Short Range, they gain + 2 to wound instead.
Armour Enchantments
Belt of the Bogatyr
max 1 per Army (Enchantment: Heavy Armour)The bearer gains Strength 6, Resilience 6, Crush Attack and Cannot be Stomped.
Tundra's Kiss
max 1 per Army (Enchantment: Shield)For each failed to hit roll of Melee Attack against the wielder of this shield, the attacking model suffers one automatic hit with Strength 4, Armour Penetration 1 in its initiative Step.
Ice Shield
max 1 per Army (Enchantment: Shield)The wielder gets +2 Defensive Skill.
Artefacts
Metéoric Staff
max 1 per ArmyThe bearer can cast Ice and Fire from Cosmology as a Bound Spell with Power Level (5 / 9). Additionally, the wielder receives +1 modifier to its casting rolls.
Seven League Boots
max 1 per ArmyInfantry model only.
the Bearer gains Swiftstride, Strider and Advance 10", March 20". The Bearer cannot join or be joined by any units or models and can March Move normally, even if there are enemy units within 8" of the bearer and can make a shooting attack after its March Move.
Cloak of Eternal Winter
max 1 per ArmyThe bearer gains Distracting, Aegis (5+) and Aegis (2+, against Flaming Attacks).
Hetman's Finest Brew
max 1 per ArmyInfantry only.
The artefact must be activated before rolling for the first turn. (at the beginning of stop 8 of the Deployment Phase Sequence). D3 units in the army gain Fearless
Banner enchantement
Banner of the Sudden Blizzard
max 1 per ArmyThe bearer's unit gains Hard Target.
One use only.
May be activated at the start of a Round of Combat. The bearer's unit gains Distracting until it is No Longer Engaged in Combat.
Winged Pennant
max 2 per ArmyPancerni or Winged Hussars only.
The bearer's unit gains Hard Target after the March Move. This effect lasts until the unit's next Movement Phase.
Banner of the Sudden Blizzard
max 1 per ArmyThe bearer's unit gains Hard Target.
One use only. May be activated at the start of a Round of Combat. The bearer's unit gains Distracting until it is no Longer Engaged in Combat
Winged Pennant
max 2 per ArmyPancerni or Winged Hussars only
The bearer's unit gain Hard Target after the March Move. This effect lasts util the unit's next Movement Phase.
Rending Banner
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the same time.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Armour of Ice | The target gains +1 Armour and Regeneration (6+). | ||||
Mf | <6+> {10+} | <24"> { 12" aura} | Translation missing: pl.magic_spell.type_target.Augment | One Turn | |
The target gains +1 Armour and Regeneration (6+). |
Army organisation
Characters
(45% Max)
Core
(20% Least)
Special
(No Limit)
Gunpowder
(25% Max)
Heart of the Tundra
(20% Max)
Hetman
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Hetman | 4 | 6 | 4 | 1 | 6 |
Knyaz
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knyaz | 5 | 6 | 4 | 1 | 6 |
Yesaul
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Yesaul | 3 | 5 | 4 | 1 | 5 |
Ice Queen
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ice Queen | 1 | 4 | 3 | 0 | 4 |
Ranger
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ranger | 2 | 4 | 4 | 1 | 5 |
Mount Steppe Horse
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | C |
|
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | C | C+1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Steppe Horse | 1 | 3 | 3 | 0 | 3 |
Mount Polar Bear
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Polar Bear | 4 | 4 | 5 | 2 | 4 |
Mount Ice Dragon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | C | ||||
fly | 7" | 14" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ice Dragon | 5 | 5 | 6 | 3 | 3 |
Cossacks
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Cossack | 1 | 3 | 3 | 0 | 3 |
Pancerni
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pancerni | 1 | 3 | 3 | 0 | 4 | |
Steppe Horse | 1 | 3 | 3 | 0 | 4 |
Registered Cossacks
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Registered Cossack | 1 | 4 | 4 | 1 | 3 |
Plastoons
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Plastoon | 1 | 4 | 3 | 0 | 3 |
Winged Hussars
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Winged Hussar | 1 | 4 | 4 | 1 | 4 | |
Steppe Horse | 1 | 3 | 3 | 0 | 3 |
Steppe Raiders
Units of 8 or more models count towards Core instead of Special.
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Steppe Raider | 1 | 3 | 3 | 0 | 4 | |
Steppe Horse | 1 | 3 | 3 | 0 | 3 |
Ursine Knights
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 5 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Ursine Knight | 1 | 4 | 4 | 1 | 4 | |
Bear | 3 | 4 | 4 | 1 | 4 |
Wandering Ogres
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
6" | 12" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wandering Ogres | 3 | 3 | 4 | 1 | 2 |
Flock of Hawks
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
1" | 2" | 9 | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 2 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Flock of Hawks | 4 | 3 | 2 | 0 | 3 |
|
Terror from Tundra
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
5" | 10" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 4 | 6 | 4 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Terror from Tundra | 3 | 4 | 6 | 3 | 2 |
Streltsi
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Streltsi | 1 | 3 | 3 | 0 | 3 |
Tabor Wagon - Swivel gun
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 4 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew (3) | 3 | 3 | 3 | 0 | 3 | |
Steppe Horses (2) | 2 | 3 | 3 | 0 | 3 | |
Chassis | 5 | 2 |
Tabor Wagon - Ribault
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | 3 | 4 | 3 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Chassis | 5 | 2 | ||||
Crew (3) | 3 | 3 | 3 | 0 | 3 | |
Steppe Horse (2) | 2 | 3 | 3 | 0 | 3 |