- Army book
- Quick Reference Sheet
- Correspondence of translations with another language
- Army magic cards
Imperium Sonnstahlu (v2024 review 1)
Armour Enchantments
Imperial Seal
max 1 per Army (Enchantment: Plate Armour)The wearer gains +3 Armour and +1 Discipline. The wearer's unit cannot voluntarily declare Flee as a Charge Reaction.
Shield of Volund
max 1 per Army (Enchantment: Shield)Cannot be taken by Gigantic modelsWhile using this Shield, attacks against the bearer's model with Lethal Strike and/or Battle Focus lose these Attack Attributes.
Blacksteel
max 1 per Army (Enchantment: Plate Armour)The wearer gains +1 Armour and Fear. If taken by a model on foot, the wearer gains an additional +1 Armour.
Witchfire Guard
max 1 per Army (Enchantment: Shield)The bearer gains Aegis (4+, against Magical Attacks) while using this Shield.
Artefacts
Exemplar's Flame
max 1 per Army (Wizard only )Choose a single Parent Unit after Spell Selection (at step 8 of the Pre-Game Sequence). At the start of any friendly Melee Phase, if the bearer is within 18" of the chosen unit, the owner may choose to discard a single Veil Token from their Veil Token pool to grant all R&F models in the chosen unit Lethal Strike and Magical Attacks until the end of the phase.
Locket of Sunna
max 1 per ArmyWhen fighting a Duel, choose a single model part with neither Harnessed nor Inanimate that the bearer is fighting with. The bearer and the chosen model part must swap their corresponding unmodified Characteristic values of Attack Value, Strength, Armour Penetration, Agility, and Resilience. This is done before applying other modifiers. If the chosen model part is part of a Multipart Model , use the Multipart Model's Resilience value instead.
Karadon's Courser
max 1 per ArmyKnight Commanders mounted on Horse and Marshals mounted on Horse onlyOne use only. May be activated at the start of any friendly Player Turn. For the duration of this Player Turn, friendly units within 6" of the bearer must reroll failed Charge Range rolls.
Mantle of Ullor
max 1 per ArmyEnemy units within 6" of the bearer do not gain +1 Agility for Charging Momentum.
Winter Cloak
max 1 per ArmyThe bearer gains Aegis (2+, against Flaming Attacks), Aegis (5+), and Distracting. The bearer automatically fails all Fortitude Saves.
Weapon Enchantments
Hammer of Witches
max 1 per Army (Enchantment: Hand Weapon)The bearer's Attack Value is set to 5 while using this weapon, and attacks made with it gain Battle Focus (against Channel) and become Magical Attacks.
Death Warrant
max 1 per Army (Enchantment: Hand Weapon)Attacks made with this weapon gain Battle Focus and become Magical Attacks. If a hit is scored with it against an enemy unit, friendly models with Parent Unit or Support Unit gain Battle Focus with attacks allocated towards the same enemy unit in the same phase in subsequent Initiative Steps.
The Light of Sonnstahl
max 1 per Army (Enchantment: Hand Weapon)Attacks made with this weapon wound automatically, always have Armour Penetration 10, and become Magical Attacks.
Banner enchantement
Banner of Unity
max 1 per ArmyWhenever the bearer's unit is targeted by an Order, it may immediately give an Order to a single Support Unit within 8" of the bearer's unit.
Household Standard
max 1 per ArmyIf the General is part of the bearer's unit, its Commanding Presence range is increased by 6".
Marksman's Pennant
max 1 per ArmyThe bearer's unit does not suffer the -1 to-hit modifier for Stand and Shoot Charge Reactions.
Banner of Speed
max 3 per ArmyA unit with one or more Banners of Speed gains +1″ Advance Rate and +2″ March Rate.
Stalker's Standard
max 3 per ArmyThe bearer’s unit gains Strider.
Aether Icon
max 3 per ArmyThe bearer gains Magic Resistance (1). If the unit contains a model with another instance of Magic Resistance, it increases that model’s Magic Resistance value by 1 instead.
Banner of Discipline
max 3 per ArmyThe bearer’s unit may reroll failed Panic Tests. If the Battle Standard Bearer or the General is part of the bearer’s unit, it automatically passes Panic Tests instead.
Flaming Standard
max 3 per ArmyOne use only. May be activated at the start of a Round of Combat or before shooting with the bearer’s unit.
The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase.
Banner of the Relentless Company
max 3 per ArmyOne use only. May be activated during the owner’s Movement Phase. All Infantry models in the bearer’s unit always have March Rate 15″, until the end of the Player Turn. Only a single Banner of the Relentless Company may be activated during the same phase.
Legion Standard
max 3 per ArmyA unit with one Legion Standard increases the maximum of its Rank Bonus by +1 (normally this means the unit can add up to 4 Full Ranks to its Combat Score). A unit with two or more Legion Standards increases the maximum of its Rank Bonus by +2 instead.
Racial Trait Spell
During Spell Selection, if a Wizard from Empire of Sonnstahl either selects the Hereditary Spell or gains it by any other means, it must instead choose a single Path from the ones available to it other than its own chosen Path. The Wizard gains the Learned Spell 1 from that Path.
Casting | Range | Type | Duration | Effect | |
---|---|---|---|---|---|
Liberal Magics | |||||
Mf | - | One Turn | |||
Army Organisation
Characters
(40% Max)
Core
(25% Least)
Special
(No Limit)
Imperial Auxiliaries
(35% Max)
Imperial Armoury
(20% Max)
Sunna’s Fury
(30% Max)
Marshal
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Marshal | 3 | 5 | 4 | 1 | 5 |
Knight Commander
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 9 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 6 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight Commander | 4 | 6 | 4 | 1 | 6 |
Wizard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Wizard | 1 | 3 | 3 | 0 | 3 |
Prelate
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Prelate | 2 | 5 | 4 | 1 | 4 |
Artificer
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
2 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Artificer | 1 | 3 | 3 | 0 | 3 |
Inquisitor
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 5 | 4 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Inquisitor | 2 | 5 | 4 | 1 | 4 |
Mount Pegasus
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
C | C | 4 | C+1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Pegasus | 2 | 4 | 4 | 1 | 4 |
Mount Great Griffon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C | ||||
fly | 8" | 16" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
4 | C | 5 | C |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Great Griffon | 4 | 5 | 6 | 3 | 5 |
Mount Commanding Dragon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | C | ||||
fly | 7" | 14" |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 5 | 6 | 4 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Commanding Dragon | 5 | 5 | 6 | 3 | 3 |
Mount Altar of Battle
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | C | 5 | C |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Horse | 1 | 3 | 3 | 0 | 3 | |
Chassis | 5 | 2 |
Mount Arcane Engine
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | C |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | C | 5 | C+2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 3 | 3 | 0 | 3 |
|
Horse | 1 | 3 | 3 | 0 | 3 | |
Chassis | 5 | 2 |
Heavy Infantry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Heavy Infantry | 1 | 3 | 3 | 0 | 3 |
|
Light Infantry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Light Infantry | 1 | 3 | 3 | 0 | 3 |
|
State Militia
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
State Militia | 1 | 3 | 3 | 0 | 3 |
Electoral Cavalry
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight | 1 | 3 | 3 | 0 | 3 |
|
Horse | 1 | 3 | 3 | 0 | 3 |
Knightly orders
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 2 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight | 1 | 4 | 4 | 1 | 3 |
|
Horse | 1 | 3 | 3 | 0 | 3 |
Imperial Guard
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 4 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Imperial Guard | 1 | 4 | 4 | 1 | 3 |
|
Knights of the Sun Griffon
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
3 | 4 | 4 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Knight | 1 | 4 | 4 | 1 | 4 |
|
Young Griffon | 3 | 4 | 5 | 3 | 4 |
Arcane Engine
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 3 | 5 | 2 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 1 | 3 | 3 | 0 | 3 |
|
Horse | 1 | 3 | 3 | 0 | 3 | |
Chassis | 5 | 2 |
Imperial Rangers
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 0 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Imperial Ranger | 1 | 3 | 3 | 0 | 3 |
Reiters
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
8" | 16" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 3 | 3 | 1 |
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Reiter | 1 | 3 | 3 | 0 | 3 | |
Horse | 1 | 3 | 3 | 0 | 3 |
Artillery
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 4" | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
5 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Crew | 3 | 3 | 3 | 0 | 3 |
Flagellants
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
4" | 8" | 6 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
1 | 1 | 4 | 0 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Flagellant | 1 | 3 | 3 | 0 | 3 |
Steam Tank
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
2D6" | " | 7 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
6 | 1 | 6 | 6 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Chassis | 5 | 2 | 2 |
Imperial Giant
Global | Adv | Mar | Dis | Model Rules | ||
---|---|---|---|---|---|---|
7" | 14" | 8 |
Defensive | HP | Def | Res | Arm | ||
---|---|---|---|---|---|---|
7 | 3 | 5 | 1 |
|
Offensive | Att | Off | Str | Ap | Agi | |
---|---|---|---|---|---|---|
Imperial Giant | 5 | 3 | 5 | 2 | 3 |
|