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The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Magic Resistance (1).
The bearer’s unit gains Exclusive and changes its Maximum Points Cost to max 800 points.
A unit with one or more Banners of Speed gains +1″ Cha and +1″ Mob.
Models in the second rank of the bearer’s unit gains Extra Support (2).
The bearer’s unit gains Flaming Attacks (Melee & Shooting).
The bearer can cast Hellfire (Hereditary Spell) as a Bound Spell (5+).
The bearer’s unit gains Strider (Ruins). During your Spell Selection (step 8 of the Pre-game Sequence), you may choose a single Field or Forest that becomes Ruins.
The bearer’s unit gains Flaming Attacks in the First Round of Combat.
Attacks with AP 3 or less can never reduce the Armour Save roll of the bearer’s unit to worse than 6+.
The bearer’s unit gains Strider.